diff options
Diffstat (limited to 'src/glsl/SConscript')
-rw-r--r-- | src/glsl/SConscript | 29 |
1 files changed, 9 insertions, 20 deletions
diff --git a/src/glsl/SConscript b/src/glsl/SConscript index 88a83fdb6fa..7c6b6ae8c4d 100644 --- a/src/glsl/SConscript +++ b/src/glsl/SConscript @@ -7,14 +7,12 @@ from sys import executable as python_cmd env = env.Clone() env.Prepend(CPPPATH = [ + '#include', '#src/mapi', '#src/mesa', '#src/glsl', ]) -if env['platform'] == 'windows': - env.Prepend(CPPPATH = ['#src/talloc']) - sources = [ 'glcpp/glcpp-lex.c', 'glcpp/glcpp-parse.c', @@ -66,6 +64,7 @@ sources = [ 'opt_constant_propagation.cpp', 'opt_constant_variable.cpp', 'opt_copy_propagation.cpp', + 'opt_copy_propagation_elements.cpp', 'opt_dead_code.cpp', 'opt_dead_code_local.cpp', 'opt_dead_functions.cpp', @@ -77,22 +76,19 @@ sources = [ 'opt_structure_splitting.cpp', 'opt_swizzle_swizzle.cpp', 'opt_tree_grafting.cpp', + 'ralloc.c', 's_expression.cpp', 'strtod.c', ] -if env['platform'] == common.host_platform: +if env['crosscompile'] and env['platform'] != 'embedded': + Import('builtin_glsl_function') +else: if env['msvc']: env.Prepend(CPPPATH = ['#/src/getopt']) env.PrependUnique(LIBS = [getopt]) - if env['platform'] == 'windows': - env.Prepend(CPPPATH = ['#src/talloc']) - env.Prepend(LIBS = [talloc]) - else: - env.Prepend(LIBS = ['talloc']) - builtin_compiler = env.Program( target = 'builtin_compiler', source = sources + ['main.cpp', 'builtin_stubs.cpp', @@ -109,19 +105,12 @@ if env['platform'] == common.host_platform: env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*')) - if env['msvc']: - # There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure - # talloc.dll is on the same dir as builtin_function. - talloc_dll_src = talloc.dir.File('talloc.dll') - talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll') - talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src)) - env.Depends('builtin_function.cpp', talloc_dll) - Export('builtin_glsl_function') - if common.cross_compiling: + if env['hostonly']: Return() + sources += builtin_glsl_function glsl = env.ConvenienceLibrary( @@ -141,7 +130,7 @@ if env['platform'] == 'windows': 'user32', ]) -env.Prepend(LIBS = [glsl, talloc]) +env.Prepend(LIBS = [glsl]) env.Program( target = 'glsl2', |