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-rw-r--r--src/gallium/drivers/v3d/v3d_context.h4
-rw-r--r--src/gallium/drivers/v3d/v3dx_draw.c3
-rw-r--r--src/gallium/drivers/v3d/v3dx_rcl.c2
3 files changed, 8 insertions, 1 deletions
diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h
index 1f1b3d0edea..b61dacf66c7 100644
--- a/src/gallium/drivers/v3d/v3d_context.h
+++ b/src/gallium/drivers/v3d/v3d_context.h
@@ -281,6 +281,10 @@ struct v3d_job {
* first rendering.
*/
uint32_t clear;
+ /* Bitmask of PIPE_CLEAR_* of buffers that have been read by a draw
+ * call without having been cleared first.
+ */
+ uint32_t load;
/* Bitmask of PIPE_CLEAR_* of buffers that have been rendered to
* (either clears or draws) and should be stored.
*/
diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c
index 5ecb814b81a..e9520387fc5 100644
--- a/src/gallium/drivers/v3d/v3dx_draw.c
+++ b/src/gallium/drivers/v3d/v3dx_draw.c
@@ -577,6 +577,7 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture);
v3d_job_add_bo(job, rsc->bo);
+ job->load |= PIPE_CLEAR_DEPTH & ~job->clear;
job->store |= PIPE_CLEAR_DEPTH;
rsc->initialized_buffers = PIPE_CLEAR_DEPTH;
}
@@ -588,6 +589,7 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
v3d_job_add_bo(job, rsc->bo);
+ job->load |= PIPE_CLEAR_STENCIL & ~job->clear;
job->store |= PIPE_CLEAR_STENCIL;
rsc->initialized_buffers |= PIPE_CLEAR_STENCIL;
}
@@ -599,6 +601,7 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
continue;
struct v3d_resource *rsc = v3d_resource(job->cbufs[i]->texture);
+ job->load |= bit & ~job->clear;
job->store |= bit;
v3d_job_add_bo(job, rsc->bo);
}
diff --git a/src/gallium/drivers/v3d/v3dx_rcl.c b/src/gallium/drivers/v3d/v3dx_rcl.c
index 608d76ce95c..b8200a4bc8b 100644
--- a/src/gallium/drivers/v3d/v3dx_rcl.c
+++ b/src/gallium/drivers/v3d/v3dx_rcl.c
@@ -203,7 +203,7 @@ zs_buffer_from_pipe_bits(int pipe_clear_bits)
static void
v3d_rcl_emit_loads(struct v3d_job *job, struct v3d_cl *cl)
{
- uint32_t loads_pending = job->store & ~job->clear;
+ uint32_t loads_pending = job->load;
for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
uint32_t bit = PIPE_CLEAR_COLOR0 << i;