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diff --git a/src/gallium/winsys/drm/intel/dri/intel_screen.h b/src/gallium/winsys/drm/intel/dri/intel_screen.h
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index 00000000000..0bb43a915cd
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+++ b/src/gallium/winsys/drm/intel/dri/intel_screen.h
@@ -0,0 +1,122 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef _INTEL_SCREEN_H_
+#define _INTEL_SCREEN_H_
+
+#include "dri_util.h"
+#include "i830_common.h"
+#include "xmlconfig.h"
+#include "ws_dri_bufpool.h"
+
+#include "pipe/p_compiler.h"
+
+#include "intel_be_device.h"
+
+struct intel_screen
+{
+ struct intel_be_device base;
+
+ struct {
+ drm_handle_t handle;
+
+ /* We create a static dri buffer for the frontbuffer.
+ */
+ struct _DriBufferObject *buffer;
+ struct pipe_surface *surface;
+ struct pipe_texture *texture;
+
+ char *map; /* memory map */
+ int offset; /* from start of video mem, in bytes */
+ int pitch; /* row stride, in bytes */
+ int width;
+ int height;
+ int size;
+ int cpp; /* for front and back buffers */
+ } front;
+
+ int deviceID;
+ int drmMinor;
+
+ drmI830Sarea *sarea;
+
+ /**
+ * Configuration cache with default values for all contexts
+ */
+ driOptionCache optionCache;
+
+ boolean havePools;
+
+ /**
+ * Temporary(?) context to use for SwapBuffers or other situations in
+ * which we need a rendering context, but none is currently bound.
+ */
+ struct intel_context *dummyContext;
+
+ /*
+ * New stuff form the i915tex integration
+ */
+ unsigned batch_id;
+
+
+ struct pipe_winsys *winsys;
+};
+
+
+
+/** cast wrapper */
+static INLINE struct intel_screen *
+intel_screen(__DRIscreenPrivate *sPriv)
+{
+ return (struct intel_screen *) sPriv->private;
+}
+
+
+extern void
+intelUpdateScreenRotation(__DRIscreenPrivate * sPriv, drmI830Sarea * sarea);
+
+
+extern void intelDestroyContext(__DRIcontextPrivate * driContextPriv);
+
+extern boolean intelUnbindContext(__DRIcontextPrivate * driContextPriv);
+
+extern boolean
+intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
+ __DRIdrawablePrivate * driDrawPriv,
+ __DRIdrawablePrivate * driReadPriv);
+
+
+extern boolean
+intelCreatePools(__DRIscreenPrivate *sPriv);
+
+extern boolean
+intelCreateContext(const __GLcontextModes * visual,
+ __DRIcontextPrivate * driContextPriv,
+ void *sharedContextPrivate);
+
+
+#endif