diff options
Diffstat (limited to 'src/gallium')
5 files changed, 280 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-abs.txt b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-abs.txt new file mode 100644 index 00000000000..66c1986cef7 --- /dev/null +++ b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-abs.txt @@ -0,0 +1,11 @@ +VERT1.1 +DCL IN[0], POSITION +DCL IN[1], COLOR +DCL OUT[0], POSITION +DCL OUT[1], COLOR +DCL TEMP[0] +IMM FLT32 { 0.2, 0.2, 0.0, 0.0 } +ADD TEMP[0], IN[0], IMM[0] +ABS OUT[0], TEMP[0] +MOV OUT[1], IN[1] +END diff --git a/src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-add.txt b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-add.txt new file mode 100644 index 00000000000..78753b76d8a --- /dev/null +++ b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-add.txt @@ -0,0 +1,9 @@ +VERT1.1 +DCL IN[0], POSITION +DCL IN[1], COLOR +DCL OUT[0], POSITION +DCL OUT[1], COLOR +IMM FLT32 { 0.2, -0.1, 0.0, 0.0 } +ADD OUT[0], IN[0], IMM[0] +MOV OUT[1], IN[1] +END diff --git a/src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-dp3.txt b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-dp3.txt new file mode 100644 index 00000000000..e4c1c4a9b33 --- /dev/null +++ b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-dp3.txt @@ -0,0 +1,12 @@ +VERT1.1 +DCL IN[0], POSITION +DCL IN[1], COLOR +DCL OUT[0], POSITION +DCL OUT[1], COLOR +DCL TEMP[0] +IMM FLT32 { 0.0, 0.0, 1.0, 1.0 } +DP3 TEMP[0].xy, IN[0], IN[0] +MOV TEMP[0].zw, IMM[0] +MUL OUT[0], IN[0], TEMP[0] +MOV OUT[1], IN[1] +END diff --git a/src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-mov.txt b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-mov.txt new file mode 100644 index 00000000000..12712ff8590 --- /dev/null +++ b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vert-mov.txt @@ -0,0 +1,8 @@ +VERT1.1 +DCL IN[0], POSITION +DCL IN[1], COLOR +DCL OUT[0], POSITION +DCL OUT[1], COLOR +MOV OUT[0], IN[0] +MOV OUT[1], IN[1] +END diff --git a/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py new file mode 100644 index 00000000000..92ff2053093 --- /dev/null +++ b/src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py @@ -0,0 +1,240 @@ +#!/usr/bin/env python +########################################################################## +# +# Copyright 2009 VMware, Inc. +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the +# "Software"), to deal in the Software without restriction, including +# without limitation the rights to use, copy, modify, merge, publish, +# distribute, sub license, and/or sell copies of the Software, and to +# permit persons to whom the Software is furnished to do so, subject to +# the following conditions: +# +# The above copyright notice and this permission notice (including the +# next paragraph) shall be included in all copies or substantial portions +# of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR +# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +# +########################################################################## + + +from gallium import * + +def make_image(surface): + data = surface.get_tile_rgba8(0, 0, surface.width, surface.height) + + import Image + outimage = Image.fromstring('RGBA', (surface.width, surface.height), data, "raw", 'RGBA', 0, 1) + return outimage + +def save_image(filename, surface): + outimage = make_image(surface) + outimage.save(filename, "PNG") + +def test(dev, name): + ctx = dev.context_create() + + width = 320 + height = 320 + minz = 0.0 + maxz = 1.0 + + # disabled blending/masking + blend = Blend() + blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE + blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE + blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO + blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO + blend.colormask = PIPE_MASK_RGBA + ctx.set_blend(blend) + + # depth/stencil/alpha + depth_stencil_alpha = DepthStencilAlpha() + depth_stencil_alpha.depth.enabled = 1 + depth_stencil_alpha.depth.writemask = 1 + depth_stencil_alpha.depth.func = PIPE_FUNC_LESS + ctx.set_depth_stencil_alpha(depth_stencil_alpha) + + # rasterizer + rasterizer = Rasterizer() + rasterizer.front_winding = PIPE_WINDING_CW + rasterizer.cull_mode = PIPE_WINDING_NONE + rasterizer.scissor = 1 + ctx.set_rasterizer(rasterizer) + + # viewport + viewport = Viewport() + scale = FloatArray(4) + scale[0] = width / 2.0 + scale[1] = -height / 2.0 + scale[2] = (maxz - minz) / 2.0 + scale[3] = 1.0 + viewport.scale = scale + translate = FloatArray(4) + translate[0] = width / 2.0 + translate[1] = height / 2.0 + translate[2] = (maxz - minz) / 2.0 + translate[3] = 0.0 + viewport.translate = translate + ctx.set_viewport(viewport) + + # samplers + sampler = Sampler() + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE + sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST + sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST + sampler.normalized_coords = 1 + ctx.set_sampler(0, sampler) + + # scissor + scissor = Scissor() + scissor.minx = 0 + scissor.miny = 0 + scissor.maxx = width + scissor.maxy = height + ctx.set_scissor(scissor) + + clip = Clip() + clip.nr = 0 + ctx.set_clip(clip) + + # framebuffer + cbuf = dev.texture_create( + PIPE_FORMAT_X8R8G8B8_UNORM, + width, height, + tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET, + ).get_surface() + zbuf = dev.texture_create( + PIPE_FORMAT_Z32_UNORM, + width, height, + tex_usage=PIPE_TEXTURE_USAGE_DEPTH_STENCIL, + ).get_surface() + fb = Framebuffer() + fb.width = width + fb.height = height + fb.nr_cbufs = 1 + fb.set_cbuf(0, cbuf) + fb.set_zsbuf(zbuf) + ctx.set_framebuffer(fb) + ctx.surface_clear(cbuf, 0x80808080) + ctx.surface_clear(zbuf, 0xffffffff) + + # vertex shader + vs = Shader(file('vert-' + name + '.txt', 'rt').read()) + ctx.set_vertex_shader(vs) + + # fragment shader + fs = Shader(''' + FRAG1.1 + DCL IN[0], COLOR, LINEAR + DCL OUT[0], COLOR, CONSTANT + 0:MOV OUT[0], IN[0] + 1:END + ''') + ctx.set_fragment_shader(fs) + + xy = [ + 0.0, 0.8, + -0.2, 0.4, + 0.2, 0.4, + -0.4, 0.0, + 0.0, 0.0, + 0.4, 0.0, + -0.6, -0.4, + -0.2, -0.4, + 0.2, -0.4, + 0.6, -0.4, + -0.8, -0.8, + -0.4, -0.8, + 0.0, -0.8, + 0.4, -0.8, + 0.8, -0.8, + ] + color = [ + 1.0, 0.0, 0.0, + 0.0, 1.0, 0.0, + 0.0, 0.0, 1.0, + ] + tri = [ + 1, 2, 0, + 3, 4, 1, + 4, 2, 1, + 4, 5, 2, + 6, 7, 3, + 7, 4, 3, + 7, 8, 4, + 8, 5, 4, + 8, 9, 5, + 10, 11, 6, + 11, 7, 6, + 11, 12, 7, + 12, 8, 7, + 12, 13, 8, + 13, 9, 8, + 13, 14, 9, + ] + + nverts = 16 * 3 + nattrs = 2 + verts = FloatArray(nverts * nattrs * 4) + + for i in range(0, nverts): + verts[i * nattrs * 4 + 0] = xy[tri[i] * 2 + 0] # x + verts[i * nattrs * 4 + 1] = xy[tri[i] * 2 + 1] # y + verts[i * nattrs * 4 + 2] = 0.5 # z + verts[i * nattrs * 4 + 3] = 1.0 # w + verts[i * nattrs * 4 + 4] = color[(i % 3) * 3 + 0] # r + verts[i * nattrs * 4 + 5] = color[(i % 3) * 3 + 1] # g + verts[i * nattrs * 4 + 6] = color[(i % 3) * 3 + 2] # b + verts[i * nattrs * 4 + 7] = 1.0 # a + + ctx.draw_vertices(PIPE_PRIM_TRIANGLES, + nverts, + nattrs, + verts) + + ctx.flush() + + save_image('vert-' + name + '.png', cbuf) + +def main(): + tests = [ + 'abs', + 'add', + 'dp3', + 'mov', + ] + + html = '''<html> +<head> +<link rel=\"stylesheet\" type=\"text/css\" media=\"screen\" href=\"screen.css\"> +</head> +<body> +<div class=\"main\"> +<h2>regression tests for <span style=\"color: #FF8000\">vertex</span> shader</h2> +<table><tbody> +''' + + dev = Device() + for t in tests: + test(dev, t) + html += '<tr><td width=\"300px\">' + t + '</td>' + html += '<td><img src=\"vert-' + t + '.png\"></img></td></tr>\n' + + html += '</tbody></table>\n</body>\n</html>\n' + file('vertex-shader.htm', 'wt').write(html) + +if __name__ == '__main__': + main() |