diff options
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/state_trackers/nine/nine_shader.c | 38 |
1 files changed, 30 insertions, 8 deletions
diff --git a/src/gallium/state_trackers/nine/nine_shader.c b/src/gallium/state_trackers/nine/nine_shader.c index eeab27f934f..6cc3ca3984f 100644 --- a/src/gallium/state_trackers/nine/nine_shader.c +++ b/src/gallium/state_trackers/nine/nine_shader.c @@ -495,6 +495,7 @@ struct shader_translator struct sm1_local_const lconstb[NINE_MAX_CONST_B]; boolean indirect_const_access; + boolean failure; struct nine_shader_info *info; @@ -504,6 +505,8 @@ struct shader_translator #define IS_VS (tx->processor == TGSI_PROCESSOR_VERTEX) #define IS_PS (tx->processor == TGSI_PROCESSOR_FRAGMENT) +#define FAILURE_VOID(cond) if ((cond)) {tx->failure=1;return;} + static void sm1_read_semantic(struct shader_translator *, struct sm1_semantic *); @@ -523,7 +526,10 @@ static boolean tx_lconstf(struct shader_translator *tx, struct ureg_src *src, INT index) { INT i; - assert(index >= 0 && index < (NINE_MAX_CONST_F * 2)); + if (index < 0 || index >= (NINE_MAX_CONST_F * 2)) { + tx->failure = TRUE; + return FALSE; + } for (i = 0; i < tx->num_lconstf; ++i) { if (tx->lconstf[i].idx == index) { *src = tx->lconstf[i].reg; @@ -535,7 +541,10 @@ tx_lconstf(struct shader_translator *tx, struct ureg_src *src, INT index) static boolean tx_lconsti(struct shader_translator *tx, struct ureg_src *src, INT index) { - assert(index >= 0 && index < NINE_MAX_CONST_I); + if (index < 0 || index >= NINE_MAX_CONST_I) { + tx->failure = TRUE; + return FALSE; + } if (tx->lconsti[index].idx == index) *src = tx->lconsti[index].reg; return tx->lconsti[index].idx == index; @@ -543,7 +552,10 @@ tx_lconsti(struct shader_translator *tx, struct ureg_src *src, INT index) static boolean tx_lconstb(struct shader_translator *tx, struct ureg_src *src, INT index) { - assert(index >= 0 && index < NINE_MAX_CONST_B); + if (index < 0 || index >= NINE_MAX_CONST_B) { + tx->failure = TRUE; + return FALSE; + } if (tx->lconstb[index].idx == index) *src = tx->lconstb[index].reg; return tx->lconstb[index].idx == index; @@ -555,7 +567,7 @@ tx_set_lconstf(struct shader_translator *tx, INT index, float f[4]) unsigned n; /* Anno1404 sets out of range constants. */ - assert(index >= 0 && index < (NINE_MAX_CONST_F * 2)); + FAILURE_VOID(index < 0 || index >= (NINE_MAX_CONST_F * 2)) if (index >= NINE_MAX_CONST_F) WARN("lconstf index %i too high, indirect access won't work\n", index); @@ -579,7 +591,7 @@ tx_set_lconstf(struct shader_translator *tx, INT index, float f[4]) static void tx_set_lconsti(struct shader_translator *tx, INT index, int i[4]) { - assert(index >= 0 && index < NINE_MAX_CONST_I); + FAILURE_VOID(index < 0 || index >= NINE_MAX_CONST_I) tx->lconsti[index].idx = index; tx->lconsti[index].reg = tx->native_integers ? ureg_imm4i(tx->ureg, i[0], i[1], i[2], i[3]) : @@ -588,7 +600,7 @@ tx_set_lconsti(struct shader_translator *tx, INT index, int i[4]) static void tx_set_lconstb(struct shader_translator *tx, INT index, BOOL b) { - assert(index >= 0 && index < NINE_MAX_CONST_B); + FAILURE_VOID(index < 0 || index >= NINE_MAX_CONST_B) tx->lconstb[index].idx = index; tx->lconstb[index].reg = tx->native_integers ? ureg_imm1u(tx->ureg, b ? 0xffffffff : 0) : @@ -598,7 +610,10 @@ tx_set_lconstb(struct shader_translator *tx, INT index, BOOL b) static INLINE struct ureg_dst tx_scratch(struct shader_translator *tx) { - assert(tx->num_scratch < Elements(tx->regs.t)); + if (tx->num_scratch >= Elements(tx->regs.t)) { + tx->failure = TRUE; + return tx->regs.t[0]; + } if (ureg_dst_is_undef(tx->regs.t[tx->num_scratch])) tx->regs.t[tx->num_scratch] = ureg_DECL_local_temporary(tx->ureg); return tx->regs.t[tx->num_scratch++]; @@ -3097,10 +3112,17 @@ nine_translate_shader(struct NineDevice9 *device, struct nine_shader_info *info) ureg_property(tx->ureg, TGSI_PROPERTY_FS_COORD_PIXEL_CENTER, TGSI_FS_COORD_PIXEL_CENTER_INTEGER); } - while (!sm1_parse_eof(tx)) + while (!sm1_parse_eof(tx) && !tx->failure) sm1_parse_instruction(tx); tx->parse++; /* for byte_size */ + if (tx->failure) { + ERR("Encountered buggy shader\n"); + ureg_destroy(tx->ureg); + hr = D3DERR_INVALIDCALL; + goto out; + } + if (IS_PS && (tx->version.major < 2) && tx->num_temp) { ureg_MOV(tx->ureg, ureg_DECL_output(tx->ureg, TGSI_SEMANTIC_COLOR, 0), ureg_src(tx->regs.r[0])); |