diff options
Diffstat (limited to 'src/gallium')
23 files changed, 3794 insertions, 3065 deletions
diff --git a/src/gallium/state_trackers/g3dvl/Makefile b/src/gallium/state_trackers/g3dvl/Makefile index c6a22cad4e2..9995c554ab8 100644 --- a/src/gallium/state_trackers/g3dvl/Makefile +++ b/src/gallium/state_trackers/g3dvl/Makefile @@ -1,5 +1,6 @@ TARGET = libg3dvl.a -OBJECTS = vl_context.o vl_data.o vl_surface.o vl_shader_build.o vl_util.o +OBJECTS = vl_display.o vl_screen.o vl_context.o vl_surface.o vl_data.o vl_shader_build.o vl_util.o vl_basic_csc.o \ + vl_r16snorm_mc.o GALLIUMDIR = ../.. CFLAGS += -g -Wall -fPIC -Werror -I${GALLIUMDIR}/include -I${GALLIUMDIR}/auxiliary -I${GALLIUMDIR}/winsys/g3dvl @@ -15,4 +16,3 @@ ${TARGET}: ${OBJECTS} clean: rm -rf ${OBJECTS} ${TARGET} - diff --git a/src/gallium/state_trackers/g3dvl/vl_basic_csc.c b/src/gallium/state_trackers/g3dvl/vl_basic_csc.c new file mode 100644 index 00000000000..ea003a31d17 --- /dev/null +++ b/src/gallium/state_trackers/g3dvl/vl_basic_csc.c @@ -0,0 +1,694 @@ +#define VL_INTERNAL +#include "vl_basic_csc.h" +#include <assert.h> +#include <stdlib.h> +#include <pipe/p_context.h> +#include <pipe/p_winsys.h> +#include <pipe/p_state.h> +#include <tgsi/tgsi_parse.h> +#include <tgsi/tgsi_build.h> +#include "vl_csc.h" +#include "vl_surface.h" +#include "vl_shader_build.h" +#include "vl_types.h" + +struct vlVertexShaderConsts +{ + struct vlVertex4f src_scale; + struct vlVertex4f src_trans; +}; + +struct vlFragmentShaderConsts +{ + struct vlVertex4f bias; + float matrix[16]; +}; + +struct vlBasicCSC +{ + struct vlCSC base; + + struct pipe_context *pipe; + struct pipe_viewport_state viewport; + struct pipe_framebuffer_state framebuffer; + void *sampler; + void *vertex_shader, *fragment_shader; + struct pipe_vertex_buffer vertex_bufs[2]; + struct pipe_vertex_element vertex_elems[2]; + struct pipe_constant_buffer vs_const_buf, fs_const_buf; +}; + +static int vlResizeFrameBuffer +( + struct vlCSC *csc, + unsigned int width, + unsigned int height +) +{ + struct vlBasicCSC *basic_csc; + struct pipe_context *pipe; + + assert(csc); + + basic_csc = (struct vlBasicCSC*)csc; + pipe = basic_csc->pipe; + + if (basic_csc->framebuffer.width == width && basic_csc->framebuffer.height == height) + return 0; + + if (basic_csc->framebuffer.cbufs[0]) + pipe->winsys->surface_release + ( + pipe->winsys, + &basic_csc->framebuffer.cbufs[0] + ); + + basic_csc->viewport.scale[0] = width; + basic_csc->viewport.scale[1] = height; + basic_csc->viewport.scale[2] = 1; + basic_csc->viewport.scale[3] = 1; + basic_csc->viewport.translate[0] = 0; + basic_csc->viewport.translate[1] = 0; + basic_csc->viewport.translate[2] = 0; + basic_csc->viewport.translate[3] = 0; + + basic_csc->framebuffer.width = width; + basic_csc->framebuffer.height = height; + basic_csc->framebuffer.cbufs[0] = pipe->winsys->surface_alloc(pipe->winsys); + pipe->winsys->surface_alloc_storage + ( + pipe->winsys, + basic_csc->framebuffer.cbufs[0], + width, + height, + PIPE_FORMAT_A8R8G8B8_UNORM, + /* XXX: SoftPipe doesn't change GPU usage to CPU like it does for textures */ + PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE, + 0 + ); + + return 0; +} + +static int vlBegin +( + struct vlCSC *csc +) +{ + struct vlBasicCSC *basic_csc; + struct pipe_context *pipe; + + assert(csc); + + basic_csc = (struct vlBasicCSC*)csc; + pipe = basic_csc->pipe; + + pipe->set_framebuffer_state(pipe, &basic_csc->framebuffer); + pipe->set_viewport_state(pipe, &basic_csc->viewport); + pipe->bind_sampler_states(pipe, 1, (void**)&basic_csc->sampler); + /* Source texture set in vlPutSurface() */ + pipe->bind_vs_state(pipe, basic_csc->vertex_shader); + pipe->bind_fs_state(pipe, basic_csc->fragment_shader); + pipe->set_vertex_buffers(pipe, 2, basic_csc->vertex_bufs); + pipe->set_vertex_elements(pipe, 2, basic_csc->vertex_elems); + pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &basic_csc->vs_const_buf); + pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &basic_csc->fs_const_buf); + + return 0; +} + +static int vlPutPictureCSC +( + struct vlCSC *csc, + struct vlSurface *surface, + int srcx, + int srcy, + int srcw, + int srch, + int destx, + int desty, + int destw, + int desth, + enum vlPictureType picture_type +) +{ + struct vlBasicCSC *basic_csc; + struct pipe_context *pipe; + struct vlVertexShaderConsts *vs_consts; + + assert(csc); + assert(surface); + + basic_csc = (struct vlBasicCSC*)csc; + pipe = basic_csc->pipe; + + vs_consts = pipe->winsys->buffer_map + ( + pipe->winsys, + basic_csc->vs_const_buf.buffer, + PIPE_BUFFER_USAGE_CPU_WRITE + ); + + vs_consts->src_scale.x = srcw / (float)surface->texture->width[0]; + vs_consts->src_scale.y = srch / (float)surface->texture->height[0]; + vs_consts->src_scale.z = 1; + vs_consts->src_scale.w = 1; + vs_consts->src_trans.x = srcx / (float)surface->texture->width[0]; + vs_consts->src_trans.y = srcy / (float)surface->texture->height[0]; + vs_consts->src_trans.z = 0; + vs_consts->src_trans.w = 0; + + pipe->winsys->buffer_unmap(pipe->winsys, basic_csc->vs_const_buf.buffer); + + pipe->set_sampler_textures(pipe, 1, &surface->texture); + pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLE_STRIP, 0, 4); + + return 0; +} + +static int vlEnd +( + struct vlCSC *csc +) +{ + assert(csc); + + return 0; +} + +static struct pipe_surface* vlGetFrameBuffer +( + struct vlCSC *csc +) +{ + struct vlBasicCSC *basic_csc; + + assert(csc); + + basic_csc = (struct vlBasicCSC*)csc; + + return basic_csc->framebuffer.cbufs[0]; +} + +static int vlDestroy +( + struct vlCSC *csc +) +{ + struct vlBasicCSC *basic_csc; + struct pipe_context *pipe; + unsigned int i; + + assert(csc); + + basic_csc = (struct vlBasicCSC*)csc; + pipe = basic_csc->pipe; + + if (basic_csc->framebuffer.cbufs[0]) + pipe->winsys->surface_release + ( + pipe->winsys, + &basic_csc->framebuffer.cbufs[0] + ); + + pipe->delete_sampler_state(pipe, basic_csc->sampler); + pipe->delete_vs_state(pipe, basic_csc->vertex_shader); + pipe->delete_fs_state(pipe, basic_csc->fragment_shader); + + for (i = 0; i < 2; ++i) + pipe->winsys->buffer_destroy(pipe->winsys, basic_csc->vertex_bufs[i].buffer); + + pipe->winsys->buffer_destroy(pipe->winsys, basic_csc->vs_const_buf.buffer); + pipe->winsys->buffer_destroy(pipe->winsys, basic_csc->fs_const_buf.buffer); + + free(basic_csc); + + return 0; +} + +/* + * Represents 2 triangles in a strip in normalized coords. + * Used to render the surface onto the frame buffer. + */ +static const struct vlVertex2f surface_verts[4] = +{ + {0.0f, 0.0f}, + {0.0f, 1.0f}, + {1.0f, 0.0f}, + {1.0f, 1.0f} +}; + +/* + * Represents texcoords for the above. We can use the position values directly. + * TODO: Duplicate these in the shader, no need to create a buffer. + */ +static const struct vlVertex2f *surface_texcoords = surface_verts; + +/* + * Identity color conversion constants, for debugging + */ +static const struct vlFragmentShaderConsts identity = +{ + { + 0.0f, 0.0f, 0.0f, 0.0f + }, + { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + } +}; + +/* + * Converts ITU-R BT.601 YCbCr pixels to RGB pixels where: + * Y is in [16,235], Cb and Cr are in [16,240] + * R, G, and B are in [16,235] + */ +static const struct vlFragmentShaderConsts bt_601 = +{ + { + 0.0f, 0.501960784f, 0.501960784f, 0.0f + }, + { + 1.0f, 0.0f, 1.371f, 0.0f, + 1.0f, -0.336f, -0.698f, 0.0f, + 1.0f, 1.732f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + } +}; + +/* + * Converts ITU-R BT.601 YCbCr pixels to RGB pixels where: + * Y is in [16,235], Cb and Cr are in [16,240] + * R, G, and B are in [0,255] + */ +static const struct vlFragmentShaderConsts bt_601_full = +{ + { + 0.062745098f, 0.501960784f, 0.501960784f, 0.0f + }, + { + 1.164f, 0.0f, 1.596f, 0.0f, + 1.164f, -0.391f, -0.813f, 0.0f, + 1.164f, 2.018f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + } +}; + +/* + * Converts ITU-R BT.709 YCbCr pixels to RGB pixels where: + * Y is in [16,235], Cb and Cr are in [16,240] + * R, G, and B are in [16,235] + */ +static const struct vlFragmentShaderConsts bt_709 = +{ + { + 0.0f, 0.501960784f, 0.501960784f, 0.0f + }, + { + 1.0f, 0.0f, 1.540f, 0.0f, + 1.0f, -0.183f, -0.459f, 0.0f, + 1.0f, 1.816f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + } +}; + +/* + * Converts ITU-R BT.709 YCbCr pixels to RGB pixels where: + * Y is in [16,235], Cb and Cr are in [16,240] + * R, G, and B are in [0,255] + */ +const struct vlFragmentShaderConsts bt_709_full = +{ + { + 0.062745098f, 0.501960784f, 0.501960784f, 0.0f + }, + { + 1.164f, 0.0f, 1.793f, 0.0f, + 1.164f, -0.213f, -0.534f, 0.0f, + 1.164f, 2.115f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + } +}; + +static int vlCreateVertexShader +( + struct vlBasicCSC *csc +) +{ + const unsigned int max_tokens = 50; + + struct pipe_context *pipe; + struct pipe_shader_state vs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(context); + + pipe = csc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + + ti = 3; + + /* + * decl i0 ; Vertex pos + * decl i1 ; Vertex texcoords + */ + for (i = 0; i < 2; i++) + { + decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl c0 ; Scaling vector to scale texcoord rect to source size + * decl c1 ; Translation vector to move texcoord rect into position + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl o0 ; Vertex pos + * decl o1 ; Vertex texcoords + */ + for (i = 0; i < 2; i++) + { + decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl t0 */ + decl = vl_decl_temps(0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* mov o0, i0 ; Move pos in to pos out */ + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, 0, TGSI_FILE_INPUT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* mul t0, i1, c0 ; Scale unit texcoord rect to source size */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 1, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o1, t0, c1 ; Translate texcoord rect into position */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 1, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + vs.tokens = tokens; + csc->vertex_shader = pipe->create_vs_state(pipe, &vs); + free(tokens); + + return 0; +} + +static int vlCreateFragmentShader +( + struct vlBasicCSC *csc +) +{ + const unsigned int max_tokens = 50; + + struct pipe_context *pipe; + struct pipe_shader_state fs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(context); + + pipe = csc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + + ti = 3; + + /* decl i0 ; Texcoords for s0 */ + decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, 1, 0, 0, TGSI_INTERPOLATE_LINEAR); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl c0 ; Bias vector for CSC + * decl c1-c4 ; CSC matrix c1-c4 + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 4); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl o0 ; Fragment color */ + decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl t0 */ + decl = vl_decl_temps(0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl s0 ; Sampler for tex containing picture to display */ + decl = vl_decl_samplers(0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* tex2d t0, i0, s0 ; Read src pixel */ + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* sub t0, t0, c0 ; Subtract bias vector from pixel */ + inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * dp4 o0.x, t0, c1 ; Multiply pixel by the color conversion matrix + * dp4 o0.y, t0, c2 + * dp4 o0.z, t0, c3 + * dp4 o0.w, t0, c4 ; XXX: Don't need 4th coefficient + */ + for (i = 0; i < 4; ++i) + { + inst = vl_inst3(TGSI_OPCODE_DP4, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i + 1); + inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + fs.tokens = tokens; + csc->fragment_shader = pipe->create_fs_state(pipe, &fs); + free(tokens); + + return 0; +} + +static int vlCreateDataBufs +( + struct vlBasicCSC *csc +) +{ + struct pipe_context *pipe; + + assert(csc); + + pipe = csc->pipe; + + /* + Create our vertex buffer and vertex buffer element + VB contains 4 vertices that render a quad covering the entire window + to display a rendered surface + Quad is rendered as a tri strip + */ + csc->vertex_bufs[0].pitch = sizeof(struct vlVertex2f); + csc->vertex_bufs[0].max_index = 3; + csc->vertex_bufs[0].buffer_offset = 0; + csc->vertex_bufs[0].buffer = pipe->winsys->buffer_create + ( + pipe->winsys, + 1, + PIPE_BUFFER_USAGE_VERTEX, + sizeof(struct vlVertex2f) * 4 + ); + + memcpy + ( + pipe->winsys->buffer_map(pipe->winsys, csc->vertex_bufs[0].buffer, PIPE_BUFFER_USAGE_CPU_WRITE), + surface_verts, + sizeof(struct vlVertex2f) * 4 + ); + + pipe->winsys->buffer_unmap(pipe->winsys, csc->vertex_bufs[0].buffer); + + csc->vertex_elems[0].src_offset = 0; + csc->vertex_elems[0].vertex_buffer_index = 0; + csc->vertex_elems[0].nr_components = 2; + csc->vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT; + + /* + Create our texcoord buffer and texcoord buffer element + Texcoord buffer contains the TCs for mapping the rendered surface to the 4 vertices + */ + csc->vertex_bufs[1].pitch = sizeof(struct vlVertex2f); + csc->vertex_bufs[1].max_index = 3; + csc->vertex_bufs[1].buffer_offset = 0; + csc->vertex_bufs[1].buffer = pipe->winsys->buffer_create + ( + pipe->winsys, + 1, + PIPE_BUFFER_USAGE_VERTEX, + sizeof(struct vlVertex2f) * 4 + ); + + memcpy + ( + pipe->winsys->buffer_map(pipe->winsys, csc->vertex_bufs[1].buffer, PIPE_BUFFER_USAGE_CPU_WRITE), + surface_texcoords, + sizeof(struct vlVertex2f) * 4 + ); + + pipe->winsys->buffer_unmap(pipe->winsys, csc->vertex_bufs[1].buffer); + + csc->vertex_elems[1].src_offset = 0; + csc->vertex_elems[1].vertex_buffer_index = 1; + csc->vertex_elems[1].nr_components = 2; + csc->vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT; + + /* + Create our vertex shader's constant buffer + Const buffer contains scaling and translation vectors + */ + csc->vs_const_buf.size = sizeof(struct vlVertexShaderConsts); + csc->vs_const_buf.buffer = pipe->winsys->buffer_create + ( + pipe->winsys, + 1, + PIPE_BUFFER_USAGE_CONSTANT, + csc->vs_const_buf.size + ); + + /* + Create our fragment shader's constant buffer + Const buffer contains the color conversion matrix and bias vectors + */ + csc->fs_const_buf.size = sizeof(struct vlFragmentShaderConsts); + csc->fs_const_buf.buffer = pipe->winsys->buffer_create + ( + pipe->winsys, + 1, + PIPE_BUFFER_USAGE_CONSTANT, + csc->fs_const_buf.size + ); + + /* + TODO: Refactor this into a seperate function, + allow changing the CSC matrix at runtime to switch between regular & full versions + */ + memcpy + ( + pipe->winsys->buffer_map(pipe->winsys, csc->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE), + &bt_601, + sizeof(struct vlFragmentShaderConsts) + ); + + pipe->winsys->buffer_unmap(pipe->winsys, csc->fs_const_buf.buffer); + + return 0; +} + +static int vlInit +( + struct vlBasicCSC *csc +) +{ + struct pipe_context *pipe; + struct pipe_sampler_state sampler; + + assert(csc); + + pipe = csc->pipe; + + /* Delay creating the FB until vlPutSurface() so we know window size */ + csc->framebuffer.num_cbufs = 1; + csc->framebuffer.cbufs[0] = NULL; + csc->framebuffer.zsbuf = NULL; + + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR; + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR; + sampler.compare_mode = PIPE_TEX_COMPARE_NONE; + sampler.compare_func = PIPE_FUNC_ALWAYS; + sampler.normalized_coords = 1; + /*sampler.prefilter = ;*/ + /*sampler.shadow_ambient = ;*/ + /*sampler.lod_bias = ;*/ + /*sampler.min_lod = ;*/ + /*sampler.max_lod = ;*/ + /*sampler.border_color[i] = ;*/ + /*sampler.max_anisotropy = ;*/ + csc->sampler = pipe->create_sampler_state(pipe, &sampler); + + vlCreateVertexShader(csc); + vlCreateFragmentShader(csc); + vlCreateDataBufs(csc); + + return 0; +} + +int vlCreateBasicCSC +( + struct pipe_context *pipe, + struct vlCSC **csc +) +{ + struct vlBasicCSC *basic_csc; + + assert(pipe); + assert(csc); + + basic_csc = calloc(1, sizeof(struct vlBasicCSC)); + + if (!basic_csc) + return 1; + + basic_csc->base.vlResizeFrameBuffer = &vlResizeFrameBuffer; + basic_csc->base.vlBegin = &vlBegin; + basic_csc->base.vlPutPicture = &vlPutPictureCSC; + basic_csc->base.vlEnd = &vlEnd; + basic_csc->base.vlGetFrameBuffer = &vlGetFrameBuffer; + basic_csc->base.vlDestroy = &vlDestroy; + basic_csc->pipe = pipe; + + vlInit(basic_csc); + + *csc = &basic_csc->base; + + return 0; +} diff --git a/src/gallium/state_trackers/g3dvl/vl_basic_csc.h b/src/gallium/state_trackers/g3dvl/vl_basic_csc.h new file mode 100644 index 00000000000..2e17f1d814a --- /dev/null +++ b/src/gallium/state_trackers/g3dvl/vl_basic_csc.h @@ -0,0 +1,13 @@ +#ifndef vl_basic_csc_h +#define vl_basic_csc_h + +struct pipe_context; +struct vlCSC; + +int vlCreateBasicCSC +( + struct pipe_context *pipe, + struct vlCSC **csc +); + +#endif diff --git a/src/gallium/state_trackers/g3dvl/vl_context.c b/src/gallium/state_trackers/g3dvl/vl_context.c index 5616de0ba41..56d360c05b9 100644 --- a/src/gallium/state_trackers/g3dvl/vl_context.c +++ b/src/gallium/state_trackers/g3dvl/vl_context.c @@ -1,2088 +1,26 @@ +#define VL_INTERNAL #include "vl_context.h" #include <assert.h> #include <stdlib.h> #include <pipe/p_context.h> -#include <pipe/p_winsys.h> -#include <pipe/p_screen.h> #include <pipe/p_state.h> -#include <pipe/p_inlines.h> -#include <pipe/p_shader_tokens.h> -#include <tgsi/tgsi_parse.h> -#include <tgsi/tgsi_build.h> -#include "vl_shader_build.h" -#include "vl_data.h" -#include "vl_defs.h" -#include "vl_util.h" +#include "vl_render.h" +#include "vl_r16snorm_mc.h" +#include "vl_csc.h" +#include "vl_basic_csc.h" -static int vlCreateVertexShaderFrameIDCT(struct VL_CONTEXT *context) -{ - const unsigned int max_tokens = 50; - - struct pipe_context *pipe; - struct pipe_shader_state fs; - struct tgsi_token *tokens; - struct tgsi_header *header; - - struct tgsi_full_declaration decl; - struct tgsi_full_instruction inst; - - unsigned int ti; - unsigned int i; - - assert(context); - - pipe = context->pipe; - tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); - - /* Version */ - *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); - /* Header */ - header = (struct tgsi_header*)&tokens[1]; - *header = tgsi_build_header(); - /* Processor */ - *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); - - ti = 3; - - /* - * decl i0 ; Vertex pos - * decl i1 ; Vertex texcoords - */ - for (i = 0; i < 2; i++) - { - decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* - * decl o0 ; Vertex pos - * decl o1 ; Vertex texcoords - */ - for (i = 0; i < 2; i++) - { - decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* - * mov o0, i0 ; Move pos in to pos out - * mov o1, i1 ; Move texcoord in to texcoord out */ - for (i = 0; i < 2; ++i) - { - inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - } - - /* end */ - inst = vl_end(); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - fs.tokens = tokens; - //context->states.idct.frame_vs = pipe->create_fs_state(pipe, &fs); - free(tokens); - - return 0; -} - -static int vlCreateFragmentShaderFrameIDCT(struct VL_CONTEXT *context) -{ - const unsigned int max_tokens = 50; - - struct pipe_context *pipe; - struct pipe_shader_state fs; - struct tgsi_token *tokens; - struct tgsi_header *header; - - struct tgsi_full_declaration decl; - struct tgsi_full_instruction inst; - - unsigned int ti; - unsigned int i; - - assert(context); - - pipe = context->pipe; - tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); - - /* Version */ - *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); - /* Header */ - header = (struct tgsi_header*)&tokens[1]; - *header = tgsi_build_header(); - /* Processor */ - *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); - - ti = 3; - - /* decl i0 ; Texcoords for s0 */ - decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, 1, 0, 0, TGSI_INTERPOLATE_LINEAR); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* decl o0 ; Fragment color */ - decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* decl s0 ; Sampler for tex containing picture to display */ - decl = vl_decl_samplers(0, 0); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* tex2d t0, i0, s0 ; Read src pixel */ - inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* sub t0, t0, c0 ; Subtract bias vector from pixel */ - inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* - * dp4 o0.x, t0, c1 ; Multiply pixel by the color conversion matrix - * dp4 o0.y, t0, c2 - * dp4 o0.z, t0, c3 - * dp4 o0.w, t0, c4 ; XXX: Don't need 4th coefficient - */ - for (i = 0; i < 4; ++i) - { - inst = vl_inst3(TGSI_OPCODE_DP4, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i + 1); - inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - } - - /* end */ - inst = vl_end(); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - fs.tokens = tokens; - //context->states.idct.frame_fs = pipe->create_fs_state(pipe, &fs); - free(tokens); - - return 0; -} - -static int vlInitIDCT(struct VL_CONTEXT *context) -{ - struct pipe_context *pipe; - struct pipe_sampler_state sampler; - struct pipe_texture template; - unsigned int i; - - assert(context); - - pipe = context->pipe; - - context->states.idct.viewport.scale[0] = VL_BLOCK_WIDTH; - context->states.idct.viewport.scale[1] = VL_BLOCK_HEIGHT; - context->states.idct.viewport.scale[2] = 1; - context->states.idct.viewport.scale[3] = 1; - context->states.idct.viewport.translate[0] = 0; - context->states.idct.viewport.translate[1] = 0; - context->states.idct.viewport.translate[2] = 0; - context->states.idct.viewport.translate[3] = 0; - - context->states.idct.render_target.width = VL_BLOCK_WIDTH; - context->states.idct.render_target.height = VL_BLOCK_HEIGHT; - context->states.idct.render_target.num_cbufs = 1; - context->states.idct.render_target.zsbuf = NULL; - - sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; - sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; - sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; - sampler.compare_mode = PIPE_TEX_COMPARE_NONE; - sampler.compare_func = PIPE_FUNC_ALWAYS; - sampler.normalized_coords = 1; - /*sampler.prefilter = ;*/ - /*sampler.shadow_ambient = ;*/ - /*sampler.lod_bias = ;*/ - sampler.min_lod = 0; - /*sampler.max_lod = ;*/ - /*sampler.border_color[i] = ;*/ - /*sampler.max_anisotropy = ;*/ - context->states.idct.sampler = pipe->create_sampler_state(pipe, &sampler); - - memset(&template, 0, sizeof(struct pipe_texture)); - template.target = PIPE_TEXTURE_2D; - template.format = PIPE_FORMAT_A8L8_UNORM; - template.last_level = 0; - template.width[0] = 8; - template.height[0] = 8; - template.depth[0] = 1; - template.compressed = 0; - pf_get_block(template.format, &template.block); - - context->states.idct.texture = pipe->screen->texture_create(pipe->screen, &template); - - template.format = PIPE_FORMAT_A8R8G8B8_UNORM; - template.width[0] = 16; - template.height[0] = 1; - - context->states.idct.basis = pipe->screen->texture_create(pipe->screen, &template); - - for (i = 0; i < 2; ++i) - { - context->states.idct.vertex_bufs[i] = &context->states.csc.vertex_bufs[i]; - context->states.idct.vertex_buf_elems[i] = &context->states.csc.vertex_buf_elems[i]; - /* - context->states.idct.vertex_bufs[i].pitch = sizeof(struct VL_VERTEX2F); - context->states.idct.vertex_bufs[i].max_index = 3; - context->states.idct.vertex_bufs[i].buffer_offset = 0; - context->states.idct.vertex_bufs[i].buffer = pipe->winsys->buffer_create - ( - pipe->winsys, - 1, - PIPE_BUFFER_USAGE_VERTEX, - sizeof(struct VL_VERTEX2F) * 4 - ); - - context->states.idct.vertex_buf_elems[i].src_offset = 0; - context->states.idct.vertex_buf_elems[i].vertex_buffer_index = i; - context->states.idct.vertex_buf_elems[i].nr_components = 2; - context->states.idct.vertex_buf_elems[i].src_format = PIPE_FORMAT_R32G32_FLOAT; - */ - } - - vlCreateVertexShaderFrameIDCT(context); - vlCreateFragmentShaderFrameIDCT(context); - - return 0; -} - -static int vlDestroyIDCT(struct VL_CONTEXT *context) -{ - //unsigned int i; - - assert(context); - - context->pipe->delete_sampler_state(context->pipe, context->states.idct.sampler); - - //for (i = 0; i < 2; ++i) - //context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.idct.vertex_bufs[i].buffer); - - pipe_texture_release(&context->states.idct.texture); - pipe_texture_release(&context->states.idct.basis); - - //context->pipe->delete_vs_state(context->pipe, context->states.idct.frame_vs); - //context->pipe->delete_fs_state(context->pipe, context->states.idct.frame_fs); - - //context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.idct.vs_const_buf.buffer); - //context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.idct.fs_const_buf.buffer); - - return 0; -} - -static int vlCreateVertexShaderIMC(struct VL_CONTEXT *context) -{ - const unsigned int max_tokens = 50; - - struct pipe_context *pipe; - struct pipe_shader_state vs; - struct tgsi_token *tokens; - struct tgsi_header *header; - - struct tgsi_full_declaration decl; - struct tgsi_full_instruction inst; - - unsigned int ti; - unsigned int i; - - assert(context); - - pipe = context->pipe; - tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); - - /* Version */ - *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); - /* Header */ - header = (struct tgsi_header*)&tokens[1]; - *header = tgsi_build_header(); - /* Processor */ - *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); - - ti = 3; - - /* - * decl i0 ; Vertex pos - * decl i1 ; Luma texcoords - * decl i2 ; Chroma texcoords - */ - for (i = 0; i < 3; i++) - { - decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* - * decl c0 ; Scaling vector to scale unit rect to macroblock size - * decl c1 ; Translation vector to move macroblock into position - */ - decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* - * decl o0 ; Vertex pos - * decl o1 ; Luma texcoords - * decl o2 ; Chroma texcoords - */ - for (i = 0; i < 3; i++) - { - decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* decl t0 */ - decl = vl_decl_temps(0, 0); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ - inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* add o0, t0, c1 ; Translate rect into position */ - inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 1); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* - * mov o1, i1 ; Move input luma texcoords to output - * mov o2, i2 ; Move input chroma texcoords to output - */ - for (i = 1; i < 3; ++i) - { - inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - } - - /* end */ - inst = vl_end(); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - vs.tokens = tokens; - context->states.mc.i_vs = pipe->create_vs_state(pipe, &vs); - free(tokens); - - return 0; -} - -static int vlCreateFragmentShaderIMC(struct VL_CONTEXT *context) -{ - const unsigned int max_tokens = 100; - - struct pipe_context *pipe; - struct pipe_shader_state fs; - struct tgsi_token *tokens; - struct tgsi_header *header; - - struct tgsi_full_declaration decl; - struct tgsi_full_instruction inst; - - unsigned int ti; - unsigned int i; - - assert(context); - - pipe = context->pipe; - tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); - - /* Version */ - *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); - /* Header */ - header = (struct tgsi_header*)&tokens[1]; - *header = tgsi_build_header(); - /* Processor */ - *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); - - ti = 3; - - /* - * decl i0 ; Texcoords for s0 - * decl i1 ; Texcoords for s1, s2 - */ - for (i = 0; i < 2; ++i) - { - decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm */ - decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 0); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* decl o0 ; Fragment color */ - decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* decl t0, t1 */ - decl = vl_decl_temps(0, 1); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* - * decl s0 ; Sampler for luma texture - * decl s1 ; Sampler for chroma Cb texture - * decl s2 ; Sampler for chroma Cr texture - */ - for (i = 0; i < 3; ++i) - { - decl = vl_decl_samplers(i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header,max_tokens - ti); - } - - /* - * tex2d t1, i0, s0 ; Read texel from luma texture - * mov t0.x, t1.x ; Move luma sample into .x component - * tex2d t1, i1, s1 ; Read texel from chroma Cb texture - * mov t0.y, t1.x ; Move Cb sample into .y component - * tex2d t1, i1, s2 ; Read texel from chroma Cr texture - * mov t0.z, t1.x ; Move Cr sample into .z component - */ - for (i = 0; i < 3; ++i) - { - inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i > 0 ? 1 : 0, TGSI_FILE_SAMPLER, i); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); - inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; - inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - } - - /* mul o0, t0, c0 ; Rescale texel to correct range */ - inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* end */ - inst = vl_end(); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - fs.tokens = tokens; - context->states.mc.i_fs = pipe->create_fs_state(pipe, &fs); - free(tokens); - - return 0; -} - -static int vlCreateVertexShaderFramePMC(struct VL_CONTEXT *context) -{ - const unsigned int max_tokens = 100; - - struct pipe_context *pipe; - struct pipe_shader_state vs; - struct tgsi_token *tokens; - struct tgsi_header *header; - - struct tgsi_full_declaration decl; - struct tgsi_full_instruction inst; - - unsigned int ti; - unsigned int i; - - assert(context); - - pipe = context->pipe; - tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); - - /* Version */ - *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); - /* Header */ - header = (struct tgsi_header*)&tokens[1]; - *header = tgsi_build_header(); - /* Processor */ - *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); - - ti = 3; - - /* - * decl i0 ; Vertex pos - * decl i1 ; Luma texcoords - * decl i2 ; Chroma texcoords - */ - for (i = 0; i < 3; i++) - { - decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* - * decl c0 ; Scaling vector to scale unit rect to macroblock size - * decl c1 ; Translation vector to move macroblock into position - * decl c2 ; Unused - * decl c3 ; Translation vector to move ref macroblock texcoords into position - */ - decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 3); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* - * decl o0 ; Vertex pos - * decl o1 ; Luma texcoords - * decl o2 ; Chroma texcoords - * decl o3 ; Ref macroblock texcoords - */ - for (i = 0; i < 4; i++) - { - decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* decl t0 */ - decl = vl_decl_temps(0, 0); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ - inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* add o0, t0, c1 ; Translate rect into position */ - inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 1); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* - * mov o1, i1 ; Move input luma texcoords to output - * mov o2, i2 ; Move input chroma texcoords to output - */ - for (i = 1; i < 3; ++i) - { - inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - } - - /* add o3, t0, c3 ; Translate rect into position on ref macroblock */ - inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 3, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 3); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* end */ - inst = vl_end(); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - vs.tokens = tokens; - context->states.mc.p_vs[0] = pipe->create_vs_state(pipe, &vs); - free(tokens); - - return 0; -} - -static int vlCreateVertexShaderFieldPMC(struct VL_CONTEXT *context) -{ - const unsigned int max_tokens = 100; - - struct pipe_context *pipe; - struct pipe_shader_state vs; - struct tgsi_token *tokens; - struct tgsi_header *header; - - struct tgsi_full_declaration decl; - struct tgsi_full_instruction inst; - - unsigned int ti; - unsigned int i; - - assert(context); - - pipe = context->pipe; - tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); - - /* Version */ - *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); - /* Header */ - header = (struct tgsi_header*)&tokens[1]; - *header = tgsi_build_header(); - /* Processor */ - *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); - - ti = 3; - - /* - * decl i0 ; Vertex pos - * decl i1 ; Luma texcoords - * decl i2 ; Chroma texcoords - */ - for (i = 0; i < 3; i++) - { - decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); - ti += tgsi_build_full_declaration - ( - &decl, - &tokens[ti], - header, - max_tokens - ti - ); - } - - /* - * decl c0 ; Scaling vector to scale unit rect to macroblock size - * decl c1 ; Translation vector to move macroblock into position - * decl c2 ; Denorm coefficients - * decl c3 ; Translation vector to move top field ref macroblock texcoords into position - * decl c4 ; Translation vector to move bottom field ref macroblock texcoords into position - */ - decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 4); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* - * decl o0 ; Vertex pos - * decl o1 ; Luma texcoords - * decl o2 ; Chroma texcoords - * decl o3 ; Top field ref macroblock texcoords - * decl o4 ; Bottom field ref macroblock texcoords - * decl o5 ; Denormalized vertex pos - */ - for (i = 0; i < 6; i++) - { - decl = vl_decl_output((i == 0 || i == 5) ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* decl t0, t1 */ - decl = vl_decl_temps(0, 1); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ - inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* add t1, t0, c1 ; Translate rect into position */ - inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 1); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* mov o0, t1 ; Move vertex pos to output */ - inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 1); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* - mov o1, i1 ; Move input luma texcoords to output - mov o2, i2 ; Move input chroma texcoords to output - */ - for (i = 1; i < 3; ++i) - { - inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - } - - /* add o3, t0, c3 ; Translate top field rect into position on ref macroblock - add o4, t0, c4 ; Translate bottom field rect into position on ref macroblock */ - for (i = 0; i < 2; ++i) - { - inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 3, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i + 3); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - } - - /* mul o5, t1, c2 ; Denorm vertex pos */ - inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 5, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 2); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* end */ - inst = vl_end(); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - vs.tokens = tokens; - context->states.mc.p_vs[1] = pipe->create_vs_state(pipe, &vs); - free(tokens); - - return 0; -} - -static int vlCreateFragmentShaderFramePMC(struct VL_CONTEXT *context) -{ - const unsigned int max_tokens = 100; - - struct pipe_context *pipe; - struct pipe_shader_state fs; - struct tgsi_token *tokens; - struct tgsi_header *header; - - struct tgsi_full_declaration decl; - struct tgsi_full_instruction inst; - - unsigned int ti; - unsigned int i; - - assert(context); - - pipe = context->pipe; - tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); - - /* Version */ - *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); - /* Header */ - header = (struct tgsi_header*)&tokens[1]; - *header = tgsi_build_header(); - /* Processor */ - *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); - - ti = 3; - - /* - * decl i0 ; Texcoords for s0 - * decl i1 ; Texcoords for s1, s2 - * decl i2 ; Texcoords for s3 - */ - for (i = 0; i < 3; ++i) - { - decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm */ - decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* decl o0 ; Fragment color */ - decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* decl t0, t1 */ - decl = vl_decl_temps(0, 1); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* - * decl s0 ; Sampler for luma texture - * decl s1 ; Sampler for chroma Cb texture - * decl s2 ; Sampler for chroma Cr texture - * decl s3 ; Sampler for ref surface texture - */ - for (i = 0; i < 4; ++i) - { - decl = vl_decl_samplers(i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* - * tex2d t1, i0, s0 ; Read texel from luma texture - * mov t0.x, t1.x ; Move luma sample into .x component - * tex2d t1, i1, s1 ; Read texel from chroma Cb texture - * mov t0.y, t1.x ; Move Cb sample into .y component - * tex2d t1, i1, s2 ; Read texel from chroma Cr texture - * mov t0.z, t1.x ; Move Cr sample into .z component - */ - for (i = 0; i < 3; ++i) - { - inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i > 0 ? 1 : 0, TGSI_FILE_SAMPLER, i); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); - inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; - inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - } - - /* mul t0, t0, c0 ; Rescale texel to correct range */ - inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* tex2d t1, i2, s3 ; Read texel from ref macroblock */ - inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, 2, TGSI_FILE_SAMPLER, 3); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* add o0, t0, t1 ; Add ref and differential to form final output */ - inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* end */ - inst = vl_end(); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - fs.tokens = tokens; - context->states.mc.p_fs[0] = pipe->create_fs_state(pipe, &fs); - free(tokens); - - return 0; -} - -static int vlCreateFragmentShaderFieldPMC(struct VL_CONTEXT *context) -{ - const unsigned int max_tokens = 200; - - struct pipe_context *pipe; - struct pipe_shader_state fs; - struct tgsi_token *tokens; - struct tgsi_header *header; - - struct tgsi_full_declaration decl; - struct tgsi_full_instruction inst; - - unsigned int ti; - unsigned int i; - - assert(context); - - pipe = context->pipe; - tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); - - /* Version */ - *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); - /* Header */ - header = (struct tgsi_header*)&tokens[1]; - *header = tgsi_build_header(); - /* Processor */ - *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); - - ti = 3; - - /* - * decl i0 ; Texcoords for s0 - * decl i1 ; Texcoords for s1, s2 - * decl i2 ; Texcoords for s3 - * decl i3 ; Texcoords for s3 - * decl i4 ; Denormalized vertex pos - */ - for (i = 0; i < 5; ++i) - { - decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* - * decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm - * decl c1 ; Constants 1/2 & 2 in .x, .y channels for Y-mod-2 top/bottom field selection - */ - decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* decl o0 ; Fragment color */ - decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* decl t0-t4 */ - decl = vl_decl_temps(0, 4); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* - * decl s0 ; Sampler for luma texture - * decl s1 ; Sampler for chroma Cb texture - * decl s2 ; Sampler for chroma Cr texture - * decl s3 ; Sampler for ref surface texture - */ - for (i = 0; i < 4; ++i) - { - decl = vl_decl_samplers(i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* - * tex2d t1, i0, s0 ; Read texel from luma texture - * mov t0.x, t1.x ; Move luma sample into .x component - * tex2d t1, i1, s1 ; Read texel from chroma Cb texture - * mov t0.y, t1.x ; Move Cb sample into .y component - * tex2d t1, i1, s2 ; Read texel from chroma Cr texture - * mov t0.z, t1.x ; Move Cr sample into .z component - */ - for (i = 0; i < 3; ++i) - { - inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i > 0 ? 1 : 0, TGSI_FILE_SAMPLER, i); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); - inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; - inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - } - - /* mul t0, t0, c0 ; Rescale texel to correct range */ - inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* - * tex2d t1, i2, s3 ; Read texel from ref macroblock top field - * tex2d t2, i3, s3 ; Read texel from ref macroblock bottom field - */ - for (i = 0; i < 2; ++i) - { - inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 2, TGSI_FILE_SAMPLER, 3); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - } - - /* XXX: Pos values off by 0.5? */ - /* sub t4, i4.y, c1.x ; Sub 0.5 from denormalized pos */ - inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_INPUT, 4, TGSI_FILE_CONSTANT, 1); - inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y; - inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y; - inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y; - inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y; - inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* mul t3, t4, c1.x ; Multiply pos Y-coord by 1/2 */ - inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_CONSTANT, 1); - inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* floor t3, t3 ; Get rid of fractional part */ - inst = vl_inst2(TGSI_OPCODE_FLOOR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* mul t3, t3, c1.y ; Multiply by 2 */ - inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_CONSTANT, 1); - inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y; - inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y; - inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y; - inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y; - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* sub t3, t4, t3 ; Subtract from original Y to get Y % 2 */ - inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 3); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* TODO: Move to conditional tex fetch on t3 instead of lerp */ - /* lerp t1, t3, t1, t2 ; Choose between top and bottom fields based on Y % 2 */ - inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* add o0, t0, t1 ; Add ref and differential to form final output */ - inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* end */ - inst = vl_end(); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - fs.tokens = tokens; - context->states.mc.p_fs[1] = pipe->create_fs_state(pipe, &fs); - free(tokens); - - return 0; -} - -static int vlCreateVertexShaderFrameBMC(struct VL_CONTEXT *context) -{ - const unsigned int max_tokens = 100; - - struct pipe_context *pipe; - struct pipe_shader_state vs; - struct tgsi_token *tokens; - struct tgsi_header *header; - - struct tgsi_full_declaration decl; - struct tgsi_full_instruction inst; - - unsigned int ti; - unsigned int i; - - assert(context); - - pipe = context->pipe; - tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); - - /* Version */ - *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); - /* Header */ - header = (struct tgsi_header*)&tokens[1]; - *header = tgsi_build_header(); - /* Processor */ - *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); - - ti = 3; - - /* - * decl i0 ; Vertex pos - * decl i1 ; Luma texcoords - * decl i2 ; Chroma texcoords - */ - for (i = 0; i < 3; i++) - { - decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* - * decl c0 ; Scaling vector to scale unit rect to macroblock size - * decl c1 ; Translation vector to move macroblock into position - * decl c2 ; Unused - * decl c3 ; Translation vector to move past ref macroblock texcoords into position - * decl c4 ; Unused - * decl c5 ; Translation vector to move future ref macroblock texcoords into position - */ - decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 5); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* - * decl o0 ; Vertex pos - * decl o1 ; Luma texcoords - * decl o2 ; Chroma texcoords - * decl o3 ; Past ref macroblock texcoords - * decl o4 ; Future ref macroblock texcoords - */ - for (i = 0; i < 5; i++) - { - decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* decl t0 */ - decl = vl_decl_temps(0, 0); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ - inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* add o0, t0, c1 ; Translate rect into position */ - inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 1); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* - * mov o1, i1 ; Move input luma texcoords to output - * mov o2, i2 ; Move input chroma texcoords to output - */ - for (i = 1; i < 3; ++i) - { - inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - } - - /* add o3, t0, c3 ; Translate rect into position on past ref macroblock - add o4, t0, c5 ; Translate rect into position on future ref macroblock */ - for (i = 0; i < 2; ++i) - { - inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 3, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i * 2 + 3); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - } - - /* end */ - inst = vl_end(); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - vs.tokens = tokens; - context->states.mc.b_vs[0] = pipe->create_vs_state(pipe, &vs); - free(tokens); - - return 0; -} - -static int vlCreateVertexShaderFieldBMC(struct VL_CONTEXT *context) -{ - const unsigned int max_tokens = 100; - - struct pipe_context *pipe; - struct pipe_shader_state vs; - struct tgsi_token *tokens; - struct tgsi_header *header; - - struct tgsi_full_declaration decl; - struct tgsi_full_instruction inst; - - unsigned int ti; - unsigned int i; - - assert(context); - - pipe = context->pipe; - tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); - - /* Version */ - *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); - /* Header */ - header = (struct tgsi_header*)&tokens[1]; - *header = tgsi_build_header(); - /* Processor */ - *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); - - ti = 3; - - /* - * decl i0 ; Vertex pos - * decl i1 ; Luma texcoords - * decl i2 ; Chroma texcoords - */ - for (i = 0; i < 3; i++) - { - decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* - * decl