diff options
Diffstat (limited to 'src/gallium/winsys/gdi')
-rw-r--r-- | src/gallium/winsys/gdi/SConscript | 33 | ||||
-rw-r--r-- | src/gallium/winsys/gdi/colors.h | 29 | ||||
-rw-r--r-- | src/gallium/winsys/gdi/opengl32.def | 859 | ||||
-rw-r--r-- | src/gallium/winsys/gdi/wgl.c | 701 | ||||
-rw-r--r-- | src/gallium/winsys/gdi/wmesa.c | 823 | ||||
-rw-r--r-- | src/gallium/winsys/gdi/wmesadef.h | 40 |
6 files changed, 2485 insertions, 0 deletions
diff --git a/src/gallium/winsys/gdi/SConscript b/src/gallium/winsys/gdi/SConscript new file mode 100644 index 00000000000..170fdf51270 --- /dev/null +++ b/src/gallium/winsys/gdi/SConscript @@ -0,0 +1,33 @@ +####################################################################### +# SConscript for gdi winsys + +Import('*') + +if env['platform'] == 'windows': + + env = env.Clone() + + env.Append(CPPPATH = [ + '#src/mesa/glapi', + '#src/mesa', + '#src/mesa/main', + ]) + + sources = [ + 'opengl32.def', + 'wgl.c', + 'wmesa.c', + ] + + drivers = [ + softpipe, + ] + + env.Append(LIBS = ['gdi32', 'user32']) + + # TODO: write a wrapper function http://www.scons.org/wiki/WrapperFunctions + env.SharedLibrary( + target ='opengl32', + source = sources, + LIBS = glapi + mesa + drivers + auxiliaries + env['LIBS'], + ) diff --git a/src/gallium/winsys/gdi/colors.h b/src/gallium/winsys/gdi/colors.h new file mode 100644 index 00000000000..03e512c1fa9 --- /dev/null +++ b/src/gallium/winsys/gdi/colors.h @@ -0,0 +1,29 @@ +/* Values for wmesa->pixelformat: */ + +#define PF_8A8B8G8R 3 /* 32-bit TrueColor: 8-A, 8-B, 8-G, 8-R */ +#define PF_8R8G8B 4 /* 32-bit TrueColor: 8-R, 8-G, 8-B */ +#define PF_5R6G5B 5 /* 16-bit TrueColor: 5-R, 6-G, 5-B bits */ +#define PF_DITHER8 6 /* Dithered RGB using a lookup table */ +#define PF_LOOKUP 7 /* Undithered RGB using a lookup table */ +#define PF_GRAYSCALE 10 /* Grayscale or StaticGray */ +#define PF_BADFORMAT 11 +#define PF_INDEX8 12 + + +#define BGR8(r,g,b) (unsigned)(((BYTE)((b & 0xc0) | ((g & 0xe0)>>2) | \ + ((r & 0xe0)>>5)))) + +/* Windows uses 5,5,5 for 16-bit */ +#define BGR16(r,g,b) ( (((unsigned short)b ) >> 3) | \ + (((unsigned short)g & 0xf8) << 2) | \ + (((unsigned short)r & 0xf8) << 7) ) + +#define BGR24(r,g,b) (unsigned long)((DWORD)(((BYTE)(b)| \ + ((WORD)((BYTE)(g))<<8))| \ + (((DWORD)(BYTE)(r))<<16))) + +#define BGR32(r,g,b) (unsigned long)((DWORD)(((BYTE)(b)| \ + ((WORD)((BYTE)(g))<<8))| \ + (((DWORD)(BYTE)(r))<<16))) + + diff --git a/src/gallium/winsys/gdi/opengl32.def b/src/gallium/winsys/gdi/opengl32.def new file mode 100644 index 00000000000..54e72f57b19 --- /dev/null +++ b/src/gallium/winsys/gdi/opengl32.def @@ -0,0 +1,859 @@ +; DO NOT EDIT - This file generated automatically by mesadef.py script +;DESCRIPTION 'Mesa (OpenGL work-alike) for Win32' +VERSION 6.5 +; +; Module definition file for Mesa (OPENGL32.DLL) +; +; Note: The OpenGL functions use the STDCALL +; function calling convention. Microsoft's +; OPENGL32 uses this convention and so must the +; Mesa OPENGL32 so that the Mesa DLL can be used +; as a drop-in replacement. +; +; The linker exports STDCALL entry points with +; 'decorated' names; e.g., _glBegin@0, where the +; trailing number is the number of bytes of +; parameter data pushed onto the stack. The +; callee is responsible for popping this data +; off the stack, usually via a RETF n instruction. +; +; However, the Microsoft OPENGL32.DLL does not export +; the decorated names, even though the calling convention +; is STDCALL. So, this module definition file is +; needed to force the Mesa OPENGL32.DLL to export the +; symbols in the same manner as the Microsoft DLL. +; Were it not for this problem, this file would not +; be needed (for the gl* functions) since the entry +; points are compiled with dllexport declspec. +; +; However, this file is still needed to export "internal" +; Mesa symbols for the benefit of the OSMESA32.DLL. +; +EXPORTS + glNewList + glEndList + glCallList + glCallLists + glDeleteLists + glGenLists + glListBase + glBegin + glBitmap + glColor3b + glColor3bv + glColor3d + glColor3dv + glColor3f + glColor3fv + glColor3i + glColor3iv + glColor3s + glColor3sv + glColor3ub + glColor3ubv + glColor3ui + glColor3uiv + glColor3us + glColor3usv + glColor4b + glColor4bv + glColor4d + glColor4dv + glColor4f + glColor4fv + glColor4i + glColor4iv + glColor4s + glColor4sv + glColor4ub + glColor4ubv + glColor4ui + glColor4uiv + glColor4us + glColor4usv + glEdgeFlag + glEdgeFlagv + glEnd + glIndexd + glIndexdv + glIndexf + glIndexfv + glIndexi + glIndexiv + glIndexs + glIndexsv + glNormal3b + glNormal3bv + glNormal3d + glNormal3dv + glNormal3f + glNormal3fv + glNormal3i + glNormal3iv + glNormal3s + glNormal3sv + glRasterPos2d + glRasterPos2dv + glRasterPos2f + glRasterPos2fv + glRasterPos2i + glRasterPos2iv + glRasterPos2s + glRasterPos2sv + glRasterPos3d + glRasterPos3dv + glRasterPos3f + glRasterPos3fv + glRasterPos3i + glRasterPos3iv + glRasterPos3s + glRasterPos3sv + glRasterPos4d + glRasterPos4dv + glRasterPos4f + glRasterPos4fv + glRasterPos4i + glRasterPos4iv + glRasterPos4s + glRasterPos4sv + glRectd + glRectdv + glRectf + glRectfv + glRecti + glRectiv + glRects + glRectsv + glTexCoord1d + glTexCoord1dv + glTexCoord1f + glTexCoord1fv + glTexCoord1i + glTexCoord1iv + glTexCoord1s + glTexCoord1sv + glTexCoord2d + glTexCoord2dv + glTexCoord2f + glTexCoord2fv + glTexCoord2i + glTexCoord2iv + glTexCoord2s + glTexCoord2sv + glTexCoord3d + glTexCoord3dv + glTexCoord3f + glTexCoord3fv + glTexCoord3i + glTexCoord3iv + glTexCoord3s + glTexCoord3sv + glTexCoord4d + glTexCoord4dv + glTexCoord4f + glTexCoord4fv + glTexCoord4i + glTexCoord4iv + glTexCoord4s + glTexCoord4sv + glVertex2d + glVertex2dv + glVertex2f + glVertex2fv + glVertex2i + glVertex2iv + glVertex2s + glVertex2sv + glVertex3d + glVertex3dv + glVertex3f + glVertex3fv + glVertex3i + glVertex3iv + glVertex3s + glVertex3sv + glVertex4d + glVertex4dv + glVertex4f + glVertex4fv + glVertex4i + glVertex4iv + glVertex4s + glVertex4sv + glClipPlane + glColorMaterial + glCullFace + glFogf + glFogfv + glFogi + glFogiv + glFrontFace + glHint + glLightf + glLightfv + glLighti + glLightiv + glLightModelf + glLightModelfv + glLightModeli + glLightModeliv + glLineStipple + glLineWidth + glMaterialf + glMaterialfv + glMateriali + glMaterialiv + glPointSize + glPolygonMode + glPolygonStipple + glScissor + glShadeModel + glTexParameterf + glTexParameterfv + glTexParameteri + glTexParameteriv + glTexImage1D + glTexImage2D + glTexEnvf + glTexEnvfv + glTexEnvi + glTexEnviv + glTexGend + glTexGendv + glTexGenf + glTexGenfv + glTexGeni + glTexGeniv + glFeedbackBuffer + glSelectBuffer + glRenderMode + glInitNames + glLoadName + glPassThrough + glPopName + glPushName + glDrawBuffer + glClear + glClearAccum + glClearIndex + glClearColor + glClearStencil + glClearDepth + glStencilMask + glColorMask + glDepthMask + glIndexMask + glAccum + glDisable + glEnable + glFinish + glFlush + glPopAttrib + glPushAttrib + glMap1d + glMap1f + glMap2d + glMap2f + glMapGrid1d + glMapGrid1f + glMapGrid2d + glMapGrid2f + glEvalCoord1d + glEvalCoord1dv + glEvalCoord1f + glEvalCoord1fv + glEvalCoord2d + glEvalCoord2dv + glEvalCoord2f + glEvalCoord2fv + glEvalMesh1 + glEvalPoint1 + glEvalMesh2 + glEvalPoint2 + glAlphaFunc + glBlendFunc + glLogicOp + glStencilFunc + glStencilOp + glDepthFunc + glPixelZoom + glPixelTransferf + glPixelTransferi + glPixelStoref + glPixelStorei + glPixelMapfv + glPixelMapuiv + glPixelMapusv + glReadBuffer + glCopyPixels + glReadPixels + glDrawPixels + glGetBooleanv + glGetClipPlane + glGetDoublev + glGetError + glGetFloatv + glGetIntegerv + glGetLightfv + glGetLightiv + glGetMapdv + glGetMapfv + glGetMapiv + glGetMaterialfv + glGetMaterialiv + glGetPixelMapfv + glGetPixelMapuiv + glGetPixelMapusv + glGetPolygonStipple + glGetString + glGetTexEnvfv + glGetTexEnviv + glGetTexGendv + glGetTexGenfv + glGetTexGeniv + glGetTexImage + glGetTexParameterfv + glGetTexParameteriv + glGetTexLevelParameterfv + glGetTexLevelParameteriv + glIsEnabled + glIsList + glDepthRange + glFrustum + glLoadIdentity + glLoadMatrixf + glLoadMatrixd + glMatrixMode + glMultMatrixf + glMultMatrixd + glOrtho + glPopMatrix + glPushMatrix + glRotated + glRotatef + glScaled + glScalef + glTranslated + glTranslatef + glViewport + glArrayElement + glColorPointer + glDisableClientState + glDrawArrays + glDrawElements + glEdgeFlagPointer + glEnableClientState + glGetPointerv + glIndexPointer + glInterleavedArrays + glNormalPointer + glTexCoordPointer + glVertexPointer + glPolygonOffset + glCopyTexImage1D + glCopyTexImage2D + glCopyTexSubImage1D + glCopyTexSubImage2D + glTexSubImage1D + glTexSubImage2D + glAreTexturesResident + glBindTexture + glDeleteTextures + glGenTextures + glIsTexture + glPrioritizeTextures + glIndexub + glIndexubv + glPopClientAttrib + glPushClientAttrib + glBlendColor + glBlendEquation + glDrawRangeElements + glColorTable + glColorTableParameterfv + glColorTableParameteriv + glCopyColorTable + glGetColorTable + glGetColorTableParameterfv + glGetColorTableParameteriv + glColorSubTable + glCopyColorSubTable + glConvolutionFilter1D + glConvolutionFilter2D + glConvolutionParameterf + glConvolutionParameterfv + glConvolutionParameteri + glConvolutionParameteriv + glCopyConvolutionFilter1D + glCopyConvolutionFilter2D + glGetConvolutionFilter + glGetConvolutionParameterfv + glGetConvolutionParameteriv + glGetSeparableFilter + glSeparableFilter2D + glGetHistogram + glGetHistogramParameterfv + glGetHistogramParameteriv + glGetMinmax + glGetMinmaxParameterfv + glGetMinmaxParameteriv + glHistogram + glMinmax + glResetHistogram + glResetMinmax + glTexImage3D + glTexSubImage3D + glCopyTexSubImage3D + glActiveTextureARB + glClientActiveTextureARB + glMultiTexCoord1dARB + glMultiTexCoord1dvARB + glMultiTexCoord1fARB + glMultiTexCoord1fvARB + glMultiTexCoord1iARB + glMultiTexCoord1ivARB + glMultiTexCoord1sARB + glMultiTexCoord1svARB + glMultiTexCoord2dARB + glMultiTexCoord2dvARB + glMultiTexCoord2fARB + glMultiTexCoord2fvARB + glMultiTexCoord2iARB + glMultiTexCoord2ivARB + glMultiTexCoord2sARB + glMultiTexCoord2svARB + glMultiTexCoord3dARB + glMultiTexCoord3dvARB + glMultiTexCoord3fARB + glMultiTexCoord3fvARB + glMultiTexCoord3iARB + glMultiTexCoord3ivARB + glMultiTexCoord3sARB + glMultiTexCoord3svARB + glMultiTexCoord4dARB + glMultiTexCoord4dvARB + glMultiTexCoord4fARB + glMultiTexCoord4fvARB + glMultiTexCoord4iARB + glMultiTexCoord4ivARB + glMultiTexCoord4sARB + glMultiTexCoord4svARB + glLoadTransposeMatrixfARB + glLoadTransposeMatrixdARB + glMultTransposeMatrixfARB + glMultTransposeMatrixdARB + glSampleCoverageARB + glCompressedTexImage3DARB + glCompressedTexImage2DARB + glCompressedTexImage1DARB + glCompressedTexSubImage3DARB + glCompressedTexSubImage2DARB + glCompressedTexSubImage1DARB + glGetCompressedTexImageARB + glActiveTexture + glClientActiveTexture + glMultiTexCoord1d + glMultiTexCoord1dv + glMultiTexCoord1f + glMultiTexCoord1fv + glMultiTexCoord1i + glMultiTexCoord1iv + glMultiTexCoord1s + glMultiTexCoord1sv + glMultiTexCoord2d + glMultiTexCoord2dv + glMultiTexCoord2f + glMultiTexCoord2fv + glMultiTexCoord2i + glMultiTexCoord2iv + glMultiTexCoord2s + glMultiTexCoord2sv + glMultiTexCoord3d + glMultiTexCoord3dv + glMultiTexCoord3f + glMultiTexCoord3fv + glMultiTexCoord3i + glMultiTexCoord3iv + glMultiTexCoord3s + glMultiTexCoord3sv + glMultiTexCoord4d + glMultiTexCoord4dv + glMultiTexCoord4f + glMultiTexCoord4fv + glMultiTexCoord4i + glMultiTexCoord4iv + glMultiTexCoord4s + glMultiTexCoord4sv + glLoadTransposeMatrixf + glLoadTransposeMatrixd + glMultTransposeMatrixf + glMultTransposeMatrixd + glSampleCoverage + glCompressedTexImage3D + glCompressedTexImage2D + glCompressedTexImage1D + glCompressedTexSubImage3D + glCompressedTexSubImage2D + glCompressedTexSubImage1D + glGetCompressedTexImage + glBlendColorEXT + glPolygonOffsetEXT + glTexImage3DEXT + glTexSubImage3DEXT + glTexSubImage1DEXT + glTexSubImage2DEXT + glCopyTexImage1DEXT + glCopyTexImage2DEXT + glCopyTexSubImage1DEXT + glCopyTexSubImage2DEXT + glCopyTexSubImage3DEXT + glAreTexturesResidentEXT + glBindTextureEXT + glDeleteTexturesEXT + glGenTexturesEXT + glIsTextureEXT + glPrioritizeTexturesEXT + glArrayElementEXT + glColorPointerEXT + glDrawArraysEXT + glEdgeFlagPointerEXT + glGetPointervEXT + glIndexPointerEXT + glNormalPointerEXT + glTexCoordPointerEXT + glVertexPointerEXT + glBlendEquationEXT + glPointParameterfEXT + glPointParameterfvEXT + glPointParameterfARB + glPointParameterfvARB + glColorTableEXT + glGetColorTableEXT + glGetColorTableParameterivEXT + glGetColorTableParameterfvEXT + glLockArraysEXT + glUnlockArraysEXT + glDrawRangeElementsEXT + glSecondaryColor3bEXT + glSecondaryColor3bvEXT + glSecondaryColor3dEXT + glSecondaryColor3dvEXT + glSecondaryColor3fEXT + glSecondaryColor3fvEXT + glSecondaryColor3iEXT + glSecondaryColor3ivEXT + glSecondaryColor3sEXT + glSecondaryColor3svEXT + glSecondaryColor3ubEXT + glSecondaryColor3ubvEXT + glSecondaryColor3uiEXT + glSecondaryColor3uivEXT + glSecondaryColor3usEXT + glSecondaryColor3usvEXT + glSecondaryColorPointerEXT + glMultiDrawArraysEXT + glMultiDrawElementsEXT + glFogCoordfEXT + glFogCoordfvEXT + glFogCoorddEXT + glFogCoorddvEXT + glFogCoordPointerEXT + glBlendFuncSeparateEXT + glFlushVertexArrayRangeNV + glVertexArrayRangeNV + glCombinerParameterfvNV + glCombinerParameterfNV + glCombinerParameterivNV + glCombinerParameteriNV + glCombinerInputNV + glCombinerOutputNV + glFinalCombinerInputNV + glGetCombinerInputParameterfvNV + glGetCombinerInputParameterivNV + glGetCombinerOutputParameterfvNV + glGetCombinerOutputParameterivNV + glGetFinalCombinerInputParameterfvNV + glGetFinalCombinerInputParameterivNV + glResizeBuffersMESA + glWindowPos2dMESA + glWindowPos2dvMESA + glWindowPos2fMESA + glWindowPos2fvMESA + glWindowPos2iMESA + glWindowPos2ivMESA + glWindowPos2sMESA + glWindowPos2svMESA + glWindowPos3dMESA + glWindowPos3dvMESA + glWindowPos3fMESA + glWindowPos3fvMESA + glWindowPos3iMESA + glWindowPos3ivMESA + glWindowPos3sMESA + glWindowPos3svMESA + glWindowPos4dMESA + glWindowPos4dvMESA + glWindowPos4fMESA + glWindowPos4fvMESA + glWindowPos4iMESA + glWindowPos4ivMESA + glWindowPos4sMESA + glWindowPos4svMESA + glWindowPos2dARB + glWindowPos2fARB + glWindowPos2iARB + glWindowPos2sARB + glWindowPos2dvARB + glWindowPos2fvARB + glWindowPos2ivARB + glWindowPos2svARB + glWindowPos3dARB + glWindowPos3fARB + glWindowPos3iARB + glWindowPos3sARB + glWindowPos3dvARB + glWindowPos3fvARB + glWindowPos3ivARB + glWindowPos3svARB + glAreProgramsResidentNV + glBindProgramNV + glDeleteProgramsNV + glExecuteProgramNV + glGenProgramsNV + glGetProgramParameterdvNV + glGetProgramParameterfvNV + glGetProgramivNV + glGetProgramStringNV + glGetTrackMatrixivNV + glGetVertexAttribdvNV + glGetVertexAttribfvNV + glGetVertexAttribivNV + glGetVertexAttribPointervNV + glIsProgramNV + glLoadProgramNV + glProgramParameter4dNV + glProgramParameter4dvNV + glProgramParameter4fNV + glProgramParameter4fvNV + glProgramParameters4dvNV + glProgramParameters4fvNV + glRequestResidentProgramsNV + glTrackMatrixNV + glVertexAttribPointerNV + glVertexAttrib1dNV + glVertexAttrib1dvNV + glVertexAttrib1fNV + glVertexAttrib1fvNV + glVertexAttrib1sNV + glVertexAttrib1svNV + glVertexAttrib2dNV + glVertexAttrib2dvNV + glVertexAttrib2fNV + glVertexAttrib2fvNV + glVertexAttrib2sNV + glVertexAttrib2svNV + glVertexAttrib3dNV + glVertexAttrib3dvNV + glVertexAttrib3fNV + glVertexAttrib3fvNV + glVertexAttrib3sNV + glVertexAttrib3svNV + glVertexAttrib4dNV + glVertexAttrib4dvNV + glVertexAttrib4fNV + glVertexAttrib4fvNV + glVertexAttrib4sNV + glVertexAttrib4svNV + glVertexAttrib4ubNV + glVertexAttrib4ubvNV + glVertexAttribs1dvNV + glVertexAttribs1fvNV + glVertexAttribs1svNV + glVertexAttribs2dvNV + glVertexAttribs2fvNV + glVertexAttribs2svNV + glVertexAttribs3dvNV + glVertexAttribs3fvNV + glVertexAttribs3svNV + glVertexAttribs4dvNV + glVertexAttribs4fvNV + glVertexAttribs4svNV + glVertexAttribs4ubvNV + glPointParameteriNV + glPointParameterivNV + glFogCoordf + glFogCoordfv + glFogCoordd + glFogCoorddv + glFogCoordPointer + glMultiDrawArrays + glMultiDrawElements + glPointParameterf + glPointParameterfv + glPointParameteri + glPointParameteriv + glSecondaryColor3b + glSecondaryColor3bv + glSecondaryColor3d + glSecondaryColor3dv + glSecondaryColor3f + glSecondaryColor3fv + glSecondaryColor3i + glSecondaryColor3iv + glSecondaryColor3s + glSecondaryColor3sv + glSecondaryColor3ub + glSecondaryColor3ubv + glSecondaryColor3ui + glSecondaryColor3uiv + glSecondaryColor3us + glSecondaryColor3usv + glSecondaryColorPointer + glWindowPos2d + glWindowPos2dv + glWindowPos2f + glWindowPos2fv + glWindowPos2i + glWindowPos2iv + glWindowPos2s + glWindowPos2sv + glWindowPos3d + glWindowPos3dv + glWindowPos3f + glWindowPos3fv + glWindowPos3i + glWindowPos3iv + glWindowPos3s + glWindowPos3sv + glVertexAttrib1sARB + glVertexAttrib1fARB + glVertexAttrib1dARB + glVertexAttrib2sARB + glVertexAttrib2fARB + glVertexAttrib2dARB + glVertexAttrib3sARB + glVertexAttrib3fARB + glVertexAttrib3dARB + glVertexAttrib4sARB + glVertexAttrib4fARB + glVertexAttrib4dARB + glVertexAttrib4NubARB + glVertexAttrib1svARB + glVertexAttrib1fvARB + glVertexAttrib1dvARB + glVertexAttrib2svARB + glVertexAttrib2fvARB + glVertexAttrib2dvARB + glVertexAttrib3svARB + glVertexAttrib3fvARB + glVertexAttrib3dvARB + glVertexAttrib4bvARB + glVertexAttrib4svARB + glVertexAttrib4ivARB + glVertexAttrib4ubvARB + glVertexAttrib4usvARB + glVertexAttrib4uivARB + glVertexAttrib4fvARB + glVertexAttrib4dvARB + glVertexAttrib4NbvARB + glVertexAttrib4NsvARB + glVertexAttrib4NivARB + glVertexAttrib4NubvARB + glVertexAttrib4NusvARB + glVertexAttrib4NuivARB + glVertexAttribPointerARB + glEnableVertexAttribArrayARB + glDisableVertexAttribArrayARB + glProgramStringARB + glBindProgramARB + glDeleteProgramsARB + glGenProgramsARB + glIsProgramARB + glProgramEnvParameter4dARB + glProgramEnvParameter4dvARB + glProgramEnvParameter4fARB + glProgramEnvParameter4fvARB + glProgramLocalParameter4dARB + glProgramLocalParameter4dvARB + glProgramLocalParameter4fARB + glProgramLocalParameter4fvARB + glGetProgramEnvParameterdvARB + glGetProgramEnvParameterfvARB + glGetProgramLocalParameterdvARB + glGetProgramLocalParameterfvARB + glGetProgramivARB + glGetProgramStringARB + glGetVertexAttribdvARB + glGetVertexAttribfvARB + glGetVertexAttribivARB + glGetVertexAttribPointervARB + glProgramNamedParameter4fNV + glProgramNamedParameter4dNV + glProgramNamedParameter4fvNV + glProgramNamedParameter4dvNV + glGetProgramNamedParameterfvNV + glGetProgramNamedParameterdvNV + glBindBufferARB + glBufferDataARB + glBufferSubDataARB + glDeleteBuffersARB + glGenBuffersARB + glGetBufferParameterivARB + glGetBufferPointervARB + glGetBufferSubDataARB + glIsBufferARB + glMapBufferARB + glUnmapBufferARB + glGenQueriesARB + glDeleteQueriesARB + glIsQueryARB + glBeginQueryARB + glEndQueryARB + glGetQueryivARB + glGetQueryObjectivARB + glGetQueryObjectuivARB + glBindBuffer + glBufferData + glBufferSubData + glDeleteBuffers + glGenBuffers + glGetBufferParameteriv + glGetBufferPointerv + glGetBufferSubData + glIsBuffer + glMapBuffer + glUnmapBuffer + glGenQueries + glDeleteQueries + glIsQuery + glBeginQuery + glEndQuery + glGetQueryiv + glGetQueryObjectiv + glGetQueryObjectuiv +; +; WGL API + wglChoosePixelFormat + wglCopyContext + wglCreateContext + wglCreateLayerContext + wglDeleteContext + wglDescribeLayerPlane + wglDescribePixelFormat + wglGetCurrentContext + wglGetCurrentDC + wglGetLayerPaletteEntries + wglGetPixelFormat + wglGetProcAddress + wglMakeCurrent + wglRealizeLayerPalette + wglSetLayerPaletteEntries + wglSetPixelFormat + wglShareLists + wglSwapBuffers + wglSwapLayerBuffers + wglUseFontBitmapsA + wglUseFontBitmapsW + wglUseFontOutlinesA + wglUseFontOutlinesW + wglGetExtensionsStringARB diff --git a/src/gallium/winsys/gdi/wgl.c b/src/gallium/winsys/gdi/wgl.c new file mode 100644 index 00000000000..3ce470480d4 --- /dev/null +++ b/src/gallium/winsys/gdi/wgl.c @@ -0,0 +1,701 @@ +/* + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + */ + +/* + * File name : wgl.c + * WGL stuff. Added by Oleg Letsinsky, [email protected] + * Some things originated from the 3Dfx WGL functions + */ + +/* + * This file contains the implementation of the wgl* functions for + * Mesa on Windows. Since these functions are provided by Windows in + * GDI/OpenGL, we must supply our versions that work with Mesa here. + */ + + +/* We're essentially building part of GDI here, so define this so that + * we get the right export linkage. */ +#ifdef __MINGW32__ + +#include <stdarg.h> +#include <windef.h> +#include <wincon.h> +#include <winbase.h> + +# if defined(BUILD_GL32) +# define WINGDIAPI __declspec(dllexport) +# else +# define __W32API_USE_DLLIMPORT__ +# endif + +#include <wingdi.h> +#include "GL/mesa_wgl.h" +#include <stdlib.h> + +#else + +#define _GDI32_ +#include <windows.h> + +#endif + +#include "glapi.h" +#include "GL/wmesa.h" /* protos for wmesa* functions */ + +/* + * Pixel Format Descriptors + */ + +/* Extend the PFD to include DB flag */ +struct __pixelformat__ +{ + PIXELFORMATDESCRIPTOR pfd; + GLboolean doubleBuffered; +}; + +/* These are the PFD's supported by this driver. */ +struct __pixelformat__ pfd[] = +{ + /* Double Buffer, alpha */ + { + { + sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| + PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY, + PFD_TYPE_RGBA, + 24, + 8, 0, + 8, 8, + 8, 16, + 8, 24, + 0, 0, 0, 0, 0, + 16, 8, + 0, 0, 0, + 0, 0, 0 + }, + GL_TRUE + }, + /* Single Buffer, alpha */ + { + { + sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| + PFD_GENERIC_FORMAT, + PFD_TYPE_RGBA, + 24, + 8, 0, + 8, 8, + 8, 16, + 8, 24, + 0, 0, 0, 0, 0, + 16, 8, + 0, 0, 0, + 0, 0, 0 + }, + GL_FALSE + }, + /* Double Buffer, no alpha */ + { + { + sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| + PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY, + PFD_TYPE_RGBA, + 24, + 8, 0, + 8, 8, + 8, 16, + 0, 0, + 0, 0, 0, 0, 0, + 16, 8, + 0, 0, 0, + 0, 0, 0 + }, + GL_TRUE + }, + /* Single Buffer, no alpha */ + { + { + sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| + PFD_GENERIC_FORMAT, + PFD_TYPE_RGBA, + 24, + 8, 0, + 8, 8, + 8, 16, + 0, 0, + 0, 0, 0, 0, 0, + 16, 8, + 0, 0, 0, + 0, 0, 0 + }, + GL_FALSE + }, +}; + +int npfd = sizeof(pfd) / sizeof(pfd[0]); + + +/* + * Contexts + */ + +typedef struct { + WMesaContext ctx; +} MesaWglCtx; + +#define MESAWGL_CTX_MAX_COUNT 20 + +static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT]; + +static unsigned ctx_count = 0; +static int ctx_current = -1; +static unsigned curPFD = 0; + +static HDC CurrentHDC = 0; + + +WINGDIAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc) +{ + int i = 0; + if (!ctx_count) { + for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++) { + wgl_ctx[i].ctx = NULL; + } + } + for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) { + if ( wgl_ctx[i].ctx == NULL ) { + wgl_ctx[i].ctx = + WMesaCreateContext(hdc, NULL, (GLboolean)GL_TRUE, + (GLboolean) (pfd[curPFD-1].doubleBuffered ? + GL_TRUE : GL_FALSE), + (GLboolean)(pfd[curPFD-1].pfd.cAlphaBits ? + GL_TRUE : GL_FALSE) ); + if (wgl_ctx[i].ctx == NULL) + break; + ctx_count++; + return ((HGLRC)wgl_ctx[i].ctx); + } + } + SetLastError(0); + return(NULL); +} + +WINGDIAPI BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc) +{ + int i; + for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) { + if ( wgl_ctx[i].ctx == (WMesaContext) hglrc ){ + WMesaMakeCurrent((WMesaContext) hglrc, NULL); + WMesaDestroyContext(wgl_ctx[i].ctx); + wgl_ctx[i].ctx = NULL; + ctx_count--; + return(TRUE); + } + } + SetLastError(0); + return(FALSE); +} + +WINGDIAPI HGLRC GLAPIENTRY wglGetCurrentContext(VOID) +{ + if (ctx_current < 0) + return 0; + else + return (HGLRC) wgl_ctx[ctx_current].ctx; +} + +WINGDIAPI HDC GLAPIENTRY wglGetCurrentDC(VOID) +{ + return CurrentHDC; +} + +WINGDIAPI BOOL GLAPIENTRY wglMakeCurrent(HDC hdc, HGLRC hglrc) +{ + int i; + + CurrentHDC = hdc; + + if (!hdc || !hglrc) { + WMesaMakeCurrent(NULL, NULL); + ctx_current = -1; + return TRUE; + } + + for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) { + if ( wgl_ctx[i].ctx == (WMesaContext) hglrc ) { + WMesaMakeCurrent( (WMesaContext) hglrc, hdc ); + ctx_current = i; + return TRUE; + } + } + return FALSE; +} + + +WINGDIAPI int GLAPIENTRY wglChoosePixelFormat(HDC hdc, + CONST + PIXELFORMATDESCRIPTOR *ppfd) +{ + int i,best = -1,bestdelta = 0x7FFFFFFF,delta; + (void) hdc; + + if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1) + { + SetLastError(0); + return(0); + } + for(i = 0; i < npfd;i++) + { + delta = 0; + if( + (ppfd->dwFlags & PFD_DRAW_TO_WINDOW) && + !(pfd[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW)) + continue; + if( + (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) && + !(pfd[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP)) + continue; + if( + (ppfd->dwFlags & PFD_SUPPORT_GDI) && + !(pfd[i].pfd.dwFlags & PFD_SUPPORT_GDI)) + continue; + if( + (ppfd->dwFlags & PFD_SUPPORT_OPENGL) && + !(pfd[i].pfd.dwFlags & PFD_SUPPORT_OPENGL)) + continue; + if( + !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) && + ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != + (pfd[i].pfd.dwFlags & PFD_DOUBLEBUFFER))) + continue; + if( + !(ppfd->dwFlags & PFD_STEREO_DONTCARE) && + ((ppfd->dwFlags & PFD_STEREO) != + (pfd[i].pfd.dwFlags & PFD_STEREO))) + continue; + if(ppfd->iPixelType != pfd[i].pfd.iPixelType) + delta++; + if(ppfd->cAlphaBits != pfd[i].pfd.cAlphaBits) + delta++; + if(delta < bestdelta) + { + best = i + 1; + bestdelta = delta; + if(bestdelta == 0) + break; + } + } + if(best == -1) + { + SetLastError(0); + return(0); + } + return(best); +} + +WINGDIAPI int GLAPIENTRY wglDescribePixelFormat(HDC hdc, + int iPixelFormat, + UINT nBytes, + LPPIXELFORMATDESCRIPTOR ppfd) +{ + (void) hdc; + + if(ppfd == NULL) + return(npfd); + if(iPixelFormat < 1 || iPixelFormat > npfd || + nBytes != sizeof(PIXELFORMATDESCRIPTOR)) + { + SetLastError(0); + return(0); + } + *ppfd = pfd[iPixelFormat - 1].pfd; + return(npfd); +} + +WINGDIAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc) +{ + PROC p = (PROC) _glapi_get_proc_address((const char *) lpszProc); + if (p) + return p; + + SetLastError(0); + return(NULL); +} + +WINGDIAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc) +{ + (void) hdc; + if(curPFD == 0) { + SetLastError(0); + return(0); + } + return(curPFD); +} + +WINGDIAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat, + const PIXELFORMATDESCRIPTOR *ppfd) +{ + (void) hdc; + + if(iPixelFormat < 1 || iPixelFormat > npfd || + ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR)) { + SetLastError(0); + return(FALSE); + } + curPFD = iPixelFormat; + return(TRUE); +} + +WINGDIAPI BOOL GLAPIENTRY wglSwapBuffers(HDC hdc) +{ + WMesaSwapBuffers(hdc); + return TRUE; +} + +static FIXED FixedFromDouble(double d) +{ + long l = (long) (d * 65536L); + return *(FIXED *) (void *) &l; +} + + +/* +** This is cribbed from FX/fxwgl.c, and seems to implement support +** for bitmap fonts where the wglUseFontBitmapsA() code implements +** support for outline fonts. In combination they hopefully give +** fairly generic support for fonts. +*/ +static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar, + DWORD numChars, DWORD listBase) +{ +#define VERIFY(a) a + + TEXTMETRIC metric; + BITMAPINFO *dibInfo; + HDC bitDevice; + COLORREF tempColor; + int i; + + VERIFY(GetTextMetrics(fontDevice, &metric)); + + dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1); + dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + dibInfo->bmiHeader.biPlanes = 1; + dibInfo->bmiHeader.biBitCount = 1; + dibInfo->bmiHeader.biCompression = BI_RGB; + + bitDevice = CreateCompatibleDC(fontDevice); + + /* Swap fore and back colors so the bitmap has the right polarity */ + tempColor = GetBkColor(bitDevice); + SetBkColor(bitDevice, GetTextColor(bitDevice)); + SetTextColor(bitDevice, tempColor); + + /* Place chars based on base line */ + VERIFY(SetTextAlign(bitDevice, TA_BASELINE) != GDI_ERROR ? 