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-rw-r--r--src/gallium/drivers/v3d/v3d_program.c32
1 files changed, 6 insertions, 26 deletions
diff --git a/src/gallium/drivers/v3d/v3d_program.c b/src/gallium/drivers/v3d/v3d_program.c
index ec9d0339528..e0a77847880 100644
--- a/src/gallium/drivers/v3d/v3d_program.c
+++ b/src/gallium/drivers/v3d/v3d_program.c
@@ -354,32 +354,12 @@ v3d_get_compiled_shader(struct v3d_context *v3d, struct v3d_key *key)
uint64_t *qpu_insts;
uint32_t shader_size;
- switch (s->info.stage) {
- case MESA_SHADER_VERTEX:
- shader->prog_data.vs = rzalloc(shader, struct v3d_vs_prog_data);
-
- qpu_insts = v3d_compile_vs(v3d->screen->compiler,
- (struct v3d_vs_key *)key,
- shader->prog_data.vs, s,
- v3d_shader_debug_output,
- v3d,
- program_id, variant_id,
- &shader_size);
- break;
- case MESA_SHADER_FRAGMENT:
- shader->prog_data.fs = rzalloc(shader, struct v3d_fs_prog_data);
-
- qpu_insts = v3d_compile_fs(v3d->screen->compiler,
- (struct v3d_fs_key *)key,
- shader->prog_data.fs, s,
- v3d_shader_debug_output,
- v3d,
- program_id, variant_id,
- &shader_size);
- break;
- default:
- unreachable("bad stage");
- }
+ qpu_insts = v3d_compile(v3d->screen->compiler, key,
+ &shader->prog_data.base, s,
+ v3d_shader_debug_output,
+ v3d,
+ program_id, variant_id, &shader_size);
+ ralloc_steal(shader, shader->prog_data.base);
v3d_set_shader_uniform_dirty_flags(shader);