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-rw-r--r--src/gallium/winsys/intel/drm/intel_drm_winsys.c25
-rw-r--r--src/gallium/winsys/intel/intel_winsys.h97
2 files changed, 107 insertions, 15 deletions
diff --git a/src/gallium/winsys/intel/drm/intel_drm_winsys.c b/src/gallium/winsys/intel/drm/intel_drm_winsys.c
index fae47eacaf8..d246a5fdb59 100644
--- a/src/gallium/winsys/intel/drm/intel_drm_winsys.c
+++ b/src/gallium/winsys/intel/drm/intel_drm_winsys.c
@@ -99,7 +99,20 @@ init_info(struct intel_winsys *winsys)
struct intel_winsys_info *info = &winsys->info;
int val;
- /* follow the classic driver here */
+ /*
+ * When we need the Nth vertex from a user vertex buffer, and the vertex is
+ * uploaded to, say, the beginning of a bo, we want the first vertex in the
+ * bo to be fetched. One way to do this is to set the base address of the
+ * vertex buffer to
+ *
+ * bo->offset64 + (vb->buffer_offset - vb->stride * N).
+ *
+ * The second term may be negative, and we need kernel support to do that.
+ *
+ * This check is taken from the classic driver. u_vbuf_upload_buffers()
+ * guarantees the term is never negative, but it is good to require a
+ * recent kernel.
+ */
get_param(winsys, I915_PARAM_HAS_RELAXED_DELTA, &val);
if (!val) {
debug_error("kernel 2.6.39 required");
@@ -143,7 +156,17 @@ intel_winsys_create_for_fd(int fd)
return NULL;
}
+ /*
+ * No need to implicitly set up a fence register for each non-linear reloc
+ * entry. When a fence register is needed for a reloc entry,
+ * drm_intel_bo_emit_reloc_fence() will be called explicitly.
+ *
+ * intel_bo_add_reloc() currently lacks "bool fenced" for this to work.
+ * But we never need a fence register on GEN4+ so we do not need to worry
+ * about it yet.
+ */
drm_intel_bufmgr_gem_enable_fenced_relocs(winsys->bufmgr);
+
drm_intel_bufmgr_gem_enable_reuse(winsys->bufmgr);
return winsys;
diff --git a/src/gallium/winsys/intel/intel_winsys.h b/src/gallium/winsys/intel/intel_winsys.h
index 8cfbb49bdf9..4a58d6c0bca 100644
--- a/src/gallium/winsys/intel/intel_winsys.h
+++ b/src/gallium/winsys/intel/intel_winsys.h
@@ -88,23 +88,54 @@ intel_winsys_destroy(struct intel_winsys *winsys);
const struct intel_winsys_info *
intel_winsys_get_info(const struct intel_winsys *winsys);
+/**
+ * Create a logical context for use with the render ring.
+ */
struct intel_context *
intel_winsys_create_context(struct intel_winsys *winsys);
+/**
+ * Destroy a logical context.
+ */
void
intel_winsys_destroy_context(struct intel_winsys *winsys,
struct intel_context *ctx);
+/**
+ * Read a register. Only registers that are considered safe, such as
+ *
+ * TIMESTAMP (0x2358)
+ *
+ * can be read.
+ */
int
intel_winsys_read_reg(struct intel_winsys *winsys,
uint32_t reg, uint64_t *val);
+/**
+ * Allocate a linear buffer object.
+ *
+ * \param name Informative description of the bo.
+ * \param size Size of the bo.
+ * \param flags bitmask of enum intel_alloc_flag.
+ */
struct intel_bo *
intel_winsys_alloc_buffer(struct intel_winsys *winsys,
const char *name,
unsigned long size,
unsigned long flags);
+/**
+ * Allocate a 2-dimentional buffer object.
+ *
+ * \param name Informative description of the bo.
+ * \param width Width of the bo.
+ * \param height Height of the bo.
+ * \param cpp Bytes per texel.
+ * \param tiling Tiling mode.
+ * \param flags bitmask of enum intel_alloc_flag.
+ * \param pitch Pitch of the bo.
+ */
struct intel_bo *
intel_winsys_alloc_texture(struct intel_winsys *winsys,
const char *name,
@@ -113,6 +144,9 @@ intel_winsys_alloc_texture(struct intel_winsys *winsys,
unsigned long flags,
unsigned long *pitch);
+/**
+ * Create a bo from a winsys handle.
