diff options
Diffstat (limited to 'src/gallium/winsys/xlib/xm_api.c')
-rw-r--r-- | src/gallium/winsys/xlib/xm_api.c | 1380 |
1 files changed, 1380 insertions, 0 deletions
diff --git a/src/gallium/winsys/xlib/xm_api.c b/src/gallium/winsys/xlib/xm_api.c new file mode 100644 index 00000000000..e5fef1d7a81 --- /dev/null +++ b/src/gallium/winsys/xlib/xm_api.c @@ -0,0 +1,1380 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file xm_api.c + * + * All the XMesa* API functions. + * + * + * NOTES: + * + * The window coordinate system origin (0,0) is in the lower-left corner + * of the window. X11's window coordinate origin is in the upper-left + * corner of the window. Therefore, most drawing functions in this + * file have to flip Y coordinates. + * + * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile + * in support for the MIT Shared Memory extension. If enabled, when you + * use an Ximage for the back buffer in double buffered mode, the "swap" + * operation will be faster. You must also link with -lXext. + * + * Byte swapping: If the Mesa host and the X display use a different + * byte order then there's some trickiness to be aware of when using + * XImages. The byte ordering used for the XImage is that of the X + * display, not the Mesa host. + * The color-to-pixel encoding for True/DirectColor must be done + * according to the display's visual red_mask, green_mask, and blue_mask. + * If XPutPixel is used to put a pixel into an XImage then XPutPixel will + * do byte swapping if needed. If one wants to directly "poke" the pixel + * into the XImage's buffer then the pixel must be byte swapped first. + * + */ + +#ifdef __CYGWIN__ +#undef WIN32 +#undef __WIN32__ +#endif + +#include "glxheader.h" +#include "GL/xmesa.h" +#include "xmesaP.h" +#include "main/context.h" +#include "main/framebuffer.h" +#include "glapi/glthread.h" + +#include "state_tracker/st_public.h" +#include "state_tracker/st_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_context.h" + +#include "xm_winsys_aub.h" + +/** + * Global X driver lock + */ +_glthread_Mutex _xmesa_lock; + + +int xmesa_mode; + + +/**********************************************************************/ +/***** X Utility Functions *****/ +/**********************************************************************/ + + +/** + * Return the host's byte order as LSBFirst or MSBFirst ala X. + */ +#ifndef XFree86Server +static int host_byte_order( void ) +{ + int i = 1; + char *cptr = (char *) &i; + return (*cptr==1) ? LSBFirst : MSBFirst; +} +#endif + + +/** + * Check if the X Shared Memory extension is available. + * Return: 0 = not available + * 1 = shared XImage support available + * 2 = shared Pixmap support available also + */ +static int check_for_xshm( XMesaDisplay *display ) +{ +#if defined(USE_XSHM) && !defined(XFree86Server) + int major, minor, ignore; + Bool pixmaps; + + if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) { + if (XShmQueryVersion( display, &major, &minor, &pixmaps )==True) { + return (pixmaps==True) ? 2 : 1; + } + else { + return 0; + } + } + else { + return 0; + } +#else + /* No XSHM support */ + return 0; +#endif +} + + +/** + * Return the true number of bits per pixel for XImages. + * For example, if we request a 24-bit deep visual we may actually need/get + * 32bpp XImages. This function returns the appropriate bpp. + * Input: dpy - the X display + * visinfo - desribes the visual to be used for XImages + * Return: true number of bits per pixel for XImages + */ +static int +bits_per_pixel( XMesaVisual xmv ) +{ +#ifdef XFree86Server + const int depth = xmv->nplanes; + int i; + assert(depth > 0); + for (i = 0; i < screenInfo.numPixmapFormats; i++) { + if (screenInfo.formats[i].depth == depth) + return screenInfo.formats[i].bitsPerPixel; + } + return depth; /* should never get here, but this should be safe */ +#else + XMesaDisplay *dpy = xmv->display; + XMesaVisualInfo visinfo = xmv->visinfo; + XMesaImage *img; + int bitsPerPixel; + /* Create a temporary XImage */ + img = XCreateImage( dpy, visinfo->visual, visinfo->depth, + ZPixmap, 0, /*format, offset*/ + (char*) MALLOC(8), /*data*/ + 1, 1, /*width, height*/ + 32, /*bitmap_pad*/ + 0 /*bytes_per_line*/ + ); + assert(img); + /* grab the bits/pixel value */ + bitsPerPixel = img->bits_per_pixel; + /* free the XImage */ + _mesa_free( img->data ); + img->data = NULL; + XMesaDestroyImage( img ); + return bitsPerPixel; +#endif +} + + + +/* + * Determine if a given X window ID is valid (window exists). + * Do this by calling XGetWindowAttributes() for the window and + * checking if we catch an X error. + * Input: dpy - the display + * win - the window to check for existance + * Return: GL_TRUE - window exists + * GL_FALSE - window doesn't exist + */ +#ifndef XFree86Server +static GLboolean WindowExistsFlag; + +static int window_exists_err_handler( XMesaDisplay* dpy, XErrorEvent* xerr ) +{ + (void) dpy; + if (xerr->error_code == BadWindow) { + WindowExistsFlag = GL_FALSE; + } + return 0; +} + +static GLboolean window_exists( XMesaDisplay *dpy, Window win ) +{ + XWindowAttributes wa; + int (*old_handler)( XMesaDisplay*, XErrorEvent* ); + WindowExistsFlag = GL_TRUE; + old_handler = XSetErrorHandler(window_exists_err_handler); + XGetWindowAttributes( dpy, win, &wa ); /* dummy request */ + XSetErrorHandler(old_handler); + return WindowExistsFlag; +} + +static Status +get_drawable_size( XMesaDisplay *dpy, Drawable d, uint *width, uint *height ) +{ + Window root; + Status stat; + int xpos, ypos; + unsigned int w, h, bw, depth; + stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth); + *width = w; + *height = h; + return stat; +} +#endif + + +/** + * Return the size of the window (or pixmap) that corresponds to the + * given XMesaBuffer. + * \param width returns width in pixels + * \param height returns height in pixels + */ +static void +xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b, + GLuint *width, GLuint *height) +{ +#ifdef XFree86Server + *width = MIN2(b->drawable->width, MAX_WIDTH); + *height = MIN2(b->drawable->height, MAX_HEIGHT); +#else + Status stat; + + _glthread_LOCK_MUTEX(_xmesa_lock); + XSync(b->xm_visual->display, 0); /* added for Chromium */ + stat = get_drawable_size(dpy, b->drawable, width, height); + _glthread_UNLOCK_MUTEX(_xmesa_lock); + + if (!stat) { + /* probably querying a window that's recently been destroyed */ + _mesa_warning(NULL, "XGetGeometry failed!\n"); + *width = *height = 1; + } +#endif +} + + +/** + * Choose the pixel format for the given visual. + * This will tell the gallium driver how to pack pixel data into + * drawing surfaces. + */ +static GLuint +choose_pixel_format(XMesaVisual v) +{ + if ( GET_REDMASK(v) == 0x0000ff + && GET_GREENMASK(v) == 0x00ff00 + && GET_BLUEMASK(v) == 0xff0000 + && v->BitsPerPixel == 32) { + if (CHECK_BYTE_ORDER(v)) { + /* no byteswapping needed */ + return 0 /* PIXEL_FORMAT_U_A8_B8_G8_R8 */; + } + else { + return PIPE_FORMAT_R8G8B8A8_UNORM; + } + } + else if ( GET_REDMASK(v) == 0xff0000 + && GET_GREENMASK(v) == 0x00ff00 + && GET_BLUEMASK(v) == 0x0000ff + && v->BitsPerPixel == 32) { + if (CHECK_BYTE_ORDER(v)) { + /* no byteswapping needed */ + return PIPE_FORMAT_A8R8G8B8_UNORM; + } + else { + return PIPE_FORMAT_B8G8R8A8_UNORM; + } + } + else if ( GET_REDMASK(v) == 0xf800 + && GET_GREENMASK(v) == 0x07e0 + && GET_BLUEMASK(v) == 0x001f + && CHECK_BYTE_ORDER(v) + && v->BitsPerPixel == 16) { + /* 5-6-5 RGB */ + return PIPE_FORMAT_R5G6B5_UNORM; + } + + assert(0); + return 0; +} + + + +/**********************************************************************/ +/***** Linked list of XMesaBuffers *****/ +/**********************************************************************/ + +XMesaBuffer XMesaBufferList = NULL; + + +/** + * Allocate a new XMesaBuffer object which corresponds to the given drawable. + * Note that XMesaBuffer is derived from GLframebuffer. + * The new XMesaBuffer will not have any size (Width=Height=0). + * + * \param d the corresponding X drawable (window or pixmap) + * \param type either WINDOW, PIXMAP or PBUFFER, describing d + * \param vis the buffer's visual + * \param cmap the window's colormap, if known. + * \return new XMesaBuffer or NULL if any problem + */ +static XMesaBuffer +create_xmesa_buffer(XMesaDrawable