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-rw-r--r--src/gallium/auxiliary/util/u_blitter.c28
1 files changed, 22 insertions, 6 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index be839d4390e..456d65c99d2 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -528,9 +528,14 @@ static void blitter_restore_textures(struct blitter_context_priv *ctx)
unsigned i;
/* Fragment sampler states. */
- pipe->bind_fragment_sampler_states(pipe,
- ctx->base.saved_num_sampler_states,
- ctx->base.saved_sampler_states);
+ if (pipe->bind_sampler_states)
+ pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
+ ctx->base.saved_num_sampler_states,
+ ctx->base.saved_sampler_states);
+ else
+ pipe->bind_fragment_sampler_states(pipe,
+ ctx->base.saved_num_sampler_states,
+ ctx->base.saved_sampler_states);
ctx->base.saved_num_sampler_states = ~0;
/* Fragment sampler views. */
@@ -1309,7 +1314,10 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
views[1] = pipe->create_sampler_view(pipe, src->texture, &templ);
pipe->set_fragment_sampler_views(pipe, 2, views);
- pipe->bind_fragment_sampler_states(pipe, 2, samplers);
+ if (pipe->bind_sampler_states)
+ pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 2, samplers);
+ else
+ pipe->bind_fragment_sampler_states(pipe, 2, samplers);
pipe_sampler_view_reference(&views[1], NULL);
} else if (blit_stencil) {
@@ -1324,12 +1332,20 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
view = pipe->create_sampler_view(pipe, src->texture, &templ);
pipe->set_fragment_sampler_views(pipe, 1, &view);
- pipe->bind_fragment_sampler_states(pipe, 1, &sampler_state);
+ if (pipe->bind_sampler_states)
+ pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
+ 0, 1, &sampler_state);
+ else
+ pipe->bind_fragment_sampler_states(pipe, 1, &sampler_state);
pipe_sampler_view_reference(&view, NULL);
} else {
pipe->set_fragment_sampler_views(pipe, 1, &src);
- pipe->bind_fragment_sampler_states(pipe, 1, &sampler_state);
+ if (pipe->bind_sampler_states)
+ pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
+ 0, 1, &sampler_state);
+ else
+ pipe->bind_fragment_sampler_states(pipe, 1, &sampler_state);
}
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);