diff options
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/r300/r300_fs.c | 42 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_fs.h | 6 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_shader_semantics.h | 64 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_state_derived.c | 235 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_vs.c | 182 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_vs.h | 11 |
6 files changed, 311 insertions, 229 deletions
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c index 29ddc84c411..9cc833e6062 100644 --- a/src/gallium/drivers/r300/r300_fs.c +++ b/src/gallium/drivers/r300/r300_fs.c @@ -1,6 +1,7 @@ /* * Copyright 2008 Corbin Simpson <[email protected]> * Joakim Sindholt <[email protected]> + * Copyright 2009 Marek Olšák <[email protected]> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -31,6 +32,40 @@ #include "radeon_code.h" #include "radeon_compiler.h" +/* Convert info about FS input semantics to r300_shader_semantics. */ +static void r300_shader_read_fs_inputs(struct tgsi_shader_info* info, + struct r300_shader_semantics* fs_inputs) +{ + int i; + unsigned index; + + r300_shader_semantics_reset(fs_inputs); + + for (i = 0; i < info->num_inputs; i++) { + index = info->input_semantic_index[i]; + + switch (info->input_semantic_name[i]) { + case TGSI_SEMANTIC_COLOR: + assert(index <= ATTR_COLOR_COUNT); + fs_inputs->color[index] = i; + break; + + case TGSI_SEMANTIC_GENERIC: + assert(index <= ATTR_GENERIC_COUNT); + fs_inputs->generic[index] = i; + break; + + case TGSI_SEMANTIC_FOG: + assert(index == 0); + fs_inputs->fog = i; + break; + + default: + assert(0); + } + } +} + static void find_output_registers(struct r300_fragment_program_compiler * compiler, struct r300_fragment_shader * fs) { @@ -98,6 +133,10 @@ void r300_translate_fragment_shader(struct r300_context* r300, struct r300_fragment_program_compiler compiler; struct tgsi_to_rc ttr; + /* Initialize. */ + r300_shader_read_fs_inputs(&fs->info, &fs->inputs); + + /* Setup the compiler. */ memset(&compiler, 0, sizeof(compiler)); rc_init(&compiler.Base); compiler.Base.Debug = DBG_ON(r300, DBG_FP); @@ -107,7 +146,7 @@ void r300_translate_fragment_shader(struct r300_context* r300, compiler.AllocateHwInputs = &allocate_hardware_inputs; compiler.UserData = fs; - /* TODO: Program compilation depends on texture compare modes, + /* XXX: Program compilation depends on texture compare modes, * which are sampler state. Therefore, programs need to be recompiled * depending on this state as in the classic Mesa driver. * @@ -133,6 +172,7 @@ void r300_translate_fragment_shader(struct r300_context* r300, /* XXX failover maybe? */ DBG(r300, DBG_FP, "r300: Error compiling fragment program: %s\n", compiler.Base.ErrorMsg); + assert(0); } /* And, finally... */ diff --git a/src/gallium/drivers/r300/r300_fs.h b/src/gallium/drivers/r300/r300_fs.h index e831c30301b..630e2d0c8a5 100644 --- a/src/gallium/drivers/r300/r300_fs.h +++ b/src/gallium/drivers/r300/r300_fs.h @@ -1,6 +1,7 @@ /* * Copyright 2008 Corbin Simpson <[email protected]> * Joakim Sindholt <[email protected]> + * Copyright 2009 Marek Olšák <[email protected]> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,15 +26,16 @@ #define R300_FS_H #include "pipe/p_state.h" - #include "tgsi/tgsi_scan.h" - #include "radeon_code.h" +#include "r300_shader_semantics.h" struct r300_fragment_shader { /* Parent class */ struct pipe_shader_state state; + struct tgsi_shader_info info; + struct r300_shader_semantics inputs; /* Has this shader been translated yet? */ boolean translated; diff --git a/src/gallium/drivers/r300/r300_shader_semantics.h b/src/gallium/drivers/r300/r300_shader_semantics.h new file mode 100644 index 00000000000..85184e2cfd7 --- /dev/null +++ b/src/gallium/drivers/r300/r300_shader_semantics.h @@ -0,0 +1,64 @@ +/* + * Copyright 2009 Marek Olšák <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#ifndef R300_SHADER_SEMANTICS_H +#define R300_SHADER_SEMANTICS_H + +#define ATTR_UNUSED (-1) +#define ATTR_COLOR_COUNT 2 +#define ATTR_GENERIC_COUNT 16 + +/* This structure contains information about what attributes are written by VS + * or read by FS. (but not both) It's much easier to work with than + * tgsi_shader_info. + * + * The variables contain indices to tgsi_shader_info semantics and those + * indices are nothing else than input/output register numbers. */ +struct r300_shader_semantics { + int pos; + int psize; + int color[ATTR_COLOR_COUNT]; + int bcolor[ATTR_COLOR_COUNT]; + int generic[ATTR_GENERIC_COUNT]; + int fog; +}; + +static INLINE void r300_shader_semantics_reset( + struct r300_shader_semantics* info) +{ + int i; + + info->pos = ATTR_UNUSED; + info->psize = ATTR_UNUSED; + info->fog = ATTR_UNUSED; + + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + info->color[i] = ATTR_UNUSED; + info->bcolor[i] = ATTR_UNUSED; + } + + for (i = 0; i < ATTR_GENERIC_COUNT; i++) { + info->generic[i] = ATTR_UNUSED; + } +} + +#endif diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c index 03cdba05388..cd969d633bc 100644 --- a/src/gallium/drivers/r300/r300_state_derived.c +++ b/src/gallium/drivers/r300/r300_state_derived.c @@ -29,6 +29,7 @@ #include "r300_context.h" #include "r300_fs.h" #include "r300_screen.h" +#include "r300_shader_semantics.h" #include "r300_state_derived.h" #include "r300_state_inlines.h" #include "r300_vs.h" @@ -36,25 +37,6 @@ /* r300_state_derived: Various bits of state which are dependent upon * currently bound CSO data. */ -#define ATTR_UNUSED (-1) -#define ATTR_COLOR_COUNT 2 -#define ATTR_GENERIC_COUNT 16 - -/* This structure contains information about what attributes are written by VS - * or read by FS. (but not both) It's much easier to work with than - * tgsi_shader_info. - * - * The variables basically means used/unused and may optionally contain - * indices to tgsi_shader_info semantics which we need to know for Draw. */ -struct r300_shader_info { - int pos; - int psize; - int color[ATTR_COLOR_COUNT]; - int bcolor[ATTR_COLOR_COUNT]; - int generic[ATTR_GENERIC_COUNT]; - int fog; -}; - struct r300_shader_key { struct r300_vertex_shader* vs; struct r300_fragment_shader* fs; @@ -89,193 +71,21 @@ static void r300_draw_emit_attrib(struct r300_context* r300, struct tgsi_shader_info* info = &r300->vs->info; int output; - if (r300->draw) { - output = draw_find_vs_output(r300->draw, - info->output_semantic_name[index], - info->output_semantic_index[index]); - draw_emit_vertex_attr(&r300->vertex_info->vinfo, emit, interp, output); - } + output = draw_find_vs_output(r300->draw, + info->output_semantic_name[index], + info->output_semantic_index[index]); + draw_emit_vertex_attr(&r300->vertex_info->vinfo, emit, interp, output); } -static void r300_shader_info_reset(struct r300_shader_info* info) +static void r300_draw_emit_all_attribs(struct r300_context* r300) { - int i; - - info->pos = ATTR_UNUSED; - info->psize = ATTR_UNUSED; - info->fog = ATTR_UNUSED; - - for (i = 0; i < ATTR_COLOR_COUNT; i++) { - info->color[i] = ATTR_UNUSED; - info->bcolor[i] = ATTR_UNUSED; - } - - for (i = 0; i < ATTR_GENERIC_COUNT; i++) { - info->generic[i] = ATTR_UNUSED; - } -} - -/* Convert