c0 ; Scaling vector to scale unit rect to macroblock size - * decl c1 ; Translation vector to move macroblock into position - * decl c2 ; Denorm coefficients - * decl c3 ; Translation vector to move top field past ref macroblock texcoords into position - * decl c4 ; Translation vector to move bottom field past ref macroblock texcoords into position - * decl c5 ; Translation vector to move top field future ref macroblock texcoords into position - * decl c6 ; Translation vector to move bottom field future ref macroblock texcoords into position - */ - decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 6); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* - * decl o0 ; Vertex pos - * decl o1 ; Luma texcoords - * decl o2 ; Chroma texcoords - * decl o3 ; Top field past ref macroblock texcoords - * decl o4 ; Bottom field past ref macroblock texcoords - * decl o5 ; Top field future ref macroblock texcoords - * decl o6 ; Bottom field future ref macroblock texcoords - * decl o7 ; Denormalized vertex pos - */ - for (i = 0; i < 8; i++) - { - decl = vl_decl_output((i == 0 || i == 7) ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* decl t0, t1 */ - decl = vl_decl_temps(0, 1); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ - inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* add t1, t0, c1 ; Translate rect into position */ - inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 1); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* mov o0, t1 ; Move vertex pos to output */ - inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 1); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* - * mov o1, i1 ; Move input luma texcoords to output - * mov o2, i2 ; Move input chroma texcoords to output - */ - for (i = 1; i < 3; ++i) - { - inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - } - - /* - * add o3, t0, c3 ; Translate top field rect into position on past ref macroblock - * add o4, t0, c4 ; Translate bottom field rect into position on past ref macroblock - * add o5, t0, c5 ; Translate top field rect into position on future ref macroblock - * add o6, t0, c6 ; Translate bottom field rect into position on future ref macroblock - */ - for (i = 0; i < 4; ++i) - { - inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 3, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i + 3); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - } - - /* mul o7, t1, c2 ; Denorm vertex pos */ - inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 7, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 2); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* end */ - inst = vl_end(); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - vs.tokens = tokens; - context->states.mc.b_vs[1] = pipe->create_vs_state(pipe, &vs); - free(tokens); - - return 0; -} - -static int vlCreateFragmentShaderFrameBMC(struct VL_CONTEXT *context) -{ - const unsigned int max_tokens = 100; - - struct pipe_context *pipe; - struct pipe_shader_state fs; - struct tgsi_token *tokens; - struct tgsi_header *header; - - struct tgsi_full_declaration decl; - struct tgsi_full_instruction inst; - - unsigned int ti; - unsigned int i; - - assert(context); - - pipe = context->pipe; - tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); - - /* Version */ - *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); - /* Header */ - header = (struct tgsi_header*)&tokens[1]; - *header = tgsi_build_header(); - /* Processor */ - *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); - - ti = 3; - - /* - * decl i0 ; Texcoords for s0 - * decl i1 ; Texcoords for s1, s2 - * decl i2 ; Texcoords for s3 - * decl i3 ; Texcoords for s4 - */ - for (i = 0; i < 4; ++i) - { - decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* - * decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm - * decl c1 ; Constant 1/2 in .x channel to use as weight to blend past and future texels - */ - decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* decl o0 ; Fragment color */ - decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* decl t0-t2 */ - decl = vl_decl_temps(0, 2); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* - * decl s0 ; Sampler for luma texture - * decl s1 ; Sampler for chroma Cb texture - * decl s2 ; Sampler for chroma Cr texture - * decl s3 ; Sampler for past ref surface texture - * decl s4 ; Sampler for future ref surface texture - */ - for (i = 0; i < 5; ++i) - { - decl = vl_decl_samplers(i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* - * tex2d t1, i0, s0 ; Read texel from luma texture - * mov t0.x, t1.x ; Move luma sample into .x component - * tex2d t1, i1, s1 ; Read texel from chroma Cb texture - * mov t0.y, t1.x ; Move Cb sample into .y component - * tex2d t1, i1, s2 ; Read texel from chroma Cr texture - * mov t0.z, t1.x ; Move Cr sample into .z component - */ - for (i = 0; i < 3; ++i) - { - inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i > 0 ? 1 : 0, TGSI_FILE_SAMPLER, i); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); - inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; - inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - } - - /* mul t0, t0, c0 ; Rescale texel to correct range */ - inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* - * tex2d t1, i2, s3 ; Read texel from past ref macroblock - * tex2d t2, i3, s4 ; Read texel from future ref macroblock - */ - for (i = 0; i < 2; ++i) - { - inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 2, TGSI_FILE_SAMPLER, i + 3); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - } - - /* lerp t1, c1.x, t1, t2 ; Blend past and future texels */ - inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); - inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* add o0, t0, t1 ; Add past/future ref and differential to form final output */ - inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* end */ - inst = vl_end(); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - fs.tokens = tokens; - context->states.mc.b_fs[0] = pipe->create_fs_state(pipe, &fs); - free(tokens); - - return 0; -} - -static int vlCreateFragmentShaderFieldBMC(struct VL_CONTEXT *context) -{ - const unsigned int max_tokens = 200; - - struct pipe_context *pipe; - struct pipe_shader_state fs; - struct tgsi_token *tokens; - struct tgsi_header *header; - - struct tgsi_full_declaration decl; - struct tgsi_full_instruction inst; - - unsigned int ti; - unsigned int i; - - assert(context); - - pipe = context->pipe; - tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); - - /* Version */ - *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); - /* Header */ - header = (struct tgsi_header*)&tokens[1]; - *header = tgsi_build_header(); - /* Processor */ - *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); - - ti = 3; - - /* - * decl i0 ; Texcoords for s0 - * decl i1 ; Texcoords for s1, s2 - * decl i2 ; Texcoords for s3 - * decl i3 ; Texcoords for s3 - * decl i4 ; Texcoords for s4 - * decl i5 ; Texcoords for s4 - * decl i6 ; Denormalized vertex pos - */ - for (i = 0; i < 7; ++i) - { - decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* - * decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm - * decl c1 ; Constants 1/2 & 2 in .x, .y channels to use as weight to blend past and future texels - * ; and for Y-mod-2 top/bottom field selection - */ - decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* decl o0 ; Fragment color */ - decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* decl t0-t5 */ - decl = vl_decl_temps(0, 5); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* - * decl s0 ; Sampler for luma texture - * decl s1 ; Sampler for chroma Cb texture - * decl s2 ; Sampler for chroma Cr texture - * decl s3 ; Sampler for past ref surface texture - * decl s4 ; Sampler for future ref surface texture - */ - for (i = 0; i < 5; ++i) - { - decl = vl_decl_samplers(i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* - * tex2d t1, i0, s0 ; Read texel from luma texture - * mov t0.x, t1.x ; Move luma sample into .x component - * tex2d t1, i1, s1 ; Read texel from chroma Cb texture - * mov t0.y, t1.x ; Move Cb sample into .y component - * tex2d t1, i1, s2 ; Read texel from chroma Cr texture - * mov t0.z, t1.x ; Move Cr sample into .z component - */ - for (i = 0; i < 3; ++i) - { - inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i > 0 ? 1 : 0, TGSI_FILE_SAMPLER, i); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); - inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; - inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - } - - /* mul t0, t0, c0 ; Rescale texel to correct range */ - inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* XXX: Pos values off by 0.5? */ - /* sub t4, i6.y, c1.x ; Sub 0.5 from denormalized pos */ - inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_INPUT, 6, TGSI_FILE_CONSTANT, 1); - inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y; - inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y; - inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y; - inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y; - inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* mul t3, t4, c1.x ; Multiply pos Y-coord by 1/2 */ - inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_CONSTANT, 1); - inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* floor t3, t3 ; Get rid of fractional part */ - inst = vl_inst2(TGSI_OPCODE_FLOOR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* mul t3, t3, c1.y ; Multiply by 2 */ - inst = vl_inst3( TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_CONSTANT, 1); - inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y; - inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y; - inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y; - inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y; - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* sub t3, t4, t3 ; Subtract from original Y to get Y % 2 */ - inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 3); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* - * tex2d t1, i2, s3 ; Read texel from past ref macroblock top field - * tex2d t2, i3, s3 ; Read texel from past ref macroblock bottom field - */ - for (i = 0; i < 2; ++i) - { - inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 2, TGSI_FILE_SAMPLER, 3); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - } - - /* TODO: Move to conditional tex fetch on t3 instead of lerp */ - /* lerp t1, t3, t1, t2 ; Choose between top and bottom fields based on Y % 2 */ - inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* - * tex2d t4, i4, s4 ; Read texel from future ref macroblock top field - * tex2d t5, i5, s4 ; Read texel from future ref macroblock bottom field - */ - for (i = 0; i < 2; ++i) - { - inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 4, TGSI_FILE_INPUT, i + 4, TGSI_FILE_SAMPLER, 4); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - } - - /* TODO: Move to conditional tex fetch on t3 instead of lerp */ - /* lerp t2, t3, t4, t5 ; Choose between top and bottom fields based on Y % 2 */ - inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 2, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 5); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* lerp t1, c1.x, t1, t2 ; Blend past and future texels */ - inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); - inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; - inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* add o0, t0, t1 ; Add past/future ref and differential to form final output */ - inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* end */ - inst = vl_end(); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - fs.tokens = tokens; - context->states.mc.b_fs[1] = pipe->create_fs_state(pipe, &fs); - free(tokens); - - return 0; -} - -int vlCreateDataBufsMC(struct VL_CONTEXT *context) -{ - struct pipe_context *pipe; - unsigned int i; - - assert(context); - - pipe = context->pipe; - - /* Create our vertex buffer and vertex buffer element */ - context->states.mc.vertex_bufs[0].pitch = sizeof(struct VL_VERTEX2F); - context->states.mc.vertex_bufs[0].max_index = 23; - context->states.mc.vertex_bufs[0].buffer_offset = 0; - context->states.mc.vertex_bufs[0].buffer = pipe->winsys->buffer_create - ( - pipe->winsys, - 1, - PIPE_BUFFER_USAGE_VERTEX, - sizeof(struct VL_VERTEX2F) * 24 - ); - - context->states.mc.vertex_buf_elems[0].src_offset = 0; - context->states.mc.vertex_buf_elems[0].vertex_buffer_index = 0; - context->states.mc.vertex_buf_elems[0].nr_components = 2; - context->states.mc.vertex_buf_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT; - - /* Create our texcoord buffers and texcoord buffer elements */ - for (i = 1; i < 3; ++i) - { - context->states.mc.vertex_bufs[i].pitch = sizeof(struct VL_TEXCOORD2F); - context->states.mc.vertex_bufs[i].max_index = 23; - context->states.mc.vertex_bufs[i].buffer_offset = 0; - context->states.mc.vertex_bufs[i].buffer = pipe->winsys->buffer_create - ( - pipe->winsys, - 1, - PIPE_BUFFER_USAGE_VERTEX, - sizeof(struct VL_TEXCOORD2F) * 24 - ); - - context->states.mc.vertex_buf_elems[i].src_offset = 0; - context->states.mc.vertex_buf_elems[i].vertex_buffer_index = i; - context->states.mc.vertex_buf_elems[i].nr_components = 2; - context->states.mc.vertex_buf_elems[i].src_format = PIPE_FORMAT_R32G32_FLOAT; - } - - /* Fill buffers */ - memcpy - ( - pipe->winsys->buffer_map(pipe->winsys, context->states.mc.vertex_bufs[0].buffer, PIPE_BUFFER_USAGE_CPU_WRITE), - vl_chroma_420_texcoords, - sizeof(struct VL_VERTEX2F) * 24 - ); - memcpy - ( - pipe->winsys->buffer_map(pipe->winsys, context->states.mc.vertex_bufs[1].buffer, PIPE_BUFFER_USAGE_CPU_WRITE), - vl_luma_texcoords, - sizeof(struct VL_TEXCOORD2F) * 24 - ); - /* TODO: Accomodate 422, 444 */ - memcpy - ( - pipe->winsys->buffer_map(pipe->winsys, context->states.mc.vertex_bufs[2].buffer, PIPE_BUFFER_USAGE_CPU_WRITE), - vl_chroma_420_texcoords, - sizeof(struct VL_TEXCOORD2F) * 24 - ); - - for (i = 0; i < 3; ++i) - pipe->winsys->buffer_unmap(pipe->winsys, context->states.mc.vertex_bufs[i].buffer); - - /* Create our constant buffer */ - context->states.mc.vs_const_buf.size = sizeof(struct VL_MC_VS_CONSTS); - context->states.mc.vs_const_buf.buffer = pipe->winsys->buffer_create - ( - pipe->winsys, - 1, - PIPE_BUFFER_USAGE_CONSTANT, - context->states.mc.vs_const_buf.size - ); - - context->states.mc.fs_const_buf.size = sizeof(struct VL_MC_FS_CONSTS); - context->states.mc.fs_const_buf.buffer = pipe->winsys->buffer_create - ( - pipe->winsys, - 1, - PIPE_BUFFER_USAGE_CONSTANT, - context->states.mc.fs_const_buf.size - ); - - memcpy - ( - pipe->winsys->buffer_map(pipe->winsys, context->states.mc.fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE), - &vl_mc_fs_consts, - sizeof(struct VL_MC_FS_CONSTS) - ); - - pipe->winsys->buffer_unmap(pipe->winsys, context->states.mc.fs_const_buf.buffer); - - return 0; -} - -static int vlInitMC(struct VL_CONTEXT *context) -{ - struct pipe_context *pipe; - struct pipe_sampler_state sampler; - struct pipe_texture template; - unsigned int filters[5]; - unsigned int i; - - assert(context); - - pipe = context->pipe; - - /* For MC we render to textures, which are rounded up to nearest POT */ - context->states.mc.viewport.scale[0] = vlRoundUpPOT(context->video_width); - context->states.mc.viewport.scale[1] = vlRoundUpPOT(context->video_height); - context->states.mc.viewport.scale[2] = 1; - context->states.mc.viewport.scale[3] = 1; - context->states.mc.viewport.translate[0] = 0; - context->states.mc.viewport.translate[1] = 0; - context->states.mc.viewport.translate[2] = 0; - context->states.mc.viewport.translate[3] = 0; - - context->states.mc.render_target.width = vlRoundUpPOT(context->video_width); - context->states.mc.render_target.height = vlRoundUpPOT(context->video_height); - context->states.mc.render_target.num_cbufs = 1; - /* FB for MC stage is a VL_SURFACE, set in vlSetRenderSurface() */ - context->states.mc.render_target.zsbuf = NULL; - - filters[0] = PIPE_TEX_FILTER_NEAREST; - filters[1] = context->video_format == VL_FORMAT_YCBCR_444 ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR; - filters[2] = context->video_format == VL_FORMAT_YCBCR_444 ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR; - filters[3] = PIPE_TEX_FILTER_LINEAR; - filters[4] = PIPE_TEX_FILTER_LINEAR; - - for (i = 0; i < 5; ++i) - { - sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.min_img_filter = filters[i]; - sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; - sampler.mag_img_filter = filters[i]; - sampler.compare_mode = PIPE_TEX_COMPARE_NONE; - sampler.compare_func = PIPE_FUNC_ALWAYS; - sampler.normalized_coords = 1; - /*sampler.prefilter = ;*/ - /*sampler.shadow_ambient = ;*/ - /*sampler.lod_bias = ;*/ - sampler.min_lod = 0; - /*sampler.max_lod = ;*/ - /*sampler.border_color[i] = ;*/ - /*sampler.max_anisotropy = ;*/ - context->states.mc.samplers[i] = pipe->create_sampler_state(pipe, &sampler); - } - - memset(&template, 0, sizeof(struct pipe_texture)); - template.target = PIPE_TEXTURE_2D; - template.format = PIPE_FORMAT_R16_SNORM; - template.last_level = 0; - template.width[0] = 8; - template.height[0] = 8 * 4; - template.depth[0] = 1; - template.compressed = 0; - pf_get_block(template.format, &template.block); - - context->states.mc.textures[0] = pipe->screen->texture_create(pipe->screen, &template); - - if (context->video_format == VL_FORMAT_YCBCR_420) - template.height[0] = 8; - else if (context->video_format == VL_FORMAT_YCBCR_422) - template.height[0] = 8 * 2; - else if (context->video_format == VL_FORMAT_YCBCR_444) - template.height[0] = 8 * 4; - else - assert(0); - - context->states.mc.textures[1] = pipe->screen->texture_create(pipe->screen, &template); - context->states.mc.textures[2] = pipe->screen->texture_create(pipe->screen, &template); - - /* textures[3] & textures[4] are assigned from VL_SURFACEs for P and B macroblocks at render time */ - - vlCreateVertexShaderIMC(context); - vlCreateFragmentShaderIMC(context); - vlCreateVertexShaderFramePMC(context); - vlCreateVertexShaderFieldPMC(context); - vlCreateFragmentShaderFramePMC(context); - vlCreateFragmentShaderFieldPMC(context); - vlCreateVertexShaderFrameBMC(context); - vlCreateVertexShaderFieldBMC(context); - vlCreateFragmentShaderFrameBMC(context); - vlCreateFragmentShaderFieldBMC(context); - vlCreateDataBufsMC(context); - - return 0; -} - -static int vlDestroyMC(struct VL_CONTEXT *context) -{ - unsigned int i; - - assert(context); - - for (i = 0; i < 5; ++i) - context->pipe->delete_sampler_state(context->pipe, context->states.mc.samplers[i]); - - for (i = 0; i < 3; ++i) - context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.mc.vertex_bufs[i].buffer); - - /* Textures 3 & 4 are not created directly, no need to release them here */ - for (i = 0; i < 3; ++i) - pipe_texture_release(&context->states.mc.textures[i]); - - context->pipe->delete_vs_state(context->pipe, context->states.mc.i_vs); - context->pipe->delete_fs_state(context->pipe, context->states.mc.i_fs); - - for (i = 0; i < 2; ++i) - { - context->pipe->delete_vs_state(context->pipe, context->states.mc.p_vs[i]); - context->pipe->delete_fs_state(context->pipe, context->states.mc.p_fs[i]); - context->pipe->delete_vs_state(context->pipe, context->states.mc.b_vs[i]); - context->pipe->delete_fs_state(context->pipe, context->states.mc.b_fs[i]); - } - - context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.mc.vs_const_buf.buffer); - context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.mc.fs_const_buf.buffer); - - return 0; -} - -static int vlCreateVertexShaderCSC(struct VL_CONTEXT *context) -{ - const unsigned int max_tokens = 50; - - struct pipe_context *pipe; - struct pipe_shader_state vs; - struct tgsi_token *tokens; - struct tgsi_header *header; - - struct tgsi_full_declaration decl; - struct tgsi_full_instruction inst; - - unsigned int ti; - unsigned int i; - - assert(context); - - pipe = context->pipe; - tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); - - /* Version */ - *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); - /* Header */ - header = (struct tgsi_header*)&tokens[1]; - *header = tgsi_build_header(); - /* Processor */ - *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); - - ti = 3; - - /* - * decl i0 ; Vertex pos - * decl i1 ; Vertex texcoords - */ - for (i = 0; i < 2; i++) - { - decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* - * decl c0 ; Scaling vector to scale texcoord rect to source size - * decl c1 ; Translation vector to move texcoord rect into position - */ - decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* - * decl o0 ; Vertex pos - * decl o1 ; Vertex texcoords - */ - for (i = 0; i < 2; i++) - { - decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - } - - /* decl t0 */ - decl = vl_decl_temps(0, 0); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* mov o0, i0 ; Move pos in to pos out */ - inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, 0, TGSI_FILE_INPUT, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* mul t0, i1, c0 ; Scale unit texcoord rect to source size */ - inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 1, TGSI_FILE_CONSTANT, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* add o1, t0, c1 ; Translate texcoord rect into position */ - inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 1, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 1); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* end */ - inst = vl_end(); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - vs.tokens = tokens; - context->states.csc.vertex_shader = pipe->create_vs_state(pipe, &vs); - //free(tokens); - - return 0; -} - -static int vlCreateFragmentShaderCSC(struct VL_CONTEXT *context) -{ - const unsigned int max_tokens = 50; - - struct pipe_context *pipe; - struct pipe_shader_state fs; - struct tgsi_token *tokens; - struct tgsi_header *header; - - struct tgsi_full_declaration decl; - struct tgsi_full_instruction inst; - - unsigned int ti; - unsigned int i; - - assert(context); - - pipe = context->pipe; - tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); - - /* Version */ - *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); - /* Header */ - header = (struct tgsi_header*)&tokens[1]; - *header = tgsi_build_header(); - /* Processor */ - *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); - - ti = 3; - - /* decl i0 ; Texcoords for s0 */ - decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, 1, 0, 0, TGSI_INTERPOLATE_LINEAR); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* - * decl c0 ; Bias vector for CSC - * decl c1-c4 ; CSC matrix c1-c4 - */ - decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 4); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* decl o0 ; Fragment color */ - decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* decl t0 */ - decl = vl_decl_temps(0, 0); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* decl s0 ; Sampler for tex containing picture to display */ - decl = vl_decl_samplers(0, 0); - ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); - - /* tex2d t0, i0, s0 ; Read src pixel */ - inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* sub t0, t0, c0 ; Subtract bias vector from pixel */ - inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - /* - * dp4 o0.x, t0, c1 ; Multiply pixel by the color conversion matrix - * dp4 o0.y, t0, c2 - * dp4 o0.z, t0, c3 - * dp4 o0.w, t0, c4 ; XXX: Don't need 4th coefficient - */ - for (i = 0; i < 4; ++i) - { - inst = vl_inst3(TGSI_OPCODE_DP4, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i + 1); - inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - } - - /* end */ - inst = vl_end(); - ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); - - fs.tokens = tokens; - context->states.csc.fragment_shader = pipe->create_fs_state(pipe, &fs); - //free(tokens); - - return 0; -} - -static int vlCreateDataBufsCSC(struct VL_CONTEXT *context) -{ - struct pipe_context *pipe; - - assert(context); - - pipe = context->pipe; - - /* - Create our vertex buffer and vertex buffer element - VB contains 4 vertices that render a quad covering the entire window - to display a rendered surface - Quad is rendered as a tri strip - */ - context->states.csc.vertex_bufs[0].pitch = sizeof(struct VL_VERTEX2F); - context->states.csc.vertex_bufs[0].max_index = 3; - context->states.csc.vertex_bufs[0].buffer_offset = 0; - context->states.csc.vertex_bufs[0].buffer = pipe->winsys->buffer_create - ( - pipe->winsys, - 1, - PIPE_BUFFER_USAGE_VERTEX, - sizeof(struct VL_VERTEX2F) * 4 - ); - - memcpy - ( - pipe->winsys->buffer_map(pipe->winsys, context->states.csc.vertex_bufs[0].buffer, PIPE_BUFFER_USAGE_CPU_WRITE), - vl_surface_vertex_positions, - sizeof(struct VL_VERTEX2F) * 4 - ); - - pipe->winsys->buffer_unmap(pipe->winsys, context->states.csc.vertex_bufs[0].buffer); - - context->states.csc.vertex_buf_elems[0].src_offset = 0; - context->states.csc.vertex_buf_elems[0].vertex_buffer_index = 0; - context->states.csc.vertex_buf_elems[0].nr_components = 2; - context->states.csc.vertex_buf_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT; - - /* - Create our texcoord buffer and texcoord buffer element - Texcoord buffer contains the TCs for mapping the rendered surface to the 4 vertices - */ - context->states.csc.vertex_bufs[1].pitch = sizeof(struct VL_TEXCOORD2F); - context->states.csc.vertex_bufs[1].max_index = 3; - context->states.csc.vertex_bufs[1].buffer_offset = 0; - context->states.csc.vertex_bufs[1].buffer = pipe->winsys->buffer_create - ( - pipe->winsys, - 1, - PIPE_BUFFER_USAGE_VERTEX, - sizeof(struct VL_TEXCOORD2F) * 4 - ); - - memcpy - ( - pipe->winsys->buffer_map(pipe->winsys, context->states.csc.vertex_bufs[1].buffer, PIPE_BUFFER_USAGE_CPU_WRITE), - vl_surface_texcoords, - sizeof(struct VL_TEXCOORD2F) * 4 - ); - - pipe->winsys->buffer_unmap(pipe->winsys, context->states.csc.vertex_bufs[1].buffer); - - context->states.csc.vertex_buf_elems[1].src_offset = 0; - context->states.csc.vertex_buf_elems[1].vertex_buffer_index = 1; - context->states.csc.vertex_buf_elems[1].nr_components = 2; - context->states.csc.vertex_buf_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT; - - /* - Create our vertex shader's constant buffer - Const buffer contains scaling and translation vectors - */ - context->states.csc.vs_const_buf.size = sizeof(struct VL_CSC_VS_CONSTS); - context->states.csc.vs_const_buf.buffer = pipe->winsys->buffer_create - ( - pipe->winsys, - 1, - PIPE_BUFFER_USAGE_CONSTANT, - context->states.csc.vs_const_buf.size - ); - - /* - Create our fragment shader's constant buffer - Const buffer contains the color conversion matrix and bias vectors - */ - context->states.csc.fs_const_buf.size = sizeof(struct VL_CSC_FS_CONSTS); - context->states.csc.fs_const_buf.buffer = pipe->winsys->buffer_create - ( - pipe->winsys, - 1, - PIPE_BUFFER_USAGE_CONSTANT, - context->states.csc.fs_const_buf.size - ); - - /* - TODO: Refactor this into a seperate function, - allow changing the CSC matrix at runtime to switch between regular & full versions - */ - memcpy - ( - pipe->winsys->buffer_map(pipe->winsys, context->states.csc.fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE), - &vl_csc_fs_consts_601, - sizeof(struct VL_CSC_FS_CONSTS) - ); - - pipe->winsys->buffer_unmap(pipe->winsys, context->states.csc.fs_const_buf.buffer); - - return 0; -} - -static int vlInitCSC(struct VL_CONTEXT *context) -{ - struct pipe_context *pipe; - struct pipe_sampler_state sampler; - - assert(context); - - pipe = context->pipe; - - /* Delay creating the FB until vlPutSurface() so we know window size */ - context->states.csc.framebuffer.num_cbufs = 1; - context->states.csc.framebuffer.cbufs[0] = NULL; - context->states.csc.framebuffer.zsbuf = NULL; - - sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR; - sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; - sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR; - sampler.compare_mode = PIPE_TEX_COMPARE_NONE; - sampler.compare_func = PIPE_FUNC_ALWAYS; - sampler.normalized_coords = 1; - /*sampler.prefilter = ;*/ - /*sampler.shadow_ambient = ;*/ - /*sampler.lod_bias = ;*/ - /*sampler.min_lod = ;*/ - /*sampler.max_lod = ;*/ - /*sampler.border_color[i] = ;*/ - /*sampler.max_anisotropy = ;*/ - context->states.csc.sampler = pipe->create_sampler_state(pipe, &sampler); - - vlCreateVertexShaderCSC(context); - vlCreateFragmentShaderCSC(context); - vlCreateDataBufsCSC(context); - - return 0; -} - -static int vlDestroyCSC(struct VL_CONTEXT *context) -{ - assert(context); - - /* - Since we create the final FB when we display our first surface, - it may not be created if vlPutSurface() is never called - */ - if (context->states.csc.framebuffer.cbufs[0]) - context->pipe->winsys->surface_release(context->pipe->winsys, &context->states.csc.framebuffer.cbufs[0]); - context->pipe->delete_sampler_state(context->pipe, context->states.csc.sampler); - context->pipe->delete_vs_state(context->pipe, context->states.csc.vertex_shader); - context->pipe->delete_fs_state(context->pipe, context->states.csc.fragment_shader); - context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.csc.vertex_bufs[0].buffer); - context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.csc.vertex_bufs[1].buffer); - context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.csc.vs_const_buf.buffer); - context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.csc.fs_const_buf.buffer); - - return 0; -} - -static int vlInitCommon(struct VL_CONTEXT *context) +static int vlInitCommon(struct vlContext *context) { struct pipe_context *pipe; struct pipe_rasterizer_state rast; struct pipe_blend_state blend; struct pipe_depth_stencil_alpha_state dsa; unsigned int i; - + assert(context); - + pipe = context->pipe; - + rast.flatshade = 1; rast.flatshade_first = 0; rast.light_twoside = 0; @@ -2113,9 +51,9 @@ static int vlInitCommon(struct VL_CONTEXT *context) rast.offset_units = 1; rast.offset_scale = 1; /*rast.sprite_coord_mode[i] = ;*/ - context->states.common.raster = pipe->create_rasterizer_state(pipe, &rast); - pipe->bind_rasterizer_state(pipe, context->states.common.raster); - + context->raster = pipe->create_rasterizer_state(pipe, &rast); + pipe->bind_rasterizer_state(pipe, context->raster); + blend.blend_enable = 0; blend.rgb_func = PIPE_BLEND_ADD; blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; @@ -2128,9 +66,9 @@ static int vlInitCommon(struct VL_CONTEXT *context) /* Needed to allow color writes to FB, even if blending disabled */ blend.colormask = PIPE_MASK_RGBA; blend.dither = 0; - context->states.common.blend = pipe->create_blend_state(pipe, &blend); - pipe->bind_blend_state(pipe, context->states.common.blend); - + context->blend = pipe->create_blend_state(pipe, &blend); + pipe->bind_blend_state(pipe, context->blend); + dsa.depth.enabled = 0; dsa.depth.writemask = 0; dsa.depth.func = PIPE_FUNC_ALWAYS; @@ -2149,134 +87,122 @@ static int vlInitCommon(struct VL_CONTEXT *context) dsa.alpha.enabled = 0; dsa.alpha.func = PIPE_FUNC_ALWAYS; dsa.alpha.ref = 0; - context->states.common.dsa = pipe->create_depth_stencil_alpha_state(pipe, &dsa); - pipe->bind_depth_stencil_alpha_state(pipe, context->states.common.dsa); - - return 0; -} + context->dsa = pipe->create_depth_stencil_alpha_state(pipe, &dsa); + pipe->bind_depth_stencil_alpha_state(pipe, context->dsa); -static int vlDestroyCommon(struct VL_CONTEXT *context) -{ - assert(context); - - context->pipe->delete_blend_state(context->pipe, context->states.common.blend); - context->pipe->delete_rasterizer_state(context->pipe, context->states.common.raster); - context->pipe->delete_depth_stencil_alpha_state(context->pipe, context->states.common.dsa); - return 0; } -static int vlInit(struct VL_CONTEXT *context) +int vlCreateContext +( + struct vlScreen *screen, + struct pipe_context *pipe, + unsigned int picture_width, + unsigned int picture_height, + enum vlFormat picture_format, + enum vlProfile profile, + enum vlEntryPoint entry_point, + struct vlContext **context +) { + struct vlContext *ctx; + + assert(screen); assert(context); - - vlInitCommon(context); - vlInitCSC(context); - vlInitMC(context); - vlInitIDCT(context); - + assert(pipe); + + ctx = calloc(1, sizeof(struct vlContext)); + + if (!ctx) + return 1; + + ctx->screen = screen; + ctx->pipe = pipe; + ctx->picture_width = picture_width; + ctx->picture_height = picture_height; + ctx->picture_format = picture_format; + ctx->profile = profile; + ctx->entry_point = entry_point; + + vlInitCommon(ctx); + + vlCreateR16SNormMC(pipe, picture_width, picture_height, picture_format, &ctx->render); + vlCreateBasicCSC(pipe, &ctx->csc); + + *context = ctx; + return 0; } -static int vlDestroy(struct VL_CONTEXT *context) +int vlDestroyContext +( + struct vlContext *context +) { assert(context); - + /* XXX: Must unbind shaders before we can delete them for some reason */ context->pipe->bind_vs_state(context->pipe, NULL); context->pipe->bind_fs_state(context->pipe, NULL); - - vlDestroyCommon(context); - vlDestroyCSC(context); - vlDestroyMC(context); - vlDestroyIDCT(context); - + + context->render->vlDestroy(context->render); + context->csc->vlDestroy(context->csc); + + context->pipe->delete_blend_state(context->pipe, context->blend); + context->pipe->delete_rasterizer_state(context->pipe, context->raster); + context->pipe->delete_depth_stencil_alpha_state(context->pipe, context->dsa); + + free(context); + return 0; } -int vlCreateContext +struct vlScreen* vlContextGetScreen ( - Display *display, - struct pipe_context *pipe, - unsigned int video_width, - unsigned int video_height, - enum VL_FORMAT video_format, - struct VL_CONTEXT **context + struct vlContext *context ) { - struct VL_CONTEXT *ctx; - - assert(display); - assert(pipe); assert(context); - - ctx = calloc(1, sizeof(struct VL_CONTEXT)); - - ctx->display = display; - ctx->pipe = pipe; - ctx->video_width = video_width; - ctx->video_height = video_height; - ctx->video_format = video_format; - - vlInit(ctx); - - /* Since we only change states in vlPutSurface() we need to start in render mode */ - vlBeginRender(ctx); - - *context = ctx; - - return 0; + + return context->screen; } -int vlDestroyContext(struct VL_CONTEXT *context) +struct pipe_context* vlGetPipeContext +( + struct vlContext *context +) { assert(context); - - vlDestroy(context); - - free(context); - - return 0; + + return context->pipe; } -int vlBeginRender(struct VL_CONTEXT *context) +unsigned int vlGetPictureWidth +( + struct vlContext *context +) { - struct pipe_context *pipe; - assert(context); - - pipe = context->pipe; - - /* Frame buffer set in vlRender*Macroblock() */ - /* Shaders, samplers, textures set in vlRender*Macroblock() */ - pipe->set_vertex_buffers(pipe, 3, context->states.mc.vertex_bufs); - pipe->set_vertex_elements(pipe, 3, context->states.mc.vertex_buf_elems); - pipe->set_viewport_state(pipe, &context->states.mc.viewport); - pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &context->states.mc.vs_const_buf); - pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &context->states.mc.fs_const_buf); - - return 0; + + return context->picture_width; } -int vlEndRender(struct VL_CONTEXT *context) +unsigned int vlGetPictureHeight +( + struct vlContext *context +) { - struct pipe_context *pipe; - assert(context); - - pipe = context->pipe; - - pipe->set_framebuffer_state(pipe, &context->states.csc.framebuffer); - pipe->set_viewport_state(pipe, &context->states.csc.viewport); - pipe->bind_sampler_states(pipe, 1, (void**)&context->states.csc.sampler); - /* Source texture set in vlPutSurface() */ - pipe->bind_vs_state(pipe, context->states.csc.vertex_shader); - pipe->bind_fs_state(pipe, context->states.csc.fragment_shader); - pipe->set_vertex_buffers(pipe, 2, context->states.csc.vertex_bufs); - pipe->set_vertex_elements(pipe, 2, context->states.csc.vertex_buf_elems); - pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &context->states.csc.vs_const_buf); - pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &context->states.csc.fs_const_buf); - - return 0; + + return context->picture_height; } +enum vlFormat vlGetPictureFormat +( + struct vlContext *context +) +{ + assert(context); + + return context->picture_format; +} diff --git a/src/gallium/state_trackers/g3dvl/vl_context.h b/src/gallium/state_trackers/g3dvl/vl_context.h index bff318854aa..3d14634c44e 100644 --- a/src/gallium/state_trackers/g3dvl/vl_context.h +++ b/src/gallium/state_trackers/g3dvl/vl_context.h @@ -1,83 +1,73 @@ #ifndef vl_context_h #define vl_context_h -#include <X11/Xlib.h> -#include <pipe/p_state.h> #include "vl_types.h" struct pipe_context; -struct VL_CONTEXT +#ifdef VL_INTERNAL +struct vlRender; +struct vlCSC; + +struct vlContext { - Display *display; + struct vlScreen *screen; struct pipe_context *pipe; - unsigned int video_width; - unsigned int video_height; - enum VL_FORMAT video_format; - - struct - { - struct - { - struct pipe_rasterizer_state *raster; - struct pipe_depth_stencil_alpha_state *dsa; - struct pipe_blend_state *blend; - } common; - - struct - { - struct pipe_viewport_state viewport; - struct pipe_framebuffer_state render_target; - struct pipe_sampler_state *sampler; - struct pipe_texture *texture; - struct pipe_texture *basis; - struct pipe_shader_state *frame_vs; - struct pipe_shader_state *frame_fs; - struct pipe_vertex_buffer *vertex_bufs[2]; - struct pipe_vertex_element *vertex_buf_elems[2]; - //struct pipe_constant_buffer vs_const_buf, fs_const_buf; - } idct; - - struct - { - struct pipe_viewport_state viewport; - struct pipe_framebuffer_state render_target; - struct pipe_sampler_state *samplers[5]; - struct pipe_texture *textures[5]; - struct pipe_shader_state *i_vs, *p_vs[2], *b_vs[2]; - struct pipe_shader_state *i_fs, *p_fs[2], *b_fs[2]; - struct pipe_vertex_buffer vertex_bufs[3]; - struct pipe_vertex_element vertex_buf_elems[3]; - struct pipe_constant_buffer vs_const_buf, fs_const_buf; - } mc; - - struct - { - struct pipe_viewport_state viewport; - struct pipe_framebuffer_state framebuffer; - struct pipe_sampler_state *sampler; - struct pipe_shader_state *vertex_shader, *fragment_shader; - struct pipe_vertex_buffer vertex_bufs[2]; - struct pipe_vertex_element vertex_buf_elems[2]; - struct pipe_constant_buffer vs_const_buf, fs_const_buf; - } csc; - } states; + unsigned int picture_width; + unsigned int picture_height; + enum vlFormat picture_format; + enum vlProfile profile; + enum vlEntryPoint entry_point; + + void *raster; + void *dsa; + void *blend; + + struct vlRender *render; + struct vlCSC *csc; }; +#endif int vlCreateContext ( - Display *display, + struct vlScreen *screen, struct pipe_context *pipe, - unsigned int video_width, - unsigned int video_height, - enum VL_FORMAT video_format, - struct VL_CONTEXT **context + unsigned int picture_width, + unsigned int picture_height, + enum vlFormat picture_format, + enum vlProfile profile, + enum vlEntryPoint entry_point, + struct vlContext **context ); -int vlDestroyContext(struct VL_CONTEXT *context); +int vlDestroyContext +( + struct vlContext *context +); -int vlBeginRender(struct VL_CONTEXT *context); -int vlEndRender(struct VL_CONTEXT *context); +struct vlScreen* vlContextGetScreen +( + struct vlContext *context +); -#endif +struct pipe_context* vlGetPipeContext +( + struct vlContext *context +); +unsigned int vlGetPictureWidth +( + struct vlContext *context +); + +unsigned int vlGetPictureHeight +( + struct vlContext *context +); + +enum vlFormat vlGetPictureFormat +( + struct vlContext *context +); + +#endif diff --git a/src/gallium/state_trackers/g3dvl/vl_csc.h b/src/gallium/state_trackers/g3dvl/vl_csc.h new file mode 100644 index 00000000000..36417a27929 --- /dev/null +++ b/src/gallium/state_trackers/g3dvl/vl_csc.h @@ -0,0 +1,53 @@ +#ifndef vl_csc_h +#define vl_csc_h + +#include "vl_types.h" + +struct pipe_surface; + +struct vlCSC +{ + int (*vlResizeFrameBuffer) + ( + struct vlCSC *csc, + unsigned int width, + unsigned int height + ); + + int (*vlBegin) + ( + struct vlCSC *csc + ); + + int (*vlPutPicture) + ( + struct vlCSC *csc, + struct vlSurface *surface, + int srcx, + int srcy, + int srcw, + int srch, + int destx, + int desty, + int destw, + int desth, + enum vlPictureType picture_type + ); + + int (*vlEnd) + ( + struct vlCSC *csc + ); + + struct pipe_surface* (*vlGetFrameBuffer) + ( + struct vlCSC *csc + ); + + int (*vlDestroy) + ( + struct vlCSC *csc + ); +}; + +#endif diff --git a/src/gallium/state_trackers/g3dvl/vl_data.c b/src/gallium/state_trackers/g3dvl/vl_data.c index 0e5c8c77f90..f2476dbf1ee 100644 --- a/src/gallium/state_trackers/g3dvl/vl_data.c +++ b/src/gallium/state_trackers/g3dvl/vl_data.c @@ -6,17 +6,17 @@ * Need to be scaled to cover mbW*mbH macroblock pixels and translated into * position on target surface. */ -const struct VL_VERTEX2F vl_mb_vertex_positions[24] = +const struct vlVertex2f macroblock_verts[24] = { {0.0f, 0.0f}, {0.0f, 0.5f}, {0.5f, 0.0f}, {0.5f, 0.0f}, {0.0f, 0.5f}, {0.5f, 0.5f}, - + {0.5f, 0.0f}, {0.5f, 0.5f}, {1.0f, 0.0f}, {1.0f, 0.0f}, {0.5f, 0.5f}, {1.0f, 0.5f}, - + {0.0f, 0.5f}, {0.0f, 1.0f}, {0.5f, 0.5f}, {0.5f, 0.5f}, {0.0f, 1.0f}, {0.5f, 1.0f}, - + {0.5f, 0.5f}, {0.5f, 1.0f}, {1.0f, 0.5f}, {1.0f, 0.5f}, {0.5f, 1.0f}, {1.0f, 1.0f} }; @@ -26,17 +26,17 @@ const struct VL_VERTEX2F vl_mb_vertex_positions[24] = * in a bW*(bH*4) texture. First luma block located at 0,0->bW,bH; second at * 0,bH->bW,2bH; third at 0,2bH->bW,3bH; fourth at 0,3bH->bW,4bH. */ -const struct VL_TEXCOORD2F vl_luma_texcoords[24] = +const struct vlVertex2f macroblock_luma_texcoords[24] = { {0.0f, 0.0f}, {0.0f, 0.25f}, {1.0f, 0.0f}, {1.0f, 0.0f}, {0.0f, 0.25f}, {1.0f, 0.25f}, - + {0.0f, 0.25f}, {0.0f, 0.5f}, {1.0f, 0.25f}, {1.0f, 0.25f}, {0.0f, 0.5f}, {1.0f, 0.5f}, - + {0.0f, 0.5f}, {0.0f, 0.75f}, {1.0f, 0.5f}, {1.0f, 0.5f}, {0.0f, 0.75f}, {1.0f, 0.75f}, - + {0.0f, 0.75f}, {0.0f, 1.0f}, {1.0f, 0.75f}, {1.0f, 0.75f}, {0.0f, 1.0f}, {1.0f, 1.0f} }; @@ -45,7 +45,7 @@ const struct VL_TEXCOORD2F vl_luma_texcoords[24] = * Represents texcoords for the above for rendering 1 chroma block. * Straight forward 0,0->1,1 mapping so we can reuse the MB pos vectors. */ -const struct VL_TEXCOORD2F *vl_chroma_420_texcoords = (const struct VL_TEXCOORD2F*)vl_mb_vertex_positions; +const struct vlVertex2f *macroblock_chroma_420_texcoords = macroblock_verts; /* * Represents texcoords for the above for rendering 2 chroma blocks arranged @@ -53,30 +53,13 @@ const struct VL_TEXCOORD2F *vl_chroma_420_texcoords = (const struct VL_TEXCOORD2 * 0,bH->bW,2bH. We can render this with 0,0->1,1 mapping. * Straight forward 0,0->1,1 mapping so we can reuse MB pos vectors. */ -const struct VL_TEXCOORD2F *vl_chroma_422_texcoords = (const struct VL_TEXCOORD2F*)vl_mb_vertex_positions; +const struct vlVertex2f *macroblock_chroma_422_texcoords = macroblock_verts; /* * Represents texcoords for the above for rendering 4 chroma blocks. * Same case as 4 luma blocks. */ -const struct VL_TEXCOORD2F *vl_chroma_444_texcoords = vl_luma_texcoords; - -/* - * Represents 2 triangles in a strip in normalized coords. - * Used to render the surface onto the frame buffer. - */ -const struct VL_VERTEX2F vl_surface_vertex_positions[4] = -{ - {0.0f, 0.0f}, - {0.0f, 1.0f}, - {1.0f, 0.0f}, - {1.0f, 1.0f} -}; - -/* - * Represents texcoords for the above. We can use the position values directly. - */ -const struct VL_TEXCOORD2F *vl_surface_texcoords = (const struct VL_TEXCOORD2F*)vl_surface_vertex_positions; +const struct vlVertex2f *macroblock_chroma_444_texcoords = macroblock_luma_texcoords; /* * Used when rendering P and B macroblocks, multiplier is applied to the A channel, @@ -84,97 +67,10 @@ const struct VL_TEXCOORD2F *vl_surface_texcoords = (const struct VL_TEXCOORD2F*) * get back the differential. The differential is then added to the samples from the * reference surface(s). */ +#if 0 const struct VL_MC_FS_CONSTS vl_mc_fs_consts = { {32767.0f / 255.0f, 32767.0f / 255.0f, 32767.0f / 255.0f, 0.0f}, {0.5f, 2.0f, 0.0f, 0.0f} }; - -/* - * Identity color conversion constants, for debugging - */ -const struct VL_CSC_FS_CONSTS vl_csc_fs_consts_identity = -{ - { - 0.0f, 0.0f, 0.0f, 0.0f - }, - { - 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f - } -}; - -/* - * Converts ITU-R BT.601 YCbCr pixels to RGB pixels where: - * Y is in [16,235], Cb and Cr are in [16,240] - * R, G, and B are in [16,235] - */ -const struct VL_CSC_FS_CONSTS vl_csc_fs_consts_601 = -{ - { - 0.0f, 0.501960784f, 0.501960784f, 0.0f - }, - { - 1.0f, 0.0f, 1.371f, 0.0f, - 1.0f, -0.336f, -0.698f, 0.0f, - 1.0f, 1.732f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f - } -}; - -/* - * Converts ITU-R BT.601 YCbCr pixels to RGB pixels where: - * Y is in [16,235], Cb and Cr are in [16,240] - * R, G, and B are in [0,255] - */ -const struct VL_CSC_FS_CONSTS vl_csc_fs_consts_601_full = -{ - { - 0.062745098f, 0.501960784f, 0.501960784f, 0.0f - }, - { - 1.164f, 0.0f, 1.596f, 0.0f, - 1.164f, -0.391f, -0.813f, 0.0f, - 1.164f, 2.018f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f - } -}; - -/* - * Converts ITU-R BT.709 YCbCr pixels to RGB pixels where: - * Y is in [16,235], Cb and Cr are in [16,240] - * R, G, and B are in [16,235] - */ -const struct VL_CSC_FS_CONSTS vl_csc_fs_consts_709 = -{ - { - 0.0f, 0.501960784f, 0.501960784f, 0.0f - }, - { - 1.0f, 0.0f, 1.540f, 0.0f, - 1.0f, -0.183f, -0.459f, 0.0f, - 1.0f, 1.816f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f - } -}; - -/* - * Converts ITU-R BT.709 YCbCr pixels to RGB pixels where: - * Y is in [16,235], Cb and Cr are in [16,240] - * R, G, and B are in [0,255] - */ -const struct VL_CSC_FS_CONSTS vl_csc_fs_consts_709_full = -{ - { - 0.062745098f, 0.501960784f, 0.501960784f, 0.0f - }, - { - 1.164f, 0.0f, 1.793f, 0.0f, - 1.164f, -0.213f, -0.534f, 0.0f, - 1.164f, 2.115f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f - } -}; - +#endif diff --git a/src/gallium/state_trackers/g3dvl/vl_data.h b/src/gallium/state_trackers/g3dvl/vl_data.h index 8f347273ad7..f0de2e976ce 100644 --- a/src/gallium/state_trackers/g3dvl/vl_data.h +++ b/src/gallium/state_trackers/g3dvl/vl_data.h @@ -3,15 +3,18 @@ #include "vl_types.h" -extern const struct VL_VERTEX2F vl_mb_vertex_positions[24]; -extern const struct VL_TEXCOORD2F vl_luma_texcoords[24]; -extern const struct VL_TEXCOORD2F *vl_chroma_420_texcoords; -extern const struct VL_TEXCOORD2F *vl_chroma_422_texcoords; -extern const struct VL_TEXCOORD2F *vl_chroma_444_texcoords; +/* TODO: Needs to be rolled into the appropriate stage */ -extern const struct VL_VERTEX2F vl_surface_vertex_positions[4]; -extern const struct VL_TEXCOORD2F *vl_surface_texcoords; +extern const struct vlVertex2f macroblock_verts[24]; +extern const struct vlVertex2f macroblock_luma_texcoords[24]; +extern const struct vlVertex2f *macroblock_chroma_420_texcoords; +extern const struct vlVertex2f *macroblock_chroma_422_texcoords; +extern const struct vlVertex2f *macroblock_chroma_444_texcoords; +extern const struct vlVertex2f surface_verts[4]; +extern const struct vlVertex2f *surface_texcoords; + +/* extern const struct VL_MC_FS_CONSTS vl_mc_fs_consts; extern const struct VL_CSC_FS_CONSTS vl_csc_fs_consts_identity; @@ -19,6 +22,6 @@ extern const struct VL_CSC_FS_CONSTS vl_csc_fs_consts_601; extern const struct VL_CSC_FS_CONSTS vl_csc_fs_consts_601_full; extern const struct VL_CSC_FS_CONSTS vl_csc_fs_consts_709; extern const struct VL_CSC_FS_CONSTS vl_csc_fs_consts_709_full; +*/ #endif - diff --git a/src/gallium/state_trackers/g3dvl/vl_defs.h b/src/gallium/state_trackers/g3dvl/vl_defs.h index e668a7a10e0..d612d02502f 100644 --- a/src/gallium/state_trackers/g3dvl/vl_defs.h +++ b/src/gallium/state_trackers/g3dvl/vl_defs.h @@ -9,4 +9,3 @@ #define VL_MACROBLOCK_SIZE (VL_MACROBLOCK_WIDTH * VL_MACROBLOCK_HEIGHT) #endif - diff --git a/src/gallium/state_trackers/g3dvl/vl_display.c b/src/gallium/state_trackers/g3dvl/vl_display.c new file mode 100644 index 00000000000..af80faa7f52 --- /dev/null +++ b/src/gallium/state_trackers/g3dvl/vl_display.c @@ -0,0 +1,48 @@ +#define VL_INTERNAL +#include "vl_display.h" +#include <assert.h> +#include <stdlib.h> + +int vlCreateDisplay +( + vlNativeDisplay native_display, + struct vlDisplay **display +) +{ + struct vlDisplay *dpy; + + assert(native_display); + assert(display); + + dpy = calloc(1, sizeof(struct vlDisplay)); + + if (!dpy) + return 1; + + dpy->native = native_display; + *display = dpy; + + return 0; +} + +int vlDestroyDisplay +( + struct vlDisplay *display +) +{ + assert(display); + + free(display); + + return 0; +} + +vlNativeDisplay vlGetNativeDisplay +( + struct vlDisplay *display +) +{ + assert(display); + + return display->native; +} diff --git a/src/gallium/state_trackers/g3dvl/vl_display.h b/src/gallium/state_trackers/g3dvl/vl_display.h new file mode 100644 index 00000000000..e11fd407993 --- /dev/null +++ b/src/gallium/state_trackers/g3dvl/vl_display.h @@ -0,0 +1,29 @@ +#ifndef vl_display_h +#define vl_display_h + +#include "vl_types.h" + +#ifdef VL_INTERNAL +struct vlDisplay +{ + vlNativeDisplay native; +}; +#endif + +int vlCreateDisplay +( + vlNativeDisplay native_display, + struct vlDisplay **display +); + +int vlDestroyDisplay +( + struct vlDisplay *display +); + +vlNativeDisplay vlGetNativeDisplay +( + struct vlDisplay *display +); + +#endif diff --git a/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.c b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.c new file mode 100644 index 00000000000..4fae2244310 --- /dev/null +++ b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.c @@ -0,0 +1,2315 @@ +#define VL_INTERNAL +#include "vl_r16snorm_mc.h" +#include <assert.h> +#include <stdlib.h> +#include <pipe/p_context.h> +#include <pipe/p_winsys.h> +#include <pipe/p_state.h> +#include <pipe/p_inlines.h> +#include <tgsi/tgsi_parse.h> +#include <tgsi/tgsi_build.h> +#include "vl_render.h" +#include "vl_shader_build.h" +#include "vl_surface.h" +#include "vl_util.h" +#include "vl_types.h" +#include "vl_defs.h" + +struct vlVertexShaderConsts +{ + /*struct vlVertex4f scale; + struct vlVertex4f denorm;*/ + struct vlVertex4f scale; + struct vlVertex4f mb_pos_trans; + struct vlVertex4f denorm; + struct + { + struct vlVertex4f top_field; + struct vlVertex4f bottom_field; + } mb_tc_trans[2]; +}; + +struct vlFragmentShaderConsts +{ + struct vlVertex4f multiplier; + struct vlVertex4f div; +}; + +struct vlR16SnormMC +{ + struct vlRender base; + + unsigned int video_width, video_height; + enum vlFormat video_format; + + struct pipe_context *pipe; + struct pipe_viewport_state viewport; + struct pipe_framebuffer_state render_target; + struct pipe_sampler_state *samplers[5]; + struct pipe_texture *textures[5]; + void *i_vs, *p_vs[2], *b_vs[2]; + void *i_fs, *p_fs[2], *b_fs[2]; + struct pipe_vertex_buffer vertex_bufs[3]; + struct pipe_vertex_element vertex_elems[3]; + struct pipe_constant_buffer vs_const_buf, fs_const_buf; +}; + +int vlBegin +( + struct vlRender *render +) +{ + struct vlR16SnormMC *mc; + struct pipe_context *pipe; + + assert(render); + + mc = (struct vlR16SnormMC*)render; + pipe = mc->pipe; + + /* Frame buffer set in vlRender*Macroblock() */ + /* Shaders, samplers, textures set in vlRender*Macroblock() */ + pipe->set_vertex_buffers(pipe, 3, mc->vertex_bufs); + pipe->set_vertex_elements(pipe, 3, mc->vertex_elems); + pipe->set_viewport_state(pipe, &mc->viewport); + pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &mc->vs_const_buf); + pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &mc->fs_const_buf); + + return 0; +} + +/*static int vlGrabMacroBlock +( + struct vlR16SnormMC *mc, + struct vlMpeg2MacroBlock *macroblock +) +{ + assert(mc); + assert(macroblock); + + + + return 0; +}*/ + +/*#define DO_IDCT*/ + +#ifdef DO_IDCT +static int vlTransformBlock(short *src, short *dst, short bias) +{ + static const float basis[8][8] = + { + {0.3536, 0.4904, 0.4619, 0.4157, 0.3536, 0.2778, 0.1913, 0.0975}, + {0.3536, 0.4157, 0.1913, -0.0975, -0.3536, -0.4904, -0.4619, -0.2778}, + {0.3536, 0.2778, -0.1913, -0.4904, -0.3536, 0.0975, 0.4619, 0.4157}, + {0.3536, 0.0975, -0.4619, -0.2778, 0.3536, 0.4157, -0.1913, -0.4904}, + {0.3536, -0.0975, -0.4619, 0.2778, 0.3536, -0.4157, -0.1913, 0.4904}, + {0.3536, -0.2778, -0.1913, 0.4904, -0.3536, -0.0975, 0.4619, -0.4157}, + {0.3536, -0.4157, 0.1913, 0.0975, -0.3536, 0.4904, -0.4619, 0.2778}, + {0.3536, -0.4904, 0.4619, -0.4157, 0.3536, -0.2778, 0.1913, -0.0975} + }; + + unsigned int x, y; + short tmp[64]; + + for (y = 0; y < VL_BLOCK_HEIGHT; ++y) + for (x = 0; x < VL_BLOCK_WIDTH; ++x) + tmp[y * VL_BLOCK_WIDTH + x] = (short) + ( + src[y * VL_BLOCK_WIDTH + 0] * basis[x][0] + + src[y * VL_BLOCK_WIDTH + 1] * basis[x][1] + + src[y * VL_BLOCK_WIDTH + 2] * basis[x][2] + + src[y * VL_BLOCK_WIDTH + 3] * basis[x][3] + + src[y * VL_BLOCK_WIDTH + 4] * basis[x][4] + + src[y * VL_BLOCK_WIDTH + 5] * basis[x][5] + + src[y * VL_BLOCK_WIDTH + 6] * basis[x][6] + + src[y * VL_BLOCK_WIDTH + 7] * basis[x][7] + ); + + for (x = 0; x < VL_BLOCK_WIDTH; ++x) + for (y = 0; y < VL_BLOCK_HEIGHT; ++y) + { + dst[y * VL_BLOCK_WIDTH + x] = bias + (short) + ( + tmp[0 * VL_BLOCK_WIDTH + x] * basis[y][0] + + tmp[1 * VL_BLOCK_WIDTH + x] * basis[y][1] + + tmp[2 * VL_BLOCK_WIDTH + x] * basis[y][2] + + tmp[3 * VL_BLOCK_WIDTH + x] * basis[y][3] + + tmp[4 * VL_BLOCK_WIDTH + x] * basis[y][4] + + tmp[5 * VL_BLOCK_WIDTH + x] * basis[y][5] + + tmp[6 * VL_BLOCK_WIDTH + x] * basis[y][6] + + tmp[7 * VL_BLOCK_WIDTH + x] * basis[y][7] + ); + if (dst[y * VL_BLOCK_WIDTH + x] > 255) + dst[y * VL_BLOCK_WIDTH + x] = 255; + else if (bias > 0 && dst[y * VL_BLOCK_WIDTH + x] < 0) + dst[y * VL_BLOCK_WIDTH + x] = 0; + } + return 0; +} +#endif + +static int vlGrabFrameCodedBlock(short *src, short *dst, unsigned int dst_pitch) +{ + unsigned int y; + + for (y = 0; y < VL_BLOCK_HEIGHT; ++y) + memcpy + ( + dst + y * dst_pitch, + src + y * VL_BLOCK_WIDTH, + VL_BLOCK_WIDTH * 2 + ); + + return 0; +} + +static int vlGrabFieldCodedBlock(short *src, short *dst, unsigned int dst_pitch) +{ + unsigned int y; + + for (y = 0; y < VL_BLOCK_HEIGHT / 2; ++y) + memcpy + ( + dst + y * dst_pitch * 2, + src + y * VL_BLOCK_WIDTH, + VL_BLOCK_WIDTH * 2 + ); + + dst += VL_BLOCK_HEIGHT * dst_pitch; + + for (; y < VL_BLOCK_HEIGHT; ++y) + memcpy + ( + dst + y * dst_pitch * 2, + src + y * VL_BLOCK_WIDTH, + VL_BLOCK_WIDTH * 2 + ); + + return 0; +} + +static int vlGrabNoBlock(short *dst, unsigned int dst_pitch) +{ + unsigned int y; + + for (y = 0; y < VL_BLOCK_HEIGHT; ++y) + memset + ( + dst + y * dst_pitch, + 0, + VL_BLOCK_WIDTH * 2 + ); + + return 0; +} + +enum vlSampleType +{ + vlSampleTypeFull, + vlSampleTypeDiff +}; + +static int vlGrabBlocks +( + struct vlR16SnormMC *mc, + unsigned int coded_block_pattern, + enum vlDCTType dct_type, + enum vlSampleType sample_type, + short *blocks +) +{ + struct pipe_surface *tex_surface; + short *texels; + unsigned int tex_pitch; + unsigned int tb, sb = 0; + + assert(mc); + assert(blocks); + + tex_surface = mc->pipe->screen->get_tex_surface + ( + mc->pipe->screen, + mc->textures[0], + 0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE + ); + + texels = pipe_surface_map(tex_surface, PIPE_BUFFER_USAGE_CPU_WRITE); + tex_pitch = tex_surface->stride / tex_surface->block.size; + + for (tb = 0; tb < 4; ++tb) + { + if ((coded_block_pattern >> (5 - tb)) & 1) + { + short *cur_block = blocks + sb * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; + +#ifdef DO_IDCT + vlTransformBlock(cur_block, cur_block, sample_type == vlSampleTypeFull ? 128 : 0); +#endif + + if (dct_type == vlDCTTypeFrameCoded) + vlGrabFrameCodedBlock + ( + cur_block, + texels + tb * tex_pitch * VL_BLOCK_HEIGHT, + tex_pitch + ); + else + vlGrabFieldCodedBlock + ( + cur_block, + texels + (tb % 2) * tex_pitch * VL_BLOCK_HEIGHT + (tb / 2) * tex_pitch, + tex_pitch + ); + + ++sb; + } + else + vlGrabNoBlock(texels + tb * tex_pitch * VL_BLOCK_HEIGHT, tex_pitch); + } + + pipe_surface_unmap(tex_surface); + + /* TODO: Implement 422, 444 */ + for (tb = 0; tb < 2; ++tb) + { + tex_surface = mc->pipe->screen->get_tex_surface + ( + mc->pipe->screen, + mc->textures[tb + 1], + 0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE + ); + + texels = pipe_surface_map(tex_surface, PIPE_BUFFER_USAGE_CPU_WRITE); + tex_pitch = tex_surface->stride / tex_surface->block.size; + + if ((coded_block_pattern >> (1 - tb)) & 1) + { + short *cur_block = blocks + sb * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; + +#ifdef DO_IDCT + vlTransformBlock(cur_block, cur_block, sample_type == vlSampleTypeFull ? 128 : 0); +#endif + + vlGrabFrameCodedBlock + ( + cur_block, + texels, + tex_pitch + ); + + ++sb; + } + else + vlGrabNoBlock(texels, tex_pitch); + + pipe_surface_unmap(tex_surface); + } + + return 0; +} + +int vlRenderIMacroBlock +( + struct vlR16SnormMC *mc, + enum vlPictureType picture_type, + enum vlFieldOrder field_order, + unsigned int mbx, + unsigned int mby, + unsigned int coded_block_pattern, + enum vlDCTType dct_type, + short *blocks, + struct vlSurface *surface +) +{ + struct pipe_context *pipe; + struct vlVertexShaderConsts *vs_consts; + + assert(blocks); + assert(surface); + + /* TODO: Implement interlaced rendering */ + if (picture_type != vlPictureTypeFrame) + return 0; + + vlGrabBlocks(mc, coded_block_pattern, dct_type, vlSampleTypeFull, blocks); + + pipe = mc->pipe; + + vs_consts = pipe->winsys->buffer_map + ( + pipe->winsys, + mc->vs_const_buf.buffer, + PIPE_BUFFER_USAGE_CPU_WRITE + ); + + vs_consts->scale.x = VL_MACROBLOCK_WIDTH / (float)surface->texture->width[0]; + vs_consts->scale.y = VL_MACROBLOCK_HEIGHT / (float)surface->texture->height[0]; + vs_consts->scale.z = 1.0f; + vs_consts->scale.w = 1.0f; + vs_consts->mb_pos_trans.x = (mbx * VL_MACROBLOCK_WIDTH) / (float)surface->texture->width[0]; + vs_consts->mb_pos_trans.y = (mby * VL_MACROBLOCK_HEIGHT) / (float)surface->texture->height[0]; + vs_consts->mb_pos_trans.z = 0.0f; + vs_consts->mb_pos_trans.w = 0.0f; + + pipe->winsys->buffer_unmap(pipe->winsys, mc->vs_const_buf.buffer); + + mc->render_target.cbufs[0] = pipe->screen->get_tex_surface + ( + pipe->screen, + surface->texture, + 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE + ); + pipe->set_framebuffer_state(pipe, &mc->render_target); + pipe->set_sampler_textures(pipe, 3, mc->textures); + pipe->bind_sampler_states(pipe, 3, (void**)mc->samplers); + pipe->bind_vs_state(pipe, mc->i_vs); + pipe->bind_fs_state(pipe, mc->i_fs); + + pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, 24); + + return 0; +} + +int vlRenderPMacroBlock +( + struct vlR16SnormMC *mc, + enum vlPictureType picture_type, + enum vlFieldOrder field_order, + unsigned int mbx, + unsigned int mby, + enum vlMotionType mc_type, + short top_x, + short top_y, + short bottom_x, + short bottom_y, + unsigned int coded_block_pattern, + enum vlDCTType dct_type, + short *blocks, + struct vlSurface *ref_surface, + struct vlSurface *surface +) +{ + struct pipe_context *pipe; + struct vlVertexShaderConsts *vs_consts; + + assert(motion_vectors); + assert(blocks); + assert(ref_surface); + assert(surface); + + /* TODO: Implement interlaced rendering */ + if (picture_type != vlPictureTypeFrame) + return 0; + /* TODO: Implement other MC types */ + if (mc_type != vlMotionTypeFrame && mc_type != vlMotionTypeField) + return 0; + + vlGrabBlocks(mc, coded_block_pattern, dct_type, vlSampleTypeDiff, blocks); + + pipe = mc->pipe; + + vs_consts = pipe->winsys->buffer_map + ( + pipe->winsys, + mc->vs_const_buf.buffer, + PIPE_BUFFER_USAGE_CPU_WRITE + ); + + vs_consts->scale.x = VL_MACROBLOCK_WIDTH / (float)surface->texture->width[0]; + vs_consts->scale.y = VL_MACROBLOCK_HEIGHT / (float)surface->texture->height[0]; + vs_consts->scale.z = 1.0f; + vs_consts->scale.w = 1.0f; + vs_consts->mb_pos_trans.x = (mbx * VL_MACROBLOCK_WIDTH) / (float)surface->texture->width[0]; + vs_consts->mb_pos_trans.y = (mby * VL_MACROBLOCK_HEIGHT) / (float)surface->texture->height[0]; + vs_consts->mb_pos_trans.z = 0.0f; + vs_consts->mb_pos_trans.w = 0.0f; + vs_consts->mb_tc_trans[0].top_field.x = (mbx * VL_MACROBLOCK_WIDTH + top_x * 0.5f) / (float)surface->texture->width[0]; + vs_consts->mb_tc_trans[0].top_field.y = (mby * VL_MACROBLOCK_HEIGHT + top_y * 0.5f) / (float)surface->texture->height[0]; + vs_consts->mb_tc_trans[0].top_field.z = 0.0f; + vs_consts->mb_tc_trans[0].top_field.w = 0.0f; + + if (mc_type == vlMotionTypeField) + { + vs_consts->denorm.x = (float)surface->texture->width[0]; + vs_consts->denorm.y = (float)surface->texture->height[0]; + + vs_consts->mb_tc_trans[0].bottom_field.x = (mbx * VL_MACROBLOCK_WIDTH + bottom_x * 0.5f) / (float)surface->texture->width[0]; + vs_consts->mb_tc_trans[0].bottom_field.y = (mby * VL_MACROBLOCK_HEIGHT + bottom_y * 0.5f) / (float)surface->texture->height[0]; + vs_consts->mb_tc_trans[0].bottom_field.z = 0.0f; + vs_consts->mb_tc_trans[0].bottom_field.w = 0.0f; + + pipe->bind_vs_state(pipe, mc->p_vs[1]); + pipe->bind_fs_state(pipe, mc->p_fs[1]); + } + else + { + pipe->bind_vs_state(pipe, mc->p_vs[0]); + pipe->bind_fs_state(pipe, mc->p_fs[0]); + } + + pipe->winsys->buffer_unmap(pipe->winsys, mc->vs_const_buf.buffer); + + mc->render_target.cbufs[0] = pipe->screen->get_tex_surface + ( + pipe->screen, + surface->texture, + 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE + ); + pipe->set_framebuffer_state(pipe, &mc->render_target); + + mc->textures[3] = ref_surface->texture; + pipe->set_sampler_textures(pipe, 4, mc->textures); + pipe->bind_sampler_states(pipe, 4, (void**)mc->samplers); + + pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, 24); + + return 0; +} + +int vlRenderBMacroBlock +( + struct vlR16SnormMC *mc, + enum vlPictureType picture_type, + enum vlFieldOrder field_order, + unsigned int mbx, + unsigned int mby, + enum vlMotionType mc_type, + short top_past_x, + short top_past_y, + short bottom_past_x, + short bottom_past_y, + short top_future_x, + short top_future_y, + short bottom_future_x, + short bottom_future_y, + unsigned int coded_block_pattern, + enum vlDCTType dct_type, + short *blocks, + struct vlSurface *past_surface, + struct vlSurface *future_surface, + struct vlSurface *surface +) +{ + struct pipe_context *pipe; + struct vlVertexShaderConsts *vs_consts; + + assert(motion_vectors); + assert(blocks); + assert(ref_surface); + assert(surface); + + /* TODO: Implement interlaced rendering */ + if (picture_type != vlPictureTypeFrame) + return 0; + /* TODO: Implement other MC types */ + if (mc_type != vlMotionTypeFrame && mc_type != vlMotionTypeField) + return 0; + + vlGrabBlocks(mc, coded_block_pattern, dct_type, vlSampleTypeDiff, blocks); + + pipe = mc->pipe; + + vs_consts = pipe->winsys->buffer_map + ( + pipe->winsys, + mc->vs_const_buf.buffer, + PIPE_BUFFER_USAGE_CPU_WRITE + ); + + vs_consts->scale.x = VL_MACROBLOCK_WIDTH / (float)surface->texture->width[0]; + vs_consts->scale.y = VL_MACROBLOCK_HEIGHT / (float)surface->texture->height[0]; + vs_consts->scale.z = 1.0f; + vs_consts->scale.w = 1.0f; + vs_consts->mb_pos_trans.x = (mbx * VL_MACROBLOCK_WIDTH) / (float)surface->texture->width[0]; + vs_consts->mb_pos_trans.y = (mby * VL_MACROBLOCK_HEIGHT) / (float)surface->texture->height[0]; + vs_consts->mb_pos_trans.z = 0.0f; + vs_consts->mb_pos_trans.w = 0.0f; + vs_consts->mb_tc_trans[0].top_field.x = (mbx * VL_MACROBLOCK_WIDTH + top_past_x * 0.5f) / (float)surface->texture->width[0]; + vs_consts->mb_tc_trans[0].top_field.y = (mby * VL_MACROBLOCK_HEIGHT + top_past_y * 0.5f) / (float)surface->texture->height[0]; + vs_consts->mb_tc_trans[0].top_field.z = 0.0f; + vs_consts->mb_tc_trans[0].top_field.w = 0.0f; + vs_consts->mb_tc_trans[1].top_field.x = (mbx * VL_MACROBLOCK_WIDTH + top_future_x * 0.5f) / (float)surface->texture->width[0]; + vs_consts->mb_tc_trans[1].top_field.y = (mby * VL_MACROBLOCK_HEIGHT + top_future_y * 0.5f) / (float)surface->texture->height[0]; + vs_consts->mb_tc_trans[1].top_field.z = 0.0f; + vs_consts->mb_tc_trans[1].top_field.w = 0.0f; + + if (mc_type == vlMotionTypeField) + { + vs_consts->denorm.x = (float)surface->texture->width[0]; + vs_consts->denorm.y = (float)surface->texture->height[0]; + + vs_consts->mb_tc_trans[0].bottom_field.x = (mbx * VL_MACROBLOCK_WIDTH + bottom_past_x * 0.5f) / (float)surface->texture->width[0]; + vs_consts->mb_tc_trans[0].bottom_field.y = (mby * VL_MACROBLOCK_HEIGHT + bottom_past_y * 0.5f) / (float)surface->texture->height[0]; + vs_consts->mb_tc_trans[0].bottom_field.z = 0.0f; + vs_consts->mb_tc_trans[0].bottom_field.w = 0.0f; + vs_consts->mb_tc_trans[1].bottom_field.x = (mbx * VL_MACROBLOCK_WIDTH + bottom_future_x * 0.5f) / (float)surface->texture->width[0]; + vs_consts->mb_tc_trans[1].bottom_field.y = (mby * VL_MACROBLOCK_HEIGHT + bottom_future_y * 0.5f) / (float)surface->texture->height[0]; + vs_consts->mb_tc_trans[1].bottom_field.z = 0.0f; + vs_consts->mb_tc_trans[1].bottom_field.w = 0.0f; + + pipe->bind_vs_state(pipe, mc->b_vs[1]); + pipe->bind_fs_state(pipe, mc->b_fs[1]); + } + else + { + pipe->bind_vs_state(pipe, mc->b_vs[0]); + pipe->bind_fs_state(pipe, mc->b_fs[0]); + } + + pipe->winsys->buffer_unmap(pipe->winsys, mc->vs_const_buf.buffer); + + mc->render_target.cbufs[0] = pipe->screen->get_tex_surface + ( + pipe->screen, + surface->texture, + 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE + ); + pipe->set_framebuffer_state(pipe, &mc->render_target); + + mc->textures[3] = past_surface->texture; + mc->textures[4] = future_surface->texture; + pipe->set_sampler_textures(pipe, 5, mc->textures); + pipe->bind_sampler_states(pipe, 5, (void**)mc->samplers); + + pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, 24); + + return 0; +} + +int vlRenderMacroBlocksMpeg2R16Snorm +( + struct vlRender *render, + struct vlMpeg2MacroBlockBatch *batch, + struct vlSurface *surface +) +{ + struct vlR16SnormMC *mc; + unsigned int i; + + assert(render); + + mc = (struct vlR16SnormMC*)render; + + /*for (i = 0; i < batch->num_macroblocks; ++i) + vlGrabMacroBlock(batch->macroblocks[i]);*/ + + for (i = 0; i < batch->num_macroblocks; ++i) + { + switch (batch->macroblocks[i].mb_type) + { + case vlMacroBlockTypeIntra: + { + vlRenderIMacroBlock + ( + mc, + batch->picture_type, + batch->field_order, + batch->macroblocks[i].mbx, + batch->macroblocks[i].mby, + batch->macroblocks[i].cbp, + batch->macroblocks[i].dct_type, + batch->macroblocks[i].blocks, + surface + ); + break; + } + case vlMacroBlockTypeFwdPredicted: + { + vlRenderPMacroBlock + ( + mc, + batch->picture_type, + batch->field_order, + batch->macroblocks[i].mbx, + batch->macroblocks[i].mby, + batch->macroblocks[i].mo_type, + batch->macroblocks[i].PMV[0][0][0], + batch->macroblocks[i].PMV[0][0][1], + batch->macroblocks[i].PMV[1][0][0], + batch->macroblocks[i].PMV[1][0][1], + batch->macroblocks[i].cbp, + batch->macroblocks[i].dct_type, + batch->macroblocks[i].blocks, + batch->past_surface, + surface + ); + break; + } + case vlMacroBlockTypeBkwdPredicted: + { + vlRenderPMacroBlock + ( + mc, + batch->picture_type, + batch->field_order, + batch->macroblocks[i].mbx, + batch->macroblocks[i].mby, + batch->macroblocks[i].mo_type, + batch->macroblocks[i].PMV[0][1][0], + batch->macroblocks[i].PMV[0][1][1], + batch->macroblocks[i].PMV[1][1][0], + batch->macroblocks[i].PMV[1][1][1], + batch->macroblocks[i].cbp, + batch->macroblocks[i].dct_type, + batch->macroblocks[i].blocks, + batch->future_surface, + surface + ); + break; + } + case vlMacroBlockTypeBiPredicted: + { + vlRenderBMacroBlock + ( + mc, + batch->picture_type, + batch->field_order, + batch->macroblocks[i].mbx, + batch->macroblocks[i].mby, + batch->macroblocks[i].mo_type, + batch->macroblocks[i].PMV[0][0][0], + batch->macroblocks[i].PMV[0][0][1], + batch->macroblocks[i].PMV[1][0][0], + batch->macroblocks[i].PMV[1][0][1], + batch->macroblocks[i].PMV[0][1][0], + batch->macroblocks[i].PMV[0][1][1], + batch->macroblocks[i].PMV[1][1][0], + batch->macroblocks[i].PMV[1][1][1], + batch->macroblocks[i].cbp, + batch->macroblocks[i].dct_type, + batch->macroblocks[i].blocks, + batch->past_surface, + batch->future_surface, + surface + ); + break; + } + default: + assert(0); + } + } + + return 0; +} + +int vlEnd +( + struct vlRender *render +) +{ + assert(render); + + return 0; +} + +int vlDestroy +( + struct vlRender *render +) +{ + struct vlR16SnormMC *mc; + struct pipe_context *pipe; + unsigned int i; + + assert(render); + + mc = (struct vlR16SnormMC*)render; + pipe = mc->pipe; + + for (i = 0; i < 5; ++i) + pipe->delete_sampler_state(pipe, mc->samplers[i]); + + for (i = 0; i < 3; ++i) + pipe->winsys->buffer_destroy(pipe->winsys, mc->vertex_bufs[i].buffer); + + /* Textures 3 & 4 are not created directly, no need to release them here */ + for (i = 0; i < 3; ++i) + pipe_texture_release(&mc->textures[i]); + + pipe->delete_vs_state(pipe, mc->i_vs); + pipe->delete_fs_state(pipe, mc->i_fs); + + for (i = 0; i < 2; ++i) + { + pipe->delete_vs_state(pipe, mc->p_vs[i]); + pipe->delete_fs_state(pipe, mc->p_fs[i]); + pipe->delete_vs_state(pipe, mc->b_vs[i]); + pipe->delete_fs_state(pipe, mc->b_fs[i]); + } + + pipe->winsys->buffer_destroy(pipe->winsys, mc->vs_const_buf.buffer); + pipe->winsys->buffer_destroy(pipe->winsys, mc->fs_const_buf.buffer); + + free(mc); + + return 0; +} + +/* + * Represents 8 triangles (4 quads, 1 per block) in noormalized coords + * that render a macroblock. + * Need to be scaled to cover mbW*mbH macroblock pixels and translated into + * position on target surface. + */ +const struct vlVertex2f macroblock_verts[24] = +{ + {0.0f, 0.0f}, {0.0f, 0.5f}, {0.5f, 0.0f}, + {0.5f, 0.0f}, {0.0f, 0.5f}, {0.5f, 0.5f}, + + {0.5f, 0.0f}, {0.5f, 0.5f}, {1.0f, 0.0f}, + {1.0f, 0.0f}, {0.5f, 0.5f}, {1.0f, 0.5f}, + + {0.0f, 0.5f}, {0.0f, 1.0f}, {0.5f, 0.5f}, + {0.5f, 0.5f}, {0.0f, 1.0f}, {0.5f, 1.0f}, + + {0.5f, 0.5f}, {0.5f, 1.0f}, {1.0f, 0.5f}, + {1.0f, 0.5f}, {0.5f, 1.0f}, {1.0f, 1.0f} +}; + +/* + * Represents texcoords for the above for rendering 4 luma blocks arranged + * in a bW*(bH*4) texture. First luma block located at 0,0->bW,bH; second at + * 0,bH->bW,2bH; third at 0,2bH->bW,3bH; fourth at 0,3bH->bW,4bH. + */ +const struct vlVertex2f macroblock_luma_texcoords[24] = +{ + {0.0f, 0.0f}, {0.0f, 0.25f}, {1.0f, 0.0f}, + {1.0f, 0.0f}, {0.0f, 0.25f}, {1.0f, 0.25f}, + + {0.0f, 0.25f}, {0.0f, 0.5f}, {1.0f, 0.25f}, + {1.0f, 0.25f}, {0.0f, 0.5f}, {1.0f, 0.5f}, + + {0.0f, 0.5f}, {0.0f, 0.75f}, {1.0f, 0.5f}, + {1.0f, 0.5f}, {0.0f, 0.75f}, {1.0f, 0.75f}, + + {0.0f, 0.75f}, {0.0f, 1.0f}, {1.0f, 0.75f}, + {1.0f, 0.75f}, {0.0f, 1.0f}, {1.0f, 1.0f} +}; + +/* + * Represents texcoords for the above for rendering 1 chroma block. + * Straight forward 0,0->1,1 mapping so we can reuse the MB pos vectors. + */ +const struct vlVertex2f *macroblock_chroma_420_texcoords = macroblock_verts; + +/* + * Represents texcoords for the above for rendering 2 chroma blocks arranged + * in a bW*(bH*2) texture. First chroma block located at 0,0->bW,bH; second at + * 0,bH->bW,2bH. We can render this with 0,0->1,1 mapping. + * Straight forward 0,0->1,1 mapping so we can reuse MB pos vectors. + */ +const struct vlVertex2f *macroblock_chroma_422_texcoords = macroblock_verts; + +/* + * Represents texcoords for the above for rendering 4 chroma blocks. + * Same case as 4 luma blocks. + */ +const struct vlVertex2f *macroblock_chroma_444_texcoords = macroblock_luma_texcoords; + +/* + * Used when rendering P and B macroblocks, multiplier is applied to the A channel, + * which is then added to the L channel, then the bias is subtracted from that to + * get back the differential. The differential is then added to the samples from the + * reference surface(s). + */ +const struct vlFragmentShaderConsts fs_consts = +{ + {32767.0f / 255.0f, 32767.0f / 255.0f, 32767.0f / 255.0f, 0.0f}, + {0.5f, 2.0f, 0.0f, 0.0f} +}; + +static int vlCreateVertexShaderIMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 50; + + struct pipe_context *pipe; + struct pipe_shader_state vs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + + ti = 3; + + /* + * decl i0 ; Vertex pos + * decl i1 ; Luma texcoords + * decl i2 ; Chroma texcoords + */ + for (i = 0; i < 3; i++) + { + decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl c0 ; Scaling vector to scale unit rect to macroblock size + * decl c1 ; Translation vector to move macroblock into position + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl o0 ; Vertex pos + * decl o1 ; Luma texcoords + * decl o2 ; Chroma texcoords + */ + for (i = 0; i < 3; i++) + { + decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl t0 */ + decl = vl_decl_temps(0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o0, t0, c1 ; Translate rect into position */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * mov o1, i1 ; Move input luma texcoords to output + * mov o2, i2 ; Move input chroma texcoords to output + */ + for (i = 1; i < 3; ++i) + { + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + vs.tokens = tokens; + mc->i_vs = pipe->create_vs_state(pipe, &vs); + free(tokens); + + return 0; +} + +static int vlCreateFragmentShaderIMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state fs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + + ti = 3; + + /* + * decl i0 ; Texcoords for s0 + * decl i1 ; Texcoords for s1, s2 + */ + for (i = 0; i < 2; ++i) + { + decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl o0 ; Fragment color */ + decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl t0, t1 */ + decl = vl_decl_temps(0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl s0 ; Sampler for luma texture + * decl s1 ; Sampler for chroma Cb texture + * decl s2 ; Sampler for chroma Cr texture + */ + for (i = 0; i < 3; ++i) + { + decl = vl_decl_samplers(i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header,max_tokens - ti); + } + + /* + * tex2d t1, i0, s0 ; Read texel from luma texture + * mov t0.x, t1.x ; Move luma sample into .x component + * tex2d t1, i1, s1 ; Read texel from chroma Cb texture + * mov t0.y, t1.x ; Move Cb sample into .y component + * tex2d t1, i1, s2 ; Read texel from chroma Cr texture + * mov t0.z, t1.x ; Move Cr sample into .z component + */ + for (i = 0; i < 3; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i > 0 ? 1 : 0, TGSI_FILE_SAMPLER, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + } + + /* mul o0, t0, c0 ; Rescale texel to correct range */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + fs.tokens = tokens; + mc->i_fs = pipe->create_fs_state(pipe, &fs); + free(tokens); + + return 0; +} + +static int vlCreateVertexShaderFramePMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state vs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + + ti = 3; + + /* + * decl i0 ; Vertex pos + * decl i1 ; Luma texcoords + * decl i2 ; Chroma texcoords + */ + for (i = 0; i < 3; i++) + { + decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl c0 ; Scaling vector to scale unit rect to macroblock size + * decl c1 ; Translation vector to move macroblock into position + * decl c2 ; Unused + * decl c3 ; Translation vector to move ref macroblock texcoords into position + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 3); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl o0 ; Vertex pos + * decl o1 ; Luma texcoords + * decl o2 ; Chroma texcoords + * decl o3 ; Ref macroblock texcoords + */ + for (i = 0; i < 4; i++) + { + decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl t0 */ + decl = vl_decl_temps(0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o0, t0, c1 ; Translate rect into position */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * mov o1, i1 ; Move input luma texcoords to output + * mov o2, i2 ; Move input chroma texcoords to output + */ + for (i = 1; i < 3; ++i) + { + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* add o3, t0, c3 ; Translate rect into position on ref macroblock */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 3, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + vs.tokens = tokens; + mc->p_vs[0] = pipe->create_vs_state(pipe, &vs); + free(tokens); + + return 0; +} + +static int vlCreateVertexShaderFieldPMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state vs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + + ti = 3; + + /* + * decl i0 ; Vertex pos + * decl i1 ; Luma texcoords + * decl i2 ; Chroma texcoords + */ + for (i = 0; i < 3; i++) + { + decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration + ( + &decl, + &tokens[ti], + header, + max_tokens - ti + ); + } + + /* + * decl c0 ; Scaling vector to scale unit rect to macroblock size + * decl c1 ; Translation vector to move macroblock into position + * decl c2 ; Denorm coefficients + * decl c3 ; Translation vector to move top field ref macroblock texcoords into position + * decl c4 ; Translation vector to move bottom field ref macroblock texcoords into position + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 4); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl o0 ; Vertex pos + * decl o1 ; Luma texcoords + * decl o2 ; Chroma texcoords + * decl o3 ; Top field ref macroblock texcoords + * decl o4 ; Bottom field ref macroblock texcoords + * decl o5 ; Denormalized vertex pos + */ + for (i = 0; i < 6; i++) + { + decl = vl_decl_output((i == 0 || i == 5) ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl t0, t1 */ + decl = vl_decl_temps(0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add t1, t0, c1 ; Translate rect into position */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* mov o0, t1 ; Move vertex pos to output */ + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + mov o1, i1 ; Move input luma texcoords to output + mov o2, i2 ; Move input chroma texcoords to output + */ + for (i = 1; i < 3; ++i) + { + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* add o3, t0, c3 ; Translate top field rect into position on ref macroblock + add o4, t0, c4 ; Translate bottom field rect into position on ref macroblock */ + for (i = 0; i < 2; ++i) + { + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 3, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i + 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* mul o5, t1, c2 ; Denorm vertex pos */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 5, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 2); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + vs.tokens = tokens; + mc->p_vs[1] = pipe->create_vs_state(pipe, &vs); + free(tokens); + + return 0; +} + +static int vlCreateFragmentShaderFramePMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state fs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + + ti = 3; + + /* + * decl i0 ; Texcoords for s0 + * decl i1 ; Texcoords for s1, s2 + * decl i2 ; Texcoords for s3 + */ + for (i = 0; i < 3; ++i) + { + decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl o0 ; Fragment color */ + decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl t0, t1 */ + decl = vl_decl_temps(0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl s0 ; Sampler for luma texture + * decl s1 ; Sampler for chroma Cb texture + * decl s2 ; Sampler for chroma Cr texture + * decl s3 ; Sampler for ref surface texture + */ + for (i = 0; i < 4; ++i) + { + decl = vl_decl_samplers(i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * tex2d t1, i0, s0 ; Read texel from luma texture + * mov t0.x, t1.x ; Move luma sample into .x component + * tex2d t1, i1, s1 ; Read texel from chroma Cb texture + * mov t0.y, t1.x ; Move Cb sample into .y component + * tex2d t1, i1, s2 ; Read texel from chroma Cr texture + * mov t0.z, t1.x ; Move Cr sample into .z component + */ + for (i = 0; i < 3; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i > 0 ? 1 : 0, TGSI_FILE_SAMPLER, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + } + + /* mul t0, t0, c0 ; Rescale texel to correct range */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* tex2d t1, i2, s3 ; Read texel from ref macroblock */ + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, 2, TGSI_FILE_SAMPLER, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o0, t0, t1 ; Add ref and differential to form final output */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + fs.tokens = tokens; + mc->p_fs[0] = pipe->create_fs_state(pipe, &fs); + free(tokens); + + return 0; +} + +static int vlCreateFragmentShaderFieldPMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 200; + + struct pipe_context *pipe; + struct pipe_shader_state fs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + + ti = 3; + + /* + * decl i0 ; Texcoords for s0 + * decl i1 ; Texcoords for s1, s2 + * decl i2 ; Texcoords for s3 + * decl i3 ; Texcoords for s3 + * decl i4 ; Denormalized vertex pos + */ + for (i = 0; i < 5; ++i) + { + decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm + * decl c1 ; Constants 1/2 & 2 in .x, .y channels for Y-mod-2 top/bottom field selection + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl o0 ; Fragment color */ + decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl t0-t4 */ + decl = vl_decl_temps(0, 4); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl s0 ; Sampler for luma texture + * decl s1 ; Sampler for chroma Cb texture + * decl s2 ; Sampler for chroma Cr texture + * decl s3 ; Sampler for ref surface texture + */ + for (i = 0; i < 4; ++i) + { + decl = vl_decl_samplers(i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * tex2d t1, i0, s0 ; Read texel from luma texture + * mov t0.x, t1.x ; Move luma sample into .x component + * tex2d t1, i1, s1 ; Read texel from chroma Cb texture + * mov t0.y, t1.x ; Move Cb sample into .y component + * tex2d t1, i1, s2 ; Read texel from chroma Cr texture + * mov t0.z, t1.x ; Move Cr sample into .z component + */ + for (i = 0; i < 3; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i > 0 ? 1 : 0, TGSI_FILE_SAMPLER, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + } + + /* mul t0, t0, c0 ; Rescale texel to correct range */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * tex2d t1, i2, s3 ; Read texel from ref macroblock top field + * tex2d t2, i3, s3 ; Read texel from ref macroblock bottom field + */ + for (i = 0; i < 2; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 2, TGSI_FILE_SAMPLER, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* XXX: Pos values off by 0.5? */ + /* sub t4, i4.y, c1.x ; Sub 0.5 from denormalized pos */ + inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_INPUT, 4, TGSI_FILE_CONSTANT, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* mul t3, t4, c1.x ; Multiply pos Y-coord by 1/2 */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_CONSTANT, 1); + inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* floor t3, t3 ; Get rid of fractional part */ + inst = vl_inst2(TGSI_OPCODE_FLOOR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* mul t3, t3, c1.y ; Multiply by 2 */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_CONSTANT, 1); + inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* sub t3, t4, t3 ; Subtract from original Y to get Y % 2 */ + inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* TODO: Move to conditional tex fetch on t3 instead of lerp */ + /* lerp t1, t3, t1, t2 ; Choose between top and bottom fields based on Y % 2 */ + inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o0, t0, t1 ; Add ref and differential to form final output */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + fs.tokens = tokens; + mc->p_fs[1] = pipe->create_fs_state(pipe, &fs); + free(tokens); + + return 0; +} + +static int vlCreateVertexShaderFrameBMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state vs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + + ti = 3; + + /* + * decl i0 ; Vertex pos + * decl i1 ; Luma texcoords + * decl i2 ; Chroma texcoords + */ + for (i = 0; i < 3; i++) + { + decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl c0 ; Scaling vector to scale unit rect to macroblock size + * decl c1 ; Translation vector to move macroblock into position + * decl c2 ; Unused + * decl c3 ; Translation vector to move past ref macroblock texcoords into position + * decl c4 ; Unused + * decl c5 ; Translation vector to move future ref macroblock texcoords into position + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 5); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl o0 ; Vertex pos + * decl o1 ; Luma texcoords + * decl o2 ; Chroma texcoords + * decl o3 ; Past ref macroblock texcoords + * decl o4 ; Future ref macroblock texcoords + */ + for (i = 0; i < 5; i++) + { + decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl t0 */ + decl = vl_decl_temps(0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o0, t0, c1 ; Translate rect into position */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * mov o1, i1 ; Move input luma texcoords to output + * mov o2, i2 ; Move input chroma texcoords to output + */ + for (i = 1; i < 3; ++i) + { + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* add o3, t0, c3 ; Translate rect into position on past ref macroblock + add o4, t0, c5 ; Translate rect into position on future ref macroblock */ + for (i = 0; i < 2; ++i) + { + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 3, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i * 2 + 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + vs.tokens = tokens; + mc->b_vs[0] = pipe->create_vs_state(pipe, &vs); + free(tokens); + + return 0; +} + +static int vlCreateVertexShaderFieldBMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state vs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + + ti = 3; + + /* + * decl i0 ; Vertex pos + * decl i1 ; Luma texcoords + * decl i2 ; Chroma texcoords + */ + for (i = 0; i < 3; i++) + { + decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl c0 ; Scaling vector to scale unit rect to macroblock size + * decl c1 ; Translation vector to move macroblock into position + * decl c2 ; Denorm coefficients + * decl c3 ; Translation vector to move top field past ref macroblock texcoords into position + * decl c4 ; Translation vector to move bottom field past ref macroblock texcoords into position + * decl c5 ; Translation vector to move top field future ref macroblock texcoords into position + * decl c6 ; Translation vector to move bottom field future ref macroblock texcoords into position + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 6); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl o0 ; Vertex pos + * decl o1 ; Luma texcoords + * decl o2 ; Chroma texcoords + * decl o3 ; Top field past ref macroblock texcoords + * decl o4 ; Bottom field past ref macroblock texcoords + * decl o5 ; Top field future ref macroblock texcoords + * decl o6 ; Bottom field future ref macroblock texcoords + * decl o7 ; Denormalized vertex pos + */ + for (i = 0; i < 8; i++) + { + decl = vl_decl_output((i == 0 || i == 7) ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl t0, t1 */ + decl = vl_decl_temps(0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add t1, t0, c1 ; Translate rect into position */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* mov o0, t1 ; Move vertex pos to output */ + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * mov o1, i1 ; Move input luma texcoords to output + * mov o2, i2 ; Move input chroma texcoords to output + */ + for (i = 1; i < 3; ++i) + { + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* + * add o3, t0, c3 ; Translate top field rect into position on past ref macroblock + * add o4, t0, c4 ; Translate bottom field rect into position on past ref macroblock + * add o5, t0, c5 ; Translate top field rect into position on future ref macroblock + * add o6, t0, c6 ; Translate bottom field rect into position on future ref macroblock + */ + for (i = 0; i < 4; ++i) + { + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 3, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i + 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* mul o7, t1, c2 ; Denorm vertex pos */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 7, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 2); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + vs.tokens = tokens; + mc->b_vs[1] = pipe->create_vs_state(pipe, &vs); + free(tokens); + + return 0; +} + +static int vlCreateFragmentShaderFrameBMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state fs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + + ti = 3; + + /* + * decl i0 ; Texcoords for s0 + * decl i1 ; Texcoords for s1, s2 + * decl i2 ; Texcoords for s3 + * decl i3 ; Texcoords for s4 + */ + for (i = 0; i < 4; ++i) + { + decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm + * decl c1 ; Constant 1/2 in .x channel to use as weight to blend past and future texels + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl o0 ; Fragment color */ + decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl t0-t2 */ + decl = vl_decl_temps(0, 2); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl s0 ; Sampler for luma texture + * decl s1 ; Sampler for chroma Cb texture + * decl s2 ; Sampler for chroma Cr texture + * decl s3 ; Sampler for past ref surface texture + * decl s4 ; Sampler for future ref surface texture + */ + for (i = 0; i < 5; ++i) + { + decl = vl_decl_samplers(i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * tex2d t1, i0, s0 ; Read texel from luma texture + * mov t0.x, t1.x ; Move luma sample into .x component + * tex2d t1, i1, s1 ; Read texel from chroma Cb texture + * mov t0.y, t1.x ; Move Cb sample into .y component + * tex2d t1, i1, s2 ; Read texel from chroma Cr texture + * mov t0.z, t1.x ; Move Cr sample into .z component + */ + for (i = 0; i < 3; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i > 0 ? 1 : 0, TGSI_FILE_SAMPLER, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + } + + /* mul t0, t0, c0 ; Rescale texel to correct range */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * tex2d t1, i2, s3 ; Read texel from past ref macroblock + * tex2d t2, i3, s4 ; Read texel from future ref macroblock + */ + for (i = 0; i < 2; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 2, TGSI_FILE_SAMPLER, i + 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* lerp t1, c1.x, t1, t2 ; Blend past and future texels */ + inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o0, t0, t1 ; Add past/future ref and differential to form final output */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + fs.tokens = tokens; + mc->b_fs[0] = pipe->create_fs_state(pipe, &fs); + free(tokens); + + return 0; +} + +static int vlCreateFragmentShaderFieldBMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 200; + + struct pipe_context *pipe; + struct pipe_shader_state fs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + + ti = 3; + + /* + * decl i0 ; Texcoords for s0 + * decl i1 ; Texcoords for s1, s2 + * decl i2 ; Texcoords for s3 + * decl i3 ; Texcoords for s3 + * decl i4 ; Texcoords for s4 + * decl i5 ; Texcoords for s4 + * decl i6 ; Denormalized vertex pos + */ + for (i = 0; i < 7; ++i) + { + decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm + * decl c1 ; Constants 1/2 & 2 in .x, .y channels to use as weight to blend past and future texels + * ; and for Y-mod-2 top/bottom field selection + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl o0 ; Fragment color */ + decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl t0-t5 */ + decl = vl_decl_temps(0, 5); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl s0 ; Sampler for luma texture + * decl s1 ; Sampler for chroma Cb texture + * decl s2 ; Sampler for chroma Cr texture + * decl s3 ; Sampler for past ref surface texture + * decl s4 ; Sampler for future ref surface texture + */ + for (i = 0; i < 5; ++i) + { + decl = vl_decl_samplers(i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * tex2d t1, i0, s0 ; Read texel from luma texture + * mov t0.x, t1.x ; Move luma sample into .x component + * tex2d t1, i1, s1 ; Read texel from chroma Cb texture + * mov t0.y, t1.x ; Move Cb sample into .y component + * tex2d t1, i1, s2 ; Read texel from chroma Cr texture + * mov t0.z, t1.x ; Move Cr sample into .z component + */ + for (i = 0; i < 3; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i > 0 ? 1 : 0, TGSI_FILE_SAMPLER, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + } + + /* mul t0, t0, c0 ; Rescale texel to correct range */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* XXX: Pos values off by 0.5? */ + /* sub t4, i6.y, c1.x ; Sub 0.5 from denormalized pos */ + inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_INPUT, 6, TGSI_FILE_CONSTANT, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* mul t3, t4, c1.x ; Multiply pos Y-coord by 1/2 */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_CONSTANT, 1); + inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* floor t3, t3 ; Get rid of fractional part */ + inst = vl_inst2(TGSI_OPCODE_FLOOR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* mul t3, t3, c1.y ; Multiply by 2 */ + inst = vl_inst3( TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_CONSTANT, 1); + inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* sub t3, t4, t3 ; Subtract from original Y to get Y % 2 */ + inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * tex2d t1, i2, s3 ; Read texel from past ref macroblock top field + * tex2d t2, i3, s3 ; Read texel from past ref macroblock bottom field + */ + for (i = 0; i < 2; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 2, TGSI_FILE_SAMPLER, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* TODO: Move to conditional tex fetch on t3 instead of lerp */ + /* lerp t1, t3, t1, t2 ; Choose between top and bottom fields based on Y % 2 */ + inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * tex2d t4, i4, s4 ; Read texel from future ref macroblock top field + * tex2d t5, i5, s4 ; Read texel from future ref macroblock bottom field + */ + for (i = 0; i < 2; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 4, TGSI_FILE_INPUT, i + 4, TGSI_FILE_SAMPLER, 4); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* TODO: Move to conditional tex fetch on t3 instead of lerp */ + /* lerp t2, t3, t4, t5 ; Choose between top and bottom fields based on Y % 2 */ + inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 2, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 5); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* lerp t1, c1.x, t1, t2 ; Blend past and future texels */ + inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o0, t0, t1 ; Add past/future ref and differential to form final output */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + fs.tokens = tokens; + mc->b_fs[1] = pipe->create_fs_state(pipe, &fs); + free(tokens); + + return 0; +} + +int vlCreateDataBufs +( + struct vlR16SnormMC *mc +) +{ + struct pipe_context *pipe; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + + /* Create our vertex buffer and vertex buffer element */ + mc->vertex_bufs[0].pitch = sizeof(struct vlVertex2f); + mc->vertex_bufs[0].max_index = 23; + mc->vertex_bufs[0].buffer_offset = 0; + mc->vertex_bufs[0].buffer = pipe->winsys->buffer_create + ( + pipe->winsys, + 1, + PIPE_BUFFER_USAGE_VERTEX, + sizeof(struct vlVertex2f) * 24 + ); + + mc->vertex_elems[0].src_offset = 0; + mc->vertex_elems[0].vertex_buffer_index = 0; + mc->vertex_elems[0].nr_components = 2; + mc->vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT; + + /* Create our texcoord buffers and texcoord buffer elements */ + for (i = 1; i < 3; ++i) + { + mc->vertex_bufs[i].pitch = sizeof(struct vlVertex2f); + mc->vertex_bufs[i].max_index = 23; + mc->vertex_bufs[i].buffer_offset = 0; + mc->vertex_bufs[i].buffer = pipe->winsys->buffer_create + ( + pipe->winsys, + 1, + PIPE_BUFFER_USAGE_VERTEX, + sizeof(struct vlVertex2f) * 24 + ); + + mc->vertex_elems[i].src_offset = 0; + mc->vertex_elems[i].vertex_buffer_index = i; + mc->vertex_elems[i].nr_components = 2; + mc->vertex_elems[i].src_format = PIPE_FORMAT_R32G32_FLOAT; + } + + /* Fill buffers */ + memcpy + ( + pipe->winsys->buffer_map(pipe->winsys, mc->vertex_bufs[0].buffer, PIPE_BUFFER_USAGE_CPU_WRITE), + macroblock_verts, + sizeof(struct vlVertex2f) * 24 + ); + memcpy + ( + pipe->winsys->buffer_map(pipe->winsys, mc->vertex_bufs[1].buffer, PIPE_BUFFER_USAGE_CPU_WRITE), + macroblock_luma_texcoords, + sizeof(struct vlVertex2f) * 24 + ); + /* TODO: Accomodate 422, 444 */ + memcpy + ( + pipe->winsys->buffer_map(pipe->winsys, mc->vertex_bufs[2].buffer, PIPE_BUFFER_USAGE_CPU_WRITE), + macroblock_chroma_420_texcoords, + sizeof(struct vlVertex2f) * 24 + ); + + for (i = 0; i < 3; ++i) + pipe->winsys->buffer_unmap(pipe->winsys, mc->vertex_bufs[i].buffer); + + /* Create our constant buffer */ + mc->vs_const_buf.size = sizeof(struct vlVertexShaderConsts); + mc->vs_const_buf.buffer = pipe->winsys->buffer_create + ( + pipe->winsys, + 1, + PIPE_BUFFER_USAGE_CONSTANT, + mc->vs_const_buf.size + ); + + mc->fs_const_buf.size = sizeof(struct vlFragmentShaderConsts); + mc->fs_const_buf.buffer = pipe->winsys->buffer_create + ( + pipe->winsys, + 1, + PIPE_BUFFER_USAGE_CONSTANT, + mc->fs_const_buf.size + ); + + memcpy + ( + pipe->winsys->buffer_map(pipe->winsys, mc->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE), + &fs_consts, + sizeof(struct vlFragmentShaderConsts) + ); + + pipe->winsys->buffer_unmap(pipe->winsys, mc->fs_const_buf.buffer); + + return 0; +} + +static int vlInit +( + struct vlR16SnormMC *mc +) +{ + struct pipe_context *pipe; + struct pipe_sampler_state sampler; + struct pipe_texture template; + unsigned int filters[5]; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + + /* For MC we render to textures, which are rounded up to nearest POT */ + mc->viewport.scale[0] = vlRoundUpPOT(mc->video_width); + mc->viewport.scale[1] = vlRoundUpPOT(mc->video_height); + mc->viewport.scale[2] = 1; + mc->viewport.scale[3] = 1; + mc->viewport.translate[0] = 0; + mc->viewport.translate[1] = 0; + mc->viewport.translate[2] = 0; + mc->viewport.translate[3] = 0; + + mc->render_target.width = vlRoundUpPOT(mc->video_width); + mc->render_target.height = vlRoundUpPOT(mc->video_height); + mc->render_target.num_cbufs = 1; + /* FB for MC stage is a vlSurface, set in vlSetRenderSurface() */ + mc->render_target.zsbuf = NULL; + + filters[0] = PIPE_TEX_FILTER_NEAREST; + filters[1] = mc->video_format == vlFormatYCbCr444 ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR; + filters[2] = mc->video_format == vlFormatYCbCr444 ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR; + filters[3] = PIPE_TEX_FILTER_LINEAR; + filters[4] = PIPE_TEX_FILTER_LINEAR; + + for (i = 0; i < 5; ++i) + { + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.min_img_filter = filters[i]; + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + sampler.mag_img_filter = filters[i]; + sampler.compare_mode = PIPE_TEX_COMPARE_NONE; + sampler.compare_func = PIPE_FUNC_ALWAYS; + sampler.normalized_coords = 1; + /*sampler.prefilter = ;*/ + /*sampler.shadow_ambient = ;*/ + /*sampler.lod_bias = ;*/ + sampler.min_lod = 0; + /*sampler.max_lod = ;*/ + /*sampler.border_color[i] = ;*/ + /*sampler.max_anisotropy = ;*/ + mc->samplers[i] = pipe->create_sampler_state(pipe, &sampler); + } + + memset(&template, 0, sizeof(struct pipe_texture)); + template.target = PIPE_TEXTURE_2D; + template.format = PIPE_FORMAT_R16_SNORM; + template.last_level = 0; + template.width[0] = 8; + template.height[0] = 8 * 4; + template.depth[0] = 1; + template.compressed = 0; + pf_get_block(template.format, &template.block); + + mc->textures[0] = pipe->screen->texture_create(pipe->screen, &template); + + if (mc->video_format == vlFormatYCbCr420) + template.height[0] = 8; + else if (mc->video_format == vlFormatYCbCr422) + template.height[0] = 8 * 2; + else if (mc->video_format == vlFormatYCbCr444) + template.height[0] = 8 * 4; + else + assert(0); + + mc->textures[1] = pipe->screen->texture_create(pipe->screen, &template); + mc->textures[2] = pipe->screen->texture_create(pipe->screen, &template); + + /* textures[3] & textures[4] are assigned from vlSurfaces for P and B macroblocks at render time */ + + vlCreateVertexShaderIMB(mc); + vlCreateFragmentShaderIMB(mc); + vlCreateVertexShaderFramePMB(mc); + vlCreateVertexShaderFieldPMB(mc); + vlCreateFragmentShaderFramePMB(mc); + vlCreateFragmentShaderFieldPMB(mc); + vlCreateVertexShaderFrameBMB(mc); + vlCreateVertexShaderFieldBMB(mc); + vlCreateFragmentShaderFrameBMB(mc); + vlCreateFragmentShaderFieldBMB(mc); + vlCreateDataBufs(mc); + + return 0; +} + +int vlCreateR16SNormMC +( + struct pipe_context *pipe, + unsigned int video_width, + unsigned int video_height, + enum vlFormat video_format, + struct vlRender **render +) +{ + struct vlR16SnormMC *mc; + + assert(pipe); + assert(render); + + mc = calloc(1, sizeof(struct vlR16SnormMC)); + + mc->base.vlBegin = &vlBegin; + mc->base.vlRenderMacroBlocksMpeg2 = &vlRenderMacroBlocksMpeg2R16Snorm; + mc->base.vlEnd = &vlEnd; + mc->base.vlDestroy = &vlDestroy; + mc->pipe = pipe; + mc->video_width = video_width; + mc->video_height = video_height; + + vlInit(mc); + + *render = &mc->base; + + return 0; +} diff --git a/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.h b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.h new file mode 100644 index 00000000000..a6eecf05b6c --- /dev/null +++ b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.h @@ -0,0 +1,18 @@ +#ifndef vl_mc_h +#define vl_mc_h + +#include "vl_types.h" + +struct pipe_context; +struct vlRender; + +int vlCreateR16SNormMC +( + struct pipe_context *pipe, + unsigned int video_width, + unsigned int video_height, + enum vlFormat video_format, + struct vlRender **render +); + +#endif diff --git a/src/gallium/state_trackers/g3dvl/vl_render.h b/src/gallium/state_trackers/g3dvl/vl_render.h new file mode 100644 index 00000000000..63016b5cbe0 --- /dev/null +++ b/src/gallium/state_trackers/g3dvl/vl_render.h @@ -0,0 +1,33 @@ +#ifndef vl_render_h +#define vl_render_h + +#include "vl_types.h" + +struct pipe_surface; + +struct vlRender +{ + int (*vlBegin) + ( + struct vlRender *render + ); + + int (*vlRenderMacroBlocksMpeg2) + ( + struct vlRender *render, + struct vlMpeg2MacroBlockBatch *batch, + struct vlSurface *surface + ); + + int (*vlEnd) + ( + struct vlRender *render + ); + + int (*vlDestroy) + ( + struct vlRender *render + ); +}; + +#endif diff --git a/src/gallium/state_trackers/g3dvl/vl_screen.c b/src/gallium/state_trackers/g3dvl/vl_screen.c new file mode 100644 index 00000000000..484f63b0d4d --- /dev/null +++ b/src/gallium/state_trackers/g3dvl/vl_screen.c @@ -0,0 +1,115 @@ +#define VL_INTERNAL +#include "vl_screen.h" +#include <assert.h> +#include <stdlib.h> + +int vlCreateScreen +( + struct vlDisplay *display, + int screen, + struct pipe_screen *pscreen, + struct vlScreen **vl_screen +) +{ + struct vlScreen *scrn; + + assert(display); + assert(pscreen); + assert(vl_screen); + + scrn = calloc(1, sizeof(struct vlScreen)); + + if (!scrn) + return 1; + + scrn->display = display; + scrn->ordinal = screen; + scrn->pscreen = pscreen; + *vl_screen = scrn; + + return 0; +} + +int vlDestroyScreen +( + struct vlScreen *screen +) +{ + assert(screen); + + free(screen); + + return 0; +} + +struct vlDisplay* vlGetDisplay +( + struct vlScreen *screen +) +{ + assert(screen); + + return screen->display; +} + +struct pipe_screen* vlGetPipeScreen +( + struct vlScreen *screen +) +{ + assert(screen); + + return screen->pscreen; +} + +unsigned int vlGetMaxProfiles +( + struct vlScreen *screen +) +{ + assert(screen); + + return vlProfileCount; +} + +int vlQueryProfiles +( + struct vlScreen *screen, + enum vlProfile *profiles +) +{ + assert(screen); + assert(profiles); + + profiles[0] = vlProfileMpeg2Simple; + profiles[1] = vlProfileMpeg2Main; + + return 0; +} + +unsigned int vlGetMaxEntryPoints +( + struct vlScreen *screen +) +{ + assert(screen); + + return vlEntryPointCount; +} + +int vlQueryEntryPoints +( + struct vlScreen *screen, + enum vlProfile profile, + enum vlEntryPoint *entry_points +) +{ + assert(screen); + assert(entry_points); + + entry_points[0] = vlEntryPointIDCT; + entry_points[1] = vlEntryPointMC; + entry_points[2] = vlEntryPointCSC; + + return 0; +} diff --git a/src/gallium/state_trackers/g3dvl/vl_screen.h b/src/gallium/state_trackers/g3dvl/vl_screen.h new file mode 100644 index 00000000000..98f3d429b61 --- /dev/null +++ b/src/gallium/state_trackers/g3dvl/vl_screen.h @@ -0,0 +1,63 @@ +#ifndef vl_screen_h +#define vl_screen_h + +#include "vl_types.h" + +struct pipe_screen; + +#ifdef VL_INTERNAL +struct vlScreen +{ + struct vlDisplay *display; + unsigned int ordinal; + struct pipe_screen *pscreen; +}; +#endif + +int vlCreateScreen +( + struct vlDisplay *display, + int screen, + struct pipe_screen *pscreen, + struct vlScreen **vl_screen +); + +int vlDestroyScreen +( + struct vlScreen *screen +); + +struct vlDisplay* vlGetDisplay +( + struct vlScreen *screen +); + +struct pipe_screen* vlGetPipeScreen +( + struct vlScreen *screen +); + +unsigned int vlGetMaxProfiles +( + struct vlScreen *screen +); + +int vlQueryProfiles +( + struct vlScreen *screen, + enum vlProfile *profiles +); + +unsigned int vlGetMaxEntryPoints +( + struct vlScreen *screen +); + +int vlQueryEntryPoints +( + struct vlScreen *screen, + enum vlProfile profile, + enum vlEntryPoint *entry_points +); + +#endif diff --git a/src/gallium/state_trackers/g3dvl/vl_shader_build.c b/src/gallium/state_trackers/g3dvl/vl_shader_build.c index 5f30e23ff8e..51f1721a332 100644 --- a/src/gallium/state_trackers/g3dvl/vl_shader_build.c +++ b/src/gallium/state_trackers/g3dvl/vl_shader_build.c @@ -13,7 +13,7 @@ struct tgsi_full_declaration vl_decl_input(unsigned int name, unsigned int index decl.Semantic.SemanticIndex = index; decl.DeclarationRange.First = first; decl.DeclarationRange.Last = last; - + return decl; } @@ -27,7 +27,7 @@ struct tgsi_full_declaration vl_decl_interpolated_input ) { struct tgsi_full_declaration decl = tgsi_default_full_declaration(); - + assert ( interpolation == TGSI_INTERPOLATE_CONSTANT || @@ -42,21 +42,21 @@ struct tgsi_full_declaration vl_decl_interpolated_input decl.Declaration.Interpolate = interpolation;; decl.DeclarationRange.First = first; decl.DeclarationRange.Last = last; - + return decl; } struct tgsi_full_declaration vl_decl_constants(unsigned int name, unsigned int index, unsigned int first, unsigned int last) { struct tgsi_full_declaration decl = tgsi_default_full_declaration(); - + decl.Declaration.File = TGSI_FILE_CONSTANT; decl.Declaration.Semantic = 1; decl.Semantic.SemanticName = name; decl.Semantic.SemanticIndex = index; decl.DeclarationRange.First = first; decl.DeclarationRange.Last = last; - + return decl; } @@ -70,7 +70,7 @@ struct tgsi_full_declaration vl_decl_output(unsigned int name, unsigned int inde decl.Semantic.SemanticIndex = index; decl.DeclarationRange.First = first; decl.DeclarationRange.Last = last; - + return decl; } @@ -82,7 +82,7 @@ struct tgsi_full_declaration vl_decl_temps(unsigned int first, unsigned int last decl.Declaration.File = TGSI_FILE_TEMPORARY; decl.DeclarationRange.First = first; decl.DeclarationRange.Last = last; - + return decl; } @@ -94,7 +94,7 @@ struct tgsi_full_declaration vl_decl_samplers(unsigned int first, unsigned int l decl.Declaration.File = TGSI_FILE_SAMPLER; decl.DeclarationRange.First = first; decl.DeclarationRange.Last = last; - + return decl; } @@ -108,7 +108,7 @@ struct tgsi_full_instruction vl_inst2 ) { struct tgsi_full_instruction inst = tgsi_default_full_instruction(); - + inst.Instruction.Opcode = opcode; inst.Instruction.NumDstRegs = 1; inst.FullDstRegisters[0].DstRegister.File = dst_file; @@ -116,7 +116,7 @@ struct tgsi_full_instruction vl_inst2 inst.Instruction.NumSrcRegs = 1; inst.FullSrcRegisters[0].SrcRegister.File = src_file; inst.FullSrcRegisters[0].SrcRegister.Index = src_index; - + return inst; } @@ -132,7 +132,7 @@ struct tgsi_full_instruction vl_inst3 ) { struct tgsi_full_instruction inst = tgsi_default_full_instruction(); - + inst.Instruction.Opcode = opcode; inst.Instruction.NumDstRegs = 1; inst.FullDstRegisters[0].DstRegister.File = dst_file; @@ -142,7 +142,7 @@ struct tgsi_full_instruction vl_inst3 inst.FullSrcRegisters[0].SrcRegister.Index = src1_index; inst.FullSrcRegisters[1].SrcRegister.File = src2_file; inst.FullSrcRegisters[1].SrcRegister.Index = src2_index; - + return inst; } @@ -158,7 +158,7 @@ struct tgsi_full_instruction vl_tex ) { struct tgsi_full_instruction inst = tgsi_default_full_instruction(); - + inst.Instruction.Opcode = TGSI_OPCODE_TEX; inst.Instruction.NumDstRegs = 1; inst.FullDstRegisters[0].DstRegister.File = dst_file; @@ -169,7 +169,7 @@ struct tgsi_full_instruction vl_tex inst.FullSrcRegisters[0].SrcRegister.Index = src1_index; inst.FullSrcRegisters[1].SrcRegister.File = src2_file; inst.FullSrcRegisters[1].SrcRegister.Index = src2_index; - + return inst; } @@ -187,7 +187,7 @@ struct tgsi_full_instruction vl_inst4 ) { struct tgsi_full_instruction inst = tgsi_default_full_instruction(); - + inst.Instruction.Opcode = opcode; inst.Instruction.NumDstRegs = 1; inst.FullDstRegisters[0].DstRegister.File = dst_file; @@ -199,18 +199,17 @@ struct tgsi_full_instruction vl_inst4 inst.FullSrcRegisters[1].SrcRegister.Index = src2_index; inst.FullSrcRegisters[2].SrcRegister.File = src3_file; inst.FullSrcRegisters[2].SrcRegister.Index = src3_index; - + return inst; } struct tgsi_full_instruction vl_end(void) { struct tgsi_full_instruction inst = tgsi_default_full_instruction(); - + inst.Instruction.Opcode = TGSI_OPCODE_END; inst.Instruction.NumDstRegs = 0; inst.Instruction.NumSrcRegs = 0; - + return inst; } - diff --git a/src/gallium/state_trackers/g3dvl/vl_shader_build.h b/src/gallium/state_trackers/g3dvl/vl_shader_build.h index 878d7e2c457..dc615cb1566 100644 --- a/src/gallium/state_trackers/g3dvl/vl_shader_build.h +++ b/src/gallium/state_trackers/g3dvl/vl_shader_build.h @@ -59,4 +59,3 @@ struct tgsi_full_instruction vl_inst4 struct tgsi_full_instruction vl_end(void); #endif - diff --git a/src/gallium/state_trackers/g3dvl/vl_surface.c b/src/gallium/state_trackers/g3dvl/vl_surface.c index 1386b1107cc..ffc81221728 100644 --- a/src/gallium/state_trackers/g3dvl/vl_surface.c +++ b/src/gallium/state_trackers/g3dvl/vl_surface.c @@ -1,628 +1,177 @@ +#define VL_INTERNAL #include "vl_surface.h" #include <assert.h> #include <stdlib.h> -#include <pipe/p_context.h> +#include <string.h> +#include <pipe/p_screen.h> #include <pipe/p_state.h> -#include <pipe/p_format.h> #include <pipe/p_inlines.h> #include <vl_winsys.h> +#include "vl_screen.h" #include "vl_context.h" -#include "vl_defs.h" +#include "vl_render.h" +#include "vl_csc.h" #include "vl_util.h" -/*#define DO_IDCT*/ - -#ifdef DO_IDCT -static int vlTransformBlock(short *src, short *dst, short bias) +int vlCreateSurface +( + struct vlScreen *screen, + unsigned int width, + unsigned int height, + enum vlFormat format, + struct vlSurface **surface +) { - static const float basis[8][8] = - { - {0.3536, 0.4904, 0.4619, 0.4157, 0.3536, 0.2778, 0.1913, 0.0975}, - {0.3536, 0.4157, 0.1913, -0.0975, -0.3536, -0.4904, -0.4619, -0.2778}, - {0.3536, 0.2778, -0.1913, -0.4904, -0.3536, 0.0975, 0.4619, 0.4157}, - {0.3536, 0.0975, -0.4619, -0.2778, 0.3536, 0.4157, -0.1913, -0.4904}, - {0.3536, -0.0975, -0.4619, 0.2778, 0.3536, -0.4157, -0.1913, 0.4904}, - {0.3536, -0.2778, -0.1913, 0.4904, -0.3536, -0.0975, 0.4619, -0.4157}, - {0.3536, -0.4157, 0.1913, 0.0975, -0.3536, 0.4904, -0.4619, 0.2778}, - {0.3536, -0.4904, 0.4619, -0.4157, 0.3536, -0.2778, 0.1913, -0.0975} - }; - - unsigned int x, y; - short tmp[64]; - - for (y = 0; y < VL_BLOCK_HEIGHT; ++y) - for (x = 0; x < VL_BLOCK_WIDTH; ++x) - tmp[y * VL_BLOCK_WIDTH + x] = (short) - ( - src[y * VL_BLOCK_WIDTH + 0] * basis[x][0] + - src[y * VL_BLOCK_WIDTH + 1] * basis[x][1] + - src[y * VL_BLOCK_WIDTH + 2] * basis[x][2] + - src[y * VL_BLOCK_WIDTH + 3] * basis[x][3] + - src[y * VL_BLOCK_WIDTH + 4] * basis[x][4] + - src[y * VL_BLOCK_WIDTH + 5] * basis[x][5] + - src[y * VL_BLOCK_WIDTH + 6] * basis[x][6] + - src[y * VL_BLOCK_WIDTH + 7] * basis[x][7] - ); - - for (x = 0; x < VL_BLOCK_WIDTH; ++x) - for (y = 0; y < VL_BLOCK_HEIGHT; ++y) - { - dst[y * VL_BLOCK_WIDTH + x] = bias + (short) - ( - tmp[0 * VL_BLOCK_WIDTH + x] * basis[y][0] + - tmp[1 * VL_BLOCK_WIDTH + x] * basis[y][1] + - tmp[2 * VL_BLOCK_WIDTH + x] * basis[y][2] + - tmp[3 * VL_BLOCK_WIDTH + x] * basis[y][3] + - tmp[4 * VL_BLOCK_WIDTH + x] * basis[y][4] + - tmp[5 * VL_BLOCK_WIDTH + x] * basis[y][5] + - tmp[6 * VL_BLOCK_WIDTH + x] * basis[y][6] + - tmp[7 * VL_BLOCK_WIDTH + x] * basis[y][7] - ); - if (dst[y * VL_BLOCK_WIDTH + x] > 255) - dst[y * VL_BLOCK_WIDTH + x] = 255; - else if (bias > 0 && dst[y * VL_BLOCK_WIDTH + x] < 0) - dst[y * VL_BLOCK_WIDTH + x] = 0; - } - return 0; -} -#endif + struct vlSurface *sfc; + struct pipe_texture template; -static int vlGrabFrameCodedBlock(short *src, short *dst, unsigned int dst_pitch) -{ - unsigned int y; - - for (y = 0; y < VL_BLOCK_HEIGHT; ++y) - memcpy - ( - dst + y * dst_pitch, - src + y * VL_BLOCK_WIDTH, - VL_BLOCK_WIDTH * 2 - ); - - return 0; -} + assert(screen); + assert(surface); -static int vlGrabFieldCodedBlock(short *src, short *dst, unsigned int dst_pitch) -{ - unsigned int y; - - for (y = 0; y < VL_BLOCK_HEIGHT / 2; ++y) - memcpy - ( - dst + y * dst_pitch * 2, - src + y * VL_BLOCK_WIDTH, - VL_BLOCK_WIDTH * 2 - ); - - dst += VL_BLOCK_HEIGHT * dst_pitch; - - for (; y < VL_BLOCK_HEIGHT; ++y) - memcpy - ( - dst + y * dst_pitch * 2, - src + y * VL_BLOCK_WIDTH, - VL_BLOCK_WIDTH * 2 - ); - - return 0; -} + sfc = calloc(1, sizeof(struct vlSurface)); -static int vlGrabNoBlock(short *dst, unsigned int dst_pitch) -{ - unsigned int y; - - for (y = 0; y < VL_BLOCK_HEIGHT; ++y) - memset - ( - dst + y * dst_pitch, - 0, - VL_BLOCK_WIDTH * 2 - ); - - return 0; -} + if (!sfc) + return 1; -static int vlGrabBlocks -( - struct VL_CONTEXT *context, - unsigned int coded_block_pattern, - enum VL_DCT_TYPE dct_type, - enum VL_SAMPLE_TYPE sample_type, - short *blocks -) -{ - struct pipe_surface *tex_surface; - short *texels; - unsigned int tex_pitch; - unsigned int tb, sb = 0; - - assert(context); - assert(blocks); - - tex_surface = context->pipe->screen->get_tex_surface - ( - context->pipe->screen, - context->states.mc.textures[0], - 0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE - ); - - texels = pipe_surface_map(tex_surface, PIPE_BUFFER_USAGE_CPU_WRITE); - tex_pitch = tex_surface->stride / tex_surface->block.size; - - for (tb = 0; tb < 4; ++tb) - { - if ((coded_block_pattern >> (5 - tb)) & 1) - { - short *cur_block = blocks + sb * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; - -#ifdef DO_IDCT - vlTransformBlock(cur_block, cur_block, sample_type == VL_FULL_SAMPLE ? 