diff options
Diffstat (limited to 'src/gallium/tests/graw')
-rw-r--r-- | src/gallium/tests/graw/SConscript | 37 | ||||
-rw-r--r-- | src/gallium/tests/graw/clear.c | 115 | ||||
l--------- | src/gallium/tests/graw/fragment-shader | 1 | ||||
-rw-r--r-- | src/gallium/tests/graw/fs-test.c | 556 | ||||
-rw-r--r-- | src/gallium/tests/graw/geometry-shader/add-mix.txt | 23 | ||||
-rw-r--r-- | src/gallium/tests/graw/geometry-shader/add.txt | 23 | ||||
-rw-r--r-- | src/gallium/tests/graw/geometry-shader/line.txt | 28 | ||||
-rw-r--r-- | src/gallium/tests/graw/geometry-shader/mov-cb-2d.txt | 24 | ||||
-rw-r--r-- | src/gallium/tests/graw/geometry-shader/mov.txt | 23 | ||||
-rw-r--r-- | src/gallium/tests/graw/geometry-shader/multi-line.txt | 42 | ||||
-rw-r--r-- | src/gallium/tests/graw/gs-test.c | 624 | ||||
-rw-r--r-- | src/gallium/tests/graw/quad-tex.c | 403 | ||||
-rw-r--r-- | src/gallium/tests/graw/shader-leak.c | 266 | ||||
-rw-r--r-- | src/gallium/tests/graw/tri-gs.c | 268 | ||||
-rw-r--r-- | src/gallium/tests/graw/tri-instanced.c | 345 | ||||
-rw-r--r-- | src/gallium/tests/graw/tri.c | 263 | ||||
l--------- | src/gallium/tests/graw/vertex-shader | 1 | ||||
-rw-r--r-- | src/gallium/tests/graw/vs-test.c | 508 |
18 files changed, 3550 insertions, 0 deletions
diff --git a/src/gallium/tests/graw/SConscript b/src/gallium/tests/graw/SConscript new file mode 100644 index 00000000000..ffde61965b4 --- /dev/null +++ b/src/gallium/tests/graw/SConscript @@ -0,0 +1,37 @@ +Import('*') + +try: + graw +except NameError: + print 'warning: graw library not avaiable: skipping build of graw test' + Return() + +env = env.Clone() + +env.Prepend(LIBPATH = [graw.dir]) +env.Prepend(LIBS = ['graw'] + gallium) + +if platform in ('freebsd8', 'sunos5'): + env.Append(LIBS = ['m']) + +if platform == 'freebsd8': + env.Append(LIBS = ['pthread']) + +progs = [ + 'clear', + 'tri', + 'tri-instanced', + 'quad-tex', + 'fs-test', + 'vs-test', + 'gs-test', + 'shader-leak', + 'tri-gs', +] + +for prog in progs: + env.Program( + target = prog, + source = prog + '.c', + ) + diff --git a/src/gallium/tests/graw/clear.c b/src/gallium/tests/graw/clear.c new file mode 100644 index 00000000000..ce52a93aa1b --- /dev/null +++ b/src/gallium/tests/graw/clear.c @@ -0,0 +1,115 @@ +/* Display a cleared blue window. This demo has no dependencies on + * any utility code, just the graw interface and gallium. + */ + +#include "state_tracker/graw.h" +#include "pipe/p_screen.h" +#include "pipe/p_context.h" +#include "pipe/p_state.h" +#include "pipe/p_defines.h" + +#include "util/u_debug.h" /* debug_dump_surface_bmp() */ + +enum pipe_format formats[] = { + PIPE_FORMAT_R8G8B8A8_UNORM, + PIPE_FORMAT_B8G8R8A8_UNORM, + PIPE_FORMAT_NONE +}; + +static const int WIDTH = 300; +static const int HEIGHT = 300; + +struct pipe_screen *screen; +struct pipe_context *ctx; +struct pipe_surface *surf; +static void *window = NULL; + +static void draw( void ) +{ + float clear_color[4] = {1,0,1,1}; + + ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0); + ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL); + +#if 0 + /* At the moment, libgraw leaks out/makes available some of the + * symbols from gallium/auxiliary, including these debug helpers. + * Will eventually want to bless some of these paths, and lock the + * others down so they aren't accessible from test programs. + * + * This currently just happens to work on debug builds - a release + * build will probably fail to link here: + */ + debug_dump_surface_bmp(ctx, "result.bmp", surf); +#endif + + screen->flush_frontbuffer(screen, surf, window); +} + +static void init( void ) +{ + struct pipe_framebuffer_state fb; + struct pipe_resource *tex, templat; + int i; + + /* It's hard to say whether window or screen should be created + * first. Different environments would prefer one or the other. + * + * Also, no easy way of querying supported formats if the screen + * cannot be created first. + */ + for (i = 0; + window == NULL && formats[i] != PIPE_FORMAT_NONE; + i++) { + + screen = graw_create_window_and_screen(0,0,300,300, + formats[i], + &window); + } + if (window == NULL) + exit(2); + + ctx = screen->context_create(screen, NULL); + if (ctx == NULL) + exit(3); + + templat.target = PIPE_TEXTURE_2D; + templat.format = formats[i]; + templat.width0 = WIDTH; + templat.height0 = HEIGHT; + templat.depth0 = 1; + templat.last_level = 0; + templat.nr_samples = 1; + templat.bind = (PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + + tex = screen->resource_create(screen, + &templat); + if (tex == NULL) + exit(4); + + surf = screen->get_tex_surface(screen, tex, 0, 0, 0, + PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + if (surf == NULL) + exit(5); + + memset(&fb, 0, sizeof fb); + fb.nr_cbufs = 1; + fb.width = WIDTH; + fb.height = HEIGHT; + fb.cbufs[0] = surf; + + ctx->set_framebuffer_state(ctx, &fb); +} + + + +int main( int argc, char *argv[] ) +{ + init(); + + graw_set_display_func( draw ); + graw_main_loop(); + return 0; +} diff --git a/src/gallium/tests/graw/fragment-shader b/src/gallium/tests/graw/fragment-shader new file mode 120000 index 00000000000..c7dd0b7c6b2 --- /dev/null +++ b/src/gallium/tests/graw/fragment-shader @@ -0,0 +1 @@ +../python/tests/regress/fragment-shader
\ No newline at end of file diff --git a/src/gallium/tests/graw/fs-test.c b/src/gallium/tests/graw/fs-test.c new file mode 100644 index 00000000000..53fbb744d86 --- /dev/null +++ b/src/gallium/tests/graw/fs-test.c @@ -0,0 +1,556 @@ +/* Display a cleared blue window. This demo has no dependencies on + * any utility code, just the graw interface and gallium. + */ + +#include "state_tracker/graw.h" +#include "pipe/p_screen.h" +#include "pipe/p_context.h" +#include "pipe/p_shader_tokens.h" +#include "pipe/p_state.h" +#include "pipe/p_defines.h" +#include <stdio.h> /* for fread(), etc */ + +#include "util/u_debug.h" /* debug_dump_surface_bmp() */ +#include "util/u_inlines.h" +#include "util/u_memory.h" /* Offset() */ +#include "util/u_draw_quad.h" +#include "util/u_box.h" + +static const char *filename = NULL; +unsigned show_fps = 0; + + +static void usage(char *name) +{ + fprintf(stderr, "usage: %s [ options ] shader_filename\n", name); +#ifndef WIN32 + fprintf(stderr, "\n" ); + fprintf(stderr, "options:\n"); + fprintf(stderr, " -fps show frames per second\n"); +#endif +} + + +enum pipe_format