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-rw-r--r--src/glew/SConscript2
-rw-r--r--src/glew/glew.c1346
-rw-r--r--src/glew/glewinfo.c708
-rw-r--r--src/glew/visualinfo.c2
4 files changed, 1965 insertions, 93 deletions
diff --git a/src/glew/SConscript b/src/glew/SConscript
index 1d7dbb9b78f..a49e2da5b1c 100644
--- a/src/glew/SConscript
+++ b/src/glew/SConscript
@@ -42,7 +42,7 @@ glew = lib_env.SharedLibrary(
],
)
-env.InstallSharedLibrary(glew, version=(1, 5))
+env.InstallSharedLibrary(glew, version=(1, 5, 2))
if lib_env['platform'] == 'windows':
glew = lib_env.FindIxes(glew, 'LIBPREFIX', 'LIBSUFFIX')
diff --git a/src/glew/glew.c b/src/glew/glew.c
index aa2278f6c03..624222f9fb1 100644
--- a/src/glew/glew.c
+++ b/src/glew/glew.c
@@ -66,9 +66,26 @@
#endif /* GLEW_MX */
#if defined(__APPLE__)
-#include <mach-o/dyld.h>
#include <stdlib.h>
#include <string.h>
+#include <AvailabilityMacros.h>
+
+#ifdef MAC_OS_X_VERSION_10_3
+
+#include <dlfcn.h>
+
+void* NSGLGetProcAddress (const GLubyte *name)
+{
+ static void* image = NULL;
+ if (NULL == image)
+ {
+ image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
+ }
+ return image ? dlsym(image, (const char*)name) : NULL;
+}
+#else
+
+#include <mach-o/dyld.h>
void* NSGLGetProcAddress (const GLubyte *name)
{
@@ -90,6 +107,7 @@ void* NSGLGetProcAddress (const GLubyte *name)
free(symbolName);
return symbol ? NSAddressOfSymbol(symbol) : NULL;
}
+#endif /* MAC_OS_X_VERSION_10_3 */
#endif /* __APPLE__ */
#if defined(__sgi) || defined (__sun)
@@ -444,8 +462,6 @@ PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;
PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
-PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
-PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
@@ -459,7 +475,6 @@ PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;
PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
-PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
@@ -501,8 +516,37 @@ PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;
PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;
+PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL;
+PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL;
+PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL;
+PFNGLTEXBUFFERPROC __glewTexBuffer = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL;
+PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL;
+PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL;
+
PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
+PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL;
+PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL;
+PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;
+PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;
+
+PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;
+PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;
+PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;
+PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL;
+PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;
+PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;
+PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;
+
+PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;
+PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;
+
PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
@@ -521,6 +565,10 @@ PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;
+PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL;
+PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL;
+PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL;
+
PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
@@ -533,10 +581,30 @@ PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
+PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL;
+PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL;
+PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL;
+
PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
+PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL;
+
PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
+PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL;
+PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL;
+PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL;
+PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL;
+
+PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;
+
PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
@@ -547,10 +615,10 @@ PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;
PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;
PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
@@ -659,6 +727,10 @@ PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
+PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;
+
+PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL;
+
PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
@@ -699,6 +771,14 @@ PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
+PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL;
+PFNGLDELETESYNCPROC __glewDeleteSync = NULL;
+PFNGLFENCESYNCPROC __glewFenceSync = NULL;
+PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL;
+PFNGLGETSYNCIVPROC __glewGetSynciv = NULL;
+PFNGLISSYNCPROC __glewIsSync = NULL;
+PFNGLWAITSYNCPROC __glewWaitSync = NULL;
+
PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
@@ -709,11 +789,27 @@ PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
+PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL;
+PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL;
+
PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
+PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
+PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL;
+PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL;
+PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL;
+PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
+PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL;
+PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL;
+PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL;
+
PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
@@ -988,7 +1084,14 @@ PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
+PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL;
+PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL;
PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
+PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL;
+PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL;
PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
@@ -997,7 +1100,9 @@ PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;
PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
+PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL;
PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
+PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
@@ -1023,6 +1128,7 @@ PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;
PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
+PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL;
PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
@@ -1030,7 +1136,12 @@ PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;
PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
+PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL;
+PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL;
PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
+PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL;
PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
@@ -1077,6 +1188,7 @@ PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;
PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
+PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
@@ -1148,6 +1260,17 @@ PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;
PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
+PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL;
+PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL;
+PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL;
+PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL;
PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
@@ -1293,6 +1416,8 @@ PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
+PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;
+
PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
@@ -1314,6 +1439,10 @@ PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
+PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL;
+PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL;
+PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL;
+
PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
@@ -1475,6 +1604,8 @@ PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
+PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL;
+
PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
@@ -1596,7 +1727,6 @@ PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;
PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;
-PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV = NULL;
PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
@@ -1618,6 +1748,23 @@ PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameter
PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
+PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL;
+PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL;
+PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL;
+PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL;
+PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL;
+PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL;
+PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL;
+PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL;
+PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL;
+PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL;
+PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL;
+PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL;
+PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL;
+
+PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL;
+
PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
@@ -1630,9 +1777,30 @@ PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;
PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;
+PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL;
+PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL;
+PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL;
+
PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
+PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL;
+PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL;
+PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL;
+PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL;
+PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL;
+PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL;
+PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL;
+PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL;
+PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL;
+PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL;
+PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL;
+PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL;
+
PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
@@ -1849,26 +2017,43 @@ GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_2 = GL_FALSE;
GLboolean __GLEW_3DFX_multisample = GL_FALSE;
GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
+GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
+GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
+GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
+GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;
+GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;
GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
GLboolean __GLEW_APPLE_element_array = GL_FALSE;
GLboolean __GLEW_APPLE_fence = GL_FALSE;
GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
+GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE;
GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
+GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;
+GLboolean __GLEW_APPLE_row_bytes = GL_FALSE;
GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
+GLboolean __GLEW_ARB_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
+GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;
GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
+GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;
+GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;
GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;
GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
@@ -1887,25 +2072,36 @@ GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
+GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;
+GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
+GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
+GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
GLboolean __GLEW_ARB_shadow = GL_FALSE;
GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_ARB_sync = GL_FALSE;
GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
GLboolean __GLEW_ARB_texture_float = GL_FALSE;
+GLboolean __GLEW_ARB_texture_gather = GL_FALSE;
GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_ARB_texture_multisample = GL_FALSE;
GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
+GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
+GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
@@ -1921,6 +2117,7 @@ GLboolean __GLEW_ATI_element_array = GL_FALSE;
GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
+GLboolean __GLEW_ATI_meminfo = GL_FALSE;
GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
@@ -1983,9 +2180,11 @@ GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
+GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;
GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
+GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;
GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
@@ -2016,6 +2215,7 @@ GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
+GLboolean __GLEW_EXT_texture_snorm = GL_FALSE;
GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
GLboolean __GLEW_EXT_timer_query = GL_FALSE;
GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
@@ -2048,6 +2248,7 @@ GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
GLboolean __GLEW_NV_blend_square = GL_FALSE;
GLboolean __GLEW_NV_conditional_render = GL_FALSE;
GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
+GLboolean __GLEW_NV_copy_image = GL_FALSE;
GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
@@ -2070,14 +2271,17 @@ GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
+GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;
GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
GLboolean __GLEW_NV_point_sprite = GL_FALSE;
GLboolean __GLEW_NV_present_video = GL_FALSE;
GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
GLboolean __GLEW_NV_register_combiners = GL_FALSE;
GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
+GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;
GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
+GLboolean __GLEW_NV_texture_barrier = GL_FALSE;
GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
@@ -2086,8 +2290,10 @@ GLboolean __GLEW_NV_texture_shader = GL_FALSE;
GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
+GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE;
GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE;
GLboolean __GLEW_NV_vertex_program = GL_FALSE;
GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
@@ -2463,8 +2669,6 @@ static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT)
r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
- r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
- r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
@@ -2478,7 +2682,6 @@ static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT)
r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
- r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
@@ -2525,6 +2728,37 @@ static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_VERSION_3_0 */
+#ifdef GL_VERSION_3_1
+
+static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r;
+ r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r;
+ r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r;
+ r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_3_1 */
+
+#ifdef GL_VERSION_3_2
+
+static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r;
+ r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r;
+ r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_3_2 */
+
#ifdef GL_3DFX_multisample
#endif /* GL_3DFX_multisample */
@@ -2546,6 +2780,67 @@ static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_3DFX_texture_compression_FXT1 */
+#ifdef GL_AMD_draw_buffers_blend
+
+static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r;
+ r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r;
+ r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r;
+ r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_draw_buffers_blend */
+
+#ifdef GL_AMD_performance_monitor
+
+static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r;
+ r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r;
+ r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r;
+ r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r;
+ r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_performance_monitor */
+
+#ifdef GL_AMD_texture_texture4
+
+#endif /* GL_AMD_texture_texture4 */
+
+#ifdef GL_AMD_vertex_shader_tessellator
+
+static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r;
+ r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_vertex_shader_tessellator */
+
+#ifdef GL_APPLE_aux_depth_stencil
+
+#endif /* GL_APPLE_aux_depth_stencil */
+
#ifdef GL_APPLE_client_storage
#endif /* GL_APPLE_client_storage */
@@ -2605,10 +2900,33 @@ static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INI
#endif /* GL_APPLE_flush_buffer_range */
+#ifdef GL_APPLE_object_purgeable
+
+static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r;
+ r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r;
+ r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_object_purgeable */
+
#ifdef GL_APPLE_pixel_buffer
#endif /* GL_APPLE_pixel_buffer */
+#ifdef GL_APPLE_rgb_422
+
+#endif /* GL_APPLE_rgb_422 */
+
+#ifdef GL_APPLE_row_bytes
+
+#endif /* GL_APPLE_row_bytes */
+
#ifdef GL_APPLE_specular_vector
#endif /* GL_APPLE_specular_vector */
@@ -2662,6 +2980,25 @@ static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INI
#endif /* GL_APPLE_vertex_array_range */
+#ifdef GL_APPLE_vertex_program_evaluators
+
+static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r;
+ r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r;
+ r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r;
+ r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r;
+ r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r;
+ r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r;
+ r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_vertex_program_evaluators */
+
#ifdef GL_APPLE_ycbcr_422
#endif /* GL_APPLE_ycbcr_422 */
@@ -2679,10 +3016,31 @@ static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_color_buffer_float */
+#ifdef GL_ARB_compatibility
+
+#endif /* GL_ARB_compatibility */
+
+#ifdef GL_ARB_copy_buffer
+
+static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_copy_buffer */
+
#ifdef GL_ARB_depth_buffer_float
#endif /* GL_ARB_depth_buffer_float */
+#ifdef GL_ARB_depth_clamp
+
+#endif /* GL_ARB_depth_clamp */
+
#ifdef GL_ARB_depth_texture
#endif /* GL_ARB_depth_texture */
@@ -2700,6 +3058,38 @@ static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_draw_buffers */
+#ifdef GL_ARB_draw_buffers_blend
+
+static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r;
+ r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r;
+ r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r;
+ r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_buffers_blend */
+
+#ifdef GL_ARB_draw_elements_base_vertex
+
+static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r;
+ r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r;
+ r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r;
+ r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_elements_base_vertex */
+
#ifdef GL_ARB_draw_instanced
static GLboolean _glewInit_GL_ARB_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -2714,6 +3104,10 @@ static GLboolean _glewInit_GL_ARB_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_draw_instanced */
+#ifdef GL_ARB_fragment_coord_conventions
+
+#endif /* GL_ARB_fragment_coord_conventions */
+
#ifdef GL_ARB_fragment_program
#endif /* GL_ARB_fragment_program */
@@ -2739,10 +3133,10 @@ static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
- r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r;
r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
+ r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r;
r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
@@ -2976,6 +3370,36 @@ static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_provoking_vertex
+
+static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_provoking_vertex */
+
+#ifdef GL_ARB_sample_shading
+
+static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_sample_shading */
+
+#ifdef GL_ARB_seamless_cube_map
+
+#endif /* GL_ARB_seamless_cube_map */
+
#ifdef GL_ARB_shader_objects
static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3027,6 +3451,10 @@ static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_shader_objects */
+#ifdef GL_ARB_shader_texture_lod
+
+#endif /* GL_ARB_shader_texture_lod */
+
#ifdef GL_ARB_shading_language_100
#endif /* GL_ARB_shading_language_100 */
@@ -3039,6 +3467,25 @@ static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_sync
+
+static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r;
+ r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r;
+ r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r;
+ r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r;
+ r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r;
+ r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r;
+ r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_sync */
+
#ifdef GL_ARB_texture_border_clamp
#endif /* GL_ARB_texture_border_clamp */
@@ -3083,6 +3530,10 @@ static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_ARB_texture_cube_map */
+#ifdef GL_ARB_texture_cube_map_array
+
+#endif /* GL_ARB_texture_cube_map_array */
+
#ifdef GL_ARB_texture_env_add
#endif /* GL_ARB_texture_env_add */
@@ -3103,14 +3554,38 @@ static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_ARB_texture_float */
+#ifdef GL_ARB_texture_gather
+
+#endif /* GL_ARB_texture_gather */
+
#ifdef GL_ARB_texture_mirrored_repeat
#endif /* GL_ARB_texture_mirrored_repeat */
+#ifdef GL_ARB_texture_multisample
+
+static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r;
+ r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r;
+ r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r;
+ r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_multisample */
+
#ifdef GL_ARB_texture_non_power_of_two
#endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_query_lod
+
+#endif /* GL_ARB_texture_query_lod */
+
#ifdef GL_ARB_texture_rectangle
#endif /* GL_ARB_texture_rectangle */
@@ -3135,6 +3610,32 @@ static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_transpose_matrix */
+#ifdef GL_ARB_uniform_buffer_object
+
+static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
+ r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
+ r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r;
+ r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r;
+ r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r;
+ r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r;
+ r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
+ r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r;
+ r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r;
+ r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_uniform_buffer_object */
+
+#ifdef GL_ARB_vertex_array_bgra
+
+#endif /* GL_ARB_vertex_array_bgra */
+
#ifdef GL_ARB_vertex_array_object
static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3413,6 +3914,10 @@ static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ATI_map_object_buffer */
+#ifdef GL_ATI_meminfo
+
+#endif /* GL_ATI_meminfo */
+
#ifdef GL_ATI_pn_triangles
static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3795,7 +4300,14 @@ static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT
r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
+ r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r;
+ r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r;
+ r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r;
r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
+ r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r;
+ r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r;
+ r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r;
+ r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r;
r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
@@ -3804,7 +4316,9 @@ static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT
r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
+ r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r;
r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
+ r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r;
r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
@@ -3830,6 +4344,7 @@ static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT
r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
+ r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r;
r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
@@ -3837,7 +4352,12 @@ static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT
r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
+ r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r;
+ r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r;
+ r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r;
+ r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r;
r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
+ r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r;
r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
@@ -3884,6 +4404,7 @@ static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT
r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
+ r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r;
r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
@@ -3955,6 +4476,17 @@ static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT
r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
+ r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r;
+ r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r;
return r;
}
@@ -4372,6 +4904,19 @@ static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_provoking_vertex
+
+static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_provoking_vertex */
+
#ifdef GL_EXT_rescale_normal
#endif /* GL_EXT_rescale_normal */
@@ -4419,6 +4964,21 @@ static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_secondary_color */
+#ifdef GL_EXT_separate_shader_objects
+
+static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r;
+ r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r;
+ r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_separate_shader_objects */
+
#ifdef GL_EXT_separate_specular_color
#endif /* GL_EXT_separate_specular_color */
@@ -4614,6 +5174,10 @@ static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_I
#endif /* GL_EXT_texture_shared_exponent */
+#ifdef GL_EXT_texture_snorm
+
+#endif /* GL_EXT_texture_snorm */
+
#ifdef GL_EXT_texture_swizzle
#endif /* GL_EXT_texture_swizzle */
@@ -4989,6 +5553,19 @@ static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_copy_depth_to_color */
+#ifdef GL_NV_copy_image
+
+static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_copy_image */
+
#ifdef GL_NV_depth_buffer_float
static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5263,6 +5840,10 @@ static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_I
#endif /* GL_NV_parameter_buffer_object */
+#ifdef GL_NV_parameter_buffer_object2
+
+#endif /* GL_NV_parameter_buffer_object2 */
+
#ifdef GL_NV_pixel_data_range
static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5303,7 +5884,6 @@ static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT)
r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;
- r = ((glVideoParameterivNV = (PFNGLVIDEOPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoParameterivNV")) == NULL) || r;
return r;
}
@@ -5363,6 +5943,32 @@ static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_shader_buffer_load
+
+static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r;
+ r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r;
+ r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r;
+ r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r;
+ r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r;
+ r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r;
+ r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r;
+ r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r;
+ r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r;
+ r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r;
+ r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r;
+ r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r;
+ r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r;
+ r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_shader_buffer_load */
+
#ifdef GL_NV_texgen_emboss
#endif /* GL_NV_texgen_emboss */
@@ -5371,6 +5977,19 @@ static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_texgen_reflection */
+#ifdef GL_NV_texture_barrier
+
+static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_texture_barrier */
+
#ifdef GL_NV_texture_compression_vtc
#endif /* GL_NV_texture_compression_vtc */