1 : 0); + + for(i = 0; i < (int)numChars; i++) { + SIZE size; + char curChar; + int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res; + HBITMAP bitObject; + HGDIOBJ origBmap; + unsigned char *bmap; + + curChar = (char)(i + firstChar); + + /* Find how high/wide this character is */ + VERIFY(GetTextExtentPoint32(bitDevice, (LPCWSTR)&curChar, 1, &size)); + + /* Create the output bitmap */ + charWidth = size.cx; + charHeight = size.cy; + /* Round up to the next multiple of 32 bits */ + bmapWidth = ((charWidth + 31) / 32) * 32; + bmapHeight = charHeight; + bitObject = CreateCompatibleBitmap(bitDevice, + bmapWidth, + bmapHeight); + /* VERIFY(bitObject); */ + + /* Assign the output bitmap to the device */ + origBmap = SelectObject(bitDevice, bitObject); + (void) VERIFY(origBmap); + + VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) ); + + /* Use our source font on the device */ + VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT))); + + /* Draw the character */ + VERIFY(TextOut(bitDevice, 0, metric.tmAscent, (LPCWSTR)&curChar, 1)); + + /* Unselect our bmap object */ + VERIFY(SelectObject(bitDevice, origBmap)); + + /* Convert the display dependant representation to a 1 bit deep DIB */ + numBytes = (bmapWidth * bmapHeight) / 8; + bmap = (unsigned char *)malloc(numBytes); + dibInfo->bmiHeader.biWidth = bmapWidth; + dibInfo->bmiHeader.biHeight = bmapHeight; + res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap, + dibInfo, + DIB_RGB_COLORS); + /* VERIFY(res); */ + + /* Create the GL object */ + glNewList(i + listBase, GL_COMPILE); + glBitmap(bmapWidth, bmapHeight, 0.0, (GLfloat)metric.tmDescent, + (GLfloat)charWidth, 0.0, + bmap); + glEndList(); + /* CheckGL(); */ + + /* Destroy the bmap object */ + DeleteObject(bitObject); + + /* Deallocate the bitmap data */ + free(bmap); + } + + /* Destroy the DC */ + VERIFY(DeleteDC(bitDevice)); + + free(dibInfo); + + return TRUE; +#undef VERIFY +} + +WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first, + DWORD count, DWORD listBase) +{ + int i; + GLuint font_list; + DWORD size; + GLYPHMETRICS gm; + HANDLE hBits; + LPSTR lpBits; + MAT2 mat; + int success = TRUE; + + if (count == 0) + return FALSE; + + font_list = listBase; + + mat.eM11 = FixedFromDouble(1); + mat.eM12 = FixedFromDouble(0); + mat.eM21 = FixedFromDouble(0); + mat.eM22 = FixedFromDouble(-1); + + memset(&gm,0,sizeof(gm)); + + /* + ** If we can't get the glyph outline, it may be because this is a fixed + ** font. Try processing it that way. + */ + if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat) + == GDI_ERROR ) { + return wglUseFontBitmaps_FX( hdc, first, count, listBase ); + } + + /* + ** Otherwise process all desired characters. + */ + for (i = 0; i < (int)count; i++) { + DWORD err; + + glNewList( font_list+i, GL_COMPILE ); + + /* allocate space for the bitmap/outline */ + size = GetGlyphOutline(hdc, first + i, GGO_BITMAP, + &gm, 0, NULL, &mat); + if (size == GDI_ERROR) { + glEndList( ); + err = GetLastError(); + success = FALSE; + continue; + } + + hBits = GlobalAlloc(GHND, size+1); + lpBits = GlobalLock(hBits); + + err = + GetGlyphOutline(hdc, /* handle to device context */ + first + i, /* character to query */ + GGO_BITMAP, /* format of data to return */ + &gm, /* ptr to structure for metrics*/ + size, /* size of buffer for data */ + lpBits, /* pointer to buffer for data */ + &mat /* pointer to transformation */ + /* matrix structure */ + ); + + if (err == GDI_ERROR) { + GlobalUnlock(hBits); + GlobalFree(hBits); + + glEndList( ); + err = GetLastError(); + success = FALSE; + continue; + } + + glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY, + (GLfloat)-gm.gmptGlyphOrigin.x, + (GLfloat)gm.gmptGlyphOrigin.y, + (GLfloat)gm.gmCellIncX, + (GLfloat)gm.gmCellIncY, + (const GLubyte * )lpBits); + + GlobalUnlock(hBits); + GlobalFree(hBits); + + glEndList( ); + } + + return success; +} + + + +/* NOT IMPLEMENTED YET */ +WINGDIAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc, + HGLRC hglrcDst, + UINT mask) +{ + (void) hglrcSrc; (void) hglrcDst; (void) mask; + return(FALSE); +} + +WINGDIAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc, + int iLayerPlane) +{ + (void) hdc; (void) iLayerPlane; + SetLastError(0); + return(NULL); +} + +WINGDIAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1, + HGLRC hglrc2) +{ + (void) hglrc1; (void) hglrc2; + return(TRUE); +} + + +WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc, + DWORD first, + DWORD count, + DWORD listBase) +{ + (void) hdc; (void) first; (void) count; (void) listBase; + return FALSE; +} + +WINGDIAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc, + DWORD first, + DWORD count, + DWORD listBase, + FLOAT deviation, + FLOAT extrusion, + int format, + LPGLYPHMETRICSFLOAT lpgmf) +{ + (void) hdc; (void) first; (void) count; + (void) listBase; (void) deviation; (void) extrusion; (void) format; + (void) lpgmf; + SetLastError(0); + return(FALSE); +} + +WINGDIAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc, + DWORD first, + DWORD count, + DWORD listBase, + FLOAT deviation, + FLOAT extrusion, + int format, + LPGLYPHMETRICSFLOAT lpgmf) +{ + (void) hdc; (void) first; (void) count; + (void) listBase; (void) deviation; (void) extrusion; (void) format; + (void) lpgmf; + SetLastError(0); + return(FALSE); +} + +WINGDIAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc, + int iPixelFormat, + int iLayerPlane, + UINT nBytes, + LPLAYERPLANEDESCRIPTOR plpd) +{ + (void) hdc; (void) iPixelFormat; (void) iLayerPlane; + (void) nBytes; (void) plpd; + SetLastError(0); + return(FALSE); +} + +WINGDIAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc, + int iLayerPlane, + int iStart, + int cEntries, + CONST COLORREF *pcr) +{ + (void) hdc; (void) iLayerPlane; (void) iStart; + (void) cEntries; (void) pcr; + SetLastError(0); + return(0); +} + +WINGDIAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc, + int iLayerPlane, + int iStart, + int cEntries, + COLORREF *pcr) +{ + (void) hdc; (void) iLayerPlane; (void) iStart; (void) cEntries; (void) pcr; + SetLastError(0); + return(0); +} + +WINGDIAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc, + int iLayerPlane, + BOOL bRealize) +{ + (void) hdc; (void) iLayerPlane; (void) bRealize; + SetLastError(0); + return(FALSE); +} + +WINGDIAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc, + UINT fuPlanes) +{ + (void) hdc; (void) fuPlanes; + SetLastError(0); + return(FALSE); +} + +WINGDIAPI const char * GLAPIENTRY wglGetExtensionsStringARB(HDC hdc) +{ + return "WGL_ARB_extensions_string"; +} diff --git a/src/gallium/winsys/gdi/wmesa.c b/src/gallium/winsys/gdi/wmesa.c new file mode 100644 index 00000000000..ed3dd2b9277 --- /dev/null +++ b/src/gallium/winsys/gdi/wmesa.c @@ -0,0 +1,823 @@ +/* + * Windows (Win32/Win64) device driver for Mesa + * + */ + +#include "mtypes.h" +#include <GL/wmesa.h> +#include "wmesadef.h" + +#undef Elements + +#include "pipe/p_winsys.h" +#include "pipe/p_format.h" +#include "pipe/p_context.h" +#include "pipe/p_inlines.h" +#include "util/u_memory.h" +#include "softpipe/sp_winsys.h" +#include "glapi/glapi.h" +#include "colors.h" + +extern GLvisual * +_mesa_create_visual( GLboolean rgbFlag, + GLboolean dbFlag, + GLboolean stereoFlag, + GLint redBits, + GLint greenBits, + GLint blueBits, + GLint alphaBits, + GLint indexBits, + GLint depthBits, + GLint stencilBits, + GLint accumRedBits, + GLint accumGreenBits, + GLint accumBlueBits, + GLint accumAlphaBits, + GLint numSamples ); + +/* linked list of our Framebuffers (windows) */ +WMesaFramebuffer FirstFramebuffer = NULL; + +struct wmesa_pipe_winsys +{ + struct pipe_winsys base; +}; + +/** + * Choose the pixel format for the given visual. + * This will tell the gallium driver how to pack pixel data into + * drawing surfaces. + */ +static GLuint +choose_pixel_format(GLvisual *v) +{ +#if 1 + return PIPE_FORMAT_A8R8G8B8_UNORM; +#else + if ( GET_REDMASK(v) == 0x0000ff + && GET_GREENMASK(v) == 0x00ff00 + && GET_BLUEMASK(v) == 0xff0000 + && v->BitsPerPixel == 32) { + if (CHECK_BYTE_ORDER(v)) { + /* no byteswapping needed */ + return 0 /* PIXEL_FORMAT_U_A8_B8_G8_R8 */; + } + else { + return PIPE_FORMAT_R8G8B8A8_UNORM; + } + } + else if ( GET_REDMASK(v) == 0xff0000 + && GET_GREENMASK(v) == 0x00ff00 + && GET_BLUEMASK(v) == 0x0000ff + && v->BitsPerPixel == 32) { + if (CHECK_BYTE_ORDER(v)) { + /* no byteswapping needed */ + return PIPE_FORMAT_A8R8G8B8_UNORM; + } + else { + return PIPE_FORMAT_B8G8R8A8_UNORM; + } + } + else if ( GET_REDMASK(v) == 0xf800 + && GET_GREENMASK(v) == 0x07e0 + && GET_BLUEMASK(v) == 0x001f + && CHECK_BYTE_ORDER(v) + && v->BitsPerPixel == 16) { + /* 5-6-5 RGB */ + return PIPE_FORMAT_R5G6B5_UNORM; + } + +printf("BITS %d\n",v->BitsPerPixel); + assert(0); + return 0; +#endif +} + +/* + * Determine the pixel format based on the pixel size. + */ +static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC) +{ + /* Only 16 and 32 bit targets are supported now */ + assert(pwfb->cColorBits == 0 || + pwfb->cColorBits == 16 || + pwfb->cColorBits == 32); + + switch(pwfb->cColorBits){ + case 8: + pwfb->pixelformat = PF_INDEX8; + break; + case 16: + pwfb->pixelformat = PF_5R6G5B; + break; + case 32: + pwfb->pixelformat = PF_8R8G8B; + break; + default: + pwfb->pixelformat = PF_BADFORMAT; + } +} + +/** + * Create a new WMesaFramebuffer object which will correspond to the + * given HDC (Window handle). + */ +WMesaFramebuffer +wmesa_new_framebuffer(HDC hdc, GLvisual *visual, GLuint width, GLuint height) +{ + WMesaFramebuffer pwfb + = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer)); + if (pwfb) { + enum pipe_format colorFormat, depthFormat, stencilFormat; + + /* determine PIPE_FORMATs for buffers */ + colorFormat = choose_pixel_format(visual); + + if (visual->depthBits == 0) + depthFormat = PIPE_FORMAT_NONE; + else if (visual->depthBits <= 16) + depthFormat = PIPE_FORMAT_Z16_UNORM; + else if (visual->depthBits <= 24) + depthFormat = PIPE_FORMAT_S8Z24_UNORM; + else + depthFormat = PIPE_FORMAT_Z32_UNORM; + + if (visual->stencilBits == 8) { + if (depthFormat == PIPE_FORMAT_S8Z24_UNORM) + stencilFormat = depthFormat; + else + stencilFormat = PIPE_FORMAT_S8_UNORM; + } + else { + stencilFormat = PIPE_FORMAT_NONE; + } + + pwfb->stfb = st_create_framebuffer(visual, + colorFormat, depthFormat, stencilFormat, + width, height, + (void *) pwfb); + + pwfb->cColorBits = GetDeviceCaps(hdc, BITSPIXEL); + + pwfb->hDC = hdc; + /* insert at head of list */ + pwfb->next = FirstFramebuffer; + FirstFramebuffer = pwfb; + } + return pwfb; +} + +/** + * Given an hdc, free the corresponding WMesaFramebuffer + */ +void +wmesa_free_framebuffer(HDC hdc) +{ + WMesaFramebuffer pwfb, prev; + for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) { + if (pwfb->hDC == hdc) + break; + prev = pwfb; + } + if (pwfb) { + if (pwfb == FirstFramebuffer) + FirstFramebuffer = pwfb->next; + else + prev->next = pwfb->next; + free(pwfb); + } +} + +/** + * Given an hdc, return the corresponding WMesaFramebuffer + */ +WMesaFramebuffer +wmesa_lookup_framebuffer(HDC hdc) +{ + WMesaFramebuffer pwfb; + for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) { + if (pwfb->hDC == hdc) + return pwfb; + } + return NULL; +} + + +/** + * Given a GLframebuffer, return the corresponding WMesaFramebuffer. + */ +static WMesaFramebuffer wmesa_framebuffer(GLframebuffer *fb) +{ + return (WMesaFramebuffer) fb; +} + + +/** + * Given a GLcontext, return the corresponding WMesaContext. + */ +static WMesaContext wmesa_context(const GLcontext *ctx) +{ + return (WMesaContext) ctx; +} + +/** + * Find the width and height of the window named by hdc. + */ +static void +get_window_size(HDC hdc, GLuint *width, GLuint *height) +{ + if (WindowFromDC(hdc)) { + RECT rect; + GetClientRect(WindowFromDC(hdc), &rect); + *width = rect.right - rect.left; + *height = rect.bottom - rect.top; + } + else { /* Memory context */ + /* From contributed code - use the size of the desktop + * for the size of a memory context (?) */ + *width = GetDeviceCaps(hdc, HORZRES); + *height = GetDeviceCaps(hdc, VERTRES); + } +} + +/** + * Low-level OS/window system memory buffer + */ +struct wm_buffer +{ + struct pipe_buffer base; + boolean userBuffer; /** Is this a user-space buffer? */ + void *data; + void *mapped; +}; + +struct wmesa_surface +{ + struct pipe_surface surface; + + int no_swap; +}; + + +/** Cast wrapper */ +static INLINE struct wmesa_surface * +wmesa_surface(struct pipe_surface *ps) +{ +// assert(0); + return (struct wmesa_surface *) ps; +} + +/** + * Turn the softpipe opaque buffer pointer into a dri_bufmgr opaque + * buffer pointer... + */ +static INLINE struct wm_buffer * +wm_buffer( struct pipe_buffer *buf ) +{ + return (struct wm_buffer *)buf; +} + + + +/* Most callbacks map direcly onto dri_bufmgr operations: + */ +static void * +wm_buffer_map(struct pipe_winsys *pws, struct pipe_buffer *buf, + unsigned flags) +{ + struct wm_buffer *wm_buf = wm_buffer(buf); + wm_buf->mapped = wm_buf->data; + return wm_buf->mapped; +} + +static void +wm_buffer_unmap(struct pipe_winsys *pws, struct pipe_buffer *buf) +{ + struct wm_buffer *wm_buf = wm_buffer(buf); + wm_buf->mapped = NULL; +} + +static void +wm_buffer_destroy(struct pipe_winsys *pws, + struct pipe_buffer *buf) +{ + struct wm_buffer *oldBuf = wm_buffer(buf); + + if (oldBuf->data) { + { + if (!oldBuf->userBuffer) { + align_free(oldBuf->data); + } + } + + oldBuf->data = NULL; + } + + free(oldBuf); +} + + +static void +wm_flush_frontbuffer(struct