info about VS output semantics to r300_shader_info. */ -static void r300_shader_read_vs_outputs(struct tgsi_shader_info* info, - struct r300_shader_info* vs_outputs) -{ - int i; - unsigned index; - - r300_shader_info_reset(vs_outputs); - - for (i = 0; i < info->num_outputs; i++) { - index = info->output_semantic_index[i]; - - switch (info->output_semantic_name[i]) { - case TGSI_SEMANTIC_POSITION: - assert(index == 0); - vs_outputs->pos = i; - break; - - case TGSI_SEMANTIC_PSIZE: - assert(index == 0); - vs_outputs->psize = i; - break; - - case TGSI_SEMANTIC_COLOR: - assert(index <= ATTR_COLOR_COUNT); - vs_outputs->color[index] = i; - break; - - case TGSI_SEMANTIC_BCOLOR: - assert(index <= ATTR_COLOR_COUNT); - vs_outputs->bcolor[index] = i; - break; - - case TGSI_SEMANTIC_GENERIC: - assert(index <= ATTR_GENERIC_COUNT); - vs_outputs->generic[index] = i; - break; - - case TGSI_SEMANTIC_FOG: - assert(index == 0); - vs_outputs->fog = i; - break; - - default: - assert(0); - } - } -} - -/* Set VS output stream locations for SWTCL. */ -static void r300_stream_locations_swtcl(struct r300_shader_info* vs_outputs, - int* vs_output_tab) -{ - int i, tabi = 0, gen_count; - - /* XXX Check whether the numbers (0, 1, 2+i, etc.) are correct. - * These should go to VAP_PROG_STREAM_CNTL/DST_VEC_LOC. */ - - /* Position. */ - vs_output_tab[tabi++] = 0; - - /* Point size. */ - if (vs_outputs->psize != ATTR_UNUSED) { - vs_output_tab[tabi++] = 1; - } - - /* Colors. */ - for (i = 0; i < ATTR_COLOR_COUNT; i++) { - if (vs_outputs->color[i] != ATTR_UNUSED) { - vs_output_tab[tabi++] = 2 + i; - } - } - - /* Back-face colors. */ - for (i = 0; i < ATTR_COLOR_COUNT; i++) { - if (vs_outputs->bcolor[i] != ATTR_UNUSED) { - vs_output_tab[tabi++] = 4 + i; - } - } - - /* Texture coordinates. */ - gen_count = 0; - for (i = 0; i < ATTR_GENERIC_COUNT; i++) { - if (vs_outputs->bcolor[i] != ATTR_UNUSED) { - assert(tabi < 16); - vs_output_tab[tabi++] = 6 + gen_count; - gen_count++; - } - } - - /* Fog coordinates. */ - if (vs_outputs->fog != ATTR_UNUSED) { - assert(tabi < 16); - vs_output_tab[tabi++] = 6 + gen_count; - gen_count++; - } - - /* XXX magic */ - assert(gen_count <= 8); - - for (; tabi < 16;) { - vs_output_tab[tabi++] = -1; - } -} - -/* Convert info about FS input semantics to r300_shader_info. */ -static void r300_shader_read_fs_inputs(struct tgsi_shader_info* info, - struct r300_shader_info* fs_inputs) -{ - int i; - unsigned index; - - r300_shader_info_reset(fs_inputs); - - for (i = 0; i < info->num_inputs; i++) { - index = info->input_semantic_index[i]; - - switch (info->input_semantic_name[i]) { - case TGSI_SEMANTIC_COLOR: - assert(index <= ATTR_COLOR_COUNT); - fs_inputs->color[index] = i; - break; - - case TGSI_SEMANTIC_GENERIC: - assert(index <= ATTR_GENERIC_COUNT); - fs_inputs->generic[index] = i; - break; - - case TGSI_SEMANTIC_FOG: - assert(index == 0); - fs_inputs->fog = i; - break; - - default: - assert(0); - } - } -} - -static void r300_update_vap_output_fmt(struct r300_context* r300, - struct r300_shader_info* vs_outputs) -{ - struct vertex_info* vinfo = &r300->vertex_info->vinfo; + struct r300_shader_semantics* vs_outputs = &r300->vs->outputs; int i, gen_count; - /* Do the actual vertex_info setup. - * - * vertex_info has four uints of hardware-specific data in it. - * vinfo.hwfmt[0] is R300_VAP_VTX_STATE_CNTL - * vinfo.hwfmt[1] is R300_VAP_VSM_VTX_ASSM - * vinfo.hwfmt[2] is R300_VAP_OUTPUT_VTX_FMT_0 - * vinfo.hwfmt[3] is R300_VAP_OUTPUT_VTX_FMT_1 */ - - vinfo->hwfmt[0] = 0x5555; /* XXX this