@@ -5422,6 +6041,25 @@ static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_transform_feedback */
+#ifdef GL_NV_transform_feedback2
+
+static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r;
+ r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r;
+ r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r;
+ r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r;
+ r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r;
+ r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r;
+ r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_transform_feedback2 */
+
#ifdef GL_NV_vertex_array_range
static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5440,6 +6078,30 @@ static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_vertex_array_range2 */
+#ifdef GL_NV_vertex_buffer_unified_memory
+
+static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r;
+ r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r;
+ r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r;
+ r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r;
+ r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r;
+ r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r;
+ r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r;
+ r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r;
+ r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r;
+ r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r;
+ r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r;
+ r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_buffer_unified_memory */
+
#ifdef GL_NV_vertex_program
static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6153,81 +6815,37 @@ static
GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
{
const GLubyte* s;
- GLuint dot, major, minor;
+ GLuint dot;
+ GLint major, minor;
/* query opengl version */
s = glGetString(GL_VERSION);
dot = _glewStrCLen(s, '.');
- major = dot-1;
- minor = dot+1;
- if (dot == 0 || s[minor] == '\0')
+ if (dot == 0)
+ return GLEW_ERROR_NO_GL_VERSION;
+
+ major = s[dot-1]-'0';
+ minor = s[dot+1]-'0';
+
+ if (minor < 0 || minor > 9)
+ minor = 0;
+ if (major<0 || major>9)
return GLEW_ERROR_NO_GL_VERSION;
- if (s[major] == '1' && s[minor] == '0')
+
+
+ if (major == 1 && minor == 0)
{
- return GLEW_ERROR_GL_VERSION_10_ONLY;
+ return GLEW_ERROR_GL_VERSION_10_ONLY;
}
else
{
- CONST_CAST(GLEW_VERSION_1_1) = GL_TRUE;
- if (s[major] >= '2')
- {
- CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_2_0) = GL_TRUE;
- if (s[minor] >= '1')
- {
- CONST_CAST(GLEW_VERSION_2_1) = GL_TRUE;
- }
- }
- else
- {
- if (s[minor] >= '5')
- {
- CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
- }
- if (s[minor] == '4')
- {
- CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
- }
- if (s[minor] == '3')
- {
- CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
- }
- if (s[minor] == '2')
- {
- CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
- CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
- }
- if (s[minor] < '2')
- {
- CONST_CAST(GLEW_VERSION_1_2) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
- }
- }
+ CONST_CAST(GLEW_VERSION_3_0) = ( major >= 3 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
}
/* initialize extensions */
#ifdef GL_VERSION_1_2
@@ -6251,6 +6869,12 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_VERSION_3_0
if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_VERSION_3_0 */
+#ifdef GL_VERSION_3_1
+ if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_3_1 */
+#ifdef GL_VERSION_3_2
+ if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_3_2 */
#ifdef GL_3DFX_multisample
CONST_CAST(GLEW_3DFX_multisample) = glewGetExtension("GL_3DFX_multisample");
#endif /* GL_3DFX_multisample */
@@ -6261,6 +6885,24 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_3DFX_texture_compression_FXT1
CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = glewGetExtension("GL_3DFX_texture_compression_FXT1");
#endif /* GL_3DFX_texture_compression_FXT1 */
+#ifdef GL_AMD_draw_buffers_blend
+ CONST_CAST(GLEW_AMD_draw_buffers_blend) = glewGetExtension("GL_AMD_draw_buffers_blend");
+ if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_draw_buffers_blend */
+#ifdef GL_AMD_performance_monitor
+ CONST_CAST(GLEW_AMD_performance_monitor) = glewGetExtension("GL_AMD_performance_monitor");
+ if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_performance_monitor */
+#ifdef GL_AMD_texture_texture4
+ CONST_CAST(GLEW_AMD_texture_texture4) = glewGetExtension("GL_AMD_texture_texture4");
+#endif /* GL_AMD_texture_texture4 */
+#ifdef GL_AMD_vertex_shader_tessellator
+ CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = glewGetExtension("GL_AMD_vertex_shader_tessellator");
+ if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_vertex_shader_tessellator */
+#ifdef GL_APPLE_aux_depth_stencil
+ CONST_CAST(GLEW_APPLE_aux_depth_stencil) = glewGetExtension("GL_APPLE_aux_depth_stencil");
+#endif /* GL_APPLE_aux_depth_stencil */
#ifdef GL_APPLE_client_storage
CONST_CAST(GLEW_APPLE_client_storage) = glewGetExtension("GL_APPLE_client_storage");
#endif /* GL_APPLE_client_storage */
@@ -6279,9 +6921,19 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_APPLE_flush_buffer_range) = glewGetExtension("GL_APPLE_flush_buffer_range");
if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_flush_buffer_range */
+#ifdef GL_APPLE_object_purgeable
+ CONST_CAST(GLEW_APPLE_object_purgeable) = glewGetExtension("GL_APPLE_object_purgeable");
+ if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_object_purgeable */
#ifdef GL_APPLE_pixel_buffer
CONST_CAST(GLEW_APPLE_pixel_buffer) = glewGetExtension("GL_APPLE_pixel_buffer");
#endif /* GL_APPLE_pixel_buffer */
+#ifdef GL_APPLE_rgb_422
+ CONST_CAST(GLEW_APPLE_rgb_422) = glewGetExtension("GL_APPLE_rgb_422");
+#endif /* GL_APPLE_rgb_422 */
+#ifdef GL_APPLE_row_bytes
+ CONST_CAST(GLEW_APPLE_row_bytes) = glewGetExtension("GL_APPLE_row_bytes");
+#endif /* GL_APPLE_row_bytes */
#ifdef GL_APPLE_specular_vector
CONST_CAST(GLEW_APPLE_specular_vector) = glewGetExtension("GL_APPLE_specular_vector");
#endif /* GL_APPLE_specular_vector */
@@ -6300,6 +6952,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_APPLE_vertex_array_range) = glewGetExtension("GL_APPLE_vertex_array_range");
if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_APPLE_vertex_array_range */
+#ifdef GL_APPLE_vertex_program_evaluators
+ CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = glewGetExtension("GL_APPLE_vertex_program_evaluators");
+ if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_program_evaluators */
#ifdef GL_APPLE_ycbcr_422
CONST_CAST(GLEW_APPLE_ycbcr_422) = glewGetExtension("GL_APPLE_ycbcr_422");
#endif /* GL_APPLE_ycbcr_422 */
@@ -6307,9 +6963,19 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_color_buffer_float) = glewGetExtension("GL_ARB_color_buffer_float");
if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_color_buffer_float */
+#ifdef GL_ARB_compatibility
+ CONST_CAST(GLEW_ARB_compatibility) = glewGetExtension("GL_ARB_compatibility");
+#endif /* GL_ARB_compatibility */
+#ifdef GL_ARB_copy_buffer
+ CONST_CAST(GLEW_ARB_copy_buffer) = glewGetExtension("GL_ARB_copy_buffer");
+ if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_copy_buffer */
#ifdef GL_ARB_depth_buffer_float
CONST_CAST(GLEW_ARB_depth_buffer_float) = glewGetExtension("GL_ARB_depth_buffer_float");
#endif /* GL_ARB_depth_buffer_float */
+#ifdef GL_ARB_depth_clamp
+ CONST_CAST(GLEW_ARB_depth_clamp) = glewGetExtension("GL_ARB_depth_clamp");
+#endif /* GL_ARB_depth_clamp */
#ifdef GL_ARB_depth_texture
CONST_CAST(GLEW_ARB_depth_texture) = glewGetExtension("GL_ARB_depth_texture");
#endif /* GL_ARB_depth_texture */
@@ -6317,10 +6983,21 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_draw_buffers) = glewGetExtension("GL_ARB_draw_buffers");
if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_draw_buffers */
+#ifdef GL_ARB_draw_buffers_blend
+ CONST_CAST(GLEW_ARB_draw_buffers_blend) = glewGetExtension("GL_ARB_draw_buffers_blend");
+ if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_buffers_blend */
+#ifdef GL_ARB_draw_elements_base_vertex
+ CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = glewGetExtension("GL_ARB_draw_elements_base_vertex");
+ if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_elements_base_vertex */
#ifdef GL_ARB_draw_instanced
CONST_CAST(GLEW_ARB_draw_instanced) = glewGetExtension("GL_ARB_draw_instanced");
if (glewExperimental || GLEW_ARB_draw_instanced) CONST_CAST(GLEW_ARB_draw_instanced) = !_glewInit_GL_ARB_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_draw_instanced */
+#ifdef GL_ARB_fragment_coord_conventions
+ CONST_CAST(GLEW_ARB_fragment_coord_conventions) = glewGetExtension("GL_ARB_fragment_coord_conventions");
+#endif /* GL_ARB_fragment_coord_conventions */
#ifdef GL_ARB_fragment_program
CONST_CAST(GLEW_ARB_fragment_program) = glewGetExtension("GL_ARB_fragment_program");
#endif /* GL_ARB_fragment_program */
@@ -6385,10 +7062,24 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_point_sprite
CONST_CAST(GLEW_ARB_point_sprite) = glewGetExtension("GL_ARB_point_sprite");
#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_provoking_vertex
+ CONST_CAST(GLEW_ARB_provoking_vertex) = glewGetExtension("GL_ARB_provoking_vertex");
+ if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_provoking_vertex */
+#ifdef GL_ARB_sample_shading
+ CONST_CAST(GLEW_ARB_sample_shading) = glewGetExtension("GL_ARB_sample_shading");
+ if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sample_shading */
+#ifdef GL_ARB_seamless_cube_map
+ CONST_CAST(GLEW_ARB_seamless_cube_map) = glewGetExtension("GL_ARB_seamless_cube_map");
+#endif /* GL_ARB_seamless_cube_map */
#ifdef GL_ARB_shader_objects
CONST_CAST(GLEW_ARB_shader_objects) = glewGetExtension("GL_ARB_shader_objects");
if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_shader_objects */
+#ifdef GL_ARB_shader_texture_lod
+ CONST_CAST(GLEW_ARB_shader_texture_lod) = glewGetExtension("GL_ARB_shader_texture_lod");
+#endif /* GL_ARB_shader_texture_lod */
#ifdef GL_ARB_shading_language_100
CONST_CAST(GLEW_ARB_shading_language_100) = glewGetExtension("GL_ARB_shading_language_100");
#endif /* GL_ARB_shading_language_100 */
@@ -6398,6 +7089,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_shadow_ambient
CONST_CAST(GLEW_ARB_shadow_ambient) = glewGetExtension("GL_ARB_shadow_ambient");
#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_sync
+ CONST_CAST(GLEW_ARB_sync) = glewGetExtension("GL_ARB_sync");
+ if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sync */
#ifdef GL_ARB_texture_border_clamp
CONST_CAST(GLEW_ARB_texture_border_clamp) = glewGetExtension("GL_ARB_texture_border_clamp");
#endif /* GL_ARB_texture_border_clamp */
@@ -6415,6 +7110,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_texture_cube_map
CONST_CAST(GLEW_ARB_texture_cube_map) = glewGetExtension("GL_ARB_texture_cube_map");
#endif /* GL_ARB_texture_cube_map */
+#ifdef GL_ARB_texture_cube_map_array
+ CONST_CAST(GLEW_ARB_texture_cube_map_array) = glewGetExtension("GL_ARB_texture_cube_map_array");
+#endif /* GL_ARB_texture_cube_map_array */
#ifdef GL_ARB_texture_env_add
CONST_CAST(GLEW_ARB_texture_env_add) = glewGetExtension("GL_ARB_texture_env_add");
#endif /* GL_ARB_texture_env_add */
@@ -6430,12 +7128,22 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_texture_float
CONST_CAST(GLEW_ARB_texture_float) = glewGetExtension("GL_ARB_texture_float");
#endif /* GL_ARB_texture_float */
+#ifdef GL_ARB_texture_gather
+ CONST_CAST(GLEW_ARB_texture_gather) = glewGetExtension("GL_ARB_texture_gather");
+#endif /* GL_ARB_texture_gather */
#ifdef GL_ARB_texture_mirrored_repeat
CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = glewGetExtension("GL_ARB_texture_mirrored_repeat");
#endif /* GL_ARB_texture_mirrored_repeat */
+#ifdef GL_ARB_texture_multisample
+ CONST_CAST(GLEW_ARB_texture_multisample) = glewGetExtension("GL_ARB_texture_multisample");
+ if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_multisample */
#ifdef GL_ARB_texture_non_power_of_two
CONST_CAST(GLEW_ARB_texture_non_power_of_two) = glewGetExtension("GL_ARB_texture_non_power_of_two");
#endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_query_lod
+ CONST_CAST(GLEW_ARB_texture_query_lod) = glewGetExtension("GL_ARB_texture_query_lod");
+#endif /* GL_ARB_texture_query_lod */
#ifdef GL_ARB_texture_rectangle
CONST_CAST(GLEW_ARB_texture_rectangle) = glewGetExtension("GL_ARB_texture_rectangle");
#endif /* GL_ARB_texture_rectangle */
@@ -6446,6 +7154,13 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_transpose_matrix) = glewGetExtension("GL_ARB_transpose_matrix");
if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_transpose_matrix */
+#ifdef GL_ARB_uniform_buffer_object
+ CONST_CAST(GLEW_ARB_uniform_buffer_object) = glewGetExtension("GL_ARB_uniform_buffer_object");
+ if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_uniform_buffer_object */
+#ifdef GL_ARB_vertex_array_bgra
+ CONST_CAST(GLEW_ARB_vertex_array_bgra) = glewGetExtension("GL_ARB_vertex_array_bgra");
+#endif /* GL_ARB_vertex_array_bgra */
#ifdef GL_ARB_vertex_array_object
CONST_CAST(GLEW_ARB_vertex_array_object) = glewGetExtension("GL_ARB_vertex_array_object");
if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -6502,6 +7217,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ATI_map_object_buffer) = glewGetExtension("GL_ATI_map_object_buffer");
if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ATI_map_object_buffer */
+#ifdef GL_ATI_meminfo
+ CONST_CAST(GLEW_ATI_meminfo) = glewGetExtension("GL_ATI_meminfo");
+#endif /* GL_ATI_meminfo */
#ifdef GL_ATI_pn_triangles
CONST_CAST(GLEW_ATI_pn_triangles) = glewGetExtension("GL_ATI_pn_triangles");
if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -6727,6 +7445,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_EXT_polygon_offset) = glewGetExtension("GL_EXT_polygon_offset");
if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_provoking_vertex
+ CONST_CAST(GLEW_EXT_provoking_vertex) = glewGetExtension("GL_EXT_provoking_vertex");
+ if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_provoking_vertex */
#ifdef GL_EXT_rescale_normal
CONST_CAST(GLEW_EXT_rescale_normal) = glewGetExtension("GL_EXT_rescale_normal");
#endif /* GL_EXT_rescale_normal */
@@ -6738,6 +7460,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_EXT_secondary_color) = glewGetExtension("GL_EXT_secondary_color");
if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_secondary_color */
+#ifdef GL_EXT_separate_shader_objects
+ CONST_CAST(GLEW_EXT_separate_shader_objects) = glewGetExtension("GL_EXT_separate_shader_objects");
+ if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_separate_shader_objects */
#ifdef GL_EXT_separate_specular_color
CONST_CAST(GLEW_EXT_separate_specular_color) = glewGetExtension("GL_EXT_separate_specular_color");
#endif /* GL_EXT_separate_specular_color */