d, BufferType type, + XMesaVisual vis, XMesaColormap cmap) +{ + XMesaBuffer b; + GLframebuffer *fb; + enum pipe_format colorFormat, depthFormat, stencilFormat; + uint width, height; + + ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER); + + b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer); + if (!b) + return NULL; + + b->drawable = d; + + b->xm_visual = vis; + b->type = type; + b->cmap = cmap; + + /* determine PIPE_FORMATs for buffers */ + colorFormat = choose_pixel_format(vis); + + if (vis->mesa_visual.depthBits == 0) + depthFormat = PIPE_FORMAT_NONE; + else if (vis->mesa_visual.depthBits <= 16) + depthFormat = PIPE_FORMAT_Z16_UNORM; + else if (vis->mesa_visual.depthBits <= 24) + depthFormat = PIPE_FORMAT_S8Z24_UNORM; + else + depthFormat = PIPE_FORMAT_Z32_UNORM; + + if (vis->mesa_visual.stencilBits == 8) { + if (depthFormat == PIPE_FORMAT_S8Z24_UNORM) + stencilFormat = depthFormat; + else + stencilFormat = PIPE_FORMAT_S8_UNORM; + } + else { + stencilFormat = PIPE_FORMAT_NONE; + } + + + get_drawable_size(vis->display, d, &width, &height); + + /* + * Create framebuffer, but we'll plug in our own renderbuffers below. + */ + b->stfb = st_create_framebuffer(&vis->mesa_visual, + colorFormat, depthFormat, stencilFormat, + width, height, + (void *) b); + fb = &b->stfb->Base; + + /* + * Create scratch XImage for xmesa_display_surface() + */ + b->tempImage = XCreateImage(vis->display, + vis->visinfo->visual, + vis->visinfo->depth, + ZPixmap, 0, /* format, offset */ + NULL, /* data */ + 0, 0, /* size */ + 32, /* bitmap_pad */ + 0); /* bytes_per_line */ + + /* GLX_EXT_texture_from_pixmap */ + b->TextureTarget = 0; + b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT; + b->TextureMipmap = 0; + + /* insert buffer into linked list */ + b->Next = XMesaBufferList; + XMesaBufferList = b; + + return b; +} + + +/** + * Find an XMesaBuffer by matching X display and colormap but NOT matching + * the notThis buffer. + */ +XMesaBuffer +xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis) +{ + XMesaBuffer b; + for (b = XMesaBufferList; b; b = b->Next) { + if (b->xm_visual->display == dpy && + b->cmap == cmap && + b != notThis) { + return b; + } + } + return NULL; +} + + +/** + * Remove buffer from linked list, delete if no longer referenced. + */ +static void +xmesa_free_buffer(XMesaBuffer buffer) +{ + XMesaBuffer prev = NULL, b; + + for (b = XMesaBufferList; b; b = b->Next) { + if (b == buffer) { + struct gl_framebuffer *fb = &buffer->stfb->Base; + + /* unlink buffer from list */ + if (prev) + prev->Next = buffer->Next; + else + XMesaBufferList = buffer->Next; + + /* mark as delete pending */ + fb->DeletePending = GL_TRUE; + + /* Since the X window for the XMesaBuffer is going away, we don't + * want to dereference this pointer in the future. + */ + b->drawable = 0; + + buffer->tempImage->data = NULL; + XDestroyImage(buffer->tempImage); + + /* Unreference. If count = zero we'll really delete the buffer */ + _mesa_unreference_framebuffer(&fb); + + XFreeGC(b->xm_visual->display, b->gc); + + free(buffer); + + return; + } + /* continue search */ + prev = b; + } + /* buffer not found in XMesaBufferList */ + _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n"); +} + + + +/**********************************************************************/ +/***** Misc Private Functions *****/ +/**********************************************************************/ + + +/** + * When a context is bound for the first time, we can finally finish + * initializing the context's visual and buffer information. + * \param v the XMesaVisual to initialize + * \param b the XMesaBuffer to initialize (may be NULL) + * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode + * \param window the window/pixmap we're rendering into + * \param cmap the colormap associated with the window/pixmap + * \return GL_TRUE=success, GL_FALSE=failure + */ +static GLboolean +initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b, + GLboolean rgb_flag, XMesaDrawable window, + XMesaColormap cmap) +{ +#ifdef XFree86Server + int client = (window) ? CLIENT_ID(window->id) : 0; +#endif + + ASSERT(!b || b->xm_visual == v); + + /* Save true bits/pixel */ + v->BitsPerPixel = bits_per_pixel(v); + assert(v->BitsPerPixel > 0); + + if (rgb_flag == GL_FALSE) { + /* COLOR-INDEXED WINDOW: not supported*/ + return GL_FALSE; + } + else { + /* RGB WINDOW: + * We support RGB rendering into almost any kind of visual. + */ + const int xclass = v->mesa_visual.visualType; + if (xclass != GLX_TRUE_COLOR && xclass == !GLX_DIRECT_COLOR) { + _mesa_warning(NULL, + "XMesa: RGB mode rendering not supported in given visual.