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-rw-r--r--src/gallium/drivers/nv50/nv50_reg.h3
-rw-r--r--src/gallium/drivers/nv50/nv50_screen.c3
-rw-r--r--src/gallium/drivers/nv50/nv50_surface.c110
3 files changed, 94 insertions, 22 deletions
diff --git a/src/gallium/drivers/nv50/nv50_reg.h b/src/gallium/drivers/nv50/nv50_reg.h
index 365576fdd07..949838b33f5 100644
--- a/src/gallium/drivers/nv50/nv50_reg.h
+++ b/src/gallium/drivers/nv50/nv50_reg.h
@@ -1018,6 +1018,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NV50TCL_FP_START_ID 0x00001414
#define NV50TCL_GP_VERTEX_OUTPUT_COUNT 0x00001420
#define NV50TCL_VB_ELEMENT_BASE 0x00001434
+#define NV50TCL_CLEAR_FLAGS 0x0000143c
+#define NV50TCL_CLEAR_FLAGS_OGL (1 << 0)
+#define NV50TCL_CLEAR_FLAGS_D3D (1 << 4)
#define NV50TCL_INSTANCE_BASE 0x00001438
#define NV50TCL_CODE_CB_FLUSH 0x00001440
#define NV50TCL_BIND_TSC(x) (0x00001444+((x)*8))
diff --git a/src/gallium/drivers/nv50/nv50_screen.c b/src/gallium/drivers/nv50/nv50_screen.c
index 7c9342b7471..c5115372ed6 100644
--- a/src/gallium/drivers/nv50/nv50_screen.c
+++ b/src/gallium/drivers/nv50/nv50_screen.c
@@ -457,6 +457,9 @@ nv50_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
BEGIN_RING(chan, screen->tesla, NV50TCL_VP_REG_ALLOC_RESULT, 1);
OUT_RING (chan, 8);
+ BEGIN_RING(chan, screen->tesla, NV50TCL_CLEAR_FLAGS, 1);
+ OUT_RING (chan, NV50TCL_CLEAR_FLAGS_D3D);
+
/* constant buffers for immediates and VP/FP parameters */
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 0, (32 * 4) * 4,
&screen->constbuf_misc[0]);
diff --git a/src/gallium/drivers/nv50/nv50_surface.c b/src/gallium/drivers/nv50/nv50_surface.c
index 623024ce77c..3f3166261b1 100644
--- a/src/gallium/drivers/nv50/nv50_surface.c
+++ b/src/gallium/drivers/nv50/nv50_surface.c
@@ -199,7 +199,6 @@ nv50_surface_copy(struct pipe_context *pipe,
nv50_miptree_surface_del(ps_dst);
}
-/* XXX this should probably look more along the lines of nv50_clear */
static void
nv50_clear_render_target(struct pipe_context *pipe,
struct pipe_surface *dst,
@@ -209,33 +208,99 @@ nv50_clear_render_target(struct pipe_context *pipe,
{
struct nv50_context *nv50 = nv50_context(pipe);
struct nv50_screen *screen = nv50->screen;
- struct nouveau_channel *chan = screen->eng2d->channel;
- struct nouveau_grobj *eng2d = screen->eng2d;
- int format, ret;
- union util_color uc;
- util_pack_color(rgba, dst->format, &uc);
+ struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_grobj *tesla = screen->tesla;
+ struct nv50_miptree *mt = nv50_miptree(dst->texture);
+ struct nouveau_bo *bo = mt->base.bo;
- format = nv50_2d_format(dst->format);
- if (!format)
- return;
+ BEGIN_RING(chan, tesla, NV50TCL_CLEAR_COLOR(0), 4);
+ OUT_RINGf (chan, rgba[0]);
+ OUT_RINGf (chan, rgba[1]);
+ OUT_RINGf (chan, rgba[2]);
+ OUT_RINGf (chan, rgba[3]);
- ret = MARK_RING (chan, 16 + 32, 2);
- if (ret)
+ if (MARK_RING(chan, 18, 2))
return;
- ret = nv50_surface_set(screen, dst, 1);
- if (ret)
