diff options
Diffstat (limited to 'src/glew/glewinfo.c')
-rw-r--r-- | src/glew/glewinfo.c | 8441 |
1 files changed, 0 insertions, 8441 deletions
diff --git a/src/glew/glewinfo.c b/src/glew/glewinfo.c deleted file mode 100644 index abfe1fa2999..00000000000 --- a/src/glew/glewinfo.c +++ /dev/null @@ -1,8441 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> -** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <GL/glew.h> -#if defined(_WIN32) -#include <GL/wglew.h> -#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) -#include <GL/glxew.h> -#endif - -static FILE* f; - -#ifdef GLEW_MX -GLEWContext _glewctx; -#define glewGetContext() (&_glewctx) -#ifdef _WIN32 -WGLEWContext _wglewctx; -#define wglewGetContext() (&_wglewctx) -#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) -GLXEWContext _glxewctx; -#define glxewGetContext() (&_glxewctx) -#endif -#endif - -#if defined(_WIN32) -GLboolean glewCreateContext (int* pixelformat); -#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) -GLboolean glewCreateContext (const char* display, int* visual); -#else -GLboolean glewCreateContext (); -#endif - -#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) -GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual); -#endif - -void glewDestroyContext (); - -/* ------------------------------------------------------------------------- */ - -static void glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3) -{ - unsigned int i; - fprintf(f, "\n%s:", name); - for (i=0; i<62-strlen(name); i++) fprintf(f, " "); - fprintf(f, "%s ", def1 ? "OK" : "MISSING"); - if (def1 != def2) - fprintf(f, "[%s] ", def2 ? "OK" : "MISSING"); - if (def1 != def3) - fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING"); - else - fprintf(f, "\n"); - for (i=0; i<strlen(name)+1; i++) fprintf(f, "-"); - fprintf(f, "\n"); - fflush(f); -} - -static void glewInfoFunc (const char* name, GLint undefined) -{ - unsigned int i; - fprintf(f, " %s:", name); - for (i=0; i<60-strlen(name); i++) fprintf(f, " "); - fprintf(f, "%s\n", undefined ? "MISSING" : "OK"); - fflush(f); -} - -/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ - -#ifdef GL_VERSION_1_1 - -static void _glewInfo_GL_VERSION_1_1 (void) -{ - glewPrintExt("GL_VERSION_1_1", GLEW_VERSION_1_1, GLEW_VERSION_1_1, GLEW_VERSION_1_1); -} - -#endif /* GL_VERSION_1_1 */ - -#ifdef GL_VERSION_1_2 - -static void _glewInfo_GL_VERSION_1_2 (void) -{ - glewPrintExt("GL_VERSION_1_2", GLEW_VERSION_1_2, GLEW_VERSION_1_2, GLEW_VERSION_1_2); - - glewInfoFunc("glCopyTexSubImage3D", glCopyTexSubImage3D == NULL); - glewInfoFunc("glDrawRangeElements", glDrawRangeElements == NULL); - glewInfoFunc("glTexImage3D", glTexImage3D == NULL); - glewInfoFunc("glTexSubImage3D", glTexSubImage3D == NULL); -} - -#endif /* GL_VERSION_1_2 */ - -#ifdef GL_VERSION_1_3 - -static void _glewInfo_GL_VERSION_1_3 (void) -{ - glewPrintExt("GL_VERSION_1_3", GLEW_VERSION_1_3, GLEW_VERSION_1_3, GLEW_VERSION_1_3); - - glewInfoFunc("glActiveTexture", glActiveTexture == NULL); - glewInfoFunc("glClientActiveTexture", glClientActiveTexture == NULL); - glewInfoFunc("glCompressedTexImage1D", glCompressedTexImage1D == NULL); - glewInfoFunc("glCompressedTexImage2D", glCompressedTexImage2D == NULL); - glewInfoFunc("glCompressedTexImage3D", glCompressedTexImage3D == NULL); - glewInfoFunc("glCompressedTexSubImage1D", glCompressedTexSubImage1D == NULL); - glewInfoFunc("glCompressedTexSubImage2D", glCompressedTexSubImage2D == NULL); - glewInfoFunc("glCompressedTexSubImage3D", glCompressedTexSubImage3D == NULL); - glewInfoFunc("glGetCompressedTexImage", glGetCompressedTexImage == NULL); - glewInfoFunc("glLoadTransposeMatrixd", glLoadTransposeMatrixd == NULL); - glewInfoFunc("glLoadTransposeMatrixf", glLoadTransposeMatrixf == NULL); - glewInfoFunc("glMultTransposeMatrixd", glMultTransposeMatrixd == NULL); - glewInfoFunc("glMultTransposeMatrixf", glMultTransposeMatrixf == NULL); - glewInfoFunc("glMultiTexCoord1d", glMultiTexCoord1d == NULL); - glewInfoFunc("glMultiTexCoord1dv", glMultiTexCoord1dv == NULL); - glewInfoFunc("glMultiTexCoord1f", glMultiTexCoord1f == NULL); - glewInfoFunc("glMultiTexCoord1fv", glMultiTexCoord1fv == NULL); - glewInfoFunc("glMultiTexCoord1i", glMultiTexCoord1i == NULL); - glewInfoFunc("glMultiTexCoord1iv", glMultiTexCoord1iv == NULL); - glewInfoFunc("glMultiTexCoord1s", glMultiTexCoord1s == NULL); - glewInfoFunc("glMultiTexCoord1sv", glMultiTexCoord1sv == NULL); - glewInfoFunc("glMultiTexCoord2d", glMultiTexCoord2d == NULL); - glewInfoFunc("glMultiTexCoord2dv", glMultiTexCoord2dv == NULL); - glewInfoFunc("glMultiTexCoord2f", glMultiTexCoord2f == NULL); - glewInfoFunc("glMultiTexCoord2fv", glMultiTexCoord2fv == NULL); - glewInfoFunc("glMultiTexCoord2i", glMultiTexCoord2i == NULL); - glewInfoFunc("glMultiTexCoord2iv", glMultiTexCoord2iv == NULL); - glewInfoFunc("glMultiTexCoord2s", glMultiTexCoord2s == NULL); - glewInfoFunc("glMultiTexCoord2sv", glMultiTexCoord2sv == NULL); - glewInfoFunc("glMultiTexCoord3d", glMultiTexCoord3d == NULL); - glewInfoFunc("glMultiTexCoord3dv", glMultiTexCoord3dv == NULL); - glewInfoFunc("glMultiTexCoord3f", glMultiTexCoord3f == NULL); - glewInfoFunc("glMultiTexCoord3fv", glMultiTexCoord3fv == NULL); - glewInfoFunc("glMultiTexCoord3i", glMultiTexCoord3i == NULL); - glewInfoFunc("glMultiTexCoord3iv", glMultiTexCoord3iv == NULL); - glewInfoFunc("glMultiTexCoord3s", glMultiTexCoord3s == NULL); - glewInfoFunc("glMultiTexCoord3sv", glMultiTexCoord3sv == NULL); - glewInfoFunc("glMultiTexCoord4d", glMultiTexCoord4d == NULL); - glewInfoFunc("glMultiTexCoord4dv", glMultiTexCoord4dv == NULL); - glewInfoFunc("glMultiTexCoord4f", glMultiTexCoord4f == NULL); - glewInfoFunc("glMultiTexCoord4fv", glMultiTexCoord4fv == NULL); - glewInfoFunc("glMultiTexCoord4i", glMultiTexCoord4i == NULL); - glewInfoFunc("glMultiTexCoord4iv", glMultiTexCoord4iv == NULL); - glewInfoFunc("glMultiTexCoord4s", glMultiTexCoord4s == NULL); - glewInfoFunc("glMultiTexCoord4sv", glMultiTexCoord4sv == NULL); - glewInfoFunc("glSampleCoverage", glSampleCoverage == NULL); -} - -#endif /* GL_VERSION_1_3 */ - -#ifdef GL_VERSION_1_4 - -static void _glewInfo_GL_VERSION_1_4 (void) -{ - glewPrintExt("GL_VERSION_1_4", GLEW_VERSION_1_4, GLEW_VERSION_1_4, GLEW_VERSION_1_4); - - glewInfoFunc("glBlendColor", glBlendColor == NULL); - glewInfoFunc("glBlendEquation", glBlendEquation == NULL); - glewInfoFunc("glBlendFuncSeparate", glBlendFuncSeparate == NULL); - glewInfoFunc("glFogCoordPointer", glFogCoordPointer == NULL); - glewInfoFunc("glFogCoordd", glFogCoordd == NULL); - glewInfoFunc("glFogCoorddv", glFogCoorddv == NULL); - glewInfoFunc("glFogCoordf", glFogCoordf == NULL); - glewInfoFunc("glFogCoordfv", glFogCoordfv == NULL); - glewInfoFunc("glMultiDrawArrays", glMultiDrawArrays == NULL); - glewInfoFunc("glMultiDrawElements", glMultiDrawElements == NULL); - glewInfoFunc("glPointParameterf", glPointParameterf == NULL); - glewInfoFunc("glPointParameterfv", glPointParameterfv == NULL); - glewInfoFunc("glPointParameteri", glPointParameteri == NULL); - glewInfoFunc("glPointParameteriv", glPointParameteriv == NULL); - glewInfoFunc("glSecondaryColor3b", glSecondaryColor3b == NULL); - glewInfoFunc("glSecondaryColor3bv", glSecondaryColor3bv == NULL); - glewInfoFunc("glSecondaryColor3d", glSecondaryColor3d == NULL); - glewInfoFunc("glSecondaryColor3dv", glSecondaryColor3dv == NULL); - glewInfoFunc("glSecondaryColor3f", glSecondaryColor3f == NULL); - glewInfoFunc("glSecondaryColor3fv", glSecondaryColor3fv == NULL); - glewInfoFunc("glSecondaryColor3i", glSecondaryColor3i == NULL); - glewInfoFunc("glSecondaryColor3iv", glSecondaryColor3iv == NULL); - glewInfoFunc("glSecondaryColor3s", glSecondaryColor3s == NULL); - glewInfoFunc("glSecondaryColor3sv", glSecondaryColor3sv == NULL); - glewInfoFunc("glSecondaryColor3ub", glSecondaryColor3ub == NULL); - glewInfoFunc("glSecondaryColor3ubv", glSecondaryColor3ubv == NULL); - glewInfoFunc("glSecondaryColor3ui", glSecondaryColor3ui == NULL); - glewInfoFunc("glSecondaryColor3uiv", glSecondaryColor3uiv == NULL); - glewInfoFunc("glSecondaryColor3us", glSecondaryColor3us == NULL); - glewInfoFunc("glSecondaryColor3usv", glSecondaryColor3usv == NULL); - glewInfoFunc("glSecondaryColorPointer", glSecondaryColorPointer == NULL); - glewInfoFunc("glWindowPos2d", glWindowPos2d == NULL); - glewInfoFunc("glWindowPos2dv", glWindowPos2dv == NULL); - glewInfoFunc("glWindowPos2f", glWindowPos2f == NULL); - glewInfoFunc("glWindowPos2fv", glWindowPos2fv == NULL); - glewInfoFunc("glWindowPos2i", glWindowPos2i == NULL); - glewInfoFunc("glWindowPos2iv", glWindowPos2iv == NULL); - glewInfoFunc("glWindowPos2s", glWindowPos2s == NULL); - glewInfoFunc("glWindowPos2sv", glWindowPos2sv == NULL); - glewInfoFunc("glWindowPos3d", glWindowPos3d == NULL); - glewInfoFunc("glWindowPos3dv", glWindowPos3dv == NULL); - glewInfoFunc("glWindowPos3f", glWindowPos3f == NULL); - glewInfoFunc("glWindowPos3fv", glWindowPos3fv == NULL); - glewInfoFunc("glWindowPos3i", glWindowPos3i == NULL); - glewInfoFunc("glWindowPos3iv", glWindowPos3iv == NULL); - glewInfoFunc("glWindowPos3s", glWindowPos3s == NULL); - glewInfoFunc("glWindowPos3sv", glWindowPos3sv == NULL); -} - -#endif /* GL_VERSION_1_4 */ - -#ifdef GL_VERSION_1_5 - -static void _glewInfo_GL_VERSION_1_5 (void) -{ - glewPrintExt("GL_VERSION_1_5", GLEW_VERSION_1_5, GLEW_VERSION_1_5, GLEW_VERSION_1_5); - - glewInfoFunc("glBeginQuery", glBeginQuery == NULL); - glewInfoFunc("glBindBuffer", glBindBuffer == NULL); - glewInfoFunc("glBufferData", glBufferData == NULL); - glewInfoFunc("glBufferSubData", glBufferSubData == NULL); - glewInfoFunc("glDeleteBuffers", glDeleteBuffers == NULL); - glewInfoFunc("glDeleteQueries", glDeleteQueries == NULL); - glewInfoFunc("glEndQuery", glEndQuery == NULL); - glewInfoFunc("glGenBuffers", glGenBuffers == NULL); - glewInfoFunc("glGenQueries", glGenQueries == NULL); - glewInfoFunc("glGetBufferParameteriv", glGetBufferParameteriv == NULL); - glewInfoFunc("glGetBufferPointerv", glGetBufferPointerv == NULL); - glewInfoFunc("glGetBufferSubData", glGetBufferSubData == NULL); - glewInfoFunc("glGetQueryObjectiv", glGetQueryObjectiv == NULL); - glewInfoFunc("glGetQueryObjectuiv", glGetQueryObjectuiv == NULL); - glewInfoFunc("glGetQueryiv", glGetQueryiv == NULL); - glewInfoFunc("glIsBuffer", glIsBuffer == NULL); - glewInfoFunc("glIsQuery", glIsQuery == NULL); - glewInfoFunc("glMapBuffer", glMapBuffer == NULL); - glewInfoFunc("glUnmapBuffer", glUnmapBuffer == NULL); -} - -#endif /* GL_VERSION_1_5 */ - -#ifdef GL_VERSION_2_0 - -static void _glewInfo_GL_VERSION_2_0 (void) -{ - glewPrintExt("GL_VERSION_2_0", GLEW_VERSION_2_0, GLEW_VERSION_2_0, GLEW_VERSION_2_0); - - glewInfoFunc("glAttachShader", glAttachShader == NULL); - glewInfoFunc("glBindAttribLocation", glBindAttribLocation == NULL); - glewInfoFunc("glBlendEquationSeparate", glBlendEquationSeparate == NULL); - glewInfoFunc("glCompileShader", glCompileShader == NULL); - glewInfoFunc("glCreateProgram", glCreateProgram == NULL); - glewInfoFunc("glCreateShader", glCreateShader == NULL); - glewInfoFunc("glDeleteProgram", glDeleteProgram == NULL); - glewInfoFunc("glDeleteShader", glDeleteShader == NULL); - glewInfoFunc("glDetachShader", glDetachShader == NULL); - glewInfoFunc("glDisableVertexAttribArray", glDisableVertexAttribArray == NULL); - glewInfoFunc("glDrawBuffers", glDrawBuffers == NULL); - glewInfoFunc("glEnableVertexAttribArray", glEnableVertexAttribArray == NULL); - glewInfoFunc("glGetActiveAttrib", glGetActiveAttrib == NULL); - glewInfoFunc("glGetActiveUniform", glGetActiveUniform == NULL); - glewInfoFunc("glGetAttachedShaders", glGetAttachedShaders == NULL); - glewInfoFunc("glGetAttribLocation", glGetAttribLocation == NULL); - glewInfoFunc("glGetProgramInfoLog", glGetProgramInfoLog == NULL); - glewInfoFunc("glGetProgramiv", glGetProgramiv == NULL); - glewInfoFunc("glGetShaderInfoLog", glGetShaderInfoLog == NULL); - glewInfoFunc("glGetShaderSource", glGetShaderSource == NULL); - glewInfoFunc("glGetShaderiv", glGetShaderiv == NULL); - glewInfoFunc("glGetUniformLocation", glGetUniformLocation == NULL); - glewInfoFunc("glGetUniformfv", glGetUniformfv == NULL); - glewInfoFunc("glGetUniformiv", glGetUniformiv == NULL); - glewInfoFunc("glGetVertexAttribPointerv", glGetVertexAttribPointerv == NULL); - glewInfoFunc("glGetVertexAttribdv", glGetVertexAttribdv == NULL); - glewInfoFunc("glGetVertexAttribfv", glGetVertexAttribfv == NULL); - glewInfoFunc("glGetVertexAttribiv", glGetVertexAttribiv == NULL); - glewInfoFunc("glIsProgram", glIsProgram == NULL); - glewInfoFunc("glIsShader", glIsShader == NULL); - glewInfoFunc("glLinkProgram", glLinkProgram == NULL); - glewInfoFunc("glShaderSource", glShaderSource == NULL); - glewInfoFunc("glStencilFuncSeparate", glStencilFuncSeparate == NULL); - glewInfoFunc("glStencilMaskSeparate", glStencilMaskSeparate == NULL); - glewInfoFunc("glStencilOpSeparate", glStencilOpSeparate == NULL); - glewInfoFunc("glUniform1f", glUniform1f == NULL); - glewInfoFunc("glUniform1fv", glUniform1fv == NULL); - glewInfoFunc("glUniform1i", glUniform1i == NULL); - glewInfoFunc("glUniform1iv", glUniform1iv == NULL); - glewInfoFunc("glUniform2f", glUniform2f == NULL); - glewInfoFunc("glUniform2fv", glUniform2fv == NULL); - glewInfoFunc("glUniform2i", glUniform2i == NULL); - glewInfoFunc("glUniform2iv", glUniform2iv == NULL); - glewInfoFunc("glUniform3f", glUniform3f == NULL); - glewInfoFunc("glUniform3fv", glUniform3fv == NULL); - glewInfoFunc("glUniform3i", glUniform3i == NULL); - glewInfoFunc("glUniform3iv", glUniform3iv == NULL); - glewInfoFunc("glUniform4f", glUniform4f == NULL); - glewInfoFunc("glUniform4fv", glUniform4fv == NULL); - glewInfoFunc("glUniform4i", glUniform4i == NULL); - glewInfoFunc("glUniform4iv", glUniform4iv == NULL); - glewInfoFunc("glUniformMatrix2fv", glUniformMatrix2fv == NULL); - glewInfoFunc("glUniformMatrix3fv", glUniformMatrix3fv == NULL); - glewInfoFunc("glUniformMatrix4fv", glUniformMatrix4fv == NULL); - glewInfoFunc("glUseProgram", glUseProgram == NULL); - glewInfoFunc("glValidateProgram", glValidateProgram == NULL); - glewInfoFunc("glVertexAttrib1d", glVertexAttrib1d == NULL); - glewInfoFunc("glVertexAttrib1dv", glVertexAttrib1dv == NULL); - glewInfoFunc("glVertexAttrib1f", glVertexAttrib1f == NULL); - glewInfoFunc("glVertexAttrib1fv", glVertexAttrib1fv == NULL); - glewInfoFunc("glVertexAttrib1s", glVertexAttrib1s == NULL); - glewInfoFunc("glVertexAttrib1sv", glVertexAttrib1sv == NULL); - glewInfoFunc("glVertexAttrib2d", glVertexAttrib2d == NULL); - glewInfoFunc("glVertexAttrib2dv", glVertexAttrib2dv == NULL); - glewInfoFunc("glVertexAttrib2f", glVertexAttrib2f == NULL); - glewInfoFunc("glVertexAttrib2fv", glVertexAttrib2fv == NULL); - glewInfoFunc("glVertexAttrib2s", glVertexAttrib2s == NULL); - glewInfoFunc("glVertexAttrib2sv", glVertexAttrib2sv == NULL); - glewInfoFunc("glVertexAttrib3d", glVertexAttrib3d == NULL); - glewInfoFunc("glVertexAttrib3dv", glVertexAttrib3dv == NULL); - glewInfoFunc("glVertexAttrib3f", glVertexAttrib3f == NULL); - glewInfoFunc("glVertexAttrib3fv", glVertexAttrib3fv == NULL); - glewInfoFunc("glVertexAttrib3s", glVertexAttrib3s == NULL); - glewInfoFunc("glVertexAttrib3sv", glVertexAttrib3sv == NULL); - glewInfoFunc("glVertexAttrib4Nbv", glVertexAttrib4Nbv == NULL); - glewInfoFunc("glVertexAttrib4Niv", glVertexAttrib4Niv == NULL); - glewInfoFunc("glVertexAttrib4Nsv", glVertexAttrib4Nsv == NULL); - glewInfoFunc("glVertexAttrib4Nub", glVertexAttrib4Nub == NULL); - glewInfoFunc("glVertexAttrib4Nubv", glVertexAttrib4Nubv == NULL); - glewInfoFunc("glVertexAttrib4Nuiv", glVertexAttrib4Nuiv == NULL); - glewInfoFunc("glVertexAttrib4Nusv", glVertexAttrib4Nusv == NULL); - glewInfoFunc("glVertexAttrib4bv", glVertexAttrib4bv == NULL); - glewInfoFunc("glVertexAttrib4d", glVertexAttrib4d == NULL); - glewInfoFunc("glVertexAttrib4dv", glVertexAttrib4dv == NULL); - glewInfoFunc("glVertexAttrib4f", glVertexAttrib4f == NULL); - glewInfoFunc("glVertexAttrib4fv", glVertexAttrib4fv == NULL); - glewInfoFunc("glVertexAttrib4iv", glVertexAttrib4iv == NULL); - glewInfoFunc("glVertexAttrib4s", glVertexAttrib4s == NULL); - glewInfoFunc("glVertexAttrib4sv", glVertexAttrib4sv == NULL); - glewInfoFunc("glVertexAttrib4ubv", glVertexAttrib4ubv == NULL); - glewInfoFunc("glVertexAttrib4uiv", glVertexAttrib4uiv == NULL); - glewInfoFunc("glVertexAttrib4usv", glVertexAttrib4usv == NULL); - glewInfoFunc("glVertexAttribPointer", glVertexAttribPointer == NULL); -} - -#endif /* GL_VERSION_2_0 */ - -#ifdef GL_VERSION_2_1 - -static void _glewInfo_GL_VERSION_2_1 (void) -{ - glewPrintExt("GL_VERSION_2_1", GLEW_VERSION_2_1, GLEW_VERSION_2_1, GLEW_VERSION_2_1); - - glewInfoFunc("glUniformMatrix2x3fv", glUniformMatrix2x3fv == NULL); - glewInfoFunc("glUniformMatrix2x4fv", glUniformMatrix2x4fv == NULL); - glewInfoFunc("glUniformMatrix3x2fv", glUniformMatrix3x2fv == NULL); - glewInfoFunc("glUniformMatrix3x4fv", glUniformMatrix3x4fv == NULL); - glewInfoFunc("glUniformMatrix4x2fv", glUniformMatrix4x2fv == NULL); - glewInfoFunc("glUniformMatrix4x3fv", glUniformMatrix4x3fv == NULL); -} - -#endif /* GL_VERSION_2_1 */ - -#ifdef GL_VERSION_3_0 - -static void _glewInfo_GL_VERSION_3_0 (void) -{ - glewPrintExt("GL_VERSION_3_0", GLEW_VERSION_3_0, GLEW_VERSION_3_0, GLEW_VERSION_3_0); - - glewInfoFunc("glBeginConditionalRender", glBeginConditionalRender == NULL); - glewInfoFunc("glBeginTransformFeedback", glBeginTransformFeedback == NULL); - glewInfoFunc("glBindFragDataLocation", glBindFragDataLocation == NULL); - glewInfoFunc("glClampColor", glClampColor == NULL); - glewInfoFunc("glClearBufferfi", glClearBufferfi == NULL); - glewInfoFunc("glClearBufferfv", glClearBufferfv == NULL); - glewInfoFunc("glClearBufferiv", glClearBufferiv == NULL); - glewInfoFunc("glClearBufferuiv", glClearBufferuiv == NULL); - glewInfoFunc("glColorMaski", glColorMaski == NULL); - glewInfoFunc("glDisablei", glDisablei == NULL); - glewInfoFunc("glEnablei", glEnablei == NULL); - glewInfoFunc("glEndConditionalRender", glEndConditionalRender == NULL); - glewInfoFunc("glEndTransformFeedback", glEndTransformFeedback == NULL); - glewInfoFunc("glGetBooleani_v", glGetBooleani_v == NULL); - glewInfoFunc("glGetFragDataLocation", glGetFragDataLocation == NULL); - glewInfoFunc("glGetStringi", glGetStringi == NULL); - glewInfoFunc("glGetTexParameterIiv", glGetTexParameterIiv == NULL); - glewInfoFunc("glGetTexParameterIuiv", glGetTexParameterIuiv == NULL); - glewInfoFunc("glGetTransformFeedbackVarying", glGetTransformFeedbackVarying == NULL); - glewInfoFunc("glGetUniformuiv", glGetUniformuiv == NULL); - glewInfoFunc("glGetVertexAttribIiv", glGetVertexAttribIiv == NULL); - glewInfoFunc("glGetVertexAttribIuiv", glGetVertexAttribIuiv == NULL); - glewInfoFunc("glIsEnabledi", glIsEnabledi == NULL); - glewInfoFunc("glTexParameterIiv", glTexParameterIiv == NULL); - glewInfoFunc("glTexParameterIuiv", glTexParameterIuiv == NULL); - glewInfoFunc("glTransformFeedbackVaryings", glTransformFeedbackVaryings == NULL); - glewInfoFunc("glUniform1ui", glUniform1ui == NULL); - glewInfoFunc("glUniform1uiv", glUniform1uiv == NULL); - glewInfoFunc("glUniform2ui", glUniform2ui == NULL); - glewInfoFunc("glUniform2uiv", glUniform2uiv == NULL); - glewInfoFunc("glUniform3ui", glUniform3ui == NULL); - glewInfoFunc("glUniform3uiv", glUniform3uiv == NULL); - glewInfoFunc("glUniform4ui", glUniform4ui == NULL); - glewInfoFunc("glUniform4uiv", glUniform4uiv == NULL); - glewInfoFunc("glVertexAttribI1i", glVertexAttribI1i == NULL); - glewInfoFunc("glVertexAttribI1iv", glVertexAttribI1iv == NULL); - glewInfoFunc("glVertexAttribI1ui", glVertexAttribI1ui == NULL); - glewInfoFunc("glVertexAttribI1uiv", glVertexAttribI1uiv == NULL); - glewInfoFunc("glVertexAttribI2i", glVertexAttribI2i == NULL); - glewInfoFunc("glVertexAttribI2iv", glVertexAttribI2iv == NULL); - glewInfoFunc("glVertexAttribI2ui", glVertexAttribI2ui == NULL); - glewInfoFunc("glVertexAttribI2uiv", glVertexAttribI2uiv == NULL); - glewInfoFunc("glVertexAttribI3i", glVertexAttribI3i == NULL); - glewInfoFunc("glVertexAttribI3iv", glVertexAttribI3iv == NULL); - glewInfoFunc("glVertexAttribI3ui", glVertexAttribI3ui == NULL); - glewInfoFunc("glVertexAttribI3uiv", glVertexAttribI3uiv == NULL); - glewInfoFunc("glVertexAttribI4bv", glVertexAttribI4bv == NULL); - glewInfoFunc("glVertexAttribI4i", glVertexAttribI4i == NULL); - glewInfoFunc("glVertexAttribI4iv", glVertexAttribI4iv == NULL); - glewInfoFunc("glVertexAttribI4sv", glVertexAttribI4sv == NULL); - glewInfoFunc("glVertexAttribI4ubv", glVertexAttribI4ubv == NULL); - glewInfoFunc("glVertexAttribI4ui", glVertexAttribI4ui == NULL); - glewInfoFunc("glVertexAttribI4uiv", glVertexAttribI4uiv == NULL); - glewInfoFunc("glVertexAttribI4usv", glVertexAttribI4usv == NULL); - glewInfoFunc("glVertexAttribIPointer", glVertexAttribIPointer == NULL); -} - -#endif /* GL_VERSION_3_0 */ - -#ifdef GL_VERSION_3_1 - -static void _glewInfo_GL_VERSION_3_1 (void) -{ - glewPrintExt("GL_VERSION_3_1", GLEW_VERSION_3_1, GLEW_VERSION_3_1, GLEW_VERSION_3_1); - - glewInfoFunc("glDrawArraysInstanced", glDrawArraysInstanced == NULL); - glewInfoFunc("glDrawElementsInstanced", glDrawElementsInstanced == NULL); - glewInfoFunc("glPrimitiveRestartIndex", glPrimitiveRestartIndex == NULL); - glewInfoFunc("glTexBuffer", glTexBuffer == NULL); -} - -#endif /* GL_VERSION_3_1 */ - -#ifdef GL_VERSION_3_2 - -static void _glewInfo_GL_VERSION_3_2 (void) -{ - glewPrintExt("GL_VERSION_3_2", GLEW_VERSION_3_2, GLEW_VERSION_3_2, GLEW_VERSION_3_2); - - glewInfoFunc("glFramebufferTexture", glFramebufferTexture == NULL); - glewInfoFunc("glGetBufferParameteri64v", glGetBufferParameteri64v == NULL); - glewInfoFunc("glGetInteger64i_v", glGetInteger64i_v == NULL); -} - -#endif /* GL_VERSION_3_2 */ - -#ifdef GL_VERSION_3_3 - -static void _glewInfo_GL_VERSION_3_3 (void) -{ - glewPrintExt("GL_VERSION_3_3", GLEW_VERSION_3_3, GLEW_VERSION_3_3, GLEW_VERSION_3_3); -} - -#endif /* GL_VERSION_3_3 */ - -#ifdef GL_VERSION_4_0 - -static void _glewInfo_GL_VERSION_4_0 (void) -{ - glewPrintExt("GL_VERSION_4_0", GLEW_VERSION_4_0, GLEW_VERSION_4_0, GLEW_VERSION_4_0); - - glewInfoFunc("glBlendEquationSeparatei", glBlendEquationSeparatei == NULL); - glewInfoFunc("glBlendEquationi", glBlendEquationi == NULL); - glewInfoFunc("glBlendFuncSeparatei", glBlendFuncSeparatei == NULL); - glewInfoFunc("glBlendFunci", glBlendFunci == NULL); - glewInfoFunc("glMinSampleShading", glMinSampleShading == NULL); -} - -#endif /* GL_VERSION_4_0 */ - -#ifdef GL_3DFX_multisample - -static void _glewInfo_GL_3DFX_multisample (void) -{ - glewPrintExt("GL_3DFX_multisample", GLEW_3DFX_multisample, glewIsSupported("GL_3DFX_multisample"), glewGetExtension("GL_3DFX_multisample")); -} - -#endif /* GL_3DFX_multisample */ - -#ifdef GL_3DFX_tbuffer - -static void _glewInfo_GL_3DFX_tbuffer (void) -{ - glewPrintExt("GL_3DFX_tbuffer", GLEW_3DFX_tbuffer, glewIsSupported("GL_3DFX_tbuffer"), glewGetExtension("GL_3DFX_tbuffer")); - - glewInfoFunc("glTbufferMask3DFX", glTbufferMask3DFX == NULL); -} - -#endif /* GL_3DFX_tbuffer */ - -#ifdef GL_3DFX_texture_compression_FXT1 - -static void _glewInfo_GL_3DFX_texture_compression_FXT1 (void) -{ - glewPrintExt("GL_3DFX_texture_compression_FXT1", GLEW_3DFX_texture_compression_FXT1, glewIsSupported("GL_3DFX_texture_compression_FXT1"), glewGetExtension("GL_3DFX_texture_compression_FXT1")); -} - -#endif /* GL_3DFX_texture_compression_FXT1 */ - -#ifdef GL_AMD_conservative_depth - -static void _glewInfo_GL_AMD_conservative_depth (void) -{ - glewPrintExt("GL_AMD_conservative_depth", GLEW_AMD_conservative_depth, glewIsSupported("GL_AMD_conservative_depth"), glewGetExtension("GL_AMD_conservative_depth")); -} - -#endif /* GL_AMD_conservative_depth */ - -#ifdef GL_AMD_draw_buffers_blend - -static void _glewInfo_GL_AMD_draw_buffers_blend (void) -{ - glewPrintExt("GL_AMD_draw_buffers_blend", GLEW_AMD_draw_buffers_blend, glewIsSupported("GL_AMD_draw_buffers_blend"), glewGetExtension("GL_AMD_draw_buffers_blend")); - - glewInfoFunc("glBlendEquationIndexedAMD", glBlendEquationIndexedAMD == NULL); - glewInfoFunc("glBlendEquationSeparateIndexedAMD", glBlendEquationSeparateIndexedAMD == NULL); - glewInfoFunc("glBlendFuncIndexedAMD", glBlendFuncIndexedAMD == NULL); - glewInfoFunc("glBlendFuncSeparateIndexedAMD", glBlendFuncSeparateIndexedAMD == NULL); -} - -#endif /* GL_AMD_draw_buffers_blend */ - -#ifdef GL_AMD_performance_monitor - -static void _glewInfo_GL_AMD_performance_monitor (void) -{ - glewPrintExt("GL_AMD_performance_monitor", GLEW_AMD_performance_monitor, glewIsSupported("GL_AMD_performance_monitor"), glewGetExtension("GL_AMD_performance_monitor")); - - glewInfoFunc("glBeginPerfMonitorAMD", glBeginPerfMonitorAMD == NULL); - glewInfoFunc("glDeletePerfMonitorsAMD", glDeletePerfMonitorsAMD == NULL); - glewInfoFunc("glEndPerfMonitorAMD", glEndPerfMonitorAMD == NULL); - glewInfoFunc("glGenPerfMonitorsAMD", glGenPerfMonitorsAMD == NULL); - glewInfoFunc("glGetPerfMonitorCounterDataAMD", glGetPerfMonitorCounterDataAMD == NULL); - glewInfoFunc("glGetPerfMonitorCounterInfoAMD", glGetPerfMonitorCounterInfoAMD == NULL); - glewInfoFunc("glGetPerfMonitorCounterStringAMD", glGetPerfMonitorCounterStringAMD == NULL); - glewInfoFunc("glGetPerfMonitorCountersAMD", glGetPerfMonitorCountersAMD == NULL); - glewInfoFunc("glGetPerfMonitorGroupStringAMD", glGetPerfMonitorGroupStringAMD == NULL); - glewInfoFunc("glGetPerfMonitorGroupsAMD", glGetPerfMonitorGroupsAMD == NULL); - glewInfoFunc("glSelectPerfMonitorCountersAMD", glSelectPerfMonitorCountersAMD == NULL); -} - -#endif /* GL_AMD_performance_monitor */ - -#ifdef GL_AMD_seamless_cubemap_per_texture - -static void _glewInfo_GL_AMD_seamless_cubemap_per_texture (void) -{ - glewPrintExt("GL_AMD_seamless_cubemap_per_texture", GLEW_AMD_seamless_cubemap_per_texture, glewIsSupported("GL_AMD_seamless_cubemap_per_texture"), glewGetExtension("GL_AMD_seamless_cubemap_per_texture")); -} - -#endif /* GL_AMD_seamless_cubemap_per_texture */ - -#ifdef GL_AMD_shader_stencil_export - -static void _glewInfo_GL_AMD_shader_stencil_export (void) -{ - glewPrintExt("GL_AMD_shader_stencil_export", GLEW_AMD_shader_stencil_export, glewIsSupported("GL_AMD_shader_stencil_export"), glewGetExtension("GL_AMD_shader_stencil_export")); -} - -#endif /* GL_AMD_shader_stencil_export */ - -#ifdef GL_AMD_texture_texture4 - -static void _glewInfo_GL_AMD_texture_texture4 (void) -{ - glewPrintExt("GL_AMD_texture_texture4", GLEW_AMD_texture_texture4, glewIsSupported("GL_AMD_texture_texture4"), glewGetExtension("GL_AMD_texture_texture4")); -} - -#endif /* GL_AMD_texture_texture4 */ - -#ifdef GL_AMD_vertex_shader_tessellator - -static void _glewInfo_GL_AMD_vertex_shader_tessellator (void) -{ - glewPrintExt("GL_AMD_vertex_shader_tessellator", GLEW_AMD_vertex_shader_tessellator, glewIsSupported("GL_AMD_vertex_shader_tessellator"), glewGetExtension("GL_AMD_vertex_shader_tessellator")); - - glewInfoFunc("glTessellationFactorAMD", glTessellationFactorAMD == NULL); - glewInfoFunc("glTessellationModeAMD", glTessellationModeAMD == NULL); -} - -#endif /* GL_AMD_vertex_shader_tessellator */ - -#ifdef GL_APPLE_aux_depth_stencil - -static void _glewInfo_GL_APPLE_aux_depth_stencil (void) -{ - glewPrintExt("GL_APPLE_aux_depth_stencil", GLEW_APPLE_aux_depth_stencil, glewIsSupported("GL_APPLE_aux_depth_stencil"), glewGetExtension("GL_APPLE_aux_depth_stencil")); -} - -#endif /* GL_APPLE_aux_depth_stencil */ - -#ifdef GL_APPLE_client_storage - -static void _glewInfo_GL_APPLE_client_storage (void) -{ - glewPrintExt("GL_APPLE_client_storage", GLEW_APPLE_client_storage, glewIsSupported("GL_APPLE_client_storage"), glewGetExtension("GL_APPLE_client_storage")); -} - -#endif /* GL_APPLE_client_storage */ - -#ifdef GL_APPLE_element_array - -static void _glewInfo_GL_APPLE_element_array (void) -{ - glewPrintExt("GL_APPLE_element_array", GLEW_APPLE_element_array, glewIsSupported("GL_APPLE_element_array"), glewGetExtension("GL_APPLE_element_array")); - - glewInfoFunc("glDrawElementArrayAPPLE", glDrawElementArrayAPPLE == NULL); - glewInfoFunc("glDrawRangeElementArrayAPPLE", glDrawRangeElementArrayAPPLE == NULL); - glewInfoFunc("glElementPointerAPPLE", glElementPointerAPPLE == NULL); - glewInfoFunc("glMultiDrawElementArrayAPPLE", glMultiDrawElementArrayAPPLE == NULL); - glewInfoFunc("glMultiDrawRangeElementArrayAPPLE", glMultiDrawRangeElementArrayAPPLE == NULL); -} - -#endif /* GL_APPLE_element_array */ - -#ifdef GL_APPLE_fence - -static void _glewInfo_GL_APPLE_fence (void) -{ - glewPrintExt("GL_APPLE_fence", GLEW_APPLE_fence, glewIsSupported("GL_APPLE_fence"), glewGetExtension("GL_APPLE_fence")); - - glewInfoFunc("glDeleteFencesAPPLE", glDeleteFencesAPPLE == NULL); - glewInfoFunc("glFinishFenceAPPLE", glFinishFenceAPPLE == NULL); - glewInfoFunc("glFinishObjectAPPLE", glFinishObjectAPPLE == NULL); - glewInfoFunc("glGenFencesAPPLE", glGenFencesAPPLE == NULL); - glewInfoFunc("glIsFenceAPPLE", glIsFenceAPPLE == NULL); - glewInfoFunc("glSetFenceAPPLE", glSetFenceAPPLE == NULL); - glewInfoFunc("glTestFenceAPPLE", glTestFenceAPPLE == NULL); - glewInfoFunc("glTestObjectAPPLE", glTestObjectAPPLE == NULL); -} - -#endif /* GL_APPLE_fence */ - -#ifdef GL_APPLE_float_pixels - -static void _glewInfo_GL_APPLE_float_pixels (void) -{ - glewPrintExt("GL_APPLE_float_pixels", GLEW_APPLE_float_pixels, glewIsSupported("GL_APPLE_float_pixels"), glewGetExtension("GL_APPLE_float_pixels")); -} - -#endif /* GL_APPLE_float_pixels */ - -#ifdef GL_APPLE_flush_buffer_range - -static void _glewInfo_GL_APPLE_flush_buffer_range (void) -{ - glewPrintExt("GL_APPLE_flush_buffer_range", GLEW_APPLE_flush_buffer_range, glewIsSupported("GL_APPLE_flush_buffer_range"), glewGetExtension("GL_APPLE_flush_buffer_range")); - - glewInfoFunc("glBufferParameteriAPPLE", glBufferParameteriAPPLE == NULL); - glewInfoFunc("glFlushMappedBufferRangeAPPLE", glFlushMappedBufferRangeAPPLE == NULL); -} - -#endif /* GL_APPLE_flush_buffer_range */ - -#ifdef GL_APPLE_object_purgeable - -static void _glewInfo_GL_APPLE_object_purgeable (void) -{ - glewPrintExt("GL_APPLE_object_purgeable", GLEW_APPLE_object_purgeable, glewIsSupported("GL_APPLE_object_purgeable"), glewGetExtension("GL_APPLE_object_purgeable")); - - glewInfoFunc("glGetObjectParameterivAPPLE", glGetObjectParameterivAPPLE == NULL); - glewInfoFunc("glObjectPurgeableAPPLE", glObjectPurgeableAPPLE == NULL); - glewInfoFunc("glObjectUnpurgeableAPPLE", glObjectUnpurgeableAPPLE == NULL); -} - -#endif /* GL_APPLE_object_purgeable */ - -#ifdef GL_APPLE_pixel_buffer - -static void _glewInfo_GL_APPLE_pixel_buffer (void) -{ - glewPrintExt("GL_APPLE_pixel_buffer", GLEW_APPLE_pixel_buffer, glewIsSupported("GL_APPLE_pixel_buffer"), glewGetExtension("GL_APPLE_pixel_buffer")); -} - -#endif /* GL_APPLE_pixel_buffer */ - -#ifdef GL_APPLE_rgb_422 - -static void _glewInfo_GL_APPLE_rgb_422 (void) -{ - glewPrintExt("GL_APPLE_rgb_422", GLEW_APPLE_rgb_422, glewIsSupported("GL_APPLE_rgb_422"), glewGetExtension("GL_APPLE_rgb_422")); -} - -#endif /* GL_APPLE_rgb_422 */ - -#ifdef GL_APPLE_row_bytes - -static void _glewInfo_GL_APPLE_row_bytes (void) -{ - glewPrintExt("GL_APPLE_row_bytes", GLEW_APPLE_row_bytes, glewIsSupported("GL_APPLE_row_bytes"), glewGetExtension("GL_APPLE_row_bytes")); -} - -#endif /* GL_APPLE_row_bytes */ - -#ifdef GL_APPLE_specular_vector - -static void _glewInfo_GL_APPLE_specular_vector (void) -{ - glewPrintExt("GL_APPLE_specular_vector", GLEW_APPLE_specular_vector, glewIsSupported("GL_APPLE_specular_vector"), glewGetExtension("GL_APPLE_specular_vector")); -} - -#endif /* GL_APPLE_specular_vector */ - -#ifdef GL_APPLE_texture_range - -static void _glewInfo_GL_APPLE_texture_range (void) -{ - glewPrintExt("GL_APPLE_texture_range", GLEW_APPLE_texture_range, glewIsSupported("GL_APPLE_texture_range"), glewGetExtension("GL_APPLE_texture_range")); - - glewInfoFunc("glGetTexParameterPointervAPPLE", glGetTexParameterPointervAPPLE == NULL); - glewInfoFunc("glTextureRangeAPPLE", glTextureRangeAPPLE == NULL); -} - -#endif /* GL_APPLE_texture_range */ - -#ifdef GL_APPLE_transform_hint - -static void _glewInfo_GL_APPLE_transform_hint (void) -{ - glewPrintExt("GL_APPLE_transform_hint", GLEW_APPLE_transform_hint, glewIsSupported("GL_APPLE_transform_hint"), glewGetExtension("GL_APPLE_transform_hint")); -} - -#endif /* GL_APPLE_transform_hint */ - -#ifdef GL_APPLE_vertex_array_object - -static void _glewInfo_GL_APPLE_vertex_array_object (void) -{ - glewPrintExt("GL_APPLE_vertex_array_object", GLEW_APPLE_vertex_array_object, glewIsSupported("GL_APPLE_vertex_array_object"), glewGetExtension("GL_APPLE_vertex_array_object")); - - glewInfoFunc("glBindVertexArrayAPPLE", glBindVertexArrayAPPLE == NULL); - glewInfoFunc("glDeleteVertexArraysAPPLE", glDeleteVertexArraysAPPLE == NULL); - glewInfoFunc("glGenVertexArraysAPPLE", glGenVertexArraysAPPLE == NULL); - glewInfoFunc("glIsVertexArrayAPPLE", glIsVertexArrayAPPLE == NULL); -} - -#endif /* GL_APPLE_vertex_array_object */ - -#ifdef GL_APPLE_vertex_array_range - -static void _glewInfo_GL_APPLE_vertex_array_range (void) -{ - glewPrintExt("GL_APPLE_vertex_array_range", GLEW_APPLE_vertex_array_range, glewIsSupported("GL_APPLE_vertex_array_range"), glewGetExtension("GL_APPLE_vertex_array_range")); - - glewInfoFunc("glFlushVertexArrayRangeAPPLE", glFlushVertexArrayRangeAPPLE == NULL); - glewInfoFunc("glVertexArrayParameteriAPPLE", glVertexArrayParameteriAPPLE == NULL); - glewInfoFunc("glVertexArrayRangeAPPLE", glVertexArrayRangeAPPLE == NULL); -} - -#endif /* GL_APPLE_vertex_array_range */ - -#ifdef GL_APPLE_vertex_program_evaluators - -static void _glewInfo_GL_APPLE_vertex_program_evaluators (void) -{ - glewPrintExt("GL_APPLE_vertex_program_evaluators", GLEW_APPLE_vertex_program_evaluators, glewIsSupported("GL_APPLE_vertex_program_evaluators"), glewGetExtension("GL_APPLE_vertex_program_evaluators")); - - glewInfoFunc("glDisableVertexAttribAPPLE", glDisableVertexAttribAPPLE == NULL); - glewInfoFunc("glEnableVertexAttribAPPLE", glEnableVertexAttribAPPLE == NULL); - glewInfoFunc("glIsVertexAttribEnabledAPPLE", glIsVertexAttribEnabledAPPLE == NULL); - glewInfoFunc("glMapVertexAttrib1dAPPLE", glMapVertexAttrib1dAPPLE == NULL); - glewInfoFunc("glMapVertexAttrib1fAPPLE", glMapVertexAttrib1fAPPLE == NULL); - glewInfoFunc("glMapVertexAttrib2dAPPLE", glMapVertexAttrib2dAPPLE == NULL); - glewInfoFunc("glMapVertexAttrib2fAPPLE", glMapVertexAttrib2fAPPLE == NULL); -} - -#endif /* GL_APPLE_vertex_program_evaluators */ - -#ifdef GL_APPLE_ycbcr_422 - -static void _glewInfo_GL_APPLE_ycbcr_422 (void) -{ - glewPrintExt("GL_APPLE_ycbcr_422", GLEW_APPLE_ycbcr_422, glewIsSupported("GL_APPLE_ycbcr_422"), glewGetExtension("GL_APPLE_ycbcr_422")); -} - -#endif /* GL_APPLE_ycbcr_422 */ - -#ifdef GL_ARB_blend_func_extended - -static void _glewInfo_GL_ARB_blend_func_extended (void) -{ - glewPrintExt("GL_ARB_blend_func_extended", GLEW_ARB_blend_func_extended, glewIsSupported("GL_ARB_blend_func_extended"), glewGetExtension("GL_ARB_blend_func_extended")); - - glewInfoFunc("glBindFragDataLocationIndexed", glBindFragDataLocationIndexed == NULL); - glewInfoFunc("glGetFragDataIndex", glGetFragDataIndex == NULL); -} - -#endif /* GL_ARB_blend_func_extended */ - -#ifdef GL_ARB_color_buffer_float - -static void _glewInfo_GL_ARB_color_buffer_float (void) -{ - glewPrintExt("GL_ARB_color_buffer_float", GLEW_ARB_color_buffer_float, glewIsSupported("GL_ARB_color_buffer_float"), glewGetExtension("GL_ARB_color_buffer_float")); - - glewInfoFunc("glClampColorARB", glClampColorARB == NULL); -} - -#endif /* GL_ARB_color_buffer_float */ - -#ifdef GL_ARB_compatibility - -static void _glewInfo_GL_ARB_compatibility (void) -{ - glewPrintExt("GL_ARB_compatibility", GLEW_ARB_compatibility, glewIsSupported("GL_ARB_compatibility"), glewGetExtension("GL_ARB_compatibility")); -} - -#endif /* GL_ARB_compatibility */ - -#ifdef GL_ARB_copy_buffer - -static void _glewInfo_GL_ARB_copy_buffer (void) -{ - glewPrintExt("GL_ARB_copy_buffer", GLEW_ARB_copy_buffer, glewIsSupported("GL_ARB_copy_buffer"), glewGetExtension("GL_ARB_copy_buffer")); - - glewInfoFunc("glCopyBufferSubData", glCopyBufferSubData == NULL); -} - -#endif /* GL_ARB_copy_buffer */ - -#ifdef GL_ARB_depth_buffer_float - -static void _glewInfo_GL_ARB_depth_buffer_float (void) -{ - glewPrintExt("GL_ARB_depth_buffer_float", GLEW_ARB_depth_buffer_float, glewIsSupported("GL_ARB_depth_buffer_float"), glewGetExtension("GL_ARB_depth_buffer_float")); -} - -#endif /* GL_ARB_depth_buffer_float */ - -#ifdef GL_ARB_depth_clamp - -static void _glewInfo_GL_ARB_depth_clamp (void) -{ - glewPrintExt("GL_ARB_depth_clamp", GLEW_ARB_depth_clamp, glewIsSupported("GL_ARB_depth_clamp"), glewGetExtension("GL_ARB_depth_clamp")); -} - -#endif /* GL_ARB_depth_clamp */ - -#ifdef GL_ARB_depth_texture - -static void _glewInfo_GL_ARB_depth_texture (void) -{ - glewPrintExt("GL_ARB_depth_texture", GLEW_ARB_depth_texture, glewIsSupported("GL_ARB_depth_texture"), glewGetExtension("GL_ARB_depth_texture")); -} - -#endif /* GL_ARB_depth_texture */ - -#ifdef GL_ARB_draw_buffers - -static void _glewInfo_GL_ARB_draw_buffers (void) -{ - glewPrintExt("GL_ARB_draw_buffers", GLEW_ARB_draw_buffers, glewIsSupported("GL_ARB_draw_buffers"), glewGetExtension("GL_ARB_draw_buffers")); - - glewInfoFunc("glDrawBuffersARB", glDrawBuffersARB == NULL); -} - -#endif /* GL_ARB_draw_buffers */ - -#ifdef GL_ARB_draw_buffers_blend - -static void _glewInfo_GL_ARB_draw_buffers_blend (void) -{ - glewPrintExt("GL_ARB_draw_buffers_blend", GLEW_ARB_draw_buffers_blend, glewIsSupported("GL_ARB_draw_buffers_blend"), glewGetExtension("GL_ARB_draw_buffers_blend")); - - glewInfoFunc("glBlendEquationSeparateiARB", glBlendEquationSeparateiARB == NULL); - glewInfoFunc("glBlendEquationiARB", glBlendEquationiARB == NULL); - glewInfoFunc("glBlendFuncSeparateiARB", glBlendFuncSeparateiARB == NULL); - glewInfoFunc("glBlendFunciARB", glBlendFunciARB == NULL); -} - -#endif /* GL_ARB_draw_buffers_blend */ - -#ifdef GL_ARB_draw_elements_base_vertex - -static void _glewInfo_GL_ARB_draw_elements_base_vertex (void) -{ - glewPrintExt("GL_ARB_draw_elements_base_vertex", GLEW_ARB_draw_elements_base_vertex, glewIsSupported("GL_ARB_draw_elements_base_vertex"), glewGetExtension("GL_ARB_draw_elements_base_vertex")); - - glewInfoFunc("glDrawElementsBaseVertex", glDrawElementsBaseVertex == NULL); - glewInfoFunc("glDrawElementsInstancedBaseVertex", glDrawElementsInstancedBaseVertex == NULL); - glewInfoFunc("glDrawRangeElementsBaseVertex", glDrawRangeElementsBaseVertex == NULL); - glewInfoFunc("glMultiDrawElementsBaseVertex", glMultiDrawElementsBaseVertex == NULL); -} - -#endif /* GL_ARB_draw_elements_base_vertex */ - -#ifdef GL_ARB_draw_indirect - -static void _glewInfo_GL_ARB_draw_indirect (void) -{ - glewPrintExt("GL_ARB_draw_indirect", GLEW_ARB_draw_indirect, glewIsSupported("GL_ARB_draw_indirect"), glewGetExtension("GL_ARB_draw_indirect")); - - glewInfoFunc("glDrawArraysIndirect", glDrawArraysIndirect == NULL); - glewInfoFunc("glDrawElementsIndirect", glDrawElementsIndirect == NULL); -} - -#endif /* GL_ARB_draw_indirect */ - -#ifdef GL_ARB_draw_instanced - -static void _glewInfo_GL_ARB_draw_instanced (void) -{ - glewPrintExt("GL_ARB_draw_instanced", GLEW_ARB_draw_instanced, glewIsSupported("GL_ARB_draw_instanced"), glewGetExtension("GL_ARB_draw_instanced")); - - glewInfoFunc("glDrawArraysInstancedARB", glDrawArraysInstancedARB == NULL); - glewInfoFunc("glDrawElementsInstancedARB", glDrawElementsInstancedARB == NULL); -} - -#endif /* GL_ARB_draw_instanced */ - -#ifdef GL_ARB_explicit_attrib_location - -static void _glewInfo_GL_ARB_explicit_attrib_location (void) -{ - glewPrintExt("GL_ARB_explicit_attrib_location", GLEW_ARB_explicit_attrib_location, glewIsSupported("GL_ARB_explicit_attrib_location"), glewGetExtension("GL_ARB_explicit_attrib_location")); -} - -#endif /* GL_ARB_explicit_attrib_location */ - -#ifdef GL_ARB_fragment_coord_conventions - -static void _glewInfo_GL_ARB_fragment_coord_conventions (void) -{ - glewPrintExt("GL_ARB_fragment_coord_conventions", GLEW_ARB_fragment_coord_conventions, glewIsSupported("GL_ARB_fragment_coord_conventions"), glewGetExtension("GL_ARB_fragment_coord_conventions")); -} - -#endif /* GL_ARB_fragment_coord_conventions */ - -#ifdef GL_ARB_fragment_program - -static void _glewInfo_GL_ARB_fragment_program (void) -{ - glewPrintExt("GL_ARB_fragment_program", GLEW_ARB_fragment_program, glewIsSupported("GL_ARB_fragment_program"), glewGetExtension("GL_ARB_fragment_program")); -} - -#endif /* GL_ARB_fragment_program */ - -#ifdef GL_ARB_fragment_program_shadow - -static void _glewInfo_GL_ARB_fragment_program_shadow (void) -{ - glewPrintExt("GL_ARB_fragment_program_shadow", GLEW_ARB_fragment_program_shadow, glewIsSupported("GL_ARB_fragment_program_shadow"), glewGetExtension("GL_ARB_fragment_program_shadow")); -} - -#endif /* GL_ARB_fragment_program_shadow */ - -#ifdef GL_ARB_fragment_shader - -static void _glewInfo_GL_ARB_fragment_shader (void) -{ - glewPrintExt("GL_ARB_fragment_shader", GLEW_ARB_fragment_shader, glewIsSupported("GL_ARB_fragment_shader"), glewGetExtension("GL_ARB_fragment_shader")); -} - -#endif /* GL_ARB_fragment_shader */ - -#ifdef GL_ARB_framebuffer_object - -static void _glewInfo_GL_ARB_framebuffer_object (void) -{ - glewPrintExt("GL_ARB_framebuffer_object", GLEW_ARB_framebuffer_object, glewIsSupported("GL_ARB_framebuffer_object"), glewGetExtension("GL_ARB_framebuffer_object")); - - glewInfoFunc("glBindFramebuffer", glBindFramebuffer == NULL); - glewInfoFunc("glBindRenderbuffer", glBindRenderbuffer == NULL); - glewInfoFunc("glBlitFramebuffer", glBlitFramebuffer == NULL); - glewInfoFunc("glCheckFramebufferStatus", glCheckFramebufferStatus == NULL); - glewInfoFunc("glDeleteFramebuffers", glDeleteFramebuffers == NULL); - glewInfoFunc("glDeleteRenderbuffers", glDeleteRenderbuffers == NULL); - glewInfoFunc("glFramebufferRenderbuffer", glFramebufferRenderbuffer == NULL); - glewInfoFunc("glFramebufferTexture1D", glFramebufferTexture1D == NULL); - glewInfoFunc("glFramebufferTexture2D", glFramebufferTexture2D == NULL); - glewInfoFunc("glFramebufferTexture3D", glFramebufferTexture3D == NULL); - glewInfoFunc("glFramebufferTextureLayer", glFramebufferTextureLayer == NULL); - glewInfoFunc("glGenFramebuffers", glGenFramebuffers == NULL); - glewInfoFunc("glGenRenderbuffers", glGenRenderbuffers == NULL); - glewInfoFunc("glGenerateMipmap", glGenerateMipmap == NULL); - glewInfoFunc("glGetFramebufferAttachmentParameteriv", glGetFramebufferAttachmentParameteriv == NULL); - glewInfoFunc("glGetRenderbufferParameteriv", glGetRenderbufferParameteriv == NULL); - glewInfoFunc("glIsFramebuffer", glIsFramebuffer == NULL); - glewInfoFunc("glIsRenderbuffer", glIsRenderbuffer == NULL); - glewInfoFunc("glRenderbufferStorage", glRenderbufferStorage == NULL); - glewInfoFunc("glRenderbufferStorageMultisample", glRenderbufferStorageMultisample == NULL); -} - -#endif /* GL_ARB_framebuffer_object */ - -#ifdef GL_ARB_framebuffer_sRGB - -static void _glewInfo_GL_ARB_framebuffer_sRGB (void) -{ - glewPrintExt("GL_ARB_framebuffer_sRGB", GLEW_ARB_framebuffer_sRGB, glewIsSupported("GL_ARB_framebuffer_sRGB"), glewGetExtension("GL_ARB_framebuffer_sRGB")); -} - -#endif /* GL_ARB_framebuffer_sRGB */ - -#ifdef GL_ARB_geometry_shader4 - -static void _glewInfo_GL_ARB_geometry_shader4 (void) -{ - glewPrintExt("GL_ARB_geometry_shader4", GLEW_ARB_geometry_shader4, glewIsSupported("GL_ARB_geometry_shader4"), glewGetExtension("GL_ARB_geometry_shader4")); - - glewInfoFunc("glFramebufferTextureARB", glFramebufferTextureARB == NULL); - glewInfoFunc("glFramebufferTextureFaceARB", glFramebufferTextureFaceARB == NULL); - glewInfoFunc("glFramebufferTextureLayerARB", glFramebufferTextureLayerARB == NULL); - glewInfoFunc("glProgramParameteriARB", glProgramParameteriARB == NULL); -} - -#endif /* GL_ARB_geometry_shader4 */ - -#ifdef GL_ARB_gpu_shader5 - -static void _glewInfo_GL_ARB_gpu_shader5 (void) -{ - glewPrintExt("GL_ARB_gpu_shader5", GLEW_ARB_gpu_shader5, glewIsSupported("GL_ARB_gpu_shader5"), glewGetExtension("GL_ARB_gpu_shader5")); -} - -#endif /* GL_ARB_gpu_shader5 */ - -#ifdef GL_ARB_gpu_shader_fp64 - -static void _glewInfo_GL_ARB_gpu_shader_fp64 (void) -{ - glewPrintExt("GL_ARB_gpu_shader_fp64", GLEW_ARB_gpu_shader_fp64, glewIsSupported("GL_ARB_gpu_shader_fp64"), glewGetExtension("GL_ARB_gpu_shader_fp64")); -} - -#endif /* GL_ARB_gpu_shader_fp64 */ - -#ifdef GL_ARB_half_float_pixel - -static void _glewInfo_GL_ARB_half_float_pixel (void) -{ - glewPrintExt("GL_ARB_half_float_pixel", GLEW_ARB_half_float_pixel, glewIsSupported("GL_ARB_half_float_pixel"), glewGetExtension("GL_ARB_half_float_pixel")); -} - -#endif /* GL_ARB_half_float_pixel */ - -#ifdef GL_ARB_half_float_vertex - -static void _glewInfo_GL_ARB_half_float_vertex (void) -{ - glewPrintExt("GL_ARB_half_float_vertex", GLEW_ARB_half_float_vertex, glewIsSupported("GL_ARB_half_float_vertex"), glewGetExtension("GL_ARB_half_float_vertex")); -} - -#endif /* GL_ARB_half_float_vertex */ - -#ifdef GL_ARB_imaging - -static void _glewInfo_GL_ARB_imaging (void) -{ - glewPrintExt("GL_ARB_imaging", GLEW_ARB_imaging, glewIsSupported("GL_ARB_imaging"), glewGetExtension("GL_ARB_imaging")); - - glewInfoFunc("glBlendEquation", glBlendEquation == NULL); - glewInfoFunc("glColorSubTable", glColorSubTable == NULL); - glewInfoFunc("glColorTable", glColorTable == NULL); - glewInfoFunc("glColorTableParameterfv", glColorTableParameterfv == NULL); - glewInfoFunc("glColorTableParameteriv", glColorTableParameteriv == NULL); - glewInfoFunc("glConvolutionFilter1D", glConvolutionFilter1D == NULL); - glewInfoFunc("glConvolutionFilter2D", glConvolutionFilter2D == NULL); - glewInfoFunc("glConvolutionParameterf", glConvolutionParameterf == NULL); - glewInfoFunc("glConvolutionParameterfv", glConvolutionParameterfv == NULL); - glewInfoFunc("glConvolutionParameteri", glConvolutionParameteri == NULL); - glewInfoFunc("glConvolutionParameteriv", glConvolutionParameteriv == NULL); - glewInfoFunc("glCopyColorSubTable", glCopyColorSubTable == NULL); - glewInfoFunc("glCopyColorTable", glCopyColorTable == NULL); - glewInfoFunc("glCopyConvolutionFilter1D", glCopyConvolutionFilter1D == NULL); - glewInfoFunc("glCopyConvolutionFilter2D", glCopyConvolutionFilter2D == NULL); - glewInfoFunc("glGetColorTable", glGetColorTable == NULL); - glewInfoFunc("glGetColorTableParameterfv", glGetColorTableParameterfv == NULL); - glewInfoFunc("glGetColorTableParameteriv", glGetColorTableParameteriv == NULL); - glewInfoFunc("glGetConvolutionFilter", glGetConvolutionFilter == NULL); - glewInfoFunc("glGetConvolutionParameterfv", glGetConvolutionParameterfv == NULL); - glewInfoFunc("glGetConvolutionParameteriv", glGetConvolutionParameteriv == NULL); - glewInfoFunc("glGetHistogram", glGetHistogram == NULL); - glewInfoFunc("glGetHistogramParameterfv", glGetHistogramParameterfv == NULL); - glewInfoFunc("glGetHistogramParameteriv", glGetHistogramParameteriv == NULL); - glewInfoFunc("glGetMinmax", glGetMinmax == NULL); - glewInfoFunc("glGetMinmaxParameterfv", glGetMinmaxParameterfv == NULL); - glewInfoFunc("glGetMinmaxParameteriv", glGetMinmaxParameteriv == NULL); - glewInfoFunc("glGetSeparableFilter", glGetSeparableFilter == NULL); - glewInfoFunc("glHistogram", glHistogram == NULL); - glewInfoFunc("glMinmax", glMinmax == NULL); - glewInfoFunc("glResetHistogram", glResetHistogram == NULL); - glewInfoFunc("glResetMinmax", glResetMinmax == NULL); - glewInfoFunc("glSeparableFilter2D", glSeparableFilter2D == NULL); -} - -#endif /* GL_ARB_imaging */ - -#ifdef GL_ARB_instanced_arrays - -static void _glewInfo_GL_ARB_instanced_arrays (void) -{ - glewPrintExt("GL_ARB_instanced_arrays", GLEW_ARB_instanced_arrays, glewIsSupported("GL_ARB_instanced_arrays"), glewGetExtension("GL_ARB_instanced_arrays")); - - glewInfoFunc("glVertexAttribDivisorARB", glVertexAttribDivisorARB == NULL); -} - -#endif /* GL_ARB_instanced_arrays */ - -#ifdef GL_ARB_map_buffer_range - -static void _glewInfo_GL_ARB_map_buffer_range (void) -{ - glewPrintExt("GL_ARB_map_buffer_range", GLEW_ARB_map_buffer_range, glewIsSupported("GL_ARB_map_buffer_range"), glewGetExtension("GL_ARB_map_buffer_range")); - - glewInfoFunc("glFlushMappedBufferRange", glFlushMappedBufferRange == NULL); - glewInfoFunc("glMapBufferRange", glMapBufferRange == NULL); -} - -#endif /* GL_ARB_map_buffer_range */ - -#ifdef GL_ARB_matrix_palette - -static void _glewInfo_GL_ARB_matrix_palette (void) -{ - glewPrintExt("GL_ARB_matrix_palette", GLEW_ARB_matrix_palette, glewIsSupported("GL_ARB_matrix_palette"), glewGetExtension("GL_ARB_matrix_palette")); - - glewInfoFunc("glCurrentPaletteMatrixARB", glCurrentPaletteMatrixARB == NULL); - glewInfoFunc("glMatrixIndexPointerARB", glMatrixIndexPointerARB == NULL); - glewInfoFunc("glMatrixIndexubvARB", glMatrixIndexubvARB == NULL); - glewInfoFunc("glMatrixIndexuivARB", glMatrixIndexuivARB == NULL); - glewInfoFunc("glMatrixIndexusvARB", glMatrixIndexusvARB == NULL); -} - -#endif /* GL_ARB_matrix_palette */ - -#ifdef GL_ARB_multisample - -static void _glewInfo_GL_ARB_multisample (void) -{ - glewPrintExt("GL_ARB_multisample", GLEW_ARB_multisample, glewIsSupported("GL_ARB_multisample"), glewGetExtension("GL_ARB_multisample")); - - glewInfoFunc("glSampleCoverageARB", glSampleCoverageARB == NULL); -} - -#endif /* GL_ARB_multisample */ - -#ifdef GL_ARB_multitexture - -static void _glewInfo_GL_ARB_multitexture (void) -{ - glewPrintExt("GL_ARB_multitexture", GLEW_ARB_multitexture, glewIsSupported("GL_ARB_multitexture"), glewGetExtension("GL_ARB_multitexture")); - - glewInfoFunc("glActiveTextureARB", glActiveTextureARB == NULL); - glewInfoFunc("glClientActiveTextureARB", glClientActiveTextureARB == NULL); - glewInfoFunc("glMultiTexCoord1dARB", glMultiTexCoord1dARB == NULL); - glewInfoFunc("glMultiTexCoord1dvARB", glMultiTexCoord1dvARB == NULL); - glewInfoFunc("glMultiTexCoord1fARB", glMultiTexCoord1fARB == NULL); - glewInfoFunc("glMultiTexCoord1fvARB", glMultiTexCoord1fvARB == NULL); - glewInfoFunc("glMultiTexCoord1iARB", glMultiTexCoord1iARB == NULL); - glewInfoFunc("glMultiTexCoord1ivARB", glMultiTexCoord1ivARB == NULL); - glewInfoFunc("glMultiTexCoord1sARB", glMultiTexCoord1sARB == NULL); - glewInfoFunc("glMultiTexCoord1svARB", glMultiTexCoord1svARB == NULL); - glewInfoFunc("glMultiTexCoord2dARB", glMultiTexCoord2dARB == NULL); - glewInfoFunc("glMultiTexCoord2dvARB", glMultiTexCoord2dvARB == NULL); - glewInfoFunc("glMultiTexCoord2fARB", glMultiTexCoord2fARB == NULL); - glewInfoFunc("glMultiTexCoord2fvARB", glMultiTexCoord2fvARB == NULL); - glewInfoFunc("glMultiTexCoord2iARB", glMultiTexCoord2iARB == NULL); - glewInfoFunc("glMultiTexCoord2ivARB", glMultiTexCoord2ivARB == NULL); - glewInfoFunc("glMultiTexCoord2sARB", glMultiTexCoord2sARB == NULL); - glewInfoFunc("glMultiTexCoord2svARB", glMultiTexCoord2svARB == NULL); - glewInfoFunc("glMultiTexCoord3dARB", glMultiTexCoord3dARB == NULL); - glewInfoFunc("glMultiTexCoord3dvARB", glMultiTexCoord3dvARB == NULL); - glewInfoFunc("glMultiTexCoord3fARB", glMultiTexCoord3fARB == NULL); - glewInfoFunc("glMultiTexCoord3fvARB", glMultiTexCoord3fvARB == NULL); - glewInfoFunc("glMultiTexCoord3iARB", glMultiTexCoord3iARB == NULL); - glewInfoFunc("glMultiTexCoord3ivARB", glMultiTexCoord3ivARB == NULL); - glewInfoFunc("glMultiTexCoord3sARB", glMultiTexCoord3sARB == NULL); - glewInfoFunc("glMultiTexCoord3svARB", glMultiTexCoord3svARB == NULL); - glewInfoFunc("glMultiTexCoord4dARB", glMultiTexCoord4dARB == NULL); - glewInfoFunc("glMultiTexCoord4dvARB", glMultiTexCoord4dvARB == NULL); - glewInfoFunc("glMultiTexCoord4fARB", glMultiTexCoord4fARB == NULL); - glewInfoFunc("glMultiTexCoord4fvARB", glMultiTexCoord4fvARB == NULL); - glewInfoFunc("glMultiTexCoord4iARB", glMultiTexCoord4iARB == NULL); - glewInfoFunc("glMultiTexCoord4ivARB", glMultiTexCoord4ivARB == NULL); - glewInfoFunc("glMultiTexCoord4sARB", glMultiTexCoord4sARB == NULL); - glewInfoFunc("glMultiTexCoord4svARB", glMultiTexCoord4svARB == NULL); -} - -#endif /* GL_ARB_multitexture */ - -#ifdef GL_ARB_occlusion_query - -static void _glewInfo_GL_ARB_occlusion_query (void) -{ - glewPrintExt("GL_ARB_occlusion_query", GLEW_ARB_occlusion_query, glewIsSupported("GL_ARB_occlusion_query"), glewGetExtension("GL_ARB_occlusion_query")); - - glewInfoFunc("glBeginQueryARB", glBeginQueryARB == NULL); - glewInfoFunc("glDeleteQueriesARB", glDeleteQueriesARB == NULL); - glewInfoFunc("glEndQueryARB", glEndQueryARB == NULL); - glewInfoFunc("glGenQueriesARB", glGenQueriesARB == NULL); - glewInfoFunc("glGetQueryObjectivARB", glGetQueryObjectivARB == NULL); - glewInfoFunc("glGetQueryObjectuivARB", glGetQueryObjectuivARB == NULL); - glewInfoFunc("glGetQueryivARB", glGetQueryivARB == NULL); - glewInfoFunc("glIsQueryARB", glIsQueryARB == NULL); -} - -#endif /* GL_ARB_occlusion_query */ - -#ifdef GL_ARB_occlusion_query2 - -static void _glewInfo_GL_ARB_occlusion_query2 (void) -{ - glewPrintExt("GL_ARB_occlusion_query2", GLEW_ARB_occlusion_query2, glewIsSupported("GL_ARB_occlusion_query2"), glewGetExtension("GL_ARB_occlusion_query2")); -} - -#endif /* GL_ARB_occlusion_query2 */ - -#ifdef GL_ARB_pixel_buffer_object - -static void _glewInfo_GL_ARB_pixel_buffer_object (void) -{ - glewPrintExt("GL_ARB_pixel_buffer_object", GLEW_ARB_pixel_buffer_object, glewIsSupported("GL_ARB_pixel_buffer_object"), glewGetExtension("GL_ARB_pixel_buffer_object")); -} - -#endif /* GL_ARB_pixel_buffer_object */ - -#ifdef GL_ARB_point_parameters - -static void _glewInfo_GL_ARB_point_parameters (void) -{ - glewPrintExt("GL_ARB_point_parameters", GLEW_ARB_point_parameters, glewIsSupported("GL_ARB_point_parameters"), glewGetExtension("GL_ARB_point_parameters")); - - glewInfoFunc("glPointParameterfARB", glPointParameterfARB == NULL); - glewInfoFunc("glPointParameterfvARB", glPointParameterfvARB == NULL); -} - -#endif /* GL_ARB_point_parameters */ - -#ifdef GL_ARB_point_sprite - -static void _glewInfo_GL_ARB_point_sprite (void) -{ - glewPrintExt("GL_ARB_point_sprite", GLEW_ARB_point_sprite, glewIsSupported("GL_ARB_point_sprite"), glewGetExtension("GL_ARB_point_sprite")); -} - -#endif /* GL_ARB_point_sprite */ - -#ifdef GL_ARB_provoking_vertex - -static void _glewInfo_GL_ARB_provoking_vertex (void) -{ - glewPrintExt("GL_ARB_provoking_vertex", GLEW_ARB_provoking_vertex, glewIsSupported("GL_ARB_provoking_vertex"), glewGetExtension("GL_ARB_provoking_vertex")); - - glewInfoFunc("glProvokingVertex", glProvokingVertex == NULL); -} - -#endif /* GL_ARB_provoking_vertex */ - -#ifdef GL_ARB_sample_shading - -static void _glewInfo_GL_ARB_sample_shading (void) -{ - glewPrintExt("GL_ARB_sample_shading", GLEW_ARB_sample_shading, glewIsSupported("GL_ARB_sample_shading"), glewGetExtension("GL_ARB_sample_shading")); - - glewInfoFunc("glMinSampleShadingARB", glMinSampleShadingARB == NULL); -} - -#endif /* GL_ARB_sample_shading */ - -#ifdef GL_ARB_sampler_objects - -static void _glewInfo_GL_ARB_sampler_objects (void) -{ - glewPrintExt("GL_ARB_sampler_objects", GLEW_ARB_sampler_objects, glewIsSupported("GL_ARB_sampler_objects"), glewGetExtension("GL_ARB_sampler_objects")); - - glewInfoFunc("glBindSampler", glBindSampler == NULL); - glewInfoFunc("glDeleteSamplers", glDeleteSamplers == NULL); - glewInfoFunc("glGenSamplers", glGenSamplers == NULL); - glewInfoFunc("glGetSamplerParameterIiv", glGetSamplerParameterIiv == NULL); - glewInfoFunc("glGetSamplerParameterIuiv", glGetSamplerParameterIuiv == NULL); - glewInfoFunc("glGetSamplerParameterfv", glGetSamplerParameterfv == NULL); - glewInfoFunc("glGetSamplerParameteriv", glGetSamplerParameteriv == NULL); - glewInfoFunc("glIsSampler", glIsSampler == NULL); - glewInfoFunc("glSamplerParameterIiv", glSamplerParameterIiv == NULL); - glewInfoFunc("glSamplerParameterIuiv", glSamplerParameterIuiv == NULL); - glewInfoFunc("glSamplerParameterf", glSamplerParameterf == NULL); - glewInfoFunc("glSamplerParameterfv", glSamplerParameterfv == NULL); - glewInfoFunc("glSamplerParameteri", glSamplerParameteri == NULL); - glewInfoFunc("glSamplerParameteriv", glSamplerParameteriv == NULL); -} - -#endif /* GL_ARB_sampler_objects */ - -#ifdef GL_ARB_seamless_cube_map - -static void _glewInfo_GL_ARB_seamless_cube_map (void) -{ - glewPrintExt("GL_ARB_seamless_cube_map", GLEW_ARB_seamless_cube_map, glewIsSupported("GL_ARB_seamless_cube_map"), glewGetExtension("GL_ARB_seamless_cube_map")); -} - -#endif /* GL_ARB_seamless_cube_map */ - -#ifdef GL_ARB_shader_bit_encoding - -static void _glewInfo_GL_ARB_shader_bit_encoding (void) -{ - glewPrintExt("GL_ARB_shader_bit_encoding", GLEW_ARB_shader_bit_encoding, glewIsSupported("GL_ARB_shader_bit_encoding"), glewGetExtension("GL_ARB_shader_bit_encoding")); -} - -#endif /* GL_ARB_shader_bit_encoding */ - -#ifdef GL_ARB_shader_objects - -static void _glewInfo_GL_ARB_shader_objects (void) -{ - glewPrintExt("GL_ARB_shader_objects", GLEW_ARB_shader_objects, glewIsSupported("GL_ARB_shader_objects"), glewGetExtension("GL_ARB_shader_objects")); - - glewInfoFunc("glAttachObjectARB", glAttachObjectARB == NULL); - glewInfoFunc("glCompileShaderARB", glCompileShaderARB == NULL); - glewInfoFunc("glCreateProgramObjectARB", glCreateProgramObjectARB == NULL); - glewInfoFunc("glCreateShaderObjectARB", glCreateShaderObjectARB == NULL); - glewInfoFunc("glDeleteObjectARB", glDeleteObjectARB == NULL); - glewInfoFunc("glDetachObjectARB", glDetachObjectARB == NULL); - glewInfoFunc("glGetActiveUniformARB", glGetActiveUniformARB == NULL); - glewInfoFunc("glGetAttachedObjectsARB", glGetAttachedObjectsARB == NULL); - glewInfoFunc("glGetHandleARB", glGetHandleARB == NULL); - glewInfoFunc("glGetInfoLogARB", glGetInfoLogARB == NULL); - glewInfoFunc("glGetObjectParameterfvARB", glGetObjectParameterfvARB == NULL); - glewInfoFunc("glGetObjectParameterivARB", glGetObjectParameterivARB == NULL); - glewInfoFunc("glGetShaderSourceARB", glGetShaderSourceARB == NULL); - glewInfoFunc("glGetUniformLocationARB", glGetUniformLocationARB == NULL); - glewInfoFunc("glGetUniformfvARB", glGetUniformfvARB == NULL); - glewInfoFunc("glGetUniformivARB", glGetUniformivARB == NULL); - glewInfoFunc("glLinkProgramARB", glLinkProgramARB == NULL); - glewInfoFunc("glShaderSourceARB", glShaderSourceARB == NULL); - glewInfoFunc("glUniform1fARB", glUniform1fARB == NULL); - glewInfoFunc("glUniform1fvARB", glUniform1fvARB == NULL); - glewInfoFunc("glUniform1iARB", glUniform1iARB == NULL); - glewInfoFunc("glUniform1ivARB", glUniform1ivARB == NULL); - glewInfoFunc("glUniform2fARB", glUniform2fARB == NULL); - glewInfoFunc("glUniform2fvARB", glUniform2fvARB == NULL); - glewInfoFunc("glUniform2iARB", glUniform2iARB == NULL); - glewInfoFunc("glUniform2ivARB", glUniform2ivARB == NULL); - glewInfoFunc("glUniform3fARB", glUniform3fARB == NULL); - glewInfoFunc("glUniform3fvARB", glUniform3fvARB == NULL); - glewInfoFunc("glUniform3iARB", glUniform3iARB == NULL); - glewInfoFunc("glUniform3ivARB", glUniform3ivARB == NULL); - glewInfoFunc("glUniform4fARB", glUniform4fARB == NULL); - glewInfoFunc("glUniform4fvARB", glUniform4fvARB == NULL); - glewInfoFunc("glUniform4iARB", glUniform4iARB == NULL); - glewInfoFunc("glUniform4ivARB", glUniform4ivARB == NULL); - glewInfoFunc("glUniformMatrix2fvARB", glUniformMatrix2fvARB == NULL); - glewInfoFunc("glUniformMatrix3fvARB", glUniformMatrix3fvARB == NULL); - glewInfoFunc("glUniformMatrix4fvARB", glUniformMatrix4fvARB == NULL); - glewInfoFunc("glUseProgramObjectARB", glUseProgramObjectARB == NULL); - glewInfoFunc("glValidateProgramARB", glValidateProgramARB == NULL); -} - -#endif /* GL_ARB_shader_objects */ - -#ifdef GL_ARB_shader_subroutine - -static void _glewInfo_GL_ARB_shader_subroutine (void) -{ - glewPrintExt("GL_ARB_shader_subroutine", GLEW_ARB_shader_subroutine, glewIsSupported("GL_ARB_shader_subroutine"), glewGetExtension("GL_ARB_shader_subroutine")); - - glewInfoFunc("glGetActiveSubroutineName", glGetActiveSubroutineName == NULL); - glewInfoFunc("glGetActiveSubroutineUniformName", glGetActiveSubroutineUniformName == NULL); - glewInfoFunc("glGetActiveSubroutineUniformiv", glGetActiveSubroutineUniformiv == NULL); - glewInfoFunc("glGetProgramStageiv", glGetProgramStageiv == NULL); - glewInfoFunc("glGetSubroutineIndex", glGetSubroutineIndex == NULL); - glewInfoFunc("glGetSubroutineUniformLocation", glGetSubroutineUniformLocation == NULL); - glewInfoFunc("glGetUniformSubroutineuiv", glGetUniformSubroutineuiv == NULL); - glewInfoFunc("glUniformSubroutinesuiv", glUniformSubroutinesuiv == NULL); -} - -#endif /* GL_ARB_shader_subroutine */ - -#ifdef GL_ARB_shader_texture_lod - -static void _glewInfo_GL_ARB_shader_texture_lod (void) -{ - glewPrintExt("GL_ARB_shader_texture_lod", GLEW_ARB_shader_texture_lod, glewIsSupported("GL_ARB_shader_texture_lod"), glewGetExtension("GL_ARB_shader_texture_lod")); -} - -#endif /* GL_ARB_shader_texture_lod */ - -#ifdef GL_ARB_shading_language_100 - -static void _glewInfo_GL_ARB_shading_language_100 (void) -{ - glewPrintExt("GL_ARB_shading_language_100", GLEW_ARB_shading_language_100, glewIsSupported("GL_ARB_shading_language_100"), glewGetExtension("GL_ARB_shading_language_100")); -} - -#endif /* GL_ARB_shading_language_100 */ - -#ifdef GL_ARB_shading_language_include - -static void _glewInfo_GL_ARB_shading_language_include (void) -{ - glewPrintExt("GL_ARB_shading_language_include", GLEW_ARB_shading_language_include, glewIsSupported("GL_ARB_shading_language_include"), glewGetExtension("GL_ARB_shading_language_include")); - - glewInfoFunc("glCompileShaderIncludeARB", glCompileShaderIncludeARB == NULL); - glewInfoFunc("glDeleteNamedStringARB", glDeleteNamedStringARB == NULL); - glewInfoFunc("glGetNamedStringARB", glGetNamedStringARB == NULL); - glewInfoFunc("glGetNamedStringivARB", glGetNamedStringivARB == NULL); - glewInfoFunc("glIsNamedStringARB", glIsNamedStringARB == NULL); - glewInfoFunc("glNamedStringARB", glNamedStringARB == NULL); -} - -#endif /* GL_ARB_shading_language_include */ - -#ifdef GL_ARB_shadow - -static void _glewInfo_GL_ARB_shadow (void) -{ - glewPrintExt("GL_ARB_shadow", GLEW_ARB_shadow, glewIsSupported("GL_ARB_shadow"), glewGetExtension("GL_ARB_shadow")); -} - -#endif /* GL_ARB_shadow */ - -#ifdef GL_ARB_shadow_ambient - -static void _glewInfo_GL_ARB_shadow_ambient (void) -{ - glewPrintExt("GL_ARB_shadow_ambient", GLEW_ARB_shadow_ambient, glewIsSupported("GL_ARB_shadow_ambient"), glewGetExtension("GL_ARB_shadow_ambient")); -} - -#endif /* GL_ARB_shadow_ambient */ - -#ifdef GL_ARB_sync - -static void _glewInfo_GL_ARB_sync (void) -{ - glewPrintExt("GL_ARB_sync", GLEW_ARB_sync, glewIsSupported("GL_ARB_sync"), glewGetExtension("GL_ARB_sync")); - - glewInfoFunc("glClientWaitSync", glClientWaitSync == NULL); - glewInfoFunc("glDeleteSync", glDeleteSync == NULL); - glewInfoFunc("glFenceSync", glFenceSync == NULL); - glewInfoFunc("glGetInteger64v", glGetInteger64v == NULL); - glewInfoFunc("glGetSynciv", glGetSynciv == NULL); - glewInfoFunc("glIsSync", glIsSync == NULL); - glewInfoFunc("glWaitSync", glWaitSync == NULL); -} - -#endif /* GL_ARB_sync */ - -#ifdef GL_ARB_tessellation_shader - -static void _glewInfo_GL_ARB_tessellation_shader (void) -{ - glewPrintExt("GL_ARB_tessellation_shader", GLEW_ARB_tessellation_shader, glewIsSupported("GL_ARB_tessellation_shader"), glewGetExtension("GL_ARB_tessellation_shader")); - - glewInfoFunc("glPatchParameterfv", glPatchParameterfv == NULL); - glewInfoFunc("glPatchParameteri", glPatchParameteri == NULL); -} - -#endif /* GL_ARB_tessellation_shader */ - -#ifdef GL_ARB_texture_border_clamp - -static void _glewInfo_GL_ARB_texture_border_clamp (void) -{ - glewPrintExt("GL_ARB_texture_border_clamp", GLEW_ARB_texture_border_clamp, glewIsSupported("GL_ARB_texture_border_clamp"), glewGetExtension("GL_ARB_texture_border_clamp")); -} - -#endif /* GL_ARB_texture_border_clamp */ - -#ifdef GL_ARB_texture_buffer_object - -static void _glewInfo_GL_ARB_texture_buffer_object (void) -{ - glewPrintExt("GL_ARB_texture_buffer_object", GLEW_ARB_texture_buffer_object, glewIsSupported("GL_ARB_texture_buffer_object"), glewGetExtension("GL_ARB_texture_buffer_object")); - - glewInfoFunc("glTexBufferARB", glTexBufferARB == NULL); -} - -#endif /* GL_ARB_texture_buffer_object */ - -#ifdef GL_ARB_texture_buffer_object_rgb32 - -static void _glewInfo_GL_ARB_texture_buffer_object_rgb32 (void) -{ - glewPrintExt("GL_ARB_texture_buffer_object_rgb32", GLEW_ARB_texture_buffer_object_rgb32, glewIsSupported("GL_ARB_texture_buffer_object_rgb32"), glewGetExtension("GL_ARB_texture_buffer_object_rgb32")); -} - -#endif /* GL_ARB_texture_buffer_object_rgb32 */ - -#ifdef GL_ARB_texture_compression - -static void _glewInfo_GL_ARB_texture_compression (void) -{ - glewPrintExt("GL_ARB_texture_compression", GLEW_ARB_texture_compression, glewIsSupported("GL_ARB_texture_compression"), glewGetExtension("GL_ARB_texture_compression")); - - glewInfoFunc("glCompressedTexImage1DARB", glCompressedTexImage1DARB == NULL); - glewInfoFunc("glCompressedTexImage2DARB", glCompressedTexImage2DARB == NULL); - glewInfoFunc("glCompressedTexImage3DARB", glCompressedTexImage3DARB == NULL); - glewInfoFunc("glCompressedTexSubImage1DARB", glCompressedTexSubImage1DARB == NULL); - glewInfoFunc("glCompressedTexSubImage2DARB", glCompressedTexSubImage2DARB == NULL); - glewInfoFunc("glCompressedTexSubImage3DARB", glCompressedTexSubImage3DARB == NULL); - glewInfoFunc("glGetCompressedTexImageARB", glGetCompressedTexImageARB == NULL); -} - -#endif /* GL_ARB_texture_compression */ - -#ifdef GL_ARB_texture_compression_bptc - -static void _glewInfo_GL_ARB_texture_compression_bptc (void) -{ - glewPrintExt("GL_ARB_texture_compression_bptc", GLEW_ARB_texture_compression_bptc, glewIsSupported("GL_ARB_texture_compression_bptc"), glewGetExtension("GL_ARB_texture_compression_bptc")); -} - -#endif /* GL_ARB_texture_compression_bptc */ - -#ifdef GL_ARB_texture_compression_rgtc - -static void _glewInfo_GL_ARB_texture_compression_rgtc (void) -{ - glewPrintExt("GL_ARB_texture_compression_rgtc", GLEW_ARB_texture_compression_rgtc, glewIsSupported("GL_ARB_texture_compression_rgtc"), glewGetExtension("GL_ARB_texture_compression_rgtc")); -} - -#endif /* GL_ARB_texture_compression_rgtc */ - -#ifdef GL_ARB_texture_cube_map - -static void _glewInfo_GL_ARB_texture_cube_map (void) -{ - glewPrintExt("GL_ARB_texture_cube_map", GLEW_ARB_texture_cube_map, glewIsSupported("GL_ARB_texture_cube_map"), glewGetExtension("GL_ARB_texture_cube_map")); -} - -#endif /* GL_ARB_texture_cube_map */ - -#ifdef GL_ARB_texture_cube_map_array - -static void _glewInfo_GL_ARB_texture_cube_map_array (void) -{ - glewPrintExt("GL_ARB_texture_cube_map_array", GLEW_ARB_texture_cube_map_array, glewIsSupported("GL_ARB_texture_cube_map_array"), glewGetExtension("GL_ARB_texture_cube_map_array")); -} - -#endif /* GL_ARB_texture_cube_map_array */ - -#ifdef GL_ARB_texture_env_add - -static void _glewInfo_GL_ARB_texture_env_add (void) -{ - glewPrintExt("GL_ARB_texture_env_add", GLEW_ARB_texture_env_add, glewIsSupported("GL_ARB_texture_env_add"), glewGetExtension("GL_ARB_texture_env_add")); -} - -#endif /* GL_ARB_texture_env_add */ - -#ifdef GL_ARB_texture_env_combine - -static void _glewInfo_GL_ARB_texture_env_combine (void) -{ - glewPrintExt("GL_ARB_texture_env_combine", GLEW_ARB_texture_env_combine, glewIsSupported("GL_ARB_texture_env_combine"), glewGetExtension("GL_ARB_texture_env_combine")); -} - -#endif /* GL_ARB_texture_env_combine */ - -#ifdef GL_ARB_texture_env_crossbar - -static void _glewInfo_GL_ARB_texture_env_crossbar (void) -{ - glewPrintExt("GL_ARB_texture_env_crossbar", GLEW_ARB_texture_env_crossbar, glewIsSupported("GL_ARB_texture_env_crossbar"), glewGetExtension("GL_ARB_texture_env_crossbar")); -} - -#endif /* GL_ARB_texture_env_crossbar */ - -#ifdef GL_ARB_texture_env_dot3 - -static void _glewInfo_GL_ARB_texture_env_dot3 (void) -{ - glewPrintExt("GL_ARB_texture_env_dot3", GLEW_ARB_texture_env_dot3, glewIsSupported("GL_ARB_texture_env_dot3"), glewGetExtension("GL_ARB_texture_env_dot3")); -} - -#endif /* GL_ARB_texture_env_dot3 */ - -#ifdef GL_ARB_texture_float - -static void _glewInfo_GL_ARB_texture_float (void) -{ - glewPrintExt("GL_ARB_texture_float", GLEW_ARB_texture_float, glewIsSupported("GL_ARB_texture_float"), glewGetExtension("GL_ARB_texture_float")); -} - -#endif /* GL_ARB_texture_float */ - -#ifdef GL_ARB_texture_gather - -static void _glewInfo_GL_ARB_texture_gather (void) -{ - glewPrintExt("GL_ARB_texture_gather", GLEW_ARB_texture_gather, glewIsSupported("GL_ARB_texture_gather"), glewGetExtension("GL_ARB_texture_gather")); -} - -#endif /* GL_ARB_texture_gather */ - -#ifdef GL_ARB_texture_mirrored_repeat - -static void _glewInfo_GL_ARB_texture_mirrored_repeat (void) -{ - glewPrintExt("GL_ARB_texture_mirrored_repeat", GLEW_ARB_texture_mirrored_repeat, glewIsSupported("GL_ARB_texture_mirrored_repeat"), glewGetExtension("GL_ARB_texture_mirrored_repeat")); -} - -#endif /* GL_ARB_texture_mirrored_repeat */ - -#ifdef GL_ARB_texture_multisample - -static void _glewInfo_GL_ARB_texture_multisample (void) -{ - glewPrintExt("GL_ARB_texture_multisample", GLEW_ARB_texture_multisample, glewIsSupported("GL_ARB_texture_multisample"), glewGetExtension("GL_ARB_texture_multisample")); - - glewInfoFunc("glGetMultisamplefv", glGetMultisamplefv == NULL); - glewInfoFunc("glSampleMaski", glSampleMaski == NULL); - glewInfoFunc("glTexImage2DMultisample", glTexImage2DMultisample == NULL); - glewInfoFunc("glTexImage3DMultisample", glTexImage3DMultisample == NULL); -} - -#endif /* GL_ARB_texture_multisample */ - -#ifdef GL_ARB_texture_non_power_of_two - -static void _glewInfo_GL_ARB_texture_non_power_of_two (void) -{ - glewPrintExt("GL_ARB_texture_non_power_of_two", GLEW_ARB_texture_non_power_of_two, glewIsSupported("GL_ARB_texture_non_power_of_two"), glewGetExtension("GL_ARB_texture_non_power_of_two")); -} - -#endif /* GL_ARB_texture_non_power_of_two */ - -#ifdef GL_ARB_texture_query_lod - -static void _glewInfo_GL_ARB_texture_query_lod (void) -{ - glewPrintExt("GL_ARB_texture_query_lod", GLEW_ARB_texture_query_lod, glewIsSupported("GL_ARB_texture_query_lod"), glewGetExtension("GL_ARB_texture_query_lod")); -} - -#endif /* GL_ARB_texture_query_lod */ - -#ifdef GL_ARB_texture_rectangle - -static void _glewInfo_GL_ARB_texture_rectangle (void) -{ - glewPrintExt("GL_ARB_texture_rectangle", GLEW_ARB_texture_rectangle, glewIsSupported("GL_ARB_texture_rectangle"), glewGetExtension("GL_ARB_texture_rectangle")); -} - -#endif /* GL_ARB_texture_rectangle */ - -#ifdef GL_ARB_texture_rg - -static void _glewInfo_GL_ARB_texture_rg (void) -{ - glewPrintExt("GL_ARB_texture_rg", GLEW_ARB_texture_rg, glewIsSupported("GL_ARB_texture_rg"), glewGetExtension("GL_ARB_texture_rg")); -} - -#endif /* GL_ARB_texture_rg */ - -#ifdef GL_ARB_texture_rgb10_a2ui - -static void _glewInfo_GL_ARB_texture_rgb10_a2ui (void) -{ - glewPrintExt("GL_ARB_texture_rgb10_a2ui", GLEW_ARB_texture_rgb10_a2ui, glewIsSupported("GL_ARB_texture_rgb10_a2ui"), glewGetExtension("GL_ARB_texture_rgb10_a2ui")); -} - -#endif /* GL_ARB_texture_rgb10_a2ui */ - -#ifdef GL_ARB_texture_swizzle - -static void _glewInfo_GL_ARB_texture_swizzle (void) -{ - glewPrintExt("GL_ARB_texture_swizzle", GLEW_ARB_texture_swizzle, glewIsSupported("GL_ARB_texture_swizzle"), glewGetExtension("GL_ARB_texture_swizzle")); -} - -#endif /* GL_ARB_texture_swizzle */ - -#ifdef GL_ARB_timer_query - -static void _glewInfo_GL_ARB_timer_query (void) -{ - glewPrintExt("GL_ARB_timer_query", GLEW_ARB_timer_query, glewIsSupported("GL_ARB_timer_query"), glewGetExtension("GL_ARB_timer_query")); - - glewInfoFunc("glGetQueryObjecti64v", glGetQueryObjecti64v == NULL); - glewInfoFunc("glGetQueryObjectui64v", glGetQueryObjectui64v == NULL); - glewInfoFunc("glQueryCounter", glQueryCounter == NULL); -} - -#endif /* GL_ARB_timer_query */ - -#ifdef GL_ARB_transform_feedback2 - -static void _glewInfo_GL_ARB_transform_feedback2 (void) -{ - glewPrintExt("GL_ARB_transform_feedback2", GLEW_ARB_transform_feedback2, glewIsSupported("GL_ARB_transform_feedback2"), glewGetExtension("GL_ARB_transform_feedback2")); - - glewInfoFunc("glBindTransformFeedback", glBindTransformFeedback == NULL); - glewInfoFunc("glDeleteTransformFeedbacks", glDeleteTransformFeedbacks == NULL); - glewInfoFunc("glDrawTransformFeedback", glDrawTransformFeedback == NULL); - glewInfoFunc("glGenTransformFeedbacks", glGenTransformFeedbacks == NULL); - glewInfoFunc("glIsTransformFeedback", glIsTransformFeedback == NULL); - glewInfoFunc("glPauseTransformFeedback", glPauseTransformFeedback == NULL); - glewInfoFunc("glResumeTransformFeedback", glResumeTransformFeedback == NULL); -} - -#endif /* GL_ARB_transform_feedback2 */ - -#ifdef GL_ARB_transform_feedback3 - -static void _glewInfo_GL_ARB_transform_feedback3 (void) -{ - glewPrintExt("GL_ARB_transform_feedback3", GLEW_ARB_transform_feedback3, glewIsSupported("GL_ARB_transform_feedback3"), glewGetExtension("GL_ARB_transform_feedback3")); - - glewInfoFunc("glBeginQueryIndexed", glBeginQueryIndexed == NULL); - glewInfoFunc("glDrawTransformFeedbackStream", glDrawTransformFeedbackStream == NULL); - glewInfoFunc("glEndQueryIndexed", glEndQueryIndexed == NULL); - glewInfoFunc("glGetQueryIndexediv", glGetQueryIndexediv == NULL); -} - -#endif /* GL_ARB_transform_feedback3 */ - -#ifdef GL_ARB_transpose_matrix - -static void _glewInfo_GL_ARB_transpose_matrix (void) -{ - glewPrintExt("GL_ARB_transpose_matrix", GLEW_ARB_transpose_matrix, glewIsSupported("GL_ARB_transpose_matrix"), glewGetExtension("GL_ARB_transpose_matrix")); - - glewInfoFunc("glLoadTransposeMatrixdARB", glLoadTransposeMatrixdARB == NULL); - glewInfoFunc("glLoadTransposeMatrixfARB", glLoadTransposeMatrixfARB == NULL); - glewInfoFunc("glMultTransposeMatrixdARB", glMultTransposeMatrixdARB == NULL); - glewInfoFunc("glMultTransposeMatrixfARB", glMultTransposeMatrixfARB == NULL); -} - -#endif /* GL_ARB_transpose_matrix */ - -#ifdef GL_ARB_uniform_buffer_object - -static void _glewInfo_GL_ARB_uniform_buffer_object (void) -{ - glewPrintExt("GL_ARB_uniform_buffer_object", GLEW_ARB_uniform_buffer_object, glewIsSupported("GL_ARB_uniform_buffer_object"), glewGetExtension("GL_ARB_uniform_buffer_object")); - - glewInfoFunc("glBindBufferBase", glBindBufferBase == NULL); - glewInfoFunc("glBindBufferRange", glBindBufferRange == NULL); - glewInfoFunc("glGetActiveUniformBlockName", glGetActiveUniformBlockName == NULL); - glewInfoFunc("glGetActiveUniformBlockiv", glGetActiveUniformBlockiv == NULL); - glewInfoFunc("glGetActiveUniformName", glGetActiveUniformName == NULL); - glewInfoFunc("glGetActiveUniformsiv", glGetActiveUniformsiv == NULL); - glewInfoFunc("glGetIntegeri_v", glGetIntegeri_v == NULL); - glewInfoFunc("glGetUniformBlockIndex", glGetUniformBlockIndex == NULL); - glewInfoFunc("glGetUniformIndices", glGetUniformIndices == NULL); - glewInfoFunc("glUniformBlockBinding", glUniformBlockBinding == NULL); -} - -#endif /* GL_ARB_uniform_buffer_object */ - -#ifdef GL_ARB_vertex_array_bgra - -static void _glewInfo_GL_ARB_vertex_array_bgra (void) -{ - glewPrintExt("GL_ARB_vertex_array_bgra", GLEW_ARB_vertex_array_bgra, glewIsSupported("GL_ARB_vertex_array_bgra"), glewGetExtension("GL_ARB_vertex_array_bgra")); -} - -#endif /* GL_ARB_vertex_array_bgra */ - -#ifdef GL_ARB_vertex_array_object - -static void _glewInfo_GL_ARB_vertex_array_object (void) -{ - glewPrintExt("GL_ARB_vertex_array_object", GLEW_ARB_vertex_array_object, glewIsSupported("GL_ARB_vertex_array_object"), glewGetExtension("GL_ARB_vertex_array_object")); - - glewInfoFunc("glBindVertexArray", glBindVertexArray == NULL); - glewInfoFunc("glDeleteVertexArrays", glDeleteVertexArrays == NULL); - glewInfoFunc("glGenVertexArrays", glGenVertexArrays == NULL); - glewInfoFunc("glIsVertexArray", glIsVertexArray == NULL); -} - -#endif /* GL_ARB_vertex_array_object */ - -#ifdef GL_ARB_vertex_blend - -static void _glewInfo_GL_ARB_vertex_blend (void) -{ - glewPrintExt("GL_ARB_vertex_blend", GLEW_ARB_vertex_blend, glewIsSupported("GL_ARB_vertex_blend"), glewGetExtension("GL_ARB_vertex_blend")); - - glewInfoFunc("glVertexBlendARB", glVertexBlendARB == NULL); - glewInfoFunc("glWeightPointerARB", glWeightPointerARB == NULL); - glewInfoFunc("glWeightbvARB", glWeightbvARB == NULL); - glewInfoFunc("glWeightdvARB", glWeightdvARB == NULL); - glewInfoFunc("glWeightfvARB", glWeightfvARB == NULL); - glewInfoFunc("glWeightivARB", glWeightivARB == NULL); - glewInfoFunc("glWeightsvARB", glWeightsvARB == NULL); - glewInfoFunc("glWeightubvARB", glWeightubvARB == NULL); - glewInfoFunc("glWeightuivARB", glWeightuivARB == NULL); - glewInfoFunc("glWeightusvARB", glWeightusvARB == NULL); -} - -#endif /* GL_ARB_vertex_blend */ - -#ifdef GL_ARB_vertex_buffer_object - -static void _glewInfo_GL_ARB_vertex_buffer_object (void) -{ - glewPrintExt("GL_ARB_vertex_buffer_object", GLEW_ARB_vertex_buffer_object, glewIsSupported("GL_ARB_vertex_buffer_object"), glewGetExtension("GL_ARB_vertex_buffer_object")); - - glewInfoFunc("glBindBufferARB", glBindBufferARB == NULL); - glewInfoFunc("glBufferDataARB", glBufferDataARB == NULL); - glewInfoFunc("glBufferSubDataARB", glBufferSubDataARB == NULL); - glewInfoFunc("glDeleteBuffersARB", glDeleteBuffersARB == NULL); - glewInfoFunc("glGenBuffersARB", glGenBuffersARB == NULL); - glewInfoFunc("glGetBufferParameterivARB", glGetBufferParameterivARB == NULL); - glewInfoFunc("glGetBufferPointervARB", glGetBufferPointervARB == NULL); - glewInfoFunc("glGetBufferSubDataARB", glGetBufferSubDataARB == NULL); - glewInfoFunc("glIsBufferARB", glIsBufferARB == NULL); - glewInfoFunc("glMapBufferARB", glMapBufferARB == NULL); - glewInfoFunc("glUnmapBufferARB", glUnmapBufferARB == NULL); -} - -#endif /* GL_ARB_vertex_buffer_object */ - -#ifdef GL_ARB_vertex_program - -static void _glewInfo_GL_ARB_vertex_program (void) -{ - glewPrintExt("GL_ARB_vertex_program", GLEW_ARB_vertex_program, glewIsSupported("GL_ARB_vertex_program"), glewGetExtension("GL_ARB_vertex_program")); - - glewInfoFunc("glBindProgramARB", glBindProgramARB == NULL); - glewInfoFunc("glDeleteProgramsARB", glDeleteProgramsARB == NULL); - glewInfoFunc("glDisableVertexAttribArrayARB", glDisableVertexAttribArrayARB == NULL); - glewInfoFunc("glEnableVertexAttribArrayARB", glEnableVertexAttribArrayARB == NULL); - glewInfoFunc("glGenProgramsARB", glGenProgramsARB == NULL); - glewInfoFunc("glGetProgramEnvParameterdvARB", glGetProgramEnvParameterdvARB == NULL); - glewInfoFunc("glGetProgramEnvParameterfvARB", glGetProgramEnvParameterfvARB == NULL); - glewInfoFunc("glGetProgramLocalParameterdvARB", glGetProgramLocalParameterdvARB == NULL); - glewInfoFunc("glGetProgramLocalParameterfvARB", glGetProgramLocalParameterfvARB == NULL); - glewInfoFunc("glGetProgramStringARB", glGetProgramStringARB == NULL); - glewInfoFunc("glGetProgramivARB", glGetProgramivARB == NULL); - glewInfoFunc("glGetVertexAttribPointervARB", glGetVertexAttribPointervARB == NULL); - glewInfoFunc("glGetVertexAttribdvARB", glGetVertexAttribdvARB == NULL); - glewInfoFunc("glGetVertexAttribfvARB", glGetVertexAttribfvARB == NULL); - glewInfoFunc("glGetVertexAttribivARB", glGetVertexAttribivARB == NULL); - glewInfoFunc("glIsProgramARB", glIsProgramARB == NULL); - glewInfoFunc("glProgramEnvParameter4dARB", glProgramEnvParameter4dARB == NULL); - glewInfoFunc("glProgramEnvParameter4dvARB", glProgramEnvParameter4dvARB == NULL); - glewInfoFunc("glProgramEnvParameter4fARB", glProgramEnvParameter4fARB == NULL); - glewInfoFunc("glProgramEnvParameter4fvARB", glProgramEnvParameter4fvARB == NULL); - glewInfoFunc("glProgramLocalParameter4dARB", glProgramLocalParameter4dARB == NULL); - glewInfoFunc("glProgramLocalParameter4dvARB", glProgramLocalParameter4dvARB == NULL); - glewInfoFunc("glProgramLocalParameter4fARB", glProgramLocalParameter4fARB == NULL); - glewInfoFunc("glProgramLocalParameter4fvARB", glProgramLocalParameter4fvARB == NULL); - glewInfoFunc("glProgramStringARB", glProgramStringARB == NULL); - glewInfoFunc("glVertexAttrib1dARB", glVertexAttrib1dARB == NULL); - glewInfoFunc("glVertexAttrib1dvARB", glVertexAttrib1dvARB == NULL); - glewInfoFunc("glVertexAttrib1fARB", glVertexAttrib1fARB == NULL); - glewInfoFunc("glVertexAttrib1fvARB", glVertexAttrib1fvARB == NULL); - glewInfoFunc("glVertexAttrib1sARB", glVertexAttrib1sARB == NULL); - glewInfoFunc("glVertexAttrib1svARB", glVertexAttrib1svARB == NULL); - glewInfoFunc("glVertexAttrib2dARB", glVertexAttrib2dARB == NULL); - glewInfoFunc("glVertexAttrib2dvARB", glVertexAttrib2dvARB == NULL); - glewInfoFunc("glVertexAttrib2fARB", glVertexAttrib2fARB == NULL); - glewInfoFunc("glVertexAttrib2fvARB", glVertexAttrib2fvARB == NULL); - glewInfoFunc("glVertexAttrib2sARB", glVertexAttrib2sARB == NULL); - glewInfoFunc("glVertexAttrib2svARB", glVertexAttrib2svARB == NULL); - glewInfoFunc("glVertexAttrib3dARB", glVertexAttrib3dARB == NULL); - glewInfoFunc("glVertexAttrib3dvARB", glVertexAttrib3dvARB == NULL); - glewInfoFunc("glVertexAttrib3fARB", glVertexAttrib3fARB == NULL); - glewInfoFunc("glVertexAttrib3fvARB", glVertexAttrib3fvARB == NULL); - glewInfoFunc("glVertexAttrib3sARB", glVertexAttrib3sARB == NULL); - glewInfoFunc("glVertexAttrib3svARB", glVertexAttrib3svARB == NULL); - glewInfoFunc("glVertexAttrib4NbvARB", glVertexAttrib4NbvARB == NULL); - glewInfoFunc("glVertexAttrib4NivARB", glVertexAttrib4NivARB == NULL); - glewInfoFunc("glVertexAttrib4NsvARB", glVertexAttrib4NsvARB == NULL); - glewInfoFunc("glVertexAttrib4NubARB", glVertexAttrib4NubARB == NULL); - glewInfoFunc("glVertexAttrib4NubvARB", glVertexAttrib4NubvARB == NULL); - glewInfoFunc("glVertexAttrib4NuivARB", glVertexAttrib4NuivARB == NULL); - glewInfoFunc("glVertexAttrib4NusvARB", glVertexAttrib4NusvARB == NULL); - glewInfoFunc("glVertexAttrib4bvARB", glVertexAttrib4bvARB == NULL); - glewInfoFunc("glVertexAttrib4dARB", glVertexAttrib4dARB == NULL); - glewInfoFunc("glVertexAttrib4dvARB", glVertexAttrib4dvARB == NULL); - glewInfoFunc("glVertexAttrib4fARB", glVertexAttrib4fARB == NULL); - glewInfoFunc("glVertexAttrib4fvARB", glVertexAttrib4fvARB == NULL); - glewInfoFunc("glVertexAttrib4ivARB", glVertexAttrib4ivARB == NULL); - glewInfoFunc("glVertexAttrib4sARB", glVertexAttrib4sARB == NULL); - glewInfoFunc("glVertexAttrib4svARB", glVertexAttrib4svARB == NULL); - glewInfoFunc("glVertexAttrib4ubvARB", glVertexAttrib4ubvARB == NULL); - glewInfoFunc("glVertexAttrib4uivARB", glVertexAttrib4uivARB == NULL); - glewInfoFunc("glVertexAttrib4usvARB", glVertexAttrib4usvARB == NULL); - glewInfoFunc("glVertexAttribPointerARB", glVertexAttribPointerARB == NULL); -} - -#endif /* GL_ARB_vertex_program */ - -#ifdef GL_ARB_vertex_shader - -static void _glewInfo_GL_ARB_vertex_shader (void) -{ - glewPrintExt("GL_ARB_vertex_shader", GLEW_ARB_vertex_shader, glewIsSupported("GL_ARB_vertex_shader"), glewGetExtension("GL_ARB_vertex_shader")); - - glewInfoFunc("glBindAttribLocationARB", glBindAttribLocationARB == NULL); - glewInfoFunc("glGetActiveAttribARB", glGetActiveAttribARB == NULL); - glewInfoFunc("glGetAttribLocationARB", glGetAttribLocationARB == NULL); -} - -#endif /* GL_ARB_vertex_shader */ - -#ifdef GL_ARB_vertex_type_2_10_10_10_rev - -static void _glewInfo_GL_ARB_vertex_type_2_10_10_10_rev (void) -{ - glewPrintExt("GL_ARB_vertex_type_2_10_10_10_rev", GLEW_ARB_vertex_type_2_10_10_10_rev, glewIsSupported("GL_ARB_vertex_type_2_10_10_10_rev"), glewGetExtension("GL_ARB_vertex_type_2_10_10_10_rev")); - - glewInfoFunc("glColorP3ui", glColorP3ui == NULL); - glewInfoFunc("glColorP3uiv", glColorP3uiv == NULL); - glewInfoFunc("glColorP4ui", glColorP4ui == NULL); - glewInfoFunc("glColorP4uiv", glColorP4uiv == NULL); - glewInfoFunc("glMultiTexCoordP1ui", glMultiTexCoordP1ui == NULL); - glewInfoFunc("glMultiTexCoordP1uiv", glMultiTexCoordP1uiv == NULL); - glewInfoFunc("glMultiTexCoordP2ui", glMultiTexCoordP2ui == NULL); - glewInfoFunc("glMultiTexCoordP2uiv", glMultiTexCoordP2uiv == NULL); - glewInfoFunc("glMultiTexCoordP3ui", glMultiTexCoordP3ui == NULL); - glewInfoFunc("glMultiTexCoordP3uiv", glMultiTexCoordP3uiv == NULL); - glewInfoFunc("glMultiTexCoordP4ui", glMultiTexCoordP4ui == NULL); - glewInfoFunc("glMultiTexCoordP4uiv", glMultiTexCoordP4uiv == NULL); - glewInfoFunc("glNormalP3ui", glNormalP3ui == NULL); - glewInfoFunc("glNormalP3uiv", glNormalP3uiv == NULL); - glewInfoFunc("glSecondaryColorP3ui", glSecondaryColorP3ui == NULL); - glewInfoFunc("glSecondaryColorP3uiv", glSecondaryColorP3uiv == NULL); - glewInfoFunc("glTexCoordP1ui", glTexCoordP1ui == NULL); - glewInfoFunc("glTexCoordP1uiv", glTexCoordP1uiv == NULL); - glewInfoFunc("glTexCoordP2ui", glTexCoordP2ui == NULL); - glewInfoFunc("glTexCoordP2uiv", glTexCoordP2uiv == NULL); - glewInfoFunc("glTexCoordP3ui", glTexCoordP3ui == NULL); - glewInfoFunc("glTexCoordP3uiv", glTexCoordP3uiv == NULL); - glewInfoFunc("glTexCoordP4ui", glTexCoordP4ui == NULL); - glewInfoFunc("glTexCoordP4uiv", glTexCoordP4uiv == NULL); - glewInfoFunc("glVertexAttribP1ui", glVertexAttribP1ui == NULL); - glewInfoFunc("glVertexAttribP1uiv", glVertexAttribP1uiv == NULL); - glewInfoFunc("glVertexAttribP2ui", glVertexAttribP2ui == NULL); - glewInfoFunc("glVertexAttribP2uiv", glVertexAttribP2uiv == NULL); - glewInfoFunc("glVertexAttribP3ui", glVertexAttribP3ui == NULL); - glewInfoFunc("glVertexAttribP3uiv", glVertexAttribP3uiv == NULL); - glewInfoFunc("glVertexAttribP4ui", glVertexAttribP4ui == NULL); - glewInfoFunc("glVertexAttribP4uiv", glVertexAttribP4uiv == NULL); - glewInfoFunc("glVertexP2ui", glVertexP2ui == NULL); - glewInfoFunc("glVertexP2uiv", glVertexP2uiv == NULL); - glewInfoFunc("glVertexP3ui", glVertexP3ui == NULL); - glewInfoFunc("glVertexP3uiv", glVertexP3uiv == NULL); - glewInfoFunc("glVertexP4ui", glVertexP4ui == NULL); - glewInfoFunc("glVertexP4uiv", glVertexP4uiv == NULL); -} - -#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ - -#ifdef GL_ARB_window_pos - -static void _glewInfo_GL_ARB_window_pos (void) -{ - glewPrintExt("GL_ARB_window_pos", GLEW_ARB_window_pos, glewIsSupported("GL_ARB_window_pos"), glewGetExtension("GL_ARB_window_pos")); - - glewInfoFunc("glWindowPos2dARB", glWindowPos2dARB == NULL); - glewInfoFunc("glWindowPos2dvARB", glWindowPos2dvARB == NULL); - glewInfoFunc("glWindowPos2fARB", glWindowPos2fARB == NULL); - glewInfoFunc("glWindowPos2fvARB", glWindowPos2fvARB == NULL); - glewInfoFunc("glWindowPos2iARB", glWindowPos2iARB == NULL); - glewInfoFunc("glWindowPos2ivARB", glWindowPos2ivARB == NULL); - glewInfoFunc("glWindowPos2sARB", glWindowPos2sARB == NULL); - glewInfoFunc("glWindowPos2svARB", glWindowPos2svARB == NULL); - glewInfoFunc("glWindowPos3dARB", glWindowPos3dARB == NULL); - glewInfoFunc("glWindowPos3dvARB", glWindowPos3dvARB == NULL); - glewInfoFunc("glWindowPos3fARB", glWindowPos3fARB == NULL); - glewInfoFunc("glWindowPos3fvARB", glWindowPos3fvARB == NULL); - glewInfoFunc("glWindowPos3iARB", glWindowPos3iARB == NULL); - glewInfoFunc("glWindowPos3ivARB", glWindowPos3ivARB == NULL); - glewInfoFunc("glWindowPos3sARB", glWindowPos3sARB == NULL); - glewInfoFunc("glWindowPos3svARB", glWindowPos3svARB == NULL); -} - -#endif /* GL_ARB_window_pos */ - -#ifdef GL_ATIX_point_sprites - -static void _glewInfo_GL_ATIX_point_sprites (void) -{ - glewPrintExt("GL_ATIX_point_sprites", GLEW_ATIX_point_sprites, glewIsSupported("GL_ATIX_point_sprites"), glewGetExtension("GL_ATIX_point_sprites")); -} - -#endif /* GL_ATIX_point_sprites */ - -#ifdef GL_ATIX_texture_env_combine3 - -static void _glewInfo_GL_ATIX_texture_env_combine3 (void) -{ - glewPrintExt("GL_ATIX_texture_env_combine3", GLEW_ATIX_texture_env_combine3, glewIsSupported("GL_ATIX_texture_env_combine3"), glewGetExtension("GL_ATIX_texture_env_combine3")); -} - -#endif /* GL_ATIX_texture_env_combine3 */ - -#ifdef GL_ATIX_texture_env_route - -static void _glewInfo_GL_ATIX_texture_env_route (void) -{ - glewPrintExt("GL_ATIX_texture_env_route", GLEW_ATIX_texture_env_route, glewIsSupported("GL_ATIX_texture_env_route"), glewGetExtension("GL_ATIX_texture_env_route")); -} - -#endif /* GL_ATIX_texture_env_route */ - -#ifdef GL_ATIX_vertex_shader_output_point_size - -static void _glewInfo_GL_ATIX_vertex_shader_output_point_size (void) -{ - glewPrintExt("GL_ATIX_vertex_shader_output_point_size", GLEW_ATIX_vertex_shader_output_point_size, glewIsSupported("GL_ATIX_vertex_shader_output_point_size"), glewGetExtension("GL_ATIX_vertex_shader_output_point_size")); -} - -#endif /* GL_ATIX_vertex_shader_output_point_size */ - -#ifdef GL_ATI_draw_buffers - -static void _glewInfo_GL_ATI_draw_buffers (void) -{ - glewPrintExt("GL_ATI_draw_buffers", GLEW_ATI_draw_buffers, glewIsSupported("GL_ATI_draw_buffers"), glewGetExtension("GL_ATI_draw_buffers")); - - glewInfoFunc("glDrawBuffersATI", glDrawBuffersATI == NULL); -} - -#endif /* GL_ATI_draw_buffers */ - -#ifdef GL_ATI_element_array - -static void _glewInfo_GL_ATI_element_array (void) -{ - glewPrintExt("GL_ATI_element_array", GLEW_ATI_element_array, glewIsSupported("GL_ATI_element_array"), glewGetExtension("GL_ATI_element_array")); - - glewInfoFunc("glDrawElementArrayATI", glDrawElementArrayATI == NULL); - glewInfoFunc("glDrawRangeElementArrayATI", glDrawRangeElementArrayATI == NULL); - glewInfoFunc("glElementPointerATI", glElementPointerATI == NULL); -} - -#endif /* GL_ATI_element_array */ - -#ifdef GL_ATI_envmap_bumpmap - -static void _glewInfo_GL_ATI_envmap_bumpmap (void) -{ - glewPrintExt("GL_ATI_envmap_bumpmap", GLEW_ATI_envmap_bumpmap, glewIsSupported("GL_ATI_envmap_bumpmap"), glewGetExtension("GL_ATI_envmap_bumpmap")); - - glewInfoFunc("glGetTexBumpParameterfvATI", glGetTexBumpParameterfvATI == NULL); - glewInfoFunc("glGetTexBumpParameterivATI", glGetTexBumpParameterivATI == NULL); - glewInfoFunc("glTexBumpParameterfvATI", glTexBumpParameterfvATI == NULL); - glewInfoFunc("glTexBumpParameterivATI", glTexBumpParameterivATI == NULL); -} - -#endif /* GL_ATI_envmap_bumpmap */ - -#ifdef GL_ATI_fragment_shader - -static void _glewInfo_GL_ATI_fragment_shader (void) -{ - glewPrintExt("GL_ATI_fragment_shader", GLEW_ATI_fragment_shader, glewIsSupported("GL_ATI_fragment_shader"), glewGetExtension("GL_ATI_fragment_shader")); - - glewInfoFunc("glAlphaFragmentOp1ATI", glAlphaFragmentOp1ATI == NULL); - glewInfoFunc("glAlphaFragmentOp2ATI", glAlphaFragmentOp2ATI == NULL); - glewInfoFunc("glAlphaFragmentOp3ATI", glAlphaFragmentOp3ATI == NULL); - glewInfoFunc("glBeginFragmentShaderATI", glBeginFragmentShaderATI == NULL); - glewInfoFunc("glBindFragmentShaderATI", glBindFragmentShaderATI == NULL); - glewInfoFunc("glColorFragmentOp1ATI", glColorFragmentOp1ATI == NULL); - glewInfoFunc("glColorFragmentOp2ATI", glColorFragmentOp2ATI == NULL); - glewInfoFunc("glColorFragmentOp3ATI", glColorFragmentOp3ATI == NULL); - glewInfoFunc("glDeleteFragmentShaderATI", glDeleteFragmentShaderATI == NULL); - glewInfoFunc("glEndFragmentShaderATI", glEndFragmentShaderATI == NULL); - glewInfoFunc("glGenFragmentShadersATI", glGenFragmentShadersATI == NULL); - glewInfoFunc("glPassTexCoordATI", glPassTexCoordATI == NULL); - glewInfoFunc("glSampleMapATI", glSampleMapATI == NULL); - glewInfoFunc("glSetFragmentShaderConstantATI", glSetFragmentShaderConstantATI == NULL); -} - -#endif /* GL_ATI_fragment_shader */ - -#ifdef GL_ATI_map_object_buffer - -static void _glewInfo_GL_ATI_map_object_buffer (void) -{ - glewPrintExt("GL_ATI_map_object_buffer", GLEW_ATI_map_object_buffer, glewIsSupported("GL_ATI_map_object_buffer"), glewGetExtension("GL_ATI_map_object_buffer")); - - glewInfoFunc("glMapObjectBufferATI", glMapObjectBufferATI == NULL); - glewInfoFunc("glUnmapObjectBufferATI", glUnmapObjectBufferATI == NULL); -} - -#endif /* GL_ATI_map_object_buffer */ - -#ifdef GL_ATI_meminfo - -static void _glewInfo_GL_ATI_meminfo (void) -{ - glewPrintExt("GL_ATI_meminfo", GLEW_ATI_meminfo, glewIsSupported("GL_ATI_meminfo"), glewGetExtension("GL_ATI_meminfo")); -} - -#endif /* GL_ATI_meminfo */ - -#ifdef GL_ATI_pn_triangles - -static void _glewInfo_GL_ATI_pn_triangles (void) -{ - glewPrintExt("GL_ATI_pn_triangles", GLEW_ATI_pn_triangles, glewIsSupported("GL_ATI_pn_triangles"), glewGetExtension("GL_ATI_pn_triangles")); - - glewInfoFunc("glPNTrianglesfATI", glPNTrianglesfATI == NULL); - glewInfoFunc("glPNTrianglesiATI", glPNTrianglesiATI == NULL); -} - -#endif /* GL_ATI_pn_triangles */ - -#ifdef GL_ATI_separate_stencil - -static void _glewInfo_GL_ATI_separate_stencil (void) -{ - glewPrintExt("GL_ATI_separate_stencil", GLEW_ATI_separate_stencil, glewIsSupported("GL_ATI_separate_stencil"), glewGetExtension("GL_ATI_separate_stencil")); - - glewInfoFunc("glStencilFuncSeparateATI", glStencilFuncSeparateATI == NULL); - glewInfoFunc("glStencilOpSeparateATI", glStencilOpSeparateATI == NULL); -} - -#endif /* GL_ATI_separate_stencil */ - -#ifdef GL_ATI_shader_texture_lod - -static void _glewInfo_GL_ATI_shader_texture_lod (void) -{ - glewPrintExt("GL_ATI_shader_texture_lod", GLEW_ATI_shader_texture_lod, glewIsSupported("GL_ATI_shader_texture_lod"), glewGetExtension("GL_ATI_shader_texture_lod")); -} - -#endif /* GL_ATI_shader_texture_lod */ - -#ifdef GL_ATI_text_fragment_shader - -static void _glewInfo_GL_ATI_text_fragment_shader (void) -{ - glewPrintExt("GL_ATI_text_fragment_shader", GLEW_ATI_text_fragment_shader, glewIsSupported("GL_ATI_text_fragment_shader"), glewGetExtension("GL_ATI_text_fragment_shader")); -} - -#endif /* GL_ATI_text_fragment_shader */ - -#ifdef GL_ATI_texture_compression_3dc - -static void _glewInfo_GL_ATI_texture_compression_3dc (void) -{ - glewPrintExt("GL_ATI_texture_compression_3dc", GLEW_ATI_texture_compression_3dc, glewIsSupported("GL_ATI_texture_compression_3dc"), glewGetExtension("GL_ATI_texture_compression_3dc")); -} - -#endif /* GL_ATI_texture_compression_3dc */ - -#ifdef GL_ATI_texture_env_combine3 - -static void _glewInfo_GL_ATI_texture_env_combine3 (void) -{ - glewPrintExt("GL_ATI_texture_env_combine3", GLEW_ATI_texture_env_combine3, glewIsSupported("GL_ATI_texture_env_combine3"), glewGetExtension("GL_ATI_texture_env_combine3")); -} - -#endif /* GL_ATI_texture_env_combine3 */ - -#ifdef GL_ATI_texture_float - -static void _glewInfo_GL_ATI_texture_float (void) -{ - glewPrintExt("GL_ATI_texture_float", GLEW_ATI_texture_float, glewIsSupported("GL_ATI_texture_float"), glewGetExtension("GL_ATI_texture_float")); -} - -#endif /* GL_ATI_texture_float */ - -#ifdef GL_ATI_texture_mirror_once - -static void _glewInfo_GL_ATI_texture_mirror_once (void) -{ - glewPrintExt("GL_ATI_texture_mirror_once", GLEW_ATI_texture_mirror_once, glewIsSupported("GL_ATI_texture_mirror_once"), glewGetExtension("GL_ATI_texture_mirror_once")); -} - -#endif /* GL_ATI_texture_mirror_once */ - -#ifdef GL_ATI_vertex_array_object - -static void _glewInfo_GL_ATI_vertex_array_object (void) -{ - glewPrintExt("GL_ATI_vertex_array_object", GLEW_ATI_vertex_array_object, glewIsSupported("GL_ATI_vertex_array_object"), glewGetExtension("GL_ATI_vertex_array_object")); - - glewInfoFunc("glArrayObjectATI", glArrayObjectATI == NULL); - glewInfoFunc("glFreeObjectBufferATI", glFreeObjectBufferATI == NULL); - glewInfoFunc("glGetArrayObjectfvATI", glGetArrayObjectfvATI == NULL); - glewInfoFunc("glGetArrayObjectivATI", glGetArrayObjectivATI == NULL); - glewInfoFunc("glGetObjectBufferfvATI", glGetObjectBufferfvATI == NULL); - glewInfoFunc("glGetObjectBufferivATI", glGetObjectBufferivATI == NULL); - glewInfoFunc("glGetVariantArrayObjectfvATI", glGetVariantArrayObjectfvATI == NULL); - glewInfoFunc("glGetVariantArrayObjectivATI", glGetVariantArrayObjectivATI == NULL); - glewInfoFunc("glIsObjectBufferATI", glIsObjectBufferATI == NULL); - glewInfoFunc("glNewObjectBufferATI", glNewObjectBufferATI == NULL); - glewInfoFunc("glUpdateObjectBufferATI", glUpdateObjectBufferATI == NULL); - glewInfoFunc("glVariantArrayObjectATI", glVariantArrayObjectATI == NULL); -} - -#endif /* GL_ATI_vertex_array_object */ - -#ifdef GL_ATI_vertex_attrib_array_object - -static void _glewInfo_GL_ATI_vertex_attrib_array_object (void) -{ - glewPrintExt("GL_ATI_vertex_attrib_array_object", GLEW_ATI_vertex_attrib_array_object, glewIsSupported("GL_ATI_vertex_attrib_array_object"), glewGetExtension("GL_ATI_vertex_attrib_array_object")); - - glewInfoFunc("glGetVertexAttribArrayObjectfvATI", glGetVertexAttribArrayObjectfvATI == NULL); - glewInfoFunc("glGetVertexAttribArrayObjectivATI", glGetVertexAttribArrayObjectivATI == NULL); - glewInfoFunc("glVertexAttribArrayObjectATI", glVertexAttribArrayObjectATI == NULL); -} - -#endif /* GL_ATI_vertex_attrib_array_object */ - -#ifdef GL_ATI_vertex_streams - -static void _glewInfo_GL_ATI_vertex_streams (void) -{ - glewPrintExt("GL_ATI_vertex_streams", GLEW_ATI_vertex_streams, glewIsSupported("GL_ATI_vertex_streams"), glewGetExtension("GL_ATI_vertex_streams")); - - glewInfoFunc("glClientActiveVertexStreamATI", glClientActiveVertexStreamATI == NULL); - glewInfoFunc("glNormalStream3bATI", glNormalStream3bATI == NULL); - glewInfoFunc("glNormalStream3bvATI", glNormalStream3bvATI == NULL); - glewInfoFunc("glNormalStream3dATI", glNormalStream3dATI == NULL); - glewInfoFunc("glNormalStream3dvATI", glNormalStream3dvATI == NULL); - glewInfoFunc("glNormalStream3fATI", glNormalStream3fATI == NULL); - glewInfoFunc("glNormalStream3fvATI", glNormalStream3fvATI == NULL); - glewInfoFunc("glNormalStream3iATI", glNormalStream3iATI == NULL); - glewInfoFunc("glNormalStream3ivATI", glNormalStream3ivATI == NULL); - glewInfoFunc("glNormalStream3sATI", glNormalStream3sATI == NULL); - glewInfoFunc("glNormalStream3svATI", glNormalStream3svATI == NULL); - glewInfoFunc("glVertexBlendEnvfATI", glVertexBlendEnvfATI == NULL); - glewInfoFunc("glVertexBlendEnviATI", glVertexBlendEnviATI == NULL); - glewInfoFunc("glVertexStream2dATI", glVertexStream2dATI == NULL); - glewInfoFunc("glVertexStream2dvATI", glVertexStream2dvATI == NULL); - glewInfoFunc("glVertexStream2fATI", glVertexStream2fATI == NULL); - glewInfoFunc("glVertexStream2fvATI", glVertexStream2fvATI == NULL); - glewInfoFunc("glVertexStream2iATI", glVertexStream2iATI == NULL); - glewInfoFunc("glVertexStream2ivATI", glVertexStream2ivATI == NULL); - glewInfoFunc("glVertexStream2sATI", glVertexStream2sATI == NULL); - glewInfoFunc("glVertexStream2svATI", glVertexStream2svATI == NULL); - glewInfoFunc("glVertexStream3dATI", glVertexStream3dATI == NULL); - glewInfoFunc("glVertexStream3dvATI", glVertexStream3dvATI == NULL); - glewInfoFunc("glVertexStream3fATI", glVertexStream3fATI == NULL); - glewInfoFunc("glVertexStream3fvATI", glVertexStream3fvATI == NULL); - glewInfoFunc("glVertexStream3iATI", glVertexStream3iATI == NULL); - glewInfoFunc("glVertexStream3ivATI", glVertexStream3ivATI == NULL); - glewInfoFunc("glVertexStream3sATI", glVertexStream3sATI == NULL); - glewInfoFunc("glVertexStream3svATI", glVertexStream3svATI == NULL); - glewInfoFunc("glVertexStream4dATI", glVertexStream4dATI == NULL); - glewInfoFunc("glVertexStream4dvATI", glVertexStream4dvATI == NULL); - glewInfoFunc("glVertexStream4fATI", glVertexStream4fATI == NULL); - glewInfoFunc("glVertexStream4fvATI", glVertexStream4fvATI == NULL); - glewInfoFunc("glVertexStream4iATI", glVertexStream4iATI == NULL); - glewInfoFunc("glVertexStream4ivATI", glVertexStream4ivATI == NULL); - glewInfoFunc("glVertexStream4sATI", glVertexStream4sATI == NULL); - glewInfoFunc("glVertexStream4svATI", glVertexStream4svATI == NULL); -} - -#endif /* GL_ATI_vertex_streams */ - -#ifdef GL_EXT_422_pixels - -static void _glewInfo_GL_EXT_422_pixels (void) -{ - glewPrintExt("GL_EXT_422_pixels", GLEW_EXT_422_pixels, glewIsSupported("GL_EXT_422_pixels"), glewGetExtension("GL_EXT_422_pixels")); -} - -#endif /* GL_EXT_422_pixels */ - -#ifdef GL_EXT_Cg_shader - -static void _glewInfo_GL_EXT_Cg_shader (void) -{ - glewPrintExt("GL_EXT_Cg_shader", GLEW_EXT_Cg_shader, glewIsSupported("GL_EXT_Cg_shader"), glewGetExtension("GL_EXT_Cg_shader")); -} - -#endif /* GL_EXT_Cg_shader */ - -#ifdef GL_EXT_abgr - -static void _glewInfo_GL_EXT_abgr (void) -{ - glewPrintExt("GL_EXT_abgr", GLEW_EXT_abgr, glewIsSupported("GL_EXT_abgr"), glewGetExtension("GL_EXT_abgr")); -} - -#endif /* GL_EXT_abgr */ - -#ifdef GL_EXT_bgra - -static void _glewInfo_GL_EXT_bgra (void) -{ - glewPrintExt("GL_EXT_bgra", GLEW_EXT_bgra, glewIsSupported("GL_EXT_bgra"), glewGetExtension("GL_EXT_bgra")); -} - -#endif /* GL_EXT_bgra */ - -#ifdef GL_EXT_bindable_uniform - -static void _glewInfo_GL_EXT_bindable_uniform (void) -{ - glewPrintExt("GL_EXT_bindable_uniform", GLEW_EXT_bindable_uniform, glewIsSupported("GL_EXT_bindable_uniform"), glewGetExtension("GL_EXT_bindable_uniform")); - - glewInfoFunc("glGetUniformBufferSizeEXT", glGetUniformBufferSizeEXT == NULL); - glewInfoFunc("glGetUniformOffsetEXT", glGetUniformOffsetEXT == NULL); - glewInfoFunc("glUniformBufferEXT", glUniformBufferEXT == NULL); -} - -#endif /* GL_EXT_bindable_uniform */ - -#ifdef GL_EXT_blend_color - -static void _glewInfo_GL_EXT_blend_color (void) -{ - glewPrintExt("GL_EXT_blend_color", GLEW_EXT_blend_color, glewIsSupported("GL_EXT_blend_color"), glewGetExtension("GL_EXT_blend_color")); - - glewInfoFunc("glBlendColorEXT", glBlendColorEXT == NULL); -} - -#endif /* GL_EXT_blend_color */ - -#ifdef GL_EXT_blend_equation_separate - -static void _glewInfo_GL_EXT_blend_equation_separate (void) -{ - glewPrintExt("GL_EXT_blend_equation_separate", GLEW_EXT_blend_equation_separate, glewIsSupported("GL_EXT_blend_equation_separate"), glewGetExtension("GL_EXT_blend_equation_separate")); - - glewInfoFunc("glBlendEquationSeparateEXT", glBlendEquationSeparateEXT == NULL); -} - -#endif /* GL_EXT_blend_equation_separate */ - -#ifdef GL_EXT_blend_func_separate - -static void _glewInfo_GL_EXT_blend_func_separate (void) -{ - glewPrintExt("GL_EXT_blend_func_separate", GLEW_EXT_blend_func_separate, glewIsSupported("GL_EXT_blend_func_separate"), glewGetExtension("GL_EXT_blend_func_separate")); - - glewInfoFunc("glBlendFuncSeparateEXT", glBlendFuncSeparateEXT == NULL); -} - -#endif /* GL_EXT_blend_func_separate */ - -#ifdef GL_EXT_blend_logic_op - -static void _glewInfo_GL_EXT_blend_logic_op (void) -{ - glewPrintExt("GL_EXT_blend_logic_op", GLEW_EXT_blend_logic_op, glewIsSupported("GL_EXT_blend_logic_op"), glewGetExtension("GL_EXT_blend_logic_op")); -} - -#endif /* GL_EXT_blend_logic_op */ - -#ifdef GL_EXT_blend_minmax - -static void _glewInfo_GL_EXT_blend_minmax (void) -{ - glewPrintExt("GL_EXT_blend_minmax", GLEW_EXT_blend_minmax, glewIsSupported("GL_EXT_blend_minmax"), glewGetExtension("GL_EXT_blend_minmax")); - - glewInfoFunc("glBlendEquationEXT", glBlendEquationEXT == NULL); -} - -#endif /* GL_EXT_blend_minmax */ - -#ifdef GL_EXT_blend_subtract - -static void _glewInfo_GL_EXT_blend_subtract (void) -{ - glewPrintExt("GL_EXT_blend_subtract", GLEW_EXT_blend_subtract, glewIsSupported("GL_EXT_blend_subtract"), glewGetExtension("GL_EXT_blend_subtract")); -} - -#endif /* GL_EXT_blend_subtract */ - -#ifdef GL_EXT_clip_volume_hint - -static void _glewInfo_GL_EXT_clip_volume_hint (void) -{ - glewPrintExt("GL_EXT_clip_volume_hint", GLEW_EXT_clip_volume_hint, glewIsSupported("GL_EXT_clip_volume_hint"), glewGetExtension("GL_EXT_clip_volume_hint")); -} - -#endif /* GL_EXT_clip_volume_hint */ - -#ifdef GL_EXT_cmyka - -static void _glewInfo_GL_EXT_cmyka (void) -{ - glewPrintExt("GL_EXT_cmyka", GLEW_EXT_cmyka, glewIsSupported("GL_EXT_cmyka"), glewGetExtension("GL_EXT_cmyka")); -} - -#endif /* GL_EXT_cmyka */ - -#ifdef GL_EXT_color_subtable - -static void _glewInfo_GL_EXT_color_subtable (void) -{ - glewPrintExt("GL_EXT_color_subtable", GLEW_EXT_color_subtable, glewIsSupported("GL_EXT_color_subtable"), glewGetExtension("GL_EXT_color_subtable")); - - glewInfoFunc("glColorSubTableEXT", glColorSubTableEXT == NULL); - glewInfoFunc("glCopyColorSubTableEXT", glCopyColorSubTableEXT == NULL); -} - -#endif /* GL_EXT_color_subtable */ - -#ifdef GL_EXT_compiled_vertex_array - -static void _glewInfo_GL_EXT_compiled_vertex_array (void) -{ - glewPrintExt("GL_EXT_compiled_vertex_array", GLEW_EXT_compiled_vertex_array, glewIsSupported("GL_EXT_compiled_vertex_array"), glewGetExtension("GL_EXT_compiled_vertex_array")); - - glewInfoFunc("glLockArraysEXT", glLockArraysEXT == NULL); - glewInfoFunc("glUnlockArraysEXT", glUnlockArraysEXT == NULL); -} - -#endif /* GL_EXT_compiled_vertex_array */ - -#ifdef GL_EXT_convolution - -static void _glewInfo_GL_EXT_convolution (void) -{ - glewPrintExt("GL_EXT_convolution", GLEW_EXT_convolution, glewIsSupported("GL_EXT_convolution"), glewGetExtension("GL_EXT_convolution")); - - glewInfoFunc("glConvolutionFilter1DEXT", glConvolutionFilter1DEXT == NULL); - glewInfoFunc("glConvolutionFilter2DEXT", glConvolutionFilter2DEXT == NULL); - glewInfoFunc("glConvolutionParameterfEXT", glConvolutionParameterfEXT == NULL); - glewInfoFunc("glConvolutionParameterfvEXT", glConvolutionParameterfvEXT == NULL); - glewInfoFunc("glConvolutionParameteriEXT", glConvolutionParameteriEXT == NULL); - glewInfoFunc("glConvolutionParameterivEXT", glConvolutionParameterivEXT == NULL); - glewInfoFunc("glCopyConvolutionFilter1DEXT", glCopyConvolutionFilter1DEXT == NULL); - glewInfoFunc("glCopyConvolutionFilter2DEXT", glCopyConvolutionFilter2DEXT == NULL); - glewInfoFunc("glGetConvolutionFilterEXT", glGetConvolutionFilterEXT == NULL); - glewInfoFunc("glGetConvolutionParameterfvEXT", glGetConvolutionParameterfvEXT == NULL); - glewInfoFunc("glGetConvolutionParameterivEXT", glGetConvolutionParameterivEXT == NULL); - glewInfoFunc("glGetSeparableFilterEXT", glGetSeparableFilterEXT == NULL); - glewInfoFunc("glSeparableFilter2DEXT", glSeparableFilter2DEXT == NULL); -} - -#endif /* GL_EXT_convolution */ - -#ifdef GL_EXT_coordinate_frame - -static void _glewInfo_GL_EXT_coordinate_frame (void) -{ - glewPrintExt("GL_EXT_coordinate_frame", GLEW_EXT_coordinate_frame, glewIsSupported("GL_EXT_coordinate_frame"), glewGetExtension("GL_EXT_coordinate_frame")); - - glewInfoFunc("glBinormalPointerEXT", glBinormalPointerEXT == NULL); - glewInfoFunc("glTangentPointerEXT", glTangentPointerEXT == NULL); -} - -#endif /* GL_EXT_coordinate_frame */ - -#ifdef GL_EXT_copy_texture - -static void _glewInfo_GL_EXT_copy_texture (void) -{ - glewPrintExt("GL_EXT_copy_texture", GLEW_EXT_copy_texture, glewIsSupported("GL_EXT_copy_texture"), glewGetExtension("GL_EXT_copy_texture")); - - glewInfoFunc("glCopyTexImage1DEXT", glCopyTexImage1DEXT == NULL); - glewInfoFunc("glCopyTexImage2DEXT", glCopyTexImage2DEXT == NULL); - glewInfoFunc("glCopyTexSubImage1DEXT", glCopyTexSubImage1DEXT == NULL); - glewInfoFunc("glCopyTexSubImage2DEXT", glCopyTexSubImage2DEXT == NULL); - glewInfoFunc("glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT == NULL); -} - -#endif /* GL_EXT_copy_texture */ - -#ifdef GL_EXT_cull_vertex - -static void _glewInfo_GL_EXT_cull_vertex (void) -{ - glewPrintExt("GL_EXT_cull_vertex", GLEW_EXT_cull_vertex, glewIsSupported("GL_EXT_cull_vertex"), glewGetExtension("GL_EXT_cull_vertex")); - - glewInfoFunc("glCullParameterdvEXT", glCullParameterdvEXT == NULL); - glewInfoFunc("glCullParameterfvEXT", glCullParameterfvEXT == NULL); -} - -#endif /* GL_EXT_cull_vertex */ - -#ifdef GL_EXT_depth_bounds_test - -static void _glewInfo_GL_EXT_depth_bounds_test (void) -{ - glewPrintExt("GL_EXT_depth_bounds_test", GLEW_EXT_depth_bounds_test, glewIsSupported("GL_EXT_depth_bounds_test"), glewGetExtension("GL_EXT_depth_bounds_test")); - - glewInfoFunc("glDepthBoundsEXT", glDepthBoundsEXT == NULL); -} - -#endif /* GL_EXT_depth_bounds_test */ - -#ifdef GL_EXT_direct_state_access - -static void _glewInfo_GL_EXT_direct_state_access (void) -{ - glewPrintExt("GL_EXT_direct_state_access", GLEW_EXT_direct_state_access, glewIsSupported("GL_EXT_direct_state_access"), glewGetExtension("GL_EXT_direct_state_access")); - - glewInfoFunc("glBindMultiTextureEXT", glBindMultiTextureEXT == NULL); - glewInfoFunc("glCheckNamedFramebufferStatusEXT", glCheckNamedFramebufferStatusEXT == NULL); - glewInfoFunc("glClientAttribDefaultEXT", glClientAttribDefaultEXT == NULL); - glewInfoFunc("glCompressedMultiTexImage1DEXT", glCompressedMultiTexImage1DEXT == NULL); - glewInfoFunc("glCompressedMultiTexImage2DEXT", glCompressedMultiTexImage2DEXT == NULL); - glewInfoFunc("glCompressedMultiTexImage3DEXT", glCompressedMultiTexImage3DEXT == NULL); - glewInfoFunc("glCompressedMultiTexSubImage1DEXT", glCompressedMultiTexSubImage1DEXT == NULL); - glewInfoFunc("glCompressedMultiTexSubImage2DEXT", glCompressedMultiTexSubImage2DEXT == NULL); - glewInfoFunc("glCompressedMultiTexSubImage3DEXT", glCompressedMultiTexSubImage3DEXT == NULL); - glewInfoFunc("glCompressedTextureImage1DEXT", glCompressedTextureImage1DEXT == NULL); - glewInfoFunc("glCompressedTextureImage2DEXT", glCompressedTextureImage2DEXT == NULL); - glewInfoFunc("glCompressedTextureImage3DEXT", glCompressedTextureImage3DEXT == NULL); - glewInfoFunc("glCompressedTextureSubImage1DEXT", glCompressedTextureSubImage1DEXT == NULL); - glewInfoFunc("glCompressedTextureSubImage2DEXT", glCompressedTextureSubImage2DEXT == NULL); - glewInfoFunc("glCompressedTextureSubImage3DEXT", glCompressedTextureSubImage3DEXT == NULL); - glewInfoFunc("glCopyMultiTexImage1DEXT", glCopyMultiTexImage1DEXT == NULL); - glewInfoFunc("glCopyMultiTexImage2DEXT", glCopyMultiTexImage2DEXT == NULL); - glewInfoFunc("glCopyMultiTexSubImage1DEXT", glCopyMultiTexSubImage1DEXT == NULL); - glewInfoFunc("glCopyMultiTexSubImage2DEXT", glCopyMultiTexSubImage2DEXT == NULL); - glewInfoFunc("glCopyMultiTexSubImage3DEXT", glCopyMultiTexSubImage3DEXT == NULL); - glewInfoFunc("glCopyTextureImage1DEXT", glCopyTextureImage1DEXT == NULL); - glewInfoFunc("glCopyTextureImage2DEXT", glCopyTextureImage2DEXT == NULL); - glewInfoFunc("glCopyTextureSubImage1DEXT", glCopyTextureSubImage1DEXT == NULL); - glewInfoFunc("glCopyTextureSubImage2DEXT", glCopyTextureSubImage2DEXT == NULL); - glewInfoFunc("glCopyTextureSubImage3DEXT", glCopyTextureSubImage3DEXT == NULL); - glewInfoFunc("glDisableClientStateIndexedEXT", glDisableClientStateIndexedEXT == NULL); - glewInfoFunc("glDisableClientStateiEXT", glDisableClientStateiEXT == NULL); - glewInfoFunc("glDisableVertexArrayAttribEXT", glDisableVertexArrayAttribEXT == NULL); - glewInfoFunc("glDisableVertexArrayEXT", glDisableVertexArrayEXT == NULL); - glewInfoFunc("glEnableClientStateIndexedEXT", glEnableClientStateIndexedEXT == NULL); - glewInfoFunc("glEnableClientStateiEXT", glEnableClientStateiEXT == NULL); - glewInfoFunc("glEnableVertexArrayAttribEXT", glEnableVertexArrayAttribEXT == NULL); - glewInfoFunc("glEnableVertexArrayEXT", glEnableVertexArrayEXT == NULL); - glewInfoFunc("glFlushMappedNamedBufferRangeEXT", glFlushMappedNamedBufferRangeEXT == NULL); - glewInfoFunc("glFramebufferDrawBufferEXT", glFramebufferDrawBufferEXT == NULL); - glewInfoFunc("glFramebufferDrawBuffersEXT", glFramebufferDrawBuffersEXT == NULL); - glewInfoFunc("glFramebufferReadBufferEXT", glFramebufferReadBufferEXT == NULL); - glewInfoFunc("glGenerateMultiTexMipmapEXT", glGenerateMultiTexMipmapEXT == NULL); - glewInfoFunc("glGenerateTextureMipmapEXT", glGenerateTextureMipmapEXT == NULL); - glewInfoFunc("glGetCompressedMultiTexImageEXT", glGetCompressedMultiTexImageEXT == NULL); - glewInfoFunc("glGetCompressedTextureImageEXT", glGetCompressedTextureImageEXT == NULL); - glewInfoFunc("glGetDoubleIndexedvEXT", glGetDoubleIndexedvEXT == NULL); - glewInfoFunc("glGetDoublei_vEXT", glGetDoublei_vEXT == NULL); - glewInfoFunc("glGetFloatIndexedvEXT", glGetFloatIndexedvEXT == NULL); - glewInfoFunc("glGetFloati_vEXT", glGetFloati_vEXT == NULL); - glewInfoFunc("glGetFramebufferParameterivEXT", glGetFramebufferParameterivEXT == NULL); - glewInfoFunc("glGetMultiTexEnvfvEXT", glGetMultiTexEnvfvEXT == NULL); - glewInfoFunc("glGetMultiTexEnvivEXT", glGetMultiTexEnvivEXT == NULL); - glewInfoFunc("glGetMultiTexGendvEXT", glGetMultiTexGendvEXT == NULL); - glewInfoFunc("glGetMultiTexGenfvEXT", glGetMultiTexGenfvEXT == NULL); - glewInfoFunc("glGetMultiTexGenivEXT", glGetMultiTexGenivEXT == NULL); - glewInfoFunc("glGetMultiTexImageEXT", glGetMultiTexImageEXT == NULL); - glewInfoFunc("glGetMultiTexLevelParameterfvEXT", glGetMultiTexLevelParameterfvEXT == NULL); - glewInfoFunc("glGetMultiTexLevelParameterivEXT", glGetMultiTexLevelParameterivEXT == NULL); - glewInfoFunc("glGetMultiTexParameterIivEXT", glGetMultiTexParameterIivEXT == NULL); - glewInfoFunc("glGetMultiTexParameterIuivEXT", glGetMultiTexParameterIuivEXT == NULL); - glewInfoFunc("glGetMultiTexParameterfvEXT", glGetMultiTexParameterfvEXT == NULL); - glewInfoFunc("glGetMultiTexParameterivEXT", glGetMultiTexParameterivEXT == NULL); - glewInfoFunc("glGetNamedBufferParameterivEXT", glGetNamedBufferParameterivEXT == NULL); - glewInfoFunc("glGetNamedBufferPointervEXT", glGetNamedBufferPointervEXT == NULL); - glewInfoFunc("glGetNamedBufferSubDataEXT", glGetNamedBufferSubDataEXT == NULL); - glewInfoFunc("glGetNamedFramebufferAttachmentParameterivEXT", glGetNamedFramebufferAttachmentParameterivEXT == NULL); - glewInfoFunc("glGetNamedProgramLocalParameterIivEXT", glGetNamedProgramLocalParameterIivEXT == NULL); - glewInfoFunc("glGetNamedProgramLocalParameterIuivEXT", glGetNamedProgramLocalParameterIuivEXT == NULL); - glewInfoFunc("glGetNamedProgramLocalParameterdvEXT", glGetNamedProgramLocalParameterdvEXT == NULL); - glewInfoFunc("glGetNamedProgramLocalParameterfvEXT", glGetNamedProgramLocalParameterfvEXT == NULL); - glewInfoFunc("glGetNamedProgramStringEXT", glGetNamedProgramStringEXT == NULL); - glewInfoFunc("glGetNamedProgramivEXT", glGetNamedProgramivEXT == NULL); - glewInfoFunc("glGetNamedRenderbufferParameterivEXT", glGetNamedRenderbufferParameterivEXT == NULL); - glewInfoFunc("glGetPointerIndexedvEXT", glGetPointerIndexedvEXT == NULL); - glewInfoFunc("glGetPointeri_vEXT", glGetPointeri_vEXT == NULL); - glewInfoFunc("glGetTextureImageEXT", glGetTextureImageEXT == NULL); - glewInfoFunc("glGetTextureLevelParameterfvEXT", glGetTextureLevelParameterfvEXT == NULL); - glewInfoFunc("glGetTextureLevelParameterivEXT", glGetTextureLevelParameterivEXT == NULL); - glewInfoFunc("glGetTextureParameterIivEXT", glGetTextureParameterIivEXT == NULL); - glewInfoFunc("glGetTextureParameterIuivEXT", glGetTextureParameterIuivEXT == NULL); - glewInfoFunc("glGetTextureParameterfvEXT", glGetTextureParameterfvEXT == NULL); - glewInfoFunc("glGetTextureParameterivEXT", glGetTextureParameterivEXT == NULL); - glewInfoFunc("glGetVertexArrayIntegeri_vEXT", glGetVertexArrayIntegeri_vEXT == NULL); - glewInfoFunc("glGetVertexArrayIntegervEXT", glGetVertexArrayIntegervEXT == NULL); - glewInfoFunc("glGetVertexArrayPointeri_vEXT", glGetVertexArrayPointeri_vEXT == NULL); - glewInfoFunc("glGetVertexArrayPointervEXT", glGetVertexArrayPointervEXT == NULL); - glewInfoFunc("glMapNamedBufferEXT", glMapNamedBufferEXT == NULL); - glewInfoFunc("glMapNamedBufferRangeEXT", glMapNamedBufferRangeEXT == NULL); - glewInfoFunc("glMatrixFrustumEXT", glMatrixFrustumEXT == NULL); - glewInfoFunc("glMatrixLoadIdentityEXT", glMatrixLoadIdentityEXT == NULL); - glewInfoFunc("glMatrixLoadTransposedEXT", glMatrixLoadTransposedEXT == NULL); - glewInfoFunc("glMatrixLoadTransposefEXT", glMatrixLoadTransposefEXT == NULL); - glewInfoFunc("glMatrixLoaddEXT", glMatrixLoaddEXT == NULL); - glewInfoFunc("glMatrixLoadfEXT", glMatrixLoadfEXT == NULL); - glewInfoFunc("glMatrixMultTransposedEXT", glMatrixMultTransposedEXT == NULL); - glewInfoFunc("glMatrixMultTransposefEXT", glMatrixMultTransposefEXT == NULL); - glewInfoFunc("glMatrixMultdEXT", glMatrixMultdEXT == NULL); - glewInfoFunc("glMatrixMultfEXT", glMatrixMultfEXT == NULL); - glewInfoFunc("glMatrixOrthoEXT", glMatrixOrthoEXT == NULL); - glewInfoFunc("glMatrixPopEXT", glMatrixPopEXT == NULL); - glewInfoFunc("glMatrixPushEXT", glMatrixPushEXT == NULL); - glewInfoFunc("glMatrixRotatedEXT", glMatrixRotatedEXT == NULL); - glewInfoFunc("glMatrixRotatefEXT", glMatrixRotatefEXT == NULL); - glewInfoFunc("glMatrixScaledEXT", glMatrixScaledEXT == NULL); - glewInfoFunc("glMatrixScalefEXT", glMatrixScalefEXT == NULL); - glewInfoFunc("glMatrixTranslatedEXT", glMatrixTranslatedEXT == NULL); - glewInfoFunc("glMatrixTranslatefEXT", glMatrixTranslatefEXT == NULL); - glewInfoFunc("glMultiTexBufferEXT", glMultiTexBufferEXT == NULL); - glewInfoFunc("glMultiTexCoordPointerEXT", glMultiTexCoordPointerEXT == NULL); - glewInfoFunc("glMultiTexEnvfEXT", glMultiTexEnvfEXT == NULL); - glewInfoFunc("glMultiTexEnvfvEXT", glMultiTexEnvfvEXT == NULL); - glewInfoFunc("glMultiTexEnviEXT", glMultiTexEnviEXT == NULL); - glewInfoFunc("glMultiTexEnvivEXT", glMultiTexEnvivEXT == NULL); - glewInfoFunc("glMultiTexGendEXT", glMultiTexGendEXT == NULL); - glewInfoFunc("glMultiTexGendvEXT", glMultiTexGendvEXT == NULL); - glewInfoFunc("glMultiTexGenfEXT", glMultiTexGenfEXT == NULL); - glewInfoFunc("glMultiTexGenfvEXT", glMultiTexGenfvEXT == NULL); - glewInfoFunc("glMultiTexGeniEXT", glMultiTexGeniEXT == NULL); - glewInfoFunc("glMultiTexGenivEXT", glMultiTexGenivEXT == NULL); - glewInfoFunc("glMultiTexImage1DEXT", glMultiTexImage1DEXT == NULL); - glewInfoFunc("glMultiTexImage2DEXT", glMultiTexImage2DEXT == NULL); - glewInfoFunc("glMultiTexImage3DEXT", glMultiTexImage3DEXT == NULL); - glewInfoFunc("glMultiTexParameterIivEXT", glMultiTexParameterIivEXT == NULL); - glewInfoFunc("glMultiTexParameterIuivEXT", glMultiTexParameterIuivEXT == NULL); - glewInfoFunc("glMultiTexParameterfEXT", glMultiTexParameterfEXT == NULL); - glewInfoFunc("glMultiTexParameterfvEXT", glMultiTexParameterfvEXT == NULL); - glewInfoFunc("glMultiTexParameteriEXT", glMultiTexParameteriEXT == NULL); - glewInfoFunc("glMultiTexParameterivEXT", glMultiTexParameterivEXT == NULL); - glewInfoFunc("glMultiTexRenderbufferEXT", glMultiTexRenderbufferEXT == NULL); - glewInfoFunc("glMultiTexSubImage1DEXT", glMultiTexSubImage1DEXT == NULL); - glewInfoFunc("glMultiTexSubImage2DEXT", glMultiTexSubImage2DEXT == NULL); - glewInfoFunc("glMultiTexSubImage3DEXT", glMultiTexSubImage3DEXT == NULL); - glewInfoFunc("glNamedBufferDataEXT", glNamedBufferDataEXT == NULL); - glewInfoFunc("glNamedBufferSubDataEXT", glNamedBufferSubDataEXT == NULL); - glewInfoFunc("glNamedCopyBufferSubDataEXT", glNamedCopyBufferSubDataEXT == NULL); - glewInfoFunc("glNamedFramebufferRenderbufferEXT", glNamedFramebufferRenderbufferEXT == NULL); - glewInfoFunc("glNamedFramebufferTexture1DEXT", glNamedFramebufferTexture1DEXT == NULL); - glewInfoFunc("glNamedFramebufferTexture2DEXT", glNamedFramebufferTexture2DEXT == NULL); - glewInfoFunc("glNamedFramebufferTexture3DEXT", glNamedFramebufferTexture3DEXT == NULL); - glewInfoFunc("glNamedFramebufferTextureEXT", glNamedFramebufferTextureEXT == NULL); - glewInfoFunc("glNamedFramebufferTextureFaceEXT", glNamedFramebufferTextureFaceEXT == NULL); - glewInfoFunc("glNamedFramebufferTextureLayerEXT", glNamedFramebufferTextureLayerEXT == NULL); - glewInfoFunc("glNamedProgramLocalParameter4dEXT", glNamedProgramLocalParameter4dEXT == NULL); - glewInfoFunc("glNamedProgramLocalParameter4dvEXT", glNamedProgramLocalParameter4dvEXT == NULL); - glewInfoFunc("glNamedProgramLocalParameter4fEXT", glNamedProgramLocalParameter4fEXT == NULL); - glewInfoFunc("glNamedProgramLocalParameter4fvEXT", glNamedProgramLocalParameter4fvEXT == NULL); - glewInfoFunc("glNamedProgramLocalParameterI4iEXT", glNamedProgramLocalParameterI4iEXT == NULL); - glewInfoFunc("glNamedProgramLocalParameterI4ivEXT", glNamedProgramLocalParameterI4ivEXT == NULL); - glewInfoFunc("glNamedProgramLocalParameterI4uiEXT", glNamedProgramLocalParameterI4uiEXT == NULL); - glewInfoFunc("glNamedProgramLocalParameterI4uivEXT", glNamedProgramLocalParameterI4uivEXT == NULL); - glewInfoFunc("glNamedProgramLocalParameters4fvEXT", glNamedProgramLocalParameters4fvEXT == NULL); - glewInfoFunc("glNamedProgramLocalParametersI4ivEXT", glNamedProgramLocalParametersI4ivEXT == NULL); - glewInfoFunc("glNamedProgramLocalParametersI4uivEXT", glNamedProgramLocalParametersI4uivEXT == NULL); - glewInfoFunc("glNamedProgramStringEXT", glNamedProgramStringEXT == NULL); - glewInfoFunc("glNamedRenderbufferStorageEXT", glNamedRenderbufferStorageEXT == NULL); - glewInfoFunc("glNamedRenderbufferStorageMultisampleCoverageEXT", glNamedRenderbufferStorageMultisampleCoverageEXT == NULL); - glewInfoFunc("glNamedRenderbufferStorageMultisampleEXT", glNamedRenderbufferStorageMultisampleEXT == NULL); - glewInfoFunc("glProgramUniform1fEXT", glProgramUniform1fEXT == NULL); - glewInfoFunc("glProgramUniform1fvEXT", glProgramUniform1fvEXT == NULL); - glewInfoFunc("glProgramUniform1iEXT", glProgramUniform1iEXT == NULL); - glewInfoFunc("glProgramUniform1ivEXT", glProgramUniform1ivEXT == NULL); - glewInfoFunc("glProgramUniform1uiEXT", glProgramUniform1uiEXT == NULL); - glewInfoFunc("glProgramUniform1uivEXT", glProgramUniform1uivEXT == NULL); - glewInfoFunc("glProgramUniform2fEXT", glProgramUniform2fEXT == NULL); - glewInfoFunc("glProgramUniform2fvEXT", glProgramUniform2fvEXT == NULL); - glewInfoFunc("glProgramUniform2iEXT", glProgramUniform2iEXT == NULL); - glewInfoFunc("glProgramUniform2ivEXT", glProgramUniform2ivEXT == NULL); - glewInfoFunc("glProgramUniform2uiEXT", glProgramUniform2uiEXT == NULL); - glewInfoFunc("glProgramUniform2uivEXT", glProgramUniform2uivEXT == NULL); - glewInfoFunc("glProgramUniform3fEXT", glProgramUniform3fEXT == NULL); - glewInfoFunc("glProgramUniform3fvEXT", glProgramUniform3fvEXT == NULL); - glewInfoFunc("glProgramUniform3iEXT", glProgramUniform3iEXT == NULL); - glewInfoFunc("glProgramUniform3ivEXT", glProgramUniform3ivEXT == NULL); - glewInfoFunc("glProgramUniform3uiEXT", glProgramUniform3uiEXT == NULL); - glewInfoFunc("glProgramUniform3uivEXT", glProgramUniform3uivEXT == NULL); - glewInfoFunc("glProgramUniform4fEXT", glProgramUniform4fEXT == NULL); - glewInfoFunc("glProgramUniform4fvEXT", glProgramUniform4fvEXT == NULL); - glewInfoFunc("glProgramUniform4iEXT", glProgramUniform4iEXT == NULL); - glewInfoFunc("glProgramUniform4ivEXT", glProgramUniform4ivEXT == NULL); - glewInfoFunc("glProgramUniform4uiEXT", glProgramUniform4uiEXT == NULL); - glewInfoFunc("glProgramUniform4uivEXT", glProgramUniform4uivEXT == NULL); - glewInfoFunc("glProgramUniformMatrix2fvEXT", glProgramUniformMatrix2fvEXT == NULL); - glewInfoFunc("glProgramUniformMatrix2x3fvEXT", glProgramUniformMatrix2x3fvEXT == NULL); - glewInfoFunc("glProgramUniformMatrix2x4fvEXT", glProgramUniformMatrix2x4fvEXT == NULL); - glewInfoFunc("glProgramUniformMatrix3fvEXT", glProgramUniformMatrix3fvEXT == NULL); - glewInfoFunc("glProgramUniformMatrix3x2fvEXT", glProgramUniformMatrix3x2fvEXT == NULL); - glewInfoFunc("glProgramUniformMatrix3x4fvEXT", glProgramUniformMatrix3x4fvEXT == NULL); - glewInfoFunc("glProgramUniformMatrix4fvEXT", glProgramUniformMatrix4fvEXT == NULL); - glewInfoFunc("glProgramUniformMatrix4x2fvEXT", glProgramUniformMatrix4x2fvEXT == NULL); - glewInfoFunc("glProgramUniformMatrix4x3fvEXT", glProgramUniformMatrix4x3fvEXT == NULL); - glewInfoFunc("glPushClientAttribDefaultEXT", glPushClientAttribDefaultEXT == NULL); - glewInfoFunc("glTextureBufferEXT", glTextureBufferEXT == NULL); - glewInfoFunc("glTextureImage1DEXT", glTextureImage1DEXT == NULL); - glewInfoFunc("glTextureImage2DEXT", glTextureImage2DEXT == NULL); - glewInfoFunc("glTextureImage3DEXT", glTextureImage3DEXT == NULL); - glewInfoFunc("glTextureParameterIivEXT", glTextureParameterIivEXT == NULL); - glewInfoFunc("glTextureParameterIuivEXT", glTextureParameterIuivEXT == NULL); - glewInfoFunc("glTextureParameterfEXT", glTextureParameterfEXT == NULL); - glewInfoFunc("glTextureParameterfvEXT", glTextureParameterfvEXT == NULL); - glewInfoFunc("glTextureParameteriEXT", glTextureParameteriEXT == NULL); - glewInfoFunc("glTextureParameterivEXT", glTextureParameterivEXT == NULL); - glewInfoFunc("glTextureRenderbufferEXT", glTextureRenderbufferEXT == NULL); - glewInfoFunc("glTextureSubImage1DEXT", glTextureSubImage1DEXT == NULL); - glewInfoFunc("glTextureSubImage2DEXT", glTextureSubImage2DEXT == NULL); - glewInfoFunc("glTextureSubImage3DEXT", glTextureSubImage3DEXT == NULL); - glewInfoFunc("glUnmapNamedBufferEXT", glUnmapNamedBufferEXT == NULL); - glewInfoFunc("glVertexArrayColorOffsetEXT", glVertexArrayColorOffsetEXT == NULL); - glewInfoFunc("glVertexArrayEdgeFlagOffsetEXT", glVertexArrayEdgeFlagOffsetEXT == NULL); - glewInfoFunc("glVertexArrayFogCoordOffsetEXT", glVertexArrayFogCoordOffsetEXT == NULL); - glewInfoFunc("glVertexArrayIndexOffsetEXT", glVertexArrayIndexOffsetEXT == NULL); - glewInfoFunc("glVertexArrayMultiTexCoordOffsetEXT", glVertexArrayMultiTexCoordOffsetEXT == NULL); - glewInfoFunc("glVertexArrayNormalOffsetEXT", glVertexArrayNormalOffsetEXT == NULL); - glewInfoFunc("glVertexArraySecondaryColorOffsetEXT", glVertexArraySecondaryColorOffsetEXT == NULL); - glewInfoFunc("glVertexArrayTexCoordOffsetEXT", glVertexArrayTexCoordOffsetEXT == NULL); - glewInfoFunc("glVertexArrayVertexAttribIOffsetEXT", glVertexArrayVertexAttribIOffsetEXT == NULL); - glewInfoFunc("glVertexArrayVertexAttribOffsetEXT", glVertexArrayVertexAttribOffsetEXT == NULL); - glewInfoFunc("glVertexArrayVertexOffsetEXT", glVertexArrayVertexOffsetEXT == NULL); -} - -#endif /* GL_EXT_direct_state_access */ - -#ifdef GL_EXT_draw_buffers2 - -static void _glewInfo_GL_EXT_draw_buffers2 (void) -{ - glewPrintExt("GL_EXT_draw_buffers2", GLEW_EXT_draw_buffers2, glewIsSupported("GL_EXT_draw_buffers2"), glewGetExtension("GL_EXT_draw_buffers2")); - - glewInfoFunc("glColorMaskIndexedEXT", glColorMaskIndexedEXT == NULL); - glewInfoFunc("glDisableIndexedEXT", glDisableIndexedEXT == NULL); - glewInfoFunc("glEnableIndexedEXT", glEnableIndexedEXT == NULL); - glewInfoFunc("glGetBooleanIndexedvEXT", glGetBooleanIndexedvEXT == NULL); - glewInfoFunc("glGetIntegerIndexedvEXT", glGetIntegerIndexedvEXT == NULL); - glewInfoFunc("glIsEnabledIndexedEXT", glIsEnabledIndexedEXT == NULL); -} - -#endif /* GL_EXT_draw_buffers2 */ - -#ifdef GL_EXT_draw_instanced - -static void _glewInfo_GL_EXT_draw_instanced (void) -{ - glewPrintExt("GL_EXT_draw_instanced", GLEW_EXT_draw_instanced, glewIsSupported("GL_EXT_draw_instanced"), glewGetExtension("GL_EXT_draw_instanced")); - - glewInfoFunc("glDrawArraysInstancedEXT", glDrawArraysInstancedEXT == NULL); - glewInfoFunc("glDrawElementsInstancedEXT", glDrawElementsInstancedEXT == NULL); -} - -#endif /* GL_EXT_draw_instanced */ - -#ifdef GL_EXT_draw_range_elements - -static void _glewInfo_GL_EXT_draw_range_elements (void) -{ - glewPrintExt("GL_EXT_draw_range_elements", GLEW_EXT_draw_range_elements, glewIsSupported("GL_EXT_draw_range_elements"), glewGetExtension("GL_EXT_draw_range_elements")); - - glewInfoFunc("glDrawRangeElementsEXT", glDrawRangeElementsEXT == NULL); -} - -#endif /* GL_EXT_draw_range_elements */ - -#ifdef GL_EXT_fog_coord - -static void _glewInfo_GL_EXT_fog_coord (void) -{ - glewPrintExt("GL_EXT_fog_coord", GLEW_EXT_fog_coord, glewIsSupported("GL_EXT_fog_coord"), glewGetExtension("GL_EXT_fog_coord")); - - glewInfoFunc("glFogCoordPointerEXT", glFogCoordPointerEXT == NULL); - glewInfoFunc("glFogCoorddEXT", glFogCoorddEXT == NULL); - glewInfoFunc("glFogCoorddvEXT", glFogCoorddvEXT == NULL); - glewInfoFunc("glFogCoordfEXT", glFogCoordfEXT == NULL); - glewInfoFunc("glFogCoordfvEXT", glFogCoordfvEXT == NULL); -} - -#endif /* GL_EXT_fog_coord */ - -#ifdef GL_EXT_fragment_lighting - -static void _glewInfo_GL_EXT_fragment_lighting (void) -{ - glewPrintExt("GL_EXT_fragment_lighting", GLEW_EXT_fragment_lighting, glewIsSupported("GL_EXT_fragment_lighting"), glewGetExtension("GL_EXT_fragment_lighting")); - - glewInfoFunc("glFragmentColorMaterialEXT", glFragmentColorMaterialEXT == NULL); - glewInfoFunc("glFragmentLightModelfEXT", glFragmentLightModelfEXT == NULL); - glewInfoFunc("glFragmentLightModelfvEXT", glFragmentLightModelfvEXT == NULL); - glewInfoFunc("glFragmentLightModeliEXT", glFragmentLightModeliEXT == NULL); - glewInfoFunc("glFragmentLightModelivEXT", glFragmentLightModelivEXT == NULL); - glewInfoFunc("glFragmentLightfEXT", glFragmentLightfEXT == NULL); - glewInfoFunc("glFragmentLightfvEXT", glFragmentLightfvEXT == NULL); - glewInfoFunc("glFragmentLightiEXT", glFragmentLightiEXT == NULL); - glewInfoFunc("glFragmentLightivEXT", glFragmentLightivEXT == NULL); - glewInfoFunc("glFragmentMaterialfEXT", glFragmentMaterialfEXT == NULL); - glewInfoFunc("glFragmentMaterialfvEXT", glFragmentMaterialfvEXT == NULL); - glewInfoFunc("glFragmentMaterialiEXT", glFragmentMaterialiEXT == NULL); - glewInfoFunc("glFragmentMaterialivEXT", glFragmentMaterialivEXT == NULL); - glewInfoFunc("glGetFragmentLightfvEXT", glGetFragmentLightfvEXT == NULL); - glewInfoFunc("glGetFragmentLightivEXT", glGetFragmentLightivEXT == NULL); - glewInfoFunc("glGetFragmentMaterialfvEXT", glGetFragmentMaterialfvEXT == NULL); - glewInfoFunc("glGetFragmentMaterialivEXT", glGetFragmentMaterialivEXT == NULL); - glewInfoFunc("glLightEnviEXT", glLightEnviEXT == NULL); -} - -#endif /* GL_EXT_fragment_lighting */ - -#ifdef GL_EXT_framebuffer_blit - -static void _glewInfo_GL_EXT_framebuffer_blit (void) -{ - glewPrintExt("GL_EXT_framebuffer_blit", GLEW_EXT_framebuffer_blit, glewIsSupported("GL_EXT_framebuffer_blit"), glewGetExtension("GL_EXT_framebuffer_blit")); - - glewInfoFunc("glBlitFramebufferEXT", glBlitFramebufferEXT == NULL); -} - -#endif /* GL_EXT_framebuffer_blit */ - -#ifdef GL_EXT_framebuffer_multisample - -static void _glewInfo_GL_EXT_framebuffer_multisample (void) -{ - glewPrintExt("GL_EXT_framebuffer_multisample", GLEW_EXT_framebuffer_multisample, glewIsSupported("GL_EXT_framebuffer_multisample"), glewGetExtension("GL_EXT_framebuffer_multisample")); - - glewInfoFunc("glRenderbufferStorageMultisampleEXT", glRenderbufferStorageMultisampleEXT == NULL); -} - -#endif /* GL_EXT_framebuffer_multisample */ - -#ifdef GL_EXT_framebuffer_object - -static void _glewInfo_GL_EXT_framebuffer_object (void) -{ - glewPrintExt("GL_EXT_framebuffer_object", GLEW_EXT_framebuffer_object, glewIsSupported("GL_EXT_framebuffer_object"), glewGetExtension("GL_EXT_framebuffer_object")); - - glewInfoFunc("glBindFramebufferEXT", glBindFramebufferEXT == NULL); - glewInfoFunc("glBindRenderbufferEXT", glBindRenderbufferEXT == NULL); - glewInfoFunc("glCheckFramebufferStatusEXT", glCheckFramebufferStatusEXT == NULL); - glewInfoFunc("glDeleteFramebuffersEXT", glDeleteFramebuffersEXT == NULL); - glewInfoFunc("glDeleteRenderbuffersEXT", glDeleteRenderbuffersEXT == NULL); - glewInfoFunc("glFramebufferRenderbufferEXT", glFramebufferRenderbufferEXT == NULL); - glewInfoFunc("glFramebufferTexture1DEXT", glFramebufferTexture1DEXT == NULL); - glewInfoFunc("glFramebufferTexture2DEXT", glFramebufferTexture2DEXT == NULL); - glewInfoFunc("glFramebufferTexture3DEXT", glFramebufferTexture3DEXT == NULL); - glewInfoFunc("glGenFramebuffersEXT", glGenFramebuffersEXT == NULL); - glewInfoFunc("glGenRenderbuffersEXT", glGenRenderbuffersEXT == NULL); - glewInfoFunc("glGenerateMipmapEXT", glGenerateMipmapEXT == NULL); - glewInfoFunc("glGetFramebufferAttachmentParameterivEXT", glGetFramebufferAttachmentParameterivEXT == NULL); - glewInfoFunc("glGetRenderbufferParameterivEXT", glGetRenderbufferParameterivEXT == NULL); - glewInfoFunc("glIsFramebufferEXT", glIsFramebufferEXT == NULL); - glewInfoFunc("glIsRenderbufferEXT", glIsRenderbufferEXT == NULL); - glewInfoFunc("glRenderbufferStorageEXT", glRenderbufferStorageEXT == NULL); -} - -#endif /* GL_EXT_framebuffer_object */ - -#ifdef GL_EXT_framebuffer_sRGB - -static void _glewInfo_GL_EXT_framebuffer_sRGB (void) -{ - glewPrintExt("GL_EXT_framebuffer_sRGB", GLEW_EXT_framebuffer_sRGB, glewIsSupported("GL_EXT_framebuffer_sRGB"), glewGetExtension("GL_EXT_framebuffer_sRGB")); -} - -#endif /* GL_EXT_framebuffer_sRGB */ - -#ifdef GL_EXT_geometry_shader4 - -static void _glewInfo_GL_EXT_geometry_shader4 (void) -{ - glewPrintExt("GL_EXT_geometry_shader4", GLEW_EXT_geometry_shader4, glewIsSupported("GL_EXT_geometry_shader4"), glewGetExtension("GL_EXT_geometry_shader4")); - - glewInfoFunc("glFramebufferTextureEXT", glFramebufferTextureEXT == NULL); - glewInfoFunc("glFramebufferTextureFaceEXT", glFramebufferTextureFaceEXT == NULL); - glewInfoFunc("glFramebufferTextureLayerEXT", glFramebufferTextureLayerEXT == NULL); - glewInfoFunc("glProgramParameteriEXT", glProgramParameteriEXT == NULL); -} - -#endif /* GL_EXT_geometry_shader4 */ - -#ifdef GL_EXT_gpu_program_parameters - -static void _glewInfo_GL_EXT_gpu_program_parameters (void) -{ - glewPrintExt("GL_EXT_gpu_program_parameters", GLEW_EXT_gpu_program_parameters, glewIsSupported("GL_EXT_gpu_program_parameters"), glewGetExtension("GL_EXT_gpu_program_parameters")); - - glewInfoFunc("glProgramEnvParameters4fvEXT", glProgramEnvParameters4fvEXT == NULL); - glewInfoFunc("glProgramLocalParameters4fvEXT", glProgramLocalParameters4fvEXT == NULL); -} - -#endif /* GL_EXT_gpu_program_parameters */ - -#ifdef GL_EXT_gpu_shader4 - -static void _glewInfo_GL_EXT_gpu_shader4 (void) -{ - glewPrintExt("GL_EXT_gpu_shader4", GLEW_EXT_gpu_shader4, glewIsSupported("GL_EXT_gpu_shader4"), glewGetExtension("GL_EXT_gpu_shader4")); - - glewInfoFunc("glBindFragDataLocationEXT", glBindFragDataLocationEXT == NULL); - glewInfoFunc("glGetFragDataLocationEXT", glGetFragDataLocationEXT == NULL); - glewInfoFunc("glGetUniformuivEXT", glGetUniformuivEXT == NULL); - glewInfoFunc("glGetVertexAttribIivEXT", glGetVertexAttribIivEXT == NULL); - glewInfoFunc("glGetVertexAttribIuivEXT", glGetVertexAttribIuivEXT == NULL); - glewInfoFunc("glUniform1uiEXT", glUniform1uiEXT == NULL); - glewInfoFunc("glUniform1uivEXT", glUniform1uivEXT == NULL); - glewInfoFunc("glUniform2uiEXT", glUniform2uiEXT == NULL); - glewInfoFunc("glUniform2uivEXT", glUniform2uivEXT == NULL); - glewInfoFunc("glUniform3uiEXT", glUniform3uiEXT == NULL); - glewInfoFunc("glUniform3uivEXT", glUniform3uivEXT == NULL); - glewInfoFunc("glUniform4uiEXT", glUniform4uiEXT == NULL); - glewInfoFunc("glUniform4uivEXT", glUniform4uivEXT == NULL); - glewInfoFunc("glVertexAttribI1iEXT", glVertexAttribI1iEXT == NULL); - glewInfoFunc("glVertexAttribI1ivEXT", glVertexAttribI1ivEXT == NULL); - glewInfoFunc("glVertexAttribI1uiEXT", glVertexAttribI1uiEXT == NULL); - glewInfoFunc("glVertexAttribI1uivEXT", glVertexAttribI1uivEXT == NULL); - glewInfoFunc("glVertexAttribI2iEXT", glVertexAttribI2iEXT == NULL); - glewInfoFunc("glVertexAttribI2ivEXT", glVertexAttribI2ivEXT == NULL); - glewInfoFunc("glVertexAttribI2uiEXT", glVertexAttribI2uiEXT == NULL); - glewInfoFunc("glVertexAttribI2uivEXT", glVertexAttribI2uivEXT == NULL); - glewInfoFunc("glVertexAttribI3iEXT", glVertexAttribI3iEXT == NULL); - glewInfoFunc("glVertexAttribI3ivEXT", glVertexAttribI3ivEXT == NULL); - glewInfoFunc("glVertexAttribI3uiEXT", glVertexAttribI3uiEXT == NULL); - glewInfoFunc("glVertexAttribI3uivEXT", glVertexAttribI3uivEXT == NULL); - glewInfoFunc("glVertexAttribI4bvEXT", glVertexAttribI4bvEXT == NULL); - glewInfoFunc("glVertexAttribI4iEXT", glVertexAttribI4iEXT == NULL); - glewInfoFunc("glVertexAttribI4ivEXT", glVertexAttribI4ivEXT == NULL); - glewInfoFunc("glVertexAttribI4svEXT", glVertexAttribI4svEXT == NULL); - glewInfoFunc("glVertexAttribI4ubvEXT", glVertexAttribI4ubvEXT == NULL); - glewInfoFunc("glVertexAttribI4uiEXT", glVertexAttribI4uiEXT == NULL); - glewInfoFunc("glVertexAttribI4uivEXT", glVertexAttribI4uivEXT == NULL); - glewInfoFunc("glVertexAttribI4usvEXT", glVertexAttribI4usvEXT == NULL); - glewInfoFunc("glVertexAttribIPointerEXT", glVertexAttribIPointerEXT == NULL); -} - -#endif /* GL_EXT_gpu_shader4 */ - -#ifdef GL_EXT_histogram - -static void _glewInfo_GL_EXT_histogram (void) -{ - glewPrintExt("GL_EXT_histogram", GLEW_EXT_histogram, glewIsSupported("GL_EXT_histogram"), glewGetExtension("GL_EXT_histogram")); - - glewInfoFunc("glGetHistogramEXT", glGetHistogramEXT == NULL); - glewInfoFunc("glGetHistogramParameterfvEXT", glGetHistogramParameterfvEXT == NULL); - glewInfoFunc("glGetHistogramParameterivEXT", glGetHistogramParameterivEXT == NULL); - glewInfoFunc("glGetMinmaxEXT", glGetMinmaxEXT == NULL); - glewInfoFunc("glGetMinmaxParameterfvEXT", glGetMinmaxParameterfvEXT == NULL); - glewInfoFunc("glGetMinmaxParameterivEXT", glGetMinmaxParameterivEXT == NULL); - glewInfoFunc("glHistogramEXT", glHistogramEXT == NULL); - glewInfoFunc("glMinmaxEXT", glMinmaxEXT == NULL); - glewInfoFunc("glResetHistogramEXT", glResetHistogramEXT == NULL); - glewInfoFunc("glResetMinmaxEXT", glResetMinmaxEXT == NULL); -} - -#endif /* GL_EXT_histogram */ - -#ifdef GL_EXT_index_array_formats - -static void _glewInfo_GL_EXT_index_array_formats (void) -{ - glewPrintExt("GL_EXT_index_array_formats", GLEW_EXT_index_array_formats, glewIsSupported("GL_EXT_index_array_formats"), glewGetExtension("GL_EXT_index_array_formats")); -} - -#endif /* GL_EXT_index_array_formats */ - -#ifdef GL_EXT_index_func - -static void _glewInfo_GL_EXT_index_func (void) -{ - glewPrintExt("GL_EXT_index_func", GLEW_EXT_index_func, glewIsSupported("GL_EXT_index_func"), glewGetExtension("GL_EXT_index_func")); - - glewInfoFunc("glIndexFuncEXT", glIndexFuncEXT == NULL); -} - -#endif /* GL_EXT_index_func */ - -#ifdef GL_EXT_index_material - -static void _glewInfo_GL_EXT_index_material (void) -{ - glewPrintExt("GL_EXT_index_material", GLEW_EXT_index_material, glewIsSupported("GL_EXT_index_material"), glewGetExtension("GL_EXT_index_material")); - - glewInfoFunc("glIndexMaterialEXT", glIndexMaterialEXT == NULL); -} - -#endif /* GL_EXT_index_material */ - -#ifdef GL_EXT_index_texture - -static void _glewInfo_GL_EXT_index_texture (void) -{ - glewPrintExt("GL_EXT_index_texture", GLEW_EXT_index_texture, glewIsSupported("GL_EXT_index_texture"), glewGetExtension("GL_EXT_index_texture")); -} - -#endif /* GL_EXT_index_texture */ - -#ifdef GL_EXT_light_texture - -static void _glewInfo_GL_EXT_light_texture (void) -{ - glewPrintExt("GL_EXT_light_texture", GLEW_EXT_light_texture, glewIsSupported("GL_EXT_light_texture"), glewGetExtension("GL_EXT_light_texture")); - - glewInfoFunc("glApplyTextureEXT", glApplyTextureEXT == NULL); - glewInfoFunc("glTextureLightEXT", glTextureLightEXT == NULL); - glewInfoFunc("glTextureMaterialEXT", glTextureMaterialEXT == NULL); -} - -#endif /* GL_EXT_light_texture */ - -#ifdef GL_EXT_misc_attribute - -static void _glewInfo_GL_EXT_misc_attribute (void) -{ - glewPrintExt("GL_EXT_misc_attribute", GLEW_EXT_misc_attribute, glewIsSupported("GL_EXT_misc_attribute"), glewGetExtension("GL_EXT_misc_attribute")); -} - -#endif /* GL_EXT_misc_attribute */ - -#ifdef GL_EXT_multi_draw_arrays - -static void _glewInfo_GL_EXT_multi_draw_arrays (void) -{ - glewPrintExt("GL_EXT_multi_draw_arrays", GLEW_EXT_multi_draw_arrays, glewIsSupported("GL_EXT_multi_draw_arrays"), glewGetExtension("GL_EXT_multi_draw_arrays")); - - glewInfoFunc("glMultiDrawArraysEXT", glMultiDrawArraysEXT == NULL); - glewInfoFunc("glMultiDrawElementsEXT", glMultiDrawElementsEXT == NULL); -} - -#endif /* GL_EXT_multi_draw_arrays */ - -#ifdef GL_EXT_multisample - -static void _glewInfo_GL_EXT_multisample (void) -{ - glewPrintExt("GL_EXT_multisample", GLEW_EXT_multisample, glewIsSupported("GL_EXT_multisample"), glewGetExtension("GL_EXT_multisample")); - - glewInfoFunc("glSampleMaskEXT", glSampleMaskEXT == NULL); - glewInfoFunc("glSamplePatternEXT", glSamplePatternEXT == NULL); -} - -#endif /* GL_EXT_multisample */ - -#ifdef GL_EXT_packed_depth_stencil - -static void _glewInfo_GL_EXT_packed_depth_stencil (void) -{ - glewPrintExt("GL_EXT_packed_depth_stencil", GLEW_EXT_packed_depth_stencil, glewIsSupported("GL_EXT_packed_depth_stencil"), glewGetExtension("GL_EXT_packed_depth_stencil")); -} - -#endif /* GL_EXT_packed_depth_stencil */ - -#ifdef GL_EXT_packed_float - -static void _glewInfo_GL_EXT_packed_float (void) -{ - glewPrintExt("GL_EXT_packed_float", GLEW_EXT_packed_float, glewIsSupported("GL_EXT_packed_float"), glewGetExtension("GL_EXT_packed_float")); -} - -#endif /* GL_EXT_packed_float */ - -#ifdef GL_EXT_packed_pixels - -static void _glewInfo_GL_EXT_packed_pixels (void) -{ - glewPrintExt("GL_EXT_packed_pixels", GLEW_EXT_packed_pixels, glewIsSupported("GL_EXT_packed_pixels"), glewGetExtension("GL_EXT_packed_pixels")); -} - -#endif /* GL_EXT_packed_pixels */ - -#ifdef GL_EXT_paletted_texture - -static void _glewInfo_GL_EXT_paletted_texture (void) -{ - glewPrintExt("GL_EXT_paletted_texture", GLEW_EXT_paletted_texture, glewIsSupported("GL_EXT_paletted_texture"), glewGetExtension("GL_EXT_paletted_texture")); - - glewInfoFunc("glColorTableEXT", glColorTableEXT == NULL); - glewInfoFunc("glGetColorTableEXT", glGetColorTableEXT == NULL); - glewInfoFunc("glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT == NULL); - glewInfoFunc("glGetColorTableParameterivEXT", glGetColorTableParameterivEXT == NULL); -} - -#endif /* GL_EXT_paletted_texture */ - -#ifdef GL_EXT_pixel_buffer_object - -static void _glewInfo_GL_EXT_pixel_buffer_object (void) -{ - glewPrintExt("GL_EXT_pixel_buffer_object", GLEW_EXT_pixel_buffer_object, glewIsSupported("GL_EXT_pixel_buffer_object"), glewGetExtension("GL_EXT_pixel_buffer_object")); -} - -#endif /* GL_EXT_pixel_buffer_object */ - -#ifdef GL_EXT_pixel_transform - -static void _glewInfo_GL_EXT_pixel_transform (void) -{ - glewPrintExt("GL_EXT_pixel_transform", GLEW_EXT_pixel_transform, glewIsSupported("GL_EXT_pixel_transform"), glewGetExtension("GL_EXT_pixel_transform")); - - glewInfoFunc("glGetPixelTransformParameterfvEXT", glGetPixelTransformParameterfvEXT == NULL); - glewInfoFunc("glGetPixelTransformParameterivEXT", glGetPixelTransformParameterivEXT == NULL); - glewInfoFunc("glPixelTransformParameterfEXT", glPixelTransformParameterfEXT == NULL); - glewInfoFunc("glPixelTransformParameterfvEXT", glPixelTransformParameterfvEXT == NULL); - glewInfoFunc("glPixelTransformParameteriEXT", glPixelTransformParameteriEXT == NULL); - glewInfoFunc("glPixelTransformParameterivEXT", glPixelTransformParameterivEXT == NULL); -} - -#endif /* GL_EXT_pixel_transform */ - -#ifdef GL_EXT_pixel_transform_color_table - -static void _glewInfo_GL_EXT_pixel_transform_color_table (void) -{ - glewPrintExt("GL_EXT_pixel_transform_color_table", GLEW_EXT_pixel_transform_color_table, glewIsSupported("GL_EXT_pixel_transform_color_table"), glewGetExtension("GL_EXT_pixel_transform_color_table")); -} - -#endif /* GL_EXT_pixel_transform_color_table */ - -#ifdef GL_EXT_point_parameters - -static void _glewInfo_GL_EXT_point_parameters (void) -{ - glewPrintExt("GL_EXT_point_parameters", GLEW_EXT_point_parameters, glewIsSupported("GL_EXT_point_parameters"), glewGetExtension("GL_EXT_point_parameters")); - - glewInfoFunc("glPointParameterfEXT", glPointParameterfEXT == NULL); - glewInfoFunc("glPointParameterfvEXT", glPointParameterfvEXT == NULL); -} - -#endif /* GL_EXT_point_parameters */ - -#ifdef GL_EXT_polygon_offset - -static void _glewInfo_GL_EXT_polygon_offset (void) -{ - glewPrintExt("GL_EXT_polygon_offset", GLEW_EXT_polygon_offset, glewIsSupported("GL_EXT_polygon_offset"), glewGetExtension("GL_EXT_polygon_offset")); - - glewInfoFunc("glPolygonOffsetEXT", glPolygonOffsetEXT == NULL); -} - -#endif /* GL_EXT_polygon_offset */ - -#ifdef GL_EXT_provoking_vertex - -static void _glewInfo_GL_EXT_provoking_vertex (void) -{ - glewPrintExt("GL_EXT_provoking_vertex", GLEW_EXT_provoking_vertex, glewIsSupported("GL_EXT_provoking_vertex"), glewGetExtension("GL_EXT_provoking_vertex")); - - glewInfoFunc("glProvokingVertexEXT", glProvokingVertexEXT == NULL); -} - -#endif /* GL_EXT_provoking_vertex */ - -#ifdef GL_EXT_rescale_normal - -static void _glewInfo_GL_EXT_rescale_normal (void) -{ - glewPrintExt("GL_EXT_rescale_normal", GLEW_EXT_rescale_normal, glewIsSupported("GL_EXT_rescale_normal"), glewGetExtension("GL_EXT_rescale_normal")); -} - -#endif /* GL_EXT_rescale_normal */ - -#ifdef GL_EXT_scene_marker - -static void _glewInfo_GL_EXT_scene_marker (void) -{ - glewPrintExt("GL_EXT_scene_marker", GLEW_EXT_scene_marker, glewIsSupported("GL_EXT_scene_marker"), glewGetExtension("GL_EXT_scene_marker")); - - glewInfoFunc("glBeginSceneEXT", glBeginSceneEXT == NULL); - glewInfoFunc("glEndSceneEXT", glEndSceneEXT == NULL); -} - -#endif /* GL_EXT_scene_marker */ - -#ifdef GL_EXT_secondary_color - -static void _glewInfo_GL_EXT_secondary_color (void) -{ - glewPrintExt("GL_EXT_secondary_color", GLEW_EXT_secondary_color, glewIsSupported("GL_EXT_secondary_color"), glewGetExtension("GL_EXT_secondary_color")); - - glewInfoFunc("glSecondaryColor3bEXT", glSecondaryColor3bEXT == NULL); - glewInfoFunc("glSecondaryColor3bvEXT", glSecondaryColor3bvEXT == NULL); - glewInfoFunc("glSecondaryColor3dEXT", glSecondaryColor3dEXT == NULL); - glewInfoFunc("glSecondaryColor3dvEXT", glSecondaryColor3dvEXT == NULL); - glewInfoFunc("glSecondaryColor3fEXT", glSecondaryColor3fEXT == NULL); - glewInfoFunc("glSecondaryColor3fvEXT", glSecondaryColor3fvEXT == NULL); - glewInfoFunc("glSecondaryColor3iEXT", glSecondaryColor3iEXT == NULL); - glewInfoFunc("glSecondaryColor3ivEXT", glSecondaryColor3ivEXT == NULL); - glewInfoFunc("glSecondaryColor3sEXT", glSecondaryColor3sEXT == NULL); - glewInfoFunc("glSecondaryColor3svEXT", glSecondaryColor3svEXT == NULL); - glewInfoFunc("glSecondaryColor3ubEXT", glSecondaryColor3ubEXT == NULL); - glewInfoFunc("glSecondaryColor3ubvEXT", glSecondaryColor3ubvEXT == NULL); - glewInfoFunc("glSecondaryColor3uiEXT", glSecondaryColor3uiEXT == NULL); - glewInfoFunc("glSecondaryColor3uivEXT", glSecondaryColor3uivEXT == NULL); - glewInfoFunc("glSecondaryColor3usEXT", glSecondaryColor3usEXT == NULL); - glewInfoFunc("glSecondaryColor3usvEXT", glSecondaryColor3usvEXT == NULL); - glewInfoFunc("glSecondaryColorPointerEXT", glSecondaryColorPointerEXT == NULL); -} - -#endif /* GL_EXT_secondary_color */ - -#ifdef GL_EXT_separate_shader_objects - -static void _glewInfo_GL_EXT_separate_shader_objects (void) -{ - glewPrintExt("GL_EXT_separate_shader_objects", GLEW_EXT_separate_shader_objects, glewIsSupported("GL_EXT_separate_shader_objects"), glewGetExtension("GL_EXT_separate_shader_objects")); - - glewInfoFunc("glActiveProgramEXT", glActiveProgramEXT == NULL); - glewInfoFunc("glCreateShaderProgramEXT", glCreateShaderProgramEXT == NULL); - glewInfoFunc("glUseShaderProgramEXT", glUseShaderProgramEXT == NULL); -} - -#endif /* GL_EXT_separate_shader_objects */ - -#ifdef GL_EXT_separate_specular_color - -static void _glewInfo_GL_EXT_separate_specular_color (void) -{ - glewPrintExt("GL_EXT_separate_specular_color", GLEW_EXT_separate_specular_color, glewIsSupported("GL_EXT_separate_specular_color"), glewGetExtension("GL_EXT_separate_specular_color")); -} - -#endif /* GL_EXT_separate_specular_color */ - -#ifdef GL_EXT_shader_image_load_store - -static void _glewInfo_GL_EXT_shader_image_load_store (void) -{ - glewPrintExt("GL_EXT_shader_image_load_store", GLEW_EXT_shader_image_load_store, glewIsSupported("GL_EXT_shader_image_load_store"), glewGetExtension("GL_EXT_shader_image_load_store")); - - glewInfoFunc("glBindImageTextureEXT", glBindImageTextureEXT == NULL); - glewInfoFunc("glMemoryBarrierEXT", glMemoryBarrierEXT == NULL); -} - -#endif /* GL_EXT_shader_image_load_store */ - -#ifdef GL_EXT_shadow_funcs - -static void _glewInfo_GL_EXT_shadow_funcs (void) -{ - glewPrintExt("GL_EXT_shadow_funcs", GLEW_EXT_shadow_funcs, glewIsSupported("GL_EXT_shadow_funcs"), glewGetExtension("GL_EXT_shadow_funcs")); -} - -#endif /* GL_EXT_shadow_funcs */ - -#ifdef GL_EXT_shared_texture_palette - -static void _glewInfo_GL_EXT_shared_texture_palette (void) -{ - glewPrintExt("GL_EXT_shared_texture_palette", GLEW_EXT_shared_texture_palette, glewIsSupported("GL_EXT_shared_texture_palette"), glewGetExtension("GL_EXT_shared_texture_palette")); -} - -#endif /* GL_EXT_shared_texture_palette */ - -#ifdef GL_EXT_stencil_clear_tag - -static void _glewInfo_GL_EXT_stencil_clear_tag (void) -{ - glewPrintExt("GL_EXT_stencil_clear_tag", GLEW_EXT_stencil_clear_tag, glewIsSupported("GL_EXT_stencil_clear_tag"), glewGetExtension("GL_EXT_stencil_clear_tag")); -} - -#endif /* GL_EXT_stencil_clear_tag */ - -#ifdef GL_EXT_stencil_two_side - -static void _glewInfo_GL_EXT_stencil_two_side (void) -{ - glewPrintExt("GL_EXT_stencil_two_side", GLEW_EXT_stencil_two_side, glewIsSupported("GL_EXT_stencil_two_side"), glewGetExtension("GL_EXT_stencil_two_side")); - - glewInfoFunc("glActiveStencilFaceEXT", glActiveStencilFaceEXT == NULL); -} - -#endif /* GL_EXT_stencil_two_side */ - -#ifdef GL_EXT_stencil_wrap - -static void _glewInfo_GL_EXT_stencil_wrap (void) -{ - glewPrintExt("GL_EXT_stencil_wrap", GLEW_EXT_stencil_wrap, glewIsSupported("GL_EXT_stencil_wrap"), glewGetExtension("GL_EXT_stencil_wrap")); -} - -#endif /* GL_EXT_stencil_wrap */ - -#ifdef GL_EXT_subtexture - -static void _glewInfo_GL_EXT_subtexture (void) -{ - glewPrintExt("GL_EXT_subtexture", GLEW_EXT_subtexture, glewIsSupported("GL_EXT_subtexture"), glewGetExtension("GL_EXT_subtexture")); - - glewInfoFunc("glTexSubImage1DEXT", glTexSubImage1DEXT == NULL); - glewInfoFunc("glTexSubImage2DEXT", glTexSubImage2DEXT == NULL); - glewInfoFunc("glTexSubImage3DEXT", glTexSubImage3DEXT == NULL); -} - -#endif /* GL_EXT_subtexture */ - -#ifdef GL_EXT_texture - -static void _glewInfo_GL_EXT_texture (void) -{ - glewPrintExt("GL_EXT_texture", GLEW_EXT_texture, glewIsSupported("GL_EXT_texture"), glewGetExtension("GL_EXT_texture")); -} - -#endif /* GL_EXT_texture */ - -#ifdef GL_EXT_texture3D - -static void _glewInfo_GL_EXT_texture3D (void) -{ - glewPrintExt("GL_EXT_texture3D", GLEW_EXT_texture3D, glewIsSupported("GL_EXT_texture3D"), glewGetExtension("GL_EXT_texture3D")); - - glewInfoFunc("glTexImage3DEXT", glTexImage3DEXT == NULL); -} - -#endif /* GL_EXT_texture3D */ - -#ifdef GL_EXT_texture_array - -static void _glewInfo_GL_EXT_texture_array (void) -{ - glewPrintExt("GL_EXT_texture_array", GLEW_EXT_texture_array, glewIsSupported("GL_EXT_texture_array"), glewGetExtension("GL_EXT_texture_array")); -} - -#endif /* GL_EXT_texture_array */ - -#ifdef GL_EXT_texture_buffer_object - -static void _glewInfo_GL_EXT_texture_buffer_object (void) -{ - glewPrintExt("GL_EXT_texture_buffer_object", GLEW_EXT_texture_buffer_object, glewIsSupported("GL_EXT_texture_buffer_object"), glewGetExtension("GL_EXT_texture_buffer_object")); - - glewInfoFunc("glTexBufferEXT", glTexBufferEXT == NULL); -} - -#endif /* GL_EXT_texture_buffer_object */ - -#ifdef GL_EXT_texture_compression_dxt1 - -static void _glewInfo_GL_EXT_texture_compression_dxt1 (void) -{ - glewPrintExt("GL_EXT_texture_compression_dxt1", GLEW_EXT_texture_compression_dxt1, glewIsSupported("GL_EXT_texture_compression_dxt1"), glewGetExtension("GL_EXT_texture_compression_dxt1")); -} - -#endif /* GL_EXT_texture_compression_dxt1 */ - -#ifdef GL_EXT_texture_compression_latc - -static void _glewInfo_GL_EXT_texture_compression_latc (void) -{ - glewPrintExt("GL_EXT_texture_compression_latc", GLEW_EXT_texture_compression_latc, glewIsSupported("GL_EXT_texture_compression_latc"), glewGetExtension("GL_EXT_texture_compression_latc")); -} - -#endif /* GL_EXT_texture_compression_latc */ - -#ifdef GL_EXT_texture_compression_rgtc - -static void _glewInfo_GL_EXT_texture_compression_rgtc (void) -{ - glewPrintExt("GL_EXT_texture_compression_rgtc", GLEW_EXT_texture_compression_rgtc, glewIsSupported("GL_EXT_texture_compression_rgtc"), glewGetExtension("GL_EXT_texture_compression_rgtc")); -} - -#endif /* GL_EXT_texture_compression_rgtc */ - -#ifdef GL_EXT_texture_compression_s3tc - -static void _glewInfo_GL_EXT_texture_compression_s3tc (void) -{ - glewPrintExt("GL_EXT_texture_compression_s3tc", GLEW_EXT_texture_compression_s3tc, glewIsSupported("GL_EXT_texture_compression_s3tc"), glewGetExtension("GL_EXT_texture_compression_s3tc")); -} - -#endif /* GL_EXT_texture_compression_s3tc */ - -#ifdef GL_EXT_texture_cube_map - -static void _glewInfo_GL_EXT_texture_cube_map (void) -{ - glewPrintExt("GL_EXT_texture_cube_map", GLEW_EXT_texture_cube_map, glewIsSupported("GL_EXT_texture_cube_map"), glewGetExtension("GL_EXT_texture_cube_map")); -} - -#endif /* GL_EXT_texture_cube_map */ - -#ifdef GL_EXT_texture_edge_clamp - -static void _glewInfo_GL_EXT_texture_edge_clamp (void) -{ - glewPrintExt("GL_EXT_texture_edge_clamp", GLEW_EXT_texture_edge_clamp, glewIsSupported("GL_EXT_texture_edge_clamp"), glewGetExtension("GL_EXT_texture_edge_clamp")); -} - -#endif /* GL_EXT_texture_edge_clamp */ - -#ifdef GL_EXT_texture_env - -static void _glewInfo_GL_EXT_texture_env (void) -{ - glewPrintExt("GL_EXT_texture_env", GLEW_EXT_texture_env, glewIsSupported("GL_EXT_texture_env"), glewGetExtension("GL_EXT_texture_env")); -} - -#endif /* GL_EXT_texture_env */ - -#ifdef GL_EXT_texture_env_add - -static void _glewInfo_GL_EXT_texture_env_add (void) -{ - glewPrintExt("GL_EXT_texture_env_add", GLEW_EXT_texture_env_add, glewIsSupported("GL_EXT_texture_env_add"), glewGetExtension("GL_EXT_texture_env_add")); -} - -#endif /* GL_EXT_texture_env_add */ - -#ifdef GL_EXT_texture_env_combine - -static void _glewInfo_GL_EXT_texture_env_combine (void) -{ - glewPrintExt("GL_EXT_texture_env_combine", GLEW_EXT_texture_env_combine, glewIsSupported("GL_EXT_texture_env_combine"), glewGetExtension("GL_EXT_texture_env_combine")); -} - -#endif /* GL_EXT_texture_env_combine */ - -#ifdef GL_EXT_texture_env_dot3 - -static void _glewInfo_GL_EXT_texture_env_dot3 (void) -{ - glewPrintExt("GL_EXT_texture_env_dot3", GLEW_EXT_texture_env_dot3, glewIsSupported("GL_EXT_texture_env_dot3"), glewGetExtension("GL_EXT_texture_env_dot3")); -} - -#endif /* GL_EXT_texture_env_dot3 */ - -#ifdef GL_EXT_texture_filter_anisotropic - -static void _glewInfo_GL_EXT_texture_filter_anisotropic (void) -{ - glewPrintExt("GL_EXT_texture_filter_anisotropic", GLEW_EXT_texture_filter_anisotropic, glewIsSupported("GL_EXT_texture_filter_anisotropic"), glewGetExtension("GL_EXT_texture_filter_anisotropic")); -} - -#endif /* GL_EXT_texture_filter_anisotropic */ - -#ifdef GL_EXT_texture_integer - -static void _glewInfo_GL_EXT_texture_integer (void) -{ - glewPrintExt("GL_EXT_texture_integer", GLEW_EXT_texture_integer, glewIsSupported("GL_EXT_texture_integer"), glewGetExtension("GL_EXT_texture_integer")); - - glewInfoFunc("glClearColorIiEXT", glClearColorIiEXT == NULL); - glewInfoFunc("glClearColorIuiEXT", glClearColorIuiEXT == NULL); - glewInfoFunc("glGetTexParameterIivEXT", glGetTexParameterIivEXT == NULL); - glewInfoFunc("glGetTexParameterIuivEXT", glGetTexParameterIuivEXT == NULL); - glewInfoFunc("glTexParameterIivEXT", glTexParameterIivEXT == NULL); - glewInfoFunc("glTexParameterIuivEXT", glTexParameterIuivEXT == NULL); -} - -#endif /* GL_EXT_texture_integer */ - -#ifdef GL_EXT_texture_lod_bias - -static void _glewInfo_GL_EXT_texture_lod_bias (void) -{ - glewPrintExt("GL_EXT_texture_lod_bias", GLEW_EXT_texture_lod_bias, glewIsSupported("GL_EXT_texture_lod_bias"), glewGetExtension("GL_EXT_texture_lod_bias")); -} - -#endif /* GL_EXT_texture_lod_bias */ - -#ifdef GL_EXT_texture_mirror_clamp - -static void _glewInfo_GL_EXT_texture_mirror_clamp (void) -{ - glewPrintExt("GL_EXT_texture_mirror_clamp", GLEW_EXT_texture_mirror_clamp, glewIsSupported("GL_EXT_texture_mirror_clamp"), glewGetExtension("GL_EXT_texture_mirror_clamp")); -} - -#endif /* GL_EXT_texture_mirror_clamp */ - -#ifdef GL_EXT_texture_object - -static void _glewInfo_GL_EXT_texture_object (void) -{ - glewPrintExt("GL_EXT_texture_object", GLEW_EXT_texture_object, glewIsSupported("GL_EXT_texture_object"), glewGetExtension("GL_EXT_texture_object")); - - glewInfoFunc("glAreTexturesResidentEXT", glAreTexturesResidentEXT == NULL); - glewInfoFunc("glBindTextureEXT", glBindTextureEXT == NULL); - glewInfoFunc("glDeleteTexturesEXT", glDeleteTexturesEXT == NULL); - glewInfoFunc("glGenTexturesEXT", glGenTexturesEXT == NULL); - glewInfoFunc("glIsTextureEXT", glIsTextureEXT == NULL); - glewInfoFunc("glPrioritizeTexturesEXT", glPrioritizeTexturesEXT == NULL); -} - -#endif /* GL_EXT_texture_object */ - -#ifdef GL_EXT_texture_perturb_normal - -static void _glewInfo_GL_EXT_texture_perturb_normal (void) -{ - glewPrintExt("GL_EXT_texture_perturb_normal", GLEW_EXT_texture_perturb_normal, glewIsSupported("GL_EXT_texture_perturb_normal"), glewGetExtension("GL_EXT_texture_perturb_normal")); - - glewInfoFunc("glTextureNormalEXT", glTextureNormalEXT == NULL); -} - -#endif /* GL_EXT_texture_perturb_normal */ - -#ifdef GL_EXT_texture_rectangle - -static void _glewInfo_GL_EXT_texture_rectangle (void) -{ - glewPrintExt("GL_EXT_texture_rectangle", GLEW_EXT_texture_rectangle, glewIsSupported("GL_EXT_texture_rectangle"), glewGetExtension("GL_EXT_texture_rectangle")); -} - -#endif /* GL_EXT_texture_rectangle */ - -#ifdef GL_EXT_texture_sRGB - -static void _glewInfo_GL_EXT_texture_sRGB (void) -{ - glewPrintExt("GL_EXT_texture_sRGB", GLEW_EXT_texture_sRGB, glewIsSupported("GL_EXT_texture_sRGB"), glewGetExtension("GL_EXT_texture_sRGB")); -} - -#endif /* GL_EXT_texture_sRGB */ - -#ifdef GL_EXT_texture_shared_exponent - -static void _glewInfo_GL_EXT_texture_shared_exponent (void) -{ - glewPrintExt("GL_EXT_texture_shared_exponent", GLEW_EXT_texture_shared_exponent, glewIsSupported("GL_EXT_texture_shared_exponent"), glewGetExtension("GL_EXT_texture_shared_exponent")); -} - -#endif /* GL_EXT_texture_shared_exponent */ - -#ifdef GL_EXT_texture_snorm - -static void _glewInfo_GL_EXT_texture_snorm (void) -{ - glewPrintExt("GL_EXT_texture_snorm", GLEW_EXT_texture_snorm, glewIsSupported("GL_EXT_texture_snorm"), glewGetExtension("GL_EXT_texture_snorm")); -} - -#endif /* GL_EXT_texture_snorm */ - -#ifdef GL_EXT_texture_swizzle - -static void _glewInfo_GL_EXT_texture_swizzle (void) -{ - glewPrintExt("GL_EXT_texture_swizzle", GLEW_EXT_texture_swizzle, glewIsSupported("GL_EXT_texture_swizzle"), glewGetExtension("GL_EXT_texture_swizzle")); -} - -#endif /* GL_EXT_texture_swizzle */ - -#ifdef GL_EXT_timer_query - -static void _glewInfo_GL_EXT_timer_query (void) -{ - glewPrintExt("GL_EXT_timer_query", GLEW_EXT_timer_query, glewIsSupported("GL_EXT_timer_query"), glewGetExtension("GL_EXT_timer_query")); - - glewInfoFunc("glGetQueryObjecti64vEXT", glGetQueryObjecti64vEXT == NULL); - glewInfoFunc("glGetQueryObjectui64vEXT", glGetQueryObjectui64vEXT == NULL); -} - -#endif /* GL_EXT_timer_query */ - -#ifdef GL_EXT_transform_feedback - -static void _glewInfo_GL_EXT_transform_feedback (void) -{ - glewPrintExt("GL_EXT_transform_feedback", GLEW_EXT_transform_feedback, glewIsSupported("GL_EXT_transform_feedback"), glewGetExtension("GL_EXT_transform_feedback")); - - glewInfoFunc("glBeginTransformFeedbackEXT", glBeginTransformFeedbackEXT == NULL); - glewInfoFunc("glBindBufferBaseEXT", glBindBufferBaseEXT == NULL); - glewInfoFunc("glBindBufferOffsetEXT", glBindBufferOffsetEXT == NULL); - glewInfoFunc("glBindBufferRangeEXT", glBindBufferRangeEXT == NULL); - glewInfoFunc("glEndTransformFeedbackEXT", glEndTransformFeedbackEXT == NULL); - glewInfoFunc("glGetTransformFeedbackVaryingEXT", glGetTransformFeedbackVaryingEXT == NULL); - glewInfoFunc("glTransformFeedbackVaryingsEXT", glTransformFeedbackVaryingsEXT == NULL); -} - -#endif /* GL_EXT_transform_feedback */ - -#ifdef GL_EXT_vertex_array - -static void _glewInfo_GL_EXT_vertex_array (void) -{ - glewPrintExt("GL_EXT_vertex_array", GLEW_EXT_vertex_array, glewIsSupported("GL_EXT_vertex_array"), glewGetExtension("GL_EXT_vertex_array")); - - glewInfoFunc("glArrayElementEXT", glArrayElementEXT == NULL); - glewInfoFunc("glColorPointerEXT", glColorPointerEXT == NULL); - glewInfoFunc("glDrawArraysEXT", glDrawArraysEXT == NULL); - glewInfoFunc("glEdgeFlagPointerEXT", glEdgeFlagPointerEXT == NULL); - glewInfoFunc("glGetPointervEXT", glGetPointervEXT == NULL); - glewInfoFunc("glIndexPointerEXT", glIndexPointerEXT == NULL); - glewInfoFunc("glNormalPointerEXT", glNormalPointerEXT == NULL); - glewInfoFunc("glTexCoordPointerEXT", glTexCoordPointerEXT == NULL); - glewInfoFunc("glVertexPointerEXT", glVertexPointerEXT == NULL); -} - -#endif /* GL_EXT_vertex_array */ - -#ifdef GL_EXT_vertex_array_bgra - -static void _glewInfo_GL_EXT_vertex_array_bgra (void) -{ - glewPrintExt("GL_EXT_vertex_array_bgra", GLEW_EXT_vertex_array_bgra, glewIsSupported("GL_EXT_vertex_array_bgra"), glewGetExtension("GL_EXT_vertex_array_bgra")); -} - -#endif /* GL_EXT_vertex_array_bgra */ - -#ifdef GL_EXT_vertex_attrib_64bit - -static void _glewInfo_GL_EXT_vertex_attrib_64bit (void) -{ - glewPrintExt("GL_EXT_vertex_attrib_64bit", GLEW_EXT_vertex_attrib_64bit, glewIsSupported("GL_EXT_vertex_attrib_64bit"), glewGetExtension("GL_EXT_vertex_attrib_64bit")); - - glewInfoFunc("glGetVertexAttribLdvEXT", glGetVertexAttribLdvEXT == NULL); - glewInfoFunc("glVertexArrayVertexAttribLOffsetEXT", glVertexArrayVertexAttribLOffsetEXT == NULL); - glewInfoFunc("glVertexAttribL1dEXT", glVertexAttribL1dEXT == NULL); - glewInfoFunc("glVertexAttribL1dvEXT", glVertexAttribL1dvEXT == NULL); - glewInfoFunc("glVertexAttribL2dEXT", glVertexAttribL2dEXT == NULL); - glewInfoFunc("glVertexAttribL2dvEXT", glVertexAttribL2dvEXT == NULL); - glewInfoFunc("glVertexAttribL3dEXT", glVertexAttribL3dEXT == NULL); - glewInfoFunc("glVertexAttribL3dvEXT", glVertexAttribL3dvEXT == NULL); - glewInfoFunc("glVertexAttribL4dEXT", glVertexAttribL4dEXT == NULL); - glewInfoFunc("glVertexAttribL4dvEXT", glVertexAttribL4dvEXT == NULL); - glewInfoFunc("glVertexAttribLPointerEXT", glVertexAttribLPointerEXT == NULL); -} - -#endif /* GL_EXT_vertex_attrib_64bit */ - -#ifdef GL_EXT_vertex_shader - -static void _glewInfo_GL_EXT_vertex_shader (void) -{ - glewPrintExt("GL_EXT_vertex_shader", GLEW_EXT_vertex_shader, glewIsSupported("GL_EXT_vertex_shader"), glewGetExtension("GL_EXT_vertex_shader")); - - glewInfoFunc("glBeginVertexShaderEXT", glBeginVertexShaderEXT == NULL); - glewInfoFunc("glBindLightParameterEXT", glBindLightParameterEXT == NULL); - glewInfoFunc("glBindMaterialParameterEXT", glBindMaterialParameterEXT == NULL); - glewInfoFunc("glBindParameterEXT", glBindParameterEXT == NULL); - glewInfoFunc("glBindTexGenParameterEXT", glBindTexGenParameterEXT == NULL); - glewInfoFunc("glBindTextureUnitParameterEXT", glBindTextureUnitParameterEXT == NULL); - glewInfoFunc("glBindVertexShaderEXT", glBindVertexShaderEXT == NULL); - glewInfoFunc("glDeleteVertexShaderEXT", glDeleteVertexShaderEXT == NULL); - glewInfoFunc("glDisableVariantClientStateEXT", glDisableVariantClientStateEXT == NULL); - glewInfoFunc("glEnableVariantClientStateEXT", glEnableVariantClientStateEXT == NULL); - glewInfoFunc("glEndVertexShaderEXT", glEndVertexShaderEXT == NULL); - glewInfoFunc("glExtractComponentEXT", glExtractComponentEXT == NULL); - glewInfoFunc("glGenSymbolsEXT", glGenSymbolsEXT == NULL); - glewInfoFunc("glGenVertexShadersEXT", glGenVertexShadersEXT == NULL); - glewInfoFunc("glGetInvariantBooleanvEXT", glGetInvariantBooleanvEXT == NULL); - glewInfoFunc("glGetInvariantFloatvEXT", glGetInvariantFloatvEXT == NULL); - glewInfoFunc("glGetInvariantIntegervEXT", glGetInvariantIntegervEXT == NULL); - glewInfoFunc("glGetLocalConstantBooleanvEXT", glGetLocalConstantBooleanvEXT == NULL); - glewInfoFunc("glGetLocalConstantFloatvEXT", glGetLocalConstantFloatvEXT == NULL); - glewInfoFunc("glGetLocalConstantIntegervEXT", glGetLocalConstantIntegervEXT == NULL); - glewInfoFunc("glGetVariantBooleanvEXT", glGetVariantBooleanvEXT == NULL); - glewInfoFunc("glGetVariantFloatvEXT", glGetVariantFloatvEXT == NULL); - glewInfoFunc("glGetVariantIntegervEXT", glGetVariantIntegervEXT == NULL); - glewInfoFunc("glGetVariantPointervEXT", glGetVariantPointervEXT == NULL); - glewInfoFunc("glInsertComponentEXT", glInsertComponentEXT == NULL); - glewInfoFunc("glIsVariantEnabledEXT", glIsVariantEnabledEXT == NULL); - glewInfoFunc("glSetInvariantEXT", glSetInvariantEXT == NULL); - glewInfoFunc("glSetLocalConstantEXT", glSetLocalConstantEXT == NULL); - glewInfoFunc("glShaderOp1EXT", glShaderOp1EXT == NULL); - glewInfoFunc("glShaderOp2EXT", glShaderOp2EXT == NULL); - glewInfoFunc("glShaderOp3EXT", glShaderOp3EXT == NULL); - glewInfoFunc("glSwizzleEXT", glSwizzleEXT == NULL); - glewInfoFunc("glVariantPointerEXT", glVariantPointerEXT == NULL); - glewInfoFunc("glVariantbvEXT", glVariantbvEXT == NULL); - glewInfoFunc("glVariantdvEXT", glVariantdvEXT == NULL); - glewInfoFunc("glVariantfvEXT", glVariantfvEXT == NULL); - glewInfoFunc("glVariantivEXT", glVariantivEXT == NULL); - glewInfoFunc("glVariantsvEXT", glVariantsvEXT == NULL); - glewInfoFunc("glVariantubvEXT", glVariantubvEXT == NULL); - glewInfoFunc("glVariantuivEXT", glVariantuivEXT == NULL); - glewInfoFunc("glVariantusvEXT", glVariantusvEXT == NULL); - glewInfoFunc("glWriteMaskEXT", glWriteMaskEXT == NULL); -} - -#endif /* GL_EXT_vertex_shader */ - -#ifdef GL_EXT_vertex_weighting - -static void _glewInfo_GL_EXT_vertex_weighting (void) -{ - glewPrintExt("GL_EXT_vertex_weighting", GLEW_EXT_vertex_weighting, glewIsSupported("GL_EXT_vertex_weighting"), glewGetExtension("GL_EXT_vertex_weighting")); - - glewInfoFunc("glVertexWeightPointerEXT", glVertexWeightPointerEXT == NULL); - glewInfoFunc("glVertexWeightfEXT", glVertexWeightfEXT == NULL); - glewInfoFunc("glVertexWeightfvEXT", glVertexWeightfvEXT == NULL); -} - -#endif /* GL_EXT_vertex_weighting */ - -#ifdef GL_GREMEDY_frame_terminator - -static void _glewInfo_GL_GREMEDY_frame_terminator (void) -{ - glewPrintExt("GL_GREMEDY_frame_terminator", GLEW_GREMEDY_frame_terminator, glewIsSupported("GL_GREMEDY_frame_terminator"), glewGetExtension("GL_GREMEDY_frame_terminator")); - - glewInfoFunc("glFrameTerminatorGREMEDY", glFrameTerminatorGREMEDY == NULL); -} - -#endif /* GL_GREMEDY_frame_terminator */ - -#ifdef GL_GREMEDY_string_marker - -static void _glewInfo_GL_GREMEDY_string_marker (void) -{ - glewPrintExt("GL_GREMEDY_string_marker", GLEW_GREMEDY_string_marker, glewIsSupported("GL_GREMEDY_string_marker"), glewGetExtension("GL_GREMEDY_string_marker")); - - glewInfoFunc("glStringMarkerGREMEDY", glStringMarkerGREMEDY == NULL); -} - -#endif /* GL_GREMEDY_string_marker */ - -#ifdef GL_HP_convolution_border_modes - -static void _glewInfo_GL_HP_convolution_border_modes (void) -{ - glewPrintExt("GL_HP_convolution_border_modes", GLEW_HP_convolution_border_modes, glewIsSupported("GL_HP_convolution_border_modes"), glewGetExtension("GL_HP_convolution_border_modes")); -} - -#endif /* GL_HP_convolution_border_modes */ - -#ifdef GL_HP_image_transform - -static void _glewInfo_GL_HP_image_transform (void) -{ - glewPrintExt("GL_HP_image_transform", GLEW_HP_image_transform, glewIsSupported("GL_HP_image_transform"), glewGetExtension("GL_HP_image_transform")); - - glewInfoFunc("glGetImageTransformParameterfvHP", glGetImageTransformParameterfvHP == NULL); - glewInfoFunc("glGetImageTransformParameterivHP", glGetImageTransformParameterivHP == NULL); - glewInfoFunc("glImageTransformParameterfHP", glImageTransformParameterfHP == NULL); - glewInfoFunc("glImageTransformParameterfvHP", glImageTransformParameterfvHP == NULL); - glewInfoFunc("glImageTransformParameteriHP", glImageTransformParameteriHP == NULL); - glewInfoFunc("glImageTransformParameterivHP", glImageTransformParameterivHP == NULL); -} - -#endif /* GL_HP_image_transform */ - -#ifdef GL_HP_occlusion_test - -static void _glewInfo_GL_HP_occlusion_test (void) -{ - glewPrintExt("GL_HP_occlusion_test", GLEW_HP_occlusion_test, glewIsSupported("GL_HP_occlusion_test"), glewGetExtension("GL_HP_occlusion_test")); -} - -#endif /* GL_HP_occlusion_test */ - -#ifdef GL_HP_texture_lighting - -static void _glewInfo_GL_HP_texture_lighting (void) -{ - glewPrintExt("GL_HP_texture_lighting", GLEW_HP_texture_lighting, glewIsSupported("GL_HP_texture_lighting"), glewGetExtension("GL_HP_texture_lighting")); -} - -#endif /* GL_HP_texture_lighting */ - -#ifdef GL_IBM_cull_vertex - -static void _glewInfo_GL_IBM_cull_vertex (void) -{ - glewPrintExt("GL_IBM_cull_vertex", GLEW_IBM_cull_vertex, glewIsSupported("GL_IBM_cull_vertex"), glewGetExtension("GL_IBM_cull_vertex")); -} - -#endif /* GL_IBM_cull_vertex */ - -#ifdef GL_IBM_multimode_draw_arrays - -static void _glewInfo_GL_IBM_multimode_draw_arrays (void) -{ - glewPrintExt("GL_IBM_multimode_draw_arrays", GLEW_IBM_multimode_draw_arrays, glewIsSupported("GL_IBM_multimode_draw_arrays"), glewGetExtension("GL_IBM_multimode_draw_arrays")); - - glewInfoFunc("glMultiModeDrawArraysIBM", glMultiModeDrawArraysIBM == NULL); - glewInfoFunc("glMultiModeDrawElementsIBM", glMultiModeDrawElementsIBM == NULL); -} - -#endif /* GL_IBM_multimode_draw_arrays */ - -#ifdef GL_IBM_rasterpos_clip - -static void _glewInfo_GL_IBM_rasterpos_clip (void) -{ - glewPrintExt("GL_IBM_rasterpos_clip", GLEW_IBM_rasterpos_clip, glewIsSupported("GL_IBM_rasterpos_clip"), glewGetExtension("GL_IBM_rasterpos_clip")); -} - -#endif /* GL_IBM_rasterpos_clip */ - -#ifdef GL_IBM_static_data - -static void _glewInfo_GL_IBM_static_data (void) -{ - glewPrintExt("GL_IBM_static_data", GLEW_IBM_static_data, glewIsSupported("GL_IBM_static_data"), glewGetExtension("GL_IBM_static_data")); -} - -#endif /* GL_IBM_static_data */ - -#ifdef GL_IBM_texture_mirrored_repeat - -static void _glewInfo_GL_IBM_texture_mirrored_repeat (void) -{ - glewPrintExt("GL_IBM_texture_mirrored_repeat", GLEW_IBM_texture_mirrored_repeat, glewIsSupported("GL_IBM_texture_mirrored_repeat"), glewGetExtension("GL_IBM_texture_mirrored_repeat")); -} - -#endif /* GL_IBM_texture_mirrored_repeat */ - -#ifdef GL_IBM_vertex_array_lists - -static void _glewInfo_GL_IBM_vertex_array_lists (void) -{ - glewPrintExt("GL_IBM_vertex_array_lists", GLEW_IBM_vertex_array_lists, glewIsSupported("GL_IBM_vertex_array_lists"), glewGetExtension("GL_IBM_vertex_array_lists")); - - glewInfoFunc("glColorPointerListIBM", glColorPointerListIBM == NULL); - glewInfoFunc("glEdgeFlagPointerListIBM", glEdgeFlagPointerListIBM == NULL); - glewInfoFunc("glFogCoordPointerListIBM", glFogCoordPointerListIBM == NULL); - glewInfoFunc("glIndexPointerListIBM", glIndexPointerListIBM == NULL); - glewInfoFunc("glNormalPointerListIBM", glNormalPointerListIBM == NULL); - glewInfoFunc("glSecondaryColorPointerListIBM", glSecondaryColorPointerListIBM == NULL); - glewInfoFunc("glTexCoordPointerListIBM", glTexCoordPointerListIBM == NULL); - glewInfoFunc("glVertexPointerListIBM", glVertexPointerListIBM == NULL); -} - -#endif /* GL_IBM_vertex_array_lists */ - -#ifdef GL_INGR_color_clamp - -static void _glewInfo_GL_INGR_color_clamp (void) -{ - glewPrintExt("GL_INGR_color_clamp", GLEW_INGR_color_clamp, glewIsSupported("GL_INGR_color_clamp"), glewGetExtension("GL_INGR_color_clamp")); -} - -#endif /* GL_INGR_color_clamp */ - -#ifdef GL_INGR_interlace_read - -static void _glewInfo_GL_INGR_interlace_read (void) -{ - glewPrintExt("GL_INGR_interlace_read", GLEW_INGR_interlace_read, glewIsSupported("GL_INGR_interlace_read"), glewGetExtension("GL_INGR_interlace_read")); -} - -#endif /* GL_INGR_interlace_read */ - -#ifdef GL_INTEL_parallel_arrays - -static void _glewInfo_GL_INTEL_parallel_arrays (void) -{ - glewPrintExt("GL_INTEL_parallel_arrays", GLEW_INTEL_parallel_arrays, glewIsSupported("GL_INTEL_parallel_arrays"), glewGetExtension("GL_INTEL_parallel_arrays")); - - glewInfoFunc("glColorPointervINTEL", glColorPointervINTEL == NULL); - glewInfoFunc("glNormalPointervINTEL", glNormalPointervINTEL == NULL); - glewInfoFunc("glTexCoordPointervINTEL", glTexCoordPointervINTEL == NULL); - glewInfoFunc("glVertexPointervINTEL", glVertexPointervINTEL == NULL); -} - -#endif /* GL_INTEL_parallel_arrays */ - -#ifdef GL_INTEL_texture_scissor - -static void _glewInfo_GL_INTEL_texture_scissor (void) -{ - glewPrintExt("GL_INTEL_texture_scissor", GLEW_INTEL_texture_scissor, glewIsSupported("GL_INTEL_texture_scissor"), glewGetExtension("GL_INTEL_texture_scissor")); - - glewInfoFunc("glTexScissorFuncINTEL", glTexScissorFuncINTEL == NULL); - glewInfoFunc("glTexScissorINTEL", glTexScissorINTEL == NULL); -} - -#endif /* GL_INTEL_texture_scissor */ - -#ifdef GL_KTX_buffer_region - -static void _glewInfo_GL_KTX_buffer_region (void) -{ - glewPrintExt("GL_KTX_buffer_region", GLEW_KTX_buffer_region, glewIsSupported("GL_KTX_buffer_region"), glewGetExtension("GL_KTX_buffer_region")); - - glewInfoFunc("glBufferRegionEnabledEXT", glBufferRegionEnabledEXT == NULL); - glewInfoFunc("glDeleteBufferRegionEXT", glDeleteBufferRegionEXT == NULL); - glewInfoFunc("glDrawBufferRegionEXT", glDrawBufferRegionEXT == NULL); - glewInfoFunc("glNewBufferRegionEXT", glNewBufferRegionEXT == NULL); - glewInfoFunc("glReadBufferRegionEXT", glReadBufferRegionEXT == NULL); -} - -#endif /* GL_KTX_buffer_region */ - -#ifdef GL_MESAX_texture_stack - -static void _glewInfo_GL_MESAX_texture_stack (void) -{ - glewPrintExt("GL_MESAX_texture_stack", GLEW_MESAX_texture_stack, glewIsSupported("GL_MESAX_texture_stack"), glewGetExtension("GL_MESAX_texture_stack")); -} - -#endif /* GL_MESAX_texture_stack */ - -#ifdef GL_MESA_pack_invert - -static void _glewInfo_GL_MESA_pack_invert (void) -{ - glewPrintExt("GL_MESA_pack_invert", GLEW_MESA_pack_invert, glewIsSupported("GL_MESA_pack_invert"), glewGetExtension("GL_MESA_pack_invert")); -} - -#endif /* GL_MESA_pack_invert */ - -#ifdef GL_MESA_resize_buffers - -static void _glewInfo_GL_MESA_resize_buffers (void) -{ - glewPrintExt("GL_MESA_resize_buffers", GLEW_MESA_resize_buffers, glewIsSupported("GL_MESA_resize_buffers"), glewGetExtension("GL_MESA_resize_buffers")); - - glewInfoFunc("glResizeBuffersMESA", glResizeBuffersMESA == NULL); -} - -#endif /* GL_MESA_resize_buffers */ - -#ifdef GL_MESA_window_pos - -static void _glewInfo_GL_MESA_window_pos (void) -{ - glewPrintExt("GL_MESA_window_pos", GLEW_MESA_window_pos, glewIsSupported("GL_MESA_window_pos"), glewGetExtension("GL_MESA_window_pos")); - - glewInfoFunc("glWindowPos2dMESA", glWindowPos2dMESA == NULL); - glewInfoFunc("glWindowPos2dvMESA", glWindowPos2dvMESA == NULL); - glewInfoFunc("glWindowPos2fMESA", glWindowPos2fMESA == NULL); - glewInfoFunc("glWindowPos2fvMESA", glWindowPos2fvMESA == NULL); - glewInfoFunc("glWindowPos2iMESA", glWindowPos2iMESA == NULL); - glewInfoFunc("glWindowPos2ivMESA", glWindowPos2ivMESA == NULL); - glewInfoFunc("glWindowPos2sMESA", glWindowPos2sMESA == NULL); - glewInfoFunc("glWindowPos2svMESA", glWindowPos2svMESA == NULL); - glewInfoFunc("glWindowPos3dMESA", glWindowPos3dMESA == NULL); - glewInfoFunc("glWindowPos3dvMESA", glWindowPos3dvMESA == NULL); - glewInfoFunc("glWindowPos3fMESA", glWindowPos3fMESA == NULL); - glewInfoFunc("glWindowPos3fvMESA", glWindowPos3fvMESA == NULL); - glewInfoFunc("glWindowPos3iMESA", glWindowPos3iMESA == NULL); - glewInfoFunc("glWindowPos3ivMESA", glWindowPos3ivMESA == NULL); - glewInfoFunc("glWindowPos3sMESA", glWindowPos3sMESA == NULL); - glewInfoFunc("glWindowPos3svMESA", glWindowPos3svMESA == NULL); - glewInfoFunc("glWindowPos4dMESA", glWindowPos4dMESA == NULL); - glewInfoFunc("glWindowPos4dvMESA", glWindowPos4dvMESA == NULL); - glewInfoFunc("glWindowPos4fMESA", glWindowPos4fMESA == NULL); - glewInfoFunc("glWindowPos4fvMESA", glWindowPos4fvMESA == NULL); - glewInfoFunc("glWindowPos4iMESA", glWindowPos4iMESA == NULL); - glewInfoFunc("glWindowPos4ivMESA", glWindowPos4ivMESA == NULL); - glewInfoFunc("glWindowPos4sMESA", glWindowPos4sMESA == NULL); - glewInfoFunc("glWindowPos4svMESA", glWindowPos4svMESA == NULL); -} - -#endif /* GL_MESA_window_pos */ - -#ifdef GL_MESA_ycbcr_texture - -static void _glewInfo_GL_MESA_ycbcr_texture (void) -{ - glewPrintExt("GL_MESA_ycbcr_texture", GLEW_MESA_ycbcr_texture, glewIsSupported("GL_MESA_ycbcr_texture"), glewGetExtension("GL_MESA_ycbcr_texture")); -} - -#endif /* GL_MESA_ycbcr_texture */ - -#ifdef GL_NV_blend_square - -static void _glewInfo_GL_NV_blend_square (void) -{ - glewPrintExt("GL_NV_blend_square", GLEW_NV_blend_square, glewIsSupported("GL_NV_blend_square"), glewGetExtension("GL_NV_blend_square")); -} - -#endif /* GL_NV_blend_square */ - -#ifdef GL_NV_conditional_render - -static void _glewInfo_GL_NV_conditional_render (void) -{ - glewPrintExt("GL_NV_conditional_render", GLEW_NV_conditional_render, glewIsSupported("GL_NV_conditional_render"), glewGetExtension("GL_NV_conditional_render")); - - glewInfoFunc("glBeginConditionalRenderNV", glBeginConditionalRenderNV == NULL); - glewInfoFunc("glEndConditionalRenderNV", glEndConditionalRenderNV == NULL); -} - -#endif /* GL_NV_conditional_render */ - -#ifdef GL_NV_copy_depth_to_color - -static void _glewInfo_GL_NV_copy_depth_to_color (void) -{ - glewPrintExt("GL_NV_copy_depth_to_color", GLEW_NV_copy_depth_to_color, glewIsSupported("GL_NV_copy_depth_to_color"), glewGetExtension("GL_NV_copy_depth_to_color")); -} - -#endif /* GL_NV_copy_depth_to_color */ - -#ifdef GL_NV_copy_image - -static void _glewInfo_GL_NV_copy_image (void) -{ - glewPrintExt("GL_NV_copy_image", GLEW_NV_copy_image, glewIsSupported("GL_NV_copy_image"), glewGetExtension("GL_NV_copy_image")); - - glewInfoFunc("glCopyImageSubDataNV", glCopyImageSubDataNV == NULL); -} - -#endif /* GL_NV_copy_image */ - -#ifdef GL_NV_depth_buffer_float - -static void _glewInfo_GL_NV_depth_buffer_float (void) -{ - glewPrintExt("GL_NV_depth_buffer_float", GLEW_NV_depth_buffer_float, glewIsSupported("GL_NV_depth_buffer_float"), glewGetExtension("GL_NV_depth_buffer_float")); - - glewInfoFunc("glClearDepthdNV", glClearDepthdNV == NULL); - glewInfoFunc("glDepthBoundsdNV", glDepthBoundsdNV == NULL); - glewInfoFunc("glDepthRangedNV", glDepthRangedNV == NULL); -} - -#endif /* GL_NV_depth_buffer_float */ - -#ifdef GL_NV_depth_clamp - -static void _glewInfo_GL_NV_depth_clamp (void) -{ - glewPrintExt("GL_NV_depth_clamp", GLEW_NV_depth_clamp, glewIsSupported("GL_NV_depth_clamp"), glewGetExtension("GL_NV_depth_clamp")); -} - -#endif /* GL_NV_depth_clamp */ - -#ifdef GL_NV_depth_range_unclamped - -static void _glewInfo_GL_NV_depth_range_unclamped (void) -{ - glewPrintExt("GL_NV_depth_range_unclamped", GLEW_NV_depth_range_unclamped, glewIsSupported("GL_NV_depth_range_unclamped"), glewGetExtension("GL_NV_depth_range_unclamped")); -} - -#endif /* GL_NV_depth_range_unclamped */ - -#ifdef GL_NV_evaluators - -static void _glewInfo_GL_NV_evaluators (void) -{ - glewPrintExt("GL_NV_evaluators", GLEW_NV_evaluators, glewIsSupported("GL_NV_evaluators"), glewGetExtension("GL_NV_evaluators")); - - glewInfoFunc("glEvalMapsNV", glEvalMapsNV == NULL); - glewInfoFunc("glGetMapAttribParameterfvNV", glGetMapAttribParameterfvNV == NULL); - glewInfoFunc("glGetMapAttribParameterivNV", glGetMapAttribParameterivNV == NULL); - glewInfoFunc("glGetMapControlPointsNV", glGetMapControlPointsNV == NULL); - glewInfoFunc("glGetMapParameterfvNV", glGetMapParameterfvNV == NULL); - glewInfoFunc("glGetMapParameterivNV", glGetMapParameterivNV == NULL); - glewInfoFunc("glMapControlPointsNV", glMapControlPointsNV == NULL); - glewInfoFunc("glMapParameterfvNV", glMapParameterfvNV == NULL); - glewInfoFunc("glMapParameterivNV", glMapParameterivNV == NULL); -} - -#endif /* GL_NV_evaluators */ - -#ifdef GL_NV_explicit_multisample - -static void _glewInfo_GL_NV_explicit_multisample (void) -{ - glewPrintExt("GL_NV_explicit_multisample", GLEW_NV_explicit_multisample, glewIsSupported("GL_NV_explicit_multisample"), glewGetExtension("GL_NV_explicit_multisample")); - - glewInfoFunc("glGetMultisamplefvNV", glGetMultisamplefvNV == NULL); - glewInfoFunc("glSampleMaskIndexedNV", glSampleMaskIndexedNV == NULL); - glewInfoFunc("glTexRenderbufferNV", glTexRenderbufferNV == NULL); -} - -#endif /* GL_NV_explicit_multisample */ - -#ifdef GL_NV_fence - -static void _glewInfo_GL_NV_fence (void) -{ - glewPrintExt("GL_NV_fence", GLEW_NV_fence, glewIsSupported("GL_NV_fence"), glewGetExtension("GL_NV_fence")); - - glewInfoFunc("glDeleteFencesNV", glDeleteFencesNV == NULL); - glewInfoFunc("glFinishFenceNV", glFinishFenceNV == NULL); - glewInfoFunc("glGenFencesNV", glGenFencesNV == NULL); - glewInfoFunc("glGetFenceivNV", glGetFenceivNV == NULL); - glewInfoFunc("glIsFenceNV", glIsFenceNV == NULL); - glewInfoFunc("glSetFenceNV", glSetFenceNV == NULL); - glewInfoFunc("glTestFenceNV", glTestFenceNV == NULL); -} - -#endif /* GL_NV_fence */ - -#ifdef GL_NV_float_buffer - -static void _glewInfo_GL_NV_float_buffer (void) -{ - glewPrintExt("GL_NV_float_buffer", GLEW_NV_float_buffer, glewIsSupported("GL_NV_float_buffer"), glewGetExtension("GL_NV_float_buffer")); -} - -#endif /* GL_NV_float_buffer */ - -#ifdef GL_NV_fog_distance - -static void _glewInfo_GL_NV_fog_distance (void) -{ - glewPrintExt("GL_NV_fog_distance", GLEW_NV_fog_distance, glewIsSupported("GL_NV_fog_distance"), glewGetExtension("GL_NV_fog_distance")); -} - -#endif /* GL_NV_fog_distance */ - -#ifdef GL_NV_fragment_program - -static void _glewInfo_GL_NV_fragment_program (void) -{ - glewPrintExt("GL_NV_fragment_program", GLEW_NV_fragment_program, glewIsSupported("GL_NV_fragment_program"), glewGetExtension("GL_NV_fragment_program")); - - glewInfoFunc("glGetProgramNamedParameterdvNV", glGetProgramNamedParameterdvNV == NULL); - glewInfoFunc("glGetProgramNamedParameterfvNV", glGetProgramNamedParameterfvNV == NULL); - glewInfoFunc("glProgramNamedParameter4dNV", glProgramNamedParameter4dNV == NULL); - glewInfoFunc("glProgramNamedParameter4dvNV", glProgramNamedParameter4dvNV == NULL); - glewInfoFunc("glProgramNamedParameter4fNV", glProgramNamedParameter4fNV == NULL); - glewInfoFunc("glProgramNamedParameter4fvNV", glProgramNamedParameter4fvNV == NULL); -} - -#endif /* GL_NV_fragment_program */ - -#ifdef GL_NV_fragment_program2 - -static void _glewInfo_GL_NV_fragment_program2 (void) -{ - glewPrintExt("GL_NV_fragment_program2", GLEW_NV_fragment_program2, glewIsSupported("GL_NV_fragment_program2"), glewGetExtension("GL_NV_fragment_program2")); -} - -#endif /* GL_NV_fragment_program2 */ - -#ifdef GL_NV_fragment_program4 - -static void _glewInfo_GL_NV_fragment_program4 (void) -{ - glewPrintExt("GL_NV_fragment_program4", GLEW_NV_fragment_program4, glewIsSupported("GL_NV_fragment_program4"), glewGetExtension("GL_NV_gpu_program4")); -} - -#endif /* GL_NV_fragment_program4 */ - -#ifdef GL_NV_fragment_program_option - -static void _glewInfo_GL_NV_fragment_program_option (void) -{ - glewPrintExt("GL_NV_fragment_program_option", GLEW_NV_fragment_program_option, glewIsSupported("GL_NV_fragment_program_option"), glewGetExtension("GL_NV_fragment_program_option")); -} - -#endif /* GL_NV_fragment_program_option */ - -#ifdef GL_NV_framebuffer_multisample_coverage - -static void _glewInfo_GL_NV_framebuffer_multisample_coverage (void) -{ - glewPrintExt("GL_NV_framebuffer_multisample_coverage", GLEW_NV_framebuffer_multisample_coverage, glewIsSupported("GL_NV_framebuffer_multisample_coverage"), glewGetExtension("GL_NV_framebuffer_multisample_coverage")); - - glewInfoFunc("glRenderbufferStorageMultisampleCoverageNV", glRenderbufferStorageMultisampleCoverageNV == NULL); -} - -#endif /* GL_NV_framebuffer_multisample_coverage */ - -#ifdef GL_NV_geometry_program4 - -static void _glewInfo_GL_NV_geometry_program4 (void) -{ - glewPrintExt("GL_NV_geometry_program4", GLEW_NV_geometry_program4, glewIsSupported("GL_NV_geometry_program4"), glewGetExtension("GL_NV_gpu_program4")); - - glewInfoFunc("glProgramVertexLimitNV", glProgramVertexLimitNV == NULL); -} - -#endif /* GL_NV_geometry_program4 */ - -#ifdef GL_NV_geometry_shader4 - -static void _glewInfo_GL_NV_geometry_shader4 (void) -{ - glewPrintExt("GL_NV_geometry_shader4", GLEW_NV_geometry_shader4, glewIsSupported("GL_NV_geometry_shader4"), glewGetExtension("GL_NV_geometry_shader4")); -} - -#endif /* GL_NV_geometry_shader4 */ - -#ifdef GL_NV_gpu_program4 - -static void _glewInfo_GL_NV_gpu_program4 (void) -{ - glewPrintExt("GL_NV_gpu_program4", GLEW_NV_gpu_program4, glewIsSupported("GL_NV_gpu_program4"), glewGetExtension("GL_NV_gpu_program4")); - - glewInfoFunc("glProgramEnvParameterI4iNV", glProgramEnvParameterI4iNV == NULL); - glewInfoFunc("glProgramEnvParameterI4ivNV", glProgramEnvParameterI4ivNV == NULL); - glewInfoFunc("glProgramEnvParameterI4uiNV", glProgramEnvParameterI4uiNV == NULL); - glewInfoFunc("glProgramEnvParameterI4uivNV", glProgramEnvParameterI4uivNV == NULL); - glewInfoFunc("glProgramEnvParametersI4ivNV", glProgramEnvParametersI4ivNV == NULL); - glewInfoFunc("glProgramEnvParametersI4uivNV", glProgramEnvParametersI4uivNV == NULL); - glewInfoFunc("glProgramLocalParameterI4iNV", glProgramLocalParameterI4iNV == NULL); - glewInfoFunc("glProgramLocalParameterI4ivNV", glProgramLocalParameterI4ivNV == NULL); - glewInfoFunc("glProgramLocalParameterI4uiNV", glProgramLocalParameterI4uiNV == NULL); - glewInfoFunc("glProgramLocalParameterI4uivNV", glProgramLocalParameterI4uivNV == NULL); - glewInfoFunc("glProgramLocalParametersI4ivNV", glProgramLocalParametersI4ivNV == NULL); - glewInfoFunc("glProgramLocalParametersI4uivNV", glProgramLocalParametersI4uivNV == NULL); -} - -#endif /* GL_NV_gpu_program4 */ - -#ifdef GL_NV_gpu_program5 - -static void _glewInfo_GL_NV_gpu_program5 (void) -{ - glewPrintExt("GL_NV_gpu_program5", GLEW_NV_gpu_program5, glewIsSupported("GL_NV_gpu_program5"), glewGetExtension("GL_NV_gpu_program5")); -} - -#endif /* GL_NV_gpu_program5 */ - -#ifdef GL_NV_gpu_program_fp64 - -static void _glewInfo_GL_NV_gpu_program_fp64 (void) -{ - glewPrintExt("GL_NV_gpu_program_fp64", GLEW_NV_gpu_program_fp64, glewIsSupported("GL_NV_gpu_program_fp64"), glewGetExtension("GL_NV_gpu_program_fp64")); -} - -#endif /* GL_NV_gpu_program_fp64 */ - -#ifdef GL_NV_gpu_shader5 - -static void _glewInfo_GL_NV_gpu_shader5 (void) -{ - glewPrintExt("GL_NV_gpu_shader5", GLEW_NV_gpu_shader5, glewIsSupported("GL_NV_gpu_shader5"), glewGetExtension("GL_NV_gpu_shader5")); - - glewInfoFunc("glGetUniformi64vNV", glGetUniformi64vNV == NULL); - glewInfoFunc("glGetUniformui64vNV", glGetUniformui64vNV == NULL); - glewInfoFunc("glProgramUniform1i64NV", glProgramUniform1i64NV == NULL); - glewInfoFunc("glProgramUniform1i64vNV", glProgramUniform1i64vNV == NULL); - glewInfoFunc("glProgramUniform1ui64NV", glProgramUniform1ui64NV == NULL); - glewInfoFunc("glProgramUniform1ui64vNV", glProgramUniform1ui64vNV == NULL); - glewInfoFunc("glProgramUniform2i64NV", glProgramUniform2i64NV == NULL); - glewInfoFunc("glProgramUniform2i64vNV", glProgramUniform2i64vNV == NULL); - glewInfoFunc("glProgramUniform2ui64NV", glProgramUniform2ui64NV == NULL); - glewInfoFunc("glProgramUniform2ui64vNV", glProgramUniform2ui64vNV == NULL); - glewInfoFunc("glProgramUniform3i64NV", glProgramUniform3i64NV == NULL); - glewInfoFunc("glProgramUniform3i64vNV", glProgramUniform3i64vNV == NULL); - glewInfoFunc("glProgramUniform3ui64NV", glProgramUniform3ui64NV == NULL); - glewInfoFunc("glProgramUniform3ui64vNV", glProgramUniform3ui64vNV == NULL); - glewInfoFunc("glProgramUniform4i64NV", glProgramUniform4i64NV == NULL); - glewInfoFunc("glProgramUniform4i64vNV", glProgramUniform4i64vNV == NULL); - glewInfoFunc("glProgramUniform4ui64NV", glProgramUniform4ui64NV == NULL); - glewInfoFunc("glProgramUniform4ui64vNV", glProgramUniform4ui64vNV == NULL); - glewInfoFunc("glUniform1i64NV", glUniform1i64NV == NULL); - glewInfoFunc("glUniform1i64vNV", glUniform1i64vNV == NULL); - glewInfoFunc("glUniform1ui64NV", glUniform1ui64NV == NULL); - glewInfoFunc("glUniform1ui64vNV", glUniform1ui64vNV == NULL); - glewInfoFunc("glUniform2i64NV", glUniform2i64NV == NULL); - glewInfoFunc("glUniform2i64vNV", glUniform2i64vNV == NULL); - glewInfoFunc("glUniform2ui64NV", glUniform2ui64NV == NULL); - glewInfoFunc("glUniform2ui64vNV", glUniform2ui64vNV == NULL); - glewInfoFunc("glUniform3i64NV", glUniform3i64NV == NULL); - glewInfoFunc("glUniform3i64vNV", glUniform3i64vNV == NULL); - glewInfoFunc("glUniform3ui64NV", glUniform3ui64NV == NULL); - glewInfoFunc("glUniform3ui64vNV", glUniform3ui64vNV == NULL); - glewInfoFunc("glUniform4i64NV", glUniform4i64NV == NULL); - glewInfoFunc("glUniform4i64vNV", glUniform4i64vNV == NULL); - glewInfoFunc("glUniform4ui64NV", glUniform4ui64NV == NULL); - glewInfoFunc("glUniform4ui64vNV", glUniform4ui64vNV == NULL); -} - -#endif /* GL_NV_gpu_shader5 */ - -#ifdef GL_NV_half_float - -static void _glewInfo_GL_NV_half_float (void) -{ - glewPrintExt("GL_NV_half_float", GLEW_NV_half_float, glewIsSupported("GL_NV_half_float"), glewGetExtension("GL_NV_half_float")); - - glewInfoFunc("glColor3hNV", glColor3hNV == NULL); - glewInfoFunc("glColor3hvNV", glColor3hvNV == NULL); - glewInfoFunc("glColor4hNV", glColor4hNV == NULL); - glewInfoFunc("glColor4hvNV", glColor4hvNV == NULL); - glewInfoFunc("glFogCoordhNV", glFogCoordhNV == NULL); - glewInfoFunc("glFogCoordhvNV", glFogCoordhvNV == NULL); - glewInfoFunc("glMultiTexCoord1hNV", glMultiTexCoord1hNV == NULL); - glewInfoFunc("glMultiTexCoord1hvNV", glMultiTexCoord1hvNV == NULL); - glewInfoFunc("glMultiTexCoord2hNV", glMultiTexCoord2hNV == NULL); - glewInfoFunc("glMultiTexCoord2hvNV", glMultiTexCoord2hvNV == NULL); - glewInfoFunc("glMultiTexCoord3hNV", glMultiTexCoord3hNV == NULL); - glewInfoFunc("glMultiTexCoord3hvNV", glMultiTexCoord3hvNV == NULL); - glewInfoFunc("glMultiTexCoord4hNV", glMultiTexCoord4hNV == NULL); - glewInfoFunc("glMultiTexCoord4hvNV", glMultiTexCoord4hvNV == NULL); - glewInfoFunc("glNormal3hNV", glNormal3hNV == NULL); - glewInfoFunc("glNormal3hvNV", glNormal3hvNV == NULL); - glewInfoFunc("glSecondaryColor3hNV", glSecondaryColor3hNV == NULL); - glewInfoFunc("glSecondaryColor3hvNV", glSecondaryColor3hvNV == NULL); - glewInfoFunc("glTexCoord1hNV", glTexCoord1hNV == NULL); - glewInfoFunc("glTexCoord1hvNV", glTexCoord1hvNV == NULL); - glewInfoFunc("glTexCoord2hNV", glTexCoord2hNV == NULL); - glewInfoFunc("glTexCoord2hvNV", glTexCoord2hvNV == NULL); - glewInfoFunc("glTexCoord3hNV", glTexCoord3hNV == NULL); - glewInfoFunc("glTexCoord3hvNV", glTexCoord3hvNV == NULL); - glewInfoFunc("glTexCoord4hNV", glTexCoord4hNV == NULL); - glewInfoFunc("glTexCoord4hvNV", glTexCoord4hvNV == NULL); - glewInfoFunc("glVertex2hNV", glVertex2hNV == NULL); - glewInfoFunc("glVertex2hvNV", glVertex2hvNV == NULL); - glewInfoFunc("glVertex3hNV", glVertex3hNV == NULL); - glewInfoFunc("glVertex3hvNV", glVertex3hvNV == NULL); - glewInfoFunc("glVertex4hNV", glVertex4hNV == NULL); - glewInfoFunc("glVertex4hvNV", glVertex4hvNV == NULL); - glewInfoFunc("glVertexAttrib1hNV", glVertexAttrib1hNV == NULL); - glewInfoFunc("glVertexAttrib1hvNV", glVertexAttrib1hvNV == NULL); - glewInfoFunc("glVertexAttrib2hNV", glVertexAttrib2hNV == NULL); - glewInfoFunc("glVertexAttrib2hvNV", glVertexAttrib2hvNV == NULL); - glewInfoFunc("glVertexAttrib3hNV", glVertexAttrib3hNV == NULL); - glewInfoFunc("glVertexAttrib3hvNV", glVertexAttrib3hvNV == NULL); - glewInfoFunc("glVertexAttrib4hNV", glVertexAttrib4hNV == NULL); - glewInfoFunc("glVertexAttrib4hvNV", glVertexAttrib4hvNV == NULL); - glewInfoFunc("glVertexAttribs1hvNV", glVertexAttribs1hvNV == NULL); - glewInfoFunc("glVertexAttribs2hvNV", glVertexAttribs2hvNV == NULL); - glewInfoFunc("glVertexAttribs3hvNV", glVertexAttribs3hvNV == NULL); - glewInfoFunc("glVertexAttribs4hvNV", glVertexAttribs4hvNV == NULL); - glewInfoFunc("glVertexWeighthNV", glVertexWeighthNV == NULL); - glewInfoFunc("glVertexWeighthvNV", glVertexWeighthvNV == NULL); -} - -#endif /* GL_NV_half_float */ - -#ifdef GL_NV_light_max_exponent - -static void _glewInfo_GL_NV_light_max_exponent (void) -{ - glewPrintExt("GL_NV_light_max_exponent", GLEW_NV_light_max_exponent, glewIsSupported("GL_NV_light_max_exponent"), glewGetExtension("GL_NV_light_max_exponent")); -} - -#endif /* GL_NV_light_max_exponent */ - -#ifdef GL_NV_multisample_filter_hint - -static void _glewInfo_GL_NV_multisample_filter_hint (void) -{ - glewPrintExt("GL_NV_multisample_filter_hint", GLEW_NV_multisample_filter_hint, glewIsSupported("GL_NV_multisample_filter_hint"), glewGetExtension("GL_NV_multisample_filter_hint")); -} - -#endif /* GL_NV_multisample_filter_hint */ - -#ifdef GL_NV_occlusion_query - -static void _glewInfo_GL_NV_occlusion_query (void) -{ - glewPrintExt("GL_NV_occlusion_query", GLEW_NV_occlusion_query, glewIsSupported("GL_NV_occlusion_query"), glewGetExtension("GL_NV_occlusion_query")); - - glewInfoFunc("glBeginOcclusionQueryNV", glBeginOcclusionQueryNV == NULL); - glewInfoFunc("glDeleteOcclusionQueriesNV", glDeleteOcclusionQueriesNV == NULL); - glewInfoFunc("glEndOcclusionQueryNV", glEndOcclusionQueryNV == NULL); - glewInfoFunc("glGenOcclusionQueriesNV", glGenOcclusionQueriesNV == NULL); - glewInfoFunc("glGetOcclusionQueryivNV", glGetOcclusionQueryivNV == NULL); - glewInfoFunc("glGetOcclusionQueryuivNV", glGetOcclusionQueryuivNV == NULL); - glewInfoFunc("glIsOcclusionQueryNV", glIsOcclusionQueryNV == NULL); -} - -#endif /* GL_NV_occlusion_query */ - -#ifdef GL_NV_packed_depth_stencil - -static void _glewInfo_GL_NV_packed_depth_stencil (void) -{ - glewPrintExt("GL_NV_packed_depth_stencil", GLEW_NV_packed_depth_stencil, glewIsSupported("GL_NV_packed_depth_stencil"), glewGetExtension("GL_NV_packed_depth_stencil")); -} - -#endif /* GL_NV_packed_depth_stencil */ - -#ifdef GL_NV_parameter_buffer_object - -static void _glewInfo_GL_NV_parameter_buffer_object (void) -{ - glewPrintExt("GL_NV_parameter_buffer_object", GLEW_NV_parameter_buffer_object, glewIsSupported("GL_NV_parameter_buffer_object"), glewGetExtension("GL_NV_parameter_buffer_object")); - - glewInfoFunc("glProgramBufferParametersIivNV", glProgramBufferParametersIivNV == NULL); - glewInfoFunc("glProgramBufferParametersIuivNV", glProgramBufferParametersIuivNV == NULL); - glewInfoFunc("glProgramBufferParametersfvNV", glProgramBufferParametersfvNV == NULL); -} - -#endif /* GL_NV_parameter_buffer_object */ - -#ifdef GL_NV_parameter_buffer_object2 - -static void _glewInfo_GL_NV_parameter_buffer_object2 (void) -{ - glewPrintExt("GL_NV_parameter_buffer_object2", GLEW_NV_parameter_buffer_object2, glewIsSupported("GL_NV_parameter_buffer_object2"), glewGetExtension("GL_NV_parameter_buffer_object2")); -} - -#endif /* GL_NV_parameter_buffer_object2 */ - -#ifdef GL_NV_pixel_data_range - -static void _glewInfo_GL_NV_pixel_data_range (void) -{ - glewPrintExt("GL_NV_pixel_data_range", GLEW_NV_pixel_data_range, glewIsSupported("GL_NV_pixel_data_range"), glewGetExtension("GL_NV_pixel_data_range")); - - glewInfoFunc("glFlushPixelDataRangeNV", glFlushPixelDataRangeNV == NULL); - glewInfoFunc("glPixelDataRangeNV", glPixelDataRangeNV == NULL); -} - -#endif /* GL_NV_pixel_data_range */ - -#ifdef GL_NV_point_sprite - -static void _glewInfo_GL_NV_point_sprite (void) -{ - glewPrintExt("GL_NV_point_sprite", GLEW_NV_point_sprite, glewIsSupported("GL_NV_point_sprite"), glewGetExtension("GL_NV_point_sprite")); - - glewInfoFunc("glPointParameteriNV", glPointParameteriNV == NULL); - glewInfoFunc("glPointParameterivNV", glPointParameterivNV == NULL); -} - -#endif /* GL_NV_point_sprite */ - -#ifdef GL_NV_present_video - -static void _glewInfo_GL_NV_present_video (void) -{ - glewPrintExt("GL_NV_present_video", GLEW_NV_present_video, glewIsSupported("GL_NV_present_video"), glewGetExtension("GL_NV_present_video")); - - glewInfoFunc("glGetVideoi64vNV", glGetVideoi64vNV == NULL); - glewInfoFunc("glGetVideoivNV", glGetVideoivNV == NULL); - glewInfoFunc("glGetVideoui64vNV", glGetVideoui64vNV == NULL); - glewInfoFunc("glGetVideouivNV", glGetVideouivNV == NULL); - glewInfoFunc("glPresentFrameDualFillNV", glPresentFrameDualFillNV == NULL); - glewInfoFunc("glPresentFrameKeyedNV", glPresentFrameKeyedNV == NULL); -} - -#endif /* GL_NV_present_video */ - -#ifdef GL_NV_primitive_restart - -static void _glewInfo_GL_NV_primitive_restart (void) -{ - glewPrintExt("GL_NV_primitive_restart", GLEW_NV_primitive_restart, glewIsSupported("GL_NV_primitive_restart"), glewGetExtension("GL_NV_primitive_restart")); - - glewInfoFunc("glPrimitiveRestartIndexNV", glPrimitiveRestartIndexNV == NULL); - glewInfoFunc("glPrimitiveRestartNV", glPrimitiveRestartNV == NULL); -} - -#endif /* GL_NV_primitive_restart */ - -#ifdef GL_NV_register_combiners - -static void _glewInfo_GL_NV_register_combiners (void) -{ - glewPrintExt("GL_NV_register_combiners", GLEW_NV_register_combiners, glewIsSupported("GL_NV_register_combiners"), glewGetExtension("GL_NV_register_combiners")); - - glewInfoFunc("glCombinerInputNV", glCombinerInputNV == NULL); - glewInfoFunc("glCombinerOutputNV", glCombinerOutputNV == NULL); - glewInfoFunc("glCombinerParameterfNV", glCombinerParameterfNV == NULL); - glewInfoFunc("glCombinerParameterfvNV", glCombinerParameterfvNV == NULL); - glewInfoFunc("glCombinerParameteriNV", glCombinerParameteriNV == NULL); - glewInfoFunc("glCombinerParameterivNV", glCombinerParameterivNV == NULL); - glewInfoFunc("glFinalCombinerInputNV", glFinalCombinerInputNV == NULL); - glewInfoFunc("glGetCombinerInputParameterfvNV", glGetCombinerInputParameterfvNV == NULL); - glewInfoFunc("glGetCombinerInputParameterivNV", glGetCombinerInputParameterivNV == NULL); - glewInfoFunc("glGetCombinerOutputParameterfvNV", glGetCombinerOutputParameterfvNV == NULL); - glewInfoFunc("glGetCombinerOutputParameterivNV", glGetCombinerOutputParameterivNV == NULL); - glewInfoFunc("glGetFinalCombinerInputParameterfvNV", glGetFinalCombinerInputParameterfvNV == NULL); - glewInfoFunc("glGetFinalCombinerInputParameterivNV", glGetFinalCombinerInputParameterivNV == NULL); -} - -#endif /* GL_NV_register_combiners */ - -#ifdef GL_NV_register_combiners2 - -static void _glewInfo_GL_NV_register_combiners2 (void) -{ - glewPrintExt("GL_NV_register_combiners2", GLEW_NV_register_combiners2, glewIsSupported("GL_NV_register_combiners2"), glewGetExtension("GL_NV_register_combiners2")); - - glewInfoFunc("glCombinerStageParameterfvNV", glCombinerStageParameterfvNV == NULL); - glewInfoFunc("glGetCombinerStageParameterfvNV", glGetCombinerStageParameterfvNV == NULL); -} - -#endif /* GL_NV_register_combiners2 */ - -#ifdef GL_NV_shader_buffer_load - -static void _glewInfo_GL_NV_shader_buffer_load (void) -{ - glewPrintExt("GL_NV_shader_buffer_load", GLEW_NV_shader_buffer_load, glewIsSupported("GL_NV_shader_buffer_load"), glewGetExtension("GL_NV_shader_buffer_load")); - - glewInfoFunc("glGetBufferParameterui64vNV", glGetBufferParameterui64vNV == NULL); - glewInfoFunc("glGetIntegerui64vNV", glGetIntegerui64vNV == NULL); - glewInfoFunc("glGetNamedBufferParameterui64vNV", glGetNamedBufferParameterui64vNV == NULL); - glewInfoFunc("glIsBufferResidentNV", glIsBufferResidentNV == NULL); - glewInfoFunc("glIsNamedBufferResidentNV", glIsNamedBufferResidentNV == NULL); - glewInfoFunc("glMakeBufferNonResidentNV", glMakeBufferNonResidentNV == NULL); - glewInfoFunc("glMakeBufferResidentNV", glMakeBufferResidentNV == NULL); - glewInfoFunc("glMakeNamedBufferNonResidentNV", glMakeNamedBufferNonResidentNV == NULL); - glewInfoFunc("glMakeNamedBufferResidentNV", glMakeNamedBufferResidentNV == NULL); - glewInfoFunc("glProgramUniformui64NV", glProgramUniformui64NV == NULL); - glewInfoFunc("glProgramUniformui64vNV", glProgramUniformui64vNV == NULL); - glewInfoFunc("glUniformui64NV", glUniformui64NV == NULL); - glewInfoFunc("glUniformui64vNV", glUniformui64vNV == NULL); -} - -#endif /* GL_NV_shader_buffer_load */ - -#ifdef GL_NV_tessellation_program5 - -static void _glewInfo_GL_NV_tessellation_program5 (void) -{ - glewPrintExt("GL_NV_tessellation_program5", GLEW_NV_tessellation_program5, glewIsSupported("GL_NV_tessellation_program5"), glewGetExtension("GL_NV_gpu_program5")); -} - -#endif /* GL_NV_tessellation_program5 */ - -#ifdef GL_NV_texgen_emboss - -static void _glewInfo_GL_NV_texgen_emboss (void) -{ - glewPrintExt("GL_NV_texgen_emboss", GLEW_NV_texgen_emboss, glewIsSupported("GL_NV_texgen_emboss"), glewGetExtension("GL_NV_texgen_emboss")); -} - -#endif /* GL_NV_texgen_emboss */ - -#ifdef GL_NV_texgen_reflection - -static void _glewInfo_GL_NV_texgen_reflection (void) -{ - glewPrintExt("GL_NV_texgen_reflection", GLEW_NV_texgen_reflection, glewIsSupported("GL_NV_texgen_reflection"), glewGetExtension("GL_NV_texgen_reflection")); -} - -#endif /* GL_NV_texgen_reflection */ - -#ifdef GL_NV_texture_barrier - -static void _glewInfo_GL_NV_texture_barrier (void) -{ - glewPrintExt("GL_NV_texture_barrier", GLEW_NV_texture_barrier, glewIsSupported("GL_NV_texture_barrier"), glewGetExtension("GL_NV_texture_barrier")); - - glewInfoFunc("glTextureBarrierNV", glTextureBarrierNV == NULL); -} - -#endif /* GL_NV_texture_barrier */ - -#ifdef GL_NV_texture_compression_vtc - -static void _glewInfo_GL_NV_texture_compression_vtc (void) -{ - glewPrintExt("GL_NV_texture_compression_vtc", GLEW_NV_texture_compression_vtc, glewIsSupported("GL_NV_texture_compression_vtc"), glewGetExtension("GL_NV_texture_compression_vtc")); -} - -#endif /* GL_NV_texture_compression_vtc */ - -#ifdef GL_NV_texture_env_combine4 - -static void _glewInfo_GL_NV_texture_env_combine4 (void) -{ - glewPrintExt("GL_NV_texture_env_combine4", GLEW_NV_texture_env_combine4, glewIsSupported("GL_NV_texture_env_combine4"), glewGetExtension("GL_NV_texture_env_combine4")); -} - -#endif /* GL_NV_texture_env_combine4 */ - -#ifdef GL_NV_texture_expand_normal - -static void _glewInfo_GL_NV_texture_expand_normal (void) -{ - glewPrintExt("GL_NV_texture_expand_normal", GLEW_NV_texture_expand_normal, glewIsSupported("GL_NV_texture_expand_normal"), glewGetExtension("GL_NV_texture_expand_normal")); -} - -#endif /* GL_NV_texture_expand_normal */ - -#ifdef GL_NV_texture_rectangle - -static void _glewInfo_GL_NV_texture_rectangle (void) -{ - glewPrintExt("GL_NV_texture_rectangle", GLEW_NV_texture_rectangle, glewIsSupported("GL_NV_texture_rectangle"), glewGetExtension("GL_NV_texture_rectangle")); -} - -#endif /* GL_NV_texture_rectangle */ - -#ifdef GL_NV_texture_shader - -static void _glewInfo_GL_NV_texture_shader (void) -{ - glewPrintExt("GL_NV_texture_shader", GLEW_NV_texture_shader, glewIsSupported("GL_NV_texture_shader"), glewGetExtension("GL_NV_texture_shader")); -} - -#endif /* GL_NV_texture_shader */ - -#ifdef GL_NV_texture_shader2 - -static void _glewInfo_GL_NV_texture_shader2 (void) -{ - glewPrintExt("GL_NV_texture_shader2", GLEW_NV_texture_shader2, glewIsSupported("GL_NV_texture_shader2"), glewGetExtension("GL_NV_texture_shader2")); -} - -#endif /* GL_NV_texture_shader2 */ - -#ifdef GL_NV_texture_shader3 - -static void _glewInfo_GL_NV_texture_shader3 (void) -{ - glewPrintExt("GL_NV_texture_shader3", GLEW_NV_texture_shader3, glewIsSupported("GL_NV_texture_shader3"), glewGetExtension("GL_NV_texture_shader3")); -} - -#endif /* GL_NV_texture_shader3 */ - -#ifdef GL_NV_transform_feedback - -static void _glewInfo_GL_NV_transform_feedback (void) -{ - glewPrintExt("GL_NV_transform_feedback", GLEW_NV_transform_feedback, glewIsSupported("GL_NV_transform_feedback"), glewGetExtension("GL_NV_transform_feedback")); - - glewInfoFunc("glActiveVaryingNV", glActiveVaryingNV == NULL); - glewInfoFunc("glBeginTransformFeedbackNV", glBeginTransformFeedbackNV == NULL); - glewInfoFunc("glBindBufferBaseNV", glBindBufferBaseNV == NULL); - glewInfoFunc("glBindBufferOffsetNV", glBindBufferOffsetNV == NULL); - glewInfoFunc("glBindBufferRangeNV", glBindBufferRangeNV == NULL); - glewInfoFunc("glEndTransformFeedbackNV", glEndTransformFeedbackNV == NULL); - glewInfoFunc("glGetActiveVaryingNV", glGetActiveVaryingNV == NULL); - glewInfoFunc("glGetTransformFeedbackVaryingNV", glGetTransformFeedbackVaryingNV == NULL); - glewInfoFunc("glGetVaryingLocationNV", glGetVaryingLocationNV == NULL); - glewInfoFunc("glTransformFeedbackAttribsNV", glTransformFeedbackAttribsNV == NULL); - glewInfoFunc("glTransformFeedbackVaryingsNV", glTransformFeedbackVaryingsNV == NULL); -} - -#endif /* GL_NV_transform_feedback */ - -#ifdef GL_NV_transform_feedback2 - -static void _glewInfo_GL_NV_transform_feedback2 (void) -{ - glewPrintExt("GL_NV_transform_feedback2", GLEW_NV_transform_feedback2, glewIsSupported("GL_NV_transform_feedback2"), glewGetExtension("GL_NV_transform_feedback2")); - - glewInfoFunc("glBindTransformFeedbackNV", glBindTransformFeedbackNV == NULL); - glewInfoFunc("glDeleteTransformFeedbacksNV", glDeleteTransformFeedbacksNV == NULL); - glewInfoFunc("glDrawTransformFeedbackNV", glDrawTransformFeedbackNV == NULL); - glewInfoFunc("glGenTransformFeedbacksNV", glGenTransformFeedbacksNV == NULL); - glewInfoFunc("glIsTransformFeedbackNV", glIsTransformFeedbackNV == NULL); - glewInfoFunc("glPauseTransformFeedbackNV", glPauseTransformFeedbackNV == NULL); - glewInfoFunc("glResumeTransformFeedbackNV", glResumeTransformFeedbackNV == NULL); -} - -#endif /* GL_NV_transform_feedback2 */ - -#ifdef GL_NV_vertex_array_range - -static void _glewInfo_GL_NV_vertex_array_range (void) -{ - glewPrintExt("GL_NV_vertex_array_range", GLEW_NV_vertex_array_range, glewIsSupported("GL_NV_vertex_array_range"), glewGetExtension("GL_NV_vertex_array_range")); - - glewInfoFunc("glFlushVertexArrayRangeNV", glFlushVertexArrayRangeNV == NULL); - glewInfoFunc("glVertexArrayRangeNV", glVertexArrayRangeNV == NULL); -} - -#endif /* GL_NV_vertex_array_range */ - -#ifdef GL_NV_vertex_array_range2 - -static void _glewInfo_GL_NV_vertex_array_range2 (void) -{ - glewPrintExt("GL_NV_vertex_array_range2", GLEW_NV_vertex_array_range2, glewIsSupported("GL_NV_vertex_array_range2"), glewGetExtension("GL_NV_vertex_array_range2")); -} - -#endif /* GL_NV_vertex_array_range2 */ - -#ifdef GL_NV_vertex_attrib_integer_64bit - -static void _glewInfo_GL_NV_vertex_attrib_integer_64bit (void) -{ - glewPrintExt("GL_NV_vertex_attrib_integer_64bit", GLEW_NV_vertex_attrib_integer_64bit, glewIsSupported("GL_NV_vertex_attrib_integer_64bit"), glewGetExtension("GL_NV_vertex_attrib_integer_64bit")); - - glewInfoFunc("glGetVertexAttribLi64vNV", glGetVertexAttribLi64vNV == NULL); - glewInfoFunc("glGetVertexAttribLui64vNV", glGetVertexAttribLui64vNV == NULL); - glewInfoFunc("glVertexAttribL1i64NV", glVertexAttribL1i64NV == NULL); - glewInfoFunc("glVertexAttribL1i64vNV", glVertexAttribL1i64vNV == NULL); - glewInfoFunc("glVertexAttribL1ui64NV", glVertexAttribL1ui64NV == NULL); - glewInfoFunc("glVertexAttribL1ui64vNV", glVertexAttribL1ui64vNV == NULL); - glewInfoFunc("glVertexAttribL2i64NV", glVertexAttribL2i64NV == NULL); - glewInfoFunc("glVertexAttribL2i64vNV", glVertexAttribL2i64vNV == NULL); - glewInfoFunc("glVertexAttribL2ui64NV", glVertexAttribL2ui64NV == NULL); - glewInfoFunc("glVertexAttribL2ui64vNV", glVertexAttribL2ui64vNV == NULL); - glewInfoFunc("glVertexAttribL3i64NV", glVertexAttribL3i64NV == NULL); - glewInfoFunc("glVertexAttribL3i64vNV", glVertexAttribL3i64vNV == NULL); - glewInfoFunc("glVertexAttribL3ui64NV", glVertexAttribL3ui64NV == NULL); - glewInfoFunc("glVertexAttribL3ui64vNV", glVertexAttribL3ui64vNV == NULL); - glewInfoFunc("glVertexAttribL4i64NV", glVertexAttribL4i64NV == NULL); - glewInfoFunc("glVertexAttribL4i64vNV", glVertexAttribL4i64vNV == NULL); - glewInfoFunc("glVertexAttribL4ui64NV", glVertexAttribL4ui64NV == NULL); - glewInfoFunc("glVertexAttribL4ui64vNV", glVertexAttribL4ui64vNV == NULL); - glewInfoFunc("glVertexAttribLFormatNV", glVertexAttribLFormatNV == NULL); -} - -#endif /* GL_NV_vertex_attrib_integer_64bit */ - -#ifdef GL_NV_vertex_buffer_unified_memory - -static void _glewInfo_GL_NV_vertex_buffer_unified_memory (void) -{ - glewPrintExt("GL_NV_vertex_buffer_unified_memory", GLEW_NV_vertex_buffer_unified_memory, glewIsSupported("GL_NV_vertex_buffer_unified_memory"), glewGetExtension("GL_NV_vertex_buffer_unified_memory")); - - glewInfoFunc("glBufferAddressRangeNV", glBufferAddressRangeNV == NULL); - glewInfoFunc("glColorFormatNV", glColorFormatNV == NULL); - glewInfoFunc("glEdgeFlagFormatNV", glEdgeFlagFormatNV == NULL); - glewInfoFunc("glFogCoordFormatNV", glFogCoordFormatNV == NULL); - glewInfoFunc("glGetIntegerui64i_vNV", glGetIntegerui64i_vNV == NULL); - glewInfoFunc("glIndexFormatNV", glIndexFormatNV == NULL); - glewInfoFunc("glNormalFormatNV", glNormalFormatNV == NULL); - glewInfoFunc("glSecondaryColorFormatNV", glSecondaryColorFormatNV == NULL); - glewInfoFunc("glTexCoordFormatNV", glTexCoordFormatNV == NULL); - glewInfoFunc("glVertexAttribFormatNV", glVertexAttribFormatNV == NULL); - glewInfoFunc("glVertexAttribIFormatNV", glVertexAttribIFormatNV == NULL); - glewInfoFunc("glVertexFormatNV", glVertexFormatNV == NULL); -} - -#endif /* GL_NV_vertex_buffer_unified_memory */ - -#ifdef GL_NV_vertex_program - -static void _glewInfo_GL_NV_vertex_program (void) -{ - glewPrintExt("GL_NV_vertex_program", GLEW_NV_vertex_program, glewIsSupported("GL_NV_vertex_program"), glewGetExtension("GL_NV_vertex_program")); - - glewInfoFunc("glAreProgramsResidentNV", glAreProgramsResidentNV == NULL); - glewInfoFunc("glBindProgramNV", glBindProgramNV == NULL); - glewInfoFunc("glDeleteProgramsNV", glDeleteProgramsNV == NULL); - glewInfoFunc("glExecuteProgramNV", glExecuteProgramNV == NULL); - glewInfoFunc("glGenProgramsNV", glGenProgramsNV == NULL); - glewInfoFunc("glGetProgramParameterdvNV", glGetProgramParameterdvNV == NULL); - glewInfoFunc("glGetProgramParameterfvNV", glGetProgramParameterfvNV == NULL); - glewInfoFunc("glGetProgramStringNV", glGetProgramStringNV == NULL); - glewInfoFunc("glGetProgramivNV", glGetProgramivNV == NULL); - glewInfoFunc("glGetTrackMatrixivNV", glGetTrackMatrixivNV == NULL); - glewInfoFunc("glGetVertexAttribPointervNV", glGetVertexAttribPointervNV == NULL); - glewInfoFunc("glGetVertexAttribdvNV", glGetVertexAttribdvNV == NULL); - glewInfoFunc("glGetVertexAttribfvNV", glGetVertexAttribfvNV == NULL); - glewInfoFunc("glGetVertexAttribivNV", glGetVertexAttribivNV == NULL); - glewInfoFunc("glIsProgramNV", glIsProgramNV == NULL); - glewInfoFunc("glLoadProgramNV", glLoadProgramNV == NULL); - glewInfoFunc("glProgramParameter4dNV", glProgramParameter4dNV == NULL); - glewInfoFunc("glProgramParameter4dvNV", glProgramParameter4dvNV == NULL); - glewInfoFunc("glProgramParameter4fNV", glProgramParameter4fNV == NULL); - glewInfoFunc("glProgramParameter4fvNV", glProgramParameter4fvNV == NULL); - glewInfoFunc("glProgramParameters4dvNV", glProgramParameters4dvNV == NULL); - glewInfoFunc("glProgramParameters4fvNV", glProgramParameters4fvNV == NULL); - glewInfoFunc("glRequestResidentProgramsNV", glRequestResidentProgramsNV == NULL); - glewInfoFunc("glTrackMatrixNV", glTrackMatrixNV == NULL); - glewInfoFunc("glVertexAttrib1dNV", glVertexAttrib1dNV == NULL); - glewInfoFunc("glVertexAttrib1dvNV", glVertexAttrib1dvNV == NULL); - glewInfoFunc("glVertexAttrib1fNV", glVertexAttrib1fNV == NULL); - glewInfoFunc("glVertexAttrib1fvNV", glVertexAttrib1fvNV == NULL); - glewInfoFunc("glVertexAttrib1sNV", glVertexAttrib1sNV == NULL); - glewInfoFunc("glVertexAttrib1svNV", glVertexAttrib1svNV == NULL); - glewInfoFunc("glVertexAttrib2dNV", glVertexAttrib2dNV == NULL); - glewInfoFunc("glVertexAttrib2dvNV", glVertexAttrib2dvNV == NULL); - glewInfoFunc("glVertexAttrib2fNV", glVertexAttrib2fNV == NULL); - glewInfoFunc("glVertexAttrib2fvNV", glVertexAttrib2fvNV == NULL); - glewInfoFunc("glVertexAttrib2sNV", glVertexAttrib2sNV == NULL); - glewInfoFunc("glVertexAttrib2svNV", glVertexAttrib2svNV == NULL); - glewInfoFunc("glVertexAttrib3dNV", glVertexAttrib3dNV == NULL); - glewInfoFunc("glVertexAttrib3dvNV", glVertexAttrib3dvNV == NULL); - glewInfoFunc("glVertexAttrib3fNV", glVertexAttrib3fNV == NULL); - glewInfoFunc("glVertexAttrib3fvNV", glVertexAttrib3fvNV == NULL); - glewInfoFunc("glVertexAttrib3sNV", glVertexAttrib3sNV == NULL); - glewInfoFunc("glVertexAttrib3svNV", glVertexAttrib3svNV == NULL); - glewInfoFunc("glVertexAttrib4dNV", glVertexAttrib4dNV == NULL); - glewInfoFunc("glVertexAttrib4dvNV", glVertexAttrib4dvNV == NULL); - glewInfoFunc("glVertexAttrib4fNV", glVertexAttrib4fNV == NULL); - glewInfoFunc("glVertexAttrib4fvNV", glVertexAttrib4fvNV == NULL); - glewInfoFunc("glVertexAttrib4sNV", glVertexAttrib4sNV == NULL); - glewInfoFunc("glVertexAttrib4svNV", glVertexAttrib4svNV == NULL); - glewInfoFunc("glVertexAttrib4ubNV", glVertexAttrib4ubNV == NULL); - glewInfoFunc("glVertexAttrib4ubvNV", glVertexAttrib4ubvNV == NULL); - glewInfoFunc("glVertexAttribPointerNV", glVertexAttribPointerNV == NULL); - glewInfoFunc("glVertexAttribs1dvNV", glVertexAttribs1dvNV == NULL); - glewInfoFunc("glVertexAttribs1fvNV", glVertexAttribs1fvNV == NULL); - glewInfoFunc("glVertexAttribs1svNV", glVertexAttribs1svNV == NULL); - glewInfoFunc("glVertexAttribs2dvNV", glVertexAttribs2dvNV == NULL); - glewInfoFunc("glVertexAttribs2fvNV", glVertexAttribs2fvNV == NULL); - glewInfoFunc("glVertexAttribs2svNV", glVertexAttribs2svNV == NULL); - glewInfoFunc("glVertexAttribs3dvNV", glVertexAttribs3dvNV == NULL); - glewInfoFunc("glVertexAttribs3fvNV", glVertexAttribs3fvNV == NULL); - glewInfoFunc("glVertexAttribs3svNV", glVertexAttribs3svNV == NULL); - glewInfoFunc("glVertexAttribs4dvNV", glVertexAttribs4dvNV == NULL); - glewInfoFunc("glVertexAttribs4fvNV", glVertexAttribs4fvNV == NULL); - glewInfoFunc("glVertexAttribs4svNV", glVertexAttribs4svNV == NULL); - glewInfoFunc("glVertexAttribs4ubvNV", glVertexAttribs4ubvNV == NULL); -} - -#endif /* GL_NV_vertex_program */ - -#ifdef GL_NV_vertex_program1_1 - -static void _glewInfo_GL_NV_vertex_program1_1 (void) -{ - glewPrintExt("GL_NV_vertex_program1_1", GLEW_NV_vertex_program1_1, glewIsSupported("GL_NV_vertex_program1_1"), glewGetExtension("GL_NV_vertex_program1_1")); -} - -#endif /* GL_NV_vertex_program1_1 */ - -#ifdef GL_NV_vertex_program2 - -static void _glewInfo_GL_NV_vertex_program2 (void) -{ - glewPrintExt("GL_NV_vertex_program2", GLEW_NV_vertex_program2, glewIsSupported("GL_NV_vertex_program2"), glewGetExtension("GL_NV_vertex_program2")); -} - -#endif /* GL_NV_vertex_program2 */ - -#ifdef GL_NV_vertex_program2_option - -static void _glewInfo_GL_NV_vertex_program2_option (void) -{ - glewPrintExt("GL_NV_vertex_program2_option", GLEW_NV_vertex_program2_option, glewIsSupported("GL_NV_vertex_program2_option"), glewGetExtension("GL_NV_vertex_program2_option")); -} - -#endif /* GL_NV_vertex_program2_option */ - -#ifdef GL_NV_vertex_program3 - -static void _glewInfo_GL_NV_vertex_program3 (void) -{ - glewPrintExt("GL_NV_vertex_program3", GLEW_NV_vertex_program3, glewIsSupported("GL_NV_vertex_program3"), glewGetExtension("GL_NV_vertex_program3")); -} - -#endif /* GL_NV_vertex_program3 */ - -#ifdef GL_NV_vertex_program4 - -static void _glewInfo_GL_NV_vertex_program4 (void) -{ - glewPrintExt("GL_NV_vertex_program4", GLEW_NV_vertex_program4, glewIsSupported("GL_NV_vertex_program4"), glewGetExtension("GL_NV_gpu_program4")); -} - -#endif /* GL_NV_vertex_program4 */ - -#ifdef GL_OES_byte_coordinates - -static void _glewInfo_GL_OES_byte_coordinates (void) -{ - glewPrintExt("GL_OES_byte_coordinates", GLEW_OES_byte_coordinates, glewIsSupported("GL_OES_byte_coordinates"), glewGetExtension("GL_OES_byte_coordinates")); -} - -#endif /* GL_OES_byte_coordinates */ - -#ifdef GL_OES_compressed_paletted_texture - -static void _glewInfo_GL_OES_compressed_paletted_texture (void) -{ - glewPrintExt("GL_OES_compressed_paletted_texture", GLEW_OES_compressed_paletted_texture, glewIsSupported("GL_OES_compressed_paletted_texture"), glewGetExtension("GL_OES_compressed_paletted_texture")); -} - -#endif /* GL_OES_compressed_paletted_texture */ - -#ifdef GL_OES_read_format - -static void _glewInfo_GL_OES_read_format (void) -{ - glewPrintExt("GL_OES_read_format", GLEW_OES_read_format, glewIsSupported("GL_OES_read_format"), glewGetExtension("GL_OES_read_format")); -} - -#endif /* GL_OES_read_format */ - -#ifdef GL_OES_single_precision - -static void _glewInfo_GL_OES_single_precision (void) -{ - glewPrintExt("GL_OES_single_precision", GLEW_OES_single_precision, glewIsSupported("GL_OES_single_precision"), glewGetExtension("GL_OES_single_precision")); - - glewInfoFunc("glClearDepthfOES", glClearDepthfOES == NULL); - glewInfoFunc("glClipPlanefOES", glClipPlanefOES == NULL); - glewInfoFunc("glDepthRangefOES", glDepthRangefOES == NULL); - glewInfoFunc("glFrustumfOES", glFrustumfOES == NULL); - glewInfoFunc("glGetClipPlanefOES", glGetClipPlanefOES == NULL); - glewInfoFunc("glOrthofOES", glOrthofOES == NULL); -} - -#endif /* GL_OES_single_precision */ - -#ifdef GL_OML_interlace - -static void _glewInfo_GL_OML_interlace (void) -{ - glewPrintExt("GL_OML_interlace", GLEW_OML_interlace, glewIsSupported("GL_OML_interlace"), glewGetExtension("GL_OML_interlace")); -} - -#endif /* GL_OML_interlace */ - -#ifdef