diff options
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_wide_point.c | 14 | ||||
-rw-r--r-- | src/gallium/include/pipe/p_state.h | 2 |
2 files changed, 15 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_wide_point.c b/src/gallium/auxiliary/draw/draw_wide_point.c index c53f7e6cb37..86281ca3d8c 100644 --- a/src/gallium/auxiliary/draw/draw_wide_point.c +++ b/src/gallium/auxiliary/draw/draw_wide_point.c @@ -38,6 +38,8 @@ struct widepoint_stage { struct draw_stage stage; float half_point_size; + float point_size_min; + float point_size_max; uint texcoord_slot[PIPE_MAX_SHADER_OUTPUTS]; uint texcoord_mode[PIPE_MAX_SHADER_OUTPUTS]; @@ -128,7 +130,15 @@ static void widepoint_point( struct draw_stage *stage, /* point size is either per-vertex or fixed size */ if (wide->psize_slot >= 0) { - half_size = 0.5f * header->v[0]->data[wide->psize_slot][0]; + half_size = header->v[0]->data[wide->psize_slot][0]; + + /* XXX: temporary -- do this in the vertex shader?? + */ + half_size = CLAMP(half_size, + wide->point_size_min, + wide->point_size_max); + + half_size *= 0.5f; } else { half_size = wide->half_point_size; @@ -182,6 +192,8 @@ static void widepoint_first_point( struct draw_stage *stage, struct draw_context *draw = stage->draw; wide->half_point_size = 0.5f * draw->rasterizer->point_size; + wide->point_size_min = draw->rasterizer->point_size_min; + wide->point_size_max = draw->rasterizer->point_size_max; /* XXX we won't know the real size if it's computed by the vertex shader! */ if ((draw->rasterizer->point_size > draw->wide_point_threshold) || diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h index a73028814e3..e407e3bc725 100644 --- a/src/gallium/include/pipe/p_state.h +++ b/src/gallium/include/pipe/p_state.h @@ -118,6 +118,8 @@ struct pipe_rasterizer_state float line_width; float point_size; /**< used when no per-vertex size */ + float point_size_min; /* XXX - temporary, will go away */ + float point_size_max; /* XXX - temporary, will go away */ float offset_units; float offset_scale; ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */ |