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-rw-r--r--src/gallium/drivers/vc5/vc5_context.h3
-rw-r--r--src/gallium/drivers/vc5/vc5_emit.c47
-rw-r--r--src/gallium/drivers/vc5/vc5_formats.c5
-rw-r--r--src/gallium/drivers/vc5/vc5_program.c5
-rw-r--r--src/gallium/drivers/vc5/vc5_simulator.c16
-rw-r--r--src/gallium/drivers/vc5/vc5_state.c35
6 files changed, 70 insertions, 41 deletions
diff --git a/src/gallium/drivers/vc5/vc5_context.h b/src/gallium/drivers/vc5/vc5_context.h
index 73fb0d0bc53..04ab506f035 100644
--- a/src/gallium/drivers/vc5/vc5_context.h
+++ b/src/gallium/drivers/vc5/vc5_context.h
@@ -493,7 +493,8 @@ bool vc5_rt_format_supported(enum pipe_format f);
bool vc5_tex_format_supported(enum pipe_format f);
uint8_t vc5_get_rt_format(enum pipe_format f);
uint8_t vc5_get_tex_format(enum pipe_format f);
-uint8_t vc5_get_tex_return_size(enum pipe_format f);
+uint8_t vc5_get_tex_return_size(enum pipe_format f,
+ enum pipe_tex_compare compare);
uint8_t vc5_get_tex_return_channels(enum pipe_format f);
const uint8_t *vc5_get_format_swizzle(enum pipe_format f);
void vc5_get_internal_type_bpp_for_output_format(uint32_t format,
diff --git a/src/gallium/drivers/vc5/vc5_emit.c b/src/gallium/drivers/vc5/vc5_emit.c
index d5356673e7e..413059efa4a 100644
--- a/src/gallium/drivers/vc5/vc5_emit.c
+++ b/src/gallium/drivers/vc5/vc5_emit.c
@@ -91,7 +91,8 @@ swizzled_border_color(struct pipe_sampler_state *sampler,
* For swizzling in the shader, we don't do any pre-swizzling of the
* border color.
*/
- if (vc5_get_tex_return_size(sview->base.format) != 32)
+ if (vc5_get_tex_return_size(sview->base.format,
+ sampler->compare_mode) != 32)
swiz = desc->swizzle[swiz];
switch (swiz) {
@@ -104,6 +105,24 @@ swizzled_border_color(struct pipe_sampler_state *sampler,
}
}
+static uint32_t
+translate_swizzle(unsigned char pipe_swizzle)
+{
+ switch (pipe_swizzle) {
+ case PIPE_SWIZZLE_0:
+ return 0;
+ case PIPE_SWIZZLE_1:
+ return 1;
+ case PIPE_SWIZZLE_X:
+ case PIPE_SWIZZLE_Y:
+ case PIPE_SWIZZLE_Z:
+ case PIPE_SWIZZLE_W:
+ return 2 + pipe_swizzle;
+ default:
+ unreachable("unknown swizzle");
+ }
+}
+
static void
emit_one_texture(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex,
int i)
@@ -123,6 +142,9 @@ emit_one_texture(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex
vc5_bo_set_reference(&stage_tex->texture_state[i].bo,
job->indirect.bo);
+ uint32_t return_size = vc5_get_tex_return_size(psview->format,
+ psampler->compare_mode);
+
struct V3D33_TEXTURE_SHADER_STATE unpacked = {
/* XXX */
.border_color_red = swizzled_border_color(psampler, sview, 0),
@@ -150,13 +172,34 @@ emit_one_texture(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex
.texture_base_pointer = cl_address(rsc->bo,
rsc->slices[0].offset),
+
+ .output_32_bit = return_size == 32,
};
+ /* Set up the sampler swizzle if we're doing 16-bit sampling. For
+ * 32-bit, we leave swizzling up to the shader compiler.
+ *
+ * Note: Contrary to the docs, the swizzle still applies even if the
+ * return size is 32. It's just that you probably want to swizzle in
+ * the shader, because you need the Y/Z/W channels to be defined.
+ */
+ if (return_size == 32) {
+ unpacked.swizzle_r = translate_swizzle(PIPE_SWIZZLE_X);
+ unpacked.swizzle_g = translate_swizzle(PIPE_SWIZZLE_Y);
+ unpacked.swizzle_b = translate_swizzle(PIPE_SWIZZLE_Z);
+ unpacked.swizzle_a = translate_swizzle(PIPE_SWIZZLE_W);
+ } else {
+ unpacked.swizzle_r = translate_swizzle(sview->swizzle[0]);
+ unpacked.swizzle_g = translate_swizzle(sview->swizzle[1]);
+ unpacked.swizzle_b = translate_swizzle(sview->swizzle[2]);
+ unpacked.swizzle_a = translate_swizzle(sview->swizzle[3]);
+ }
+
int min_img_filter = psampler->min_img_filter;
int min_mip_filter = psampler->min_mip_filter;
int mag_img_filter = psampler->mag_img_filter;
- if (vc5_get_tex_return_size(psview->format) == 32) {
+ if (return_size == 32) {
min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
mag_img_filter = PIPE_TEX_FILTER_NEAREST;
mag_img_filter = PIPE_TEX_FILTER_NEAREST;
diff --git a/src/gallium/drivers/vc5/vc5_formats.c b/src/gallium/drivers/vc5/vc5_formats.c
index c9a8f19cf4f..6c541ea47ea 100644
--- a/src/gallium/drivers/vc5/vc5_formats.c
+++ b/src/gallium/drivers/vc5/vc5_formats.c
@@ -259,13 +259,16 @@ vc5_get_tex_format(enum pipe_format f)
}
uint8_t
-vc5_get_tex_return_size(enum pipe_format f)
+vc5_get_tex_return_size(enum pipe_format f, enum pipe_tex_compare compare)
{
const struct vc5_format *vf = get_format(f);
if (!vf)
return 0;
+ if (compare == PIPE_TEX_COMPARE_R_TO_TEXTURE)
+ return 16;
+
return vf->return_size;
}
diff --git a/src/gallium/drivers/vc5/vc5_program.c b/src/gallium/drivers/vc5/vc5_program.c
index a356d0645d8..4232d6aeb83 100644
--- a/src/gallium/drivers/vc5/vc5_program.c
+++ b/src/gallium/drivers/vc5/vc5_program.c
@@ -273,7 +273,8 @@ vc5_setup_shared_key(struct vc5_context *vc5, struct v3d_key *key,
continue;
key->tex[i].return_size =
- vc5_get_tex_return_size(sampler->format);
+ vc5_get_tex_return_size(sampler->format,
+ sampler_state->compare_mode);
/* For 16-bit, we set up the sampler to always return 2
* channels (meaning no recompiles for most statechanges),
@@ -286,7 +287,7 @@ vc5_setup_shared_key(struct vc5_context *vc5, struct v3d_key *key,
vc5_get_tex_return_channels(sampler->format);
}
- if (vc5_get_tex_return_size(sampler->format) == 32) {
+ if (key->tex[i].return_size == 32) {
memcpy(key->tex[i].swizzle,
vc5_sampler->swizzle,
sizeof(vc5_sampler->swizzle));
diff --git a/src/gallium/drivers/vc5/vc5_simulator.c b/src/gallium/drivers/vc5/vc5_simulator.c
index 4539cef5fa6..95aa79d0a08 100644
--- a/src/gallium/drivers/vc5/vc5_simulator.c
+++ b/src/gallium/drivers/vc5/vc5_simulator.c
@@ -662,6 +662,20 @@ vc5_simulator_ioctl(int fd, unsigned long request, void *args)
}
static void
+vc5_simulator_init_regs(void)
+{
+ /* Set OVRTMUOUT to match kernel behavior.
+ *
+ * This means that the texture sampler uniform configuration's tmu
+ * output type field is used, instead of using the hardware default
+ * behavior based on the texture type. If you want the default
+ * behavior, you can still put "2" in the indirect texture state's
+ * output_type field.
+ */
+ V3D_WRITE(V3D_CTL_0_MISCCFG, V3D_CTL_1_MISCCFG_OVRTMUOUT_SET);
+}
+
+static void
vc5_simulator_init_global(void)
{
mtx_lock(&sim_state.mutex);
@@ -690,6 +704,8 @@ vc5_simulator_init_global(void)
_mesa_hash_table_create(NULL,
_mesa_hash_pointer,
_mesa_key_pointer_equal);
+
+ vc5_simulator_init_regs();
}
void
diff --git a/src/gallium/drivers/vc5/vc5_state.c b/src/gallium/drivers/vc5/vc5_state.c
index 04ce3075a8f..8bc575f6f1d 100644
--- a/src/gallium/drivers/vc5/vc5_state.c
+++ b/src/gallium/drivers/vc5/vc5_state.c
@@ -556,24 +556,6 @@ vc5_sampler_states_bind(struct pipe_context *pctx,
stage_tex->num_samplers = new_nr;
}
-static uint32_t
-translate_swizzle(unsigned char pipe_swizzle)
-{
- switch (pipe_swizzle) {
- case PIPE_SWIZZLE_0:
- return 0;
- case PIPE_SWIZZLE_1:
- return 1;
- case PIPE_SWIZZLE_X:
- case PIPE_SWIZZLE_Y:
- case PIPE_SWIZZLE_Z:
- case PIPE_SWIZZLE_W:
- return 2 + pipe_swizzle;
- default:
- unreachable("unknown swizzle");
- }
-}
-
static struct pipe_sampler_view *
vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
const struct pipe_sampler_view *cso)
@@ -663,23 +645,6 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
tex.texture_type = vc5_get_tex_format(cso->format);
}
- /* Note: Contrary to the docs, the swizzle still applies even
- * if the return size is 32. It's just that you probably want
- * to swizzle in the shader, because you need the Y/Z/W
- * channels to be defined.
- */
- if (vc5_get_tex_return_size(cso->format) != 32) {
- tex.swizzle_r = translate_swizzle(so->swizzle[0]);
- tex.swizzle_g = translate_swizzle(so->swizzle[1]);
- tex.swizzle_b = translate_swizzle(so->swizzle[2]);
- tex.swizzle_a = translate_swizzle(so->swizzle[3]);
- } else {
- tex.swizzle_r = translate_swizzle(PIPE_SWIZZLE_X);
- tex.swizzle_g = translate_swizzle(PIPE_SWIZZLE_Y);
- tex.swizzle_b = translate_swizzle(PIPE_SWIZZLE_Z);
- tex.swizzle_a = translate_swizzle(PIPE_SWIZZLE_W);
- }
-
tex.uif_xor_disable = (rsc->slices[0].tiling ==
VC5_TILING_UIF_NO_XOR);