GL_OML_resample - -static void _glewInfo_GL_OML_resample (void) -{ - glewPrintExt("GL_OML_resample", GLEW_OML_resample, glewIsSupported("GL_OML_resample"), glewGetExtension("GL_OML_resample")); -} - -#endif /* GL_OML_resample */ - -#ifdef GL_OML_subsample - -static void _glewInfo_GL_OML_subsample (void) -{ - glewPrintExt("GL_OML_subsample", GLEW_OML_subsample, glewIsSupported("GL_OML_subsample"), glewGetExtension("GL_OML_subsample")); -} - -#endif /* GL_OML_subsample */ - -#ifdef GL_PGI_misc_hints - -static void _glewInfo_GL_PGI_misc_hints (void) -{ - glewPrintExt("GL_PGI_misc_hints", GLEW_PGI_misc_hints, glewIsSupported("GL_PGI_misc_hints"), glewGetExtension("GL_PGI_misc_hints")); -} - -#endif /* GL_PGI_misc_hints */ - -#ifdef GL_PGI_vertex_hints - -static void _glewInfo_GL_PGI_vertex_hints (void) -{ - glewPrintExt("GL_PGI_vertex_hints", GLEW_PGI_vertex_hints, glewIsSupported("GL_PGI_vertex_hints"), glewGetExtension("GL_PGI_vertex_hints")); -} - -#endif /* GL_PGI_vertex_hints */ - -#ifdef GL_REND_screen_coordinates - -static void _glewInfo_GL_REND_screen_coordinates (void) -{ - glewPrintExt("GL_REND_screen_coordinates", GLEW_REND_screen_coordinates, glewIsSupported("GL_REND_screen_coordinates"), glewGetExtension("GL_REND_screen_coordinates")); -} - -#endif /* GL_REND_screen_coordinates */ - -#ifdef GL_S3_s3tc - -static void _glewInfo_GL_S3_s3tc (void) -{ - glewPrintExt("GL_S3_s3tc", GLEW_S3_s3tc, glewIsSupported("GL_S3_s3tc"), glewGetExtension("GL_S3_s3tc")); -} - -#endif /* GL_S3_s3tc */ - -#ifdef GL_SGIS_color_range - -static void _glewInfo_GL_SGIS_color_range (void) -{ - glewPrintExt("GL_SGIS_color_range", GLEW_SGIS_color_range, glewIsSupported("GL_SGIS_color_range"), glewGetExtension("GL_SGIS_color_range")); -} - -#endif /* GL_SGIS_color_range */ - -#ifdef GL_SGIS_detail_texture - -static void _glewInfo_GL_SGIS_detail_texture (void) -{ - glewPrintExt("GL_SGIS_detail_texture", GLEW_SGIS_detail_texture, glewIsSupported("GL_SGIS_detail_texture"), glewGetExtension("GL_SGIS_detail_texture")); - - glewInfoFunc("glDetailTexFuncSGIS", glDetailTexFuncSGIS == NULL); - glewInfoFunc("glGetDetailTexFuncSGIS", glGetDetailTexFuncSGIS == NULL); -} - -#endif /* GL_SGIS_detail_texture */ - -#ifdef GL_SGIS_fog_function - -static void _glewInfo_GL_SGIS_fog_function (void) -{ - glewPrintExt("GL_SGIS_fog_function", GLEW_SGIS_fog_function, glewIsSupported("GL_SGIS_fog_function"), glewGetExtension("GL_SGIS_fog_function")); - - glewInfoFunc("glFogFuncSGIS", glFogFuncSGIS == NULL); - glewInfoFunc("glGetFogFuncSGIS", glGetFogFuncSGIS == NULL); -} - -#endif /* GL_SGIS_fog_function */ - -#ifdef GL_SGIS_generate_mipmap - -static void _glewInfo_GL_SGIS_generate_mipmap (void) -{ - glewPrintExt("GL_SGIS_generate_mipmap", GLEW_SGIS_generate_mipmap, glewIsSupported("GL_SGIS_generate_mipmap"), glewGetExtension("GL_SGIS_generate_mipmap")); -} - -#endif /* GL_SGIS_generate_mipmap */ - -#ifdef GL_SGIS_multisample - -static void _glewInfo_GL_SGIS_multisample (void) -{ - glewPrintExt("GL_SGIS_multisample", GLEW_SGIS_multisample, glewIsSupported("GL_SGIS_multisample"), glewGetExtension("GL_SGIS_multisample")); - - glewInfoFunc("glSampleMaskSGIS", glSampleMaskSGIS == NULL); - glewInfoFunc("glSamplePatternSGIS", glSamplePatternSGIS == NULL); -} - -#endif /* GL_SGIS_multisample */ - -#ifdef GL_SGIS_pixel_texture - -static void _glewInfo_GL_SGIS_pixel_texture (void) -{ - glewPrintExt("GL_SGIS_pixel_texture", GLEW_SGIS_pixel_texture, glewIsSupported("GL_SGIS_pixel_texture"), glewGetExtension("GL_SGIS_pixel_texture")); -} - -#endif /* GL_SGIS_pixel_texture */ - -#ifdef GL_SGIS_point_line_texgen - -static void _glewInfo_GL_SGIS_point_line_texgen (void) -{ - glewPrintExt("GL_SGIS_point_line_texgen", GLEW_SGIS_point_line_texgen, glewIsSupported("GL_SGIS_point_line_texgen"), glewGetExtension("GL_SGIS_point_line_texgen")); -} - -#endif /* GL_SGIS_point_line_texgen */ - -#ifdef GL_SGIS_sharpen_texture - -static void _glewInfo_GL_SGIS_sharpen_texture (void) -{ - glewPrintExt("GL_SGIS_sharpen_texture", GLEW_SGIS_sharpen_texture, glewIsSupported("GL_SGIS_sharpen_texture"), glewGetExtension("GL_SGIS_sharpen_texture")); - - glewInfoFunc("glGetSharpenTexFuncSGIS", glGetSharpenTexFuncSGIS == NULL); - glewInfoFunc("glSharpenTexFuncSGIS", glSharpenTexFuncSGIS == NULL); -} - -#endif /* GL_SGIS_sharpen_texture */ - -#ifdef GL_SGIS_texture4D - -static void _glewInfo_GL_SGIS_texture4D (void) -{ - glewPrintExt("GL_SGIS_texture4D", GLEW_SGIS_texture4D, glewIsSupported("GL_SGIS_texture4D"), glewGetExtension("GL_SGIS_texture4D")); - - glewInfoFunc("glTexImage4DSGIS", glTexImage4DSGIS == NULL); - glewInfoFunc("glTexSubImage4DSGIS", glTexSubImage4DSGIS == NULL); -} - -#endif /* GL_SGIS_texture4D */ - -#ifdef GL_SGIS_texture_border_clamp - -static void _glewInfo_GL_SGIS_texture_border_clamp (void) -{ - glewPrintExt("GL_SGIS_texture_border_clamp", GLEW_SGIS_texture_border_clamp, glewIsSupported("GL_SGIS_texture_border_clamp"), glewGetExtension("GL_SGIS_texture_border_clamp")); -} - -#endif /* GL_SGIS_texture_border_clamp */ - -#ifdef GL_SGIS_texture_edge_clamp - -static void _glewInfo_GL_SGIS_texture_edge_clamp (void) -{ - glewPrintExt("GL_SGIS_texture_edge_clamp", GLEW_SGIS_texture_edge_clamp, glewIsSupported("GL_SGIS_texture_edge_clamp"), glewGetExtension("GL_SGIS_texture_edge_clamp")); -} - -#endif /* GL_SGIS_texture_edge_clamp */ - -#ifdef GL_SGIS_texture_filter4 - -static void _glewInfo_GL_SGIS_texture_filter4 (void) -{ - glewPrintExt("GL_SGIS_texture_filter4", GLEW_SGIS_texture_filter4, glewIsSupported("GL_SGIS_texture_filter4"), glewGetExtension("GL_SGIS_texture_filter4")); - - glewInfoFunc("glGetTexFilterFuncSGIS", glGetTexFilterFuncSGIS == NULL); - glewInfoFunc("glTexFilterFuncSGIS", glTexFilterFuncSGIS == NULL); -} - -#endif /* GL_SGIS_texture_filter4 */ - -#ifdef GL_SGIS_texture_lod - -static void _glewInfo_GL_SGIS_texture_lod (void) -{ - glewPrintExt("GL_SGIS_texture_lod", GLEW_SGIS_texture_lod, glewIsSupported("GL_SGIS_texture_lod"), glewGetExtension("GL_SGIS_texture_lod")); -} - -#endif /* GL_SGIS_texture_lod */ - -#ifdef GL_SGIS_texture_select - -static void _glewInfo_GL_SGIS_texture_select (void) -{ - glewPrintExt("GL_SGIS_texture_select", GLEW_SGIS_texture_select, glewIsSupported("GL_SGIS_texture_select"), glewGetExtension("GL_SGIS_texture_select")); -} - -#endif /* GL_SGIS_texture_select */ - -#ifdef GL_SGIX_async - -static void _glewInfo_GL_SGIX_async (void) -{ - glewPrintExt("GL_SGIX_async", GLEW_SGIX_async, glewIsSupported("GL_SGIX_async"), glewGetExtension("GL_SGIX_async")); - - glewInfoFunc("glAsyncMarkerSGIX", glAsyncMarkerSGIX == NULL); - glewInfoFunc("glDeleteAsyncMarkersSGIX", glDeleteAsyncMarkersSGIX == NULL); - glewInfoFunc("glFinishAsyncSGIX", glFinishAsyncSGIX == NULL); - glewInfoFunc("glGenAsyncMarkersSGIX", glGenAsyncMarkersSGIX == NULL); - glewInfoFunc("glIsAsyncMarkerSGIX", glIsAsyncMarkerSGIX == NULL); - glewInfoFunc("glPollAsyncSGIX", glPollAsyncSGIX == NULL); -} - -#endif /* GL_SGIX_async */ - -#ifdef GL_SGIX_async_histogram - -static void _glewInfo_GL_SGIX_async_histogram (void) -{ - glewPrintExt("GL_SGIX_async_histogram", GLEW_SGIX_async_histogram, glewIsSupported("GL_SGIX_async_histogram"), glewGetExtension("GL_SGIX_async_histogram")); -} - -#endif /* GL_SGIX_async_histogram */ - -#ifdef GL_SGIX_async_pixel - -static void _glewInfo_GL_SGIX_async_pixel (void) -{ - glewPrintExt("GL_SGIX_async_pixel", GLEW_SGIX_async_pixel, glewIsSupported("GL_SGIX_async_pixel"), glewGetExtension("GL_SGIX_async_pixel")); -} - -#endif /* GL_SGIX_async_pixel */ - -#ifdef GL_SGIX_blend_alpha_minmax - -static void _glewInfo_GL_SGIX_blend_alpha_minmax (void) -{ - glewPrintExt("GL_SGIX_blend_alpha_minmax", GLEW_SGIX_blend_alpha_minmax, glewIsSupported("GL_SGIX_blend_alpha_minmax"), glewGetExtension("GL_SGIX_blend_alpha_minmax")); -} - -#endif /* GL_SGIX_blend_alpha_minmax */ - -#ifdef GL_SGIX_clipmap - -static void _glewInfo_GL_SGIX_clipmap (void) -{ - glewPrintExt("GL_SGIX_clipmap", GLEW_SGIX_clipmap, glewIsSupported("GL_SGIX_clipmap"), glewGetExtension("GL_SGIX_clipmap")); -} - -#endif /* GL_SGIX_clipmap */ - -#ifdef GL_SGIX_convolution_accuracy - -static void _glewInfo_GL_SGIX_convolution_accuracy (void) -{ - glewPrintExt("GL_SGIX_convolution_accuracy", GLEW_SGIX_convolution_accuracy, glewIsSupported("GL_SGIX_convolution_accuracy"), glewGetExtension("GL_SGIX_convolution_accuracy")); -} - -#endif /* GL_SGIX_convolution_accuracy */ - -#ifdef GL_SGIX_depth_texture - -static void _glewInfo_GL_SGIX_depth_texture (void) -{ - glewPrintExt("GL_SGIX_depth_texture", GLEW_SGIX_depth_texture, glewIsSupported("GL_SGIX_depth_texture"), glewGetExtension("GL_SGIX_depth_texture")); -} - -#endif /* GL_SGIX_depth_texture */ - -#ifdef GL_SGIX_flush_raster - -static void _glewInfo_GL_SGIX_flush_raster (void) -{ - glewPrintExt("GL_SGIX_flush_raster", GLEW_SGIX_flush_raster, glewIsSupported("GL_SGIX_flush_raster"), glewGetExtension("GL_SGIX_flush_raster")); - - glewInfoFunc("glFlushRasterSGIX", glFlushRasterSGIX == NULL); -} - -#endif /* GL_SGIX_flush_raster */ - -#ifdef GL_SGIX_fog_offset - -static void _glewInfo_GL_SGIX_fog_offset (void) -{ - glewPrintExt("GL_SGIX_fog_offset", GLEW_SGIX_fog_offset, glewIsSupported("GL_SGIX_fog_offset"), glewGetExtension("GL_SGIX_fog_offset")); -} - -#endif /* GL_SGIX_fog_offset */ - -#ifdef GL_SGIX_fog_texture - -static void _glewInfo_GL_SGIX_fog_texture (void) -{ - glewPrintExt("GL_SGIX_fog_texture", GLEW_SGIX_fog_texture, glewIsSupported("GL_SGIX_fog_texture"), glewGetExtension("GL_SGIX_fog_texture")); - - glewInfoFunc("glTextureFogSGIX", glTextureFogSGIX == NULL); -} - -#endif /* GL_SGIX_fog_texture */ - -#ifdef GL_SGIX_fragment_specular_lighting - -static void _glewInfo_GL_SGIX_fragment_specular_lighting (void) -{ - glewPrintExt("GL_SGIX_fragment_specular_lighting", GLEW_SGIX_fragment_specular_lighting, glewIsSupported("GL_SGIX_fragment_specular_lighting"), glewGetExtension("GL_SGIX_fragment_specular_lighting")); - - glewInfoFunc("glFragmentColorMaterialSGIX", glFragmentColorMaterialSGIX == NULL); - glewInfoFunc("glFragmentLightModelfSGIX", glFragmentLightModelfSGIX == NULL); - glewInfoFunc("glFragmentLightModelfvSGIX", glFragmentLightModelfvSGIX == NULL); - glewInfoFunc("glFragmentLightModeliSGIX", glFragmentLightModeliSGIX == NULL); - glewInfoFunc("glFragmentLightModelivSGIX", glFragmentLightModelivSGIX == NULL); - glewInfoFunc("glFragmentLightfSGIX", glFragmentLightfSGIX == NULL); - glewInfoFunc("glFragmentLightfvSGIX", glFragmentLightfvSGIX == NULL); - glewInfoFunc("glFragmentLightiSGIX", glFragmentLightiSGIX == NULL); - glewInfoFunc("glFragmentLightivSGIX", glFragmentLightivSGIX == NULL); - glewInfoFunc("glFragmentMaterialfSGIX", glFragmentMaterialfSGIX == NULL); - glewInfoFunc("glFragmentMaterialfvSGIX", glFragmentMaterialfvSGIX == NULL); - glewInfoFunc("glFragmentMaterialiSGIX", glFragmentMaterialiSGIX == NULL); - glewInfoFunc("glFragmentMaterialivSGIX", glFragmentMaterialivSGIX == NULL); - glewInfoFunc("glGetFragmentLightfvSGIX", glGetFragmentLightfvSGIX == NULL); - glewInfoFunc("glGetFragmentLightivSGIX", glGetFragmentLightivSGIX == NULL); - glewInfoFunc("glGetFragmentMaterialfvSGIX", glGetFragmentMaterialfvSGIX == NULL); - glewInfoFunc("glGetFragmentMaterialivSGIX", glGetFragmentMaterialivSGIX == NULL); -} - -#endif /* GL_SGIX_fragment_specular_lighting */ - -#ifdef GL_SGIX_framezoom - -static void _glewInfo_GL_SGIX_framezoom (void) -{ - glewPrintExt("GL_SGIX_framezoom", GLEW_SGIX_framezoom, glewIsSupported("GL_SGIX_framezoom"), glewGetExtension("GL_SGIX_framezoom")); - - glewInfoFunc("glFrameZoomSGIX", glFrameZoomSGIX == NULL); -} - -#endif /* GL_SGIX_framezoom */ - -#ifdef GL_SGIX_interlace - -static void _glewInfo_GL_SGIX_interlace (void) -{ - glewPrintExt("GL_SGIX_interlace", GLEW_SGIX_interlace, glewIsSupported("GL_SGIX_interlace"), glewGetExtension("GL_SGIX_interlace")); -} - -#endif /* GL_SGIX_interlace */ - -#ifdef GL_SGIX_ir_instrument1 - -static void _glewInfo_GL_SGIX_ir_instrument1 (void) -{ - glewPrintExt("GL_SGIX_ir_instrument1", GLEW_SGIX_ir_instrument1, glewIsSupported("GL_SGIX_ir_instrument1"), glewGetExtension("GL_SGIX_ir_instrument1")); -} - -#endif /* GL_SGIX_ir_instrument1 */ - -#ifdef GL_SGIX_list_priority - -static void _glewInfo_GL_SGIX_list_priority (void) -{ - glewPrintExt("GL_SGIX_list_priority", GLEW_SGIX_list_priority, glewIsSupported("GL_SGIX_list_priority"), glewGetExtension("GL_SGIX_list_priority")); -} - -#endif /* GL_SGIX_list_priority */ - -#ifdef GL_SGIX_pixel_texture - -static void _glewInfo_GL_SGIX_pixel_texture (void) -{ - glewPrintExt("GL_SGIX_pixel_texture", GLEW_SGIX_pixel_texture, glewIsSupported("GL_SGIX_pixel_texture"), glewGetExtension("GL_SGIX_pixel_texture")); - - glewInfoFunc("glPixelTexGenSGIX", glPixelTexGenSGIX == NULL); -} - -#endif /* GL_SGIX_pixel_texture */ - -#ifdef GL_SGIX_pixel_texture_bits - -static void _glewInfo_GL_SGIX_pixel_texture_bits (void) -{ - glewPrintExt("GL_SGIX_pixel_texture_bits", GLEW_SGIX_pixel_texture_bits, glewIsSupported("GL_SGIX_pixel_texture_bits"), glewGetExtension("GL_SGIX_pixel_texture_bits")); -} - -#endif /* GL_SGIX_pixel_texture_bits */ - -#ifdef GL_SGIX_reference_plane - -static void _glewInfo_GL_SGIX_reference_plane (void) -{ - glewPrintExt("GL_SGIX_reference_plane", GLEW_SGIX_reference_plane, glewIsSupported("GL_SGIX_reference_plane"), glewGetExtension("GL_SGIX_reference_plane")); - - glewInfoFunc("glReferencePlaneSGIX", glReferencePlaneSGIX == NULL); -} - -#endif /* GL_SGIX_reference_plane */ - -#ifdef GL_SGIX_resample - -static void _glewInfo_GL_SGIX_resample (void) -{ - glewPrintExt("GL_SGIX_resample", GLEW_SGIX_resample, glewIsSupported("GL_SGIX_resample"), glewGetExtension("GL_SGIX_resample")); -} - -#endif /* GL_SGIX_resample */ - -#ifdef GL_SGIX_shadow - -static void _glewInfo_GL_SGIX_shadow (void) -{ - glewPrintExt("GL_SGIX_shadow", GLEW_SGIX_shadow, glewIsSupported("GL_SGIX_shadow"), glewGetExtension("GL_SGIX_shadow")); -} - -#endif /* GL_SGIX_shadow */ - -#ifdef GL_SGIX_shadow_ambient - -static void _glewInfo_GL_SGIX_shadow_ambient (void) -{ - glewPrintExt("GL_SGIX_shadow_ambient", GLEW_SGIX_shadow_ambient, glewIsSupported("GL_SGIX_shadow_ambient"), glewGetExtension("GL_SGIX_shadow_ambient")); -} - -#endif /* GL_SGIX_shadow_ambient */ - -#ifdef GL_SGIX_sprite - -static void _glewInfo_GL_SGIX_sprite (void) -{ - glewPrintExt("GL_SGIX_sprite", GLEW_SGIX_sprite, glewIsSupported("GL_SGIX_sprite"), glewGetExtension("GL_SGIX_sprite")); - - glewInfoFunc("glSpriteParameterfSGIX", glSpriteParameterfSGIX == NULL); - glewInfoFunc("glSpriteParameterfvSGIX", glSpriteParameterfvSGIX == NULL); - glewInfoFunc("glSpriteParameteriSGIX", glSpriteParameteriSGIX == NULL); - glewInfoFunc("glSpriteParameterivSGIX", glSpriteParameterivSGIX == NULL); -} - -#endif /* GL_SGIX_sprite */ - -#ifdef GL_SGIX_tag_sample_buffer - -static void _glewInfo_GL_SGIX_tag_sample_buffer (void) -{ - glewPrintExt("GL_SGIX_tag_sample_buffer", GLEW_SGIX_tag_sample_buffer, glewIsSupported("GL_SGIX_tag_sample_buffer"), glewGetExtension("GL_SGIX_tag_sample_buffer")); - - glewInfoFunc("glTagSampleBufferSGIX", glTagSampleBufferSGIX == NULL); -} - -#endif /* GL_SGIX_tag_sample_buffer */ - -#ifdef GL_SGIX_texture_add_env - -static void _glewInfo_GL_SGIX_texture_add_env (void) -{ - glewPrintExt("GL_SGIX_texture_add_env", GLEW_SGIX_texture_add_env, glewIsSupported("GL_SGIX_texture_add_env"), glewGetExtension("GL_SGIX_texture_add_env")); -} - -#endif /* GL_SGIX_texture_add_env */ - -#ifdef GL_SGIX_texture_coordinate_clamp - -static void _glewInfo_GL_SGIX_texture_coordinate_clamp (void) -{ - glewPrintExt("GL_SGIX_texture_coordinate_clamp", GLEW_SGIX_texture_coordinate_clamp, glewIsSupported("GL_SGIX_texture_coordinate_clamp"), glewGetExtension("GL_SGIX_texture_coordinate_clamp")); -} - -#endif /* GL_SGIX_texture_coordinate_clamp */ - -#ifdef GL_SGIX_texture_lod_bias - -static void _glewInfo_GL_SGIX_texture_lod_bias (void) -{ - glewPrintExt("GL_SGIX_texture_lod_bias", GLEW_SGIX_texture_lod_bias, glewIsSupported("GL_SGIX_texture_lod_bias"), glewGetExtension("GL_SGIX_texture_lod_bias")); -} - -#endif /* GL_SGIX_texture_lod_bias */ - -#ifdef GL_SGIX_texture_multi_buffer - -static void _glewInfo_GL_SGIX_texture_multi_buffer (void) -{ - glewPrintExt("GL_SGIX_texture_multi_buffer", GLEW_SGIX_texture_multi_buffer, glewIsSupported("GL_SGIX_texture_multi_buffer"), glewGetExtension("GL_SGIX_texture_multi_buffer")); -} - -#endif /* GL_SGIX_texture_multi_buffer */ - -#ifdef GL_SGIX_texture_range - -static void _glewInfo_GL_SGIX_texture_range (void) -{ - glewPrintExt("GL_SGIX_texture_range", GLEW_SGIX_texture_range, glewIsSupported("GL_SGIX_texture_range"), glewGetExtension("GL_SGIX_texture_range")); -} - -#endif /* GL_SGIX_texture_range */ - -#ifdef GL_SGIX_texture_scale_bias - -static void _glewInfo_GL_SGIX_texture_scale_bias (void) -{ - glewPrintExt("GL_SGIX_texture_scale_bias", GLEW_SGIX_texture_scale_bias, glewIsSupported("GL_SGIX_texture_scale_bias"), glewGetExtension("GL_SGIX_texture_scale_bias")); -} - -#endif /* GL_SGIX_texture_scale_bias */ - -#ifdef GL_SGIX_vertex_preclip - -static void _glewInfo_GL_SGIX_vertex_preclip (void) -{ - glewPrintExt("GL_SGIX_vertex_preclip", GLEW_SGIX_vertex_preclip, glewIsSupported("GL_SGIX_vertex_preclip"), glewGetExtension("GL_SGIX_vertex_preclip")); -} - -#endif /* GL_SGIX_vertex_preclip */ - -#ifdef GL_SGIX_vertex_preclip_hint - -static void _glewInfo_GL_SGIX_vertex_preclip_hint (void) -{ - glewPrintExt("GL_SGIX_vertex_preclip_hint", GLEW_SGIX_vertex_preclip_hint, glewIsSupported("GL_SGIX_vertex_preclip_hint"), glewGetExtension("GL_SGIX_vertex_preclip_hint")); -} - -#endif /* GL_SGIX_vertex_preclip_hint */ - -#ifdef GL_SGIX_ycrcb - -static void _glewInfo_GL_SGIX_ycrcb (void) -{ - glewPrintExt("GL_SGIX_ycrcb", GLEW_SGIX_ycrcb, glewIsSupported("GL_SGIX_ycrcb"), glewGetExtension("GL_SGIX_ycrcb")); -} - -#endif /* GL_SGIX_ycrcb */ - -#ifdef GL_SGI_color_matrix - -static void _glewInfo_GL_SGI_color_matrix (void) -{ - glewPrintExt("GL_SGI_color_matrix", GLEW_SGI_color_matrix, glewIsSupported("GL_SGI_color_matrix"), glewGetExtension("GL_SGI_color_matrix")); -} - -#endif /* GL_SGI_color_matrix */ - -#ifdef GL_SGI_color_table - -static void _glewInfo_GL_SGI_color_table (void) -{ - glewPrintExt("GL_SGI_color_table", GLEW_SGI_color_table, glewIsSupported("GL_SGI_color_table"), glewGetExtension("GL_SGI_color_table")); - - glewInfoFunc("glColorTableParameterfvSGI", glColorTableParameterfvSGI == NULL); - glewInfoFunc("glColorTableParameterivSGI", glColorTableParameterivSGI == NULL); - glewInfoFunc("glColorTableSGI", glColorTableSGI == NULL); - glewInfoFunc("glCopyColorTableSGI", glCopyColorTableSGI == NULL); - glewInfoFunc("glGetColorTableParameterfvSGI", glGetColorTableParameterfvSGI == NULL); - glewInfoFunc("glGetColorTableParameterivSGI", glGetColorTableParameterivSGI == NULL); - glewInfoFunc("glGetColorTableSGI", glGetColorTableSGI == NULL); -} - -#endif /* GL_SGI_color_table */ - -#ifdef GL_SGI_texture_color_table - -static void _glewInfo_GL_SGI_texture_color_table (void) -{ - glewPrintExt("GL_SGI_texture_color_table", GLEW_SGI_texture_color_table, glewIsSupported("GL_SGI_texture_color_table"), glewGetExtension("GL_SGI_texture_color_table")); -} - -#endif /* GL_SGI_texture_color_table */ - -#ifdef GL_SUNX_constant_data - -static void _glewInfo_GL_SUNX_constant_data (void) -{ - glewPrintExt("GL_SUNX_constant_data", GLEW_SUNX_constant_data, glewIsSupported("GL_SUNX_constant_data"), glewGetExtension("GL_SUNX_constant_data")); - - glewInfoFunc("glFinishTextureSUNX", glFinishTextureSUNX == NULL); -} - -#endif /* GL_SUNX_constant_data */ - -#ifdef GL_SUN_convolution_border_modes - -static void _glewInfo_GL_SUN_convolution_border_modes (void) -{ - glewPrintExt("GL_SUN_convolution_border_modes", GLEW_SUN_convolution_border_modes, glewIsSupported("GL_SUN_convolution_border_modes"), glewGetExtension("GL_SUN_convolution_border_modes")); -} - -#endif /* GL_SUN_convolution_border_modes */ - -#ifdef GL_SUN_global_alpha - -static void _glewInfo_GL_SUN_global_alpha (void) -{ - glewPrintExt("GL_SUN_global_alpha", GLEW_SUN_global_alpha, glewIsSupported("GL_SUN_global_alpha"), glewGetExtension("GL_SUN_global_alpha")); - - glewInfoFunc("glGlobalAlphaFactorbSUN", glGlobalAlphaFactorbSUN == NULL); - glewInfoFunc("glGlobalAlphaFactordSUN", glGlobalAlphaFactordSUN == NULL); - glewInfoFunc("glGlobalAlphaFactorfSUN", glGlobalAlphaFactorfSUN == NULL); - glewInfoFunc("glGlobalAlphaFactoriSUN", glGlobalAlphaFactoriSUN == NULL); - glewInfoFunc("glGlobalAlphaFactorsSUN", glGlobalAlphaFactorsSUN == NULL); - glewInfoFunc("glGlobalAlphaFactorubSUN", glGlobalAlphaFactorubSUN == NULL); - glewInfoFunc("glGlobalAlphaFactoruiSUN", glGlobalAlphaFactoruiSUN == NULL); - glewInfoFunc("glGlobalAlphaFactorusSUN", glGlobalAlphaFactorusSUN == NULL); -} - -#endif /* GL_SUN_global_alpha */ - -#ifdef GL_SUN_mesh_array - -static void _glewInfo_GL_SUN_mesh_array (void) -{ - glewPrintExt("GL_SUN_mesh_array", GLEW_SUN_mesh_array, glewIsSupported("GL_SUN_mesh_array"), glewGetExtension("GL_SUN_mesh_array")); -} - -#endif /* GL_SUN_mesh_array */ - -#ifdef GL_SUN_read_video_pixels - -static void _glewInfo_GL_SUN_read_video_pixels (void) -{ - glewPrintExt("GL_SUN_read_video_pixels", GLEW_SUN_read_video_pixels, glewIsSupported("GL_SUN_read_video_pixels"), glewGetExtension("GL_SUN_read_video_pixels")); - - glewInfoFunc("glReadVideoPixelsSUN", glReadVideoPixelsSUN == NULL); -} - -#endif /* GL_SUN_read_video_pixels */ - -#ifdef GL_SUN_slice_accum - -static void _glewInfo_GL_SUN_slice_accum (void) -{ - glewPrintExt("GL_SUN_slice_accum", GLEW_SUN_slice_accum, glewIsSupported("GL_SUN_slice_accum"), glewGetExtension("GL_SUN_slice_accum")); -} - -#endif /* GL_SUN_slice_accum */ - -#ifdef GL_SUN_triangle_list - -static void _glewInfo_GL_SUN_triangle_list (void) -{ - glewPrintExt("GL_SUN_triangle_list", GLEW_SUN_triangle_list, glewIsSupported("GL_SUN_triangle_list"), glewGetExtension("GL_SUN_triangle_list")); - - glewInfoFunc("glReplacementCodePointerSUN", glReplacementCodePointerSUN == NULL); - glewInfoFunc("glReplacementCodeubSUN", glReplacementCodeubSUN == NULL); - glewInfoFunc("glReplacementCodeubvSUN", glReplacementCodeubvSUN == NULL); - glewInfoFunc("glReplacementCodeuiSUN", glReplacementCodeuiSUN == NULL); - glewInfoFunc("glReplacementCodeuivSUN", glReplacementCodeuivSUN == NULL); - glewInfoFunc("glReplacementCodeusSUN", glReplacementCodeusSUN == NULL); - glewInfoFunc("glReplacementCodeusvSUN", glReplacementCodeusvSUN == NULL); -} - -#endif /* GL_SUN_triangle_list */ - -#ifdef GL_SUN_vertex - -static void _glewInfo_GL_SUN_vertex (void) -{ - glewPrintExt("GL_SUN_vertex", GLEW_SUN_vertex, glewIsSupported("GL_SUN_vertex"), glewGetExtension("GL_SUN_vertex")); - - glewInfoFunc("glColor3fVertex3fSUN", glColor3fVertex3fSUN == NULL); - glewInfoFunc("glColor3fVertex3fvSUN", glColor3fVertex3fvSUN == NULL); - glewInfoFunc("glColor4fNormal3fVertex3fSUN", glColor4fNormal3fVertex3fSUN == NULL); - glewInfoFunc("glColor4fNormal3fVertex3fvSUN", glColor4fNormal3fVertex3fvSUN == NULL); - glewInfoFunc("glColor4ubVertex2fSUN", glColor4ubVertex2fSUN == NULL); - glewInfoFunc("glColor4ubVertex2fvSUN", glColor4ubVertex2fvSUN == NULL); - glewInfoFunc("glColor4ubVertex3fSUN", glColor4ubVertex3fSUN == NULL); - glewInfoFunc("glColor4ubVertex3fvSUN", glColor4ubVertex3fvSUN == NULL); - glewInfoFunc("glNormal3fVertex3fSUN", glNormal3fVertex3fSUN == NULL); - glewInfoFunc("glNormal3fVertex3fvSUN", glNormal3fVertex3fvSUN == NULL); - glewInfoFunc("glReplacementCodeuiColor3fVertex3fSUN", glReplacementCodeuiColor3fVertex3fSUN == NULL); - glewInfoFunc("glReplacementCodeuiColor3fVertex3fvSUN", glReplacementCodeuiColor3fVertex3fvSUN == NULL); - glewInfoFunc("glReplacementCodeuiColor4fNormal3fVertex3fSUN", glReplacementCodeuiColor4fNormal3fVertex3fSUN == NULL); - glewInfoFunc("glReplacementCodeuiColor4fNormal3fVertex3fvSUN", glReplacementCodeuiColor4fNormal3fVertex3fvSUN == NULL); - glewInfoFunc("glReplacementCodeuiColor4ubVertex3fSUN", glReplacementCodeuiColor4ubVertex3fSUN == NULL); - glewInfoFunc("glReplacementCodeuiColor4ubVertex3fvSUN", glReplacementCodeuiColor4ubVertex3fvSUN == NULL); - glewInfoFunc("glReplacementCodeuiNormal3fVertex3fSUN", glReplacementCodeuiNormal3fVertex3fSUN == NULL); - glewInfoFunc("glReplacementCodeuiNormal3fVertex3fvSUN", glReplacementCodeuiNormal3fVertex3fvSUN == NULL); - glewInfoFunc("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN == NULL); - glewInfoFunc("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN == NULL); - glewInfoFunc("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN == NULL); - glewInfoFunc("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN == NULL); - glewInfoFunc("glReplacementCodeuiTexCoord2fVertex3fSUN", glReplacementCodeuiTexCoord2fVertex3fSUN == NULL); - glewInfoFunc("glReplacementCodeuiTexCoord2fVertex3fvSUN", glReplacementCodeuiTexCoord2fVertex3fvSUN == NULL); - glewInfoFunc("glReplacementCodeuiVertex3fSUN", glReplacementCodeuiVertex3fSUN == NULL); - glewInfoFunc("glReplacementCodeuiVertex3fvSUN", glReplacementCodeuiVertex3fvSUN == NULL); - glewInfoFunc("glTexCoord2fColor3fVertex3fSUN", glTexCoord2fColor3fVertex3fSUN == NULL); - glewInfoFunc("glTexCoord2fColor3fVertex3fvSUN", glTexCoord2fColor3fVertex3fvSUN == NULL); - glewInfoFunc("glTexCoord2fColor4fNormal3fVertex3fSUN", glTexCoord2fColor4fNormal3fVertex3fSUN == NULL); - glewInfoFunc("glTexCoord2fColor4fNormal3fVertex3fvSUN", glTexCoord2fColor4fNormal3fVertex3fvSUN == NULL); - glewInfoFunc("glTexCoord2fColor4ubVertex3fSUN", glTexCoord2fColor4ubVertex3fSUN == NULL); - glewInfoFunc("glTexCoord2fColor4ubVertex3fvSUN", glTexCoord2fColor4ubVertex3fvSUN == NULL); - glewInfoFunc("glTexCoord2fNormal3fVertex3fSUN", glTexCoord2fNormal3fVertex3fSUN == NULL); - glewInfoFunc("glTexCoord2fNormal3fVertex3fvSUN", glTexCoord2fNormal3fVertex3fvSUN == NULL); - glewInfoFunc("glTexCoord2fVertex3fSUN", glTexCoord2fVertex3fSUN == NULL); - glewInfoFunc("glTexCoord2fVertex3fvSUN", glTexCoord2fVertex3fvSUN == NULL); - glewInfoFunc("glTexCoord4fColor4fNormal3fVertex4fSUN", glTexCoord4fColor4fNormal3fVertex4fSUN == NULL); - glewInfoFunc("glTexCoord4fColor4fNormal3fVertex4fvSUN", glTexCoord4fColor4fNormal3fVertex4fvSUN == NULL); - glewInfoFunc("glTexCoord4fVertex4fSUN", glTexCoord4fVertex4fSUN == NULL); - glewInfoFunc("glTexCoord4fVertex4fvSUN", glTexCoord4fVertex4fvSUN == NULL); -} - -#endif /* GL_SUN_vertex */ - -#ifdef GL_WIN_phong_shading - -static void _glewInfo_GL_WIN_phong_shading (void) -{ - glewPrintExt("GL_WIN_phong_shading", GLEW_WIN_phong_shading, glewIsSupported("GL_WIN_phong_shading"), glewGetExtension("GL_WIN_phong_shading")); -} - -#endif /* GL_WIN_phong_shading */ - -#ifdef GL_WIN_specular_fog - -static void _glewInfo_GL_WIN_specular_fog (void) -{ - glewPrintExt("GL_WIN_specular_fog", GLEW_WIN_specular_fog, glewIsSupported("GL_WIN_specular_fog"), glewGetExtension("GL_WIN_specular_fog")); -} - -#endif /* GL_WIN_specular_fog */ - -#ifdef GL_WIN_swap_hint - -static void _glewInfo_GL_WIN_swap_hint (void) -{ - glewPrintExt("GL_WIN_swap_hint", GLEW_WIN_swap_hint, glewIsSupported("GL_WIN_swap_hint"), glewGetExtension("GL_WIN_swap_hint")); - - glewInfoFunc("glAddSwapHintRectWIN", glAddSwapHintRectWIN == NULL); -} - -#endif /* GL_WIN_swap_hint */ - -#ifdef _WIN32 - -#ifdef WGL_3DFX_multisample - -static void _glewInfo_WGL_3DFX_multisample (void) -{ - glewPrintExt("WGL_3DFX_multisample", WGLEW_3DFX_multisample, wglewIsSupported("WGL_3DFX_multisample"), wglewGetExtension("WGL_3DFX_multisample")); -} - -#endif /* WGL_3DFX_multisample */ - -#ifdef WGL_3DL_stereo_control - -static void _glewInfo_WGL_3DL_stereo_control (void) -{ - glewPrintExt("WGL_3DL_stereo_control", WGLEW_3DL_stereo_control, wglewIsSupported("WGL_3DL_stereo_control"), wglewGetExtension("WGL_3DL_stereo_control")); - - glewInfoFunc("wglSetStereoEmitterState3DL", wglSetStereoEmitterState3DL == NULL); -} - -#endif /* WGL_3DL_stereo_control */ - -#ifdef WGL_AMD_gpu_association - -static void _glewInfo_WGL_AMD_gpu_association (void) -{ - glewPrintExt("WGL_AMD_gpu_association", WGLEW_AMD_gpu_association, wglewIsSupported("WGL_AMD_gpu_association"), wglewGetExtension("WGL_AMD_gpu_association")); - - glewInfoFunc("wglBlitContextFramebufferAMD", wglBlitContextFramebufferAMD == NULL); - glewInfoFunc("wglCreateAssociatedContextAMD", wglCreateAssociatedContextAMD == NULL); - glewInfoFunc("wglCreateAssociatedContextAttribsAMD", wglCreateAssociatedContextAttribsAMD == NULL); - glewInfoFunc("wglDeleteAssociatedContextAMD", wglDeleteAssociatedContextAMD == NULL); - glewInfoFunc("wglGetContextGPUIDAMD", wglGetContextGPUIDAMD == NULL); - glewInfoFunc("wglGetCurrentAssociatedContextAMD", wglGetCurrentAssociatedContextAMD == NULL); - glewInfoFunc("wglGetGPUIDsAMD", wglGetGPUIDsAMD == NULL); - glewInfoFunc("wglGetGPUInfoAMD", wglGetGPUInfoAMD == NULL); - glewInfoFunc("wglMakeAssociatedContextCurrentAMD", wglMakeAssociatedContextCurrentAMD == NULL); -} - -#endif /* WGL_AMD_gpu_association */ - -#ifdef WGL_ARB_buffer_region - -static void _glewInfo_WGL_ARB_buffer_region (void) -{ - glewPrintExt("WGL_ARB_buffer_region", WGLEW_ARB_buffer_region, wglewIsSupported("WGL_ARB_buffer_region"), wglewGetExtension("WGL_ARB_buffer_region")); - - glewInfoFunc("wglCreateBufferRegionARB", wglCreateBufferRegionARB == NULL); - glewInfoFunc("wglDeleteBufferRegionARB", wglDeleteBufferRegionARB == NULL); - glewInfoFunc("wglRestoreBufferRegionARB", wglRestoreBufferRegionARB == NULL); - glewInfoFunc("wglSaveBufferRegionARB", wglSaveBufferRegionARB == NULL); -} - -#endif /* WGL_ARB_buffer_region */ - -#ifdef WGL_ARB_create_context - -static void _glewInfo_WGL_ARB_create_context (void) -{ - glewPrintExt("WGL_ARB_create_context", WGLEW_ARB_create_context, wglewIsSupported("WGL_ARB_create_context"), wglewGetExtension("WGL_ARB_create_context")); - - glewInfoFunc("wglCreateContextAttribsARB", wglCreateContextAttribsARB == NULL); -} - -#endif /* WGL_ARB_create_context */ - -#ifdef WGL_ARB_create_context_profile - -static void _glewInfo_WGL_ARB_create_context_profile (void) -{ - glewPrintExt("WGL_ARB_create_context_profile", WGLEW_ARB_create_context_profile, wglewIsSupported("WGL_ARB_create_context_profile"), wglewGetExtension("WGL_ARB_create_context_profile")); -} - -#endif /* WGL_ARB_create_context_profile */ - -#ifdef WGL_ARB_extensions_string - -static void _glewInfo_WGL_ARB_extensions_string (void) -{ - glewPrintExt("WGL_ARB_extensions_string", WGLEW_ARB_extensions_string, wglewIsSupported("WGL_ARB_extensions_string"), wglewGetExtension("WGL_ARB_extensions_string")); - - glewInfoFunc("wglGetExtensionsStringARB", wglGetExtensionsStringARB == NULL); -} - -#endif /* WGL_ARB_extensions_string */ - -#ifdef WGL_ARB_framebuffer_sRGB - -static void _glewInfo_WGL_ARB_framebuffer_sRGB (void) -{ - glewPrintExt("WGL_ARB_framebuffer_sRGB", WGLEW_ARB_framebuffer_sRGB, wglewIsSupported("WGL_ARB_framebuffer_sRGB"), wglewGetExtension("WGL_ARB_framebuffer_sRGB")); -} - -#endif /* WGL_ARB_framebuffer_sRGB */ - -#ifdef WGL_ARB_make_current_read - -static void _glewInfo_WGL_ARB_make_current_read (void) -{ - glewPrintExt("WGL_ARB_make_current_read", WGLEW_ARB_make_current_read, wglewIsSupported("WGL_ARB_make_current_read"), wglewGetExtension("WGL_ARB_make_current_read")); - - glewInfoFunc("wglGetCurrentReadDCARB", wglGetCurrentReadDCARB == NULL); - glewInfoFunc("wglMakeContextCurrentARB", wglMakeContextCurrentARB == NULL); -} - -#endif /* WGL_ARB_make_current_read */ - -#ifdef WGL_ARB_multisample - -static void _glewInfo_WGL_ARB_multisample (void) -{ - glewPrintExt("WGL_ARB_multisample", WGLEW_ARB_multisample, wglewIsSupported("WGL_ARB_multisample"), wglewGetExtension("WGL_ARB_multisample")); -} - -#endif /* WGL_ARB_multisample */ - -#ifdef WGL_ARB_pbuffer - -static void _glewInfo_WGL_ARB_pbuffer (void) -{ - glewPrintExt("WGL_ARB_pbuffer", WGLEW_ARB_pbuffer, wglewIsSupported("WGL_ARB_pbuffer"), wglewGetExtension("WGL_ARB_pbuffer")); - - glewInfoFunc("wglCreatePbufferARB", wglCreatePbufferARB == NULL); - glewInfoFunc("wglDestroyPbufferARB", wglDestroyPbufferARB == NULL); - glewInfoFunc("wglGetPbufferDCARB", wglGetPbufferDCARB == NULL); - glewInfoFunc("wglQueryPbufferARB", wglQueryPbufferARB == NULL); - glewInfoFunc("wglReleasePbufferDCARB", wglReleasePbufferDCARB == NULL); -} - -#endif /* WGL_ARB_pbuffer */ - -#ifdef WGL_ARB_pixel_format - -static void _glewInfo_WGL_ARB_pixel_format (void) -{ - glewPrintExt("WGL_ARB_pixel_format", WGLEW_ARB_pixel_format, wglewIsSupported("WGL_ARB_pixel_format"), wglewGetExtension("WGL_ARB_pixel_format")); - - glewInfoFunc("wglChoosePixelFormatARB", wglChoosePixelFormatARB == NULL); - glewInfoFunc("wglGetPixelFormatAttribfvARB", wglGetPixelFormatAttribfvARB == NULL); - glewInfoFunc("wglGetPixelFormatAttribivARB", wglGetPixelFormatAttribivARB == NULL); -} - -#endif /* WGL_ARB_pixel_format */ - -#ifdef WGL_ARB_pixel_format_float - -static void _glewInfo_WGL_ARB_pixel_format_float (void) -{ - glewPrintExt("WGL_ARB_pixel_format_float", WGLEW_ARB_pixel_format_float, wglewIsSupported("WGL_ARB_pixel_format_float"), wglewGetExtension("WGL_ARB_pixel_format_float")); -} - -#endif /* WGL_ARB_pixel_format_float */ - -#ifdef WGL_ARB_render_texture - -static void _glewInfo_WGL_ARB_render_texture (void) -{ - glewPrintExt("WGL_ARB_render_texture", WGLEW_ARB_render_texture, wglewIsSupported("WGL_ARB_render_texture"), wglewGetExtension("WGL_ARB_render_texture")); - - glewInfoFunc("wglBindTexImageARB", wglBindTexImageARB == NULL); - glewInfoFunc("wglReleaseTexImageARB", wglReleaseTexImageARB == NULL); - glewInfoFunc("wglSetPbufferAttribARB", wglSetPbufferAttribARB == NULL); -} - -#endif /* WGL_ARB_render_texture */ - -#ifdef WGL_ATI_pixel_format_float - -static void _glewInfo_WGL_ATI_pixel_format_float (void) -{ - glewPrintExt("WGL_ATI_pixel_format_float", WGLEW_ATI_pixel_format_float, wglewIsSupported("WGL_ATI_pixel_format_float"), wglewGetExtension("WGL_ATI_pixel_format_float")); -} - -#endif /* WGL_ATI_pixel_format_float */ - -#ifdef WGL_ATI_render_texture_rectangle - -static void _glewInfo_WGL_ATI_render_texture_rectangle (void) -{ - glewPrintExt("WGL_ATI_render_texture_rectangle", WGLEW_ATI_render_texture_rectangle, wglewIsSupported("WGL_ATI_render_texture_rectangle"), wglewGetExtension("WGL_ATI_render_texture_rectangle")); -} - -#endif /* WGL_ATI_render_texture_rectangle */ - -#ifdef WGL_EXT_depth_float - -static void _glewInfo_WGL_EXT_depth_float (void) -{ - glewPrintExt("WGL_EXT_depth_float", WGLEW_EXT_depth_float, wglewIsSupported("WGL_EXT_depth_float"), wglewGetExtension("WGL_EXT_depth_float")); -} - -#endif /* WGL_EXT_depth_float */ - -#ifdef WGL_EXT_display_color_table - -static void _glewInfo_WGL_EXT_display_color_table (void) -{ - glewPrintExt("WGL_EXT_display_color_table", WGLEW_EXT_display_color_table, wglewIsSupported("WGL_EXT_display_color_table"), wglewGetExtension("WGL_EXT_display_color_table")); - - glewInfoFunc("wglBindDisplayColorTableEXT", wglBindDisplayColorTableEXT == NULL); - glewInfoFunc("wglCreateDisplayColorTableEXT", wglCreateDisplayColorTableEXT == NULL); - glewInfoFunc("wglDestroyDisplayColorTableEXT", wglDestroyDisplayColorTableEXT == NULL); - glewInfoFunc("wglLoadDisplayColorTableEXT", wglLoadDisplayColorTableEXT == NULL); -} - -#endif /* WGL_EXT_display_color_table */ - -#ifdef WGL_EXT_extensions_string - -static void _glewInfo_WGL_EXT_extensions_string (void) -{ - glewPrintExt("WGL_EXT_extensions_string", WGLEW_EXT_extensions_string, wglewIsSupported("WGL_EXT_extensions_string"), wglewGetExtension("WGL_EXT_extensions_string")); - - glewInfoFunc("wglGetExtensionsStringEXT", wglGetExtensionsStringEXT == NULL); -} - -#endif /* WGL_EXT_extensions_string */ - -#ifdef WGL_EXT_framebuffer_sRGB - -static void _glewInfo_WGL_EXT_framebuffer_sRGB (void) -{ - glewPrintExt("WGL_EXT_framebuffer_sRGB", WGLEW_EXT_framebuffer_sRGB, wglewIsSupported("WGL_EXT_framebuffer_sRGB"), wglewGetExtension("WGL_EXT_framebuffer_sRGB")); -} - -#endif /* WGL_EXT_framebuffer_sRGB */ - -#ifdef WGL_EXT_make_current_read - -static void _glewInfo_WGL_EXT_make_current_read (void) -{ - glewPrintExt("WGL_EXT_make_current_read", WGLEW_EXT_make_current_read, wglewIsSupported("WGL_EXT_make_current_read"), wglewGetExtension("WGL_EXT_make_current_read")); - - glewInfoFunc("wglGetCurrentReadDCEXT", wglGetCurrentReadDCEXT == NULL); - glewInfoFunc("wglMakeContextCurrentEXT", wglMakeContextCurrentEXT == NULL); -} - -#endif /* WGL_EXT_make_current_read */ - -#ifdef WGL_EXT_multisample - -static void _glewInfo_WGL_EXT_multisample (void) -{ - glewPrintExt("WGL_EXT_multisample", WGLEW_EXT_multisample, wglewIsSupported("WGL_EXT_multisample"), wglewGetExtension("WGL_EXT_multisample")); -} - -#endif /* WGL_EXT_multisample */ - -#ifdef WGL_EXT_pbuffer - -static void _glewInfo_WGL_EXT_pbuffer (void) -{ - glewPrintExt("WGL_EXT_pbuffer", WGLEW_EXT_pbuffer, wglewIsSupported("WGL_EXT_pbuffer"), wglewGetExtension("WGL_EXT_pbuffer")); - - glewInfoFunc("wglCreatePbufferEXT", wglCreatePbufferEXT == NULL); - glewInfoFunc("wglDestroyPbufferEXT", wglDestroyPbufferEXT == NULL); - glewInfoFunc("wglGetPbufferDCEXT", wglGetPbufferDCEXT == NULL); - glewInfoFunc("wglQueryPbufferEXT", wglQueryPbufferEXT == NULL); - glewInfoFunc("wglReleasePbufferDCEXT", wglReleasePbufferDCEXT == NULL); -} - -#endif /* WGL_EXT_pbuffer */ - -#ifdef WGL_EXT_pixel_format - -static void _glewInfo_WGL_EXT_pixel_format (void) -{ - glewPrintExt("WGL_EXT_pixel_format", WGLEW_EXT_pixel_format, wglewIsSupported("WGL_EXT_pixel_format"), wglewGetExtension("WGL_EXT_pixel_format")); - - glewInfoFunc("wglChoosePixelFormatEXT", wglChoosePixelFormatEXT == NULL); - glewInfoFunc("wglGetPixelFormatAttribfvEXT", wglGetPixelFormatAttribfvEXT == NULL); - glewInfoFunc("wglGetPixelFormatAttribivEXT", wglGetPixelFormatAttribivEXT == NULL); -} - -#endif /* WGL_EXT_pixel_format */ - -#ifdef WGL_EXT_pixel_format_packed_float - -static void _glewInfo_WGL_EXT_pixel_format_packed_float (void) -{ - glewPrintExt("WGL_EXT_pixel_format_packed_float", WGLEW_EXT_pixel_format_packed_float, wglewIsSupported("WGL_EXT_pixel_format_packed_float"), wglewGetExtension("WGL_EXT_pixel_format_packed_float")); -} - -#endif /* WGL_EXT_pixel_format_packed_float */ - -#ifdef WGL_EXT_swap_control - -static void _glewInfo_WGL_EXT_swap_control (void) -{ - glewPrintExt("WGL_EXT_swap_control", WGLEW_EXT_swap_control, wglewIsSupported("WGL_EXT_swap_control"), wglewGetExtension("WGL_EXT_swap_control")); - - glewInfoFunc("wglGetSwapIntervalEXT", wglGetSwapIntervalEXT == NULL); - glewInfoFunc("wglSwapIntervalEXT", wglSwapIntervalEXT == NULL); -} - -#endif /* WGL_EXT_swap_control */ - -#ifdef WGL_I3D_digital_video_control - -static void _glewInfo_WGL_I3D_digital_video_control (void) -{ - glewPrintExt("WGL_I3D_digital_video_control", WGLEW_I3D_digital_video_control, wglewIsSupported("WGL_I3D_digital_video_control"), wglewGetExtension("WGL_I3D_digital_video_control")); - - glewInfoFunc("wglGetDigitalVideoParametersI3D", wglGetDigitalVideoParametersI3D == NULL); - glewInfoFunc("wglSetDigitalVideoParametersI3D", wglSetDigitalVideoParametersI3D == NULL); -} - -#endif /* WGL_I3D_digital_video_control */ - -#ifdef WGL_I3D_gamma - -static void _glewInfo_WGL_I3D_gamma (void) -{ - glewPrintExt("WGL_I3D_gamma", WGLEW_I3D_gamma, wglewIsSupported("WGL_I3D_gamma"), wglewGetExtension("WGL_I3D_gamma")); - - glewInfoFunc("wglGetGammaTableI3D", wglGetGammaTableI3D == NULL); - glewInfoFunc("wglGetGammaTableParametersI3D", wglGetGammaTableParametersI3D == NULL); - glewInfoFunc("wglSetGammaTableI3D", wglSetGammaTableI3D == NULL); - glewInfoFunc("wglSetGammaTableParametersI3D", wglSetGammaTableParametersI3D == NULL); -} - -#endif /* WGL_I3D_gamma */ - -#ifdef WGL_I3D_genlock - -static void _glewInfo_WGL_I3D_genlock (void) -{ - glewPrintExt("WGL_I3D_genlock", WGLEW_I3D_genlock, wglewIsSupported("WGL_I3D_genlock"), wglewGetExtension("WGL_I3D_genlock")); - - glewInfoFunc("wglDisableGenlockI3D", wglDisableGenlockI3D == NULL); - glewInfoFunc("wglEnableGenlockI3D", wglEnableGenlockI3D == NULL); - glewInfoFunc("wglGenlockSampleRateI3D", wglGenlockSampleRateI3D == NULL); - glewInfoFunc("wglGenlockSourceDelayI3D", wglGenlockSourceDelayI3D == NULL); - glewInfoFunc("wglGenlockSourceEdgeI3D", wglGenlockSourceEdgeI3D == NULL); - glewInfoFunc("wglGenlockSourceI3D", wglGenlockSourceI3D == NULL); - glewInfoFunc("wglGetGenlockSampleRateI3D", wglGetGenlockSampleRateI3D == NULL); - glewInfoFunc("wglGetGenlockSourceDelayI3D", wglGetGenlockSourceDelayI3D == NULL); - glewInfoFunc("wglGetGenlockSourceEdgeI3D", wglGetGenlockSourceEdgeI3D == NULL); - glewInfoFunc("wglGetGenlockSourceI3D", wglGetGenlockSourceI3D == NULL); - glewInfoFunc("wglIsEnabledGenlockI3D", wglIsEnabledGenlockI3D == NULL); - glewInfoFunc("wglQueryGenlockMaxSourceDelayI3D", wglQueryGenlockMaxSourceDelayI3D == NULL); -} - -#endif /* WGL_I3D_genlock */ - -#ifdef WGL_I3D_image_buffer - -static void _glewInfo_WGL_I3D_image_buffer (void) -{ - glewPrintExt("WGL_I3D_image_buffer", WGLEW_I3D_image_buffer, wglewIsSupported("WGL_I3D_image_buffer"), wglewGetExtension("WGL_I3D_image_buffer")); - - glewInfoFunc("wglAssociateImageBufferEventsI3D", wglAssociateImageBufferEventsI3D == NULL); - glewInfoFunc("wglCreateImageBufferI3D", wglCreateImageBufferI3D == NULL); - glewInfoFunc("wglDestroyImageBufferI3D", wglDestroyImageBufferI3D == NULL); - glewInfoFunc("wglReleaseImageBufferEventsI3D", wglReleaseImageBufferEventsI3D == NULL); -} - -#endif /* WGL_I3D_image_buffer */ - -#ifdef WGL_I3D_swap_frame_lock - -static void _glewInfo_WGL_I3D_swap_frame_lock (void) -{ - glewPrintExt("WGL_I3D_swap_frame_lock", WGLEW_I3D_swap_frame_lock, wglewIsSupported("WGL_I3D_swap_frame_lock"), wglewGetExtension("WGL_I3D_swap_frame_lock")); - - glewInfoFunc("wglDisableFrameLockI3D", wglDisableFrameLockI3D == NULL); - glewInfoFunc("wglEnableFrameLockI3D", wglEnableFrameLockI3D == NULL); - glewInfoFunc("wglIsEnabledFrameLockI3D", wglIsEnabledFrameLockI3D == NULL); - glewInfoFunc("wglQueryFrameLockMasterI3D", wglQueryFrameLockMasterI3D == NULL); -} - -#endif /* WGL_I3D_swap_frame_lock */ - -#ifdef WGL_I3D_swap_frame_usage - -static void _glewInfo_WGL_I3D_swap_frame_usage (void) -{ - glewPrintExt("WGL_I3D_swap_frame_usage", WGLEW_I3D_swap_frame_usage, wglewIsSupported("WGL_I3D_swap_frame_usage"), wglewGetExtension("WGL_I3D_swap_frame_usage")); - - glewInfoFunc("wglBeginFrameTrackingI3D", wglBeginFrameTrackingI3D == NULL); - glewInfoFunc("wglEndFrameTrackingI3D", wglEndFrameTrackingI3D == NULL); - glewInfoFunc("wglGetFrameUsageI3D", wglGetFrameUsageI3D == NULL); - glewInfoFunc("wglQueryFrameTrackingI3D", wglQueryFrameTrackingI3D == NULL); -} - -#endif /* WGL_I3D_swap_frame_usage */ - -#ifdef WGL_NV_copy_image - -static void _glewInfo_WGL_NV_copy_image (void) -{ - glewPrintExt("WGL_NV_copy_image", WGLEW_NV_copy_image, wglewIsSupported("WGL_NV_copy_image"), wglewGetExtension("WGL_NV_copy_image")); - - glewInfoFunc("wglCopyImageSubDataNV", wglCopyImageSubDataNV == NULL); -} - -#endif /* WGL_NV_copy_image */ - -#ifdef