is classic Mesa bonghits */ - /* Position. */ if (vs_outputs->pos != ATTR_UNUSED) { r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, vs_outputs->pos); - vinfo->hwfmt[1] |= R300_INPUT_CNTL_POS; - vinfo->hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; } else { assert(0); } @@ -284,7 +94,6 @@ static void r300_update_vap_output_fmt(struct r300_context* r300, if (vs_outputs->psize != ATTR_UNUSED) { r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS, vs_outputs->psize); - vinfo->hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT; } /* Colors. */ @@ -292,8 +101,6 @@ static void r300_update_vap_output_fmt(struct r300_context* r300, if (vs_outputs->color[i] != ATTR_UNUSED) { r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR, vs_outputs->color[i]); - vinfo->hwfmt[1] |= R300_INPUT_CNTL_COLOR; - vinfo->hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i; } } @@ -305,8 +112,6 @@ static void r300_update_vap_output_fmt(struct r300_context* r300, if (vs_outputs->generic[i] != ATTR_UNUSED) { r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, vs_outputs->generic[i]); - vinfo->hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count); - vinfo->hwfmt[3] |= (4 << (3 * gen_count)); gen_count++; } } @@ -315,15 +120,11 @@ static void r300_update_vap_output_fmt(struct r300_context* r300, if (vs_outputs->fog != ATTR_UNUSED) { r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, vs_outputs->fog); - vinfo->hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count); - vinfo->hwfmt[3] |= (4 << (3 * gen_count)); gen_count++; } /* XXX magic */ assert(gen_count <= 8); - - draw_compute_vertex_size(vinfo); } /* Update the PSC tables. */ @@ -370,14 +171,14 @@ static void r300_vertex_psc(struct r300_context* r300) } /* Update the PSC tables for SW TCL, using Draw. */ -static void r300_swtcl_vertex_psc(struct r300_context* r300, - int* vs_output_tab) +static void r300_swtcl_vertex_psc(struct r300_context* r300) { struct r300_vertex_info *vformat = r300->vertex_info; struct vertex_info* vinfo = &vformat->vinfo; uint16_t type, swizzle; enum pipe_format format; unsigned i, attrib_count; + int* vs_output_tab = r300->vs->output_stream_loc_swtcl; /* For each Draw attribute, route it to the fragment shader according * to the vs_output_tab. */ @@ -514,8 +315,8 @@ static void r500_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset) * of vertices into fragments. This is also the part of the chipset that * locks up if any part of it is even slightly wrong. */ static void r300_update_rs_block(struct r300_context* r300, - struct r300_shader_info* vs_outputs, - struct r300_shader_info* fs_inputs) + struct r300_shader_semantics* vs_outputs, + struct r300_shader_semantics* fs_inputs) { struct r300_rs_block* rs = r300->rs_block; int i, col_count = 0, tex_count = 0, fp_offset = 0; @@ -616,8 +417,6 @@ static void r300_update_rs_block(struct r300_context* r300, static void r300_update_derived_shader_state(struct r300_context* r300) { struct r300_screen* r300screen = r300_screen(r300->context.screen); - struct r300_shader_info vs_outputs, fs_inputs; - int vs_output_tab[16]; /* struct r300_shader_key* key; @@ -648,18 +447,16 @@ static void r300_update_derived_shader_state(struct r300_context* r300) /* Reset structures */ memset(r300->rs_block, 0, sizeof(struct r300_rs_block)); memset(r300->vertex_info, 0, sizeof(struct