diff options
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_gfx_cs.c | 6 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state.h | 6 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 98 |
3 files changed, 77 insertions, 33 deletions
diff --git a/src/gallium/drivers/radeonsi/si_gfx_cs.c b/src/gallium/drivers/radeonsi/si_gfx_cs.c index 7c79bad679f..1b931d71369 100644 --- a/src/gallium/drivers/radeonsi/si_gfx_cs.c +++ b/src/gallium/drivers/radeonsi/si_gfx_cs.c @@ -363,6 +363,12 @@ void si_begin_new_gfx_cs(struct si_context *ctx) ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_INSTANCE_CNT] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_ONCHIP_CNTL] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP] = 0x00000000; + ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_MODE] = 0x00000000; + ctx->tracked_regs.reg_value[SI_TRACKED_VGT_PRIMITIVEID_EN] = 0x00000000; + ctx->tracked_regs.reg_value[SI_TRACKED_VGT_REUSE_OFF] = 0x00000000; + ctx->tracked_regs.reg_value[SI_TRACKED_SPI_VS_OUT_CONFIG] = 0x00000000; + ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_POS_FORMAT] = 0x00000000; + ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VTE_CNTL] = 0x00000000; /* Set all saved registers state to saved. */ ctx->tracked_regs.reg_saved = 0xffffffffffffffff; diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h index 9efb4be5a58..bf1ae9f18f8 100644 --- a/src/gallium/drivers/radeonsi/si_state.h +++ b/src/gallium/drivers/radeonsi/si_state.h @@ -295,6 +295,12 @@ enum si_tracked_reg { SI_TRACKED_VGT_GS_INSTANCE_CNT, SI_TRACKED_VGT_GS_ONCHIP_CNTL, SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP, + SI_TRACKED_VGT_GS_MODE, + SI_TRACKED_VGT_PRIMITIVEID_EN, + SI_TRACKED_VGT_REUSE_OFF, + SI_TRACKED_SPI_VS_OUT_CONFIG, + SI_TRACKED_SPI_SHADER_POS_FORMAT, + SI_TRACKED_PA_CL_VTE_CNTL, SI_NUM_TRACKED_REGS, }; diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 498deff5020..25c01382a08 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -935,6 +935,38 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader) } } +static void si_emit_shader_vs(struct si_context *sctx) +{ + struct si_shader *shader = sctx->queued.named.vs->shader; + if (!shader) + return; + + radeon_opt_set_context_reg(sctx, R_028A40_VGT_GS_MODE, + SI_TRACKED_VGT_GS_MODE, + shader->ctx_reg.vs.vgt_gs_mode); + radeon_opt_set_context_reg(sctx, R_028A84_VGT_PRIMITIVEID_EN, + SI_TRACKED_VGT_PRIMITIVEID_EN, + shader->ctx_reg.vs.vgt_primitiveid_en); + + if (sctx->chip_class <= VI) { + radeon_opt_set_context_reg(sctx, R_028AB4_VGT_REUSE_OFF, + SI_TRACKED_VGT_REUSE_OFF, + shader->ctx_reg.vs.vgt_reuse_off); + } + + radeon_opt_set_context_reg(sctx, R_0286C4_SPI_VS_OUT_CONFIG, + SI_TRACKED_SPI_VS_OUT_CONFIG, + shader->ctx_reg.vs.spi_vs_out_config); + + radeon_opt_set_context_reg(sctx, R_02870C_SPI_SHADER_POS_FORMAT, + SI_TRACKED_SPI_SHADER_POS_FORMAT, + shader->ctx_reg.vs.spi_shader_pos_format); + + radeon_opt_set_context_reg(sctx, R_028818_PA_CL_VTE_CNTL, + SI_TRACKED_PA_CL_VTE_CNTL, + shader->ctx_reg.vs.pa_cl_vte_cntl); +} + /** * Compute the state for \p shader, which will run as a vertex shader on the * hardware. @@ -947,18 +979,19 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader, { const struct tgsi_shader_info *info = &shader->selector->info; struct si_pm4_state *pm4; - unsigned num_user_sgprs; - unsigned nparams, vgpr_comp_cnt; + unsigned num_user_sgprs, vgpr_comp_cnt; uint64_t va; - unsigned oc_lds_en; + unsigned nparams, oc_lds_en; unsigned window_space = - info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION]; + info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION]; bool enable_prim_id = shader->key.mono.u.vs_export_prim_id || info->uses_primid; pm4 = si_get_shader_pm4_state(shader); if (!pm4) return; + pm4->atom.emit = si_emit_shader_vs; + /* We always write VGT_GS_MODE in the VS state, because every switch * between different shader pipelines involving a different GS or no * GS at all involves a switch of the VS (different GS use different @@ -973,19 +1006,18 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader, if (enable_prim_id) mode = V_028A40_GS_SCENARIO_A; - si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, S_028A40_MODE(mode)); - si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, enable_prim_id); + shader->ctx_reg.vs.vgt_gs_mode = S_028A40_MODE(mode); + shader->ctx_reg.vs.vgt_primitiveid_en = enable_prim_id; } else { - si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, - ac_vgt_gs_mode(gs->gs_max_out_vertices, - sscreen->info.chip_class)); - si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, 0); + shader->ctx_reg.vs.vgt_gs_mode = ac_vgt_gs_mode(gs->gs_max_out_vertices, + sscreen->info.chip_class); + shader->ctx_reg.vs.vgt_primitiveid_en = 0; } if (sscreen->info.chip_class <= VI) { /* Reuse needs to be set off if we write oViewport. */ - si_pm4_set_reg(pm4, R_028AB4_VGT_REUSE_OFF, - S_028AB4_REUSE_OFF(info->writes_viewport_index)); + shader->ctx_reg.vs.vgt_reuse_off = + S_028AB4_REUSE_OFF(info->writes_viewport_index); } va = shader->bo->gpu_address; @@ -1015,20 +1047,19 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader, /* VS is required to export at least one param. */ nparams = MAX2(shader->info.nr_param_exports, 1); - si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG, - S_0286C4_VS_EXPORT_COUNT(nparams - 1)); - - si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT, - S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) | - S_02870C_POS1_EXPORT_FORMAT(shader->info.nr_pos_exports > 1 ? - V_02870C_SPI_SHADER_4COMP : - V_02870C_SPI_SHADER_NONE) | - S_02870C_POS2_EXPORT_FORMAT(shader->info.nr_pos_exports > 2 ? - V_02870C_SPI_SHADER_4COMP : - V_02870C_SPI_SHADER_NONE) | - S_02870C_POS3_EXPORT_FORMAT(shader->info.nr_pos_exports > 3 ? - V_02870C_SPI_SHADER_4COMP : - V_02870C_SPI_SHADER_NONE)); + shader->ctx_reg.vs.spi_vs_out_config = S_0286C4_VS_EXPORT_COUNT(nparams - 1); + + shader->ctx_reg.vs.spi_shader_pos_format = + S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) | + S_02870C_POS1_EXPORT_FORMAT(shader->info.nr_pos_exports > 1 ? + V_02870C_SPI_SHADER_4COMP : + V_02870C_SPI_SHADER_NONE) | + S_02870C_POS2_EXPORT_FORMAT(shader->info.nr_pos_exports > 2 ? + V_02870C_SPI_SHADER_4COMP : + V_02870C_SPI_SHADER_NONE) | + S_02870C_POS3_EXPORT_FORMAT(shader->info.nr_pos_exports > 3 ? + V_02870C_SPI_SHADER_4COMP : + V_02870C_SPI_SHADER_NONE); oc_lds_en = shader->selector->type == PIPE_SHADER_TESS_EVAL ? 1 : 0; @@ -1049,15 +1080,16 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader, S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) | S_00B12C_SO_EN(!!shader->selector->so.num_outputs) | S_00B12C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0)); + if (window_space) - si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL, - S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1)); + shader->ctx_reg.vs.pa_cl_vte_cntl = + S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1); else - si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL, - S_028818_VTX_W0_FMT(1) | - S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) | - S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) | - S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1)); + shader->ctx_reg.vs.pa_cl_vte_cntl = + S_028818_VTX_W0_FMT(1) | + S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) | + S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) | + S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1); if (shader->selector->type == PIPE_SHADER_TESS_EVAL) si_set_tesseval_regs(sscreen, shader->selector, pm4); |