\n"); + return GL_FALSE; + } + v->mesa_visual.indexBits = 0; + } + + /* + * If MESA_INFO env var is set print out some debugging info + * which can help Brian figure out what's going on when a user + * reports bugs. + */ + if (_mesa_getenv("MESA_INFO")) { + _mesa_printf("X/Mesa visual = %p\n", (void *) v); + _mesa_printf("X/Mesa level = %d\n", v->mesa_visual.level); + _mesa_printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v)); + _mesa_printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel); + } + + if (b && window) { + /* these should have been set in create_xmesa_buffer */ + ASSERT(b->drawable == window); + + /* Setup for single/double buffering */ + if (v->mesa_visual.doubleBufferMode) { + /* Double buffered */ + b->shm = check_for_xshm( v->display ); + } + + /* X11 graphics context */ +#ifdef XFree86Server + b->gc = CreateScratchGC(v->display, window->depth); +#else + b->gc = XCreateGC( v->display, window, 0, NULL ); +#endif + XMesaSetFunction( v->display, b->gc, GXcopy ); + } + + return GL_TRUE; +} + + + +#define NUM_VISUAL_TYPES 6 + +/** + * Convert an X visual type to a GLX visual type. + * + * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.) + * to be converted. + * \return If \c visualType is a valid X visual type, a GLX visual type will + * be returned. Otherwise \c GLX_NONE will be returned. + * + * \note + * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the + * DRI CVS tree. + */ +static GLint +xmesa_convert_from_x_visual_type( int visualType ) +{ + static const int glx_visual_types[ NUM_VISUAL_TYPES ] = { + GLX_STATIC_GRAY, GLX_GRAY_SCALE, + GLX_STATIC_COLOR, GLX_PSEUDO_COLOR, + GLX_TRUE_COLOR, GLX_DIRECT_COLOR + }; + + return ( (unsigned) visualType < NUM_VISUAL_TYPES ) + ? glx_visual_types[ visualType ] : GLX_NONE; +} + + +/**********************************************************************/ +/***** Public Functions *****/ +/**********************************************************************/ + + +/* + * Create a new X/Mesa visual. + * Input: display - X11 display + * visinfo - an XVisualInfo pointer + * rgb_flag - GL_TRUE = RGB mode, + * GL_FALSE = color index mode + * alpha_flag - alpha buffer requested? + * db_flag - GL_TRUE = double-buffered, + * GL_FALSE = single buffered + * stereo_flag - stereo visual? + * ximage_flag - GL_TRUE = use an XImage for back buffer, + * GL_FALSE = use an off-screen pixmap for back buffer + * depth_size - requested bits/depth values, or zero + * stencil_size - requested bits/stencil values, or zero + * accum_red_size - requested bits/red accum values, or zero + * accum_green_size - requested bits/green accum values, or zero + * accum_blue_size - requested bits/blue accum values, or zero + * accum_alpha_size - requested bits/alpha accum values, or zero + * num_samples - number of samples/pixel if multisampling, or zero + * level - visual level, usually 0 + * visualCaveat - ala the GLX extension, usually GLX_NONE + * Return; a new XMesaVisual or 0 if error. + */ +PUBLIC +XMesaVisual XMesaCreateVisual( XMesaDisplay *display, + XMesaVisualInfo visinfo, + GLboolean rgb_flag, + GLboolean alpha_flag, + GLboolean db_flag, + GLboolean stereo_flag, + GLboolean ximage_flag, + GLint depth_size, + GLint stencil_size, + GLint accum_red_size, + GLint accum_green_size, + GLint accum_blue_size, + GLint accum_alpha_size, + GLint num_samples, + GLint level, + GLint visualCaveat ) +{ + XMesaVisual v; + GLint red_bits, green_bits, blue_bits, alpha_bits; + +#ifndef XFree86Server + /* For debugging only */ + if (_mesa_getenv("MESA_XSYNC")) { + /* This makes debugging X easier. + * In