@@ -6835,6 +7561,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_EXT_texture_shared_exponent
CONST_CAST(GLEW_EXT_texture_shared_exponent) = glewGetExtension("GL_EXT_texture_shared_exponent");
#endif /* GL_EXT_texture_shared_exponent */
+#ifdef GL_EXT_texture_snorm
+ CONST_CAST(GLEW_EXT_texture_snorm) = glewGetExtension("GL_EXT_texture_snorm");
+#endif /* GL_EXT_texture_snorm */
#ifdef GL_EXT_texture_swizzle
CONST_CAST(GLEW_EXT_texture_swizzle) = glewGetExtension("GL_EXT_texture_swizzle");
#endif /* GL_EXT_texture_swizzle */
@@ -6947,6 +7676,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_NV_copy_depth_to_color
CONST_CAST(GLEW_NV_copy_depth_to_color) = glewGetExtension("GL_NV_copy_depth_to_color");
#endif /* GL_NV_copy_depth_to_color */
+#ifdef GL_NV_copy_image
+ CONST_CAST(GLEW_NV_copy_image) = glewGetExtension("GL_NV_copy_image");
+ if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_copy_image */
#ifdef GL_NV_depth_buffer_float
CONST_CAST(GLEW_NV_depth_buffer_float) = glewGetExtension("GL_NV_depth_buffer_float");
if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -7024,6 +7757,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_NV_parameter_buffer_object) = glewGetExtension("GL_NV_parameter_buffer_object");
if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_parameter_buffer_object */
+#ifdef GL_NV_parameter_buffer_object2
+ CONST_CAST(GLEW_NV_parameter_buffer_object2) = glewGetExtension("GL_NV_parameter_buffer_object2");
+#endif /* GL_NV_parameter_buffer_object2 */
#ifdef GL_NV_pixel_data_range
CONST_CAST(GLEW_NV_pixel_data_range) = glewGetExtension("GL_NV_pixel_data_range");
if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -7048,12 +7784,20 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_NV_register_combiners2) = glewGetExtension("GL_NV_register_combiners2");
if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_shader_buffer_load
+ CONST_CAST(GLEW_NV_shader_buffer_load) = glewGetExtension("GL_NV_shader_buffer_load");
+ if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_shader_buffer_load */
#ifdef GL_NV_texgen_emboss
CONST_CAST(GLEW_NV_texgen_emboss) = glewGetExtension("GL_NV_texgen_emboss");
#endif /* GL_NV_texgen_emboss */
#ifdef GL_NV_texgen_reflection
CONST_CAST(GLEW_NV_texgen_reflection) = glewGetExtension("GL_NV_texgen_reflection");
#endif /* GL_NV_texgen_reflection */
+#ifdef GL_NV_texture_barrier
+ CONST_CAST(GLEW_NV_texture_barrier) = glewGetExtension("GL_NV_texture_barrier");
+ if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_texture_barrier */
#ifdef GL_NV_texture_compression_vtc
CONST_CAST(GLEW_NV_texture_compression_vtc) = glewGetExtension("GL_NV_texture_compression_vtc");
#endif /* GL_NV_texture_compression_vtc */
@@ -7079,6 +7823,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_NV_transform_feedback) = glewGetExtension("GL_NV_transform_feedback");
if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_transform_feedback */
+#ifdef GL_NV_transform_feedback2
+ CONST_CAST(GLEW_NV_transform_feedback2) = glewGetExtension("GL_NV_transform_feedback2");
+ if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_transform_feedback2 */
#ifdef GL_NV_vertex_array_range
CONST_CAST(GLEW_NV_vertex_array_range) = glewGetExtension("GL_NV_vertex_array_range");
if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -7086,6 +7834,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_NV_vertex_array_range2
CONST_CAST(GLEW_NV_vertex_array_range2) = glewGetExtension("GL_NV_vertex_array_range2");
#endif /* GL_NV_vertex_array_range2 */
+#ifdef GL_NV_vertex_buffer_unified_memory
+ CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = glewGetExtension("GL_NV_vertex_buffer_unified_memory");
+ if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_buffer_unified_memory */
#ifdef GL_NV_vertex_program
CONST_CAST(GLEW_NV_vertex_program) = glewGetExtension("GL_NV_vertex_program");
if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -7352,6 +8104,16 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
+PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL;
+PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL;
+PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL;
+PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL;
+PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL;
+PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL;
+PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL;
+PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL;
+PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL;
+
PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
@@ -7437,6 +8199,8 @@ PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
+PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL;
+
PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
@@ -7472,8 +8236,10 @@ PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
+GLboolean __WGLEW_AMD_gpu_association = GL_FALSE;
GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
GLboolean __WGLEW_ARB_create_context = GL_FALSE;
+GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE;
GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
@@ -7500,6 +8266,7 @@ GLboolean __WGLEW_I3D_genlock = GL_FALSE;
GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
+GLboolean __WGLEW_NV_copy_image = GL_FALSE;
GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
GLboolean __WGLEW_NV_present_video = GL_FALSE;
@@ -7529,6 +8296,27 @@ static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_3DL_stereo_control */
+#ifdef WGL_AMD_gpu_association
+
+static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r;
+ r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r;
+ r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r;
+ r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r;
+ r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r;
+ r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r;
+ r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r;
+ r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r;
+ r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_AMD_gpu_association */
+
#ifdef WGL_ARB_buffer_region
static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -7558,6 +8346,10 @@ static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_ARB_create_context */
+#ifdef WGL_ARB_create_context_profile
+
+#endif /* WGL_ARB_create_context_profile */
+
#ifdef WGL_ARB_extensions_string
static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -7859,6 +8651,19 @@ static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_copy_image
+
+static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_copy_image */
+
#ifdef WGL_NV_float_buffer
#endif /* WGL_NV_float_buffer */
@@ -8014,6 +8819,10 @@ GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(WGLEW_3DL_stereo_control) = wglewGetExtension("WGL_3DL_stereo_control");
if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_3DL_stereo_control */
+#ifdef WGL_AMD_gpu_association
+ CONST_CAST(WGLEW_AMD_gpu_association) = wglewGetExtension("WGL_AMD_gpu_association");
+ if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) CONST_CAST(WGLEW_AMD_gpu_association)= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_AMD_gpu_association */
#ifdef WGL_ARB_buffer_region
CONST_CAST(WGLEW_ARB_buffer_region) = wglewGetExtension("WGL_ARB_buffer_region");
if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8022,6 +8831,9 @@ GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(WGLEW_ARB_create_context) = wglewGetExtension("WGL_ARB_create_context");
if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_create_context */
+#ifdef WGL_ARB_create_context_profile
+ CONST_CAST(WGLEW_ARB_create_context_profile) = wglewGetExtension("WGL_ARB_create_context_profile");
+#endif /* WGL_ARB_create_context_profile */
#ifdef WGL_ARB_extensions_string
CONST_CAST(WGLEW_ARB_extensions_string) = wglewGetExtension("WGL_ARB_extensions_string");
if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8117,6 +8929,10 @@ GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(WGLEW_I3D_swap_frame_usage) = wglewGetExtension("WGL_I3D_swap_frame_usage");
if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_copy_image
+ CONST_CAST(WGLEW_NV_copy_image) = wglewGetExtension("WGL_NV_copy_image");
+ if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_copy_image */
#ifdef WGL_NV_float_buffer
CONST_CAST(WGLEW_NV_float_buffer) = wglewGetExtension("WGL_NV_float_buffer");
#endif /* WGL_NV_float_buffer */
@@ -8187,6 +9003,8 @@ PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
+PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL;
+
PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;
@@ -8200,6 +9018,8 @@ PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
+PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL;
+
PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
@@ -8285,6 +9105,7 @@ GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
GLboolean __GLXEW_ARB_create_context = GL_FALSE;
+GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE;
GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
@@ -8295,6 +9116,7 @@ GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean __GLXEW_EXT_import_context = GL_FALSE;
GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLXEW_EXT_swap_control = GL_FALSE;
GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
@@ -8303,6 +9125,7 @@ GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
+GLboolean __GLXEW_NV_copy_image = GL_FALSE;
GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
GLboolean __GLXEW_NV_present_video = GL_FALSE;
GLboolean __GLXEW_NV_swap_group = GL_FALSE;
@@ -8395,6 +9218,10 @@ static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_ARB_create_context */
+#ifdef GLX_ARB_create_context_profile
+
+#endif /* GLX_ARB_create_context_profile */
+
#ifdef GLX_ARB_fbconfig_float
#endif /* GLX_ARB_fbconfig_float */
@@ -8458,6 +9285,19 @@ static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_EXT_scene_marker */
+#ifdef GLX_EXT_swap_control
+
+static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_EXT_swap_control */
+
#ifdef GLX_EXT_texture_from_pixmap
static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT)
@@ -8545,6 +9385,19 @@ static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_MESA_set_3dfx_mode */
+#ifdef GLX_NV_copy_image
+
+static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_copy_image */
+
#ifdef GLX_NV_float_buffer
#endif /* GLX_NV_float_buffer */
@@ -8841,10 +9694,10 @@ GLboolean glxewGetExtension (const char* name)
{
GLubyte* p;
GLubyte* end;
- GLuint len = _glewStrLen((const GLubyte*)name);
-/* if (glXQueryExtensionsString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE; */
-/* p = (GLubyte*)glXQueryExtensionsString(glXGetCurrentDisplay(), DefaultScreen(glXGetCurrentDisplay())); */
- if (glXGetClientString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE;
+ GLuint len;
+
+ if (glXGetCurrentDisplay == NULL) return GL_FALSE;
+ len = _glewStrLen((const GLubyte*)name);
p = (GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
if (0 == p) return GL_FALSE;
end = p + _glewStrLen(p);
@@ -8897,6 +9750,9 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLXEW_ARB_create_context) = glxewGetExtension("GLX_ARB_create_context");
if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_ARB_create_context */
+#ifdef GLX_ARB_create_context_profile
+ CONST_CAST(GLXEW_ARB_create_context_profile) = glxewGetExtension("GLX_ARB_create_context_profile");
+#endif /* GLX_ARB_create_context_profile */
#ifdef GLX_ARB_fbconfig_float
CONST_CAST(GLXEW_ARB_fbconfig_float) = glxewGetExtension("GLX_ARB_fbconfig_float");
#endif /* GLX_ARB_fbconfig_float */
@@ -8929,6 +9785,10 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
#ifdef GLX_EXT_scene_marker
CONST_CAST(GLXEW_EXT_scene_marker) = glxewGetExtension("GLX_EXT_scene_marker");
#endif /* GLX_EXT_scene_marker */
+#ifdef GLX_EXT_swap_control
+ CONST_CAST(GLXEW_EXT_swap_control) = glxewGetExtension("GLX_EXT_swap_control");
+ if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_EXT_swap_control */
#ifdef GLX_EXT_texture_from_pixmap
CONST_CAST(GLXEW_EXT_texture_from_pixmap) = glxewGetExtension("GLX_EXT_texture_from_pixmap");
if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8959,6 +9819,10 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLXEW_MESA_set_3dfx_mode) = glxewGetExtension("GLX_MESA_set_3dfx_mode");
if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_set_3dfx_mode */
+#ifdef GLX_NV_copy_image
+ CONST_CAST(GLXEW_NV_copy_image) = glxewGetExtension("GLX_NV_copy_image");
+ if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_copy_image */
#ifdef GLX_NV_float_buffer
CONST_CAST(GLXEW_NV_float_buffer) = glxewGetExtension("GLX_NV_float_buffer");
#endif /* GLX_NV_float_buffer */
@@ -9076,10 +9940,10 @@ const GLubyte* glewGetString (GLenum name)
static const GLubyte* _glewString[] =
{
(const GLubyte*)NULL,
- (const GLubyte*)"1.5.1",
+ (const GLubyte*)"1.5.2",
(const GLubyte*)"1",
(const GLubyte*)"5",
- (const GLubyte*)"1"
+ (const GLubyte*)"2"
};
const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
return _glewString[(int)name > max_string ? 0 : (int)name];
@@ -9175,6 +10039,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_VERSION_3_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3))
+ {
+ ret = GLEW_VERSION_3_1;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_3_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3))
+ {
+ ret = GLEW_VERSION_3_2;
+ continue;
+ }
+#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
{
@@ -9200,8 +10078,46 @@ GLboolean glewIsSupported (const char* name)
}
#endif
}
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
+ {
+#ifdef GL_AMD_draw_buffers_blend
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
+ {
+ ret = GLEW_AMD_draw_buffers_blend;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_performance_monitor
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19))
+ {
+ ret = GLEW_AMD_performance_monitor;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_texture_texture4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16))
+ {
+ ret = GLEW_AMD_texture_texture4;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_vertex_shader_tessellator
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25))
+ {
+ ret = GLEW_AMD_vertex_shader_tessellator;
+ continue;
+ }
+#endif
+ }
if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
{
+#ifdef GL_APPLE_aux_depth_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17))
+ {
+ ret = GLEW_APPLE_aux_depth_stencil;
+ continue;
+ }
+#endif
#ifdef GL_APPLE_client_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
{
@@ -9237,6 +10153,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_APPLE_object_purgeable
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16))
+ {
+ ret = GLEW_APPLE_object_purgeable;
+ continue;
+ }
+#endif
#ifdef GL_APPLE_pixel_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
{
@@ -9244,6 +10167,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_APPLE_rgb_422
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7))
+ {
+ ret = GLEW_APPLE_rgb_422;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_row_bytes
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9))
+ {
+ ret = GLEW_APPLE_row_bytes;
+ continue;
+ }
+#endif
#ifdef GL_APPLE_specular_vector
if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
{
@@ -9279,6 +10216,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_APPLE_vertex_program_evaluators
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25))
+ {
+ ret = GLEW_APPLE_vertex_program_evaluators;
+ continue;
+ }
+#endif
#ifdef GL_APPLE_ycbcr_422
if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
{
@@ -9296,6 +10240,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13))
+ {
+ ret = GLEW_ARB_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_copy_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
+ {
+ ret = GLEW_ARB_copy_buffer;
+ continue;
+ }
+#endif
#ifdef GL_ARB_depth_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
{
@@ -9303,6 +10261,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_depth_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
+ {
+ ret = GLEW_ARB_depth_clamp;
+ continue;
+ }
+#endif
#ifdef GL_ARB_depth_texture
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
{
@@ -9317,6 +10282,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_draw_buffers_blend
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
+ {
+ ret = GLEW_ARB_draw_buffers_blend;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_elements_base_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
+ {
+ ret = GLEW_ARB_draw_elements_base_vertex;
+ continue;
+ }
+#endif
#ifdef GL_ARB_draw_instanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
{
@@ -9324,6 +10303,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_fragment_coord_conventions
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26))
+ {
+ ret = GLEW_ARB_fragment_coord_conventions;
+ continue;
+ }
+#endif
#ifdef GL_ARB_fragment_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
{
@@ -9450,6 +10436,27 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_provoking_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
+ {
+ ret = GLEW_ARB_provoking_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_sample_shading
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
+ {
+ ret = GLEW_ARB_sample_shading;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_seamless_cube_map
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17))
+ {
+ ret = GLEW_ARB_seamless_cube_map;
+ continue;
+ }
+#endif
#ifdef GL_ARB_shader_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
{
@@ -9457,6 +10464,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_shader_texture_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
+ {
+ ret = GLEW_ARB_shader_texture_lod;
+ continue;
+ }
+#endif
#ifdef GL_ARB_shading_language_100
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
{
@@ -9478,6 +10492,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_sync
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
+ {
+ ret = GLEW_ARB_sync;
+ continue;
+ }
+#endif
#ifdef GL_ARB_texture_border_clamp
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
{
@@ -9513,6 +10534,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_texture_cube_map_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
+ {
+ ret = GLEW_ARB_texture_cube_map_array;
+ continue;
+ }
+#endif
#ifdef GL_ARB_texture_env_add
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
{
@@ -9548,6 +10576,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_texture_gather
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14))
+ {
+ ret = GLEW_ARB_texture_gather;
+ continue;
+ }
+#endif
#ifdef GL_ARB_texture_mirrored_repeat
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
{
@@ -9555,6 +10590,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_texture_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
+ {
+ ret = GLEW_ARB_texture_multisample;
+ continue;
+ }
+#endif
#ifdef GL_ARB_texture_non_power_of_two
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
{
@@ -9562,6 +10604,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_texture_query_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
+ {
+ ret = GLEW_ARB_texture_query_lod;
+ continue;
+ }
+#endif
#ifdef GL_ARB_texture_rectangle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
{
@@ -9583,6 +10632,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_uniform_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21))
+ {
+ ret = GLEW_ARB_uniform_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_array_bgra
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
+ {
+ ret = GLEW_ARB_vertex_array_bgra;
+ continue;
+ }
+#endif
#ifdef GL_ARB_vertex_array_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
{
@@ -9694,6 +10757,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ATI_meminfo
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7))
+ {
+ ret = GLEW_ATI_meminfo;
+ continue;
+ }
+#endif
#ifdef GL_ATI_pn_triangles
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
{
@@ -10131,6 +11201,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_EXT_provoking_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
+ {
+ ret = GLEW_EXT_provoking_vertex;
+ continue;
+ }
+#endif
#ifdef GL_EXT_rescale_normal
if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
{
@@ -10152,6 +11229,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_EXT_separate_shader_objects
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
+ {
+ ret = GLEW_EXT_separate_shader_objects;
+ continue;
+ }
+#endif
#ifdef GL_EXT_separate_specular_color
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
{
@@ -10362,6 +11446,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_EXT_texture_snorm
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13))
+ {
+ ret = GLEW_EXT_texture_snorm;
+ continue;
+ }
+#endif
#ifdef GL_EXT_texture_swizzle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
{
@@ -10613,6 +11704,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_copy_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+ {
+ ret = GLEW_NV_copy_image;
+ continue;
+ }
+#endif
#ifdef GL_NV_depth_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
{
@@ -10767,6 +11865,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_parameter_buffer_object2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24))
+ {
+ ret = GLEW_NV_parameter_buffer_object2;
+ continue;
+ }
+#endif
#ifdef GL_NV_pixel_data_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
{
@@ -10809,6 +11914,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_shader_buffer_load
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))
+ {
+ ret = GLEW_NV_shader_buffer_load;
+ continue;
+ }
+#endif
#ifdef GL_NV_texgen_emboss
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
{
@@ -10823,6 +11935,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_texture_barrier
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
+ {
+ ret = GLEW_NV_texture_barrier;
+ continue;
+ }
+#endif
#ifdef GL_NV_texture_compression_vtc
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
{
@@ -10879,6 +11998,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_transform_feedback2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
+ {
+ ret = GLEW_NV_transform_feedback2;
+ continue;
+ }
+#endif
#ifdef GL_NV_vertex_array_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
{
@@ -10893,6 +12019,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_vertex_buffer_unified_memory
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28))
+ {
+ ret = GLEW_NV_vertex_buffer_unified_memory;
+ continue;
+ }
+#endif
#ifdef GL_NV_vertex_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
{
@@ -11507,6 +12640,16 @@ GLboolean wglewIsSupported (const char* name)
}
#endif
}
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
+ {
+#ifdef WGL_AMD_gpu_association
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
+ {
+ ret = WGLEW_AMD_gpu_association;
+ continue;
+ }
+#endif
+ }
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
{
#ifdef WGL_ARB_buffer_region
@@ -11523,6 +12666,13 @@ GLboolean wglewIsSupported (const char* name)
continue;
}
#endif
+#ifdef WGL_ARB_create_context_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
+ {
+ ret = WGLEW_ARB_create_context_profile;
+ continue;
+ }
+#endif
#ifdef WGL_ARB_extensions_string
if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
{
@@ -11717,6 +12867,13 @@ GLboolean wglewIsSupported (const char* name)
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
+#ifdef WGL_NV_copy_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+ {
+ ret = WGLEW_NV_copy_image;
+ continue;
+ }
+#endif
#ifdef WGL_NV_float_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
{
@@ -11848,6 +13005,13 @@ GLboolean glxewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GLX_ARB_create_context_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
+ {
+ ret = GLXEW_ARB_create_context_profile;
+ continue;
+ }
+#endif
#ifdef GLX_ARB_fbconfig_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
{
@@ -11924,6 +13088,13 @@ GLboolean glxewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GLX_EXT_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = GLXEW_EXT_swap_control;
+ continue;
+ }
+#endif
#ifdef GLX_EXT_texture_from_pixmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
{
@@ -11986,6 +13157,13 @@ GLboolean glxewIsSupported (const char* name)
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
+#ifdef GLX_NV_copy_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+ {
+ ret = GLXEW_NV_copy_image;
+ continue;
+ }
+#endif
#ifdef GLX_NV_float_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
{
diff --git a/src/glew/glewinfo.c b/src/glew/glewinfo.c
index da2b241deab..6847cbb8652 100644
--- a/src/glew/glewinfo.c
+++ b/src/glew/glewinfo.c
@@ -389,8 +389,6 @@ static void _glewInfo_GL_VERSION_3_0 (void)
glewInfoFunc("glBeginConditionalRender", glBeginConditionalRender == NULL);
glewInfoFunc("glBeginTransformFeedback", glBeginTransformFeedback == NULL);
- glewInfoFunc("glBindBufferBase", glBindBufferBase == NULL);
- glewInfoFunc("glBindBufferRange", glBindBufferRange == NULL);
glewInfoFunc("glBindFragDataLocation", glBindFragDataLocation == NULL);
glewInfoFunc("glClampColor", glClampColor == NULL);
glewInfoFunc("glClearBufferfi", glClearBufferfi == NULL);
@@ -404,7 +402,6 @@ static void _glewInfo_GL_VERSION_3_0 (void)
glewInfoFunc("glEndTransformFeedback", glEndTransformFeedback == NULL);
glewInfoFunc("glGetBooleani_v", glGetBooleani_v == NULL);
glewInfoFunc("glGetFragDataLocation", glGetFragDataLocation == NULL);
- glewInfoFunc("glGetIntegeri_v", glGetIntegeri_v == NULL);
glewInfoFunc("glGetStringi", glGetStringi == NULL);
glewInfoFunc("glGetTexParameterIiv", glGetTexParameterIiv == NULL);
glewInfoFunc("glGetTexParameterIuiv", glGetTexParameterIuiv == NULL);
@@ -449,6 +446,33 @@ static void _glewInfo_GL_VERSION_3_0 (void)
#endif /* GL_VERSION_3_0 */
+#ifdef GL_VERSION_3_1
+
+static void _glewInfo_GL_VERSION_3_1 (void)
+{
+ glewPrintExt("GL_VERSION_3_1", GLEW_VERSION_3_1, GLEW_VERSION_3_1, GLEW_VERSION_3_1);
+
+ glewInfoFunc("glDrawArraysInstanced", glDrawArraysInstanced == NULL);
+ glewInfoFunc("glDrawElementsInstanced", glDrawElementsInstanced == NULL);
+ glewInfoFunc("glPrimitiveRestartIndex", glPrimitiveRestartIndex == NULL);
+ glewInfoFunc("glTexBuffer", glTexBuffer == NULL);
+}
+
+#endif /* GL_VERSION_3_1 */
+
+#ifdef GL_VERSION_3_2
+
+static void _glewInfo_GL_VERSION_3_2 (void)
+{
+ glewPrintExt("GL_VERSION_3_2", GLEW_VERSION_3_2, GLEW_VERSION_3_2, GLEW_VERSION_3_2);
+
+ glewInfoFunc("glFramebufferTexture", glFramebufferTexture == NULL);
+ glewInfoFunc("glGetBufferParameteri64v", glGetBufferParameteri64v == NULL);
+ glewInfoFunc("glGetInteger64i_v", glGetInteger64i_v == NULL);
+}
+
+#endif /* GL_VERSION_3_2 */
+
#ifdef GL_3DFX_multisample
static void _glewInfo_GL_3DFX_multisample (void)
@@ -478,6 +502,71 @@ static void _glewInfo_GL_3DFX_texture_compression_FXT1 (void)
#endif /* GL_3DFX_texture_compression_FXT1 */
+#ifdef GL_AMD_draw_buffers_blend
+
+static void _glewInfo_GL_AMD_draw_buffers_blend (void)
+{
+ glewPrintExt("GL_AMD_draw_buffers_blend", GLEW_AMD_draw_buffers_blend, glewIsSupported("GL_AMD_draw_buffers_blend"), glewGetExtension("GL_AMD_draw_buffers_blend"));
+
+ glewInfoFunc("glBlendEquationIndexedAMD", glBlendEquationIndexedAMD == NULL);
+ glewInfoFunc("glBlendEquationSeparateIndexedAMD", glBlendEquationSeparateIndexedAMD == NULL);
+ glewInfoFunc("glBlendFuncIndexedAMD", glBlendFuncIndexedAMD == NULL);
+ glewInfoFunc("glBlendFuncSeparateIndexedAMD", glBlendFuncSeparateIndexedAMD == NULL);
+}
+
+#endif /* GL_AMD_draw_buffers_blend */
+
+#ifdef GL_AMD_performance_monitor
+
+static void _glewInfo_GL_AMD_performance_monitor (void)
+{
+ glewPrintExt("GL_AMD_performance_monitor", GLEW_AMD_performance_monitor, glewIsSupported("GL_AMD_performance_monitor"), glewGetExtension("GL_AMD_performance_monitor"));
+
+ glewInfoFunc("glBeginPerfMonitorAMD", glBeginPerfMonitorAMD == NULL);
+ glewInfoFunc("glDeletePerfMonitorsAMD", glDeletePerfMonitorsAMD == NULL);
+ glewInfoFunc("glEndPerfMonitorAMD", glEndPerfMonitorAMD == NULL);
+ glewInfoFunc("glGenPerfMonitorsAMD", glGenPerfMonitorsAMD == NULL);
+ glewInfoFunc("glGetPerfMonitorCounterDataAMD", glGetPerfMonitorCounterDataAMD == NULL);
+ glewInfoFunc("glGetPerfMonitorCounterInfoAMD", glGetPerfMonitorCounterInfoAMD == NULL);
+ glewInfoFunc("glGetPerfMonitorCounterStringAMD", glGetPerfMonitorCounterStringAMD == NULL);
+ glewInfoFunc("glGetPerfMonitorCountersAMD", glGetPerfMonitorCountersAMD == NULL);
+ glewInfoFunc("glGetPerfMonitorGroupStringAMD", glGetPerfMonitorGroupStringAMD == NULL);
+ glewInfoFunc("glGetPerfMonitorGroupsAMD", glGetPerfMonitorGroupsAMD == NULL);
+ glewInfoFunc("glSelectPerfMonitorCountersAMD", glSelectPerfMonitorCountersAMD == NULL);
+}
+
+#endif /* GL_AMD_performance_monitor */
+
+#ifdef GL_AMD_texture_texture4
+
+static void _glewInfo_GL_AMD_texture_texture4 (void)
+{
+ glewPrintExt("GL_AMD_texture_texture4", GLEW_AMD_texture_texture4, glewIsSupported("GL_AMD_texture_texture4"), glewGetExtension("GL_AMD_texture_texture4"));
+}
+
+#endif /* GL_AMD_texture_texture4 */
+
+#ifdef GL_AMD_vertex_shader_tessellator
+
+static void _glewInfo_GL_AMD_vertex_shader_tessellator (void)
+{
+ glewPrintExt("GL_AMD_vertex_shader_tessellator", GLEW_AMD_vertex_shader_tessellator, glewIsSupported("GL_AMD_vertex_shader_tessellator"), glewGetExtension("GL_AMD_vertex_shader_tessellator"));
+
+ glewInfoFunc("glTessellationFactorAMD", glTessellationFactorAMD == NULL);
+ glewInfoFunc("glTessellationModeAMD", glTessellationModeAMD == NULL);
+}
+
+#endif /* GL_AMD_vertex_shader_tessellator */
+