+ BEGIN_RING(chan, tesla, NV50TCL_RT_CONTROL, 1);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, tesla, NV50TCL_RT_ADDRESS_HIGH(0), 5);
+ OUT_RELOCh(chan, bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ OUT_RELOCl(chan, bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ OUT_RING (chan, nv50_format_table[dst->format].rt);
+ OUT_RING (chan, mt->level[dst->level].tile_mode << 4);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, tesla, NV50TCL_RT_HORIZ(0), 2);
+ OUT_RING (chan, dst->width);
+ OUT_RING (chan, dst->height);
+ BEGIN_RING(chan, tesla, NV50TCL_RT_ARRAY_MODE, 1);
+ OUT_RING (chan, 1);
+
+ /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
+
+ BEGIN_RING(chan, tesla, NV50TCL_VIEWPORT_HORIZ(0), 2);
+ OUT_RING (chan, (width << 16) | dstx);
+ OUT_RING (chan, (height << 16) | dsty);
+
+ BEGIN_RING(chan, tesla, NV50TCL_CLEAR_BUFFERS, 1);
+ OUT_RING (chan, 0x3c);
+
+ nv50->dirty |= NV50_NEW_FRAMEBUFFER;
+}
+
+static void
+nv50_clear_depth_stencil(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+ struct nv50_screen *screen = nv50->screen;
+ struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_grobj *tesla = screen->tesla;
+ struct nv50_miptree *mt = nv50_miptree(dst->texture);
+ struct nouveau_bo *bo = mt->base.bo;
+ uint32_t mode = 0;
+
+ if (clear_flags & PIPE_CLEAR_DEPTH) {
+ BEGIN_RING(chan, tesla, NV50TCL_CLEAR_DEPTH, 1);
+ OUT_RINGf (chan, depth);
+ mode |= NV50TCL_CLEAR_BUFFERS_Z;
+ }
+
+ if (clear_flags & PIPE_CLEAR_STENCIL) {
+ BEGIN_RING(chan, tesla, NV50TCL_CLEAR_STENCIL, 1);
+ OUT_RING (chan, stencil & 0xff);
+ mode |= NV50TCL_CLEAR_BUFFERS_S;
+ }
+
+ if (MARK_RING(chan, 17, 2))
return;
- BEGIN_RING(chan, eng2d, NV50_2D_DRAW_SHAPE, 3);
- OUT_RING (chan, NV50_2D_DRAW_SHAPE_RECTANGLES);
- OUT_RING (chan, format);
- OUT_RING (chan, uc.ui);
- BEGIN_RING(chan, eng2d, NV50_2D_DRAW_POINT32_X(0), 4);
- OUT_RING (chan, dstx);
- OUT_RING (chan, dsty);
- OUT_RING (chan, width);
- OUT_RING (chan, height);
+ BEGIN_RING(chan, tesla, NV50TCL_ZETA_ADDRESS_HIGH, 5);
+ OUT_RELOCh(chan, bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ OUT_RELOCl(chan, bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ OUT_RING (chan, nv50_format_table[dst->format].rt);
+ OUT_RING (chan, mt->level[dst->level].tile_mode << 4);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, tesla, NV50TCL_ZETA_ENABLE, 1);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, tesla, NV50TCL_ZETA_HORIZ, 3);
+ OUT_RING (chan, dst->width);
+ OUT_RING (chan, dst->height);
+ OUT_RING (chan, (1 << 16) | 1);
+
+ BEGIN_RING(chan, tesla, NV50TCL_VIEWPORT_HORIZ(0), 2);
+ OUT_RING (chan, (width << 16) | dstx);
+ OUT_RING (chan, (height << 16) | dsty);
+
+ BEGIN_RING(chan, tesla, NV50TCL_CLEAR_BUFFERS, 1);
+ OUT_RING (chan, mode);
+
+ nv50->dirty |= NV50_NEW_FRAMEBUFFER;
}
void
@@ -243,6 +308,7 @@ nv50_init_surface_functions(struct nv50_context *nv50)
{
nv50->pipe.resource_copy_region = nv50_surface_copy;
nv50->pipe.clear_render_target = nv50_clear_render_target;
+ nv50->pipe.clear_depth_stencil = nv50_clear_depth_stencil;
}