your debugger, set a breakpoint on _XError to stop when an + * X protocol error is generated. + */ + XSynchronize( display, 1 ); + } +#endif + + v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual); + if (!v) { + return NULL; + } + + v->display = display; + + /* Save a copy of the XVisualInfo struct because the user may X_mesa_free() + * the struct but we may need some of the information contained in it + * at a later time. + */ +#ifndef XFree86Server + v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo)); + if(!v->visinfo) { + _mesa_free(v); + return NULL; + } + MEMCPY(v->visinfo, visinfo, sizeof(*visinfo)); +#endif + + v->ximage_flag = ximage_flag; + +#ifdef XFree86Server + /* We could calculate these values by ourselves. nplanes is either the sum + * of the red, green, and blue bits or the number index bits. + * ColormapEntries is either (1U << index_bits) or + * (1U << max(redBits, greenBits, blueBits)). + */ + assert(visinfo->nplanes > 0); + v->nplanes = visinfo->nplanes; + v->ColormapEntries = visinfo->ColormapEntries; + + v->mesa_visual.redMask = visinfo->redMask; + v->mesa_visual.greenMask = visinfo->greenMask; + v->mesa_visual.blueMask = visinfo->blueMask; + v->mesa_visual.visualID = visinfo->vid; + v->mesa_visual.screen = 0; /* FIXME: What should be done here? */ +#else + v->mesa_visual.redMask = visinfo->red_mask; + v->mesa_visual.greenMask = visinfo->green_mask; + v->mesa_visual.blueMask = visinfo->blue_mask; + v->mesa_visual.visualID = visinfo->visualid; + v->mesa_visual.screen = visinfo->screen; +#endif + +#if defined(XFree86Server) || !(defined(__cplusplus) || defined(c_plusplus)) + v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->class); +#else + v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->c_class); +#endif + + v->mesa_visual.visualRating = visualCaveat; + + if (alpha_flag) + v->mesa_visual.alphaBits = 8; + + (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 ); + + { + const int xclass = v->mesa_visual.visualType; + if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) { + red_bits = _mesa_bitcount(GET_REDMASK(v)); + green_bits = _mesa_bitcount(GET_GREENMASK(v)); + blue_bits = _mesa_bitcount(GET_BLUEMASK(v)); + } + else { + /* this is an approximation */ + int depth; + depth = GET_VISUAL_DEPTH(v); + red_bits = depth / 3; + depth -= red_bits; + green_bits = depth / 2; + depth -= green_bits; + blue_bits = depth; + alpha_bits = 0; + assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) ); + } + alpha_bits = v->mesa_visual.alphaBits; + } + + _mesa_initialize_visual( &v->mesa_visual, + rgb_flag, db_flag, stereo_flag, + red_bits, green_bits, + blue_bits, alpha_bits, + v->mesa_visual.indexBits, + depth_size, + stencil_size, + accum_red_size, accum_green_size, + accum_blue_size, accum_alpha_size, + 0 ); + + /* XXX minor hack */ + v->mesa_visual.level = level; + return v; +} + + +PUBLIC +void XMesaDestroyVisual( XMesaVisual v ) +{ +#ifndef XFree86Server + _mesa_free(v->visinfo); +#endif + _mesa_free(v); +} + + + +/** + * Create a new XMesaContext. + * \param v the XMesaVisual + * \param share_list another XMesaContext with which to share display + * lists or NULL if no sharing is wanted. + * \return an XMesaContext or NULL if error. + */ +PUBLIC +XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) +{ + static GLboolean firstTime = GL_TRUE; + struct pipe_context *pipe; + XMesaContext c; + GLcontext *mesaCtx; + uint pf; + + if (firstTime) { + _glthread_INIT_MUTEX(_xmesa_lock); + firstTime = GL_FALSE; + } + + /* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */ + c = (XMesaContext) CALLOC_STRUCT(xmesa_context); + if (!c) + return NULL; + + pf = choose_pixel_format(v); + assert(pf); + + if (!getenv("XM_AUB")) { + xmesa_mode = XMESA_SOFTPIPE; + pipe = xmesa_create_pipe_context( c, pf ); + } + else { + xmesa_mode = XMESA_AUB; + pipe = xmesa_create_i965simple( xmesa_get_pipe_winsys_aub() ); + } + + c->st = st_create_context(pipe, &v->mesa_visual, + share_list ? share_list->st : NULL); + mesaCtx = c->st->ctx; + c->st->ctx->DriverCtx = c; + +#if 00 + _mesa_enable_sw_extensions(mesaCtx); + _mesa_enable_1_3_extensions(mesaCtx); + _mesa_enable_1_4_extensions(mesaCtx); + _mesa_enable_1_5_extensions(mesaCtx); + _mesa_enable_2_0_extensions(mesaCtx); +#endif + +#ifdef XFree86Server + /* If we're running in the X server, do bounds checking to prevent + * segfaults and server crashes! + */ + mesaCtx->Const.CheckArrayBounds = GL_TRUE; +#endif + + /* finish up xmesa context initializations */ + c->xm_visual = v; + c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */ + + c->st->haveFramebufferSurfaces = GL_TRUE; + + return c; +} + + + +PUBLIC +void XMesaDestroyContext( XMesaContext c ) +{ + st_destroy_context(c->st); + _mesa_free(c); +} + + + +/** + * Private function for creating an XMesaBuffer which corresponds to an + * X window or pixmap. + * \param v the window's XMesaVisual + * \param w the window we're wrapping + * \return new XMesaBuffer or NULL if error + */ +PUBLIC XMesaBuffer +XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w) +{ +#ifndef XFree86Server + XWindowAttributes attr; +#endif + XMesaBuffer b; + XMesaColormap cmap; + int depth; + + assert(v); + assert(w); + + /* Check that window depth matches visual depth */ +#ifdef XFree86Server + depth = ((XMesaDrawable)w)->depth; +#else + XGetWindowAttributes( v->display, w, &attr ); + depth = attr.depth; +#endif + if (GET_VISUAL_DEPTH(v) != depth) { + _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n", + GET_VISUAL_DEPTH(v), depth); + return NULL; + } + + /* Find colormap */ +#ifdef XFree86Server + cmap = (ColormapPtr)LookupIDByType(wColormap(w), RT_COLORMAP); +#else + if (attr.colormap) { + cmap = attr.colormap; + } + else { + _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w); + /* this is weird, a window w/out a colormap!? */ + /* OK, let's just allocate a new one and hope for the best */ + cmap = XCreateColormap(v->display, w, attr.visual, AllocNone); + } +#endif + + b = create_xmesa_buffer((XMesaDrawable) w, WINDOW, v, cmap); + if (!b) + return NULL; + + if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode, + (XMesaDrawable) w, cmap )) { + xmesa_free_buffer(b); + return NULL; + } + + return b; +} + + + +/** + * Create a new XMesaBuffer from an X pixmap. + * + * \param v the XMesaVisual + * \param p the pixmap + * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or + * \c GLX_DIRECT_COLOR visual for the pixmap + * \returns new XMesaBuffer or NULL if error + */ +PUBLIC XMesaBuffer +XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap) +{ + XMesaBuffer b; + + assert(v); + + b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap); + if (!b) + return NULL; + + if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode, + (XMesaDrawable) p, cmap)) { + xmesa_free_buffer(b); + return NULL; + } + + return b; +} + + +/** + * For GLX_EXT_texture_from_pixmap + */ +XMesaBuffer +XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p, + XMesaColormap cmap, + int format, int target, int mipmap) +{ + GET_CURRENT_CONTEXT(ctx); + XMesaBuffer b; + GLuint width, height; + + assert(v); + + b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap); + if (!b) + return NULL; + + /* get pixmap size, update framebuffer/renderbuffer dims */ + xmesa_get_window_size(v->display, b, &width, &height); + _mesa_resize_framebuffer(NULL, &(b->stfb->Base), width, height); + + if (target == 0) { + /* examine dims */ + if (ctx->Extensions.ARB_texture_non_power_of_two) { + target = GLX_TEXTURE_2D_EXT; + } + else if ( _mesa_bitcount(width) == 1 + && _mesa_bitcount(height) == 1) { + /* power of two size */ + if (height == 1) { + target = GLX_TEXTURE_1D_EXT; + } + else { + target = GLX_TEXTURE_2D_EXT; + } + } + else if (ctx->Extensions.NV_texture_rectangle) { + target = GLX_TEXTURE_RECTANGLE_EXT; + } + else { + /* non power of two textures not supported */ + XMesaDestroyBuffer(b); + return 0; + } + } + + b->TextureTarget = target; + b->TextureFormat = format; + b->TextureMipmap = mipmap; + + if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode, + (XMesaDrawable) p, cmap)) { + xmesa_free_buffer(b); + return NULL; + } + + return b; +} + + + +XMesaBuffer +XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap, + unsigned