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-rw-r--r--src/glsl/SConscript122
1 files changed, 0 insertions, 122 deletions
diff --git a/src/glsl/SConscript b/src/glsl/SConscript
deleted file mode 100644
index ef82a9d317a..00000000000
--- a/src/glsl/SConscript
+++ /dev/null
@@ -1,122 +0,0 @@
-import common
-
-Import('*')
-
-from sys import executable as python_cmd
-
-env = env.Clone()
-
-env.MSVC2013Compat()
-
-env.Prepend(CPPPATH = [
- '#include',
- '#src',
- '#src/mapi',
- '#src/mesa',
- '#src/gallium/include',
- '#src/gallium/auxiliary',
- '#src/glsl',
- '#src/glsl/glcpp',
-])
-
-env.Prepend(LIBS = [mesautil])
-
-# Make glcpp-parse.h and glsl_parser.h reachable from the include path.
-env.Append(CPPPATH = [Dir('.').abspath, Dir('glcpp').abspath])
-
-glcpp_env = env.Clone()
-glcpp_env.Append(YACCFLAGS = [
- '-d',
- '-p', 'glcpp_parser_'
-])
-
-glsl_env = env.Clone()
-glsl_env.Append(YACCFLAGS = [
- '--defines=%s' % File('glsl_parser.h').abspath,
- '-p', '_mesa_glsl_',
-])
-
-# without this line scons will expect "glsl_parser.hpp" instead of
-# "glsl_parser.h", causing glsl_parser.cpp to be regenerated every time
-glsl_env['YACCHXXFILESUFFIX'] = '.h'
-
-glcpp_lexer = glcpp_env.CFile('glcpp/glcpp-lex.c', 'glcpp/glcpp-lex.l')
-glcpp_parser = glcpp_env.CFile('glcpp/glcpp-parse.c', 'glcpp/glcpp-parse.y')
-glsl_lexer = glsl_env.CXXFile('glsl_lexer.cpp', 'glsl_lexer.ll')
-glsl_parser = glsl_env.CXXFile('glsl_parser.cpp', 'glsl_parser.yy')
-
-# common generated sources
-glsl_sources = [
- glcpp_lexer,
- glcpp_parser[0],
- glsl_lexer,
- glsl_parser[0],
-]
-
-# parse Makefile.sources
-source_lists = env.ParseSourceList('Makefile.sources')
-
-# add non-generated sources
-for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES'):
- glsl_sources += source_lists[l]
-
-if env['msvc']:
- env.Prepend(CPPPATH = ['#/src/getopt'])
- env.PrependUnique(LIBS = [getopt])
-
-# Copy these files to avoid generation object files into src/mesa/program
-env.Prepend(CPPPATH = ['#src/mesa/main'])
-env.Command('imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE'))
-# Copy these files to avoid generation object files into src/mesa/program
-env.Prepend(CPPPATH = ['#src/mesa/program'])
-env.Command('prog_hash_table.c', '#src/mesa/program/prog_hash_table.c', Copy('$TARGET', '$SOURCE'))
-env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE'))
-env.Command('dummy_errors.c', '#src/mesa/program/dummy_errors.c', Copy('$TARGET', '$SOURCE'))
-
-compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES'])
-
-mesa_objs = env.StaticObject([
- 'imports.c',
- 'prog_hash_table.c',
- 'symbol_table.c',
- 'dummy_errors.c',
-])
-
-compiler_objs += mesa_objs
-
-glsl = env.ConvenienceLibrary(
- target = 'glsl',
- source = glsl_sources,
-)
-
-# SCons builtin dependency scanner doesn't detect that glsl_lexer.ll depends on
-# glsl_parser.h
-env.Depends(glsl, glsl_parser)
-
-Export('glsl')
-
-# Skip building these programs as they will cause SCons error "Two environments
-# with different actions were specified for the same target"
-if env['crosscompile'] or env['embedded']:
- Return()
-
-env = env.Clone()
-
-if env['platform'] == 'windows':
- env.PrependUnique(LIBS = [
- 'user32',
- ])
-
-env.Prepend(LIBS = [compiler, glsl])
-
-glsl_compiler = env.Program(
- target = 'glsl_compiler',
- source = compiler_objs,
-)
-env.Alias('glsl_compiler', glsl_compiler)
-
-glcpp = env.Program(
- target = 'glcpp/glcpp',
- source = ['glcpp/glcpp.c'] + mesa_objs,
-)
-env.Alias('glcpp', glcpp)