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-rw-r--r--src/gallium/drivers/vc4/vc4_resource.c8
-rw-r--r--src/gallium/drivers/vc4/vc4_resource.h2
2 files changed, 5 insertions, 5 deletions
diff --git a/src/gallium/drivers/vc4/vc4_resource.c b/src/gallium/drivers/vc4/vc4_resource.c
index a71ae5bab13..3fb0b99b7d5 100644
--- a/src/gallium/drivers/vc4/vc4_resource.c
+++ b/src/gallium/drivers/vc4/vc4_resource.c
@@ -152,7 +152,7 @@ vc4_resource_transfer_map(struct pipe_context *pctx,
return buf + slice->offset +
box->y / util_format_get_blockheight(format) * ptrans->stride +
box->x / util_format_get_blockwidth(format) * rsc->cpp +
- box->z * slice->size0;
+ box->z * slice->size;
}
@@ -226,12 +226,12 @@ vc4_setup_slices(struct vc4_resource *rsc)
slice->offset = offset;
slice->stride = level_width * rsc->cpp;
- slice->size0 = level_height * slice->stride;
+ slice->size = level_height * slice->stride;
/* Note, since we have cubes but no 3D, depth is invariant
* with miplevel.
*/
- offset += slice->size0 * depth;
+ offset += slice->size * depth;
}
/* The texture base pointer that has to point to level 0 doesn't have
@@ -306,7 +306,7 @@ vc4_resource_create(struct pipe_screen *pscreen,
rsc->bo = vc4_bo_alloc(vc4_screen(pscreen),
rsc->slices[0].offset +
- rsc->slices[0].size0 * prsc->depth0,
+ rsc->slices[0].size * prsc->depth0,
"resource");
if (!rsc->bo)
goto fail;
diff --git a/src/gallium/drivers/vc4/vc4_resource.h b/src/gallium/drivers/vc4/vc4_resource.h
index caefbd057c0..78869295774 100644
--- a/src/gallium/drivers/vc4/vc4_resource.h
+++ b/src/gallium/drivers/vc4/vc4_resource.h
@@ -37,7 +37,7 @@ struct vc4_transfer {
struct vc4_resource_slice {
uint32_t offset;
uint32_t stride;
- uint32_t size0;
+ uint32_t size;
/** One of VC4_TILING_FORMAT_* */
uint8_t tiling;
};