formats[] = { + PIPE_FORMAT_R8G8B8A8_UNORM, + PIPE_FORMAT_B8G8R8A8_UNORM, + PIPE_FORMAT_NONE +}; + +static const int WIDTH = 250; +static const int HEIGHT = 250; + +static struct pipe_screen *screen = NULL; +static struct pipe_context *ctx = NULL; +static struct pipe_resource *rttex = NULL; +static struct pipe_resource *constbuf1 = NULL; +static struct pipe_resource *constbuf2 = NULL; +static struct pipe_surface *surf = NULL; +static struct pipe_sampler_view *sv = NULL; +static void *sampler = NULL; +static void *window = NULL; +static struct pipe_resource *samptex = NULL; + +struct vertex { + float position[4]; + float color[4]; + float texcoord[4]; +}; + +/* Vertex data matches progs/fp/fp-tri.c, but flipped in Y dimension + * so that the final images are the same. + */ +static struct vertex vertices[] = +{ + { { 0.9, 0.9, 0.0, 1.0 }, + { 0, 0, 1, 1 }, + { 1, 1, 0, 1 } }, + + { { 0.9, -0.9, 0.0, 1.0 }, + { 1, 0, 0, 1 }, + { 1, -1, 0, 1 } }, + + { {-0.9, 0.0, 0.0, 1.0 }, + { 0, 1, 0, 1 }, + { -1, 0, 0, 1 } }, +}; + +static float constants1[] = +{ 0.4, 0, 0, 1, + 1, 1, 1, 1, + 2, 2, 2, 2, + 4, 8, 16, 32, + + 3, 0, 0, 0, + 0, .5, 0, 0, + 1, 0, 0, 1, + 0, 0, 0, 1, + + 1, 0, 0, 0.5, + 0, 1, 0, 0.5, + 0, 0, 1, 0, + 0, 0, 0, 1, +}; + + +static float constants2[] = +{ 1, 0, 0, 1, + 0, 1, 0, 1, + 0, 0, 1, 1, + 0, 0, 0, 0, + + 1, 1, 0, 1, + 1, .5, 0, 1, + 1, 0, 0, 1, + 0, 0, 0, 1, + + 1, 0, 0, 0.5, + 0, 1, 0, 0.5, + 0, 0, 1, 0, + 0, 0, 0, 1, +}; + +static void init_fs_constbuf( void ) +{ + struct pipe_resource templat; + struct pipe_box box; + + templat.target = PIPE_BUFFER; + templat.format = PIPE_FORMAT_R8_UNORM; + templat.width0 = sizeof(constants1); + templat.height0 = 1; + templat.depth0 = 1; + templat.last_level = 0; + templat.nr_samples = 1; + templat.bind = PIPE_BIND_CONSTANT_BUFFER; + + constbuf1 = screen->resource_create(screen, + &templat); + if (constbuf1 == NULL) + exit(4); + + constbuf2 = screen->resource_create(screen, + &templat); + if (constbuf2 == NULL) + exit(4); + + + { + u_box_2d(0,0,sizeof(constants1),1, &box); + + ctx->transfer_inline_write(ctx, + constbuf1, + u_subresource(0,0), + PIPE_TRANSFER_WRITE, + &box, + constants1, + sizeof constants1, + sizeof constants1); + + + ctx->set_constant_buffer(ctx, + PIPE_SHADER_FRAGMENT, 0, + constbuf1); + } + { + u_box_2d(0,0,sizeof(constants2),1, &box); + + ctx->transfer_inline_write(ctx, + constbuf2, + u_subresource(0,0), + PIPE_TRANSFER_WRITE, + &box, + constants2, + sizeof constants2, + sizeof constants2); + + + ctx->set_constant_buffer(ctx, + PIPE_SHADER_FRAGMENT, 1, + constbuf2); + } +} + + +static void set_viewport( float x, float y, + float width, float height, + float near, float far) +{ + float z = far; + float half_width = (float)width / 2.0f; + float half_height = (float)height / 2.0f; + float half_depth = ((float)far - (float)near) / 2.0f; + struct pipe_viewport_state vp; + + vp.scale[0] = half_width; + vp.scale[1] = half_height; + vp.scale[2] = half_depth; + vp.scale[3] = 1.0f; + + vp.translate[0] = half_width + x; + vp.translate[1] = half_height + y; + vp.translate[2] = half_depth + z; + vp.translate[3] = 0.0f; + + ctx->set_viewport_state( ctx, &vp ); +} + +static void set_vertices( void ) +{ + struct pipe_vertex_element ve[3]; + struct pipe_vertex_buffer vbuf; + void *handle; + + memset(ve, 0, sizeof ve); + + ve[0].src_offset = Offset(struct vertex, position); + ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + ve[1].src_offset = Offset(struct vertex, color); + ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + ve[2].src_offset = Offset(struct vertex, texcoord); + ve[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + + handle = ctx->create_vertex_elements_state(ctx, 3, ve); + ctx->bind_vertex_elements_state(ctx, handle); + + + vbuf.stride = sizeof( struct vertex ); + vbuf.max_index = sizeof(vertices) / vbuf.stride; + vbuf.buffer_offset = 0; + vbuf.buffer = screen->user_buffer_create(screen, + vertices, + sizeof(vertices), + PIPE_BIND_VERTEX_BUFFER); + + ctx->set_vertex_buffers(ctx, 1, &vbuf); +} + +static void set_vertex_shader( void ) +{ + void *handle; + const char *text = + "VERT\n" + "DCL IN[0]\n" + "DCL IN[1]\n" + "DCL IN[2]\n" + "DCL OUT[0], POSITION\n" + "DCL OUT[1], COLOR[0]\n" + "DCL OUT[2], GENERIC[0]\n" + " MOV OUT[0], IN[0]\n" + " MOV OUT[1], IN[1]\n" + " MOV OUT[2], IN[2]\n" + " END\n"; + + handle = graw_parse_vertex_shader(ctx, text); + ctx->bind_vs_state(ctx, handle); +} + +static void set_fragment_shader( const char *filename ) +{ + FILE *f; + char buf[50000]; + void *handle; + int sz; + + if ((f = fopen(filename, "r")) == NULL) { + fprintf(stderr, "Couldn't open %s\n", filename); + exit(1); + } + + sz = fread(buf, 1, sizeof(buf), f); + if (!feof(f)) { + printf("file too long\n"); + exit(1); + } + printf("%.*s\n", sz, buf); + buf[sz] = 0; + + handle = graw_parse_fragment_shader(ctx, buf); + ctx->bind_fs_state(ctx, handle); + fclose(f); +} + + +static void draw( void ) +{ + float clear_color[4] = {.1,.3,.5,0}; + + ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0); + util_draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3); + ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL); + +#if 0 + /* At the moment, libgraw leaks out/makes available some of the + * symbols from gallium/auxiliary, including these debug helpers. + * Will eventually want to bless some of these paths, and lock the + * others down so they aren't accessible from test programs. + * + * This currently just happens to work on debug builds - a release + * build will probably fail to link here: + */ + debug_dump_surface_bmp(ctx, "result.bmp", surf); +#endif + + screen->flush_frontbuffer(screen, surf, window); +} + +#define SIZE 16 + +static void init_tex( void ) +{ + struct pipe_sampler_view sv_template; + struct pipe_sampler_state sampler_desc; + struct pipe_resource templat; + struct pipe_box box; + ubyte tex2d[SIZE][SIZE][4]; + int s, t; + +#if (SIZE != 2) + for (s = 0; s < SIZE; s++) { + for (t = 0; t < SIZE; t++) { + if (0) { + int x = (s ^ t) & 1; + tex2d[t][s][0] = (x) ? 0 : 63; + tex2d[t][s][1] = (x) ? 0 : 128; + tex2d[t][s][2] = 0; + tex2d[t][s][3] = 0xff; + } + else { + int x = ((s ^ t) >> 2) & 1; + tex2d[t][s][0] = s*255/(SIZE-1); + tex2d[t][s][1] = t*255/(SIZE-1); + tex2d[t][s][2] = (x) ? 