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-rw-r--r--src/glsl/ast.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/glsl/ast.h b/src/glsl/ast.h
index d98f1a39b47..3ef9913a78e 100644
--- a/src/glsl/ast.h
+++ b/src/glsl/ast.h
@@ -435,6 +435,12 @@ struct ast_type_qualifier {
unsigned column_major:1;
unsigned row_major:1;
/** \} */
+
+ /** \name Layout qualifiers for GLSL 1.50 geometry shaders */
+ /** \{ */
+ unsigned prim_type:1;
+ unsigned max_vertices:1;
+ /** \} */
}
/** \brief Set of flags, accessed by name. */
q;
@@ -461,6 +467,12 @@ struct ast_type_qualifier {
*/
int index;
+ /** Maximum output vertices in GLSL 1.50 geometry shaders. */
+ int max_vertices;
+
+ /** Input or output primitive type in GLSL 1.50 geometry shaders */
+ GLenum prim_type;
+
/**
* Binding specified via GL_ARB_shading_language_420pack's "binding" keyword.
*
@@ -931,6 +943,28 @@ public:
*/
ast_expression *array_size;
};
+
+
+/**
+ * AST node representing a declaration of the input layout for geometry
+ * shaders.
+ */
+class ast_gs_input_layout : public ast_node
+{
+public:
+ ast_gs_input_layout(const struct YYLTYPE &locp, GLenum prim_type)
+ : prim_type(prim_type)
+ {
+ set_location(locp);
+ }
+
+ virtual ir_rvalue *hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+private:
+ const GLenum prim_type;
+};
+
/*@}*/
extern void