diff options
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state.c | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c index 6017383a675..06798f2ac60 100644 --- a/src/gallium/drivers/radeonsi/si_state.c +++ b/src/gallium/drivers/radeonsi/si_state.c @@ -2383,9 +2383,21 @@ static void si_init_depth_surface(struct si_context *sctx, z_info |= S_028040_TILE_SURFACE_ENABLE(1) | S_028040_ALLOW_EXPCLEAR(1); - if (rtex->surface.flags & RADEON_SURF_SBUFFER) - s_info |= S_028044_ALLOW_EXPCLEAR(1); - else + if (rtex->surface.flags & RADEON_SURF_SBUFFER) { + /* Workaround: For a not yet understood reason, the + * combination of MSAA, fast stencil clear and stencil + * decompress messes with subsequent stencil buffer + * uses. Problem was reproduced on Verde, Bonaire, + * Tonga, and Carrizo. + * + * Disabling EXPCLEAR works around the problem. + * + * Check piglit's arb_texture_multisample-stencil-clear + * test if you want to try changing this. + */ + if (rtex->resource.b.b.nr_samples <= 1) + s_info |= S_028044_ALLOW_EXPCLEAR(1); + } else /* Use all of the htile_buffer for depth if there's no stencil. */ s_info |= S_028044_TILE_STENCIL_DISABLE(1); |