0 : 128; + tex2d[t][s][3] = 0xff; + } + } + } +#else + tex2d[0][0][0] = 0; + tex2d[0][0][1] = 255; + tex2d[0][0][2] = 255; + tex2d[0][0][3] = 0; + + tex2d[0][1][0] = 0; + tex2d[0][1][1] = 0; + tex2d[0][1][2] = 255; + tex2d[0][1][3] = 255; + + tex2d[1][0][0] = 255; + tex2d[1][0][1] = 255; + tex2d[1][0][2] = 0; + tex2d[1][0][3] = 255; + + tex2d[1][1][0] = 255; + tex2d[1][1][1] = 0; + tex2d[1][1][2] = 0; + tex2d[1][1][3] = 255; +#endif + + templat.target = PIPE_TEXTURE_2D; + templat.format = PIPE_FORMAT_B8G8R8A8_UNORM; + templat.width0 = SIZE; + templat.height0 = SIZE; + templat.depth0 = 1; + templat.last_level = 0; + templat.nr_samples = 1; + templat.bind = PIPE_BIND_SAMPLER_VIEW; + + + samptex = screen->resource_create(screen, + &templat); + if (samptex == NULL) + exit(4); + + u_box_2d(0,0,SIZE,SIZE, &box); + + ctx->transfer_inline_write(ctx, + samptex, + u_subresource(0,0), + PIPE_TRANSFER_WRITE, + &box, + tex2d, + sizeof tex2d[0], + sizeof tex2d); + + /* Possibly read back & compare against original data: + */ + if (0) + { + struct pipe_transfer *t; + uint32_t *ptr; + t = pipe_get_transfer(ctx, samptex, + 0, 0, 0, /* face, level, zslice */ + PIPE_TRANSFER_READ, + 0, 0, SIZE, SIZE); /* x, y, width, height */ + + ptr = ctx->transfer_map(ctx, t); + + if (memcmp(ptr, tex2d, sizeof tex2d) != 0) { + assert(0); + exit(9); + } + + ctx->transfer_unmap(ctx, t); + + ctx->transfer_destroy(ctx, t); + } + + memset(&sv_template, 0, sizeof sv_template); + sv_template.format = samptex->format; + sv_template.texture = samptex; + sv_template.first_level = 0; + sv_template.last_level = 0; + sv_template.swizzle_r = 0; + sv_template.swizzle_g = 1; + sv_template.swizzle_b = 2; + sv_template.swizzle_a = 3; + sv = ctx->create_sampler_view(ctx, samptex, &sv_template); + if (sv == NULL) + exit(5); + + ctx->set_fragment_sampler_views(ctx, 1, &sv); + + + memset(&sampler_desc, 0, sizeof sampler_desc); + sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT; + sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT; + sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT; + sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; + sampler_desc.compare_func = 0; + sampler_desc.normalized_coords = 1; + sampler_desc.max_anisotropy = 0; + + sampler = ctx->create_sampler_state(ctx, &sampler_desc); + if (sampler == NULL) + exit(6); + + ctx->bind_fragment_sampler_states(ctx, 1, &sampler); + +} + +static void init( void ) +{ + struct pipe_framebuffer_state fb; + struct pipe_resource templat; + int i; + + /* It's hard to say whether window or screen should be created + * first. Different environments would prefer one or the other. + * + * Also, no easy way of querying supported formats if the screen + * cannot be created first. + */ + for (i = 0; + window == NULL && formats[i] != PIPE_FORMAT_NONE; + i++) { + + screen = graw_create_window_and_screen(0,0,WIDTH,HEIGHT, + formats[i], + &window); + } + + ctx = screen->context_create(screen, NULL); + if (ctx == NULL) + exit(3); + + templat.target = PIPE_TEXTURE_2D; + templat.format = formats[i]; + templat.width0 = WIDTH; + templat.height0 = HEIGHT; + templat.depth0 = 1; + templat.last_level = 0; + templat.nr_samples = 1; + templat.bind = (PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + + rttex = screen->resource_create(screen, + &templat); + if (rttex == NULL) + exit(4); + + surf = screen->get_tex_surface(screen, rttex, 0, 0, 0, + PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + if (surf == NULL) + exit(5); + + memset(&fb, 0, sizeof fb); + fb.nr_cbufs = 1; + fb.width = WIDTH; + fb.height = HEIGHT; + fb.cbufs[0] = surf; + + ctx->set_framebuffer_state(ctx, &fb); + + { + struct pipe_blend_state blend; + void *handle; + memset(&blend, 0, sizeof blend); + blend.rt[0].colormask = PIPE_MASK_RGBA; + handle = ctx->create_blend_state(ctx, &blend); + ctx->bind_blend_state(ctx, handle); + } + + { + struct pipe_depth_stencil_alpha_state depthstencil; + void *handle; + memset(&depthstencil, 0, sizeof depthstencil); + handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); + ctx->bind_depth_stencil_alpha_state(ctx, handle); + } + + { + struct pipe_rasterizer_state rasterizer; + void *handle; + memset(&rasterizer, 0, sizeof rasterizer); + rasterizer.cull_face = PIPE_FACE_NONE; + rasterizer.gl_rasterization_rules = 1; + handle = ctx->create_rasterizer_state(ctx, &rasterizer); + ctx->bind_rasterizer_state(ctx, handle); + } + + set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); + + init_tex(); + init_fs_constbuf(); + + set_vertices(); + set_vertex_shader(); + set_fragment_shader(filename); +} + +static void args(int argc, char *argv[]) +{ + int i; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-fps") == 0) { + show_fps = 1; + } + else if (i == argc - 1) { + filename = argv[i]; + } + else { + usage(argv[0]); + exit(1); + } + } + + if (!filename) { + usage(argv[0]); + exit(1); + } +} + +int main( int argc, char *argv[] ) +{ + args(argc,argv); + init(); + + graw_set_display_func( draw ); + graw_main_loop(); + return 0; +} diff --git a/src/gallium/tests/graw/geometry-shader/add-mix.txt b/src/gallium/tests/graw/geometry-shader/add-mix.txt new file mode 100644 index 00000000000..63e689a5158 --- /dev/null +++ b/src/gallium/tests/graw/geometry-shader/add-mix.txt @@ -0,0 +1,23 @@ +GEOM +PROPERTY GS_INPUT_PRIMITIVE TRIANGLES +PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP +DCL IN[][0], POSITION, CONSTANT +DCL IN[][1], COLOR, CONSTANT +DCL OUT[0], POSITION, CONSTANT +DCL OUT[1], COLOR, CONSTANT + +MOV OUT[0], IN[0][0] +ADD OUT[1], IN[0][1], IN[1][1] +EMIT + +MOV OUT[0], IN[1][0] +ADD OUT[1], IN[1][1], IN[2][1] +EMIT + +MOV OUT[0], IN[2][0] +ADD OUT[1], IN[2][1], IN[0][1] +EMIT + +ENDPRIM + +END diff --git a/src/gallium/tests/graw/geometry-shader/add.txt b/src/gallium/tests/graw/geometry-shader/add.txt new file mode 100644 index 00000000000..d8c7c41e9bd --- /dev/null +++ b/src/gallium/tests/graw/geometry-shader/add.txt @@ -0,0 +1,23 @@ +GEOM +PROPERTY GS_INPUT_PRIMITIVE TRIANGLES +PROPERTY GS_OUTPUT_PRIMITIVE LINE_STRIP +DCL IN[][0], POSITION, CONSTANT +DCL IN[][1], COLOR, CONSTANT +DCL OUT[0], POSITION, CONSTANT +DCL OUT[1], COLOR, CONSTANT + +MOV OUT[0], IN[0][0] +ADD OUT[1], IN[0][1], IN[0][1] +EMIT + +MOV OUT[0], IN[1][0] +ADD OUT[1], IN[1][1], IN[1][1] +EMIT + +MOV OUT[0], IN[2][0] +ADD OUT[1], IN[2][1], IN[2][1] +EMIT + +ENDPRIM + +END diff --git a/src/gallium/tests/graw/geometry-shader/line.txt b/src/gallium/tests/graw/geometry-shader/line.txt new file mode 