r300_vertex_info)); + memcpy(r300->vertex_info->vinfo.hwfmt, r300->vs->hwfmt, sizeof(uint)*4); - r300_shader_read_vs_outputs(&r300->vs->info, &vs_outputs); - r300_shader_read_fs_inputs(&r300->fs->info, &fs_inputs); - - r300_update_vap_output_fmt(r300, &vs_outputs); - r300_update_rs_block(r300, &vs_outputs, &fs_inputs); + r300_update_rs_block(r300, &r300->vs->outputs, &r300->fs->inputs); if (r300screen->caps->has_tcl) { r300_vertex_psc(r300); } else { - r300_stream_locations_swtcl(&vs_outputs, vs_output_tab); - r300_swtcl_vertex_psc(r300, vs_output_tab); + r300_draw_emit_all_attribs(r300); + draw_compute_vertex_size(&r300->vertex_info->vinfo); + r300_swtcl_vertex_psc(r300); } r300->dirty_state |= R300_NEW_RS_BLOCK; diff --git a/src/gallium/drivers/r300/r300_vs.c b/src/gallium/drivers/r300/r300_vs.c index 74ef416dc14..49bff3e9316 100644 --- a/src/gallium/drivers/r300/r300_vs.c +++ b/src/gallium/drivers/r300/r300_vs.c @@ -1,5 +1,6 @@ /* * Copyright 2009 Corbin Simpson <[email protected]> + * Copyright 2009 Marek Olšák <[email protected]> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -23,13 +24,181 @@ #include "r300_vs.h" #include "r300_context.h" +#include "r300_screen.h" #include "r300_tgsi_to_rc.h" +#include "r300_reg.h" #include "tgsi/tgsi_dump.h" #include "tgsi/tgsi_parse.h" #include "radeon_compiler.h" +/* Convert info about VS output semantics into r300_shader_semantics. */ +static void r300_shader_read_vs_outputs( + struct tgsi_shader_info* info, + struct r300_shader_semantics* vs_outputs) +{ + int i; + unsigned index; + + r300_shader_semantics_reset(vs_outputs); + + for (i = 0; i < info->num_outputs; i++) { + index = info->output_semantic_index[i]; + + switch (info->output_semantic_name[i]) { + case TGSI_SEMANTIC_POSITION: + assert(index == 0); + vs_outputs->pos = i; + break; + + case TGSI_SEMANTIC_PSIZE: + assert(index == 0); + vs_outputs->psize = i; + break; + + case TGSI_SEMANTIC_COLOR: + assert(index <= ATTR_COLOR_COUNT); + vs_outputs->color[index] = i; + break; + + case TGSI_SEMANTIC_BCOLOR: + assert(index <= ATTR_COLOR_COUNT); + vs_outputs->bcolor[index] = i; + break; + + case TGSI_SEMANTIC_GENERIC: + assert(index <= ATTR_GENERIC_COUNT); + vs_outputs->generic[index] = i; + break; + + case TGSI_SEMANTIC_FOG: + assert(index == 0); + vs_outputs->fog = i; + break; + + default: + assert(0); + } + } +} + +static void r300_shader_vap_output_fmt( + struct r300_shader_semantics* vs_outputs, + uint* hwfmt) +{ + int i, gen_count; + + /* Do the actual vertex_info setup. + * + * vertex_info has four uints of hardware-specific data in it. + * vinfo.hwfmt[0] is R300_VAP_VTX_STATE_CNTL + * vinfo.hwfmt[1] is R300_VAP_VSM_VTX_ASSM + * vinfo.hwfmt[2] is R300_VAP_OUTPUT_VTX_FMT_0 + * vinfo.hwfmt[3] is R300_VAP_OUTPUT_VTX_FMT_1 */ + + hwfmt[0] = 0x5555; /* XXX this is classic Mesa bonghits */ + + /* Position. */ + if (vs_outputs->pos != ATTR_UNUSED) { + hwfmt[1] |= R300_INPUT_CNTL_POS; + hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; + } else { + assert(0); + } + + /* Point size. */ + if (vs_outputs->psize != ATTR_UNUSED) { + hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT; + } + + /* Colors. */ + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + if (vs_outputs->color[i] != ATTR_UNUSED) { + hwfmt[1] |= R300_INPUT_CNTL_COLOR; + hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i; + } + } + + /* XXX Back-face colors. */ + + /* Texture coordinates. */ + gen_count = 0; + for (i = 0; i < ATTR_GENERIC_COUNT; i++) { + if (vs_outputs->generic[i] != ATTR_UNUSED) { + hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count); + hwfmt[3] |= (4 << (3 * gen_count)); + gen_count++; + } + } + + /* Fog coordinates. */ + if (vs_outputs->fog != ATTR_UNUSED) { + hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count); + hwfmt[3] |= (4 << (3 * gen_count)); + gen_count++; + } + + /* XXX magic */ + assert(gen_count <= 8); +} + +/* Set VS output stream locations for SWTCL. */ +static void r300_stream_locations_swtcl( + struct r300_shader_semantics* vs_outputs, + int* output_stream_loc) +{ + int i, tabi = 0, gen_count; + + /* XXX Check whether the numbers (0, 1, 2+i, etc.) are correct. + * These should go to VAP_PROG_STREAM_CNTL/DST_VEC_LOC. */ + + /* Position. */ + output_stream_loc[tabi++] = 0; + + /* Point size. */ + if (vs_outputs->psize != ATTR_UNUSED) { + output_stream_loc[tabi++] = 1; + } + + /* Colors. */ + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + if (vs_outputs->color[i] != ATTR_UNUSED) { + output_stream_loc[tabi++] = 2 + i; + } + } + + /* Back-face colors. */ + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + if (vs_outputs->bcolor[i] != ATTR_UNUSED) { + output_stream_loc[tabi++] = 4 + i; + } + } + + /* Texture coordinates. */ + gen_count = 0; + for (i = 0; i < ATTR_GENERIC_COUNT; i++) { + if (vs_outputs->bcolor[i] != ATTR_UNUSED) { + assert(tabi < 16); + output_stream_loc[tabi++] = 6 + gen_count; + gen_count++; + } + } + + /* Fog coordinates. */ + if (vs_outputs->fog != ATTR_UNUSED) { + assert(tabi < 16); + output_stream_loc[tabi++] = 6 + gen_count; + gen_count++; + } + + /* XXX magic */ + assert(gen_count <= 8); + + for (; tabi < 16;) { + output_stream_loc[tabi++] = -1; + } +} static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c) { @@ -99,20 +268,27 @@ static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c) default: debug_printf("r300: vs: Bad semantic declaration %d\n", decl->Semantic.SemanticName); - break; + assert(0); } } tgsi_parse_free(&parser); } - void r300_translate_vertex_shader(struct r300_context* r300, struct r300_vertex_shader* vs) { struct r300_vertex_program_compiler compiler; struct tgsi_to_rc ttr; + /* Initialize. */ + r300_shader_read_vs_outputs(&vs->info, &vs->outputs); + r300_shader_vap_output_fmt(&vs->outputs, vs->hwfmt); + + if (!r300_screen(r300->context.screen)->caps->has_tcl) { + r300_stream_locations_swtcl(&vs->outputs, vs->output_stream_loc_swtcl); + } + /* Setup the compiler */ rc_init(&compiler.Base); @@ -137,7 +313,7 @@ void r300_translate_vertex_shader(struct r300_context* r300, /* Invoke the compiler */ r3xx_compile_vertex_program(&compiler); if (compiler.Base.Error) { - /* Todo: Fail gracefully */ + /* XXX Fail gracefully */ fprintf(stderr, "r300 VP: Compiler error\n"); abort(); } diff --git a/src/gallium/drivers/r300/r300_vs.h b/src/gallium/drivers/r300/r300_vs.h index 00b02bf510d..283dd5a9e83 100644 --- a/src/gallium/drivers/r300/r300_vs.h +++ b/src/gallium/drivers/r300/r300_vs.h @@ -1,5 +1,6 @@ /* * Copyright 2009 Corbin Simpson <[email protected]> + * Copyright 2009 Marek Olšák <[email protected]> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,15 +26,20 @@ #include "pipe/p_state.h" #include "tgsi/tgsi_scan.h" - #include "radeon_code.h" +#include "r300_shader_semantics.h" + struct r300_context; struct r300_vertex_shader { /* Parent class */ struct pipe_shader_state state; + struct tgsi_shader_info info; + struct r300_shader_semantics outputs; + int output_stream_loc_swtcl[16]; + uint hwfmt[4]; /* Has this shader been translated yet? */ boolean translated; @@ -42,9 +48,6 @@ struct r300_vertex_shader { struct r300_vertex_program_code code; }; - -extern struct r300_vertex_program_code r300_passthrough_vertex_shader; - void r300_translate_vertex_shader(struct r300_context* r300, struct r300_vertex_shader* vs); |