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-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c99
1 files changed, 96 insertions, 3 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 1ef3b7062e6..0b7de182cdb 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -4724,16 +4724,86 @@ static void tex_fetch_args(
samp_ptr, address, count, dmask);
}
+/* Gather4 should follow the same rules as bilinear filtering, but the hardware
+ * incorrectly forces nearest filtering if the texture format is integer.
+ * The only effect it has on Gather4, which always returns 4 texels for
+ * bilinear filtering, is that the final coordinates are off by 0.5 of
+ * the texel size.
+ *
+ * The workaround is to subtract 0.5 from the unnormalized coordinates,
+ * or (0.5 / size) from the normalized coordinates.
+ */
+static void si_lower_gather4_integer(struct si_shader_context *ctx,
+ struct lp_build_emit_data *emit_data,
+ const char *intr_name,
+ unsigned coord_vgpr_index)
+{
+ LLVMBuilderRef builder = ctx->radeon_bld.gallivm.builder;
+ LLVMValueRef coord = emit_data->args[0];
+ LLVMValueRef half_texel[2];
+ int c;
+
+ if (emit_data->inst->Texture.Texture == TGSI_TEXTURE_RECT ||
+ emit_data->inst->Texture.Texture == TGSI_TEXTURE_SHADOWRECT) {
+ half_texel[0] = half_texel[1] = LLVMConstReal(ctx->f32, -0.5);
+ } else {
+ struct tgsi_full_instruction txq_inst = {};
+ struct lp_build_emit_data txq_emit_data = {};
+
+ /* Query the texture size. */
+ txq_inst.Texture.Texture = emit_data->inst->Texture.Texture;
+ txq_emit_data.inst = &txq_inst;
+ txq_emit_data.dst_type = ctx->v4i32;
+ set_tex_fetch_args(ctx, &txq_emit_data, TGSI_OPCODE_TXQ,
+ txq_inst.Texture.Texture,
+ emit_data->args[1], NULL,
+ &ctx->radeon_bld.soa.bld_base.uint_bld.zero,
+ 1, 0xf);
+ txq_emit(NULL, &ctx->radeon_bld.soa.bld_base, &txq_emit_data);
+
+ /* Compute -0.5 / size. */
+ for (c = 0; c < 2; c++) {
+ half_texel[c] =
+ LLVMBuildExtractElement(builder, txq_emit_data.output[0],
+ LLVMConstInt(ctx->i32, c, 0), "");
+ half_texel[c] = LLVMBuildUIToFP(builder, half_texel[c], ctx->f32, "");
+ half_texel[c] =
+ lp_build_emit_llvm_unary(&ctx->radeon_bld.soa.bld_base,
+ TGSI_OPCODE_RCP, half_texel[c]);
+ half_texel[c] = LLVMBuildFMul(builder, half_texel[c],
+ LLVMConstReal(ctx->f32, -0.5), "");
+ }
+ }
+
+ for (c = 0; c < 2; c++) {
+ LLVMValueRef tmp;
+ LLVMValueRef index = LLVMConstInt(ctx->i32, coord_vgpr_index + c, 0);
+
+ tmp = LLVMBuildExtractElement(builder, coord, index, "");
+ tmp = LLVMBuildBitCast(builder, tmp, ctx->f32, "");
+ tmp = LLVMBuildFAdd(builder, tmp, half_texel[c], "");
+ tmp = LLVMBuildBitCast(builder, tmp, ctx->i32, "");
+ coord = LLVMBuildInsertElement(builder, coord, tmp, index, "");
+ }
+
+ emit_data->args[0] = coord;
+ emit_data->output[emit_data->chan] =
+ lp_build_intrinsic(builder, intr_name, emit_data->dst_type,
+ emit_data->args, emit_data->arg_count,
+ LLVMReadNoneAttribute);
+}
+
static void build_tex_intrinsic(const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
struct lp_build_context *base = &bld_base->base;
- unsigned opcode = emit_data->inst->Instruction.Opcode;
- unsigned target = emit_data->inst->Texture.Texture;
+ const struct tgsi_full_instruction *inst = emit_data->inst;
+ unsigned opcode = inst->Instruction.Opcode;
+ unsigned target = inst->Texture.Texture;
char intr_name[127];
- bool has_offset = emit_data->inst->Texture.NumOffsets > 0;
+ bool has_offset = inst->Texture.NumOffsets > 0;
bool is_shadow = tgsi_is_shadow_target(target);
char type[64];
const char *name = "llvm.SI.image.sample";
@@ -4795,6 +4865,29 @@ static void build_tex_intrinsic(const struct lp_build_tgsi_action *action,
name, is_shadow ? ".c" : "", infix,
has_offset ? ".o" : "", type);
+ /* The hardware needs special lowering for Gather4 with integer formats. */
+ if (opcode == TGSI_OPCODE_TG4) {
+ struct tgsi_shader_info *info = &ctx->shader->selector->info;
+ /* This will also work with non-constant indexing because of how
+ * glsl_to_tgsi works and we intent to preserve that behavior.
+ */
+ const unsigned src_idx = 2;
+ unsigned sampler = inst->Src[src_idx].Register.Index;
+
+ assert(inst->Src[src_idx].Register.File == TGSI_FILE_SAMPLER);
+
+ if (info->sampler_type[sampler] == TGSI_RETURN_TYPE_SINT ||
+ info->sampler_type[sampler] == TGSI_RETURN_TYPE_UINT) {
+ /* Texture coordinates start after:
+ * {offset, bias, z-compare, derivatives}
+ * Only the offset and z-compare can occur here.
+ */
+ si_lower_gather4_integer(ctx, emit_data, intr_name,
+ (int)has_offset + (int)is_shadow);
+ return;
+ }
+ }
+
emit_data->output[emit_data->chan] = lp_build_intrinsic(
base->gallivm->builder, intr_name, emit_data->dst_type,
emit_data->args, emit_data->arg_count,