int width, unsigned int height) +{ +#ifndef XFree86Server + XMesaWindow root; + XMesaDrawable drawable; /* X Pixmap Drawable */ + XMesaBuffer b; + + /* allocate pixmap for front buffer */ + root = RootWindow( v->display, v->visinfo->screen ); + drawable = XCreatePixmap(v->display, root, width, height, + v->visinfo->depth); + if (!drawable) + return NULL; + + b = create_xmesa_buffer(drawable, PBUFFER, v, cmap); + if (!b) + return NULL; + + if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode, + drawable, cmap)) { + xmesa_free_buffer(b); + return NULL; + } + + return b; +#else + return 0; +#endif +} + + + +/* + * Deallocate an XMesaBuffer structure and all related info. + */ +PUBLIC void +XMesaDestroyBuffer(XMesaBuffer b) +{ + xmesa_free_buffer(b); +} + + +/** + * Query the current window size and update the corresponding GLframebuffer + * and all attached renderbuffers. + * Called when: + * 1. the first time a buffer is bound to a context. + * 2. from the XMesaResizeBuffers() API function. + * 3. SwapBuffers. XXX probabaly from xm_flush_frontbuffer() too... + * Note: it's possible (and legal) for xmctx to be NULL. That can happen + * when resizing a buffer when no rendering context is bound. + */ +void +xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer) +{ + GLuint width, height; + xmesa_get_window_size(drawBuffer->xm_visual->display, drawBuffer, &width, &height); + st_resize_framebuffer(drawBuffer->stfb, width, height); +} + + +/* + * Bind buffer b to context c and make c the current rendering context. + */ +GLboolean XMesaMakeCurrent( XMesaContext c, XMesaBuffer b ) +{ + return XMesaMakeCurrent2( c, b, b ); +} + + +/* + * Bind buffer b to context c and make c the current rendering context. + */ +PUBLIC +GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer, + XMesaBuffer readBuffer ) +{ + if (c) { + if (!drawBuffer || !readBuffer) + return GL_FALSE; /* must specify buffers! */ + +#if 0 + /* XXX restore this optimization */ + if (&(c->mesa) == _mesa_get_current_context() + && c->mesa.DrawBuffer == &drawBuffer->mesa_buffer + && c->mesa.ReadBuffer == &readBuffer->mesa_buffer + && xmesa_buffer(c->mesa.DrawBuffer)->wasCurrent) { + /* same context and buffer, do nothing */ + return GL_TRUE; + } +#endif + + c->xm_buffer = drawBuffer; + + /* Call this periodically to detect when the user has begun using + * GL rendering from multiple threads. + */ + _glapi_check_multithread(); + + st_make_current(c->st, drawBuffer->stfb, readBuffer->stfb); + + xmesa_check_and_update_buffer_size(c, drawBuffer); + if (readBuffer != drawBuffer) + xmesa_check_and_update_buffer_size(c, readBuffer); + + /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */ + drawBuffer->wasCurrent = GL_TRUE; + } + else { + /* Detach */ + st_make_current( NULL, NULL, NULL ); + } + return GL_TRUE; +} + + +/* + * Unbind the context c from its buffer. + */ +GLboolean XMesaUnbindContext( XMesaContext c ) +{ + /* A no-op for XFree86 integration purposes */ + return GL_TRUE; +} + + +XMesaContext XMesaGetCurrentContext( void ) +{ + GET_CURRENT_CONTEXT(ctx); + if (ctx) { + XMesaContext xmesa = xmesa_context(ctx); + return xmesa; + } + else { + return 0; + } +} + + +XMesaBuffer XMesaGetCurrentBuffer( void ) +{ + GET_CURRENT_CONTEXT(ctx); + if (ctx) { + XMesaBuffer xmbuf = xmesa_buffer(ctx->DrawBuffer); + return xmbuf; + } + else { + return 0; + } +} + + +/* New in Mesa 3.1 */ +XMesaBuffer XMesaGetCurrentReadBuffer( void ) +{ + GET_CURRENT_CONTEXT(ctx); + if (ctx) { + return xmesa_buffer(ctx->ReadBuffer); + } + else { + return 0; + } +} + + +#ifdef XFree86Server +PUBLIC +GLboolean XMesaForceCurrent(XMesaContext c) +{ + if (c) { + _glapi_set_dispatch(c->mesa.CurrentDispatch); + + if (&(c->mesa) != _mesa_get_current_context()) { + _mesa_make_current(&c->mesa, c->mesa.DrawBuffer, c->mesa.ReadBuffer); + } + } + else { + _mesa_make_current(NULL, NULL, NULL); + } + return GL_TRUE; +} + + +PUBLIC +GLboolean XMesaLoseCurrent(XMesaContext c) +{ + (void) c; + _mesa_make_current(NULL, NULL, NULL); + return GL_TRUE; +} + + +PUBLIC +GLboolean XMesaCopyContext( XMesaContext