+#ifdef GL_APPLE_aux_depth_stencil
+
+static void _glewInfo_GL_APPLE_aux_depth_stencil (void)
+{
+ glewPrintExt("GL_APPLE_aux_depth_stencil", GLEW_APPLE_aux_depth_stencil, glewIsSupported("GL_APPLE_aux_depth_stencil"), glewGetExtension("GL_APPLE_aux_depth_stencil"));
+}
+
+#endif /* GL_APPLE_aux_depth_stencil */
+
#ifdef GL_APPLE_client_storage
static void _glewInfo_GL_APPLE_client_storage (void)
@@ -541,6 +630,19 @@ static void _glewInfo_GL_APPLE_flush_buffer_range (void)
#endif /* GL_APPLE_flush_buffer_range */
+#ifdef GL_APPLE_object_purgeable
+
+static void _glewInfo_GL_APPLE_object_purgeable (void)
+{
+ glewPrintExt("GL_APPLE_object_purgeable", GLEW_APPLE_object_purgeable, glewIsSupported("GL_APPLE_object_purgeable"), glewGetExtension("GL_APPLE_object_purgeable"));
+
+ glewInfoFunc("glGetObjectParameterivAPPLE", glGetObjectParameterivAPPLE == NULL);
+ glewInfoFunc("glObjectPurgeableAPPLE", glObjectPurgeableAPPLE == NULL);
+ glewInfoFunc("glObjectUnpurgeableAPPLE", glObjectUnpurgeableAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_object_purgeable */
+
#ifdef GL_APPLE_pixel_buffer
static void _glewInfo_GL_APPLE_pixel_buffer (void)
@@ -550,6 +652,24 @@ static void _glewInfo_GL_APPLE_pixel_buffer (void)
#endif /* GL_APPLE_pixel_buffer */
+#ifdef GL_APPLE_rgb_422
+
+static void _glewInfo_GL_APPLE_rgb_422 (void)
+{
+ glewPrintExt("GL_APPLE_rgb_422", GLEW_APPLE_rgb_422, glewIsSupported("GL_APPLE_rgb_422"), glewGetExtension("GL_APPLE_rgb_422"));
+}
+
+#endif /* GL_APPLE_rgb_422 */
+
+#ifdef GL_APPLE_row_bytes
+
+static void _glewInfo_GL_APPLE_row_bytes (void)
+{
+ glewPrintExt("GL_APPLE_row_bytes", GLEW_APPLE_row_bytes, glewIsSupported("GL_APPLE_row_bytes"), glewGetExtension("GL_APPLE_row_bytes"));
+}
+
+#endif /* GL_APPLE_row_bytes */
+
#ifdef GL_APPLE_specular_vector
static void _glewInfo_GL_APPLE_specular_vector (void)
@@ -607,6 +727,23 @@ static void _glewInfo_GL_APPLE_vertex_array_range (void)
#endif /* GL_APPLE_vertex_array_range */
+#ifdef GL_APPLE_vertex_program_evaluators
+
+static void _glewInfo_GL_APPLE_vertex_program_evaluators (void)
+{
+ glewPrintExt("GL_APPLE_vertex_program_evaluators", GLEW_APPLE_vertex_program_evaluators, glewIsSupported("GL_APPLE_vertex_program_evaluators"), glewGetExtension("GL_APPLE_vertex_program_evaluators"));
+
+ glewInfoFunc("glDisableVertexAttribAPPLE", glDisableVertexAttribAPPLE == NULL);
+ glewInfoFunc("glEnableVertexAttribAPPLE", glEnableVertexAttribAPPLE == NULL);
+ glewInfoFunc("glIsVertexAttribEnabledAPPLE", glIsVertexAttribEnabledAPPLE == NULL);
+ glewInfoFunc("glMapVertexAttrib1dAPPLE", glMapVertexAttrib1dAPPLE == NULL);
+ glewInfoFunc("glMapVertexAttrib1fAPPLE", glMapVertexAttrib1fAPPLE == NULL);
+ glewInfoFunc("glMapVertexAttrib2dAPPLE", glMapVertexAttrib2dAPPLE == NULL);
+ glewInfoFunc("glMapVertexAttrib2fAPPLE", glMapVertexAttrib2fAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_vertex_program_evaluators */
+
#ifdef GL_APPLE_ycbcr_422
static void _glewInfo_GL_APPLE_ycbcr_422 (void)
@@ -627,6 +764,26 @@ static void _glewInfo_GL_ARB_color_buffer_float (void)
#endif /* GL_ARB_color_buffer_float */
+#ifdef GL_ARB_compatibility
+
+static void _glewInfo_GL_ARB_compatibility (void)
+{
+ glewPrintExt("GL_ARB_compatibility", GLEW_ARB_compatibility, glewIsSupported("GL_ARB_compatibility"), glewGetExtension("GL_ARB_compatibility"));
+}
+
+#endif /* GL_ARB_compatibility */
+
+#ifdef GL_ARB_copy_buffer
+
+static void _glewInfo_GL_ARB_copy_buffer (void)
+{
+ glewPrintExt("GL_ARB_copy_buffer", GLEW_ARB_copy_buffer, glewIsSupported("GL_ARB_copy_buffer"), glewGetExtension("GL_ARB_copy_buffer"));
+
+ glewInfoFunc("glCopyBufferSubData", glCopyBufferSubData == NULL);
+}
+
+#endif /* GL_ARB_copy_buffer */
+
#ifdef GL_ARB_depth_buffer_float
static void _glewInfo_GL_ARB_depth_buffer_float (void)
@@ -636,6 +793,15 @@ static void _glewInfo_GL_ARB_depth_buffer_float (void)
#endif /* GL_ARB_depth_buffer_float */
+#ifdef GL_ARB_depth_clamp
+
+static void _glewInfo_GL_ARB_depth_clamp (void)
+{
+ glewPrintExt("GL_ARB_depth_clamp", GLEW_ARB_depth_clamp, glewIsSupported("GL_ARB_depth_clamp"), glewGetExtension("GL_ARB_depth_clamp"));
+}
+
+#endif /* GL_ARB_depth_clamp */
+
#ifdef GL_ARB_depth_texture
static void _glewInfo_GL_ARB_depth_texture (void)
@@ -656,6 +822,34 @@ static void _glewInfo_GL_ARB_draw_buffers (void)
#endif /* GL_ARB_draw_buffers */
+#ifdef GL_ARB_draw_buffers_blend
+
+static void _glewInfo_GL_ARB_draw_buffers_blend (void)
+{
+ glewPrintExt("GL_ARB_draw_buffers_blend", GLEW_ARB_draw_buffers_blend, glewIsSupported("GL_ARB_draw_buffers_blend"), glewGetExtension("GL_ARB_draw_buffers_blend"));
+
+ glewInfoFunc("glBlendEquationSeparateiARB", glBlendEquationSeparateiARB == NULL);
+ glewInfoFunc("glBlendEquationiARB", glBlendEquationiARB == NULL);
+ glewInfoFunc("glBlendFuncSeparateiARB", glBlendFuncSeparateiARB == NULL);
+ glewInfoFunc("glBlendFunciARB", glBlendFunciARB == NULL);
+}
+
+#endif /* GL_ARB_draw_buffers_blend */
+
+#ifdef GL_ARB_draw_elements_base_vertex
+
+static void _glewInfo_GL_ARB_draw_elements_base_vertex (void)
+{
+ glewPrintExt("GL_ARB_draw_elements_base_vertex", GLEW_ARB_draw_elements_base_vertex, glewIsSupported("GL_ARB_draw_elements_base_vertex"), glewGetExtension("GL_ARB_draw_elements_base_vertex"));
+
+ glewInfoFunc("glDrawElementsBaseVertex", glDrawElementsBaseVertex == NULL);
+ glewInfoFunc("glDrawElementsInstancedBaseVertex", glDrawElementsInstancedBaseVertex == NULL);
+ glewInfoFunc("glDrawRangeElementsBaseVertex", glDrawRangeElementsBaseVertex == NULL);
+ glewInfoFunc("glMultiDrawElementsBaseVertex", glMultiDrawElementsBaseVertex == NULL);
+}
+
+#endif /* GL_ARB_draw_elements_base_vertex */
+
#ifdef GL_ARB_draw_instanced
static void _glewInfo_GL_ARB_draw_instanced (void)
@@ -668,6 +862,15 @@ static void _glewInfo_GL_ARB_draw_instanced (void)
#endif /* GL_ARB_draw_instanced */
+#ifdef GL_ARB_fragment_coord_conventions
+
+static void _glewInfo_GL_ARB_fragment_coord_conventions (void)
+{
+ glewPrintExt("GL_ARB_fragment_coord_conventions", GLEW_ARB_fragment_coord_conventions, glewIsSupported("GL_ARB_fragment_coord_conventions"), glewGetExtension("GL_ARB_fragment_coord_conventions"));
+}
+
+#endif /* GL_ARB_fragment_coord_conventions */
+
#ifdef GL_ARB_fragment_program
static void _glewInfo_GL_ARB_fragment_program (void)
@@ -708,10 +911,10 @@ static void _glewInfo_GL_ARB_framebuffer_object (void)
glewInfoFunc("glDeleteFramebuffers", glDeleteFramebuffers == NULL);
glewInfoFunc("glDeleteRenderbuffers", glDeleteRenderbuffers == NULL);
glewInfoFunc("glFramebufferRenderbuffer", glFramebufferRenderbuffer == NULL);
- glewInfoFunc("glFramebufferTextureLayer", glFramebufferTextureLayer == NULL);
glewInfoFunc("glFramebufferTexture1D", glFramebufferTexture1D == NULL);
glewInfoFunc("glFramebufferTexture2D", glFramebufferTexture2D == NULL);
glewInfoFunc("glFramebufferTexture3D", glFramebufferTexture3D == NULL);
+ glewInfoFunc("glFramebufferTextureLayer", glFramebufferTextureLayer == NULL);
glewInfoFunc("glGenFramebuffers", glGenFramebuffers == NULL);
glewInfoFunc("glGenRenderbuffers", glGenRenderbuffers == NULL);
glewInfoFunc("glGenerateMipmap", glGenerateMipmap == NULL);
@@ -950,6 +1153,37 @@ static void _glewInfo_GL_ARB_point_sprite (void)
#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_provoking_vertex
+
+static void _glewInfo_GL_ARB_provoking_vertex (void)
+{
+ glewPrintExt("GL_ARB_provoking_vertex", GLEW_ARB_provoking_vertex, glewIsSupported("GL_ARB_provoking_vertex"), glewGetExtension("GL_ARB_provoking_vertex"));
+
+ glewInfoFunc("glProvokingVertex", glProvokingVertex == NULL);
+}
+
+#endif /* GL_ARB_provoking_vertex */
+
+#ifdef GL_ARB_sample_shading
+
+static void _glewInfo_GL_ARB_sample_shading (void)
+{
+ glewPrintExt("GL_ARB_sample_shading", GLEW_ARB_sample_shading, glewIsSupported("GL_ARB_sample_shading"), glewGetExtension("GL_ARB_sample_shading"));
+
+ glewInfoFunc("glMinSampleShadingARB", glMinSampleShadingARB == NULL);
+}
+
+#endif /* GL_ARB_sample_shading */
+
+#ifdef GL_ARB_seamless_cube_map
+
+static void _glewInfo_GL_ARB_seamless_cube_map (void)
+{
+ glewPrintExt("GL_ARB_seamless_cube_map", GLEW_ARB_seamless_cube_map, glewIsSupported("GL_ARB_seamless_cube_map"), glewGetExtension("GL_ARB_seamless_cube_map"));
+}
+
+#endif /* GL_ARB_seamless_cube_map */
+
#ifdef GL_ARB_shader_objects
static void _glewInfo_GL_ARB_shader_objects (void)
@@ -999,6 +1233,15 @@ static void _glewInfo_GL_ARB_shader_objects (void)
#endif /* GL_ARB_shader_objects */
+#ifdef GL_ARB_shader_texture_lod
+
+static void _glewInfo_GL_ARB_shader_texture_lod (void)
+{
+ glewPrintExt("GL_ARB_shader_texture_lod", GLEW_ARB_shader_texture_lod, glewIsSupported("GL_ARB_shader_texture_lod"), glewGetExtension("GL_ARB_shader_texture_lod"));
+}
+
+#endif /* GL_ARB_shader_texture_lod */
+
#ifdef GL_ARB_shading_language_100
static void _glewInfo_GL_ARB_shading_language_100 (void)
@@ -1026,6 +1269,23 @@ static void _glewInfo_GL_ARB_shadow_ambient (void)
#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_sync
+
+static void _glewInfo_GL_ARB_sync (void)
+{
+ glewPrintExt("GL_ARB_sync", GLEW_ARB_sync, glewIsSupported("GL_ARB_sync"), glewGetExtension("GL_ARB_sync"));
+
+ glewInfoFunc("glClientWaitSync", glClientWaitSync == NULL);
+ glewInfoFunc("glDeleteSync", glDeleteSync == NULL);
+ glewInfoFunc("glFenceSync", glFenceSync == NULL);
+ glewInfoFunc("glGetInteger64v", glGetInteger64v == NULL);
+ glewInfoFunc("glGetSynciv", glGetSynciv == NULL);
+ glewInfoFunc("glIsSync", glIsSync == NULL);
+ glewInfoFunc("glWaitSync", glWaitSync == NULL);
+}
+
+#endif /* GL_ARB_sync */
+
#ifdef GL_ARB_texture_border_clamp
static void _glewInfo_GL_ARB_texture_border_clamp (void)
@@ -1081,6 +1341,15 @@ static void _glewInfo_GL_ARB_texture_cube_map (void)
#endif /* GL_ARB_texture_cube_map */
+#ifdef GL_ARB_texture_cube_map_array
+
+static void _glewInfo_GL_ARB_texture_cube_map_array (void)
+{
+ glewPrintExt("GL_ARB_texture_cube_map_array", GLEW_ARB_texture_cube_map_array, glewIsSupported("GL_ARB_texture_cube_map_array"), glewGetExtension("GL_ARB_texture_cube_map_array"));
+}
+
+#endif /* GL_ARB_texture_cube_map_array */
+
#ifdef GL_ARB_texture_env_add
static void _glewInfo_GL_ARB_texture_env_add (void)
@@ -1126,6 +1395,15 @@ static void _glewInfo_GL_ARB_texture_float (void)
#endif /* GL_ARB_texture_float */
+#ifdef GL_ARB_texture_gather
+
+static void _glewInfo_GL_ARB_texture_gather (void)
+{
+ glewPrintExt("GL_ARB_texture_gather", GLEW_ARB_texture_gather, glewIsSupported("GL_ARB_texture_gather"), glewGetExtension("GL_ARB_texture_gather"));
+}
+
+#endif /* GL_ARB_texture_gather */
+
#ifdef GL_ARB_texture_mirrored_repeat
static void _glewInfo_GL_ARB_texture_mirrored_repeat (void)
@@ -1135,6 +1413,20 @@ static void _glewInfo_GL_ARB_texture_mirrored_repeat (void)
#endif /* GL_ARB_texture_mirrored_repeat */
+#ifdef GL_ARB_texture_multisample
+
+static void _glewInfo_GL_ARB_texture_multisample (void)
+{
+ glewPrintExt("GL_ARB_texture_multisample", GLEW_ARB_texture_multisample, glewIsSupported("GL_ARB_texture_multisample"), glewGetExtension("GL_ARB_texture_multisample"));
+
+ glewInfoFunc("glGetMultisamplefv", glGetMultisamplefv == NULL);
+ glewInfoFunc("glSampleMaski", glSampleMaski == NULL);
+ glewInfoFunc("glTexImage2DMultisample", glTexImage2DMultisample == NULL);
+ glewInfoFunc("glTexImage3DMultisample", glTexImage3DMultisample == NULL);
+}
+
+#endif /* GL_ARB_texture_multisample */
+
#ifdef GL_ARB_texture_non_power_of_two
static void _glewInfo_GL_ARB_texture_non_power_of_two (void)
@@ -1144,6 +1436,15 @@ static void _glewInfo_GL_ARB_texture_non_power_of_two (void)
#endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_query_lod
+
+static void _glewInfo_GL_ARB_texture_query_lod (void)
+{
+ glewPrintExt("GL_ARB_texture_query_lod", GLEW_ARB_texture_query_lod, glewIsSupported("GL_ARB_texture_query_lod"), glewGetExtension("GL_ARB_texture_query_lod"));
+}
+
+#endif /* GL_ARB_texture_query_lod */
+
#ifdef GL_ARB_texture_rectangle
static void _glewInfo_GL_ARB_texture_rectangle (void)
@@ -1176,6 +1477,35 @@ static void _glewInfo_GL_ARB_transpose_matrix (void)
#endif /* GL_ARB_transpose_matrix */
+#ifdef GL_ARB_uniform_buffer_object
+
+static void _glewInfo_GL_ARB_uniform_buffer_object (void)
+{
+ glewPrintExt("GL_ARB_uniform_buffer_object", GLEW_ARB_uniform_buffer_object, glewIsSupported("GL_ARB_uniform_buffer_object"), glewGetExtension("GL_ARB_uniform_buffer_object"));
+
+ glewInfoFunc("glBindBufferBase", glBindBufferBase == NULL);
+ glewInfoFunc("glBindBufferRange", glBindBufferRange == NULL);
+ glewInfoFunc("glGetActiveUniformBlockName", glGetActiveUniformBlockName == NULL);
+ glewInfoFunc("glGetActiveUniformBlockiv", glGetActiveUniformBlockiv == NULL);
+ glewInfoFunc("glGetActiveUniformName", glGetActiveUniformName == NULL);
+ glewInfoFunc("glGetActiveUniformsiv", glGetActiveUniformsiv == NULL);
+ glewInfoFunc("glGetIntegeri_v", glGetIntegeri_v == NULL);
+ glewInfoFunc("glGetUniformBlockIndex", glGetUniformBlockIndex == NULL);
+ glewInfoFunc("glGetUniformIndices", glGetUniformIndices == NULL);
+ glewInfoFunc("glUniformBlockBinding", glUniformBlockBinding == NULL);
+}
+
+#endif /* GL_ARB_uniform_buffer_object */
+
+#ifdef GL_ARB_vertex_array_bgra
+
+static void _glewInfo_GL_ARB_vertex_array_bgra (void)
+{
+ glewPrintExt("GL_ARB_vertex_array_bgra", GLEW_ARB_vertex_array_bgra, glewIsSupported("GL_ARB_vertex_array_bgra"), glewGetExtension("GL_ARB_vertex_array_bgra"));
+}
+
+#endif /* GL_ARB_vertex_array_bgra */
+
#ifdef GL_ARB_vertex_array_object
static void _glewInfo_GL_ARB_vertex_array_object (void)
@@ -1452,6 +1782,15 @@ static void _glewInfo_GL_ATI_map_object_buffer (void)
#endif /* GL_ATI_map_object_buffer */
+#ifdef GL_ATI_meminfo
+
+static void _glewInfo_GL_ATI_meminfo (void)
+{
+ glewPrintExt("GL_ATI_meminfo", GLEW_ATI_meminfo, glewIsSupported("GL_ATI_meminfo"), glewGetExtension("GL_ATI_meminfo"));
+}
+
+#endif /* GL_ATI_meminfo */
+
#ifdef GL_ATI_pn_triangles
static void _glewInfo_GL_ATI_pn_triangles (void)
@@ -1870,7 +2209,14 @@ static void _glewInfo_GL_EXT_direct_state_access (void)
glewInfoFunc("glCopyTextureSubImage2DEXT", glCopyTextureSubImage2DEXT == NULL);
glewInfoFunc("glCopyTextureSubImage3DEXT", glCopyTextureSubImage3DEXT == NULL);
glewInfoFunc("glDisableClientStateIndexedEXT", glDisableClientStateIndexedEXT == NULL);
+ glewInfoFunc("glDisableClientStateiEXT", glDisableClientStateiEXT == NULL);
+ glewInfoFunc("glDisableVertexArrayAttribEXT", glDisableVertexArrayAttribEXT == NULL);
+ glewInfoFunc("glDisableVertexArrayEXT", glDisableVertexArrayEXT == NULL);
glewInfoFunc("glEnableClientStateIndexedEXT", glEnableClientStateIndexedEXT == NULL);
+ glewInfoFunc("glEnableClientStateiEXT", glEnableClientStateiEXT == NULL);
+ glewInfoFunc("glEnableVertexArrayAttribEXT", glEnableVertexArrayAttribEXT == NULL);
+ glewInfoFunc("glEnableVertexArrayEXT", glEnableVertexArrayEXT == NULL);
+ glewInfoFunc("glFlushMappedNamedBufferRangeEXT", glFlushMappedNamedBufferRangeEXT == NULL);