+ */
struct intel_bo *
intel_winsys_import_handle(struct intel_winsys *winsys,
const char *name,
@@ -122,7 +156,7 @@ intel_winsys_import_handle(struct intel_winsys *winsys,
unsigned long *pitch);
/**
- * Export a handle for inter-process sharing.
+ * Export \p bo as a winsys handle for inter-process sharing.
*/
int
intel_winsys_export_handle(struct intel_winsys *winsys,
@@ -131,45 +165,73 @@ intel_winsys_export_handle(struct intel_winsys *winsys,
unsigned long pitch,
struct winsys_handle *handle);
+/**
+ * Check that buffer objects directly specified in \p bo_array, and those
+ * indirectly referenced by them, can fit in the aperture space.
+ */
int
intel_winsys_check_aperture_space(struct intel_winsys *winsys,
struct intel_bo **bo_array,
int count);
+/**
+ * Decode the commands contained in \p bo. For debugging.
+ *
+ * \param bo Batch buffer to decode.
+ * \param used Size of the commands in bytes.
+ */
void
intel_winsys_decode_commands(struct intel_winsys *winsys,
struct intel_bo *bo, int used);
+/**
+ * Increase the reference count of \p bo.
+ */
void
intel_bo_reference(struct intel_bo *bo);
+/**
+ * Decrease the reference count of \p bo. When the reference count reaches
+ * zero, \p bo is destroyed.
+ */
void
intel_bo_unreference(struct intel_bo *bo);
+/**
+ * Return the real size of \p bo. It may be larger than the size specified
+ * in allocation due to alignment and padding requirements.
+ */
unsigned long
intel_bo_get_size(const struct intel_bo *bo);
+/**
+ * Return the last-seen-by-GPU offset of \p bo.
+ */
unsigned long
intel_bo_get_offset(const struct intel_bo *bo);
+/**
+ * Return the pointer to the memory area of the mapped \p bo.
+ */
void *
intel_bo_get_virtual(const struct intel_bo *bo);
/**
- * Map/unmap \p bo for CPU access.
+ * Map \p bo for CPU access. Recursive mapping is allowed.
*
- * map() maps the backing store into CPU address space, cached. This
- * variant allows for fast random reads and writes. But the caller needs
- * handle tiling or swizzling manually if the bo is tiled or swizzled. If
- * write is enabled and there is no shared last-level cache (LLC), unmap()
- * needs to flush the cache, which is rather expensive.
+ * map() maps the backing store into CPU address space, cached. It will block
+ * if the bo is busy. This variant allows fastest random reads and writes,
+ * but the caller needs to handle tiling or swizzling manually if the bo is
+ * tiled or swizzled. If write is enabled and there is no shared last-level
+ * cache (LLC), the CPU cache will be flushed, which is expensive.
*
- * map_gtt() maps the bo for MMIO access, uncached but write-combined.
- * This variant promises a reasonable speed for sequential writes, but
- * reads would be very slow. Callers always have a linear view of the bo.
+ * map_gtt() maps the bo for MMIO access, uncached but write-combined. It
+ * will block if the bo is busy. This variant promises a reasonable speed for
+ * sequential writes, but reads would be very slow. Callers always have a
+ * linear view of the bo.
*
* map_unsynchronized() is similar to map_gtt(), except that it does not
- * wait until the bo is idle.
+ * block.
*/
int
intel_bo_map(struct intel_bo *bo, bool write_enable);
@@ -180,15 +242,22 @@ intel_bo_map_gtt(struct intel_bo *bo);
int
intel_bo_map_unsynchronized(struct intel_bo *bo);
+/**
+ * Unmap \p bo.
+ */
void
intel_bo_unmap(struct intel_bo *bo);
/**
- * Move data in to or out of the bo.
+ * Write data to \p bo.
*/
int
intel_bo_pwrite(struct intel_bo *bo, unsigned long offset,
unsigned long size, const void *data);
+
+/**
+ * Read data from the bo.
+ */
int
intel_bo_pread(struct intel_bo *bo, unsigned long offset,
unsigned long size, void *data);
@@ -214,8 +283,8 @@ intel_bo_get_reloc_count(struct intel_bo *bo);
/**
* Discard all relocations except the first \p start ones.
*
- * Combined with \p get_reloc_count(), they can be used to undo
- * the \p emit_reloc() calls that were just made.
+ * Combined with \p intel_bo_get_reloc_count(), they can be used to undo the
+ * \p intel_bo_emit_reloc() calls that were just made.
*/
void
intel_bo_clear_relocs(struct intel_bo *bo, int start);