diff options
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/auxiliary/nir/tgsi_to_nir.c | 6 | ||||
-rw-r--r-- | src/gallium/drivers/freedreno/a3xx/fd3_program.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/freedreno/a4xx/fd4_program.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c | 6 | ||||
-rw-r--r-- | src/gallium/drivers/freedreno/ir3/ir3_shader.h | 2 |
5 files changed, 9 insertions, 9 deletions
diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c index e2b305ecb37..e1d7c682bf6 100644 --- a/src/gallium/auxiliary/nir/tgsi_to_nir.c +++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c @@ -353,13 +353,13 @@ ttn_emit_declaration(struct ttn_compile *c) */ switch (decl->Interp.Interpolate) { case TGSI_INTERPOLATE_CONSTANT: - var->data.interpolation = INTERP_QUALIFIER_FLAT; + var->data.interpolation = INTERP_MODE_FLAT; break; case TGSI_INTERPOLATE_LINEAR: - var->data.interpolation = INTERP_QUALIFIER_NOPERSPECTIVE; + var->data.interpolation = INTERP_MODE_NOPERSPECTIVE; break; case TGSI_INTERPOLATE_PERSPECTIVE: - var->data.interpolation = INTERP_QUALIFIER_SMOOTH; + var->data.interpolation = INTERP_MODE_SMOOTH; break; } diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_program.c b/src/gallium/drivers/freedreno/a3xx/fd3_program.c index 8152f8fcb9c..485a4da2c1a 100644 --- a/src/gallium/drivers/freedreno/a3xx/fd3_program.c +++ b/src/gallium/drivers/freedreno/a3xx/fd3_program.c @@ -392,7 +392,7 @@ fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit, */ uint32_t inloc = fp->inputs[j].inloc - 8; - if ((fp->inputs[j].interpolate == INTERP_QUALIFIER_FLAT) || + if ((fp->inputs[j].interpolate == INTERP_MODE_FLAT) || (fp->inputs[j].rasterflat && emit->rasterflat)) { uint32_t loc = inloc; diff --git a/src/gallium/drivers/freedreno/a4xx/fd4_program.c b/src/gallium/drivers/freedreno/a4xx/fd4_program.c index 4590c0e7df9..0e8efc2e5c5 100644 --- a/src/gallium/drivers/freedreno/a4xx/fd4_program.c +++ b/src/gallium/drivers/freedreno/a4xx/fd4_program.c @@ -520,7 +520,7 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit, */ uint32_t inloc = s[FS].v->inputs[j].inloc - 8; - if ((s[FS].v->inputs[j].interpolate == INTERP_QUALIFIER_FLAT) || + if ((s[FS].v->inputs[j].interpolate == INTERP_MODE_FLAT) || (s[FS].v->inputs[j].rasterflat && emit->rasterflat)) { uint32_t loc = inloc; diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c index 5c7ad84c250..14d5e50f992 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c +++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c @@ -1146,7 +1146,7 @@ static void add_sysval_input(struct ir3_compile *ctx, gl_system_value slot, so->inputs[n].slot = slot; so->inputs[n].compmask = 1; so->inputs[n].regid = r; - so->inputs[n].interpolate = INTERP_QUALIFIER_FLAT; + so->inputs[n].interpolate = INTERP_MODE_FLAT; so->total_in++; ctx->ir->ninputs = MAX2(ctx->ir->ninputs, r + 1); @@ -2055,7 +2055,7 @@ setup_input(struct ir3_compile *ctx, nir_variable *in) * we need to do flat vs smooth shading depending on * rast state: */ - if (in->data.interpolation == INTERP_QUALIFIER_NONE) { + if (in->data.interpolation == INTERP_MODE_NONE) { switch (slot) { case VARYING_SLOT_COL0: case VARYING_SLOT_COL1: @@ -2069,7 +2069,7 @@ setup_input(struct ir3_compile *ctx, nir_variable *in) } if (ctx->flat_bypass) { - if ((so->inputs[n].interpolate == INTERP_QUALIFIER_FLAT) || + if ((so->inputs[n].interpolate == INTERP_MODE_FLAT) || (so->inputs[n].rasterflat && ctx->so->key.rasterflat)) use_ldlv = true; } diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.h b/src/gallium/drivers/freedreno/ir3/ir3_shader.h index c17a76be189..b773609249f 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_shader.h +++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.h @@ -197,7 +197,7 @@ struct ir3_shader_variant { /* fragment shader specific: */ bool bary : 1; /* fetched varying (vs one loaded into reg) */ bool rasterflat : 1; /* special handling for emit->rasterflat */ - enum glsl_interp_qualifier interpolate; + enum glsl_interp_mode interpolate; } inputs[16 + 2]; /* +POSITION +FACE */ /* sum of input components (scalar). For frag shaders, it only counts |