xm_src, XMesaContext xm_dst, GLuint mask ) +{ + _mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask); + return GL_TRUE; +} +#endif /* XFree86Server */ + + +#ifndef FX +GLboolean XMesaSetFXmode( GLint mode ) +{ + (void) mode; + return GL_FALSE; +} +#endif + + + +/* + * Copy the back buffer to the front buffer. If there's no back buffer + * this is a no-op. + */ +PUBLIC +void XMesaSwapBuffers( XMesaBuffer b ) +{ + struct pipe_surface *surf; + + /* If we're swapping the buffer associated with the current context + * we have to flush any pending rendering commands first. + */ + st_notify_swapbuffers(b->stfb); + + surf = st_get_framebuffer_surface(b->stfb, ST_SURFACE_BACK_LEFT); + if (surf) { + if (xmesa_mode == XMESA_AUB) + xmesa_display_aub( surf ); + else + xmesa_display_surface(b, surf); + } + + xmesa_check_and_update_buffer_size(NULL, b); +} + + + +/* + * Copy sub-region of back buffer to front buffer + */ +void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height ) +{ + struct pipe_surface *surf_front + = st_get_framebuffer_surface(b->stfb, ST_SURFACE_FRONT_LEFT); + struct pipe_surface *surf_back + = st_get_framebuffer_surface(b->stfb, ST_SURFACE_BACK_LEFT); + struct pipe_context *pipe = NULL; /* XXX fix */ + + if (!surf_front || !surf_back) + return; + + pipe->surface_copy(pipe, + FALSE, + surf_front, x, y, /* dest */ + surf_back, x, y, /* src */ + width, height); +} + + + +/* + * Return the depth buffer associated with an XMesaBuffer. + * Input: b - the XMesa buffer handle + * Output: width, height - size of buffer in pixels + * bytesPerValue - bytes per depth value (2 or 4) + * buffer - pointer to depth buffer values + * Return: GL_TRUE or GL_FALSE to indicate success or failure. + */ +GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height, + GLint *bytesPerValue, void **buffer ) +{ + *width = 0; + *height = 0; + *bytesPerValue = 0; + *buffer = 0; + return GL_FALSE; +} + + +void XMesaFlush( XMesaContext c ) +{ + if (c && c->xm_visual->display) { +#ifdef XFree86Server + /* NOT_NEEDED */ +#else + XSync( c->xm_visual->display, False ); +#endif + } +} + + + +const char *XMesaGetString( XMesaContext c, int name ) +{ + (void) c; + if (name==XMESA_VERSION) { + return "5.0"; + } + else if (name==XMESA_EXTENSIONS) { + return ""; + } + else { + return NULL; + } +} + + + +XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, XMesaDrawable d ) +{ + XMesaBuffer b; + for (b=XMesaBufferList; b; b=b->Next) { + if (b->drawable == d && b->xm_visual->display == dpy) { + return b; + } + } + return NULL; +} + + +/** + * Free/destroy all XMesaBuffers associated with given display. + */ +void xmesa_destroy_buffers_on_display(XMesaDisplay *dpy) +{ + XMesaBuffer b, next; + for (b = XMesaBufferList; b; b = next) { + next = b->Next; + if (b->xm_visual->display == dpy) { + xmesa_free_buffer(b); + } + } +} + + +/* + * Look for XMesaBuffers whose X window has been destroyed. + * Deallocate any such XMesaBuffers. + */ +void XMesaGarbageCollect( void ) +{ + XMesaBuffer b, next; + for (b=XMesaBufferList; b; b=next) { + next = b->Next; + if (b->xm_visual && + b->xm_visual->display && + b->drawable && + b->type == WINDOW) { +#ifdef XFree86Server + /* NOT_NEEDED */ +#else + XSync(b->xm_visual->display, False); + if (!window_exists( b->xm_visual->display, b->drawable )) { + /* found a dead window, free the ancillary info */ + XMesaDestroyBuffer( b ); + } +#endif + } + } +} + + +unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y, + GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ) +{ + /* no longer supported */ + return 0; +} + + +/* + * This is typically called when the window size changes and we need + * to reallocate the buffer's back/depth/stencil/accum buffers. + */ +PUBLIC void +XMesaResizeBuffers( XMesaBuffer b ) +{ + GET_CURRENT_CONTEXT(ctx); + XMesaContext xmctx = xmesa_context(ctx); + if (!xmctx) + return; + xmesa_check_and_update_buffer_size(xmctx, b); +} + + + + +PUBLIC void +XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer, + const int *attrib_list) +{ +} + + + +PUBLIC void +XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer) +{ +} + |