pipe_winsys *pws, + struct pipe_surface *surf, + void *context_private) +{ + WMesaContext pwc = context_private; + WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC); + struct wm_buffer *wm_buf; + BITMAPINFO bmi, *pbmi; + + wm_buf = wm_buffer(surf->buffer); + + pbmi = &bmi; + memset(pbmi, 0, sizeof(BITMAPINFO)); + pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + pbmi->bmiHeader.biWidth = pwfb->stfb->Base.Width; + pbmi->bmiHeader.biHeight= -((long)pwfb->stfb->Base.Height); + pbmi->bmiHeader.biPlanes = 1; + pbmi->bmiHeader.biBitCount = pwfb->cColorBits; + pbmi->bmiHeader.biCompression = BI_RGB; + pbmi->bmiHeader.biSizeImage = 0; + pbmi->bmiHeader.biXPelsPerMeter = 0; + pbmi->bmiHeader.biYPelsPerMeter = 0; + pbmi->bmiHeader.biClrUsed = 0; + pbmi->bmiHeader.biClrImportant = 0; + + StretchDIBits(pwfb->hDC, 0, 0, pwfb->stfb->Base.Width, pwfb->stfb->Base.Height, 0, 0, pwfb->stfb->Base.Width, pwfb->stfb->Base.Height, wm_buf->data, pbmi, 0, SRCCOPY); +} + + + +static const char * +wm_get_name(struct pipe_winsys *pws) +{ + return "gdi"; +} + +static struct pipe_buffer * +wm_buffer_create(struct pipe_winsys *pws, + unsigned alignment, + unsigned usage, + unsigned size) +{ + struct wm_buffer *buffer = CALLOC_STRUCT(wm_buffer); + + buffer->base.refcount = 1; + buffer->base.alignment = alignment; + buffer->base.usage = usage; + buffer->base.size = size; + + if (buffer->data == NULL) { + /* align to 16-byte multiple for Cell */ + buffer->data = align_malloc(size, max(alignment, 16)); + } + + return &buffer->base; +} + + +/** + * Create buffer which wraps user-space data. + */ +static struct pipe_buffer * +wm_user_buffer_create(struct pipe_winsys *pws, void *ptr, unsigned bytes) +{ + struct wm_buffer *buffer = CALLOC_STRUCT(wm_buffer); + buffer->base.refcount = 1; + buffer->base.size = bytes; + buffer->userBuffer = TRUE; + buffer->data = ptr; + + return &buffer->base; +} + + + +/** + * Round n up to next multiple. + */ +static INLINE unsigned +round_up(unsigned n, unsigned multiple) +{ + return (n + multiple - 1) & ~(multiple - 1); +} + +static int +wm_surface_alloc_storage(struct pipe_winsys *winsys, + struct pipe_surface *surf, + unsigned width, unsigned height, + enum pipe_format format, + unsigned flags, + unsigned tex_usage) +{ + const unsigned alignment = 64; + + surf->width = width; + surf->height = height; + surf->format = format; + pf_get_block(format, &surf->block); + surf->nblocksx = pf_get_nblocksx(&surf->block, width); + surf->nblocksy = pf_get_nblocksy(&surf->block, height); + surf->stride = round_up(surf->nblocksx * surf->block.size, alignment); + + assert(!surf->buffer); + surf->buffer = winsys->buffer_create(winsys, alignment, + PIPE_BUFFER_USAGE_PIXEL, + surf->nblocksy * surf->stride); + if(!surf->buffer) + return -1; + + return 0; +} + + +/** + * Called via winsys->surface_alloc() to create new surfaces. + */ +static struct pipe_surface * +wm_surface_alloc(struct pipe_winsys *ws) +{ + struct wmesa_surface *wms = CALLOC_STRUCT(wmesa_surface); + static boolean no_swap = 0; + static boolean firsttime = 1; + + if (firsttime) { + no_swap = getenv("SP_NO_RAST") != NULL; + firsttime = 0; + } + + assert(ws); + + wms->surface.refcount = 1; + wms->surface.winsys = ws; + + wms->no_swap = no_swap; + + return &wms->surface; +} + +static void +wm_surface_release(struct pipe_winsys *winsys, struct pipe_surface **s) +{ + struct pipe_surface *surf = *s; + surf->refcount--; + if (surf->refcount == 0) { + if (surf->buffer) + winsys_buffer_reference(winsys, &surf->buffer, NULL); + free(surf); + } + *s = NULL; +} + + +/* + * Fence functions - basically nothing to do, as we don't create any actual + * fence objects. + */ + +static void +wm_fence_reference(struct pipe_winsys *sws, struct pipe_fence_handle **ptr, + struct pipe_fence_handle *fence) +{ +} + + +static int +wm_fence_signalled(struct pipe_winsys *sws, struct pipe_fence_handle *fence, + unsigned flag) +{ + return 0; +} + + +static int +wm_fence_finish(struct pipe_winsys *sws, struct pipe_fence_handle *fence, + unsigned flag) +{ + return 0; +} + + + +struct pipe_winsys * +wmesa_get_pipe_winsys(GLvisual *visual) +{ + static struct wmesa_pipe_winsys *ws = NULL; + + if (!ws) { + ws = CALLOC_STRUCT(wmesa_pipe_winsys); + + /* Fill in this struct with callbacks that pipe will need to + * communicate with the window system, buffer manager, etc. + */ + ws->base.buffer_create = wm_buffer_create; + ws->base.user_buffer_create = wm_user_buffer_create; + ws->base.buffer_map = wm_buffer_map; + ws->base.buffer_unmap = wm_buffer_unmap; + ws->base.buffer_destroy = wm_buffer_destroy; + + ws->base.surface_alloc = wm_surface_alloc; + ws->base.surface_alloc_storage = wm_surface_alloc_storage; + ws->base.surface_release = wm_surface_release; + + ws->base.fence_reference = wm_fence_reference; + ws->base.fence_signalled = wm_fence_signalled; + ws->base.fence_finish = wm_fence_finish; + + ws->base.flush_frontbuffer = wm_flush_frontbuffer; + ws->base.get_name = wm_get_name; + } + + return &ws->base; +} + + + +/**********************************************************************/ +/***** WMESA Functions *****/ +/**********************************************************************/ + +WMesaContext WMesaCreateContext(HDC hDC, + HPALETTE* Pal, + GLboolean rgb_flag, + GLboolean db_flag, + GLboolean alpha_flag) +{ + WMesaContext c; + struct pipe_winsys *pws; + struct pipe_context *pipe; + struct pipe_screen *screen; + GLint red_bits, green_bits, blue_bits, alpha_bits; + GLvisual *visual; + + (void) Pal; + + /* Indexed mode not supported */ + if (!rgb_flag) + return NULL; + + /* Allocate wmesa context */ + c = CALLOC_STRUCT(wmesa_context); + if (!c) + return NULL; + + c->hDC = hDC; + + /* Get data for visual */ + /* Dealing with this is actually a bit of overkill because Mesa will end + * up treating all color component size requests less than 8 by using + * a single byte per channel. In addition, the interface to the span + * routines passes colors as an entire byte per channel anyway, so there + * is nothing to be saved by telling the visual to be 16 bits if the device + * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per + * channel anyway. + * But we go through the motions here anyway. + */ + c->cColorBits = GetDeviceCaps(c->hDC, BITSPIXEL); + + switch (c->cColorBits) { + case 16: + red_bits = green_bits = blue_bits = 5; + alpha_bits = 0; + break; + default: + red_bits = green_bits = blue_bits = 8; + alpha_bits = 8; + break; + } + /* Create visual based on flags */ + visual = _mesa_create_visual(rgb_flag, + db_flag, /* db_flag */ + GL_FALSE, /* stereo */ + red_bits, green_bits, blue_bits, /* color RGB */ + alpha_flag ? alpha_bits : 0, /* color A */ + 0, /* index bits */ + DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */ + 8, /* stencil_bits */ + 16,16,16, /* accum RGB */ + alpha_flag ? 