100644 index 00000000000..8be3f7fd985 --- /dev/null +++ b/src/gallium/tests/graw/geometry-shader/line.txt @@ -0,0 +1,28 @@ +GEOM +PROPERTY GS_INPUT_PRIMITIVE TRIANGLES +PROPERTY GS_OUTPUT_PRIMITIVE LINE_STRIP +PROPERTY GS_MAX_OUTPUT_VERTICES 4 +DCL IN[][0], POSITION, CONSTANT +DCL IN[][1], COLOR, CONSTANT +DCL OUT[0], POSITION, CONSTANT +DCL OUT[1], COLOR, CONSTANT + +MOV OUT[0], IN[0][0] +MOV OUT[1], IN[0][1] +EMIT + +MOV OUT[0], IN[1][0] +MOV OUT[1], IN[0][1] +EMIT + +MOV OUT[0], IN[2][0] +MOV OUT[1], IN[2][1] +EMIT + +MOV OUT[0], IN[0][0] +MOV OUT[1], IN[0][1] +EMIT + +ENDPRIM + +END diff --git a/src/gallium/tests/graw/geometry-shader/mov-cb-2d.txt b/src/gallium/tests/graw/geometry-shader/mov-cb-2d.txt new file mode 100644 index 00000000000..058acfbcb5a --- /dev/null +++ b/src/gallium/tests/graw/geometry-shader/mov-cb-2d.txt @@ -0,0 +1,24 @@ +GEOM +PROPERTY GS_INPUT_PRIMITIVE TRIANGLES +PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP +DCL IN[][0], POSITION, CONSTANT +DCL IN[][1], COLOR, CONSTANT +DCL OUT[0], POSITION, CONSTANT +DCL OUT[1], COLOR, CONSTANT +DCL CONST[1][0..6] + +MOV OUT[0], IN[0][0] +MOV OUT[1], CONST[1][0] +EMIT + +MOV OUT[0], IN[1][0] +MOV OUT[1], CONST[1][1] +EMIT + +MOV OUT[0], IN[2][0] +MOV OUT[1], CONST[1][4] +EMIT + +ENDPRIM + +END diff --git a/src/gallium/tests/graw/geometry-shader/mov.txt b/src/gallium/tests/graw/geometry-shader/mov.txt new file mode 100644 index 00000000000..97150a5da45 --- /dev/null +++ b/src/gallium/tests/graw/geometry-shader/mov.txt @@ -0,0 +1,23 @@ +GEOM +PROPERTY GS_INPUT_PRIMITIVE TRIANGLES +PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP +DCL IN[][0], POSITION, CONSTANT +DCL IN[][1], COLOR, CONSTANT +DCL OUT[0], POSITION, CONSTANT +DCL OUT[1], COLOR, CONSTANT + +MOV OUT[0], IN[0][0] +MOV OUT[1], IN[0][1] +EMIT + +MOV OUT[0], IN[1][0] +MOV OUT[1], IN[1][1] +EMIT + +MOV OUT[0], IN[2][0] +MOV OUT[1], IN[2][1] +EMIT + +ENDPRIM + +END diff --git a/src/gallium/tests/graw/geometry-shader/multi-line.txt b/src/gallium/tests/graw/geometry-shader/multi-line.txt new file mode 100644 index 00000000000..0762d19cdd9 --- /dev/null +++ b/src/gallium/tests/graw/geometry-shader/multi-line.txt @@ -0,0 +1,42 @@ +GEOM +PROPERTY GS_INPUT_PRIMITIVE TRIANGLES +PROPERTY GS_OUTPUT_PRIMITIVE LINE_STRIP +PROPERTY GS_MAX_OUTPUT_VERTICES 8 +DCL IN[][0], POSITION, CONSTANT +DCL IN[][1], COLOR, CONSTANT +DCL OUT[0], POSITION, CONSTANT +DCL OUT[1], COLOR, CONSTANT +DCL TEMP[0] + +MOV TEMP[0], IN[0][0] +ADD TEMP[0].y, IN[0][0], IN[1][0] + +MOV OUT[0], TEMP[0] +MOV OUT[1], IN[0][1] +EMIT +MOV OUT[0], IN[2][0] +MOV OUT[1], IN[0][1] +EMIT +MOV OUT[0], IN[0][0] +MOV OUT[1], IN[2][1] +EMIT +MOV OUT[0], TEMP[0] +MOV OUT[1], IN[0][1] +EMIT +ENDPRIM + +MOV OUT[0], TEMP[0] +MOV OUT[1], IN[0][1] +EMIT +MOV OUT[0], IN[2][0] +MOV OUT[1], IN[0][1] +EMIT +MOV OUT[0], IN[1][0] +MOV OUT[1], IN[2][1] +EMIT +MOV OUT[0], TEMP[0] +MOV OUT[1], IN[0][1] +EMIT +ENDPRIM + +END diff --git a/src/gallium/tests/graw/gs-test.c b/src/gallium/tests/graw/gs-test.c new file mode 100644 index 00000000000..62714900bd9 --- /dev/null +++ b/src/gallium/tests/graw/gs-test.c @@ -0,0 +1,624 @@ +/* Display a cleared blue window. This demo has no dependencies on + * any utility code, just the graw interface and gallium. + */ + +#include "state_tracker/graw.h" +#include "pipe/p_screen.h" +#include "pipe/p_context.h" +#include "pipe/p_shader_tokens.h" +#include "pipe/p_state.h" +#include "pipe/p_defines.h" +#include <stdio.h> /* for fread(), etc */ + +#include "util/u_debug.h" /* debug_dump_surface_bmp() */ +#include "util/u_inlines.h" +#include "util/u_memory.h" /* Offset() */ +#include "util/u_draw_quad.h" +#include "util/u_box.h" + +static const char *filename = NULL; +unsigned show_fps = 0; +unsigned draw_strip = 0; + + +static void usage(char *name) +{ + fprintf(stderr, "usage: %s [ options ] shader_filename\n", name); +#ifndef WIN32 + fprintf(stderr, "\n" ); + fprintf(stderr, "options:\n"); + fprintf(stderr, " -fps show frames per second\n"); + fprintf(stderr, " -strip renders a triangle strip\n"); +#endif +} + + +enum pipe_format formats[] = { + PIPE_FORMAT_R8G8B8A8_UNORM, + PIPE_FORMAT_B8G8R8A8_UNORM, + PIPE_FORMAT_NONE +}; + +static const int WIDTH = 250; +static const int HEIGHT = 250; + +static struct pipe_screen *screen = NULL; +static struct pipe_context *ctx = NULL; +static struct pipe_resource *rttex = NULL; +static struct pipe_resource *constbuf1 = NULL; +static struct pipe_resource *constbuf2 = NULL; +static struct pipe_surface *surf = NULL; +static struct pipe_sampler_view *sv = NULL; +static void *sampler = NULL; +static void *window = NULL; +static struct pipe_resource *samptex = NULL; + +struct vertex { + float position[4]; + float color[4]; + float texcoord[4]; + float generic[4]; +}; + +/* Vertex data matches progs/fp/fp-tri.c, but flipped in Y dimension + * so that the final images are the same. + */ +static struct vertex vertices[] = +{ + { { 0.9, 0.9, 0.0, 1.0 }, + { 0, 0, 1, 1 }, + { 1, 1, 0, 1 }, + { 1, 0, 1, 0 } + }, + + { { 0.9, -0.9, 0.0, 1.0 }, + { 1, 0, 0, 1 }, + { 1, -1, 0, 1 }, + { 0, 1, 0, 1 } + }, + + { {-0.9, 0.0, 0.0, 1.0 }, + { 0, 1, 0, 1 }, + { -1, 0, 0, 1 }, + { 0, 0, 1, 1 } + }, +}; + +static struct vertex vertices_strip[] = +{ + { { 0.9, 0.9, 0.0, 1.0 }, + { 0, 0, 1, 1 }, + { 1, 1, 0, 1 }, + { 1, 0, 0, 1 } + }, + + { { 0.9, -0.9, 0.0, 1.0 }, + { 1, 0, 0, 1 }, + { 1, -1, 0, 1 }, + { 0, 1, 0, 1 } + }, + + { {-0.9, 0.9, 0.0, 1.0 }, + { 0, 1, 0, 1 }, + { -1, 1, 0, 1 }, + { 0, 0, 1, 1 } + }, + + { {-0.9, -0.9, 0.0, 1.0 }, + { 1, 1, 0, 1 }, + { -1, -1, 0, 1 }, + { 1, 1, 0, 1 } + }, +}; + +static float constants1[] = +{ 0.4, 0, 0, 1, + 1, 1, 1, 1, + 2, 2, 2, 2, + 4, 8, 16, 32, + + 3, 0, 0, 0, + 0, .5, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1, + + 1, 0, 0, 0.5, + 0, 1, 0, 0.5, + 0, 0, 1, 0, + 0, 0, 0, 1, +}; + + +static float constants2[] = +{ 1, 0, 0, 1, + 0, 1, 0, 1, + 0, 0, 1, 1, + 0, 0, 0, 1, + + 1, 1, 0, 1, + 1, .5, 0, 1, + 0, 1, 1, 1, + 1, 0, 1, 1, + + 1, 0, 0, 0.5, + 0, 1, 0, 0.5, + 0, 0, 1, 0, + 0, 0, 0, 1, +}; + + +static void init_fs_constbuf( void ) +{ + struct pipe_resource templat; + struct pipe_box box; + + templat.target = PIPE_BUFFER; + templat.format = PIPE_FORMAT_R8_UNORM; + templat.width0 = sizeof(constants1); + templat.height0 = 1; + templat.depth0 = 1; + templat.last_level = 0; + templat.nr_samples = 1; + templat.bind = PIPE_BIND_CONSTANT_BUFFER; + + constbuf1 = screen->resource_create(screen, &templat); + if (constbuf1 == NULL) + exit(4); + constbuf2 = screen->resource_create(screen, &templat); + if (constbuf2 == NULL) + exit(4); + + { + u_box_2d(0,0,sizeof(constants1),1, &box); + + ctx->transfer_inline_write(ctx, + constbuf1, + u_subresource(0,0), + PIPE_TRANSFER_WRITE, + &box, + constants1, + sizeof constants1, + sizeof constants1); + + + ctx->set_constant_buffer(ctx, + PIPE_SHADER_GEOMETRY, 0, + constbuf1); + } + { + u_box_2d(0,0,sizeof(constants2),1, &box); + + ctx->transfer_inline_write(ctx, + constbuf2, + u_subresource(0,0), + PIPE_TRANSFER_WRITE, + &box, + constants2, + sizeof constants2, + sizeof constants2); + + + ctx->set_constant_buffer(ctx, + PIPE_SHADER_GEOMETRY, 1, + constbuf2); + } +} + + +static void set_viewport( float x, float y, + float width, float height, + float near, float far) +{ + float z = far; + float half_width = (float)width / 2.0f; + float half_height = (float)height / 2.0f; + float half_depth = ((float)far - (float)near) / 2.0f; + struct pipe_viewport_state vp; + + vp.scale[0] = half_width; + vp.scale[1] = half_height; + vp.scale[2] = half_depth; + vp.scale[3] = 1.0f; + + vp.translate[0] = half_width + x; + vp.translate[1] = half_height + y; + vp.translate[2] = half_depth + z; + vp.translate[3] = 0.0f; + + ctx->set_viewport_state( ctx, &vp ); +} + +static void set_vertices( void ) +{ + struct pipe_vertex_element ve[4]; + struct pipe_vertex_buffer vbuf; + void *handle; + + memset(ve, 0, sizeof ve); + + ve[0].src_offset = Offset(struct vertex, position); + ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + ve[1].src_offset = Offset(struct vertex, color); + ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + ve[2].src_offset = Offset(struct vertex, texcoord); + ve[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + ve[3].src_offset = Offset(struct vertex, generic); + ve[3].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + + handle = ctx->create_vertex_elements_state(ctx, 4, ve); + ctx->bind_vertex_elements_state(ctx, handle); + + vbuf.stride = sizeof( struct vertex ); + vbuf.buffer_offset = 0; + if (draw_strip) { + vbuf.max_index = sizeof(vertices_strip) / vbuf.stride; + vbuf.buffer = screen->user_buffer_create(screen, + vertices_strip, + sizeof(vertices_strip), + PIPE_BIND_VERTEX_BUFFER); + } else { + vbuf.max_index = sizeof(vertices) / vbuf.stride; + vbuf.buffer = screen->user_buffer_create(screen, + vertices, + sizeof(vertices), + PIPE_BIND_VERTEX_BUFFER); + } + + ctx->set_vertex_buffers(ctx, 1, &vbuf); +} + +static void set_vertex_shader( void ) +{ + void *handle; + const char *text = + "VERT\n" + "DCL IN[0]\n" + "DCL IN[1]\n" + "DCL IN[2]\n" + "DCL IN[3]\n" + "DCL OUT[0], POSITION\n" + "DCL OUT[1], COLOR[0]\n" + "DCL OUT[2], GENERIC[0]\n" + "DCL OUT[3], GENERIC[1]\n" + " MOV OUT[0], IN[0]\n" + " MOV OUT[1], IN[1]\n" + " MOV OUT[2], IN[2]\n" + " MOV OUT[3], IN[3]\n" + " END\n"; + + handle = graw_parse_vertex_shader(ctx, text); + ctx->bind_vs_state(ctx, handle); +} + +static void set_fragment_shader( void ) +{ + void *handle; + const char *text = + "FRAG\n" + "DCL IN[0], COLOR, LINEAR\n" + "DCL OUT[0], COLOR\n" + " 0: MOV OUT[0], IN[0]\n" + " 1: END\n"; + + handle = graw_parse_fragment_shader(ctx, text); + ctx->bind_fs_state(ctx, handle); +} + + +static void set_geometry_shader( void ) +{ + FILE *f; + char buf[50000]; + void *handle; + int sz; + + if ((f = fopen(filename, "r")) == NULL) { + fprintf(stderr, "Couldn't open %s\n", filename); + exit(1); + } + + sz = fread(buf, 1, sizeof(buf), f); + if (!feof(f)) { + printf("file too long\n"); + exit(1); + } + printf("%.*s\n", sz, buf); + buf[sz] = 0; + + handle = graw_parse_geometry_shader(ctx, buf); + ctx->bind_gs_state(ctx, handle); + fclose(f); +} + + +static void draw( void ) +{ + float clear_color[4] = {.1,.3,.5,0}; + + ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0); + if (draw_strip) + util_draw_arrays(ctx, PIPE_PRIM_TRIANGLE_STRIP, 0, 4); + else + util_draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3); + + ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL); + +#if 0 + /* At the moment, libgraw leaks out/makes available some of the + * symbols from gallium/auxiliary, including these debug helpers. + * Will eventually want to bless some of these paths, and lock the + * others down so they aren't accessible from test programs. + * + * This currently just happens to work on debug builds - a release + * build will probably fail to link here: + */ + debug_dump_surface_bmp(ctx, "result.bmp", surf); +#endif + + screen->flush_frontbuffer(screen, surf, window); +} + +#define SIZE 16 + +static void init_tex( void ) +{ + struct pipe_sampler_view sv_template; + struct pipe_sampler_state sampler_desc; + struct pipe_resource templat; + struct pipe_box box; + ubyte tex2d[SIZE][SIZE][4]; + int s, t; + +#if (SIZE != 2) + for (s = 0; s < SIZE; s++) { + for (t = 0; t < SIZE; t++) { + if (0) { + int x = (s ^ t) & 1; + tex2d[t][s][0] = (x) ? 0 : 63; + tex2d[t][s][1] = (x) ? 0 : 128; + tex2d[t][s][2] = 0; + tex2d[t][s][3] = 0xff; + } + else { + int x = ((s ^ t) >> 2) & 1; + tex2d[t][s][0] = s*255/(SIZE-1); + tex2d[t][s][1] = t*255/(SIZE-1); + tex2d[t][s][2] = (x) ? 0 : 128; + tex2d[t][s][3] = 0xff; + } + } + } +#else + tex2d[0][0][0] = 0; + tex2d[0][0][1] = 255; + tex2d[0][0][2] = 255; + tex2d[0][0][3] = 0; + + tex2d[0][1][0] = 0; + tex2d[0][1][1] = 0; + tex2d[0][1][2] = 255; + tex2d[0][1][3] = 255; + + tex2d[1][0][0] = 255; + tex2d[1][0][1] = 255; + tex2d[1][0][2] = 0; + tex2d[1][0][3] = 255; + + tex2d[1][1][0] = 255; + tex2d[1][1][1] = 0; + tex2d[1][1][2] = 0; + tex2d[1][1][3] = 255; +#endif + + templat.target = PIPE_TEXTURE_2D; + templat.format = PIPE_FORMAT_B8G8R8A8_UNORM; + templat.width0 = SIZE; + templat.height0 = SIZE; + templat.depth0 = 1; + templat.last_level = 0; + templat.nr_samples = 1; + templat.bind = PIPE_BIND_SAMPLER_VIEW; + + + samptex = screen->resource_create(screen, + &templat); + if (samptex == NULL) + exit(4); + + u_box_2d(0,0,SIZE,SIZE, &box); + + ctx->transfer_inline_write(ctx, + samptex, + u_subresource(0,0), + PIPE_TRANSFER_WRITE, + &box, + tex2d, + sizeof tex2d[0], + sizeof tex2d); + + /* Possibly read back & compare against original data: + */ + if (0) + { + struct pipe_transfer *t; + uint32_t *ptr; + t = pipe_get_transfer(ctx, samptex, + 0, 0, 