diff options
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/auxiliary/tgsi/tgsi_strings.c | 1 | ||||
-rw-r--r-- | src/gallium/auxiliary/tgsi/tgsi_ureg.c | 19 | ||||
-rw-r--r-- | src/gallium/auxiliary/tgsi/tgsi_ureg.h | 2 | ||||
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 8 | ||||
-rw-r--r-- | src/gallium/include/pipe/p_shader_tokens.h | 3 |
5 files changed, 32 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_strings.c b/src/gallium/auxiliary/tgsi/tgsi_strings.c index 6bd1a2e14d2..ae779a8320a 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_strings.c +++ b/src/gallium/auxiliary/tgsi/tgsi_strings.c @@ -145,6 +145,7 @@ const char *tgsi_property_names[TGSI_PROPERTY_COUNT] = "NUM_CLIPDIST_ENABLED", "NUM_CULLDIST_ENABLED", "FS_EARLY_DEPTH_STENCIL", + "NEXT_SHADER", }; const char *tgsi_return_type_names[TGSI_RETURN_TYPE_COUNT] = diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c b/src/gallium/auxiliary/tgsi/tgsi_ureg.c index ab1d03458ef..0dd5ea76f33 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c +++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c @@ -101,6 +101,7 @@ struct ureg_program { unsigned processor; bool supports_any_inout_decl_range; + int next_shader_processor; struct { unsigned semantic_name; @@ -1966,6 +1967,16 @@ const struct tgsi_token *ureg_finalize( struct ureg_program *ureg ) { const struct tgsi_token *tokens; + switch (ureg->processor) { + case TGSI_PROCESSOR_VERTEX: + case TGSI_PROCESSOR_TESS_EVAL: + ureg_property(ureg, TGSI_PROPERTY_NEXT_SHADER, + ureg->next_shader_processor == -1 ? + TGSI_PROCESSOR_FRAGMENT : + ureg->next_shader_processor); + break; + } + emit_header( ureg ); emit_decls( ureg ); copy_instructions( ureg ); @@ -2079,6 +2090,7 @@ ureg_create_with_screen(unsigned processor, struct pipe_screen *screen) screen->get_shader_param(screen, util_pipe_shader_from_tgsi_processor(processor), PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE) != 0; + ureg->next_shader_processor = -1; for (i = 0; i < Elements(ureg->properties); i++) ureg->properties[i] = ~0; @@ -2108,6 +2120,13 @@ no_ureg: } +void +ureg_set_next_shader_processor(struct ureg_program *ureg, unsigned processor) +{ + ureg->next_shader_processor = processor; +} + + unsigned ureg_get_nr_outputs( const struct ureg_program *ureg ) { diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.h b/src/gallium/auxiliary/tgsi/tgsi_ureg.h index 04a62a6e160..74324678a99 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_ureg.h +++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.h @@ -114,6 +114,8 @@ ureg_create_shader( struct ureg_program *, struct pipe_context *pipe, const struct pipe_stream_output_info *so ); +void +ureg_set_next_shader_processor(struct ureg_program *ureg, unsigned processor); /* Alternately, return the built token stream and hand ownership of * that memory to the caller: diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index af2df2251da..6366f7e802d 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -3213,6 +3213,14 @@ Whether depth test, stencil test, and occlusion query should run before the fragment shader (regardless of fragment shader side effects). Corresponds to GLSL early_fragment_tests. +NEXT_SHADER +""""""""""" + +Which shader stage will MOST LIKELY follow after this shader when the shader +is bound. This is only a hint to the driver and doesn't have to be precise. +Only set for VS and TES. + + Texture Sampling and Texture Formats ------------------------------------ diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h index 7a34841088a..5c460276d73 100644 --- a/src/gallium/include/pipe/p_shader_tokens.h +++ b/src/gallium/include/pipe/p_shader_tokens.h @@ -278,7 +278,8 @@ union tgsi_immediate_data #define TGSI_PROPERTY_NUM_CLIPDIST_ENABLED 15 #define TGSI_PROPERTY_NUM_CULLDIST_ENABLED 16 #define TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL 17 -#define TGSI_PROPERTY_COUNT 18 +#define TGSI_PROPERTY_NEXT_SHADER 18 +#define TGSI_PROPERTY_COUNT 19 struct tgsi_property { unsigned Type : 4; /**< TGSI_TOKEN_TYPE_PROPERTY */ |