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-rw-r--r--src/gallium/state_trackers/nine/basetexture9.c15
-rw-r--r--src/gallium/state_trackers/nine/basetexture9.h3
-rw-r--r--src/gallium/state_trackers/nine/device9.c12
3 files changed, 26 insertions, 4 deletions
diff --git a/src/gallium/state_trackers/nine/basetexture9.c b/src/gallium/state_trackers/nine/basetexture9.c
index c38a31010a1..110df79769e 100644
--- a/src/gallium/state_trackers/nine/basetexture9.c
+++ b/src/gallium/state_trackers/nine/basetexture9.c
@@ -587,6 +587,21 @@ NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This )
NineBaseTexture9_UploadSelf(This);
}
+void
+NineBaseTexture9_UnLoad( struct NineBaseTexture9 *This )
+{
+ if (This->base.pool != D3DPOOL_MANAGED ||
+ This->managed.lod_resident == -1)
+ return;
+
+ pipe_resource_reference(&This->base.resource, NULL);
+ This->managed.lod_resident = -1;
+ This->managed.dirty = TRUE;
+
+ /* If the texture is bound, we have to re-upload it */
+ BASETEX_REGISTER_UPDATE(This);
+}
+
#ifdef DEBUG
void
NineBaseTexture9_Dump( struct NineBaseTexture9 *This )
diff --git a/src/gallium/state_trackers/nine/basetexture9.h b/src/gallium/state_trackers/nine/basetexture9.h
index 9489824299f..b19a62195fc 100644
--- a/src/gallium/state_trackers/nine/basetexture9.h
+++ b/src/gallium/state_trackers/nine/basetexture9.h
@@ -95,6 +95,9 @@ NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This );
void WINAPI
NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This );
+void
+NineBaseTexture9_UnLoad( struct NineBaseTexture9 *This );
+
/* For D3DPOOL_MANAGED only (after SetLOD change): */
HRESULT
NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
index 34199ca9ef2..2ac49a13a88 100644
--- a/src/gallium/state_trackers/nine/device9.c
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -548,10 +548,14 @@ NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
HRESULT WINAPI
NineDevice9_EvictManagedResources( struct NineDevice9 *This )
{
- /* We don't really need to do anything here, but might want to free up
- * the GPU virtual address space by killing pipe_resources.
- */
- STUB(D3D_OK);
+ struct NineBaseTexture9 *tex;
+
+ DBG("This=%p\n", This);
+ LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
+ NineBaseTexture9_UnLoad(tex);
+ }
+
+ return D3D_OK;
}
HRESULT WINAPI