WGL_NV_float_buffer - -static void _glewInfo_WGL_NV_float_buffer (void) -{ - glewPrintExt("WGL_NV_float_buffer", WGLEW_NV_float_buffer, wglewIsSupported("WGL_NV_float_buffer"), wglewGetExtension("WGL_NV_float_buffer")); -} - -#endif /* WGL_NV_float_buffer */ - -#ifdef WGL_NV_gpu_affinity - -static void _glewInfo_WGL_NV_gpu_affinity (void) -{ - glewPrintExt("WGL_NV_gpu_affinity", WGLEW_NV_gpu_affinity, wglewIsSupported("WGL_NV_gpu_affinity"), wglewGetExtension("WGL_NV_gpu_affinity")); - - glewInfoFunc("wglCreateAffinityDCNV", wglCreateAffinityDCNV == NULL); - glewInfoFunc("wglDeleteDCNV", wglDeleteDCNV == NULL); - glewInfoFunc("wglEnumGpuDevicesNV", wglEnumGpuDevicesNV == NULL); - glewInfoFunc("wglEnumGpusFromAffinityDCNV", wglEnumGpusFromAffinityDCNV == NULL); - glewInfoFunc("wglEnumGpusNV", wglEnumGpusNV == NULL); -} - -#endif /* WGL_NV_gpu_affinity */ - -#ifdef WGL_NV_present_video - -static void _glewInfo_WGL_NV_present_video (void) -{ - glewPrintExt("WGL_NV_present_video", WGLEW_NV_present_video, wglewIsSupported("WGL_NV_present_video"), wglewGetExtension("WGL_NV_present_video")); - - glewInfoFunc("wglBindVideoDeviceNV", wglBindVideoDeviceNV == NULL); - glewInfoFunc("wglEnumerateVideoDevicesNV", wglEnumerateVideoDevicesNV == NULL); - glewInfoFunc("wglQueryCurrentContextNV", wglQueryCurrentContextNV == NULL); -} - -#endif /* WGL_NV_present_video */ - -#ifdef WGL_NV_render_depth_texture - -static void _glewInfo_WGL_NV_render_depth_texture (void) -{ - glewPrintExt("WGL_NV_render_depth_texture", WGLEW_NV_render_depth_texture, wglewIsSupported("WGL_NV_render_depth_texture"), wglewGetExtension("WGL_NV_render_depth_texture")); -} - -#endif /* WGL_NV_render_depth_texture */ - -#ifdef WGL_NV_render_texture_rectangle - -static void _glewInfo_WGL_NV_render_texture_rectangle (void) -{ - glewPrintExt("WGL_NV_render_texture_rectangle", WGLEW_NV_render_texture_rectangle, wglewIsSupported("WGL_NV_render_texture_rectangle"), wglewGetExtension("WGL_NV_render_texture_rectangle")); -} - -#endif /* WGL_NV_render_texture_rectangle */ - -#ifdef WGL_NV_swap_group - -static void _glewInfo_WGL_NV_swap_group (void) -{ - glewPrintExt("WGL_NV_swap_group", WGLEW_NV_swap_group, wglewIsSupported("WGL_NV_swap_group"), wglewGetExtension("WGL_NV_swap_group")); - - glewInfoFunc("wglBindSwapBarrierNV", wglBindSwapBarrierNV == NULL); - glewInfoFunc("wglJoinSwapGroupNV", wglJoinSwapGroupNV == NULL); - glewInfoFunc("wglQueryFrameCountNV", wglQueryFrameCountNV == NULL); - glewInfoFunc("wglQueryMaxSwapGroupsNV", wglQueryMaxSwapGroupsNV == NULL); - glewInfoFunc("wglQuerySwapGroupNV", wglQuerySwapGroupNV == NULL); - glewInfoFunc("wglResetFrameCountNV", wglResetFrameCountNV == NULL); -} - -#endif /* WGL_NV_swap_group */ - -#ifdef WGL_NV_vertex_array_range - -static void _glewInfo_WGL_NV_vertex_array_range (void) -{ - glewPrintExt("WGL_NV_vertex_array_range", WGLEW_NV_vertex_array_range, wglewIsSupported("WGL_NV_vertex_array_range"), wglewGetExtension("WGL_NV_vertex_array_range")); - - glewInfoFunc("wglAllocateMemoryNV", wglAllocateMemoryNV == NULL); - glewInfoFunc("wglFreeMemoryNV", wglFreeMemoryNV == NULL); -} - -#endif /* WGL_NV_vertex_array_range */ - -#ifdef WGL_NV_video_output - -static void _glewInfo_WGL_NV_video_output (void) -{ - glewPrintExt("WGL_NV_video_output", WGLEW_NV_video_output, wglewIsSupported("WGL_NV_video_output"), wglewGetExtension("WGL_NV_video_output")); - - glewInfoFunc("wglBindVideoImageNV", wglBindVideoImageNV == NULL); - glewInfoFunc("wglGetVideoDeviceNV", wglGetVideoDeviceNV == NULL); - glewInfoFunc("wglGetVideoInfoNV", wglGetVideoInfoNV == NULL); - glewInfoFunc("wglReleaseVideoDeviceNV", wglReleaseVideoDeviceNV == NULL); - glewInfoFunc("wglReleaseVideoImageNV", wglReleaseVideoImageNV == NULL); - glewInfoFunc("wglSendPbufferToVideoNV", wglSendPbufferToVideoNV == NULL); -} - -#endif /* WGL_NV_video_output */ - -#ifdef WGL_OML_sync_control - -static void _glewInfo_WGL_OML_sync_control (void) -{ - glewPrintExt("WGL_OML_sync_control", WGLEW_OML_sync_control, wglewIsSupported("WGL_OML_sync_control"), wglewGetExtension("WGL_OML_sync_control")); - - glewInfoFunc("wglGetMscRateOML", wglGetMscRateOML == NULL); - glewInfoFunc("wglGetSyncValuesOML", wglGetSyncValuesOML == NULL); - glewInfoFunc("wglSwapBuffersMscOML", wglSwapBuffersMscOML == NULL); - glewInfoFunc("wglSwapLayerBuffersMscOML", wglSwapLayerBuffersMscOML == NULL); - glewInfoFunc("wglWaitForMscOML", wglWaitForMscOML == NULL); - glewInfoFunc("wglWaitForSbcOML", wglWaitForSbcOML == NULL); -} - -#endif /* WGL_OML_sync_control */ - -#else /* _UNIX */ - -#ifdef GLX_VERSION_1_2 - -static void _glewInfo_GLX_VERSION_1_2 (void) -{ - glewPrintExt("GLX_VERSION_1_2", GLXEW_VERSION_1_2, GLXEW_VERSION_1_2, GLXEW_VERSION_1_2); - - glewInfoFunc("glXGetCurrentDisplay", glXGetCurrentDisplay == NULL); -} - -#endif /* GLX_VERSION_1_2 */ - -#ifdef GLX_VERSION_1_3 - -static void _glewInfo_GLX_VERSION_1_3 (void) -{ - glewPrintExt("GLX_VERSION_1_3", GLXEW_VERSION_1_3, GLXEW_VERSION_1_3, GLXEW_VERSION_1_3); - - glewInfoFunc("glXChooseFBConfig", glXChooseFBConfig == NULL); - glewInfoFunc("glXCreateNewContext", glXCreateNewContext == NULL); - glewInfoFunc("glXCreatePbuffer", glXCreatePbuffer == NULL); - glewInfoFunc("glXCreatePixmap", glXCreatePixmap == NULL); - glewInfoFunc("glXCreateWindow", glXCreateWindow == NULL); - glewInfoFunc("glXDestroyPbuffer", glXDestroyPbuffer == NULL); - glewInfoFunc("glXDestroyPixmap", glXDestroyPixmap == NULL); - glewInfoFunc("glXDestroyWindow", glXDestroyWindow == NULL); - glewInfoFunc("glXGetCurrentReadDrawable", glXGetCurrentReadDrawable == NULL); - glewInfoFunc("glXGetFBConfigAttrib", glXGetFBConfigAttrib == NULL); - glewInfoFunc("glXGetFBConfigs", glXGetFBConfigs == NULL); - glewInfoFunc("glXGetSelectedEvent", glXGetSelectedEvent == NULL); - glewInfoFunc("glXGetVisualFromFBConfig", glXGetVisualFromFBConfig == NULL); - glewInfoFunc("glXMakeContextCurrent", glXMakeContextCurrent == NULL); - glewInfoFunc("glXQueryContext", glXQueryContext == NULL); - glewInfoFunc("glXQueryDrawable", glXQueryDrawable == NULL); - glewInfoFunc("glXSelectEvent", glXSelectEvent == NULL); -} - -#endif /* GLX_VERSION_1_3 */ - -#ifdef GLX_VERSION_1_4 - -static void _glewInfo_GLX_VERSION_1_4 (void) -{ - glewPrintExt("GLX_VERSION_1_4", GLXEW_VERSION_1_4, GLXEW_VERSION_1_4, GLXEW_VERSION_1_4); -} - -#endif /* GLX_VERSION_1_4 */ - -#ifdef GLX_3DFX_multisample - -static void _glewInfo_GLX_3DFX_multisample (void) -{ - glewPrintExt("GLX_3DFX_multisample", GLXEW_3DFX_multisample, glxewIsSupported("GLX_3DFX_multisample"), glxewGetExtension("GLX_3DFX_multisample")); -} - -#endif /* GLX_3DFX_multisample */ - -#ifdef GLX_ARB_create_context - -static void _glewInfo_GLX_ARB_create_context (void) -{ - glewPrintExt("GLX_ARB_create_context", GLXEW_ARB_create_context, glxewIsSupported("GLX_ARB_create_context"), glxewGetExtension("GLX_ARB_create_context")); - - glewInfoFunc("glXCreateContextAttribsARB", glXCreateContextAttribsARB == NULL); -} - -#endif /* GLX_ARB_create_context */ - -#ifdef GLX_ARB_create_context_profile - -static void _glewInfo_GLX_ARB_create_context_profile (void) -{ - glewPrintExt("GLX_ARB_create_context_profile", GLXEW_ARB_create_context_profile, glxewIsSupported("GLX_ARB_create_context_profile"), glxewGetExtension("GLX_ARB_create_context_profile")); -} - -#endif /* GLX_ARB_create_context_profile */ - -#ifdef GLX_ARB_fbconfig_float - -static void _glewInfo_GLX_ARB_fbconfig_float (void) -{ - glewPrintExt("GLX_ARB_fbconfig_float", GLXEW_ARB_fbconfig_float, glxewIsSupported("GLX_ARB_fbconfig_float"), glxewGetExtension("GLX_ARB_fbconfig_float")); -} - -#endif /* GLX_ARB_fbconfig_float */ - -#ifdef GLX_ARB_framebuffer_sRGB - -static void _glewInfo_GLX_ARB_framebuffer_sRGB (void) -{ - glewPrintExt("GLX_ARB_framebuffer_sRGB", GLXEW_ARB_framebuffer_sRGB, glxewIsSupported("GLX_ARB_framebuffer_sRGB"), glxewGetExtension("GLX_ARB_framebuffer_sRGB")); -} - -#endif /* GLX_ARB_framebuffer_sRGB */ - -#ifdef GLX_ARB_get_proc_address - -static void _glewInfo_GLX_ARB_get_proc_address (void) -{ - glewPrintExt("GLX_ARB_get_proc_address", GLXEW_ARB_get_proc_address, glxewIsSupported("GLX_ARB_get_proc_address"), glxewGetExtension("GLX_ARB_get_proc_address")); -} - -#endif /* GLX_ARB_get_proc_address */ - -#ifdef GLX_ARB_multisample - -static void _glewInfo_GLX_ARB_multisample (void) -{ - glewPrintExt("GLX_ARB_multisample", GLXEW_ARB_multisample, glxewIsSupported("GLX_ARB_multisample"), glxewGetExtension("GLX_ARB_multisample")); -} - -#endif /* GLX_ARB_multisample */ - -#ifdef GLX_ARB_vertex_buffer_object - -static void _glewInfo_GLX_ARB_vertex_buffer_object (void) -{ - glewPrintExt("GLX_ARB_vertex_buffer_object", GLXEW_ARB_vertex_buffer_object, glxewIsSupported("GLX_ARB_vertex_buffer_object"), glxewGetExtension("GLX_ARB_vertex_buffer_object")); -} - -#endif /* GLX_ARB_vertex_buffer_object */ - -#ifdef GLX_ATI_pixel_format_float - -static void _glewInfo_GLX_ATI_pixel_format_float (void) -{ - glewPrintExt("GLX_ATI_pixel_format_float", GLXEW_ATI_pixel_format_float, glxewIsSupported("GLX_ATI_pixel_format_float"), glxewGetExtension("GLX_ATI_pixel_format_float")); -} - -#endif /* GLX_ATI_pixel_format_float */ - -#ifdef GLX_ATI_render_texture - -static void _glewInfo_GLX_ATI_render_texture (void) -{ - glewPrintExt("GLX_ATI_render_texture", GLXEW_ATI_render_texture, glxewIsSupported("GLX_ATI_render_texture"), glxewGetExtension("GLX_ATI_render_texture")); - - glewInfoFunc("glXBindTexImageATI", glXBindTexImageATI == NULL); - glewInfoFunc("glXDrawableAttribATI", glXDrawableAttribATI == NULL); - glewInfoFunc("glXReleaseTexImageATI", glXReleaseTexImageATI == NULL); -} - -#endif /* GLX_ATI_render_texture */ - -#ifdef GLX_EXT_fbconfig_packed_float - -static void _glewInfo_GLX_EXT_fbconfig_packed_float (void) -{ - glewPrintExt("GLX_EXT_fbconfig_packed_float", GLXEW_EXT_fbconfig_packed_float, glxewIsSupported("GLX_EXT_fbconfig_packed_float"), glxewGetExtension("GLX_EXT_fbconfig_packed_float")); -} - -#endif /* GLX_EXT_fbconfig_packed_float */ - -#ifdef GLX_EXT_framebuffer_sRGB - -static void _glewInfo_GLX_EXT_framebuffer_sRGB (void) -{ - glewPrintExt("GLX_EXT_framebuffer_sRGB", GLXEW_EXT_framebuffer_sRGB, glxewIsSupported("GLX_EXT_framebuffer_sRGB"), glxewGetExtension("GLX_EXT_framebuffer_sRGB")); -} - -#endif /* GLX_EXT_framebuffer_sRGB */ - -#ifdef GLX_EXT_import_context - -static void _glewInfo_GLX_EXT_import_context (void) -{ - glewPrintExt("GLX_EXT_import_context", GLXEW_EXT_import_context, glxewIsSupported("GLX_EXT_import_context"), glxewGetExtension("GLX_EXT_import_context")); - - glewInfoFunc("glXFreeContextEXT", glXFreeContextEXT == NULL); - glewInfoFunc("glXGetContextIDEXT", glXGetContextIDEXT == NULL); - glewInfoFunc("glXImportContextEXT", glXImportContextEXT == NULL); - glewInfoFunc("glXQueryContextInfoEXT", glXQueryContextInfoEXT == NULL); -} - -#endif /* GLX_EXT_import_context */ - -#ifdef GLX_EXT_scene_marker - -static void _glewInfo_GLX_EXT_scene_marker (void) -{ - glewPrintExt("GLX_EXT_scene_marker", GLXEW_EXT_scene_marker, glxewIsSupported("GLX_EXT_scene_marker"), glxewGetExtension("GLX_EXT_scene_marker")); -} - -#endif /* GLX_EXT_scene_marker */ - -#ifdef GLX_EXT_swap_control - -static void _glewInfo_GLX_EXT_swap_control (void) -{ - glewPrintExt("GLX_EXT_swap_control", GLXEW_EXT_swap_control, glxewIsSupported("GLX_EXT_swap_control"), glxewGetExtension("GLX_EXT_swap_control")); - - glewInfoFunc("glXSwapIntervalEXT", glXSwapIntervalEXT == NULL); -} - -#endif /* GLX_EXT_swap_control */ - -#ifdef GLX_EXT_texture_from_pixmap - -static void _glewInfo_GLX_EXT_texture_from_pixmap (void) -{ - glewPrintExt("GLX_EXT_texture_from_pixmap", GLXEW_EXT_texture_from_pixmap, glxewIsSupported("GLX_EXT_texture_from_pixmap"), glxewGetExtension("GLX_EXT_texture_from_pixmap")); - - glewInfoFunc("glXBindTexImageEXT", glXBindTexImageEXT == NULL); - glewInfoFunc("glXReleaseTexImageEXT", glXReleaseTexImageEXT == NULL); -} - -#endif /* GLX_EXT_texture_from_pixmap */ - -#ifdef GLX_EXT_visual_info - -static void _glewInfo_GLX_EXT_visual_info (void) -{ - glewPrintExt("GLX_EXT_visual_info", GLXEW_EXT_visual_info, glxewIsSupported("GLX_EXT_visual_info"), glxewGetExtension("GLX_EXT_visual_info")); -} - -#endif /* GLX_EXT_visual_info */ - -#ifdef GLX_EXT_visual_rating - -static void _glewInfo_GLX_EXT_visual_rating (void) -{ - glewPrintExt("GLX_EXT_visual_rating", GLXEW_EXT_visual_rating, glxewIsSupported("GLX_EXT_visual_rating"), glxewGetExtension("GLX_EXT_visual_rating")); -} - -#endif /* GLX_EXT_visual_rating */ - -#ifdef GLX_INTEL_swap_event - -static void _glewInfo_GLX_INTEL_swap_event (void) -{ - glewPrintExt("GLX_INTEL_swap_event", GLXEW_INTEL_swap_event, glxewIsSupported("GLX_INTEL_swap_event"), glxewGetExtension("GLX_INTEL_swap_event")); -} - -#endif /* GLX_INTEL_swap_event */ - -#ifdef GLX_MESA_agp_offset - -static void _glewInfo_GLX_MESA_agp_offset (void) -{ - glewPrintExt("GLX_MESA_agp_offset", GLXEW_MESA_agp_offset, glxewIsSupported("GLX_MESA_agp_offset"), glxewGetExtension("GLX_MESA_agp_offset")); - - glewInfoFunc("glXGetAGPOffsetMESA", glXGetAGPOffsetMESA == NULL); -} - -#endif /* GLX_MESA_agp_offset */ - -#ifdef GLX_MESA_copy_sub_buffer - -static void _glewInfo_GLX_MESA_copy_sub_buffer (void) -{ - glewPrintExt("GLX_MESA_copy_sub_buffer", GLXEW_MESA_copy_sub_buffer, glxewIsSupported("GLX_MESA_copy_sub_buffer"), glxewGetExtension("GLX_MESA_copy_sub_buffer")); - - glewInfoFunc("glXCopySubBufferMESA", glXCopySubBufferMESA == NULL); -} - -#endif /* GLX_MESA_copy_sub_buffer */ - -#ifdef GLX_MESA_pixmap_colormap - -static void _glewInfo_GLX_MESA_pixmap_colormap (void) -{ - glewPrintExt("GLX_MESA_pixmap_colormap", GLXEW_MESA_pixmap_colormap, glxewIsSupported("GLX_MESA_pixmap_colormap"), glxewGetExtension("GLX_MESA_pixmap_colormap")); - - glewInfoFunc("glXCreateGLXPixmapMESA", glXCreateGLXPixmapMESA == NULL); -} - -#endif /* GLX_MESA_pixmap_colormap */ - -#ifdef GLX_MESA_release_buffers - -static void _glewInfo_GLX_MESA_release_buffers (void) -{ - glewPrintExt("GLX_MESA_release_buffers", GLXEW_MESA_release_buffers, glxewIsSupported("GLX_MESA_release_buffers"), glxewGetExtension("GLX_MESA_release_buffers")); - - glewInfoFunc("glXReleaseBuffersMESA", glXReleaseBuffersMESA == NULL); -} - -#endif /* GLX_MESA_release_buffers */ - -#ifdef GLX_MESA_set_3dfx_mode - -static void _glewInfo_GLX_MESA_set_3dfx_mode (void) -{ - glewPrintExt("GLX_MESA_set_3dfx_mode", GLXEW_MESA_set_3dfx_mode, glxewIsSupported("GLX_MESA_set_3dfx_mode"), glxewGetExtension("GLX_MESA_set_3dfx_mode")); - - glewInfoFunc("glXSet3DfxModeMESA", glXSet3DfxModeMESA == NULL); -} - -#endif /* GLX_MESA_set_3dfx_mode */ - -#ifdef GLX_NV_copy_image - -static void _glewInfo_GLX_NV_copy_image (void) -{ - glewPrintExt("GLX_NV_copy_image", GLXEW_NV_copy_image, glxewIsSupported("GLX_NV_copy_image"), glxewGetExtension("GLX_NV_copy_image")); - - glewInfoFunc("glXCopyImageSubDataNV", glXCopyImageSubDataNV == NULL); -} - -#endif /* GLX_NV_copy_image */ - -#ifdef GLX_NV_float_buffer - -static void _glewInfo_GLX_NV_float_buffer (void) -{ - glewPrintExt("GLX_NV_float_buffer", GLXEW_NV_float_buffer, glxewIsSupported("GLX_NV_float_buffer"), glxewGetExtension("GLX_NV_float_buffer")); -} - -#endif /* GLX_NV_float_buffer */ - -#ifdef GLX_NV_present_video - -static void _glewInfo_GLX_NV_present_video (void) -{ - glewPrintExt("GLX_NV_present_video", GLXEW_NV_present_video, glxewIsSupported("GLX_NV_present_video"), glxewGetExtension("GLX_NV_present_video")); - - glewInfoFunc("glXBindVideoDeviceNV", glXBindVideoDeviceNV == NULL); - glewInfoFunc("glXEnumerateVideoDevicesNV", glXEnumerateVideoDevicesNV == NULL); -} - -#endif /* GLX_NV_present_video */ - -#ifdef GLX_NV_swap_group - -static void _glewInfo_GLX_NV_swap_group (void) -{ - glewPrintExt("GLX_NV_swap_group", GLXEW_NV_swap_group, glxewIsSupported("GLX_NV_swap_group"), glxewGetExtension("GLX_NV_swap_group")); - - glewInfoFunc("glXBindSwapBarrierNV", glXBindSwapBarrierNV == NULL); - glewInfoFunc("glXJoinSwapGroupNV", glXJoinSwapGroupNV == NULL); - glewInfoFunc("glXQueryFrameCountNV", glXQueryFrameCountNV == NULL); - glewInfoFunc("glXQueryMaxSwapGroupsNV", glXQueryMaxSwapGroupsNV == NULL); - glewInfoFunc("glXQuerySwapGroupNV", glXQuerySwapGroupNV == NULL); - glewInfoFunc("glXResetFrameCountNV", glXResetFrameCountNV == NULL); -} - -#endif /* GLX_NV_swap_group */ - -#ifdef GLX_NV_vertex_array_range - -static void _glewInfo_GLX_NV_vertex_array_range (void) -{ - glewPrintExt("GLX_NV_vertex_array_range", GLXEW_NV_vertex_array_range, glxewIsSupported("GLX_NV_vertex_array_range"), glxewGetExtension("GLX_NV_vertex_array_range")); - - glewInfoFunc("glXAllocateMemoryNV", glXAllocateMemoryNV == NULL); - glewInfoFunc("glXFreeMemoryNV", glXFreeMemoryNV == NULL); -} - -#endif /* GLX_NV_vertex_array_range */ - -#ifdef GLX_NV_video_output - -static void _glewInfo_GLX_NV_video_output (void) -{ - glewPrintExt("GLX_NV_video_output", GLXEW_NV_video_output, glxewIsSupported("GLX_NV_video_output"), glxewGetExtension("GLX_NV_video_output")); - - glewInfoFunc("glXBindVideoImageNV", glXBindVideoImageNV == NULL); - glewInfoFunc("glXGetVideoDeviceNV", glXGetVideoDeviceNV == NULL); - glewInfoFunc("glXGetVideoInfoNV", glXGetVideoInfoNV == NULL); - glewInfoFunc("glXReleaseVideoDeviceNV", glXReleaseVideoDeviceNV == NULL); - glewInfoFunc("glXReleaseVideoImageNV", glXReleaseVideoImageNV == NULL); - glewInfoFunc("glXSendPbufferToVideoNV", glXSendPbufferToVideoNV == NULL); -} - -#endif /* GLX_NV_video_output */ - -#ifdef GLX_OML_swap_method - -static void _glewInfo_GLX_OML_swap_method (void) -{ - glewPrintExt("GLX_OML_swap_method", GLXEW_OML_swap_method, glxewIsSupported("GLX_OML_swap_method"), glxewGetExtension("GLX_OML_swap_method")); -} - -#endif /* GLX_OML_swap_method */ - -#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) -#include <inttypes.h> - -static void _glewInfo_GLX_OML_sync_control (void) -{ - glewPrintExt("GLX_OML_sync_control", GLXEW_OML_sync_control, glxewIsSupported("GLX_OML_sync_control"), glxewGetExtension("GLX_OML_sync_control")); - - glewInfoFunc("glXGetMscRateOML", glXGetMscRateOML == NULL); - glewInfoFunc("glXGetSyncValuesOML", glXGetSyncValuesOML == NULL); - glewInfoFunc("glXSwapBuffersMscOML", glXSwapBuffersMscOML == NULL); - glewInfoFunc("glXWaitForMscOML", glXWaitForMscOML == NULL); - glewInfoFunc("glXWaitForSbcOML", glXWaitForSbcOML == NULL); -} - -#endif /* GLX_OML_sync_control */ - -#ifdef GLX_SGIS_blended_overlay - -static void _glewInfo_GLX_SGIS_blended_overlay (void) -{ - glewPrintExt("GLX_SGIS_blended_overlay", GLXEW_SGIS_blended_overlay, glxewIsSupported("GLX_SGIS_blended_overlay"), glxewGetExtension("GLX_SGIS_blended_overlay")); -} - -#endif /* GLX_SGIS_blended_overlay */ - -#ifdef GLX_SGIS_color_range - -static void _glewInfo_GLX_SGIS_color_range (void) -{ - glewPrintExt("GLX_SGIS_color_range", GLXEW_SGIS_color_range, glxewIsSupported("GLX_SGIS_color_range"), glxewGetExtension("GLX_SGIS_color_range")); -} - -#endif /* GLX_SGIS_color_range */ - -#ifdef GLX_SGIS_multisample - -static void _glewInfo_GLX_SGIS_multisample (void) -{ - glewPrintExt("GLX_SGIS_multisample", GLXEW_SGIS_multisample, glxewIsSupported("GLX_SGIS_multisample"), glxewGetExtension("GLX_SGIS_multisample")); -} - -#endif /* GLX_SGIS_multisample */ - -#ifdef GLX_SGIS_shared_multisample - -static void _glewInfo_GLX_SGIS_shared_multisample (void) -{ - glewPrintExt("GLX_SGIS_shared_multisample", GLXEW_SGIS_shared_multisample, glxewIsSupported("GLX_SGIS_shared_multisample"), glxewGetExtension("GLX_SGIS_shared_multisample")); -} - -#endif /* GLX_SGIS_shared_multisample */ - -#ifdef GLX_SGIX_fbconfig - -static void _glewInfo_GLX_SGIX_fbconfig (void) -{ - glewPrintExt("GLX_SGIX_fbconfig", GLXEW_SGIX_fbconfig, glxewIsSupported("GLX_SGIX_fbconfig"), glxewGetExtension("GLX_SGIX_fbconfig")); - - glewInfoFunc("glXChooseFBConfigSGIX", glXChooseFBConfigSGIX == NULL); - glewInfoFunc("glXCreateContextWithConfigSGIX", glXCreateContextWithConfigSGIX == NULL); - glewInfoFunc("glXCreateGLXPixmapWithConfigSGIX", glXCreateGLXPixmapWithConfigSGIX == NULL); - glewInfoFunc("glXGetFBConfigAttribSGIX", glXGetFBConfigAttribSGIX == NULL); - glewInfoFunc("glXGetFBConfigFromVisualSGIX", glXGetFBConfigFromVisualSGIX == NULL); - glewInfoFunc("glXGetVisualFromFBConfigSGIX", glXGetVisualFromFBConfigSGIX == NULL); -} - -#endif /* GLX_SGIX_fbconfig */ - -#ifdef GLX_SGIX_hyperpipe - -static void _glewInfo_GLX_SGIX_hyperpipe (void) -{ - glewPrintExt("GLX_SGIX_hyperpipe", GLXEW_SGIX_hyperpipe, glxewIsSupported("GLX_SGIX_hyperpipe"), glxewGetExtension("GLX_SGIX_hyperpipe")); - - glewInfoFunc("glXBindHyperpipeSGIX", glXBindHyperpipeSGIX == NULL); - glewInfoFunc("glXDestroyHyperpipeConfigSGIX", glXDestroyHyperpipeConfigSGIX == NULL); - glewInfoFunc("glXHyperpipeAttribSGIX", glXHyperpipeAttribSGIX == NULL); - glewInfoFunc("glXHyperpipeConfigSGIX", glXHyperpipeConfigSGIX == NULL); - glewInfoFunc("glXQueryHyperpipeAttribSGIX", glXQueryHyperpipeAttribSGIX == NULL); - glewInfoFunc("glXQueryHyperpipeBestAttribSGIX", glXQueryHyperpipeBestAttribSGIX == NULL); - glewInfoFunc("glXQueryHyperpipeConfigSGIX", glXQueryHyperpipeConfigSGIX == NULL); - glewInfoFunc("glXQueryHyperpipeNetworkSGIX", glXQueryHyperpipeNetworkSGIX == NULL); -} - -#endif /* GLX_SGIX_hyperpipe */ - -#ifdef GLX_SGIX_pbuffer - -static void _glewInfo_GLX_SGIX_pbuffer (void) -{ - glewPrintExt("GLX_SGIX_pbuffer", GLXEW_SGIX_pbuffer, glxewIsSupported("GLX_SGIX_pbuffer"), glxewGetExtension("GLX_SGIX_pbuffer")); - - glewInfoFunc("glXCreateGLXPbufferSGIX", glXCreateGLXPbufferSGIX == NULL); - glewInfoFunc("glXDestroyGLXPbufferSGIX", glXDestroyGLXPbufferSGIX == NULL); - glewInfoFunc("glXGetSelectedEventSGIX", glXGetSelectedEventSGIX == NULL); - glewInfoFunc("glXQueryGLXPbufferSGIX", glXQueryGLXPbufferSGIX == NULL); - glewInfoFunc("glXSelectEventSGIX", glXSelectEventSGIX == NULL); -} - -#endif /* GLX_SGIX_pbuffer */ - -#ifdef GLX_SGIX_swap_barrier - -static void _glewInfo_GLX_SGIX_swap_barrier (void) -{ - glewPrintExt("GLX_SGIX_swap_barrier", GLXEW_SGIX_swap_barrier, glxewIsSupported("GLX_SGIX_swap_barrier"), glxewGetExtension("GLX_SGIX_swap_barrier")); - - glewInfoFunc("glXBindSwapBarrierSGIX", glXBindSwapBarrierSGIX == NULL); - glewInfoFunc("glXQueryMaxSwapBarriersSGIX", glXQueryMaxSwapBarriersSGIX == NULL); -} - -#endif /* GLX_SGIX_swap_barrier */ - -#ifdef GLX_SGIX_swap_group - -static void _glewInfo_GLX_SGIX_swap_group (void) -{ - glewPrintExt("GLX_SGIX_swap_group", GLXEW_SGIX_swap_group, glxewIsSupported("GLX_SGIX_swap_group"), glxewGetExtension("GLX_SGIX_swap_group")); - - glewInfoFunc("glXJoinSwapGroupSGIX", glXJoinSwapGroupSGIX == NULL); -} - -#endif /* GLX_SGIX_swap_group */ - -#ifdef GLX_SGIX_video_resize - -static void _glewInfo_GLX_SGIX_video_resize (void) -{ - glewPrintExt("GLX_SGIX_video_resize", GLXEW_SGIX_video_resize, glxewIsSupported("GLX_SGIX_video_resize"), glxewGetExtension("GLX_SGIX_video_resize")); - - glewInfoFunc("glXBindChannelToWindowSGIX", glXBindChannelToWindowSGIX == NULL); - glewInfoFunc("glXChannelRectSGIX", glXChannelRectSGIX == NULL); - glewInfoFunc("glXChannelRectSyncSGIX", glXChannelRectSyncSGIX == NULL); - glewInfoFunc("glXQueryChannelDeltasSGIX", glXQueryChannelDeltasSGIX == NULL); - glewInfoFunc("glXQueryChannelRectSGIX", glXQueryChannelRectSGIX == NULL); -} - -#endif /* GLX_SGIX_video_resize */ - -#ifdef GLX_SGIX_visual_select_group - -static void _glewInfo_GLX_SGIX_visual_select_group (void) -{ - glewPrintExt("GLX_SGIX_visual_select_group", GLXEW_SGIX_visual_select_group, glxewIsSupported("GLX_SGIX_visual_select_group"), glxewGetExtension("GLX_SGIX_visual_select_group")); -} - -#endif /* GLX_SGIX_visual_select_group */ - -#ifdef GLX_SGI_cushion - -static void _glewInfo_GLX_SGI_cushion (void) -{ - glewPrintExt("GLX_SGI_cushion", GLXEW_SGI_cushion, glxewIsSupported("GLX_SGI_cushion"), glxewGetExtension("GLX_SGI_cushion")); - - glewInfoFunc("glXCushionSGI", glXCushionSGI == NULL); -} - -#endif /* GLX_SGI_cushion */ - -#ifdef GLX_SGI_make_current_read - -static void _glewInfo_GLX_SGI_make_current_read (void) -{ - glewPrintExt("GLX_SGI_make_current_read", GLXEW_SGI_make_current_read, glxewIsSupported("GLX_SGI_make_current_read"), glxewGetExtension("GLX_SGI_make_current_read")); - - glewInfoFunc("glXGetCurrentReadDrawableSGI", glXGetCurrentReadDrawableSGI == NULL); - glewInfoFunc("glXMakeCurrentReadSGI", glXMakeCurrentReadSGI == NULL); -} - -#endif /* GLX_SGI_make_current_read */ - -#ifdef GLX_SGI_swap_control - -static void _glewInfo_GLX_SGI_swap_control (void) -{ - glewPrintExt("GLX_SGI_swap_control", GLXEW_SGI_swap_control, glxewIsSupported("GLX_SGI_swap_control"), glxewGetExtension("GLX_SGI_swap_control")); - - glewInfoFunc("glXSwapIntervalSGI", glXSwapIntervalSGI == NULL); -} - -#endif /* GLX_SGI_swap_control */ - -#ifdef GLX_SGI_video_sync - -static void _glewInfo_GLX_SGI_video_sync (void) -{ - glewPrintExt("GLX_SGI_video_sync", GLXEW_SGI_video_sync, glxewIsSupported("GLX_SGI_video_sync"), glxewGetExtension("GLX_SGI_video_sync")); - - glewInfoFunc("glXGetVideoSyncSGI", glXGetVideoSyncSGI == NULL); - glewInfoFunc("glXWaitVideoSyncSGI", glXWaitVideoSyncSGI == NULL); -} - -#endif /* GLX_SGI_video_sync */ - -#ifdef GLX_SUN_get_transparent_index - -static void _glewInfo_GLX_SUN_get_transparent_index (void) -{ - glewPrintExt("GLX_SUN_get_transparent_index", GLXEW_SUN_get_transparent_index, glxewIsSupported("GLX_SUN_get_transparent_index"), glxewGetExtension("GLX_SUN_get_transparent_index")); - - glewInfoFunc("glXGetTransparentIndexSUN", glXGetTransparentIndexSUN == NULL); -} - -#endif /* GLX_SUN_get_transparent_index */ - -#ifdef GLX_SUN_video_resize - -static void _glewInfo_GLX_SUN_video_resize (void) -{ - glewPrintExt("GLX_SUN_video_resize", GLXEW_SUN_video_resize, glxewIsSupported("GLX_SUN_video_resize"), glxewGetExtension("GLX_SUN_video_resize")); - - glewInfoFunc("glXGetVideoResizeSUN", glXGetVideoResizeSUN == NULL); - glewInfoFunc("glXVideoResizeSUN", glXVideoResizeSUN == NULL); -} - -#endif /* GLX_SUN_video_resize */ - -#endif /* _WIN32 */ - -/* ------------------------------------------------------------------------ */ - -static void glewInfo (void) -{ -#ifdef GL_VERSION_1_1 - _glewInfo_GL_VERSION_1_1(); -#endif /* GL_VERSION_1_1 */ -#ifdef GL_VERSION_1_2 - _glewInfo_GL_VERSION_1_2(); -#endif /* GL_VERSION_1_2 */ -#ifdef GL_VERSION_1_3 - _glewInfo_GL_VERSION_1_3(); -#endif /* GL_VERSION_1_3 */ -#ifdef GL_VERSION_1_4 - _glewInfo_GL_VERSION_1_4(); -#endif /* GL_VERSION_1_4 */ -#ifdef GL_VERSION_1_5 - _glewInfo_GL_VERSION_1_5(); -#endif /* GL_VERSION_1_5 */ -#ifdef GL_VERSION_2_0 - _glewInfo_GL_VERSION_2_0(); -#endif /* GL_VERSION_2_0 */ -#ifdef GL_VERSION_2_1 - _glewInfo_GL_VERSION_2_1(); -#endif /* GL_VERSION_2_1 */ -#ifdef GL_VERSION_3_0 - _glewInfo_GL_VERSION_3_0(); -#endif /* GL_VERSION_3_0 */ -#ifdef GL_VERSION_3_1 - _glewInfo_GL_VERSION_3_1(); -#endif /* GL_VERSION_3_1 */ -#ifdef GL_VERSION_3_2 - _glewInfo_GL_VERSION_3_2(); -#endif /* GL_VERSION_3_2 */ -#ifdef GL_VERSION_3_3 - _glewInfo_GL_VERSION_3_3(); -#endif /* GL_VERSION_3_3 */ -#ifdef GL_VERSION_4_0 - _glewInfo_GL_VERSION_4_0(); -#endif /* GL_VERSION_4_0 */ -#ifdef GL_3DFX_multisample - _glewInfo_GL_3DFX_multisample(); -#endif /* GL_3DFX_multisample */ -#ifdef GL_3DFX_tbuffer - _glewInfo_GL_3DFX_tbuffer(); -#endif /* GL_3DFX_tbuffer */ -#ifdef GL_3DFX_texture_compression_FXT1 - _glewInfo_GL_3DFX_texture_compression_FXT1(); -#endif /* GL_3DFX_texture_compression_FXT1 */ -#ifdef GL_AMD_conservative_depth - _glewInfo_GL_AMD_conservative_depth(); -#endif /* GL_AMD_conservative_depth */ -#ifdef GL_AMD_draw_buffers_blend - _glewInfo_GL_AMD_draw_buffers_blend(); -#endif /* GL_AMD_draw_buffers_blend */ -#ifdef GL_AMD_performance_monitor - _glewInfo_GL_AMD_performance_monitor(); -#endif /* GL_AMD_performance_monitor */ -#ifdef GL_AMD_seamless_cubemap_per_texture - _glewInfo_GL_AMD_seamless_cubemap_per_texture(); -#endif /* GL_AMD_seamless_cubemap_per_texture */ -#ifdef GL_AMD_shader_stencil_export - _glewInfo_GL_AMD_shader_stencil_export(); -#endif /* GL_AMD_shader_stencil_export */ -#ifdef GL_AMD_texture_texture4 - _glewInfo_GL_AMD_texture_texture4(); -#endif /* GL_AMD_texture_texture4 */ -#ifdef GL_AMD_vertex_shader_tessellator - _glewInfo_GL_AMD_vertex_shader_tessellator(); -#endif /* GL_AMD_vertex_shader_tessellator */ -#ifdef GL_APPLE_aux_depth_stencil - _glewInfo_GL_APPLE_aux_depth_stencil(); -#endif /* GL_APPLE_aux_depth_stencil */ -#ifdef GL_APPLE_client_storage - _glewInfo_GL_APPLE_client_storage(); -#endif /* GL_APPLE_client_storage */ -#ifdef GL_APPLE_element_array - _glewInfo_GL_APPLE_element_array(); -#endif /* GL_APPLE_element_array */ -#ifdef GL_APPLE_fence - _glewInfo_GL_APPLE_fence(); -#endif /* GL_APPLE_fence */ -#ifdef GL_APPLE_float_pixels - _glewInfo_GL_APPLE_float_pixels(); -#endif /* GL_APPLE_float_pixels */ -#ifdef GL_APPLE_flush_buffer_range - _glewInfo_GL_APPLE_flush_buffer_range(); -#endif /* GL_APPLE_flush_buffer_range */ -#ifdef GL_APPLE_object_purgeable - _glewInfo_GL_APPLE_object_purgeable(); -#endif /* GL_APPLE_object_purgeable */ -#ifdef GL_APPLE_pixel_buffer - _glewInfo_GL_APPLE_pixel_buffer(); -#endif /* GL_APPLE_pixel_buffer */ -#ifdef GL_APPLE_rgb_422 - _glewInfo_GL_APPLE_rgb_422(); -#endif /* GL_APPLE_rgb_422 */ -#ifdef GL_APPLE_row_bytes - _glewInfo_GL_APPLE_row_bytes(); -#endif /* GL_APPLE_row_bytes */ -#ifdef GL_APPLE_specular_vector - _glewInfo_GL_APPLE_specular_vector(); -#endif /* GL_APPLE_specular_vector */ -#ifdef GL_APPLE_texture_range - _glewInfo_GL_APPLE_texture_range(); -#endif /* GL_APPLE_texture_range */ -#ifdef GL_APPLE_transform_hint - _glewInfo_GL_APPLE_transform_hint(); -#endif /* GL_APPLE_transform_hint */ -#ifdef GL_APPLE_vertex_array_object - _glewInfo_GL_APPLE_vertex_array_object(); -#endif /* GL_APPLE_vertex_array_object */ -#ifdef GL_APPLE_vertex_array_range - _glewInfo_GL_APPLE_vertex_array_range(); -#endif /* GL_APPLE_vertex_array_range */ -#ifdef GL_APPLE_vertex_program_evaluators - _glewInfo_GL_APPLE_vertex_program_evaluators(); -#endif /* GL_APPLE_vertex_program_evaluators */ -#ifdef GL_APPLE_ycbcr_422 - _glewInfo_GL_APPLE_ycbcr_422(); -#endif /* GL_APPLE_ycbcr_422 */ -#ifdef GL_ARB_blend_func_extended - _glewInfo_GL_ARB_blend_func_extended(); -#endif /* GL_ARB_blend_func_extended */ -#ifdef GL_ARB_color_buffer_float - _glewInfo_GL_ARB_color_buffer_float(); -#endif /* GL_ARB_color_buffer_float */ -#ifdef GL_ARB_compatibility - _glewInfo_GL_ARB_compatibility(); -#endif /* GL_ARB_compatibility */ -#ifdef GL_ARB_copy_buffer - _glewInfo_GL_ARB_copy_buffer(); -#endif /* GL_ARB_copy_buffer */ -#ifdef GL_ARB_depth_buffer_float - _glewInfo_GL_ARB_depth_buffer_float(); -#endif /* GL_ARB_depth_buffer_float */ -#ifdef GL_ARB_depth_clamp - _glewInfo_GL_ARB_depth_clamp(); -#endif /* GL_ARB_depth_clamp */ -#ifdef GL_ARB_depth_texture - _glewInfo_GL_ARB_depth_texture(); -#endif /* GL_ARB_depth_texture */ -#ifdef GL_ARB_draw_buffers - _glewInfo_GL_ARB_draw_buffers(); -#endif /* GL_ARB_draw_buffers */ -#ifdef GL_ARB_draw_buffers_blend - _glewInfo_GL_ARB_draw_buffers_blend(); -#endif /* GL_ARB_draw_buffers_blend */ -#ifdef GL_ARB_draw_elements_base_vertex - _glewInfo_GL_ARB_draw_elements_base_vertex(); -#endif /* GL_ARB_draw_elements_base_vertex */ -#ifdef GL_ARB_draw_indirect - _glewInfo_GL_ARB_draw_indirect(); -#endif /* GL_ARB_draw_indirect */ -#ifdef GL_ARB_draw_instanced - _glewInfo_GL_ARB_draw_instanced(); -#endif /* GL_ARB_draw_instanced */ -#ifdef GL_ARB_explicit_attrib_location - _glewInfo_GL_ARB_explicit_attrib_location(); -#endif /* GL_ARB_explicit_attrib_location */ -#ifdef GL_ARB_fragment_coord_conventions - _glewInfo_GL_ARB_fragment_coord_conventions(); -#endif /* GL_ARB_fragment_coord_conventions */ -#ifdef GL_ARB_fragment_program - _glewInfo_GL_ARB_fragment_program(); -#endif /* GL_ARB_fragment_program */ -#ifdef GL_ARB_fragment_program_shadow - _glewInfo_GL_ARB_fragment_program_shadow(); -#endif /* GL_ARB_fragment_program_shadow */ -#ifdef GL_ARB_fragment_shader - _glewInfo_GL_ARB_fragment_shader(); -#endif /* GL_ARB_fragment_shader */ -#ifdef GL_ARB_framebuffer_object - _glewInfo_GL_ARB_framebuffer_object(); -#endif /* GL_ARB_framebuffer_object */ -#ifdef GL_ARB_framebuffer_sRGB - _glewInfo_GL_ARB_framebuffer_sRGB(); -#endif /* GL_ARB_framebuffer_sRGB */ -#ifdef GL_ARB_geometry_shader4 - _glewInfo_GL_ARB_geometry_shader4(); -#endif /* GL_ARB_geometry_shader4 */ -#ifdef GL_ARB_gpu_shader5 - _glewInfo_GL_ARB_gpu_shader5(); -#endif /* GL_ARB_gpu_shader5 */ -#ifdef GL_ARB_gpu_shader_fp64 - _glewInfo_GL_ARB_gpu_shader_fp64(); -#endif /* GL_ARB_gpu_shader_fp64 */ -#ifdef GL_ARB_half_float_pixel - _glewInfo_GL_ARB_half_float_pixel(); -#endif /* GL_ARB_half_float_pixel */ -#ifdef GL_ARB_half_float_vertex - _glewInfo_GL_ARB_half_float_vertex(); -#endif /* GL_ARB_half_float_vertex */ -#ifdef GL_ARB_imaging - _glewInfo_GL_ARB_imaging(); -#endif /* GL_ARB_imaging */ -#ifdef GL_ARB_instanced_arrays - _glewInfo_GL_ARB_instanced_arrays(); -#endif /* GL_ARB_instanced_arrays */ -#ifdef GL_ARB_map_buffer_range - _glewInfo_GL_ARB_map_buffer_range(); -#endif /* GL_ARB_map_buffer_range */ -#ifdef GL_ARB_matrix_palette - _glewInfo_GL_ARB_matrix_palette(); -#endif /* GL_ARB_matrix_palette */ -#ifdef GL_ARB_multisample - _glewInfo_GL_ARB_multisample(); -#endif /* GL_ARB_multisample */ -#ifdef GL_ARB_multitexture - _glewInfo_GL_ARB_multitexture(); -#endif /* GL_ARB_multitexture */ -#ifdef GL_ARB_occlusion_query - _glewInfo_GL_ARB_occlusion_query(); -#endif /* GL_ARB_occlusion_query */ -#ifdef GL_ARB_occlusion_query2 - _glewInfo_GL_ARB_occlusion_query2(); -#endif /* GL_ARB_occlusion_query2 */ -#ifdef GL_ARB_pixel_buffer_object - _glewInfo_GL_ARB_pixel_buffer_object(); -#endif /* GL_ARB_pixel_buffer_object */ -#ifdef GL_ARB_point_parameters - _glewInfo_GL_ARB_point_parameters(); -#endif /* GL_ARB_point_parameters */ -#ifdef GL_ARB_point_sprite - _glewInfo_GL_ARB_point_sprite(); -#endif /* GL_ARB_point_sprite */ -#ifdef GL_ARB_provoking_vertex - _glewInfo_GL_ARB_provoking_vertex(); -#endif /* GL_ARB_provoking_vertex */ -#ifdef GL_ARB_sample_shading - _glewInfo_GL_ARB_sample_shading(); -#endif /* GL_ARB_sample_shading */ -#ifdef GL_ARB_sampler_objects - _glewInfo_GL_ARB_sampler_objects(); -#endif /* GL_ARB_sampler_objects */ -#ifdef GL_ARB_seamless_cube_map - _glewInfo_GL_ARB_seamless_cube_map(); -#endif /* GL_ARB_seamless_cube_map */ -#ifdef GL_ARB_shader_bit_encoding - _glewInfo_GL_ARB_shader_bit_encoding(); -#endif /* GL_ARB_shader_bit_encoding */ -#ifdef GL_ARB_shader_objects - _glewInfo_GL_ARB_shader_objects(); -#endif /* GL_ARB_shader_objects */ -#ifdef GL_ARB_shader_subroutine - _glewInfo_GL_ARB_shader_subroutine(); -#endif /* GL_ARB_shader_subroutine */ -#ifdef GL_ARB_shader_texture_lod - _glewInfo_GL_ARB_shader_texture_lod(); -#endif /* GL_ARB_shader_texture_lod */ -#ifdef GL_ARB_shading_language_100 - _glewInfo_GL_ARB_shading_language_100(); -#endif /* GL_ARB_shading_language_100 */ -#ifdef GL_ARB_shading_language_include - _glewInfo_GL_ARB_shading_language_include(); -#endif /* GL_ARB_shading_language_include */ -#ifdef GL_ARB_shadow - _glewInfo_GL_ARB_shadow(); -#endif /* GL_ARB_shadow */ -#ifdef GL_ARB_shadow_ambient - _glewInfo_GL_ARB_shadow_ambient(); -#endif /* GL_ARB_shadow_ambient */ -#ifdef GL_ARB_sync - _glewInfo_GL_ARB_sync(); -#endif /* GL_ARB_sync */ -#ifdef GL_ARB_tessellation_shader - _glewInfo_GL_ARB_tessellation_shader(); -#endif /* GL_ARB_tessellation_shader */ -#ifdef GL_ARB_texture_border_clamp - _glewInfo_GL_ARB_texture_border_clamp(); -#endif /* GL_ARB_texture_border_clamp */ -#ifdef GL_ARB_texture_buffer_object - _glewInfo_GL_ARB_texture_buffer_object(); -#endif /* GL_ARB_texture_buffer_object */ -#ifdef GL_ARB_texture_buffer_object_rgb32 - _glewInfo_GL_ARB_texture_buffer_object_rgb32(); -#endif /* GL_ARB_texture_buffer_object_rgb32 */ -#ifdef GL_ARB_texture_compression - _glewInfo_GL_ARB_texture_compression(); -#endif /* GL_ARB_texture_compression */ -#ifdef GL_ARB_texture_compression_bptc - _glewInfo_GL_ARB_texture_compression_bptc(); -#endif /* GL_ARB_texture_compression_bptc */ -#ifdef GL_ARB_texture_compression_rgtc - _glewInfo_GL_ARB_texture_compression_rgtc(); -#endif /* GL_ARB_texture_compression_rgtc */ -#ifdef GL_ARB_texture_cube_map - _glewInfo_GL_ARB_texture_cube_map(); -#endif /* GL_ARB_texture_cube_map */ -#ifdef GL_ARB_texture_cube_map_array - _glewInfo_GL_ARB_texture_cube_map_array(); -#endif /* GL_ARB_texture_cube_map_array */ -#ifdef GL_ARB_texture_env_add - _glewInfo_GL_ARB_texture_env_add(); -#endif /* GL_ARB_texture_env_add */ -#ifdef GL_ARB_texture_env_combine - _glewInfo_GL_ARB_texture_env_combine(); -#endif /* GL_ARB_texture_env_combine */ -#ifdef GL_ARB_texture_env_crossbar - _glewInfo_GL_ARB_texture_env_crossbar(); -#endif /* GL_ARB_texture_env_crossbar */ -#ifdef GL_ARB_texture_env_dot3 - _glewInfo_GL_ARB_texture_env_dot3(); -#endif /* GL_ARB_texture_env_dot3 */ -#ifdef GL_ARB_texture_float - _glewInfo_GL_ARB_texture_float(); -#endif /* GL_ARB_texture_float */ -#ifdef GL_ARB_texture_gather - _glewInfo_GL_ARB_texture_gather(); -#endif /* GL_ARB_texture_gather */ -#ifdef GL_ARB_texture_mirrored_repeat - _glewInfo_GL_ARB_texture_mirrored_repeat(); -#endif /* GL_ARB_texture_mirrored_repeat */ -#ifdef GL_ARB_texture_multisample - _glewInfo_GL_ARB_texture_multisample(); -#endif /* GL_ARB_texture_multisample */ -#ifdef GL_ARB_texture_non_power_of_two - _glewInfo_GL_ARB_texture_non_power_of_two(); -#endif /* GL_ARB_texture_non_power_of_two */ -#ifdef GL_ARB_texture_query_lod - _glewInfo_GL_ARB_texture_query_lod(); -#endif /* GL_ARB_texture_query_lod */ -#ifdef GL_ARB_texture_rectangle - _glewInfo_GL_ARB_texture_rectangle(); -#endif /* GL_ARB_texture_rectangle */ -#ifdef GL_ARB_texture_rg - _glewInfo_GL_ARB_texture_rg(); -#endif /* GL_ARB_texture_rg */ -#ifdef GL_ARB_texture_rgb10_a2ui - _glewInfo_GL_ARB_texture_rgb10_a2ui(); -#endif /* GL_ARB_texture_rgb10_a2ui */ -#ifdef GL_ARB_texture_swizzle - _glewInfo_GL_ARB_texture_swizzle(); -#endif /* GL_ARB_texture_swizzle */ -#ifdef GL_ARB_timer_query - _glewInfo_GL_ARB_timer_query(); -#endif /* GL_ARB_timer_query */ -#ifdef GL_ARB_transform_feedback2 - _glewInfo_GL_ARB_transform_feedback2(); -#endif /* GL_ARB_transform_feedback2 */ -#ifdef GL_ARB_transform_feedback3 - _glewInfo_GL_ARB_transform_feedback3(); -#endif /* GL_ARB_transform_feedback3 */ -#ifdef GL_ARB_transpose_matrix - _glewInfo_GL_ARB_transpose_matrix(); -#endif /* GL_ARB_transpose_matrix */ -#ifdef GL_ARB_uniform_buffer_object - _glewInfo_GL_ARB_uniform_buffer_object(); -#endif /* GL_ARB_uniform_buffer_object */ -#ifdef GL_ARB_vertex_array_bgra - _glewInfo_GL_ARB_vertex_array_bgra(); -#endif /* GL_ARB_vertex_array_bgra */ -#ifdef GL_ARB_vertex_array_object - _glewInfo_GL_ARB_vertex_array_object(); -#endif /* GL_ARB_vertex_array_object */ -#ifdef GL_ARB_vertex_blend - _glewInfo_GL_ARB_vertex_blend(); -#endif /* GL_ARB_vertex_blend */ -#ifdef GL_ARB_vertex_buffer_object - _glewInfo_GL_ARB_vertex_buffer_object(); -#endif /* GL_ARB_vertex_buffer_object */ -#ifdef GL_ARB_vertex_program - _glewInfo_GL_ARB_vertex_program(); -#endif /* GL_ARB_vertex_program */ -#ifdef GL_ARB_vertex_shader - _glewInfo_GL_ARB_vertex_shader(); -#endif /* GL_ARB_vertex_shader */ -#ifdef GL_ARB_vertex_type_2_10_10_10_rev - _glewInfo_GL_ARB_vertex_type_2_10_10_10_rev(); -#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ -#ifdef GL_ARB_window_pos - _glewInfo_GL_ARB_window_pos(); -#endif /* GL_ARB_window_pos */ -#ifdef GL_ATIX_point_sprites - _glewInfo_GL_ATIX_point_sprites(); -#endif /* GL_ATIX_point_sprites */ -#ifdef GL_ATIX_texture_env_combine3 - _glewInfo_GL_ATIX_texture_env_combine3(); -#endif /* GL_ATIX_texture_env_combine3 */ -#ifdef GL_ATIX_texture_env_route - _glewInfo_GL_ATIX_texture_env_route(); -#endif /* GL_ATIX_texture_env_route */ -#ifdef GL_ATIX_vertex_shader_output_point_size - _glewInfo_GL_ATIX_vertex_shader_output_point_size(); -#endif /* GL_ATIX_vertex_shader_output_point_size */ -#ifdef GL_ATI_draw_buffers - _glewInfo_GL_ATI_draw_buffers(); -#endif /* GL_ATI_draw_buffers */ -#ifdef GL_ATI_element_array - _glewInfo_GL_ATI_element_array(); -#endif /* GL_ATI_element_array */ -#ifdef GL_ATI_envmap_bumpmap - _glewInfo_GL_ATI_envmap_bumpmap(); -#endif /* GL_ATI_envmap_bumpmap */ -#ifdef GL_ATI_fragment_shader - _glewInfo_GL_ATI_fragment_shader(); -#endif /* GL_ATI_fragment_shader */ -#ifdef GL_ATI_map_object_buffer - _glewInfo_GL_ATI_map_object_buffer(); -#endif /* GL_ATI_map_object_buffer */ -#ifdef GL_ATI_meminfo - _glewInfo_GL_ATI_meminfo(); -#endif /* GL_ATI_meminfo */ -#ifdef GL_ATI_pn_triangles - _glewInfo_GL_ATI_pn_triangles(); -#endif /* GL_ATI_pn_triangles */ -#ifdef GL_ATI_separate_stencil - _glewInfo_GL_ATI_separate_stencil(); -#endif /* GL_ATI_separate_stencil */ -#ifdef GL_ATI_shader_texture_lod - _glewInfo_GL_ATI_shader_texture_lod(); -#endif /* GL_ATI_shader_texture_lod */ -#ifdef GL_ATI_text_fragment_shader - _glewInfo_GL_ATI_text_fragment_shader(); -#endif /* GL_ATI_text_fragment_shader */ -#ifdef GL_ATI_texture_compression_3dc - _glewInfo_GL_ATI_texture_compression_3dc(); -#endif /* GL_ATI_texture_compression_3dc */ -#ifdef GL_ATI_texture_env_combine3 - _glewInfo_GL_ATI_texture_env_combine3(); -#endif /* GL_ATI_texture_env_combine3 */ -#ifdef GL_ATI_texture_float - _glewInfo_GL_ATI_texture_float(); -#endif /* GL_ATI_texture_float */ -#ifdef GL_ATI_texture_mirror_once - _glewInfo_GL_ATI_texture_mirror_once(); -#endif /* GL_ATI_texture_mirror_once */ -#ifdef GL_ATI_vertex_array_object - _glewInfo_GL_ATI_vertex_array_object(); -#endif /* GL_ATI_vertex_array_object */ -#ifdef GL_ATI_vertex_attrib_array_object - _glewInfo_GL_ATI_vertex_attrib_array_object(); -#endif /* GL_ATI_vertex_attrib_array_object */ -#ifdef GL_ATI_vertex_streams - _glewInfo_GL_ATI_vertex_streams(); -#endif /* GL_ATI_vertex_streams */ -#ifdef GL_EXT_422_pixels - _glewInfo_GL_EXT_422_pixels(); -#endif /* GL_EXT_422_pixels */ -#ifdef GL_EXT_Cg_shader - _glewInfo_GL_EXT_Cg_shader(); -#endif /* GL_EXT_Cg_shader */ -#ifdef GL_EXT_abgr - _glewInfo_GL_EXT_abgr(); -#endif /* GL_EXT_abgr */ -#ifdef GL_EXT_bgra - _glewInfo_GL_EXT_bgra(); -#endif /* GL_EXT_bgra */ -#ifdef GL_EXT_bindable_uniform - _glewInfo_GL_EXT_bindable_uniform(); -#endif /* GL_EXT_bindable_uniform */ -#ifdef GL_EXT_blend_color - _glewInfo_GL_EXT_blend_color(); -#endif /* GL_EXT_blend_color */ -#ifdef GL_EXT_blend_equation_separate - _glewInfo_GL_EXT_blend_equation_separate(); -#endif /* GL_EXT_blend_equation_separate */ -#ifdef GL_EXT_blend_func_separate - _glewInfo_GL_EXT_blend_func_separate(); -#endif /* GL_EXT_blend_func_separate */ -#ifdef GL_EXT_blend_logic_op - _glewInfo_GL_EXT_blend_logic_op(); -#endif /* GL_EXT_blend_logic_op */ -#ifdef GL_EXT_blend_minmax - _glewInfo_GL_EXT_blend_minmax(); -#endif /* GL_EXT_blend_minmax */ -#ifdef GL_EXT_blend_subtract - _glewInfo_GL_EXT_blend_subtract(); -#endif /* GL_EXT_blend_subtract */ -#ifdef GL_EXT_clip_volume_hint - _glewInfo_GL_EXT_clip_volume_hint(); -#endif /* GL_EXT_clip_volume_hint */ -#ifdef GL_EXT_cmyka - _glewInfo_GL_EXT_cmyka(); -#endif /* GL_EXT_cmyka */ -#ifdef GL_EXT_color_subtable - _glewInfo_GL_EXT_color_subtable(); -#endif /* GL_EXT_color_subtable */ -#ifdef GL_EXT_compiled_vertex_array - _glewInfo_GL_EXT_compiled_vertex_array(); -#endif /* GL_EXT_compiled_vertex_array */ -#ifdef GL_EXT_convolution - _glewInfo_GL_EXT_convolution(); -#endif /* GL_EXT_convolution */ -#ifdef GL_EXT_coordinate_frame - _glewInfo_GL_EXT_coordinate_frame(); -#endif /* GL_EXT_coordinate_frame */ -#ifdef GL_EXT_copy_texture - _glewInfo_GL_EXT_copy_texture(); -#endif /* GL_EXT_copy_texture */ -#ifdef GL_EXT_cull_vertex - _glewInfo_GL_EXT_cull_vertex(); -#endif /* GL_EXT_cull_vertex */ -#ifdef GL_EXT_depth_bounds_test - _glewInfo_GL_EXT_depth_bounds_test(); -#endif /* GL_EXT_depth_bounds_test */ -#ifdef GL_EXT_direct_state_access - _glewInfo_GL_EXT_direct_state_access(); -#endif /* GL_EXT_direct_state_access */ -#ifdef GL_EXT_draw_buffers2 - _glewInfo_GL_EXT_draw_buffers2(); -#endif /* GL_EXT_draw_buffers2 */ -#ifdef GL_EXT_draw_instanced - _glewInfo_GL_EXT_draw_instanced(); -#endif /* GL_EXT_draw_instanced */ -#ifdef GL_EXT_draw_range_elements - _glewInfo_GL_EXT_draw_range_elements(); -#endif /* GL_EXT_draw_range_elements */ -#ifdef GL_EXT_fog_coord - _glewInfo_GL_EXT_fog_coord(); -#endif /* GL_EXT_fog_coord */ -#ifdef GL_EXT_fragment_lighting - _glewInfo_GL_EXT_fragment_lighting(); -#endif /* GL_EXT_fragment_lighting */ -#ifdef GL_EXT_framebuffer_blit - _glewInfo_GL_EXT_framebuffer_blit(); -#endif /* GL_EXT_framebuffer_blit */ -#ifdef GL_EXT_framebuffer_multisample - _glewInfo_GL_EXT_framebuffer_multisample(); -#endif /* GL_EXT_framebuffer_multisample */ -#ifdef GL_EXT_framebuffer_object - _glewInfo_GL_EXT_framebuffer_object(); -#endif /* GL_EXT_framebuffer_object */ -#ifdef GL_EXT_framebuffer_sRGB - _glewInfo_GL_EXT_framebuffer_sRGB(); -#endif /* GL_EXT_framebuffer_sRGB */ -#ifdef GL_EXT_geometry_shader4 - _glewInfo_GL_EXT_geometry_shader4(); -#endif /* GL_EXT_geometry_shader4 */ -#ifdef GL_EXT_gpu_program_parameters - _glewInfo_GL_EXT_gpu_program_parameters(); -#endif /* GL_EXT_gpu_program_parameters */ -#ifdef GL_EXT_gpu_shader4 - _glewInfo_GL_EXT_gpu_shader4(); -#endif /* GL_EXT_gpu_shader4 */ -#ifdef GL_EXT_histogram - _glewInfo_GL_EXT_histogram(); -#endif /* GL_EXT_histogram */ -#ifdef GL_EXT_index_array_formats - _glewInfo_GL_EXT_index_array_formats(); -#endif /* GL_EXT_index_array_formats */ -#ifdef GL_EXT_index_func - _glewInfo_GL_EXT_index_func(); -#endif /* GL_EXT_index_func */ -#ifdef GL_EXT_index_material - _glewInfo_GL_EXT_index_material(); -#endif /* GL_EXT_index_material */ -#ifdef GL_EXT_index_texture - _glewInfo_GL_EXT_index_texture(); -#endif /* GL_EXT_index_texture */ -#ifdef GL_EXT_light_texture - _glewInfo_GL_EXT_light_texture(); -#endif /* GL_EXT_light_texture */ -#ifdef GL_EXT_misc_attribute - _glewInfo_GL_EXT_misc_attribute(); -#endif /* GL_EXT_misc_attribute */ -#ifdef GL_EXT_multi_draw_arrays - _glewInfo_GL_EXT_multi_draw_arrays(); -#endif /* GL_EXT_multi_draw_arrays */ -#ifdef GL_EXT_multisample - _glewInfo_GL_EXT_multisample(); -#endif /* GL_EXT_multisample */ -#ifdef GL_EXT_packed_depth_stencil - _glewInfo_GL_EXT_packed_depth_stencil(); -#endif /* GL_EXT_packed_depth_stencil */ -#ifdef GL_EXT_packed_float - _glewInfo_GL_EXT_packed_float(); -#endif /* GL_EXT_packed_float */ -#ifdef GL_EXT_packed_pixels - _glewInfo_GL_EXT_packed_pixels(); -#endif /* GL_EXT_packed_pixels */ -#ifdef GL_EXT_paletted_texture - _glewInfo_GL_EXT_paletted_texture(); -#endif /* GL_EXT_paletted_texture */ -#ifdef GL_EXT_pixel_buffer_object - _glewInfo_GL_EXT_pixel_buffer_object(); -#endif /* GL_EXT_pixel_buffer_object */ -#ifdef GL_EXT_pixel_transform - _glewInfo_GL_EXT_pixel_transform(); -#endif /* GL_EXT_pixel_transform */ -#ifdef GL_EXT_pixel_transform_color_table - _glewInfo_GL_EXT_pixel_transform_color_table(); -#endif /* GL_EXT_pixel_transform_color_table */ -#ifdef GL_EXT_point_parameters - _glewInfo_GL_EXT_point_parameters(); -#endif /* GL_EXT_point_parameters */ -#ifdef GL_EXT_polygon_offset - _glewInfo_GL_EXT_polygon_offset(); -#endif /* GL_EXT_polygon_offset */ -#ifdef GL_EXT_provoking_vertex - _glewInfo_GL_EXT_provoking_vertex(); -#endif /* GL_EXT_provoking_vertex */ -#ifdef GL_EXT_rescale_normal - _glewInfo_GL_EXT_rescale_normal(); -#endif /* GL_EXT_rescale_normal */ -#ifdef GL_EXT_scene_marker - _glewInfo_GL_EXT_scene_marker(); -#endif /* GL_EXT_scene_marker */ -#ifdef GL_EXT_secondary_color - _glewInfo_GL_EXT_secondary_color(); -#endif /* GL_EXT_secondary_color */ -#ifdef GL_EXT_separate_shader_objects - _glewInfo_GL_EXT_separate_shader_objects(); -#endif /* GL_EXT_separate_shader_objects */ -#ifdef GL_EXT_separate_specular_color - _glewInfo_GL_EXT_separate_specular_color(); -#endif /* GL_EXT_separate_specular_color */ -#ifdef GL_EXT_shader_image_load_store - _glewInfo_GL_EXT_shader_image_load_store(); -#endif /* GL_EXT_shader_image_load_store */ -#ifdef GL_EXT_shadow_funcs - _glewInfo_GL_EXT_shadow_funcs(); -#endif /* GL_EXT_shadow_funcs */ -#ifdef GL_EXT_shared_texture_palette - _glewInfo_GL_EXT_shared_texture_palette(); -#endif /* GL_EXT_shared_texture_palette */ -#ifdef GL_EXT_stencil_clear_tag - _glewInfo_GL_EXT_stencil_clear_tag(); -#endif /* GL_EXT_stencil_clear_tag */ -#ifdef GL_EXT_stencil_two_side - _glewInfo_GL_EXT_stencil_two_side(); -#endif /* GL_EXT_stencil_two_side */ -#ifdef GL_EXT_stencil_wrap - _glewInfo_GL_EXT_stencil_wrap(); -#endif /* GL_EXT_stencil_wrap */ -#ifdef GL_EXT_subtexture - _glewInfo_GL_EXT_subtexture(); -#endif /* GL_EXT_subtexture */ -#ifdef GL_EXT_texture - _glewInfo_GL_EXT_texture(); -#endif /* GL_EXT_texture */ -#ifdef GL_EXT_texture3D - _glewInfo_GL_EXT_texture3D(); -#endif /* GL_EXT_texture3D */ -#ifdef GL_EXT_texture_array - _glewInfo_GL_EXT_texture_array(); -#endif /* GL_EXT_texture_array */ -#ifdef GL_EXT_texture_buffer_object - _glewInfo_GL_EXT_texture_buffer_object(); -#endif /* GL_EXT_texture_buffer_object */ -#ifdef GL_EXT_texture_compression_dxt1 - _glewInfo_GL_EXT_texture_compression_dxt1(); -#endif /* GL_EXT_texture_compression_dxt1 */ -#ifdef GL_EXT_texture_compression_latc - _glewInfo_GL_EXT_texture_compression_latc(); -#endif /* GL_EXT_texture_compression_latc */ -#ifdef GL_EXT_texture_compression_rgtc - _glewInfo_GL_EXT_texture_compression_rgtc(); -#endif /* GL_EXT_texture_compression_rgtc */ -#ifdef GL_EXT_texture_compression_s3tc - _glewInfo_GL_EXT_texture_compression_s3tc(); -#endif /* GL_EXT_texture_compression_s3tc */ -#ifdef GL_EXT_texture_cube_map - _glewInfo_GL_EXT_texture_cube_map(); -#endif /* GL_EXT_texture_cube_map */ -#ifdef GL_EXT_texture_edge_clamp - _glewInfo_GL_EXT_texture_edge_clamp(); -#endif /* GL_EXT_texture_edge_clamp */ -#ifdef GL_EXT_texture_env - _glewInfo_GL_EXT_texture_env(); -#endif /* GL_EXT_texture_env */ -#ifdef GL_EXT_texture_env_add - _glewInfo_GL_EXT_texture_env_add(); -#endif /* GL_EXT_texture_env_add */ -#ifdef GL_EXT_texture_env_combine - _glewInfo_GL_EXT_texture_env_combine(); -#endif /* GL_EXT_texture_env_combine */ -#ifdef GL_EXT_texture_env_dot3 - _glewInfo_GL_EXT_texture_env_dot3(); -#endif /* GL_EXT_texture_env_dot3 */ -#ifdef GL_EXT_texture_filter_anisotropic - _glewInfo_GL_EXT_texture_filter_anisotropic(); -#endif /* GL_EXT_texture_filter_anisotropic */ -#ifdef GL_EXT_texture_integer - _glewInfo_GL_EXT_texture_integer(); -#endif /* GL_EXT_texture_integer */ -#ifdef GL_EXT_texture_lod_bias - _glewInfo_GL_EXT_texture_lod_bias(); -#endif /* GL_EXT_texture_lod_bias */ -#ifdef GL_EXT_texture_mirror_clamp - _glewInfo_GL_EXT_texture_mirror_clamp(); -#endif /* GL_EXT_texture_mirror_clamp */ -#ifdef GL_EXT_texture_object - _glewInfo_GL_EXT_texture_object(); -#endif /* GL_EXT_texture_object */ -#ifdef GL_EXT_texture_perturb_normal - _glewInfo_GL_EXT_texture_perturb_normal(); -#endif /* GL_EXT_texture_perturb_normal */ -#ifdef GL_EXT_texture_rectangle - _glewInfo_GL_EXT_texture_rectangle(); -#endif /* GL_EXT_texture_rectangle */ -#ifdef GL_EXT_texture_sRGB - _glewInfo_GL_EXT_texture_sRGB(); -#endif /* GL_EXT_texture_sRGB */ -#ifdef GL_EXT_texture_shared_exponent - _glewInfo_GL_EXT_texture_shared_exponent(); -#endif /* GL_EXT_texture_shared_exponent */ -#ifdef GL_EXT_texture_snorm - _glewInfo_GL_EXT_texture_snorm(); -#endif /* GL_EXT_texture_snorm */ -#ifdef GL_EXT_texture_swizzle - _glewInfo_GL_EXT_texture_swizzle(); -#endif /* GL_EXT_texture_swizzle */ -#ifdef GL_EXT_timer_query - _glewInfo_GL_EXT_timer_query(); -#endif /* GL_EXT_timer_query */ -#ifdef GL_EXT_transform_feedback - _glewInfo_GL_EXT_transform_feedback(); -#endif /* GL_EXT_transform_feedback */ -#ifdef GL_EXT_vertex_array - _glewInfo_GL_EXT_vertex_array(); -#endif /* GL_EXT_vertex_array */ -#ifdef GL_EXT_vertex_array_bgra - _glewInfo_GL_EXT_vertex_array_bgra(); -#endif /* GL_EXT_vertex_array_bgra */ -#ifdef GL_EXT_vertex_attrib_64bit - _glewInfo_GL_EXT_vertex_attrib_64bit(); -#endif /* GL_EXT_vertex_attrib_64bit */ -#ifdef GL_EXT_vertex_shader - _glewInfo_GL_EXT_vertex_shader(); -#endif /* GL_EXT_vertex_shader */ -#ifdef GL_EXT_vertex_weighting - _glewInfo_GL_EXT_vertex_weighting(); -#endif /* GL_EXT_vertex_weighting */ -#ifdef GL_GREMEDY_frame_terminator - _glewInfo_GL_GREMEDY_frame_terminator(); -#endif /* GL_GREMEDY_frame_terminator */ -#ifdef GL_GREMEDY_string_marker - _glewInfo_GL_GREMEDY_string_marker(); -#endif /* GL_GREMEDY_string_marker */ -#ifdef GL_HP_convolution_border_modes - _glewInfo_GL_HP_convolution_border_modes(); -#endif /* GL_HP_convolution_border_modes */ -#ifdef GL_HP_image_transform - _glewInfo_GL_HP_image_transform(); -#endif /* GL_HP_image_transform */ -#ifdef GL_HP_occlusion_test - _glewInfo_GL_HP_occlusion_test(); -#endif /* GL_HP_occlusion_test */ -#ifdef GL_HP_texture_lighting - _glewInfo_GL_HP_texture_lighting(); -#endif /* GL_HP_texture_lighting */ -#ifdef GL_IBM_cull_vertex - _glewInfo_GL_IBM_cull_vertex(); -#endif /* GL_IBM_cull_vertex */ -#ifdef GL_IBM_multimode_draw_arrays - _glewInfo_GL_IBM_multimode_draw_arrays(); -#endif /* GL_IBM_multimode_draw_arrays */ -#ifdef GL_IBM_rasterpos_clip - _glewInfo_GL_IBM_rasterpos_clip(); -#endif /* GL_IBM_rasterpos_clip */ -#ifdef GL_IBM_static_data - _glewInfo_GL_IBM_static_data(); -#endif /* GL_IBM_static_data */ -#ifdef GL_IBM_texture_mirrored_repeat - _glewInfo_GL_IBM_texture_mirrored_repeat(); -#endif /* GL_IBM_texture_mirrored_repeat */ -#ifdef GL_IBM_vertex_array_lists - _glewInfo_GL_IBM_vertex_array_lists(); -#endif /* GL_IBM_vertex_array_lists */ -#ifdef GL_INGR_color_clamp - _glewInfo_GL_INGR_color_clamp(); -#endif /* GL_INGR_color_clamp */ -#ifdef GL_INGR_interlace_read - _glewInfo_GL_INGR_interlace_read(); -#endif /* GL_INGR_interlace_read */ -#ifdef GL_INTEL_parallel_arrays - _glewInfo_GL_INTEL_parallel_arrays(); -#endif /* GL_INTEL_parallel_arrays */ -#ifdef GL_INTEL_texture_scissor - _glewInfo_GL_INTEL_texture_scissor(); -#endif /* GL_INTEL_texture_scissor */ -#ifdef GL_KTX_buffer_region - _glewInfo_GL_KTX_buffer_region(); -#endif /* GL_KTX_buffer_region */ -#ifdef GL_MESAX_texture_stack - _glewInfo_GL_MESAX_texture_stack(); -#endif /* GL_MESAX_texture_stack */ -#ifdef GL_MESA_pack_invert - _glewInfo_GL_MESA_pack_invert(); -#endif /* GL_MESA_pack_invert */ -#ifdef GL_MESA_resize_buffers - _glewInfo_GL_MESA_resize_buffers(); -#endif /* GL_MESA_resize_buffers */ -#ifdef GL_MESA_window_pos - _glewInfo_GL_MESA_window_pos(); -#endif /* GL_MESA_window_pos */ -#ifdef GL_MESA_ycbcr_texture - _glewInfo_GL_MESA_ycbcr_texture(); -#endif /* GL_MESA_ycbcr_texture */ -#ifdef GL_NV_blend_square - _glewInfo_GL_NV_blend_square(); -#endif /* GL_NV_blend_square */ -#ifdef GL_NV_conditional_render - _glewInfo_GL_NV_conditional_render(); -#endif /* GL_NV_conditional_render */ -#ifdef GL_NV_copy_depth_to_color - _glewInfo_GL_NV_copy_depth_to_color(); -#endif /* GL_NV_copy_depth_to_color */ -#ifdef GL_NV_copy_image - _glewInfo_GL_NV_copy_image(); -#endif /* GL_NV_copy_image */ -#ifdef GL_NV_depth_buffer_float - _glewInfo_GL_NV_depth_buffer_float(); -#endif /* GL_NV_depth_buffer_float */ -#ifdef GL_NV_depth_clamp - _glewInfo_GL_NV_depth_clamp(); -#endif /* GL_NV_depth_clamp */ -#ifdef GL_NV_depth_range_unclamped - _glewInfo_GL_NV_depth_range_unclamped(); -#endif /* GL_NV_depth_range_unclamped */ -#ifdef GL_NV_evaluators - _glewInfo_GL_NV_evaluators(); -#endif /* GL_NV_evaluators */ -#ifdef GL_NV_explicit_multisample - _glewInfo_GL_NV_explicit_multisample(); -#endif /* GL_NV_explicit_multisample */ -#ifdef GL_NV_fence - _glewInfo_GL_NV_fence(); -#endif /* GL_NV_fence */ -#ifdef GL_NV_float_buffer - _glewInfo_GL_NV_float_buffer(); -#endif /* GL_NV_float_buffer */ -#ifdef GL_NV_fog_distance - _glewInfo_GL_NV_fog_distance(); -#endif /* GL_NV_fog_distance */ -#ifdef GL_NV_fragment_program - _glewInfo_GL_NV_fragment_program(); -#endif /* GL_NV_fragment_program */ -#ifdef GL_NV_fragment_program2 - _glewInfo_GL_NV_fragment_program2(); -#endif /* GL_NV_fragment_program2 */ -#ifdef GL_NV_fragment_program4 - _glewInfo_GL_NV_fragment_program4(); -#endif /* GL_NV_fragment_program4 */ -#ifdef GL_NV_fragment_program_option - _glewInfo_GL_NV_fragment_program_option(); -#endif /* GL_NV_fragment_program_option */ -#ifdef GL_NV_framebuffer_multisample_coverage - _glewInfo_GL_NV_framebuffer_multisample_coverage(); -#endif /* GL_NV_framebuffer_multisample_coverage */ -#ifdef GL_NV_geometry_program4 - _glewInfo_GL_NV_geometry_program4(); -#endif /* GL_NV_geometry_program4 */ -#ifdef GL_NV_geometry_shader4 - _glewInfo_GL_NV_geometry_shader4(); -#endif /* GL_NV_geometry_shader4 */ -#ifdef GL_NV_gpu_program4 - _glewInfo_GL_NV_gpu_program4(); -#endif /* GL_NV_gpu_program4 */ -#ifdef GL_NV_gpu_program5 - _glewInfo_GL_NV_gpu_program5(); -#endif /* GL_NV_gpu_program5 */ -#ifdef GL_NV_gpu_program_fp64 - _glewInfo_GL_NV_gpu_program_fp64(); -#endif /* GL_NV_gpu_program_fp64 */ -#ifdef GL_NV_gpu_shader5 - _glewInfo_GL_NV_gpu_shader5(); -#endif /* GL_NV_gpu_shader5 */ -#ifdef GL_NV_half_float - _glewInfo_GL_NV_half_float(); -#endif /* GL_NV_half_float */ -#ifdef GL_NV_light_max_exponent - _glewInfo_GL_NV_light_max_exponent(); -#endif /* GL_NV_light_max_exponent */ -#ifdef GL_NV_multisample_filter_hint - _glewInfo_GL_NV_multisample_filter_hint(); -#endif /* GL_NV_multisample_filter_hint */ -#ifdef GL_NV_occlusion_query - _glewInfo_GL_NV_occlusion_query(); -#endif /* GL_NV_occlusion_query */ -#ifdef GL_NV_packed_depth_stencil - _glewInfo_GL_NV_packed_depth_stencil(); -#endif /* GL_NV_packed_depth_stencil */ -#ifdef GL_NV_parameter_buffer_object - _glewInfo_GL_NV_parameter_buffer_object(); -#endif /* GL_NV_parameter_buffer_object */ -#ifdef GL_NV_parameter_buffer_object2 - _glewInfo_GL_NV_parameter_buffer_object2(); -#endif /* GL_NV_parameter_buffer_object2 */ -#ifdef GL_NV_pixel_data_range - _glewInfo_GL_NV_pixel_data_range(); -#endif /* GL_NV_pixel_data_range */ -#ifdef GL_NV_point_sprite - _glewInfo_GL_NV_point_sprite(); -#endif /* GL_NV_point_sprite */ -#ifdef GL_NV_present_video - _glewInfo_GL_NV_present_video(); -#endif /* GL_NV_present_video */ -#ifdef GL_NV_primitive_restart - _glewInfo_GL_NV_primitive_restart(); -#endif /* GL_NV_primitive_restart */ -#ifdef GL_NV_register_combiners - _glewInfo_GL_NV_register_combiners(); -#endif /* GL_NV_register_combiners */ -#ifdef GL_NV_register_combiners2 - _glewInfo_GL_NV_register_combiners2(); -#endif /* GL_NV_register_combiners2 */ -#ifdef GL_NV_shader_buffer_load - _glewInfo_GL_NV_shader_buffer_load(); -#endif /* GL_NV_shader_buffer_load */ -#ifdef GL_NV_tessellation_program5 - _glewInfo_GL_NV_tessellation_program5(); -#endif /* GL_NV_tessellation_program5 */ -#ifdef GL_NV_texgen_emboss - _glewInfo_GL_NV_texgen_emboss(); -#endif /* GL_NV_texgen_emboss */ -#ifdef GL_NV_texgen_reflection - _glewInfo_GL_NV_texgen_reflection(); -#endif /* GL_NV_texgen_reflection */ -#ifdef GL_NV_texture_barrier - _glewInfo_GL_NV_texture_barrier(); -#endif /* GL_NV_texture_barrier */ -#ifdef GL_NV_texture_compression_vtc - _glewInfo_GL_NV_texture_compression_vtc(); -#endif /* GL_NV_texture_compression_vtc */ -#ifdef GL_NV_texture_env_combine4 - _glewInfo_GL_NV_texture_env_combine4(); -#endif /* GL_NV_texture_env_combine4 */ -#ifdef GL_NV_texture_expand_normal - _glewInfo_GL_NV_texture_expand_normal(); -#endif /* GL_NV_texture_expand_normal */ -#ifdef GL_NV_texture_rectangle - _glewInfo_GL_NV_texture_rectangle(); -#endif /* GL_NV_texture_rectangle */ -#ifdef GL_NV_texture_shader - _glewInfo_GL_NV_texture_shader(); -#endif /* GL_NV_texture_shader */ -#ifdef GL_NV_texture_shader2 - _glewInfo_GL_NV_texture_shader2(); -#endif /* GL_NV_texture_shader2 */ -#ifdef GL_NV_texture_shader3 - _glewInfo_GL_NV_texture_shader3(); -#endif /* GL_NV_texture_shader3 */ -#ifdef GL_NV_transform_feedback - _glewInfo_GL_NV_transform_feedback(); -#endif /* GL_NV_transform_feedback */ -#ifdef GL_NV_transform_feedback2 - _glewInfo_GL_NV_transform_feedback2(); -#endif /* GL_NV_transform_feedback2 */ -#ifdef GL_NV_vertex_array_range - _glewInfo_GL_NV_vertex_array_range(); -#endif /* GL_NV_vertex_array_range */ -#ifdef GL_NV_vertex_array_range2 - _glewInfo_GL_NV_vertex_array_range2(); -#endif /* GL_NV_vertex_array_range2 */ -#ifdef GL_NV_vertex_attrib_integer_64bit - _glewInfo_GL_NV_vertex_attrib_integer_64bit(); -#endif /* GL_NV_vertex_attrib_integer_64bit */ -#ifdef GL_NV_vertex_buffer_unified_memory - _glewInfo_GL_NV_vertex_buffer_unified_memory(); -#endif /* GL_NV_vertex_buffer_unified_memory */ -#ifdef GL_NV_vertex_program - _glewInfo_GL_NV_vertex_program(); -#endif /* GL_NV_vertex_program */ -#ifdef GL_NV_vertex_program1_1 - _glewInfo_GL_NV_vertex_program1_1(); -#endif /* GL_NV_vertex_program1_1 */ -#ifdef GL_NV_vertex_program2 - _glewInfo_GL_NV_vertex_program2(); -#endif /* GL_NV_vertex_program2 */ -#ifdef GL_NV_vertex_program2_option - _glewInfo_GL_NV_vertex_program2_option(); -#endif /* GL_NV_vertex_program2_option */ -#ifdef GL_NV_vertex_program3 - _glewInfo_GL_NV_vertex_program3(); -#endif /* GL_NV_vertex_program3 */ -#ifdef GL_NV_vertex_program4 - _glewInfo_GL_NV_vertex_program4(); -#endif /* GL_NV_vertex_program4 */ -#ifdef GL_OES_byte_coordinates - _glewInfo_GL_OES_byte_coordinates(); -#endif /* GL_OES_byte_coordinates */ -#ifdef GL_OES_compressed_paletted_texture - _glewInfo_GL_OES_compressed_paletted_texture(); -#endif /* GL_OES_compressed_paletted_texture */ -#ifdef GL_OES_read_format - _glewInfo_GL_OES_read_format(); -#endif /* GL_OES_read_format */ -#ifdef GL_OES_single_precision - _glewInfo_GL_OES_single_precision(); -#endif /* GL_OES_single_precision */ -#ifdef GL_OML_interlace - _glewInfo_GL_OML_interlace(); -#endif /* GL_OML_interlace */ -#ifdef GL_OML_resample - _glewInfo_GL_OML_resample(); -#endif /* GL_OML_resample */ -#ifdef GL_OML_subsample - _glewInfo_GL_OML_subsample(); -#endif /* GL_OML_subsample */ -#ifdef GL_PGI_misc_hints - _glewInfo_GL_PGI_misc_hints(); -#endif /* GL_PGI_misc_hints */ -#ifdef GL_PGI_vertex_hints - _glewInfo_GL_PGI_vertex_hints(); -#endif /* GL_PGI_vertex_hints */ -#ifdef GL_REND_screen_coordinates - _glewInfo_GL_REND_screen_coordinates(); -#endif /* GL_REND_screen_coordinates */ -#ifdef GL_S3_s3tc - _glewInfo_GL_S3_s3tc(); -#endif /* GL_S3_s3tc */ -#ifdef GL_SGIS_color_range - _glewInfo_GL_SGIS_color_range(); -#endif /* GL_SGIS_color_range */ -#ifdef GL_SGIS_detail_texture - _glewInfo_GL_SGIS_detail_texture(); -#endif /* GL_SGIS_detail_texture */ -#ifdef GL_SGIS_fog_function - _glewInfo_GL_SGIS_fog_function(); -#endif /* GL_SGIS_fog_function */ -#ifdef GL_SGIS_generate_mipmap - _glewInfo_GL_SGIS_generate_mipmap(); -#endif /* GL_SGIS_generate_mipmap */ -#ifdef GL_SGIS_multisample - _glewInfo_GL_SGIS_multisample(); -#endif /* GL_SGIS_multisample */ -#ifdef GL_SGIS_pixel_texture - _glewInfo_GL_SGIS_pixel_texture(); -#endif /* GL_SGIS_pixel_texture */ -#ifdef GL_SGIS_point_line_texgen - _glewInfo_GL_SGIS_point_line_texgen(); -#endif /* GL_SGIS_point_line_texgen */ -#ifdef GL_SGIS_sharpen_texture - _glewInfo_GL_SGIS_sharpen_texture(); -#endif /* GL_SGIS_sharpen_texture */ -#ifdef GL_SGIS_texture4D - _glewInfo_GL_SGIS_texture4D(); -#endif /* GL_SGIS_texture4D */ -#ifdef GL_SGIS_texture_border_clamp - _glewInfo_GL_SGIS_texture_border_clamp(); -#endif /* GL_SGIS_texture_border_clamp */ -#ifdef GL_SGIS_texture_edge_clamp - _glewInfo_GL_SGIS_texture_edge_clamp(); -#endif /* GL_SGIS_texture_edge_clamp */ -#ifdef GL_SGIS_texture_filter4 - _glewInfo_GL_SGIS_texture_filter4(); -#endif /* GL_SGIS_texture_filter4 */ -#ifdef GL_SGIS_texture_lod - _glewInfo_GL_SGIS_texture_lod(); -#endif /* GL_SGIS_texture_lod */ -#ifdef GL_SGIS_texture_select - _glewInfo_GL_SGIS_texture_select(); -#endif /* GL_SGIS_texture_select */ -#ifdef GL_SGIX_async - _glewInfo_GL_SGIX_async(); -#endif /* GL_SGIX_async */ -#ifdef GL_SGIX_async_histogram - _glewInfo_GL_SGIX_async_histogram(); -#endif /* GL_SGIX_async_histogram */ -#ifdef GL_SGIX_async_pixel - _glewInfo_GL_SGIX_async_pixel(); -#endif /* GL_SGIX_async_pixel */ -#ifdef GL_SGIX_blend_alpha_minmax - _glewInfo_GL_SGIX_blend_alpha_minmax(); -#endif /* GL_SGIX_blend_alpha_minmax */ -#ifdef GL_SGIX_clipmap - _glewInfo_GL_SGIX_clipmap(); -#endif /* GL_SGIX_clipmap */ -#ifdef GL_SGIX_convolution_accuracy - _glewInfo_GL_SGIX_convolution_accuracy(); -#endif /* GL_SGIX_convolution_accuracy */ -#ifdef GL_SGIX_depth_texture - _glewInfo_GL_SGIX_depth_texture(); -#endif /* GL_SGIX_depth_texture */ -#ifdef GL_SGIX_flush_raster - _glewInfo_GL_SGIX_flush_raster(); -#endif /* GL_SGIX_flush_raster */ -#ifdef GL_SGIX_fog_offset - _glewInfo_GL_SGIX_fog_offset(); -#endif /* GL_SGIX_fog_offset */ -#ifdef GL_SGIX_fog_texture - _glewInfo_GL_SGIX_fog_texture(); -#endif /* GL_SGIX_fog_texture */ -#ifdef GL_SGIX_fragment_specular_lighting - _glewInfo_GL_SGIX_fragment_specular_lighting(); -#endif /* GL_SGIX_fragment_specular_lighting */ -#ifdef GL_SGIX_framezoom - _glewInfo_GL_SGIX_framezoom(); -#endif /* GL_SGIX_framezoom */ -#ifdef GL_SGIX_interlace - _glewInfo_GL_SGIX_interlace(); -#endif /* GL_SGIX_interlace */ -#ifdef GL_SGIX_ir_instrument1 - _glewInfo_GL_SGIX_ir_instrument1(); -#endif /* GL_SGIX_ir_instrument1 */ -#ifdef GL_SGIX_list_priority - _glewInfo_GL_SGIX_list_priority(); -#endif /* GL_SGIX_list_priority */ -#ifdef GL_SGIX_pixel_texture - _glewInfo_GL_SGIX_pixel_texture(); -#endif /* GL_SGIX_pixel_texture */ -#ifdef GL_SGIX_pixel_texture_bits - _glewInfo_GL_SGIX_pixel_texture_bits(); -#endif /* GL_SGIX_pixel_texture_bits */ -#ifdef GL_SGIX_reference_plane - _glewInfo_GL_SGIX_reference_plane(); -#endif /* GL_SGIX_reference_plane */ -#ifdef GL_SGIX_resample - _glewInfo_GL_SGIX_resample(); -#endif /* GL_SGIX_resample */ -#ifdef GL_SGIX_shadow - _glewInfo_GL_SGIX_shadow(); -#endif /* GL_SGIX_shadow */ -#ifdef GL_SGIX_shadow_ambient - _glewInfo_GL_SGIX_shadow_ambient(); -#endif /* GL_SGIX_shadow_ambient */ -#ifdef GL_SGIX_sprite - _glewInfo_GL_SGIX_sprite(); -#endif /* GL_SGIX_sprite */ -#ifdef GL_SGIX_tag_sample_buffer - _glewInfo_GL_SGIX_tag_sample_buffer(); -#endif /* GL_SGIX_tag_sample_buffer */ -#ifdef GL_SGIX_texture_add_env - _glewInfo_GL_SGIX_texture_add_env(); -#endif /* GL_SGIX_texture_add_env */ -#ifdef GL_SGIX_texture_coordinate_clamp - _glewInfo_GL_SGIX_texture_coordinate_clamp(); -#endif /* GL_SGIX_texture_coordinate_clamp */ -#ifdef GL_SGIX_texture_lod_bias - _glewInfo_GL_SGIX_texture_lod_bias(); -#endif /* GL_SGIX_texture_lod_bias */ -#ifdef GL_SGIX_texture_multi_buffer - _glewInfo_GL_SGIX_texture_multi_buffer(); -#endif /* GL_SGIX_texture_multi_buffer */ -#ifdef GL_SGIX_texture_range - _glewInfo_GL_SGIX_texture_range(); -#endif /* GL_SGIX_texture_range */ -#ifdef GL_SGIX_texture_scale_bias - _glewInfo_GL_SGIX_texture_scale_bias(); -#endif /* GL_SGIX_texture_scale_bias */ -#ifdef GL_SGIX_vertex_preclip - _glewInfo_GL_SGIX_vertex_preclip(); -#endif /* GL_SGIX_vertex_preclip */ -#ifdef GL_SGIX_vertex_preclip_hint - _glewInfo_GL_SGIX_vertex_preclip_hint(); -#endif /* GL_SGIX_vertex_preclip_hint */ -#ifdef GL_SGIX_ycrcb - _glewInfo_GL_SGIX_ycrcb(); -#endif /* GL_SGIX_ycrcb */ -#ifdef GL_SGI_color_matrix - _glewInfo_GL_SGI_color_matrix(); -#endif /* GL_SGI_color_matrix */ -#ifdef GL_SGI_color_table - _glewInfo_GL_SGI_color_table(); -#endif /* GL_SGI_color_table */ -#ifdef GL_SGI_texture_color_table - _glewInfo_GL_SGI_texture_color_table(); -#endif /* GL_SGI_texture_color_table */ -#ifdef GL_SUNX_constant_data - _glewInfo_GL_SUNX_constant_data(); -#endif /* GL_SUNX_constant_data */ -#ifdef GL_SUN_convolution_border_modes - _glewInfo_GL_SUN_convolution_border_modes(); -#endif /* GL_SUN_convolution_border_modes */ -#ifdef GL_SUN_global_alpha - _glewInfo_GL_SUN_global_alpha(); -#endif /* GL_SUN_global_alpha */ -#ifdef GL_SUN_mesh_array - _glewInfo_GL_SUN_mesh_array(); -#endif /* GL_SUN_mesh_array */ -#ifdef GL_SUN_read_video_pixels - _glewInfo_GL_SUN_read_video_pixels(); -#endif /* GL_SUN_read_video_pixels */ -#ifdef GL_SUN_slice_accum - _glewInfo_GL_SUN_slice_accum(); -#endif /* GL_SUN_slice_accum */ -#ifdef GL_SUN_triangle_list - _glewInfo_GL_SUN_triangle_list(); -#endif /* GL_SUN_triangle_list */ -#ifdef GL_SUN_vertex - _glewInfo_GL_SUN_vertex(); -#endif /* GL_SUN_vertex */ -#ifdef GL_WIN_phong_shading - _glewInfo_GL_WIN_phong_shading(); -#endif /* GL_WIN_phong_shading */ -#ifdef GL_WIN_specular_fog - _glewInfo_GL_WIN_specular_fog(); -#endif /* GL_WIN_specular_fog */ -#ifdef GL_WIN_swap_hint - _glewInfo_GL_WIN_swap_hint(); -#endif /* GL_WIN_swap_hint */ -} - -/* ------------------------------------------------------------------------ */ - -#ifdef _WIN32 - -static void wglewInfo () -{ -#ifdef WGL_3DFX_multisample - _glewInfo_WGL_3DFX_multisample(); -#endif /* WGL_3DFX_multisample */ -#ifdef WGL_3DL_stereo_control - _glewInfo_WGL_3DL_stereo_control(); -#endif /* WGL_3DL_stereo_control */ -#ifdef WGL_AMD_gpu_association - _glewInfo_WGL_AMD_gpu_association(); -#endif /* WGL_AMD_gpu_association */ -#ifdef WGL_ARB_buffer_region - _glewInfo_WGL_ARB_buffer_region(); -#endif /* WGL_ARB_buffer_region */ -#ifdef WGL_ARB_create_context - _glewInfo_WGL_ARB_create_context(); -#endif /* WGL_ARB_create_context */ -#ifdef WGL_ARB_create_context_profile - _glewInfo_WGL_ARB_create_context_profile(); -#endif /* WGL_ARB_create_context_profile */ -#ifdef WGL_ARB_extensions_string - _glewInfo_WGL_ARB_extensions_string(); -#endif /* WGL_ARB_extensions_string */ -#ifdef WGL_ARB_framebuffer_sRGB - _glewInfo_WGL_ARB_framebuffer_sRGB(); -#endif /* WGL_ARB_framebuffer_sRGB */ -#ifdef WGL_ARB_make_current_read - _glewInfo_WGL_ARB_make_current_read(); -#endif /* WGL_ARB_make_current_read */ -#ifdef WGL_ARB_multisample - _glewInfo_WGL_ARB_multisample(); -#endif /* WGL_ARB_multisample */ -#ifdef WGL_ARB_pbuffer - _glewInfo_WGL_ARB_pbuffer(); -#endif /* WGL_ARB_pbuffer */ -#ifdef WGL_ARB_pixel_format - _glewInfo_WGL_ARB_pixel_format(); -#endif /* WGL_ARB_pixel_format */ -#ifdef WGL_ARB_pixel_format_float - _glewInfo_WGL_ARB_pixel_format_float(); -#endif /* WGL_ARB_pixel_format_float */ -#ifdef WGL_ARB_render_texture - _glewInfo_WGL_ARB_render_texture(); -#endif /* WGL_ARB_render_texture */ -#ifdef WGL_ATI_pixel_format_float - _glewInfo_WGL_ATI_pixel_format_float(); -#endif /* WGL_ATI_pixel_format_float */ -#ifdef WGL_ATI_render_texture_rectangle - _glewInfo_WGL_ATI_render_texture_rectangle(); -#endif /* WGL_ATI_render_texture_rectangle */ -#ifdef WGL_EXT_depth_float - _glewInfo_WGL_EXT_depth_float(); -#endif /* WGL_EXT_depth_float */ -#ifdef WGL_EXT_display_color_table - _glewInfo_WGL_EXT_display_color_table(); -#endif /* WGL_EXT_display_color_table */ -#ifdef WGL_EXT_extensions_string - _glewInfo_WGL_EXT_extensions_string(); -#endif /* WGL_EXT_extensions_string */ -#ifdef WGL_EXT_framebuffer_sRGB - _glewInfo_WGL_EXT_framebuffer_sRGB(); -#endif /* WGL_EXT_framebuffer_sRGB */ -#ifdef WGL_EXT_make_current_read - _glewInfo_WGL_EXT_make_current_read(); -#endif /* WGL_EXT_make_current_read */ -#ifdef WGL_EXT_multisample - _glewInfo_WGL_EXT_multisample(); -#endif /* WGL_EXT_multisample */ -#ifdef WGL_EXT_pbuffer - _glewInfo_WGL_EXT_pbuffer(); -#endif /* WGL_EXT_pbuffer */ -#ifdef WGL_EXT_pixel_format - _glewInfo_WGL_EXT_pixel_format(); -#endif /* WGL_EXT_pixel_format */ -#ifdef WGL_EXT_pixel_format_packed_float - _glewInfo_WGL_EXT_pixel_format_packed_float(); -#endif /* WGL_EXT_pixel_format_packed_float */ -#ifdef WGL_EXT_swap_control - _glewInfo_WGL_EXT_swap_control(); -#endif /* WGL_EXT_swap_control */ -#ifdef WGL_I3D_digital_video_control - _glewInfo_WGL_I3D_digital_video_control(); -#endif /* WGL_I3D_digital_video_control */ -#ifdef WGL_I3D_gamma - _glewInfo_WGL_I3D_gamma(); -#endif /* WGL_I3D_gamma */ -#ifdef WGL_I3D_genlock - _glewInfo_WGL_I3D_genlock(); -#endif /* WGL_I3D_genlock */ -#ifdef WGL_I3D_image_buffer - _glewInfo_WGL_I3D_image_buffer(); -#endif /* WGL_I3D_image_buffer */ -#ifdef WGL_I3D_swap_frame_lock - _glewInfo_WGL_I3D_swap_frame_lock(); -#endif /* WGL_I3D_swap_frame_lock */ -#ifdef WGL_I3D_swap_frame_usage - _glewInfo_WGL_I3D_swap_frame_usage(); -#endif /* WGL_I3D_swap_frame_usage */ -#ifdef WGL_NV_copy_image - _glewInfo_WGL_NV_copy_image(); -#endif /* WGL_NV_copy_image */ -#ifdef WGL_NV_float_buffer - _glewInfo_WGL_NV_float_buffer(); -#endif /* WGL_NV_float_buffer */ -#ifdef WGL_NV_gpu_affinity - _glewInfo_WGL_NV_gpu_affinity(); -#endif /* WGL_NV_gpu_affinity */ -#ifdef WGL_NV_present_video - _glewInfo_WGL_NV_present_video(); -#endif /* WGL_NV_present_video */ -#ifdef WGL_NV_render_depth_texture - _glewInfo_WGL_NV_render_depth_texture(); -#endif /* WGL_NV_render_depth_texture */ -#ifdef WGL_NV_render_texture_rectangle - _glewInfo_WGL_NV_render_texture_rectangle(); -#endif /* WGL_NV_render_texture_rectangle */ -#ifdef WGL_NV_swap_group - _glewInfo_WGL_NV_swap_group(); -#endif /* WGL_NV_swap_group */ -#ifdef WGL_NV_vertex_array_range - _glewInfo_WGL_NV_vertex_array_range(); -#endif /* WGL_NV_vertex_array_range */ -#ifdef WGL_NV_video_output - _glewInfo_WGL_NV_video_output(); -#endif /* WGL_NV_video_output */ -#ifdef WGL_OML_sync_control - _glewInfo_WGL_OML_sync_control(); -#endif /* WGL_OML_sync_control */ -} - -#else /* _UNIX */ - -static void glxewInfo () -{ -#ifdef GLX_VERSION_1_2 - _glewInfo_GLX_VERSION_1_2(); -#endif /* GLX_VERSION_1_2 */ -#ifdef GLX_VERSION_1_3 - _glewInfo_GLX_VERSION_1_3(); -#endif /* GLX_VERSION_1_3 */ -#ifdef GLX_VERSION_1_4 - _glewInfo_GLX_VERSION_1_4(); -#endif /* GLX_VERSION_1_4 */ -#ifdef GLX_3DFX_multisample - _glewInfo_GLX_3DFX_multisample(); -#endif /* GLX_3DFX_multisample */ -#ifdef GLX_ARB_create_context - _glewInfo_GLX_ARB_create_context(); -#endif /* GLX_ARB_create_context */ -#ifdef GLX_ARB_create_context_profile - _glewInfo_GLX_ARB_create_context_profile(); -#endif /* GLX_ARB_create_context_profile */ -#ifdef GLX_ARB_fbconfig_float - _glewInfo_GLX_ARB_fbconfig_float(); -#endif /* GLX_ARB_fbconfig_float */ -#ifdef GLX_ARB_framebuffer_sRGB - _glewInfo_GLX_ARB_framebuffer_sRGB(); -#endif /* GLX_ARB_framebuffer_sRGB */ -#ifdef GLX_ARB_get_proc_address - _glewInfo_GLX_ARB_get_proc_address(); -#endif /* GLX_ARB_get_proc_address */ -#ifdef GLX_ARB_multisample - _glewInfo_GLX_ARB_multisample(); -#endif /* GLX_ARB_multisample */ -#ifdef GLX_ARB_vertex_buffer_object - _glewInfo_GLX_ARB_vertex_buffer_object(); -#endif /* GLX_ARB_vertex_buffer_object */ -#ifdef GLX_ATI_pixel_format_float - _glewInfo_GLX_ATI_pixel_format_float(); -#endif /* GLX_ATI_pixel_format_float */ -#ifdef GLX_ATI_render_texture - _glewInfo_GLX_ATI_render_texture(); -#endif /* GLX_ATI_render_texture */ -#ifdef GLX_EXT_fbconfig_packed_float - _glewInfo_GLX_EXT_fbconfig_packed_float(); -#endif /* GLX_EXT_fbconfig_packed_float */ -#ifdef GLX_EXT_framebuffer_sRGB - _glewInfo_GLX_EXT_framebuffer_sRGB(); -#endif /* GLX_EXT_framebuffer_sRGB */ -#ifdef GLX_EXT_import_context - _glewInfo_GLX_EXT_import_context(); -#endif /* GLX_EXT_import_context */ -#ifdef GLX_EXT_scene_marker - _glewInfo_GLX_EXT_scene_marker(); -#endif /* GLX_EXT_scene_marker */ -#ifdef GLX_EXT_swap_control - _glewInfo_GLX_EXT_swap_control(); -#endif /* GLX_EXT_swap_control */ -#ifdef GLX_EXT_texture_from_pixmap - _glewInfo_GLX_EXT_texture_from_pixmap(); -#endif /* GLX_EXT_texture_from_pixmap */ -#ifdef GLX_EXT_visual_info - _glewInfo_GLX_EXT_visual_info(); -#endif /* GLX_EXT_visual_info */ -#ifdef GLX_EXT_visual_rating - _glewInfo_GLX_EXT_visual_rating(); -#endif /* GLX_EXT_visual_rating */ -#ifdef GLX_INTEL_swap_event - _glewInfo_GLX_INTEL_swap_event(); -#endif /* GLX_INTEL_swap_event */ -#ifdef GLX_MESA_agp_offset - _glewInfo_GLX_MESA_agp_offset(); -#endif /* GLX_MESA_agp_offset */ -#ifdef GLX_MESA_copy_sub_buffer - _glewInfo_GLX_MESA_copy_sub_buffer(); -#endif /* GLX_MESA_copy_sub_buffer */ -#ifdef GLX_MESA_pixmap_colormap - _glewInfo_GLX_MESA_pixmap_colormap(); -#endif /* GLX_MESA_pixmap_colormap */ -#ifdef GLX_MESA_release_buffers - _glewInfo_GLX_MESA_release_buffers(); -#endif /* GLX_MESA_release_buffers */ -#ifdef GLX_MESA_set_3dfx_mode - _glewInfo_GLX_MESA_set_3dfx_mode(); -#endif /* GLX_MESA_set_3dfx_mode */ -#ifdef GLX_NV_copy_image - _glewInfo_GLX_NV_copy_image(); -#endif /* GLX_NV_copy_image */ -#ifdef GLX_NV_float_buffer - _glewInfo_GLX_NV_float_buffer(); -#endif /* GLX_NV_float_buffer */ -#ifdef GLX_NV_present_video - _glewInfo_GLX_NV_present_video(); -#endif /* GLX_NV_present_video */ -#ifdef GLX_NV_swap_group - _glewInfo_GLX_NV_swap_group(); -#endif /* GLX_NV_swap_group */ -#ifdef GLX_NV_vertex_array_range - _glewInfo_GLX_NV_vertex_array_range(); -#endif /* GLX_NV_vertex_array_range */ -#ifdef GLX_NV_video_output - _glewInfo_GLX_NV_video_output(); -#endif /* GLX_NV_video_output */ -#ifdef GLX_OML_swap_method - _glewInfo_GLX_OML_swap_method(); -#endif /* GLX_OML_swap_method */ -#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) -#include <inttypes.h> - _glewInfo_GLX_OML_sync_control(); -#endif /* GLX_OML_sync_control */ -#ifdef GLX_SGIS_blended_overlay - _glewInfo_GLX_SGIS_blended_overlay(); -#endif /* GLX_SGIS_blended_overlay */ -#ifdef GLX_SGIS_color_range - _glewInfo_GLX_SGIS_color_range(); -#endif /* GLX_SGIS_color_range */ -#ifdef GLX_SGIS_multisample - _glewInfo_GLX_SGIS_multisample(); -#endif /* GLX_SGIS_multisample */ -#ifdef GLX_SGIS_shared_multisample - _glewInfo_GLX_SGIS_shared_multisample(); -#endif /* GLX_SGIS_shared_multisample */ -#ifdef GLX_SGIX_fbconfig - _glewInfo_GLX_SGIX_fbconfig(); -#endif /* GLX_SGIX_fbconfig */ -#ifdef GLX_SGIX_hyperpipe - _glewInfo_GLX_SGIX_hyperpipe(); -#endif /* GLX_SGIX_hyperpipe */ -#ifdef GLX_SGIX_pbuffer - _glewInfo_GLX_SGIX_pbuffer(); -#endif /* GLX_SGIX_pbuffer */ -#ifdef GLX_SGIX_swap_barrier - _glewInfo_GLX_SGIX_swap_barrier(); -#endif /* GLX_SGIX_swap_barrier */ -#ifdef GLX_SGIX_swap_group - _glewInfo_GLX_SGIX_swap_group(); -#endif /* GLX_SGIX_swap_group */ -#ifdef GLX_SGIX_video_resize - _glewInfo_GLX_SGIX_video_resize(); -#endif /* GLX_SGIX_video_resize */ -#ifdef GLX_SGIX_visual_select_group - _glewInfo_GLX_SGIX_visual_select_group(); -#endif /* GLX_SGIX_visual_select_group */ -#ifdef GLX_SGI_cushion - _glewInfo_GLX_SGI_cushion(); -#endif /* GLX_SGI_cushion */ -#ifdef GLX_SGI_make_current_read - _glewInfo_GLX_SGI_make_current_read(); -#endif /* GLX_SGI_make_current_read */ -#ifdef GLX_SGI_swap_control - _glewInfo_GLX_SGI_swap_control(); -#endif /* GLX_SGI_swap_control */ -#ifdef GLX_SGI_video_sync - _glewInfo_GLX_SGI_video_sync(); -#endif /* GLX_SGI_video_sync */ -#ifdef GLX_SUN_get_transparent_index - _glewInfo_GLX_SUN_get_transparent_index(); -#endif /* GLX_SUN_get_transparent_index */ -#ifdef GLX_SUN_video_resize - _glewInfo_GLX_SUN_video_resize(); -#endif /* GLX_SUN_video_resize */ -} - -#endif /* _WIN32 */ - -/* ------------------------------------------------------------------------ */ - -#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) -int main (int argc, char** argv) -#else -int main (void) -#endif -{ - GLuint err; - -#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) - char* display = NULL; - int visual = -1; - - if (glewParseArgs(argc-1, argv+1, &display, &visual)) - { -#if defined(_WIN32) - fprintf(stderr, "Usage: glewinfo [-pf <id>]\n"); -#else - fprintf(stderr, "Usage: glewinfo [-display <display>] [-visual <id>]\n"); -#endif - return 1; - } -#endif - -#if defined(_WIN32) - if (GL_TRUE == glewCreateContext(&visual)) -#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) - if (GL_TRUE == glewCreateContext()) -#else - if (GL_TRUE == glewCreateContext(display, &visual)) -#endif - { - fprintf(stderr, "Error: glewCreateContext failed\n"); - glewDestroyContext(); - return 1; - } - glewExperimental = GL_TRUE; -#ifdef GLEW_MX - err = glewContextInit(glewGetContext()); -#ifdef _WIN32 - err = err || wglewContextInit(wglewGetContext()); -#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) - err = err || glxewContextInit(glxewGetContext()); -#endif - -#else - err = glewInit(); -#endif - if (GLEW_OK != err) - { - fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); - glewDestroyContext(); - return 1; - } -#if defined(_WIN32) - f = fopen("glewinfo.txt", "w"); - if (f == NULL) f = stdout; -#else - f = stdout; -#endif - fprintf(f, "---------------------------\n"); - fprintf(f, " GLEW Extension Info\n"); - fprintf(f, "---------------------------\n\n"); - fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); -#if defined(_WIN32) - fprintf(f, "Reporting capabilities of pixelformat %d\n", visual); -#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) - fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", - display == NULL ? getenv("DISPLAY") : display, visual); -#endif - fprintf(f, "Running on a %s from %s\n", - glGetString(GL_RENDERER), glGetString(GL_VENDOR)); - fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); - glewInfo(); -#if defined(_WIN32) - wglewInfo(); -#else - glxewInfo(); -#endif - if (f != stdout) fclose(f); - glewDestroyContext(); - return 0; -} - -/* ------------------------------------------------------------------------ */ - -#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) -GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual) -{ - int p = 0; - while (p < argc) - { -#if defined(_WIN32) - if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) - { - if (++p >= argc) return GL_TRUE; - *display = 0; - *visual = strtol(argv[p++], NULL, 0); - } - else - return GL_TRUE; -#else - if (!strcmp(argv[p], "-display")) - { - if (++p >= argc) return GL_TRUE; - *display = argv[p++]; - } - else if (!strcmp(argv[p], "-visual")) - { - if (++p >= argc) return GL_TRUE; - *visual = (int)strtol(argv[p++], NULL, 0); - } - else - return GL_TRUE; -#endif - } - return GL_FALSE; -} -#endif - -/* ------------------------------------------------------------------------ */ - -#if defined(_WIN32) - -HWND wnd = NULL; -HDC dc = NULL; -HGLRC rc = NULL; - -GLboolean glewCreateContext (int* pixelformat) -{ - WNDCLASS wc; - PIXELFORMATDESCRIPTOR pfd; - /* register window class */ - ZeroMemory(&wc, sizeof(WNDCLASS)); - wc.hInstance = GetModuleHandle(NULL); - wc.lpfnWndProc = DefWindowProc; - wc.lpszClassName = "GLEW"; - if (0 == RegisterClass(&wc)) return GL_TRUE; - /* create window */ - wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, - CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); - if (NULL == wnd) return GL_TRUE; - /* get the device context */ - dc = GetDC(wnd); - if (NULL == dc) return GL_TRUE; - /* find pixel format */ - ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); - if (*pixelformat == -1) /* find default */ - { - pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); - pfd.nVersion = 1; - pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; - *pixelformat = ChoosePixelFormat(dc, &pfd); - if (*pixelformat == 0) return GL_TRUE; - } - /* set the pixel format for the dc */ - if (FALSE == SetPixelFormat(dc, *pixelformat, &pfd)) return GL_TRUE; - /* create rendering context */ - rc = wglCreateContext(dc); - if (NULL == rc) return GL_TRUE; - if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; - return GL_FALSE; -} - -void glewDestroyContext () -{ - if (NULL != rc) wglMakeCurrent(NULL, NULL); - if (NULL != rc) wglDeleteContext(rc); - if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); - if (NULL != wnd) DestroyWindow(wnd); - UnregisterClass("GLEW", GetModuleHandle(NULL)); -} - -/* ------------------------------------------------------------------------ */ - -#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) - -#include <AGL/agl.h> - -AGLContext ctx, octx; - -GLboolean glewCreateContext () -{ - int attrib[] = { AGL_RGBA, AGL_NONE }; - AGLPixelFormat pf; - /*int major, minor; - SetPortWindowPort(wnd); - aglGetVersion(&major, &minor); - fprintf(stderr, "GL %d.%d\n", major, minor);*/ - pf = aglChoosePixelFormat(NULL, 0, attrib); - if (NULL == pf) return GL_TRUE; - ctx = aglCreateContext(pf, NULL); - if (NULL == ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE; - aglDestroyPixelFormat(pf); - /*aglSetDrawable(ctx, GetWindowPort(wnd));*/ - octx = aglGetCurrentContext(); - if (GL_FALSE == aglSetCurrentContext(ctx)) return GL_TRUE; - return GL_FALSE; -} - -void glewDestroyContext () -{ - aglSetCurrentContext(octx); - if (NULL != ctx) aglDestroyContext(ctx); -} - -/* ------------------------------------------------------------------------ */ - -#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ - -Display* dpy = NULL; -XVisualInfo* vi = NULL; -XVisualInfo* vis = NULL; -GLXContext ctx = NULL; -Window wnd = 0; -Colormap cmap = 0; - -GLboolean glewCreateContext (const char* display, int* visual) -{ - int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; - int erb, evb; - XSetWindowAttributes swa; - /* open display */ - dpy = XOpenDisplay(display); - if (NULL == dpy) return GL_TRUE; - /* query for glx */ - if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; - /* choose visual */ - if (*visual == -1) - { - vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); - if (NULL == vi) return GL_TRUE; - *visual = (int)XVisualIDFromVisual(vi->visual); - } - else - { - int n_vis, i; - vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); - for (i=0; i<n_vis; i++) - { - if ((int)XVisualIDFromVisual(vis[i].visual) == *visual) - vi = &vis[i]; - } - if (vi == NULL) return GL_TRUE; - } - /* create context */ - ctx = glXCreateContext(dpy, vi, None, True); - if (NULL == ctx) return GL_TRUE; - /* create window */ - /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ - cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); - swa.border_pixel = 0; - swa.colormap = cmap; - wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), - 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, - CWBorderPixel | CWColormap, &swa); - /* make context current */ - if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; - return GL_FALSE; -} - -void glewDestroyContext () -{ - if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); - if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); - if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); - if (NULL != vis) - XFree(vis); - else if (NULL != vi) - XFree(vi); - if (NULL != dpy) XCloseDisplay(dpy); -} - -#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ |