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-rw-r--r--src/gallium/drivers/vc4/vc4_context.h2
-rw-r--r--src/gallium/drivers/vc4/vc4_resource.c1
2 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h
index f8f47958d8f..1d3179c719c 100644
--- a/src/gallium/drivers/vc4/vc4_context.h
+++ b/src/gallium/drivers/vc4/vc4_context.h
@@ -452,6 +452,8 @@ struct vc4_depth_stencil_alpha_state {
#define perf_debug(...) do { \
if (unlikely(vc4_debug & VC4_DEBUG_PERF)) \
fprintf(stderr, __VA_ARGS__); \
+ if (unlikely(vc4->debug.debug_message)) \
+ pipe_debug_message(&vc4->debug, PERF_INFO, __VA_ARGS__); \
} while (0)
static inline struct vc4_context *
diff --git a/src/gallium/drivers/vc4/vc4_resource.c b/src/gallium/drivers/vc4/vc4_resource.c
index e82fbeaafcc..a4d1b903bce 100644
--- a/src/gallium/drivers/vc4/vc4_resource.c
+++ b/src/gallium/drivers/vc4/vc4_resource.c
@@ -1013,6 +1013,7 @@ void
vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
struct pipe_sampler_view *pview)
{
+ struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_sampler_view *view = vc4_sampler_view(pview);
struct vc4_resource *shadow = vc4_resource(view->texture);
struct vc4_resource *orig = vc4_resource(pview->texture);