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-rw-r--r--src/gallium/drivers/svga/svga_pipe_sampler.c28
-rw-r--r--src/gallium/drivers/svga/svga_sampler_view.h4
-rw-r--r--src/gallium/drivers/svga/svga_state_sampler.c17
-rw-r--r--src/gallium/drivers/svga/svga_surface.c14
4 files changed, 46 insertions, 17 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_sampler.c b/src/gallium/drivers/svga/svga_pipe_sampler.c
index bb18f5a8247..ab84ed39602 100644
--- a/src/gallium/drivers/svga/svga_pipe_sampler.c
+++ b/src/gallium/drivers/svga/svga_pipe_sampler.c
@@ -35,6 +35,8 @@
#include "svga_cmd.h"
#include "svga_debug.h"
#include "svga_resource_texture.h"
+#include "svga_surface.h"
+#include "svga_sampler_view.h"
static inline unsigned
@@ -445,7 +447,31 @@ svga_set_sampler_views(struct pipe_context *pipe,
svga->dirty |= SVGA_NEW_TEXTURE_FLAGS;
svga->curr.tex_flags.flag_1d = flag_1d;
svga->curr.tex_flags.flag_srgb = flag_srgb;
- }
+ }
+
+ /* Check if any of the sampler view resources collide with the framebuffer
+ * color buffers or depth stencil resource. If so, enable the NEW_FRAME_BUFFER
+ * dirty bit so that emit_framebuffer can be invoked to create backed view
+ * for the conflicted surface view.
+ */
+ for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
+ struct svga_surface *s = svga_surface(svga->curr.framebuffer.cbufs[i]);
+ if (s) {
+ if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
+ svga->dirty |= SVGA_NEW_FRAME_BUFFER;
+ break;
+ }
+ }
+ }
+
+ if (svga->curr.framebuffer.zsbuf) {
+ struct svga_surface *s = svga_surface(svga->curr.framebuffer.zsbuf);
+ if (s) {
+ if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
+ svga->dirty |= SVGA_NEW_FRAME_BUFFER;
+ }
+ }
+ }
}
diff --git a/src/gallium/drivers/svga/svga_sampler_view.h b/src/gallium/drivers/svga/svga_sampler_view.h
index acd7ae0ca24..4ca7fb781a9 100644
--- a/src/gallium/drivers/svga/svga_sampler_view.h
+++ b/src/gallium/drivers/svga/svga_sampler_view.h
@@ -100,6 +100,6 @@ svga_sampler_view_reference(struct svga_sampler_view **ptr, struct svga_sampler_
boolean
svga_check_sampler_view_resource_collision(struct svga_context *svga,
- struct svga_winsys_surface *res);
-
+ struct svga_winsys_surface *res,
+ unsigned shader);
#endif
diff --git a/src/gallium/drivers/svga/svga_state_sampler.c b/src/gallium/drivers/svga/svga_state_sampler.c
index 1c6913e4a26..611d2c6102f 100644
--- a/src/gallium/drivers/svga/svga_state_sampler.c
+++ b/src/gallium/drivers/svga/svga_state_sampler.c
@@ -63,23 +63,22 @@ svga_resource_handle(struct pipe_resource *res)
*/
boolean
svga_check_sampler_view_resource_collision(struct svga_context *svga,
- struct svga_winsys_surface *res)
+ struct svga_winsys_surface *res,
+ unsigned shader)
{
struct pipe_screen *screen = svga->pipe.screen;
- unsigned shader, i;
+ unsigned i;
if (svga_screen(screen)->debug.no_surface_view) {
return FALSE;
}
- for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) {
- for (i = 0; i < svga->curr.num_sampler_views[shader]; i++) {
- struct svga_pipe_sampler_view *sv =
- svga_pipe_sampler_view(svga->curr.sampler_views[shader][i]);
+ for (i = 0; i < svga->curr.num_sampler_views[shader]; i++) {
+ struct svga_pipe_sampler_view *sv =
+ svga_pipe_sampler_view(svga->curr.sampler_views[shader][i]);
- if (sv && res == svga_resource_handle(sv->base.texture)) {
- return TRUE;
- }
+ if (sv && res == svga_resource_handle(sv->base.texture)) {
+ return TRUE;
}
}
diff --git a/src/gallium/drivers/svga/svga_surface.c b/src/gallium/drivers/svga/svga_surface.c
index 79981dcf5ff..4b0f9417c32 100644
--- a/src/gallium/drivers/svga/svga_surface.c
+++ b/src/gallium/drivers/svga/svga_surface.c
@@ -377,6 +377,7 @@ svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s)
{
enum pipe_error ret = PIPE_OK;
int try;
+ unsigned shader;
assert(svga_have_vgpu10(svga));
@@ -388,11 +389,14 @@ svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s)
* associated resource. We will then use the cloned surface view for
* render target.
*/
- if (svga_check_sampler_view_resource_collision(svga, s->handle)) {
- SVGA_DBG(DEBUG_VIEWS,
- "same resource used in shaderResource and renderTarget 0x%x\n",
- s->handle);
- s = create_backed_surface_view(svga, s);
+ for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) {
+ if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
+ SVGA_DBG(DEBUG_VIEWS,
+ "same resource used in shaderResource and renderTarget 0x%x\n",
+ s->handle);
+ s = create_backed_surface_view(svga, s);
+ break;
+ }
}
if (s->view_id == SVGA3D_INVALID_ID) {