diff options
Diffstat (limited to 'src/gallium/winsys/xlib/realglx.c')
-rw-r--r-- | src/gallium/winsys/xlib/realglx.c | 180 |
1 files changed, 0 insertions, 180 deletions
diff --git a/src/gallium/winsys/xlib/realglx.c b/src/gallium/winsys/xlib/realglx.c deleted file mode 100644 index 30adb7465ba..00000000000 --- a/src/gallium/winsys/xlib/realglx.c +++ /dev/null @@ -1,180 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include <assert.h> -#include <GL/glx.h> -#include "realglx.h" -#include "glxapi.h" - - -struct _glxapi_table * -_real_GetGLXDispatchTable(void) -{ - static struct _glxapi_table glx; - - /* be sure our dispatch table size <= libGL's table */ - { - GLuint size = sizeof(struct _glxapi_table) / sizeof(void *); - (void) size; - assert(_glxapi_get_dispatch_table_size() >= size); - } - - /* initialize the whole table to no-ops */ - _glxapi_set_no_op_table(&glx); - - /* now initialize the table with the functions I implement */ - - /*** GLX_VERSION_1_0 ***/ - glx.ChooseVisual = _real_glXChooseVisual; - glx.CopyContext = _real_glXCopyContext; - glx.CreateContext = _real_glXCreateContext; - glx.CreateGLXPixmap = _real_glXCreateGLXPixmap; - glx.DestroyContext = _real_glXDestroyContext; - glx.DestroyGLXPixmap = _real_glXDestroyGLXPixmap; - glx.GetConfig = _real_glXGetConfig; - /*glx.GetCurrentContext = _real_glXGetCurrentContext;*/ - /*glx.GetCurrentDrawable = _real_glXGetCurrentDrawable;*/ - glx.IsDirect = _real_glXIsDirect; - glx.MakeCurrent = _real_glXMakeCurrent; - glx.QueryExtension = _real_glXQueryExtension; - glx.QueryVersion = _real_glXQueryVersion; - glx.SwapBuffers = _real_glXSwapBuffers; - glx.UseXFont = _real_glXUseXFont; - glx.WaitGL = _real_glXWaitGL; - glx.WaitX = _real_glXWaitX; - - /*** GLX_VERSION_1_1 ***/ - glx.GetClientString = _real_glXGetClientString; - glx.QueryExtensionsString = _real_glXQueryExtensionsString; - glx.QueryServerString = _real_glXQueryServerString; - - /*** GLX_VERSION_1_2 ***/ - /*glx.GetCurrentDisplay = _real_glXGetCurrentDisplay;*/ - - /*** GLX_VERSION_1_3 ***/ - glx.ChooseFBConfig = _real_glXChooseFBConfig; - glx.CreateNewContext = _real_glXCreateNewContext; - glx.CreatePbuffer = _real_glXCreatePbuffer; - glx.CreatePixmap = _real_glXCreatePixmap; - glx.CreateWindow = _real_glXCreateWindow; - glx.DestroyPbuffer = _real_glXDestroyPbuffer; - glx.DestroyPixmap = _real_glXDestroyPixmap; - glx.DestroyWindow = _real_glXDestroyWindow; - /*glx.GetCurrentReadDrawable = _real_glXGetCurrentReadDrawable;*/ - glx.GetFBConfigAttrib = _real_glXGetFBConfigAttrib; - glx.GetFBConfigs = _real_glXGetFBConfigs; - glx.GetSelectedEvent = _real_glXGetSelectedEvent; - glx.GetVisualFromFBConfig = _real_glXGetVisualFromFBConfig; - glx.MakeContextCurrent = _real_glXMakeContextCurrent; - glx.QueryContext = _real_glXQueryContext; - glx.QueryDrawable = _real_glXQueryDrawable; - glx.SelectEvent = _real_glXSelectEvent; - - /*** GLX_SGI_swap_control ***/ - glx.SwapIntervalSGI = _real_glXSwapIntervalSGI; - - /*** GLX_SGI_video_sync ***/ - glx.GetVideoSyncSGI = _real_glXGetVideoSyncSGI; - glx.WaitVideoSyncSGI = _real_glXWaitVideoSyncSGI; - - /*** GLX_SGI_make_current_read ***/ - glx.MakeCurrentReadSGI = _real_glXMakeCurrentReadSGI; - /*glx.GetCurrentReadDrawableSGI = _real_glXGetCurrentReadDrawableSGI;*/ - -#if defined(_VL_H) - /*** GLX_SGIX_video_source ***/ - glx.CreateGLXVideoSourceSGIX = _real_glXCreateGLXVideoSourceSGIX; - glx.DestroyGLXVideoSourceSGIX = _real_glXDestroyGLXVideoSourceSGIX; -#endif - - /*** GLX_EXT_import_context ***/ - glx.FreeContextEXT = _real_glXFreeContextEXT; - /*glx.GetContextIDEXT = _real_glXGetContextIDEXT;*/ - /*glx.GetCurrentDisplayEXT = _real_glXGetCurrentDisplayEXT;*/ - glx.ImportContextEXT = _real_glXImportContextEXT; - glx.QueryContextInfoEXT = _real_glXQueryContextInfoEXT; - - /*** GLX_SGIX_fbconfig ***/ - glx.GetFBConfigAttribSGIX = _real_glXGetFBConfigAttribSGIX; - glx.ChooseFBConfigSGIX = _real_glXChooseFBConfigSGIX; - glx.CreateGLXPixmapWithConfigSGIX = _real_glXCreateGLXPixmapWithConfigSGIX; - glx.CreateContextWithConfigSGIX = _real_glXCreateContextWithConfigSGIX; - glx.GetVisualFromFBConfigSGIX = _real_glXGetVisualFromFBConfigSGIX; - glx.GetFBConfigFromVisualSGIX = _real_glXGetFBConfigFromVisualSGIX; - - /*** GLX_SGIX_pbuffer ***/ - glx.CreateGLXPbufferSGIX = _real_glXCreateGLXPbufferSGIX; - glx.DestroyGLXPbufferSGIX = _real_glXDestroyGLXPbufferSGIX; - glx.QueryGLXPbufferSGIX = _real_glXQueryGLXPbufferSGIX; - glx.SelectEventSGIX = _real_glXSelectEventSGIX; - glx.GetSelectedEventSGIX = _real_glXGetSelectedEventSGIX; - - /*** GLX_SGI_cushion ***/ - glx.CushionSGI = _real_glXCushionSGI; - - /*** GLX_SGIX_video_resize ***/ - glx.BindChannelToWindowSGIX = _real_glXBindChannelToWindowSGIX; - glx.ChannelRectSGIX = _real_glXChannelRectSGIX; - glx.QueryChannelRectSGIX = _real_glXQueryChannelRectSGIX; - glx.QueryChannelDeltasSGIX = _real_glXQueryChannelDeltasSGIX; - glx.ChannelRectSyncSGIX = _real_glXChannelRectSyncSGIX; - -#if defined(_DM_BUFFER_H_) - /*** (GLX_SGIX_dmbuffer ***/ - glx.AssociateDMPbufferSGIX = NULL; -#endif - - /*** GLX_SGIX_swap_group ***/ - glx.JoinSwapGroupSGIX = _real_glXJoinSwapGroupSGIX; - - /*** GLX_SGIX_swap_barrier ***/ - glx.BindSwapBarrierSGIX = _real_glXBindSwapBarrierSGIX; - glx.QueryMaxSwapBarriersSGIX = _real_glXQueryMaxSwapBarriersSGIX; - - /*** GLX_SUN_get_transparent_index ***/ - glx.GetTransparentIndexSUN = _real_glXGetTransparentIndexSUN; - - /*** GLX_MESA_copy_sub_buffer ***/ - glx.CopySubBufferMESA = _real_glXCopySubBufferMESA; - - /*** GLX_MESA_release_buffers ***/ - glx.ReleaseBuffersMESA = _real_glXReleaseBuffersMESA; - - /*** GLX_MESA_pixmap_colormap ***/ - glx.CreateGLXPixmapMESA = _real_glXCreateGLXPixmapMESA; - - /*** GLX_MESA_set_3dfx_mode ***/ - glx.Set3DfxModeMESA = _real_glXSet3DfxModeMESA; - - /*** GLX_NV_vertex_array_range ***/ - glx.AllocateMemoryNV = _real_glXAllocateMemoryNV; - glx.FreeMemoryNV = _real_glXFreeMemoryNV; - - /*** GLX_MESA_agp_offset ***/ - glx.GetAGPOffsetMESA = _real_glXGetAGPOffsetMESA; - - return &glx; -} |