diff options
Diffstat (limited to 'src/glsl/ast_function.cpp')
-rw-r--r-- | src/glsl/ast_function.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp index 4981fe17458..39c7beeb22a 100644 --- a/src/glsl/ast_function.cpp +++ b/src/glsl/ast_function.cpp @@ -450,20 +450,21 @@ match_function_by_name(const char *name, goto done; /* no match */ if (f != NULL) { + /* In desktop GL, the presence of a user-defined signature hides any + * built-in signatures, so we must ignore them. In contrast, in ES2 + * user-defined signatures add new overloads, so we must consider them. + */ + bool allow_builtins = state->es_shader || !f->has_user_signature(); + /* Look for a match in the local shader. If exact, we're done. */ bool is_exact = false; sig = local_sig = f->matching_signature(state, actual_parameters, - &is_exact); + allow_builtins, &is_exact); if (is_exact) goto done; - if (!state->es_shader && f->has_user_signature()) { - /* In desktop GL, the presence of a user-defined signature hides any - * built-in signatures, so we must ignore them. In contrast, in ES2 - * user-defined signatures add new overloads, so we must proceed. - */ + if (!allow_builtins) goto done; - } } /* Local shader has no exact candidates; check the built-ins. */ |