16 : 0, /* accum A */ + 1); /* num samples */ + + if (!visual) { + _mesa_free(c); + return NULL; + } + + pws = wmesa_get_pipe_winsys(visual); + + screen = softpipe_create_screen(pws); + + if (!screen) { + _mesa_free(c); + return NULL; + } + + pipe = softpipe_create(screen, pws, NULL); + + if (!pipe) { + /* FIXME - free screen */ + _mesa_free(c); + return NULL; + } + + pipe->priv = c; + + c->st = st_create_context(pipe, visual, NULL); + + c->st->ctx->DriverCtx = c; + + return c; +} + + +void WMesaDestroyContext( WMesaContext pwc ) +{ + GLcontext *ctx = pwc->st->ctx; + WMesaFramebuffer pwfb; + GET_CURRENT_CONTEXT(cur_ctx); + + if (cur_ctx == ctx) { + /* unbind current if deleting current context */ + WMesaMakeCurrent(NULL, NULL); + } + + /* clean up frame buffer resources */ + pwfb = wmesa_lookup_framebuffer(pwc->hDC); + if (pwfb) { + wmesa_free_framebuffer(pwc->hDC); + } + + /* Release for device, not memory contexts */ + if (WindowFromDC(pwc->hDC) != NULL) + { + ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC); + } + + st_destroy_context(pwc->st); + _mesa_free(pwc); +} + + +void WMesaMakeCurrent(WMesaContext c, HDC hdc) +{ + GLuint width = 0, height = 0; + WMesaFramebuffer pwfb; + + { + /* return if already current */ + GET_CURRENT_CONTEXT(ctx); + WMesaContext pwc = wmesa_context(ctx); + if (pwc && c == pwc && pwc->hDC == hdc) + return; + } + + pwfb = wmesa_lookup_framebuffer(hdc); + + if (hdc) { + get_window_size(hdc, &width, &height); + } + + /* Lazy creation of framebuffers */ + if (c && !pwfb && (hdc != 0)) { + GLvisual *visual = &c->st->ctx->Visual; + + pwfb = wmesa_new_framebuffer(hdc, visual, width, height); + } + + if (c && pwfb) { + st_make_current(c->st, pwfb->stfb, pwfb->stfb); + + st_resize_framebuffer(pwfb->stfb, width, height); + } + else { + /* Detach */ + st_make_current( NULL, NULL, NULL ); + } +} + + +void WMesaSwapBuffers( HDC hdc ) +{ + struct pipe_surface *surf; + struct wm_buffer *wm_buf; + WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc); + BITMAPINFO bmi, *pbmi; + + if (!pwfb) { + _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc"); + return; + } + + + /* If we're swapping the buffer associated with the current context + * we have to flush any pending rendering commands first. + */ + st_notify_swapbuffers(pwfb->stfb); + + surf = st_get_framebuffer_surface(pwfb->stfb, ST_SURFACE_BACK_LEFT); + wm_buf = wm_buffer(surf->buffer); + + pbmi = &bmi; + memset(pbmi, 0, sizeof(BITMAPINFO)); + pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + pbmi->bmiHeader.biWidth = pwfb->stfb->Base.Width; + pbmi->bmiHeader.biHeight= -((long)pwfb->stfb->Base.Height); + pbmi->bmiHeader.biPlanes = 1; + pbmi->bmiHeader.biBitCount = pwfb->cColorBits; + pbmi->bmiHeader.biCompression = BI_RGB; + pbmi->bmiHeader.biSizeImage = 0; + pbmi->bmiHeader.biXPelsPerMeter = 0; + pbmi->bmiHeader.biYPelsPerMeter = 0; + pbmi->bmiHeader.biClrUsed = 0; + pbmi->bmiHeader.biClrImportant = 0; + + StretchDIBits(pwfb->hDC, 0, 0, pwfb->stfb->Base.Width, pwfb->stfb->Base.Height, 0, 0, pwfb->stfb->Base.Width, pwfb->stfb->Base.Height, wm_buf->data, pbmi, 0, SRCCOPY); + + { + GLuint width = 0, height = 0; + + get_window_size(pwfb->hDC, &width, &height); + + st_resize_framebuffer(pwfb->stfb, width, height); + } +} + +/* This is hopefully a temporary hack to define some needed dispatch + * table entries. Hopefully, I'll find a better solution. The + * dispatch table generation scripts ought to be making these dummy + * stubs as well. */ +#if !defined(__MINGW32__) || !defined(GL_NO_STDCALL) +void gl_dispatch_stub_543(void){} +void gl_dispatch_stub_544(void){} +void gl_dispatch_stub_545(void){} +void gl_dispatch_stub_546(void){} +void gl_dispatch_stub_547(void){} +void gl_dispatch_stub_548(void){} +void gl_dispatch_stub_549(void){} +void gl_dispatch_stub_550(void){} +void gl_dispatch_stub_551(void){} +void gl_dispatch_stub_552(void){} +void gl_dispatch_stub_553(void){} +void gl_dispatch_stub_554(void){} +void gl_dispatch_stub_555(void){} +void gl_dispatch_stub_556(void){} +void gl_dispatch_stub_557(void){} +void gl_dispatch_stub_558(void){} +void gl_dispatch_stub_559(void){} +void gl_dispatch_stub_560(void){} +void gl_dispatch_stub_561(void){} +void gl_dispatch_stub_565(void){} +void gl_dispatch_stub_566(void){} +void gl_dispatch_stub_577(void){} +void gl_dispatch_stub_578(void){} +void gl_dispatch_stub_603(void){} +void gl_dispatch_stub_645(void){} +void gl_dispatch_stub_646(void){} +void gl_dispatch_stub_647(void){} +void gl_dispatch_stub_648(void){} +void gl_dispatch_stub_649(void){} +void gl_dispatch_stub_650(void){} +void gl_dispatch_stub_651(void){} +void gl_dispatch_stub_652(void){} +void gl_dispatch_stub_653(void){} +void gl_dispatch_stub_733(void){} +void gl_dispatch_stub_734(void){} +void gl_dispatch_stub_735(void){} +void gl_dispatch_stub_736(void){} +void gl_dispatch_stub_737(void){} +void gl_dispatch_stub_738(void){} +void gl_dispatch_stub_744(void){} +void gl_dispatch_stub_745(void){} +void gl_dispatch_stub_746(void){} +void gl_dispatch_stub_760(void){} +void gl_dispatch_stub_761(void){} +void gl_dispatch_stub_763(void){} +void gl_dispatch_stub_765(void){} +void gl_dispatch_stub_766(void){} +void gl_dispatch_stub_767(void){} +void gl_dispatch_stub_768(void){} + +void gl_dispatch_stub_562(void){} +void gl_dispatch_stub_563(void){} +void gl_dispatch_stub_564(void){} +void gl_dispatch_stub_567(void){} +void gl_dispatch_stub_568(void){} +void gl_dispatch_stub_569(void){} +void gl_dispatch_stub_580(void){} +void gl_dispatch_stub_581(void){} +void gl_dispatch_stub_606(void){} +void gl_dispatch_stub_654(void){} +void gl_dispatch_stub_655(void){} +void gl_dispatch_stub_656(void){} +void gl_dispatch_stub_739(void){} +void gl_dispatch_stub_740(void){} +void gl_dispatch_stub_741(void){} +void gl_dispatch_stub_748(void){} +void gl_dispatch_stub_749(void){} +void gl_dispatch_stub_769(void){} +void gl_dispatch_stub_770(void){} +void gl_dispatch_stub_771(void){} +void gl_dispatch_stub_772(void){} +void gl_dispatch_stub_773(void){} + +#endif diff --git a/src/gallium/winsys/gdi/wmesadef.h b/src/gallium/winsys/gdi/wmesadef.h new file mode 100644 index 00000000000..fb8ce30a082 --- /dev/null +++ b/src/gallium/winsys/gdi/wmesadef.h @@ -0,0 +1,40 @@ +#ifndef WMESADEF_H +#define WMESADEF_H +#ifdef __MINGW32__ +#include <windows.h> +#endif +#if 0 +#include "context.h" +#endif +#include "state_tracker/st_context.h" +#include "state_tracker/st_public.h" + + +/** + * The Windows Mesa rendering context, derived from GLcontext. + */ +struct wmesa_context { + struct st_context *st; + HDC hDC; + BYTE cColorBits; +}; + +/** + * Windows framebuffer, derived from gl_framebuffer + */ +struct wmesa_framebuffer +{ + struct st_framebuffer *stfb; + HDC hDC; + int pixelformat; + BYTE cColorBits; + HDC dib_hDC; + HBITMAP hbmDIB; + HBITMAP hOldBitmap; + PBYTE pbPixels; + struct wmesa_framebuffer *next; +}; + +typedef struct wmesa_framebuffer *WMesaFramebuffer; + +#endif /* WMESADEF_H */ |