glewInfoFunc("glFramebufferDrawBufferEXT", glFramebufferDrawBufferEXT == NULL);
glewInfoFunc("glFramebufferDrawBuffersEXT", glFramebufferDrawBuffersEXT == NULL);
glewInfoFunc("glFramebufferReadBufferEXT", glFramebufferReadBufferEXT == NULL);
@@ -1879,7 +2225,9 @@ static void _glewInfo_GL_EXT_direct_state_access (void)
glewInfoFunc("glGetCompressedMultiTexImageEXT", glGetCompressedMultiTexImageEXT == NULL);
glewInfoFunc("glGetCompressedTextureImageEXT", glGetCompressedTextureImageEXT == NULL);
glewInfoFunc("glGetDoubleIndexedvEXT", glGetDoubleIndexedvEXT == NULL);
+ glewInfoFunc("glGetDoublei_vEXT", glGetDoublei_vEXT == NULL);
glewInfoFunc("glGetFloatIndexedvEXT", glGetFloatIndexedvEXT == NULL);
+ glewInfoFunc("glGetFloati_vEXT", glGetFloati_vEXT == NULL);
glewInfoFunc("glGetFramebufferParameterivEXT", glGetFramebufferParameterivEXT == NULL);
glewInfoFunc("glGetMultiTexEnvfvEXT", glGetMultiTexEnvfvEXT == NULL);
glewInfoFunc("glGetMultiTexEnvivEXT", glGetMultiTexEnvivEXT == NULL);
@@ -1905,6 +2253,7 @@ static void _glewInfo_GL_EXT_direct_state_access (void)
glewInfoFunc("glGetNamedProgramivEXT", glGetNamedProgramivEXT == NULL);
glewInfoFunc("glGetNamedRenderbufferParameterivEXT", glGetNamedRenderbufferParameterivEXT == NULL);
glewInfoFunc("glGetPointerIndexedvEXT", glGetPointerIndexedvEXT == NULL);
+ glewInfoFunc("glGetPointeri_vEXT", glGetPointeri_vEXT == NULL);
glewInfoFunc("glGetTextureImageEXT", glGetTextureImageEXT == NULL);
glewInfoFunc("glGetTextureLevelParameterfvEXT", glGetTextureLevelParameterfvEXT == NULL);
glewInfoFunc("glGetTextureLevelParameterivEXT", glGetTextureLevelParameterivEXT == NULL);
@@ -1912,7 +2261,12 @@ static void _glewInfo_GL_EXT_direct_state_access (void)
glewInfoFunc("glGetTextureParameterIuivEXT", glGetTextureParameterIuivEXT == NULL);
glewInfoFunc("glGetTextureParameterfvEXT", glGetTextureParameterfvEXT == NULL);
glewInfoFunc("glGetTextureParameterivEXT", glGetTextureParameterivEXT == NULL);
+ glewInfoFunc("glGetVertexArrayIntegeri_vEXT", glGetVertexArrayIntegeri_vEXT == NULL);
+ glewInfoFunc("glGetVertexArrayIntegervEXT", glGetVertexArrayIntegervEXT == NULL);
+ glewInfoFunc("glGetVertexArrayPointeri_vEXT", glGetVertexArrayPointeri_vEXT == NULL);
+ glewInfoFunc("glGetVertexArrayPointervEXT", glGetVertexArrayPointervEXT == NULL);
glewInfoFunc("glMapNamedBufferEXT", glMapNamedBufferEXT == NULL);
+ glewInfoFunc("glMapNamedBufferRangeEXT", glMapNamedBufferRangeEXT == NULL);
glewInfoFunc("glMatrixFrustumEXT", glMatrixFrustumEXT == NULL);
glewInfoFunc("glMatrixLoadIdentityEXT", glMatrixLoadIdentityEXT == NULL);
glewInfoFunc("glMatrixLoadTransposedEXT", glMatrixLoadTransposedEXT == NULL);
@@ -1959,6 +2313,7 @@ static void _glewInfo_GL_EXT_direct_state_access (void)
glewInfoFunc("glMultiTexSubImage3DEXT", glMultiTexSubImage3DEXT == NULL);
glewInfoFunc("glNamedBufferDataEXT", glNamedBufferDataEXT == NULL);
glewInfoFunc("glNamedBufferSubDataEXT", glNamedBufferSubDataEXT == NULL);
+ glewInfoFunc("glNamedCopyBufferSubDataEXT", glNamedCopyBufferSubDataEXT == NULL);
glewInfoFunc("glNamedFramebufferRenderbufferEXT", glNamedFramebufferRenderbufferEXT == NULL);
glewInfoFunc("glNamedFramebufferTexture1DEXT", glNamedFramebufferTexture1DEXT == NULL);
glewInfoFunc("glNamedFramebufferTexture2DEXT", glNamedFramebufferTexture2DEXT == NULL);
@@ -2030,6 +2385,17 @@ static void _glewInfo_GL_EXT_direct_state_access (void)
glewInfoFunc("glTextureSubImage2DEXT", glTextureSubImage2DEXT == NULL);
glewInfoFunc("glTextureSubImage3DEXT", glTextureSubImage3DEXT == NULL);
glewInfoFunc("glUnmapNamedBufferEXT", glUnmapNamedBufferEXT == NULL);
+ glewInfoFunc("glVertexArrayColorOffsetEXT", glVertexArrayColorOffsetEXT == NULL);
+ glewInfoFunc("glVertexArrayEdgeFlagOffsetEXT", glVertexArrayEdgeFlagOffsetEXT == NULL);
+ glewInfoFunc("glVertexArrayFogCoordOffsetEXT", glVertexArrayFogCoordOffsetEXT == NULL);
+ glewInfoFunc("glVertexArrayIndexOffsetEXT", glVertexArrayIndexOffsetEXT == NULL);
+ glewInfoFunc("glVertexArrayMultiTexCoordOffsetEXT", glVertexArrayMultiTexCoordOffsetEXT == NULL);
+ glewInfoFunc("glVertexArrayNormalOffsetEXT", glVertexArrayNormalOffsetEXT == NULL);
+ glewInfoFunc("glVertexArraySecondaryColorOffsetEXT", glVertexArraySecondaryColorOffsetEXT == NULL);
+ glewInfoFunc("glVertexArrayTexCoordOffsetEXT", glVertexArrayTexCoordOffsetEXT == NULL);
+ glewInfoFunc("glVertexArrayVertexAttribIOffsetEXT", glVertexArrayVertexAttribIOffsetEXT == NULL);
+ glewInfoFunc("glVertexArrayVertexAttribOffsetEXT", glVertexArrayVertexAttribOffsetEXT == NULL);
+ glewInfoFunc("glVertexArrayVertexOffsetEXT", glVertexArrayVertexOffsetEXT == NULL);
}
#endif /* GL_EXT_direct_state_access */
@@ -2448,6 +2814,17 @@ static void _glewInfo_GL_EXT_polygon_offset (void)
#endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_provoking_vertex
+
+static void _glewInfo_GL_EXT_provoking_vertex (void)
+{
+ glewPrintExt("GL_EXT_provoking_vertex", GLEW_EXT_provoking_vertex, glewIsSupported("GL_EXT_provoking_vertex"), glewGetExtension("GL_EXT_provoking_vertex"));
+
+ glewInfoFunc("glProvokingVertexEXT", glProvokingVertexEXT == NULL);
+}
+
+#endif /* GL_EXT_provoking_vertex */
+
#ifdef GL_EXT_rescale_normal
static void _glewInfo_GL_EXT_rescale_normal (void)
@@ -2496,6 +2873,19 @@ static void _glewInfo_GL_EXT_secondary_color (void)
#endif /* GL_EXT_secondary_color */
+#ifdef GL_EXT_separate_shader_objects
+
+static void _glewInfo_GL_EXT_separate_shader_objects (void)
+{
+ glewPrintExt("GL_EXT_separate_shader_objects", GLEW_EXT_separate_shader_objects, glewIsSupported("GL_EXT_separate_shader_objects"), glewGetExtension("GL_EXT_separate_shader_objects"));
+
+ glewInfoFunc("glActiveProgramEXT", glActiveProgramEXT == NULL);
+ glewInfoFunc("glCreateShaderProgramEXT", glCreateShaderProgramEXT == NULL);
+ glewInfoFunc("glUseShaderProgramEXT", glUseShaderProgramEXT == NULL);
+}
+
+#endif /* GL_EXT_separate_shader_objects */
+
#ifdef GL_EXT_separate_specular_color
static void _glewInfo_GL_EXT_separate_specular_color (void)
@@ -2792,6 +3182,15 @@ static void _glewInfo_GL_EXT_texture_shared_exponent (void)
#endif /* GL_EXT_texture_shared_exponent */
+#ifdef GL_EXT_texture_snorm
+
+static void _glewInfo_GL_EXT_texture_snorm (void)
+{
+ glewPrintExt("GL_EXT_texture_snorm", GLEW_EXT_texture_snorm, glewIsSupported("GL_EXT_texture_snorm"), glewGetExtension("GL_EXT_texture_snorm"));
+}
+
+#endif /* GL_EXT_texture_snorm */
+
#ifdef GL_EXT_texture_swizzle
static void _glewInfo_GL_EXT_texture_swizzle (void)
@@ -3215,6 +3614,17 @@ static void _glewInfo_GL_NV_copy_depth_to_color (void)
#endif /* GL_NV_copy_depth_to_color */
+#ifdef GL_NV_copy_image
+
+static void _glewInfo_GL_NV_copy_image (void)
+{
+ glewPrintExt("GL_NV_copy_image", GLEW_NV_copy_image, glewIsSupported("GL_NV_copy_image"), glewGetExtension("GL_NV_copy_image"));
+
+ glewInfoFunc("glCopyImageSubDataNV", glCopyImageSubDataNV == NULL);
+}
+
+#endif /* GL_NV_copy_image */
+
#ifdef GL_NV_depth_buffer_float
static void _glewInfo_GL_NV_depth_buffer_float (void)
@@ -3522,6 +3932,15 @@ static void _glewInfo_GL_NV_parameter_buffer_object (void)
#endif /* GL_NV_parameter_buffer_object */
+#ifdef GL_NV_parameter_buffer_object2
+
+static void _glewInfo_GL_NV_parameter_buffer_object2 (void)
+{
+ glewPrintExt("GL_NV_parameter_buffer_object2", GLEW_NV_parameter_buffer_object2, glewIsSupported("GL_NV_parameter_buffer_object2"), glewGetExtension("GL_NV_parameter_buffer_object2"));
+}
+
+#endif /* GL_NV_parameter_buffer_object2 */
+
#ifdef GL_NV_pixel_data_range
static void _glewInfo_GL_NV_pixel_data_range (void)
@@ -3558,7 +3977,6 @@ static void _glewInfo_GL_NV_present_video (void)
glewInfoFunc("glGetVideouivNV", glGetVideouivNV == NULL);
glewInfoFunc("glPresentFrameDualFillNV", glPresentFrameDualFillNV == NULL);
glewInfoFunc("glPresentFrameKeyedNV", glPresentFrameKeyedNV == NULL);
- glewInfoFunc("glVideoParameterivNV", glVideoParameterivNV == NULL);
}
#endif /* GL_NV_present_video */
@@ -3610,6 +4028,30 @@ static void _glewInfo_GL_NV_register_combiners2 (void)
#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_shader_buffer_load
+
+static void _glewInfo_GL_NV_shader_buffer_load (void)
+{
+ glewPrintExt("GL_NV_shader_buffer_load", GLEW_NV_shader_buffer_load, glewIsSupported("GL_NV_shader_buffer_load"), glewGetExtension("GL_NV_shader_buffer_load"));
+
+ glewInfoFunc("glGetBufferParameterui64vNV", glGetBufferParameterui64vNV == NULL);
+ glewInfoFunc("glGetIntegerui64vNV", glGetIntegerui64vNV == NULL);
+ glewInfoFunc("glGetNamedBufferParameterui64vNV", glGetNamedBufferParameterui64vNV == NULL);
+ glewInfoFunc("glGetUniformui64vNV", glGetUniformui64vNV == NULL);
+ glewInfoFunc("glIsBufferResidentNV", glIsBufferResidentNV == NULL);
+ glewInfoFunc("glIsNamedBufferResidentNV", glIsNamedBufferResidentNV == NULL);
+ glewInfoFunc("glMakeBufferNonResidentNV", glMakeBufferNonResidentNV == NULL);
+ glewInfoFunc("glMakeBufferResidentNV", glMakeBufferResidentNV == NULL);
+ glewInfoFunc("glMakeNamedBufferNonResidentNV", glMakeNamedBufferNonResidentNV == NULL);
+ glewInfoFunc("glMakeNamedBufferResidentNV", glMakeNamedBufferResidentNV == NULL);
+ glewInfoFunc("glProgramUniformui64NV", glProgramUniformui64NV == NULL);
+ glewInfoFunc("glProgramUniformui64vNV", glProgramUniformui64vNV == NULL);
+ glewInfoFunc("glUniformui64NV", glUniformui64NV == NULL);
+ glewInfoFunc("glUniformui64vNV", glUniformui64vNV == NULL);
+}
+
+#endif /* GL_NV_shader_buffer_load */
+
#ifdef GL_NV_texgen_emboss
static void _glewInfo_GL_NV_texgen_emboss (void)
@@ -3628,6 +4070,17 @@ static void _glewInfo_GL_NV_texgen_reflection (void)
#endif /* GL_NV_texgen_reflection */
+#ifdef GL_NV_texture_barrier
+
+static void _glewInfo_GL_NV_texture_barrier (void)
+{
+ glewPrintExt("GL_NV_texture_barrier", GLEW_NV_texture_barrier, glewIsSupported("GL_NV_texture_barrier"), glewGetExtension("GL_NV_texture_barrier"));
+
+ glewInfoFunc("glTextureBarrierNV", glTextureBarrierNV == NULL);
+}
+
+#endif /* GL_NV_texture_barrier */
+
#ifdef GL_NV_texture_compression_vtc
static void _glewInfo_GL_NV_texture_compression_vtc (void)
@@ -3712,6 +4165,23 @@ static void _glewInfo_GL_NV_transform_feedback (void)
#endif /* GL_NV_transform_feedback */
+#ifdef GL_NV_transform_feedback2
+
+static void _glewInfo_GL_NV_transform_feedback2 (void)
+{
+ glewPrintExt("GL_NV_transform_feedback2", GLEW_NV_transform_feedback2, glewIsSupported("GL_NV_transform_feedback2"), glewGetExtension("GL_NV_transform_feedback2"));
+
+ glewInfoFunc("glBindTransformFeedbackNV", glBindTransformFeedbackNV == NULL);
+ glewInfoFunc("glDeleteTransformFeedbacksNV", glDeleteTransformFeedbacksNV == NULL);
+ glewInfoFunc("glDrawTransformFeedbackNV", glDrawTransformFeedbackNV == NULL);
+ glewInfoFunc("glGenTransformFeedbacksNV", glGenTransformFeedbacksNV == NULL);
+ glewInfoFunc("glIsTransformFeedbackNV", glIsTransformFeedbackNV == NULL);
+ glewInfoFunc("glPauseTransformFeedbackNV", glPauseTransformFeedbackNV == NULL);
+ glewInfoFunc("glResumeTransformFeedbackNV", glResumeTransformFeedbackNV == NULL);
+}
+
+#endif /* GL_NV_transform_feedback2 */
+
#ifdef GL_NV_vertex_array_range
static void _glewInfo_GL_NV_vertex_array_range (void)
@@ -3733,6 +4203,28 @@ static void _glewInfo_GL_NV_vertex_array_range2 (void)
#endif /* GL_NV_vertex_array_range2 */
+#ifdef GL_NV_vertex_buffer_unified_memory
+
+static void _glewInfo_GL_NV_vertex_buffer_unified_memory (void)
+{
+ glewPrintExt("GL_NV_vertex_buffer_unified_memory", GLEW_NV_vertex_buffer_unified_memory, glewIsSupported("GL_NV_vertex_buffer_unified_memory"), glewGetExtension("GL_NV_vertex_buffer_unified_memory"));
+
+ glewInfoFunc("glBufferAddressRangeNV", glBufferAddressRangeNV == NULL);
+ glewInfoFunc("glColorFormatNV", glColorFormatNV == NULL);
+ glewInfoFunc("glEdgeFlagFormatNV", glEdgeFlagFormatNV == NULL);
+ glewInfoFunc("glFogCoordFormatNV", glFogCoordFormatNV == NULL);
+ glewInfoFunc("glGetIntegerui64i_vNV", glGetIntegerui64i_vNV == NULL);
+ glewInfoFunc("glIndexFormatNV", glIndexFormatNV == NULL);
+ glewInfoFunc("glNormalFormatNV", glNormalFormatNV == NULL);
+ glewInfoFunc("glSecondaryColorFormatNV", glSecondaryColorFormatNV == NULL);
+ glewInfoFunc("glTexCoordFormatNV", glTexCoordFormatNV == NULL);
+ glewInfoFunc("glVertexAttribFormatNV", glVertexAttribFormatNV == NULL);
+ glewInfoFunc("glVertexAttribIFormatNV", glVertexAttribIFormatNV == NULL);
+ glewInfoFunc("glVertexFormatNV", glVertexFormatNV == NULL);
+}
+
+#endif /* GL_NV_vertex_buffer_unified_memory */
+
#ifdef GL_NV_vertex_program
static void _glewInfo_GL_NV_vertex_program (void)
@@ -4652,6 +5144,25 @@ static void _glewInfo_WGL_3DL_stereo_control (void)
#endif /* WGL_3DL_stereo_control */
+#ifdef WGL_AMD_gpu_association
+
+static void _glewInfo_WGL_AMD_gpu_association (void)
+{
+ glewPrintExt("WGL_AMD_gpu_association", WGLEW_AMD_gpu_association, wglewIsSupported("WGL_AMD_gpu_association"), wglewGetExtension("WGL_AMD_gpu_association"));
+
+ glewInfoFunc("wglBlitContextFramebufferAMD", wglBlitContextFramebufferAMD == NULL);
+ glewInfoFunc("wglCreateAssociatedContextAMD", wglCreateAssociatedContextAMD == NULL);
+ glewInfoFunc("wglCreateAssociatedContextAttribsAMD", wglCreateAssociatedContextAttribsAMD == NULL);
+ glewInfoFunc("wglDeleteAssociatedContextAMD", wglDeleteAssociatedContextAMD == NULL);
+ glewInfoFunc("wglGetContextGPUIDAMD", wglGetContextGPUIDAMD == NULL);
+ glewInfoFunc("wglGetCurrentAssociatedContextAMD", wglGetCurrentAssociatedContextAMD == NULL);
+ glewInfoFunc("wglGetGPUIDsAMD", wglGetGPUIDsAMD == NULL);
+ glewInfoFunc("wglGetGPUInfoAMD", wglGetGPUInfoAMD == NULL);
+ glewInfoFunc("wglMakeAssociatedContextCurrentAMD", wglMakeAssociatedContextCurrentAMD == NULL);
+}
+
+#endif /* WGL_AMD_gpu_association */
+
#ifdef WGL_ARB_buffer_region
static void _glewInfo_WGL_ARB_buffer_region (void)
@@ -4677,6 +5188,15 @@ static void _glewInfo_WGL_ARB_create_context (void)
#endif /* WGL_ARB_create_context */
+#ifdef WGL_ARB_create_context_profile
+
+static void _glewInfo_WGL_ARB_create_context_profile (void)
+{
+ glewPrintExt("WGL_ARB_create_context_profile", WGLEW_ARB_create_context_profile, wglewIsSupported("WGL_ARB_create_context_profile"), wglewGetExtension("WGL_ARB_create_context_profile"));
+}
+
+#endif /* WGL_ARB_create_context_profile */
+
#ifdef WGL_ARB_extensions_string
static void _glewInfo_WGL_ARB_extensions_string (void)
@@ -4989,6 +5509,17 @@ static void _glewInfo_WGL_I3D_swap_frame_usage (void)
#endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_copy_image
+
+static void _glewInfo_WGL_NV_copy_image (void)
+{
+ glewPrintExt("WGL_NV_copy_image", WGLEW_NV_copy_image, wglewIsSupported("WGL_NV_copy_image"), wglewGetExtension("WGL_NV_copy_image"));
+
+ glewInfoFunc("wglCopyImageSubDataNV", wglCopyImageSubDataNV == NULL);
+}
+
+#endif /* WGL_NV_copy_image */
+
#ifdef WGL_NV_float_buffer
static void _glewInfo_WGL_NV_float_buffer (void)
@@ -5173,6 +5704,15 @@ static void _glewInfo_GLX_ARB_create_context (void)
#endif /* GLX_ARB_create_context */
