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-rw-r--r--src/glsl/SConscript29
1 files changed, 9 insertions, 20 deletions
diff --git a/src/glsl/SConscript b/src/glsl/SConscript
index 88a83fdb6fa..7c6b6ae8c4d 100644
--- a/src/glsl/SConscript
+++ b/src/glsl/SConscript
@@ -7,14 +7,12 @@ from sys import executable as python_cmd
env = env.Clone()
env.Prepend(CPPPATH = [
+ '#include',
'#src/mapi',
'#src/mesa',
'#src/glsl',
])
-if env['platform'] == 'windows':
- env.Prepend(CPPPATH = ['#src/talloc'])
-
sources = [
'glcpp/glcpp-lex.c',
'glcpp/glcpp-parse.c',
@@ -66,6 +64,7 @@ sources = [
'opt_constant_propagation.cpp',
'opt_constant_variable.cpp',
'opt_copy_propagation.cpp',
+ 'opt_copy_propagation_elements.cpp',
'opt_dead_code.cpp',
'opt_dead_code_local.cpp',
'opt_dead_functions.cpp',
@@ -77,22 +76,19 @@ sources = [
'opt_structure_splitting.cpp',
'opt_swizzle_swizzle.cpp',
'opt_tree_grafting.cpp',
+ 'ralloc.c',
's_expression.cpp',
'strtod.c',
]
-if env['platform'] == common.host_platform:
+if env['crosscompile'] and env['platform'] != 'embedded':
+ Import('builtin_glsl_function')
+else:
if env['msvc']:
env.Prepend(CPPPATH = ['#/src/getopt'])
env.PrependUnique(LIBS = [getopt])
- if env['platform'] == 'windows':
- env.Prepend(CPPPATH = ['#src/talloc'])
- env.Prepend(LIBS = [talloc])
- else:
- env.Prepend(LIBS = ['talloc'])
-
builtin_compiler = env.Program(
target = 'builtin_compiler',
source = sources + ['main.cpp', 'builtin_stubs.cpp',
@@ -109,19 +105,12 @@ if env['platform'] == common.host_platform:
env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
- if env['msvc']:
- # There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure
- # talloc.dll is on the same dir as builtin_function.
- talloc_dll_src = talloc.dir.File('talloc.dll')
- talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll')
- talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src))
- env.Depends('builtin_function.cpp', talloc_dll)
-
Export('builtin_glsl_function')
- if common.cross_compiling:
+ if env['hostonly']:
Return()
+
sources += builtin_glsl_function
glsl = env.ConvenienceLibrary(
@@ -141,7 +130,7 @@ if env['platform'] == 'windows':
'user32',
])
-env.Prepend(LIBS = [glsl, talloc])
+env.Prepend(LIBS = [glsl])
env.Program(
target = 'glsl2',