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-rw-r--r--src/gallium/drivers/i915simple/i915_context.h1
-rw-r--r--src/gallium/drivers/i915simple/i915_state.c2
-rw-r--r--src/gallium/drivers/i915simple/i915_state_derived.c2
3 files changed, 4 insertions, 1 deletions
diff --git a/src/gallium/drivers/i915simple/i915_context.h b/src/gallium/drivers/i915simple/i915_context.h
index 5cc38cdc851..d32dded6bdc 100644
--- a/src/gallium/drivers/i915simple/i915_context.h
+++ b/src/gallium/drivers/i915simple/i915_context.h
@@ -263,6 +263,7 @@ struct i915_context
#define I915_NEW_TEXTURE 0x800
#define I915_NEW_CONSTANTS 0x1000
#define I915_NEW_VBO 0x2000
+#define I915_NEW_VS 0x4000
/* Driver's internally generated state flags:
diff --git a/src/gallium/drivers/i915simple/i915_state.c b/src/gallium/drivers/i915simple/i915_state.c
index e4288d4e319..a35bdf941fc 100644
--- a/src/gallium/drivers/i915simple/i915_state.c
+++ b/src/gallium/drivers/i915simple/i915_state.c
@@ -474,6 +474,8 @@ static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
/* just pass-through to draw module */
draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
+
+ i915->dirty |= I915_NEW_VS;
}
static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
diff --git a/src/gallium/drivers/i915simple/i915_state_derived.c b/src/gallium/drivers/i915simple/i915_state_derived.c
index fe52fe6e6bd..5cf70acdf3b 100644
--- a/src/gallium/drivers/i915simple/i915_state_derived.c
+++ b/src/gallium/drivers/i915simple/i915_state_derived.c
@@ -155,7 +155,7 @@ static void calculate_vertex_layout( struct i915_context *i915 )
*/
void i915_update_derived( struct i915_context *i915 )
{
- if (i915->dirty & (I915_NEW_RASTERIZER | I915_NEW_FS))
+ if (i915->dirty & (I915_NEW_RASTERIZER | I915_NEW_FS | I915_NEW_VS))
calculate_vertex_layout( i915 );
if (i915->dirty & (I915_NEW_SAMPLER | I915_NEW_TEXTURE))