128 : 0); -#endif - - if (dct_type == VL_DCT_FRAME_CODED) - vlGrabFrameCodedBlock - ( - cur_block, - texels + tb * tex_pitch * VL_BLOCK_HEIGHT, - tex_pitch - ); - else - vlGrabFieldCodedBlock - ( - cur_block, - texels + (tb % 2) * tex_pitch * VL_BLOCK_HEIGHT + (tb / 2) * tex_pitch, - tex_pitch - ); - - ++sb; - } - else - vlGrabNoBlock(texels + tb * tex_pitch * VL_BLOCK_HEIGHT, tex_pitch); - } - - pipe_surface_unmap(tex_surface); - - /* TODO: Implement 422, 444 */ - for (tb = 0; tb < 2; ++tb) - { - tex_surface = context->pipe->screen->get_tex_surface - ( - context->pipe->screen, - context->states.mc.textures[tb + 1], - 0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE - ); - - texels = pipe_surface_map(tex_surface, PIPE_BUFFER_USAGE_CPU_WRITE); - tex_pitch = tex_surface->stride / tex_surface->block.size; - - if ((coded_block_pattern >> (1 - tb)) & 1) - { - short *cur_block = blocks + sb * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; - -#ifdef DO_IDCT - vlTransformBlock(cur_block, cur_block, sample_type == VL_FULL_SAMPLE ? 128 : 0); -#endif - - vlGrabFrameCodedBlock - ( - cur_block, - texels, - tex_pitch - ); - - ++sb; - } - else - vlGrabNoBlock(texels, tex_pitch); - - pipe_surface_unmap(tex_surface); - } - - return 0; -} + sfc->screen = screen; + sfc->width = width; + sfc->height = height; + sfc->format = format; -int vlCreateSurface(struct VL_CONTEXT *context, struct VL_SURFACE **surface) -{ - struct pipe_context *pipe; - struct pipe_texture template; - struct VL_SURFACE *sfc; - - assert(context); - assert(surface); - - pipe = context->pipe; - - sfc = calloc(1, sizeof(struct VL_SURFACE)); - - sfc->context = context; - sfc->width = vlRoundUpPOT(context->video_width); - sfc->height = vlRoundUpPOT(context->video_height); - sfc->format = context->video_format; - memset(&template, 0, sizeof(struct pipe_texture)); template.target = PIPE_TEXTURE_2D; template.format = PIPE_FORMAT_A8R8G8B8_UNORM; template.last_level = 0; - template.width[0] = sfc->width; - template.height[0] = sfc->height; + template.width[0] = vlRoundUpPOT(sfc->width); + template.height[0] = vlRoundUpPOT(sfc->height); template.depth[0] = 1; template.compressed = 0; pf_get_block(template.format, &template.block); - /* XXX: Needed? */ template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_RENDER_TARGET; - - sfc->texture = pipe->screen->texture_create(pipe->screen, &template); - + + sfc->texture = vlGetPipeScreen(screen)->texture_create(vlGetPipeScreen(screen), &template); + *surface = sfc; - + return 0; } -int vlDestroySurface(struct VL_SURFACE *surface) +int vlDestroySurface +( + struct vlSurface *surface +) { assert(surface); + pipe_texture_release(&surface->texture); free(surface); - + return 0; } -int vlRenderIMacroBlock +int vlRenderMacroBlocksMpeg2 ( - enum VL_PICTURE picture_type, - enum VL_FIELD_ORDER field_order, - unsigned int mbx, - unsigned int mby, - unsigned int coded_block_pattern, - enum VL_DCT_TYPE dct_type, - short *blocks, - struct VL_SURFACE *surface + struct vlMpeg2MacroBlockBatch *batch, + struct vlSurface *surface ) { - struct pipe_context *pipe; - struct VL_MC_VS_CONSTS *vs_consts; - - assert(blocks); + assert(batch); assert(surface); - - /* TODO: Implement interlaced rendering */ - if (picture_type != VL_FRAME_PICTURE) - return 0; - - vlGrabBlocks(surface->context, coded_block_pattern, dct_type, VL_FULL_SAMPLE, blocks); - - pipe = surface->context->pipe; - - vs_consts = pipe->winsys->buffer_map - ( - pipe->winsys, - surface->context->states.mc.vs_const_buf.buffer, - PIPE_BUFFER_USAGE_CPU_WRITE - ); - - vs_consts->scale.x = VL_MACROBLOCK_WIDTH / (float)surface->width; - vs_consts->scale.y = VL_MACROBLOCK_HEIGHT / (float)surface->height; - vs_consts->scale.z = 1.0f; - vs_consts->scale.w = 1.0f; - vs_consts->mb_pos_trans.x = (mbx * VL_MACROBLOCK_WIDTH) / (float)surface->width; - vs_consts->mb_pos_trans.y = (mby * VL_MACROBLOCK_HEIGHT) / (float)surface->height; - vs_consts->mb_pos_trans.z = 0.0f; - vs_consts->mb_pos_trans.w = 0.0f; - - pipe->winsys->buffer_unmap(pipe->winsys, surface->context->states.mc.vs_const_buf.buffer); - - surface->context->states.mc.render_target.cbufs[0] = pipe->screen->get_tex_surface + + surface->context->render->vlBegin(surface->context->render); + + surface->context->render->vlRenderMacroBlocksMpeg2 ( - pipe->screen, - surface->texture, - 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE + surface->context->render, + batch, + surface ); - pipe->set_framebuffer_state(pipe, &surface->context->states.mc.render_target); - pipe->set_sampler_textures(pipe, 3, surface->context->states.mc.textures); - pipe->bind_sampler_states(pipe, 3, (void**)surface->context->states.mc.samplers); - pipe->bind_vs_state(pipe, surface->context->states.mc.i_vs); - pipe->bind_fs_state(pipe, surface->context->states.mc.i_fs); - - pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, 24); - + + surface->context->render->vlEnd(surface->context->render); + return 0; } -int vlRenderPMacroBlock +int vlPutPicture ( - enum VL_PICTURE picture_type, - enum VL_FIELD_ORDER field_order, - unsigned int mbx, - unsigned int mby, - enum VL_MC_TYPE mc_type, - struct VL_MOTION_VECTOR *motion_vector, - unsigned int coded_block_pattern, - enum VL_DCT_TYPE dct_type, - short *blocks, - struct VL_SURFACE *ref_surface, - struct VL_SURFACE *surface + struct vlSurface *surface, + vlNativeDrawable drawable, + int srcx, + int srcy, + int srcw, + int srch, + int destx, + int desty, + int destw, + int desth, + enum vlPictureType picture_type ) { + struct vlCSC *csc; struct pipe_context *pipe; - struct VL_MC_VS_CONSTS *vs_consts; - - assert(motion_vectors); - assert(blocks); - assert(ref_surface); + assert(surface); - - /* TODO: Implement interlaced rendering */ - if (picture_type != VL_FRAME_PICTURE) - return 0; - /* TODO: Implement other MC types */ - if (mc_type != VL_FRAME_MC && mc_type != VL_FIELD_MC) - return 0; - - vlGrabBlocks(surface->context, coded_block_pattern, dct_type, VL_DIFFERENCE_SAMPLE, blocks); - + assert(surface->context); + + csc = surface->context->csc; pipe = surface->context->pipe; - - vs_consts = pipe->winsys->buffer_map + + csc->vlResizeFrameBuffer(csc, destw, desth); + + csc->vlBegin(csc); + + csc->vlPutPicture ( - pipe->winsys, - surface->context->states.mc.vs_const_buf.buffer, - PIPE_BUFFER_USAGE_CPU_WRITE + csc, + surface, + srcx, + srcy, + srcw, + srch, + destx, + desty, + destw, + desth, + picture_type ); - - vs_consts->scale.x = VL_MACROBLOCK_WIDTH / (float)surface->width; - vs_consts->scale.y = VL_MACROBLOCK_HEIGHT / (float)surface->height; - vs_consts->scale.z = 1.0f; - vs_consts->scale.w = 1.0f; - vs_consts->mb_pos_trans.x = (mbx * VL_MACROBLOCK_WIDTH) / (float)surface->width; - vs_consts->mb_pos_trans.y = (mby * VL_MACROBLOCK_HEIGHT) / (float)surface->height; - vs_consts->mb_pos_trans.z = 0.0f; - vs_consts->mb_pos_trans.w = 0.0f; - vs_consts->mb_tc_trans[0].top_field.x = (mbx * VL_MACROBLOCK_WIDTH + motion_vector->top_field.x * 0.5f) / (float)surface->width; - vs_consts->mb_tc_trans[0].top_field.y = (mby * VL_MACROBLOCK_HEIGHT + motion_vector->top_field.y * 0.5f) / (float)surface->height; - vs_consts->mb_tc_trans[0].top_field.z = 0.0f; - vs_consts->mb_tc_trans[0].top_field.w = 0.0f; - - if (mc_type == VL_FIELD_MC) - { - vs_consts->denorm.x = (float)surface->width; - vs_consts->denorm.y = (float)surface->height; - - vs_consts->mb_tc_trans[0].bottom_field.x = (mbx * VL_MACROBLOCK_WIDTH + motion_vector->bottom_field.x * 0.5f) / (float)surface->width; - vs_consts->mb_tc_trans[0].bottom_field.y = (mby * VL_MACROBLOCK_HEIGHT + motion_vector->bottom_field.y * 0.5f) / (float)surface->height; - vs_consts->mb_tc_trans[0].bottom_field.z = 0.0f; - vs_consts->mb_tc_trans[0].bottom_field.w = 0.0f; - - pipe->bind_vs_state(pipe, surface->context->states.mc.p_vs[1]); - pipe->bind_fs_state(pipe, surface->context->states.mc.p_fs[1]); - } - else - { - pipe->bind_vs_state(pipe, surface->context->states.mc.p_vs[0]); - pipe->bind_fs_state(pipe, surface->context->states.mc.p_fs[0]); - } - - pipe->winsys->buffer_unmap(pipe->winsys, surface->context->states.mc.vs_const_buf.buffer); - - surface->context->states.mc.render_target.cbufs[0] = pipe->screen->get_tex_surface + + csc->vlEnd(csc); + + pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); + bind_pipe_drawable(pipe, drawable); + /* TODO: Need to take destx, desty into consideration */ + pipe->winsys->flush_frontbuffer ( - pipe->screen, - surface->texture, - 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE + pipe->winsys, + csc->vlGetFrameBuffer(csc), + pipe->priv ); - pipe->set_framebuffer_state(pipe, &surface->context->states.mc.render_target); - - surface->context->states.mc.textures[3] = ref_surface->texture; - pipe->set_sampler_textures(pipe, 4, surface->context->states.mc.textures); - pipe->bind_sampler_states(pipe, 4, (void**)surface->context->states.mc.samplers); - - pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, 24); - + return 0; } -int vlRenderBMacroBlock +struct vlScreen* vlSurfaceGetScreen ( - enum VL_PICTURE picture_type, - enum VL_FIELD_ORDER field_order, - unsigned int mbx, - unsigned int mby, - enum VL_MC_TYPE mc_type, - struct VL_MOTION_VECTOR *motion_vector, - unsigned int coded_block_pattern, - enum VL_DCT_TYPE dct_type, - short *blocks, - struct VL_SURFACE *past_surface, - struct VL_SURFACE *future_surface, - struct VL_SURFACE *surface + struct vlSurface *surface ) { - struct pipe_context *pipe; - struct VL_MC_VS_CONSTS *vs_consts; - - assert(motion_vectors); - assert(blocks); - assert(ref_surface); assert(surface); - - /* TODO: Implement interlaced rendering */ - if (picture_type != VL_FRAME_PICTURE) - return 0; - /* TODO: Implement other MC types */ - if (mc_type != VL_FRAME_MC && mc_type != VL_FIELD_MC) - return 0; - - vlGrabBlocks(surface->context, coded_block_pattern, dct_type, VL_DIFFERENCE_SAMPLE, blocks); - - pipe = surface->context->pipe; - - vs_consts = pipe->winsys->buffer_map - ( - pipe->winsys, - surface->context->states.mc.vs_const_buf.buffer, - PIPE_BUFFER_USAGE_CPU_WRITE - ); - - vs_consts->scale.x = VL_MACROBLOCK_WIDTH / (float)surface->width; - vs_consts->scale.y = VL_MACROBLOCK_HEIGHT / (float)surface->height; - vs_consts->scale.z = 1.0f; - vs_consts->scale.w = 1.0f; - vs_consts->mb_pos_trans.x = (mbx * VL_MACROBLOCK_WIDTH) / (float)surface->width; - vs_consts->mb_pos_trans.y = (mby * VL_MACROBLOCK_HEIGHT) / (float)surface->height; - vs_consts->mb_pos_trans.z = 0.0f; - vs_consts->mb_pos_trans.w = 0.0f; - vs_consts->mb_tc_trans[0].top_field.x = (mbx * VL_MACROBLOCK_WIDTH + motion_vector[0].top_field.x * 0.5f) / (float)surface->width; - vs_consts->mb_tc_trans[0].top_field.y = (mby * VL_MACROBLOCK_HEIGHT + motion_vector[0].top_field.y * 0.5f) / (float)surface->height; - vs_consts->mb_tc_trans[0].top_field.z = 0.0f; - vs_consts->mb_tc_trans[0].top_field.w = 0.0f; - vs_consts->mb_tc_trans[1].top_field.x = (mbx * VL_MACROBLOCK_WIDTH + motion_vector[1].top_field.x * 0.5f) / (float)surface->width; - vs_consts->mb_tc_trans[1].top_field.y = (mby * VL_MACROBLOCK_HEIGHT + motion_vector[1].top_field.y * 0.5f) / (float)surface->height; - vs_consts->mb_tc_trans[1].top_field.z = 0.0f; - vs_consts->mb_tc_trans[1].top_field.w = 0.0f; - - if (mc_type == VL_FIELD_MC) - { - vs_consts->denorm.x = (float)surface->width; - vs_consts->denorm.y = (float)surface->height; - - vs_consts->mb_tc_trans[0].bottom_field.x = (mbx * VL_MACROBLOCK_WIDTH + motion_vector[0].bottom_field.x * 0.5f) / (float)surface->width; - vs_consts->mb_tc_trans[0].bottom_field.y = (mby * VL_MACROBLOCK_HEIGHT + motion_vector[0].bottom_field.y * 0.5f) / (float)surface->height; - vs_consts->mb_tc_trans[0].bottom_field.z = 0.0f; - vs_consts->mb_tc_trans[0].bottom_field.w = 0.0f; - vs_consts->mb_tc_trans[1].bottom_field.x = (mbx * VL_MACROBLOCK_WIDTH + motion_vector[1].bottom_field.x * 0.5f) / (float)surface->width; - vs_consts->mb_tc_trans[1].bottom_field.y = (mby * VL_MACROBLOCK_HEIGHT + motion_vector[1].bottom_field.y * 0.5f) / (float)surface->height; - vs_consts->mb_tc_trans[1].bottom_field.z = 0.0f; - vs_consts->mb_tc_trans[1].bottom_field.w = 0.0f; - - pipe->bind_vs_state(pipe, surface->context->states.mc.b_vs[1]); - pipe->bind_fs_state(pipe, surface->context->states.mc.b_fs[1]); - } - else - { - pipe->bind_vs_state(pipe, surface->context->states.mc.b_vs[0]); - pipe->bind_fs_state(pipe, surface->context->states.mc.b_fs[0]); - } - - pipe->winsys->buffer_unmap(pipe->winsys, surface->context->states.mc.vs_const_buf.buffer); - - surface->context->states.mc.render_target.cbufs[0] = pipe->screen->get_tex_surface - ( - pipe->screen, - surface->texture, - 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE - ); - pipe->set_framebuffer_state(pipe, &surface->context->states.mc.render_target); - - surface->context->states.mc.textures[3] = past_surface->texture; - surface->context->states.mc.textures[4] = future_surface->texture; - pipe->set_sampler_textures(pipe, 5, surface->context->states.mc.textures); - pipe->bind_sampler_states(pipe, 5, (void**)surface->context->states.mc.samplers); - - pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, 24); - - return 0; + + return surface->screen; } -int vlPutSurface +struct vlContext* vlBindToContext ( - struct VL_SURFACE *surface, - Drawable drawable, - unsigned int srcx, - unsigned int srcy, - unsigned int srcw, - unsigned int srch, - unsigned int destx, - unsigned int desty, - unsigned int destw, - unsigned int desth, - enum VL_PICTURE picture_type + struct vlSurface *surface, + struct vlContext *context ) { - unsigned int create_fb = 0; - struct pipe_context *pipe; - struct VL_CSC_VS_CONSTS *vs_consts; - + struct vlContext *old; + assert(surface); - - pipe = surface->context->pipe; - - if (!surface->context->states.csc.framebuffer.cbufs[0]) - create_fb = 1; - else if - ( - surface->context->states.csc.framebuffer.width != destw || - surface->context->states.csc.framebuffer.height != desth - ) - { - pipe->winsys->surface_release - ( - pipe->winsys, - &surface->context->states.csc.framebuffer.cbufs[0] - ); - - create_fb = 1; - } - - if (create_fb) - { - surface->context->states.csc.viewport.scale[0] = destw; - surface->context->states.csc.viewport.scale[1] = desth; - surface->context->states.csc.viewport.scale[2] = 1; - surface->context->states.csc.viewport.scale[3] = 1; - surface->context->states.csc.viewport.translate[0] = 0; - surface->context->states.csc.viewport.translate[1] = 0; - surface->context->states.csc.viewport.translate[2] = 0; - surface->context->states.csc.viewport.translate[3] = 0; - - surface->context->states.csc.framebuffer.width = destw; - surface->context->states.csc.framebuffer.height = desth; - surface->context->states.csc.framebuffer.cbufs[0] = pipe->winsys->surface_alloc(pipe->winsys); - pipe->winsys->surface_alloc_storage - ( - pipe->winsys, - surface->context->states.csc.framebuffer.cbufs[0], - destw, - desth, - PIPE_FORMAT_A8R8G8B8_UNORM, - /* XXX: SoftPipe doesn't change GPU usage to CPU like it does for textures */ - PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE, - 0 - ); - } - - vlEndRender(surface->context); - - vs_consts = pipe->winsys->buffer_map - ( - pipe->winsys, - surface->context->states.csc.vs_const_buf.buffer, - PIPE_BUFFER_USAGE_CPU_WRITE - ); - - vs_consts->src_scale.x = srcw / (float)surface->width; - vs_consts->src_scale.y = srch / (float)surface->height; - vs_consts->src_scale.z = 1; - vs_consts->src_scale.w = 1; - vs_consts->src_trans.x = srcx / (float)surface->width; - vs_consts->src_trans.y = srcy / (float)surface->height; - vs_consts->src_trans.z = 0; - vs_consts->src_trans.w = 0; - - pipe->winsys->buffer_unmap(pipe->winsys, surface->context->states.csc.vs_const_buf.buffer); - - pipe->set_sampler_textures(pipe, 1, &surface->texture); - pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLE_STRIP, 0, 4); - pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); - bind_pipe_drawable(pipe, drawable); - /* TODO: Need to take destx, desty into consideration */ - pipe->winsys->flush_frontbuffer - ( - pipe->winsys, - surface->context->states.csc.framebuffer.cbufs[0], - pipe->priv - ); - - vlBeginRender(surface->context); - - return 0; -} + old = surface->context; + surface->context = context; + + return old; +} diff --git a/src/gallium/state_trackers/g3dvl/vl_surface.h b/src/gallium/state_trackers/g3dvl/vl_surface.h index 9f56b77e1e7..b975e131fa6 100644 --- a/src/gallium/state_trackers/g3dvl/vl_surface.h +++ b/src/gallium/state_trackers/g3dvl/vl_surface.h @@ -1,81 +1,66 @@ #ifndef vl_surface_h #define vl_surface_h -#include <X11/Xlib.h> #include "vl_types.h" +#ifdef VL_INTERNAL struct pipe_texture; -struct VL_SURFACE +struct vlSurface { - struct VL_CONTEXT *context; + struct vlScreen *screen; + struct vlContext *context; unsigned int width; unsigned int height; - enum VL_FORMAT format; + enum vlFormat format; struct pipe_texture *texture; }; +#endif -int vlCreateSurface(struct VL_CONTEXT *context, struct VL_SURFACE **surface); +int vlCreateSurface +( + struct vlScreen *screen, + unsigned int width, + unsigned int height, + enum vlFormat format, + struct vlSurface **surface +); -int vlDestroySurface(struct VL_SURFACE *surface); +int vlDestroySurface +( + struct vlSurface *surface +); -int vlRenderIMacroBlock +int vlRenderMacroBlocksMpeg2 ( - enum VL_PICTURE picture_type, - enum VL_FIELD_ORDER field_order, - unsigned int mbx, - unsigned int mby, - unsigned int coded_block_pattern, - enum VL_DCT_TYPE dct_type, - short *blocks, - struct VL_SURFACE *surface + struct vlMpeg2MacroBlockBatch *batch, + struct vlSurface *surface ); -int vlRenderPMacroBlock +int vlPutPicture ( - enum VL_PICTURE picture_type, - enum VL_FIELD_ORDER field_order, - unsigned int mbx, - unsigned int mby, - enum VL_MC_TYPE mc_type, - struct VL_MOTION_VECTOR *motion_vector, - unsigned int coded_block_pattern, - enum VL_DCT_TYPE dct_type, - short *blocks, - struct VL_SURFACE *ref_surface, - struct VL_SURFACE *surface + struct vlSurface *surface, + vlNativeDrawable drawable, + int srcx, + int srcy, + int srcw, + int srch, + int destx, + int desty, + int destw, + int desth, + enum vlPictureType picture_type ); -int vlRenderBMacroBlock +struct vlScreen* vlSurfaceGetScreen ( - enum VL_PICTURE picture_type, - enum VL_FIELD_ORDER field_order, - unsigned int mbx, - unsigned int mby, - enum VL_MC_TYPE mc_type, - struct VL_MOTION_VECTOR *motion_vector, - unsigned int coded_block_pattern, - enum VL_DCT_TYPE dct_type, - short *blocks, - struct VL_SURFACE *past_surface, - struct VL_SURFACE *future_surface, - struct VL_SURFACE *surface + struct vlSurface *surface ); -int vlPutSurface +struct vlContext* vlBindToContext ( - struct VL_SURFACE *surface, - Drawable drawable, - unsigned int srcx, - unsigned int srcy, - unsigned int srcw, - unsigned int srch, - unsigned int destx, - unsigned int desty, - unsigned int destw, - unsigned int desth, - enum VL_PICTURE picture_type + struct vlSurface *surface, + struct vlContext *context ); #endif - diff --git a/src/gallium/state_trackers/g3dvl/vl_types.h b/src/gallium/state_trackers/g3dvl/vl_types.h index 4d210c9e0aa..504ba8ac81a 100644 --- a/src/gallium/state_trackers/g3dvl/vl_types.h +++ b/src/gallium/state_trackers/g3dvl/vl_types.h @@ -1,102 +1,106 @@ #ifndef vl_types_h #define vl_types_h -enum VL_FORMAT -{ - VL_FORMAT_YCBCR_420, - VL_FORMAT_YCBCR_422, - VL_FORMAT_YCBCR_444 -}; +#if 1 /*#ifdef X11*/ +#include <X11/Xlib.h> -enum VL_PICTURE -{ - VL_TOP_FIELD, - VL_BOTTOM_FIELD, - VL_FRAME_PICTURE -}; +typedef Display* vlNativeDisplay; +typedef Drawable vlNativeDrawable; +#endif + +struct vlDisplay; +struct vlScreen; +struct vlContext; +struct vlSurface; -enum VL_FIELD_ORDER +enum vlProfile { - VL_FIELD_FIRST, - VL_FIELD_SECOND + vlProfileMpeg2Simple, + vlProfileMpeg2Main, + + vlProfileCount }; -enum VL_DCT_TYPE +enum vlEntryPoint { - VL_DCT_FIELD_CODED, - VL_DCT_FRAME_CODED + vlEntryPointIDCT, + vlEntryPointMC, + vlEntryPointCSC, + + vlEntryPointCount }; -enum VL_SAMPLE_TYPE +enum vlFormat { - VL_FULL_SAMPLE, - VL_DIFFERENCE_SAMPLE + vlFormatYCbCr420, + vlFormatYCbCr422, + vlFormatYCbCr444 }; -enum VL_MC_TYPE +enum vlPictureType { - VL_FIELD_MC, - VL_FRAME_MC, - VL_DUAL_PRIME_MC, - VL_16x8_MC = VL_FRAME_MC + vlPictureTypeTopField, + vlPictureTypeBottomField, + vlPictureTypeFrame }; -struct VL_VERTEX4F +enum vlMotionType { - float x, y, z, w; + vlMotionTypeField, + vlMotionTypeFrame, + vlMotionTypeDualPrime, + vlMotionType16x8 }; -struct VL_VERTEX2F +enum vlFieldOrder { - float x, y; + vlFieldOrderFirst, + vlFieldOrderSecond }; -struct VL_TEXCOORD2F +enum vlDCTType { - float s, t; + vlDCTTypeFrameCoded, + vlDCTTypeFieldCoded }; -struct VL_MC_VS_CONSTS +struct vlVertex2f { - struct VL_VERTEX4F scale; - struct VL_VERTEX4F mb_pos_trans; - struct VL_VERTEX4F denorm; - struct - { - struct VL_VERTEX4F top_field; - struct VL_VERTEX4F bottom_field; - } mb_tc_trans[2]; + float x, y; }; -struct VL_MC_FS_CONSTS +struct vlVertex4f { - struct VL_VERTEX4F multiplier; - struct VL_VERTEX4F bias; - struct VL_VERTEX4F y_divider; + float x, y, z, w; }; -struct VL_CSC_VS_CONSTS +enum vlMacroBlockType { - struct VL_VERTEX4F src_scale; - struct VL_VERTEX4F src_trans; + vlMacroBlockTypeIntra, + vlMacroBlockTypeFwdPredicted, + vlMacroBlockTypeBkwdPredicted, + vlMacroBlockTypeBiPredicted }; -struct VL_CSC_FS_CONSTS +struct vlMpeg2MacroBlock { - struct VL_VERTEX4F bias; - float matrix[16]; + unsigned int mbx, mby; + enum vlMacroBlockType mb_type; + enum vlMotionType mo_type; + enum vlDCTType dct_type; + int PMV[2][2][2]; + unsigned int cbp; + short *blocks; }; -struct VL_MOTION_VECTOR +struct vlMpeg2MacroBlockBatch { - struct - { - int x, y; - } top_field, bottom_field; + struct vlSurface *past_surface; + struct vlSurface *future_surface; + enum vlPictureType picture_type; + enum vlFieldOrder field_order; + unsigned int num_macroblocks; + struct vlMpeg2MacroBlock *macroblocks; }; -struct VL_CONTEXT; -struct VL_SURFACE; - #endif - diff --git a/src/gallium/state_trackers/g3dvl/vl_util.c b/src/gallium/state_trackers/g3dvl/vl_util.c index 2421ae22101..50aa9af66f2 100644 --- a/src/gallium/state_trackers/g3dvl/vl_util.c +++ b/src/gallium/state_trackers/g3dvl/vl_util.c @@ -4,14 +4,13 @@ unsigned int vlRoundUpPOT(unsigned int x) { unsigned int i; - + assert(x > 0); - + --x; - + for (i = 1; i < sizeof(unsigned int) * 8; i <<= 1) x |= x >> i; - + return x + 1; } - diff --git a/src/gallium/state_trackers/g3dvl/vl_util.h b/src/gallium/state_trackers/g3dvl/vl_util.h index e4b72c4f870..bc98e79df47 100644 --- a/src/gallium/state_trackers/g3dvl/vl_util.h +++ b/src/gallium/state_trackers/g3dvl/vl_util.h @@ -4,4 +4,3 @@ unsigned int vlRoundUpPOT(unsigned int x); #endif - |