diff options
Diffstat (limited to 'src/glsl/SConscript')
-rw-r--r-- | src/glsl/SConscript | 122 |
1 files changed, 0 insertions, 122 deletions
diff --git a/src/glsl/SConscript b/src/glsl/SConscript deleted file mode 100644 index ef82a9d317a..00000000000 --- a/src/glsl/SConscript +++ /dev/null @@ -1,122 +0,0 @@ -import common - -Import('*') - -from sys import executable as python_cmd - -env = env.Clone() - -env.MSVC2013Compat() - -env.Prepend(CPPPATH = [ - '#include', - '#src', - '#src/mapi', - '#src/mesa', - '#src/gallium/include', - '#src/gallium/auxiliary', - '#src/glsl', - '#src/glsl/glcpp', -]) - -env.Prepend(LIBS = [mesautil]) - -# Make glcpp-parse.h and glsl_parser.h reachable from the include path. -env.Append(CPPPATH = [Dir('.').abspath, Dir('glcpp').abspath]) - -glcpp_env = env.Clone() -glcpp_env.Append(YACCFLAGS = [ - '-d', - '-p', 'glcpp_parser_' -]) - -glsl_env = env.Clone() -glsl_env.Append(YACCFLAGS = [ - '--defines=%s' % File('glsl_parser.h').abspath, - '-p', '_mesa_glsl_', -]) - -# without this line scons will expect "glsl_parser.hpp" instead of -# "glsl_parser.h", causing glsl_parser.cpp to be regenerated every time -glsl_env['YACCHXXFILESUFFIX'] = '.h' - -glcpp_lexer = glcpp_env.CFile('glcpp/glcpp-lex.c', 'glcpp/glcpp-lex.l') -glcpp_parser = glcpp_env.CFile('glcpp/glcpp-parse.c', 'glcpp/glcpp-parse.y') -glsl_lexer = glsl_env.CXXFile('glsl_lexer.cpp', 'glsl_lexer.ll') -glsl_parser = glsl_env.CXXFile('glsl_parser.cpp', 'glsl_parser.yy') - -# common generated sources -glsl_sources = [ - glcpp_lexer, - glcpp_parser[0], - glsl_lexer, - glsl_parser[0], -] - -# parse Makefile.sources -source_lists = env.ParseSourceList('Makefile.sources') - -# add non-generated sources -for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES'): - glsl_sources += source_lists[l] - -if env['msvc']: - env.Prepend(CPPPATH = ['#/src/getopt']) - env.PrependUnique(LIBS = [getopt]) - -# Copy these files to avoid generation object files into src/mesa/program -env.Prepend(CPPPATH = ['#src/mesa/main']) -env.Command('imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE')) -# Copy these files to avoid generation object files into src/mesa/program -env.Prepend(CPPPATH = ['#src/mesa/program']) -env.Command('prog_hash_table.c', '#src/mesa/program/prog_hash_table.c', Copy('$TARGET', '$SOURCE')) -env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE')) -env.Command('dummy_errors.c', '#src/mesa/program/dummy_errors.c', Copy('$TARGET', '$SOURCE')) - -compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES']) - -mesa_objs = env.StaticObject([ - 'imports.c', - 'prog_hash_table.c', - 'symbol_table.c', - 'dummy_errors.c', -]) - -compiler_objs += mesa_objs - -glsl = env.ConvenienceLibrary( - target = 'glsl', - source = glsl_sources, -) - -# SCons builtin dependency scanner doesn't detect that glsl_lexer.ll depends on -# glsl_parser.h -env.Depends(glsl, glsl_parser) - -Export('glsl') - -# Skip building these programs as they will cause SCons error "Two environments -# with different actions were specified for the same target" -if env['crosscompile'] or env['embedded']: - Return() - -env = env.Clone() - -if env['platform'] == 'windows': - env.PrependUnique(LIBS = [ - 'user32', - ]) - -env.Prepend(LIBS = [compiler, glsl]) - -glsl_compiler = env.Program( - target = 'glsl_compiler', - source = compiler_objs, -) -env.Alias('glsl_compiler', glsl_compiler) - -glcpp = env.Program( - target = 'glcpp/glcpp', - source = ['glcpp/glcpp.c'] + mesa_objs, -) -env.Alias('glcpp', glcpp) |