+#ifdef GLX_ARB_create_context_profile
+
+static void _glewInfo_GLX_ARB_create_context_profile (void)
+{
+ glewPrintExt("GLX_ARB_create_context_profile", GLXEW_ARB_create_context_profile, glxewIsSupported("GLX_ARB_create_context_profile"), glxewGetExtension("GLX_ARB_create_context_profile"));
+}
+
+#endif /* GLX_ARB_create_context_profile */
+
#ifdef GLX_ARB_fbconfig_float
static void _glewInfo_GLX_ARB_fbconfig_float (void)
@@ -5272,6 +5812,17 @@ static void _glewInfo_GLX_EXT_scene_marker (void)
#endif /* GLX_EXT_scene_marker */
+#ifdef GLX_EXT_swap_control
+
+static void _glewInfo_GLX_EXT_swap_control (void)
+{
+ glewPrintExt("GLX_EXT_swap_control", GLXEW_EXT_swap_control, glxewIsSupported("GLX_EXT_swap_control"), glxewGetExtension("GLX_EXT_swap_control"));
+
+ glewInfoFunc("glXSwapIntervalEXT", glXSwapIntervalEXT == NULL);
+}
+
+#endif /* GLX_EXT_swap_control */
+
#ifdef GLX_EXT_texture_from_pixmap
static void _glewInfo_GLX_EXT_texture_from_pixmap (void)
@@ -5357,6 +5908,17 @@ static void _glewInfo_GLX_MESA_set_3dfx_mode (void)
#endif /* GLX_MESA_set_3dfx_mode */
+#ifdef GLX_NV_copy_image
+
+static void _glewInfo_GLX_NV_copy_image (void)
+{
+ glewPrintExt("GLX_NV_copy_image", GLXEW_NV_copy_image, glxewIsSupported("GLX_NV_copy_image"), glxewGetExtension("GLX_NV_copy_image"));
+
+ glewInfoFunc("glXCopyImageSubDataNV", glXCopyImageSubDataNV == NULL);
+}
+
+#endif /* GLX_NV_copy_image */
+
#ifdef GLX_NV_float_buffer
static void _glewInfo_GLX_NV_float_buffer (void)
@@ -5678,6 +6240,12 @@ static void glewInfo (void)
#ifdef GL_VERSION_3_0
_glewInfo_GL_VERSION_3_0();
#endif /* GL_VERSION_3_0 */
+#ifdef GL_VERSION_3_1
+ _glewInfo_GL_VERSION_3_1();
+#endif /* GL_VERSION_3_1 */
+#ifdef GL_VERSION_3_2
+ _glewInfo_GL_VERSION_3_2();
+#endif /* GL_VERSION_3_2 */
#ifdef GL_3DFX_multisample
_glewInfo_GL_3DFX_multisample();
#endif /* GL_3DFX_multisample */
@@ -5687,6 +6255,21 @@ static void glewInfo (void)
#ifdef GL_3DFX_texture_compression_FXT1
_glewInfo_GL_3DFX_texture_compression_FXT1();
#endif /* GL_3DFX_texture_compression_FXT1 */
+#ifdef GL_AMD_draw_buffers_blend
+ _glewInfo_GL_AMD_draw_buffers_blend();
+#endif /* GL_AMD_draw_buffers_blend */
+#ifdef GL_AMD_performance_monitor
+ _glewInfo_GL_AMD_performance_monitor();
+#endif /* GL_AMD_performance_monitor */
+#ifdef GL_AMD_texture_texture4
+ _glewInfo_GL_AMD_texture_texture4();
+#endif /* GL_AMD_texture_texture4 */
+#ifdef GL_AMD_vertex_shader_tessellator
+ _glewInfo_GL_AMD_vertex_shader_tessellator();
+#endif /* GL_AMD_vertex_shader_tessellator */
+#ifdef GL_APPLE_aux_depth_stencil
+ _glewInfo_GL_APPLE_aux_depth_stencil();
+#endif /* GL_APPLE_aux_depth_stencil */
#ifdef GL_APPLE_client_storage
_glewInfo_GL_APPLE_client_storage();
#endif /* GL_APPLE_client_storage */
@@ -5702,9 +6285,18 @@ static void glewInfo (void)
#ifdef GL_APPLE_flush_buffer_range
_glewInfo_GL_APPLE_flush_buffer_range();
#endif /* GL_APPLE_flush_buffer_range */
+#ifdef GL_APPLE_object_purgeable
+ _glewInfo_GL_APPLE_object_purgeable();
+#endif /* GL_APPLE_object_purgeable */
#ifdef GL_APPLE_pixel_buffer
_glewInfo_GL_APPLE_pixel_buffer();
#endif /* GL_APPLE_pixel_buffer */
+#ifdef GL_APPLE_rgb_422
+ _glewInfo_GL_APPLE_rgb_422();
+#endif /* GL_APPLE_rgb_422 */
+#ifdef GL_APPLE_row_bytes
+ _glewInfo_GL_APPLE_row_bytes();
+#endif /* GL_APPLE_row_bytes */
#ifdef GL_APPLE_specular_vector
_glewInfo_GL_APPLE_specular_vector();
#endif /* GL_APPLE_specular_vector */
@@ -5720,24 +6312,45 @@ static void glewInfo (void)
#ifdef GL_APPLE_vertex_array_range
_glewInfo_GL_APPLE_vertex_array_range();
#endif /* GL_APPLE_vertex_array_range */
+#ifdef GL_APPLE_vertex_program_evaluators
+ _glewInfo_GL_APPLE_vertex_program_evaluators();
+#endif /* GL_APPLE_vertex_program_evaluators */
#ifdef GL_APPLE_ycbcr_422
_glewInfo_GL_APPLE_ycbcr_422();
#endif /* GL_APPLE_ycbcr_422 */
#ifdef GL_ARB_color_buffer_float
_glewInfo_GL_ARB_color_buffer_float();
#endif /* GL_ARB_color_buffer_float */
+#ifdef GL_ARB_compatibility
+ _glewInfo_GL_ARB_compatibility();
+#endif /* GL_ARB_compatibility */
+#ifdef GL_ARB_copy_buffer
+ _glewInfo_GL_ARB_copy_buffer();
+#endif /* GL_ARB_copy_buffer */
#ifdef GL_ARB_depth_buffer_float
_glewInfo_GL_ARB_depth_buffer_float();
#endif /* GL_ARB_depth_buffer_float */
+#ifdef GL_ARB_depth_clamp
+ _glewInfo_GL_ARB_depth_clamp();
+#endif /* GL_ARB_depth_clamp */
#ifdef GL_ARB_depth_texture
_glewInfo_GL_ARB_depth_texture();
#endif /* GL_ARB_depth_texture */
#ifdef GL_ARB_draw_buffers
_glewInfo_GL_ARB_draw_buffers();
#endif /* GL_ARB_draw_buffers */
+#ifdef GL_ARB_draw_buffers_blend
+ _glewInfo_GL_ARB_draw_buffers_blend();
+#endif /* GL_ARB_draw_buffers_blend */
+#ifdef GL_ARB_draw_elements_base_vertex
+ _glewInfo_GL_ARB_draw_elements_base_vertex();
+#endif /* GL_ARB_draw_elements_base_vertex */
#ifdef GL_ARB_draw_instanced
_glewInfo_GL_ARB_draw_instanced();
#endif /* GL_ARB_draw_instanced */
+#ifdef GL_ARB_fragment_coord_conventions
+ _glewInfo_GL_ARB_fragment_coord_conventions();
+#endif /* GL_ARB_fragment_coord_conventions */
#ifdef GL_ARB_fragment_program
_glewInfo_GL_ARB_fragment_program();
#endif /* GL_ARB_fragment_program */
@@ -5792,9 +6405,21 @@ static void glewInfo (void)
#ifdef GL_ARB_point_sprite
_glewInfo_GL_ARB_point_sprite();
#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_provoking_vertex
+ _glewInfo_GL_ARB_provoking_vertex();
+#endif /* GL_ARB_provoking_vertex */
+#ifdef GL_ARB_sample_shading
+ _glewInfo_GL_ARB_sample_shading();
+#endif /* GL_ARB_sample_shading */
+#ifdef GL_ARB_seamless_cube_map
+ _glewInfo_GL_ARB_seamless_cube_map();
+#endif /* GL_ARB_seamless_cube_map */
#ifdef GL_ARB_shader_objects
_glewInfo_GL_ARB_shader_objects();
#endif /* GL_ARB_shader_objects */
+#ifdef GL_ARB_shader_texture_lod
+ _glewInfo_GL_ARB_shader_texture_lod();
+#endif /* GL_ARB_shader_texture_lod */
#ifdef GL_ARB_shading_language_100
_glewInfo_GL_ARB_shading_language_100();
#endif /* GL_ARB_shading_language_100 */
@@ -5804,6 +6429,9 @@ static void glewInfo (void)
#ifdef GL_ARB_shadow_ambient
_glewInfo_GL_ARB_shadow_ambient();
#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_sync
+ _glewInfo_GL_ARB_sync();
+#endif /* GL_ARB_sync */
#ifdef GL_ARB_texture_border_clamp
_glewInfo_GL_ARB_texture_border_clamp();
#endif /* GL_ARB_texture_border_clamp */
@@ -5819,6 +6447,9 @@ static void glewInfo (void)
#ifdef GL_ARB_texture_cube_map
_glewInfo_GL_ARB_texture_cube_map();
#endif /* GL_ARB_texture_cube_map */
+#ifdef GL_ARB_texture_cube_map_array
+ _glewInfo_GL_ARB_texture_cube_map_array();
+#endif /* GL_ARB_texture_cube_map_array */
#ifdef GL_ARB_texture_env_add
_glewInfo_GL_ARB_texture_env_add();
#endif /* GL_ARB_texture_env_add */
@@ -5834,12 +6465,21 @@ static void glewInfo (void)
#ifdef GL_ARB_texture_float
_glewInfo_GL_ARB_texture_float();
#endif /* GL_ARB_texture_float */
+#ifdef GL_ARB_texture_gather
+ _glewInfo_GL_ARB_texture_gather();
+#endif /* GL_ARB_texture_gather */
#ifdef GL_ARB_texture_mirrored_repeat
_glewInfo_GL_ARB_texture_mirrored_repeat();
#endif /* GL_ARB_texture_mirrored_repeat */
+#ifdef GL_ARB_texture_multisample
+ _glewInfo_GL_ARB_texture_multisample();
+#endif /* GL_ARB_texture_multisample */
#ifdef GL_ARB_texture_non_power_of_two
_glewInfo_GL_ARB_texture_non_power_of_two();
#endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_query_lod
+ _glewInfo_GL_ARB_texture_query_lod();
+#endif /* GL_ARB_texture_query_lod */
#ifdef GL_ARB_texture_rectangle
_glewInfo_GL_ARB_texture_rectangle();
#endif /* GL_ARB_texture_rectangle */
@@ -5849,6 +6489,12 @@ static void glewInfo (void)
#ifdef GL_ARB_transpose_matrix
_glewInfo_GL_ARB_transpose_matrix();
#endif /* GL_ARB_transpose_matrix */
+#ifdef GL_ARB_uniform_buffer_object
+ _glewInfo_GL_ARB_uniform_buffer_object();
+#endif /* GL_ARB_uniform_buffer_object */
+#ifdef GL_ARB_vertex_array_bgra
+ _glewInfo_GL_ARB_vertex_array_bgra();
+#endif /* GL_ARB_vertex_array_bgra */
#ifdef GL_ARB_vertex_array_object
_glewInfo_GL_ARB_vertex_array_object();
#endif /* GL_ARB_vertex_array_object */
@@ -5894,6 +6540,9 @@ static void glewInfo (void)
#ifdef GL_ATI_map_object_buffer
_glewInfo_GL_ATI_map_object_buffer();
#endif /* GL_ATI_map_object_buffer */
+#ifdef GL_ATI_meminfo
+ _glewInfo_GL_ATI_meminfo();
+#endif /* GL_ATI_meminfo */
#ifdef GL_ATI_pn_triangles
_glewInfo_GL_ATI_pn_triangles();
#endif /* GL_ATI_pn_triangles */
@@ -6080,6 +6729,9 @@ static void glewInfo (void)
#ifdef GL_EXT_polygon_offset
_glewInfo_GL_EXT_polygon_offset();
#endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_provoking_vertex
+ _glewInfo_GL_EXT_provoking_vertex();
+#endif /* GL_EXT_provoking_vertex */
#ifdef GL_EXT_rescale_normal
_glewInfo_GL_EXT_rescale_normal();
#endif /* GL_EXT_rescale_normal */
@@ -6089,6 +6741,9 @@ static void glewInfo (void)
#ifdef GL_EXT_secondary_color
_glewInfo_GL_EXT_secondary_color();
#endif /* GL_EXT_secondary_color */
+#ifdef GL_EXT_separate_shader_objects
+ _glewInfo_GL_EXT_separate_shader_objects();
+#endif /* GL_EXT_separate_shader_objects */
#ifdef GL_EXT_separate_specular_color
_glewInfo_GL_EXT_separate_specular_color();
#endif /* GL_EXT_separate_specular_color */
@@ -6179,6 +6834,9 @@ static void glewInfo (void)
#ifdef GL_EXT_texture_shared_exponent
_glewInfo_GL_EXT_texture_shared_exponent();
#endif /* GL_EXT_texture_shared_exponent */
+#ifdef GL_EXT_texture_snorm
+ _glewInfo_GL_EXT_texture_snorm();
+#endif /* GL_EXT_texture_snorm */
#ifdef GL_EXT_texture_swizzle
_glewInfo_GL_EXT_texture_swizzle();
#endif /* GL_EXT_texture_swizzle */
@@ -6275,6 +6933,9 @@ static void glewInfo (void)
#ifdef GL_NV_copy_depth_to_color
_glewInfo_GL_NV_copy_depth_to_color();
#endif /* GL_NV_copy_depth_to_color */
+#ifdef GL_NV_copy_image
+ _glewInfo_GL_NV_copy_image();
+#endif /* GL_NV_copy_image */
#ifdef GL_NV_depth_buffer_float
_glewInfo_GL_NV_depth_buffer_float();
#endif /* GL_NV_depth_buffer_float */
@@ -6341,6 +7002,9 @@ static void glewInfo (void)
#ifdef GL_NV_parameter_buffer_object
_glewInfo_GL_NV_parameter_buffer_object();
#endif /* GL_NV_parameter_buffer_object */
+#ifdef GL_NV_parameter_buffer_object2
+ _glewInfo_GL_NV_parameter_buffer_object2();
+#endif /* GL_NV_parameter_buffer_object2 */
#ifdef GL_NV_pixel_data_range
_glewInfo_GL_NV_pixel_data_range();
#endif /* GL_NV_pixel_data_range */
@@ -6359,12 +7023,18 @@ static void glewInfo (void)
#ifdef GL_NV_register_combiners2
_glewInfo_GL_NV_register_combiners2();
#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_shader_buffer_load
+ _glewInfo_GL_NV_shader_buffer_load();
+#endif /* GL_NV_shader_buffer_load */
#ifdef GL_NV_texgen_emboss
_glewInfo_GL_NV_texgen_emboss();
#endif /* GL_NV_texgen_emboss */
#ifdef GL_NV_texgen_reflection
_glewInfo_GL_NV_texgen_reflection();
#endif /* GL_NV_texgen_reflection */
+#ifdef GL_NV_texture_barrier
+ _glewInfo_GL_NV_texture_barrier();
+#endif /* GL_NV_texture_barrier */
#ifdef GL_NV_texture_compression_vtc
_glewInfo_GL_NV_texture_compression_vtc();
#endif /* GL_NV_texture_compression_vtc */
@@ -6389,12 +7059,18 @@ static void glewInfo (void)
#ifdef GL_NV_transform_feedback
_glewInfo_GL_NV_transform_feedback();
#endif /* GL_NV_transform_feedback */
+#ifdef GL_NV_transform_feedback2
+ _glewInfo_GL_NV_transform_feedback2();
+#endif /* GL_NV_transform_feedback2 */
#ifdef GL_NV_vertex_array_range
_glewInfo_GL_NV_vertex_array_range();
#endif /* GL_NV_vertex_array_range */
#ifdef GL_NV_vertex_array_range2
_glewInfo_GL_NV_vertex_array_range2();
#endif /* GL_NV_vertex_array_range2 */
+#ifdef GL_NV_vertex_buffer_unified_memory
+ _glewInfo_GL_NV_vertex_buffer_unified_memory();
+#endif /* GL_NV_vertex_buffer_unified_memory */
#ifdef GL_NV_vertex_program
_glewInfo_GL_NV_vertex_program();
#endif /* GL_NV_vertex_program */
@@ -6640,12 +7316,18 @@ static void wglewInfo ()
#ifdef WGL_3DL_stereo_control
_glewInfo_WGL_3DL_stereo_control();
#endif /* WGL_3DL_stereo_control */
+#ifdef WGL_AMD_gpu_association
+ _glewInfo_WGL_AMD_gpu_association();
+#endif /* WGL_AMD_gpu_association */
#ifdef WGL_ARB_buffer_region
_glewInfo_WGL_ARB_buffer_region();
#endif /* WGL_ARB_buffer_region */
#ifdef WGL_ARB_create_context
_glewInfo_WGL_ARB_create_context();
#endif /* WGL_ARB_create_context */
+#ifdef WGL_ARB_create_context_profile
+ _glewInfo_WGL_ARB_create_context_profile();
+#endif /* WGL_ARB_create_context_profile */
#ifdef WGL_ARB_extensions_string
_glewInfo_WGL_ARB_extensions_string();
#endif /* WGL_ARB_extensions_string */
@@ -6724,6 +7406,9 @@ static void wglewInfo ()
#ifdef WGL_I3D_swap_frame_usage
_glewInfo_WGL_I3D_swap_frame_usage();
#endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_copy_image
+ _glewInfo_WGL_NV_copy_image();
+#endif /* WGL_NV_copy_image */
#ifdef WGL_NV_float_buffer
_glewInfo_WGL_NV_float_buffer();
#endif /* WGL_NV_float_buffer */
@@ -6772,6 +7457,9 @@ static void glxewInfo ()
#ifdef GLX_ARB_create_context
_glewInfo_GLX_ARB_create_context();
#endif /* GLX_ARB_create_context */
+#ifdef GLX_ARB_create_context_profile
+ _glewInfo_GLX_ARB_create_context_profile();
+#endif /* GLX_ARB_create_context_profile */
#ifdef GLX_ARB_fbconfig_float
_glewInfo_GLX_ARB_fbconfig_float();
#endif /* GLX_ARB_fbconfig_float */
@@ -6802,6 +7490,9 @@ static void glxewInfo ()
#ifdef GLX_EXT_scene_marker
_glewInfo_GLX_EXT_scene_marker();
#endif /* GLX_EXT_scene_marker */
+#ifdef GLX_EXT_swap_control
+ _glewInfo_GLX_EXT_swap_control();
+#endif /* GLX_EXT_swap_control */
#ifdef GLX_EXT_texture_from_pixmap
_glewInfo_GLX_EXT_texture_from_pixmap();
#endif /* GLX_EXT_texture_from_pixmap */
@@ -6826,6 +7517,9 @@ static void glxewInfo ()
#ifdef GLX_MESA_set_3dfx_mode
_glewInfo_GLX_MESA_set_3dfx_mode();
#endif /* GLX_MESA_set_3dfx_mode */
+#ifdef GLX_NV_copy_image
+ _glewInfo_GLX_NV_copy_image();
+#endif /* GLX_NV_copy_image */
#ifdef GLX_NV_float_buffer
_glewInfo_GLX_NV_float_buffer();
#endif /* GLX_NV_float_buffer */
@@ -7071,7 +7765,7 @@ GLboolean glewCreateContext (int* pixelformat)
void glewDestroyContext ()
{
if (NULL != rc) wglMakeCurrent(NULL, NULL);
- if (NULL != rc) wglDeleteContext(wglGetCurrentContext());
+ if (NULL != rc) wglDeleteContext(rc);
if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc);
if (NULL != wnd) DestroyWindow(wnd);
UnregisterClass("GLEW", GetModuleHandle(NULL));
@@ -7100,7 +7794,7 @@ GLboolean glewCreateContext ()
aglDestroyPixelFormat(pf);
/*aglSetDrawable(ctx, GetWindowPort(wnd));*/
octx = aglGetCurrentContext();
- if (NULL == aglSetCurrentContext(ctx)) return GL_TRUE;
+ if (GL_FALSE == aglSetCurrentContext(ctx)) return GL_TRUE;
return GL_FALSE;
}
diff --git a/src/glew/visualinfo.c b/src/glew/visualinfo.c
index 384313df220..f3ae91f2b4f 100644
--- a/src/glew/visualinfo.c
+++ b/src/glew/visualinfo.c
@@ -1056,7 +1056,7 @@ GLboolean CreateContext (GLContext* ctx)
aglDestroyPixelFormat(pf);
/*aglSetDrawable(ctx, GetWindowPort(wnd));*/
ctx->octx = aglGetCurrentContext();
- if (NULL == aglSetCurrentContext(ctx->ctx)) return GL_TRUE;
+ if (GL_FALSE == aglSetCurrentContext(ctx->ctx)) return GL_TRUE;
return GL_FALSE;
}