0, /* face, level, zslice */ + PIPE_TRANSFER_READ, + 0, 0, SIZE, SIZE); /* x, y, width, height */ + + ptr = ctx->transfer_map(ctx, t); + + if (memcmp(ptr, tex2d, sizeof tex2d) != 0) { + assert(0); + exit(9); + } + + ctx->transfer_unmap(ctx, t); + + ctx->transfer_destroy(ctx, t); + } + + memset(&sv_template, 0, sizeof sv_template); + sv_template.format = samptex->format; + sv_template.texture = samptex; + sv_template.first_level = 0; + sv_template.last_level = 0; + sv_template.swizzle_r = 0; + sv_template.swizzle_g = 1; + sv_template.swizzle_b = 2; + sv_template.swizzle_a = 3; + sv = ctx->create_sampler_view(ctx, samptex, &sv_template); + if (sv == NULL) + exit(5); + + ctx->set_fragment_sampler_views(ctx, 1, &sv); + + + memset(&sampler_desc, 0, sizeof sampler_desc); + sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT; + sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT; + sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT; + sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; + sampler_desc.compare_func = 0; + sampler_desc.normalized_coords = 1; + sampler_desc.max_anisotropy = 0; + + sampler = ctx->create_sampler_state(ctx, &sampler_desc); + if (sampler == NULL) + exit(6); + + ctx->bind_fragment_sampler_states(ctx, 1, &sampler); + +} + +static void init( void ) +{ + struct pipe_framebuffer_state fb; + struct pipe_resource templat; + int i; + + /* It's hard to say whether window or screen should be created + * first. Different environments would prefer one or the other. + * + * Also, no easy way of querying supported formats if the screen + * cannot be created first. + */ + for (i = 0; + window == NULL && formats[i] != PIPE_FORMAT_NONE; + i++) { + + screen = graw_create_window_and_screen(0,0,WIDTH,HEIGHT, + formats[i], + &window); + } + + ctx = screen->context_create(screen, NULL); + if (ctx == NULL) + exit(3); + + templat.target = PIPE_TEXTURE_2D; + templat.format = formats[i]; + templat.width0 = WIDTH; + templat.height0 = HEIGHT; + templat.depth0 = 1; + templat.last_level = 0; + templat.nr_samples = 1; + templat.bind = (PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + + rttex = screen->resource_create(screen, + &templat); + if (rttex == NULL) + exit(4); + + surf = screen->get_tex_surface(screen, rttex, 0, 0, 0, + PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + if (surf == NULL) + exit(5); + + memset(&fb, 0, sizeof fb); + fb.nr_cbufs = 1; + fb.width = WIDTH; + fb.height = HEIGHT; + fb.cbufs[0] = surf; + + ctx->set_framebuffer_state(ctx, &fb); + + { + struct pipe_blend_state blend; + void *handle; + memset(&blend, 0, sizeof blend); + blend.rt[0].colormask = PIPE_MASK_RGBA; + handle = ctx->create_blend_state(ctx, &blend); + ctx->bind_blend_state(ctx, handle); + } + + { + struct pipe_depth_stencil_alpha_state depthstencil; + void *handle; + memset(&depthstencil, 0, sizeof depthstencil); + handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); + ctx->bind_depth_stencil_alpha_state(ctx, handle); + } + + { + struct pipe_rasterizer_state rasterizer; + void *handle; + memset(&rasterizer, 0, sizeof rasterizer); + rasterizer.cull_face = PIPE_FACE_NONE; + rasterizer.gl_rasterization_rules = 1; + handle = ctx->create_rasterizer_state(ctx, &rasterizer); + ctx->bind_rasterizer_state(ctx, handle); + } + + set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); + + init_tex(); + init_fs_constbuf(); + + set_vertices(); + set_vertex_shader(); + set_fragment_shader(); + set_geometry_shader(); +} + +static void args(int argc, char *argv[]) +{ + int i; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-fps") == 0) { + show_fps = 1; + } + else if (strcmp(argv[i], "-strip") == 0) { + draw_strip = 1; + } + else if (i == argc - 1) { + filename = argv[i]; + } + else { + usage(argv[0]); + exit(1); + } + } + + if (!filename) { + usage(argv[0]); + exit(1); + } +} + +int main( int argc, char *argv[] ) +{ + args(argc,argv); + init(); + + graw_set_display_func( draw ); + graw_main_loop(); + return 0; +} diff --git a/src/gallium/tests/graw/quad-tex.c b/src/gallium/tests/graw/quad-tex.c new file mode 100644 index 00000000000..c50ef12ab5a --- /dev/null +++ b/src/gallium/tests/graw/quad-tex.c @@ -0,0 +1,403 @@ +/* Display a cleared blue window. This demo has no dependencies on + * any utility code, just the graw interface and gallium. + */ + +#include "state_tracker/graw.h" +#include "pipe/p_screen.h" +#include "pipe/p_context.h" +#include "pipe/p_shader_tokens.h" +#include "pipe/p_state.h" +#include "pipe/p_defines.h" + +#include "util/u_debug.h" /* debug_dump_surface_bmp() */ +#include "util/u_inlines.h" +#include "util/u_memory.h" /* Offset() */ +#include "util/u_draw_quad.h" +#include "util/u_box.h" + +enum pipe_format formats[] = { + PIPE_FORMAT_R8G8B8A8_UNORM, + PIPE_FORMAT_B8G8R8A8_UNORM, + PIPE_FORMAT_NONE +}; + +static const int WIDTH = 300; +static const int HEIGHT = 300; + +static struct pipe_screen *screen = NULL; +static struct pipe_context *ctx = NULL; +static struct pipe_resource *rttex = NULL; +static struct pipe_resource *samptex = NULL; +static struct pipe_surface *surf = NULL; +static struct pipe_sampler_view *sv = NULL; +static void *sampler = NULL; +static void *window = NULL; + +struct vertex { + float position[4]; + float color[4]; +}; + +static struct vertex vertices[] = +{ + { { 0.9, -0.9, 0.0, 1.0 }, + { 1, 0, 0, 1 } }, + + { { 0.9, 0.9, 0.0, 1.0 }, + { 1, 1, 0, 1 } }, + + { {-0.9, 0.9, 0.0, 1.0 }, + { 0, 1, 0, 1 } }, + + { {-0.9, -0.9, 0.0, 1.0 }, + { 0, 0, 0, 1 } }, +}; + + + + +static void set_viewport( float x, float y, + float width, float height, + float near, float far) +{ + float z = far; + float half_width = (float)width / 2.0f; + float half_height = (float)height / 2.0f; + float half_depth = ((float)far - (float)near) / 2.0f; + struct pipe_viewport_state vp; + + vp.scale[0] = half_width; + vp.scale[1] = half_height; + vp.scale[2] = half_depth; + vp.scale[3] = 1.0f; + + vp.translate[0] = half_width + x; + vp.translate[1] = half_height + y; + vp.translate[2] = half_depth + z; + vp.translate[3] = 0.0f; + + ctx->set_viewport_state( ctx, &vp ); +} + +static void set_vertices( void ) +{ + struct pipe_vertex_element ve[2]; + struct pipe_vertex_buffer vbuf; + void *handle; + + memset(ve, 0, sizeof ve); + + ve[0].src_offset = Offset(struct vertex, position); + ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + ve[1].src_offset = Offset(struct vertex, color); + ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + + handle = ctx->create_vertex_elements_state(ctx, 2, ve); + ctx->bind_vertex_elements_state(ctx, handle); + + + vbuf.stride = sizeof( struct vertex ); + vbuf.max_index = sizeof(vertices) / vbuf.stride; + vbuf.buffer_offset = 0; + vbuf.buffer = screen->user_buffer_create(screen, + vertices, + sizeof(vertices), + PIPE_BIND_VERTEX_BUFFER); + + ctx->set_vertex_buffers(ctx, 1, &vbuf); +} + +static void set_vertex_shader( void ) +{ + void *handle; + const char *text = + "VERT\n" + "DCL IN[0]\n" + "DCL IN[1]\n" + "DCL OUT[0], POSITION\n" + "DCL OUT[1], GENERIC[0]\n" + " 0: MOV OUT[1], IN[1]\n" + " 1: MOV OUT[0], IN[0]\n" + " 2: END\n"; + + handle = graw_parse_vertex_shader(ctx, text); + ctx->bind_vs_state(ctx, handle); +} + +static void set_fragment_shader( void ) +{ + void *handle; + const char *text = + "FRAG\n" + "DCL IN[0], GENERIC[0], PERSPECTIVE\n" + "DCL OUT[0], COLOR\n" + "DCL TEMP[0]\n" + "DCL SAMP[0]\n" + " 0: TXP TEMP[0], IN[0], SAMP[0], 2D\n" + " 1: MOV OUT[0], TEMP[0]\n" + " 2: END\n"; + + handle = graw_parse_fragment_shader(ctx, text); + ctx->bind_fs_state(ctx, handle); +} + + +static void draw( void ) +{ + float clear_color[4] = {.5,.5,.5,1}; + + ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0); + util_draw_arrays(ctx, PIPE_PRIM_QUADS, 0, 4); + ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL); + +#if 0 + /* At the moment, libgraw leaks out/makes available some of the + * symbols from gallium/auxiliary, including these debug helpers. + * Will eventually want to bless some of these paths, and lock the + * others down so they aren't accessible from test programs. + * + * This currently just happens to work on debug builds - a release + * build will probably fail to link here: + */ + debug_dump_surface_bmp(ctx, "result.bmp", surf); +#endif + + screen->flush_frontbuffer(screen, surf, window); +} + +#define SIZE 16 + +static void init_tex( void ) +{ + struct pipe_sampler_view sv_template; + struct pipe_sampler_state sampler_desc; + struct pipe_resource templat; + struct pipe_box box; + ubyte tex2d[SIZE][SIZE][4]; + int s, t; + +#if (SIZE != 2) + for (s = 0; s < SIZE; s++) { + for (t = 0; t < SIZE; t++) { + if (0) { + int x = (s ^ t) & 1; + tex2d[t][s][0] = (x) ? 0 : 63; + tex2d[t][s][1] = (x) ? 0 : 128; + tex2d[t][s][2] = 0; + tex2d[t][s][3] = 0xff; + } + else { + int x = ((s ^ t) >> 2) & 1; + tex2d[t][s][0] = s*255/(SIZE-1); + tex2d[t][s][1] = t*255/(SIZE-1); + tex2d[t][s][2] = (x) ? 0 : 128; + tex2d[t][s][3] = 0xff; + } + } + } +#else + tex2d[0][0][0] = 0; + tex2d[0][0][1] = 255; + tex2d[0][0][2] = 255; + tex2d[0][0][3] = 0; + + tex2d[0][1][0] = 0; + tex2d[0][1][1] = 0; + tex2d[0][1][2] = 255; + tex2d[0][1][3] = 255; + + tex2d[1][0][0] = 255; + tex2d[1][0][1] = 255; + tex2d[1][0][2] = 0; + tex2d[1][0][3] = 255; + + tex2d[1][1][0] = 255; + tex2d[1][1][1] = 0; + tex2d[1][1][2] = 0; + tex2d[1][1][3] = 255; +#endif + + templat.target = PIPE_TEXTURE_2D; + templat.format = PIPE_FORMAT_B8G8R8A8_UNORM; + templat.width0 = SIZE; + templat.height0 = SIZE; + templat.depth0 = 1; + templat.last_level = 0; + templat.nr_samples = 1; + templat.bind = PIPE_BIND_SAMPLER_VIEW; + + + samptex = screen->resource_create(screen, + &templat); + if (samptex == NULL) + exit(4); + + u_box_2d(0,0,SIZE,SIZE, &box); + + ctx->transfer_inline_write(ctx, + samptex, + u_subresource(0,0), + PIPE_TRANSFER_WRITE, + &box, + tex2d, + sizeof tex2d[0], + sizeof tex2d); + + /* Possibly read back & compare against original data: + */ + if (0) + { + struct pipe_transfer *t; + uint32_t *ptr; + t = pipe_get_transfer(ctx, samptex, + 0, 0, 0, /* face, level, zslice */ + PIPE_TRANSFER_READ, + 0, 0, SIZE, SIZE); /* x, y, width, height */ + + ptr = ctx->transfer_map(ctx, t); + + if (memcmp(ptr, tex2d, sizeof tex2d) != 0) { + assert(0); + exit(9); + } + + ctx->transfer_unmap(ctx, t); + + ctx->transfer_destroy(ctx, t); + } + + memset(&sv_template, 0, sizeof sv_template); + sv_template.format = samptex->format; + sv_template.texture = samptex; + sv_template.first_level = 0; + sv_template.last_level = 0; + sv_template.swizzle_r = 0; + sv_template.swizzle_g = 1; + sv_template.swizzle_b = 2; + sv_template.swizzle_a = 3; + sv = ctx->create_sampler_view(ctx, samptex, &sv_template); + if (sv == NULL) + exit(5); + + ctx->set_fragment_sampler_views(ctx, 1, &sv); + + + memset(&sampler_desc, 0, sizeof sampler_desc); + sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT; + sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT; + sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT; + sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; + sampler_desc.compare_func = 0; + sampler_desc.normalized_coords = 1; + sampler_desc.max_anisotropy = 0; + + sampler = ctx->create_sampler_state(ctx, &sampler_desc); + if (sampler == NULL) + exit(6); + + ctx->bind_fragment_sampler_states(ctx, 1, &sampler); + +} + +static void init( void ) +{ + struct pipe_framebuffer_state fb; + struct pipe_resource templat; + int i; + + /* It's hard to say whether window or screen should be created + * first. Different environments would prefer one or the other. + * + * Also, no easy way of querying supported formats if the screen + * cannot be created first. + */ + for (i = 0; + window == NULL && formats[i] != PIPE_FORMAT_NONE; + i++) { + + screen = graw_create_window_and_screen(0,0,300,300, + formats[i], + &window); + } + + ctx = screen->context_create(screen, NULL); + if (ctx == NULL) + exit(3); + + templat.target = PIPE_TEXTURE_2D; + templat.format = formats[i]; + templat.width0 = WIDTH; + templat.height0 = HEIGHT; + templat.depth0 = 1; + templat.last_level = 0; + templat.nr_samples = 1; + templat.bind = (PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + + rttex = screen->resource_create(screen, + &templat); + if (rttex == NULL) + exit(4); + + surf = screen->get_tex_surface(screen, rttex, 0, 0, 0, + PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + if (surf == NULL) + exit(5); + + memset(&fb, 0, sizeof fb); + fb.nr_cbufs = 1; + fb.width = WIDTH; + fb.height = HEIGHT; + fb.cbufs[0] = surf; + + ctx->set_framebuffer_state(ctx, &fb); + + { + struct pipe_blend_state blend; + void *handle; + memset(&blend, 0, sizeof blend); + blend.rt[0].colormask = PIPE_MASK_RGBA; + handle = ctx->create_blend_state(ctx, &blend); + ctx->bind_blend_state(ctx, handle); + } + + { + struct pipe_depth_stencil_alpha_state depthstencil; + void *handle; + memset(&depthstencil, 0, sizeof depthstencil); + handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); + ctx->bind_depth_stencil_alpha_state(ctx, handle); + } + + { + struct pipe_rasterizer_state rasterizer; + void *handle; + memset(&rasterizer, 0, sizeof rasterizer); + rasterizer.cull_face = PIPE_FACE_NONE; + rasterizer.gl_rasterization_rules = 1; + handle = ctx->create_rasterizer_state(ctx, &rasterizer); + ctx->bind_rasterizer_state(ctx, handle); + } + + set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); + + init_tex(); + + set_vertices(); + set_vertex_shader(); + set_fragment_shader(); +} + + +int main( int argc, char *argv[] ) +{ + init(); + + graw_set_display_func( draw ); + graw_main_loop(); + return 0; +} diff --git a/src/gallium/tests/graw/shader-leak.c b/src/gallium/tests/graw/shader-leak.c new file mode 100644 index 00000000000..ec30871e82c --- /dev/null +++ b/src/gallium/tests/graw/shader-leak.c @@ -0,0 +1,266 @@ +/** + * Create shaders in a loop to test memory usage. + */ + +#include <stdio.h> +#include "state_tracker/graw.h" +#include "pipe/p_screen.h" +#include "pipe/p_context.h" +#include "pipe/p_state.h" +#include "pipe/p_defines.h" + +#include "util/u_debug.h" /* debug_dump_surface_bmp() */ +#include "util/u_memory.h" /* Offset() */ +#include "util/u_draw_quad.h" + + +static int num_iters = 100; + + +enum pipe_format formats[] = { + PIPE_FORMAT_R8G8B8A8_UNORM, + PIPE_FORMAT_B8G8R8A8_UNORM, + PIPE_FORMAT_NONE +}; + +static const int WIDTH = 300; +static const int HEIGHT = 300; + +static struct pipe_screen *screen = NULL; +static struct pipe_context *ctx = NULL; +static struct pipe_surface *surf = NULL; +static void *window = NULL; + +struct vertex { + float position[4]; + float color[4]; +}; + +static struct vertex vertices[1] = +{ + { + { 0.0f, -0.9f, 0.0f, 1.0f }, + { 1.0f, 0.0f, 0.0f, 1.0f } + } +}; + + + + +static void set_viewport( float x, float y, + float width, float height, + float near, float far) +{ + float z = far; + float half_width = (float)width / 2.0f; + float half_height = (float)height / 2.0f; + float half_depth = ((float)far - (float)near) / 2.0f; + struct pipe_viewport_state vp; + + vp.scale[0] = half_width; + vp.scale[1] = half_height; + vp.scale[2] = half_depth; + vp.scale[3] = 1.0f; + + vp.translate[0] = half_width + x; + vp.translate[1] = half_height + y; + vp.translate[2] = half_depth + z; + vp.translate[3] = 0.0f; + + ctx->set_viewport_state( ctx, &vp ); +} + +static void set_vertices( void ) +{ + struct pipe_vertex_element ve[2]; + struct pipe_vertex_buffer vbuf; + void *handle; + + memset(ve, 0, sizeof ve); + + ve[0].src_offset = Offset(struct vertex, position); + ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + ve[1].src_offset = Offset(struct vertex, color); + ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + + handle = ctx->create_vertex_elements_state(ctx, 2, ve); + ctx->bind_vertex_elements_state(ctx, handle); + + + vbuf.stride = sizeof(struct vertex); + vbuf.max_index = sizeof(vertices) / vbuf.stride; + vbuf.buffer_offset = 0; + vbuf.buffer = screen->user_buffer_create(screen, + vertices, + sizeof(vertices), + PIPE_BIND_VERTEX_BUFFER); + + ctx->set_vertex_buffers(ctx, 1, &vbuf); +} + +static void set_vertex_shader( void ) +{ + void *handle; + const char *text = + "VERT\n" + "DCL IN[0]\n" + "DCL IN[1]\n" + "DCL OUT[0], POSITION\n" + "DCL OUT[1], COLOR\n" + " 0: MOV OUT[1], IN[1]\n" + " 1: MOV OUT[0], IN[0]\n" + " 2: END\n"; + + handle = graw_parse_vertex_shader(ctx, text); + ctx->bind_vs_state(ctx, handle); +} + + + +static void * +set_fragment_shader( void ) +{ + void *handle; + const char *text = + "FRAG\n" + "DCL IN[0], COLOR, LINEAR\n" + "DCL OUT[0], COLOR\n" + "DCL TEMP[0..1]\n" + " 0: MUL TEMP[0], IN[0], IN[0]\n" + " 1: ADD TEMP[1], IN[0], IN[0]\n" + " 2: SUB OUT[0], TEMP[0], TEMP[1]\n" + " 3: END\n"; + + handle = graw_parse_fragment_shader(ctx, text); + return handle; +} + + +static void draw( void ) +{ + float clear_color[4] = {0, 0, 0, 1}; + int i; + + printf("Creating %d shaders\n", num_iters); + + for (i = 0; i < num_iters; i++) { + void *fs = set_fragment_shader(); + + ctx->bind_fs_state(ctx, fs); + + ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0); + util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, 1); + ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL); + + ctx->bind_fs_state(ctx, NULL); + ctx->delete_fs_state(ctx, fs); + } + + screen->flush_frontbuffer(screen, surf, window); + ctx->destroy(ctx); + + exit(0); +} + + +static void init( void ) +{ + struct pipe_framebuffer_state fb; + struct pipe_resource *tex, templat; + int i; + + /* It's hard to say whether window or screen should be created + * first. Different environments would prefer one or the other. + * + * Also, no easy way of querying supported formats if the screen + * cannot be created first. + */ + for (i = 0; + window == NULL && formats[i] != PIPE_FORMAT_NONE; + i++) { + + screen = graw_create_window_and_screen(0,0,300,300, + formats[i], + &window); + } + + ctx = screen->context_create(screen, NULL); + if (ctx == NULL) + exit(3); + + templat.target = PIPE_TEXTURE_2D; + templat.format = formats[i]; + templat.width0 = WIDTH; + templat.height0 = HEIGHT; + templat.depth0 = 1; + templat.last_level = 0; + templat.nr_samples = 1; + templat.bind = (PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + + tex = screen->resource_create(screen, &templat); + if (tex == NULL) { + fprintf(stderr, "Unable to create screen texture!\n"); + exit(4); + } + + surf = screen->get_tex_surface(screen, tex, 0, 0, 0, + PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + if (surf == NULL) + exit(5); + + memset(&fb, 0, sizeof fb); + fb.nr_cbufs = 1; + fb.width = WIDTH; + fb.height = HEIGHT; + fb.cbufs[0] = surf; + + ctx->set_framebuffer_state(ctx, &fb); + + { + struct pipe_blend_state blend; + void *handle; + memset(&blend, 0, sizeof blend); + blend.rt[0].colormask = PIPE_MASK_RGBA; + handle = ctx->create_blend_state(ctx, &blend); + ctx->bind_blend_state(ctx, handle); + } + + { + struct pipe_depth_stencil_alpha_state depthstencil; + void *handle; + memset(&depthstencil, 0, sizeof depthstencil); + handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); + ctx->bind_depth_stencil_alpha_state(ctx, handle); + } + + { + struct pipe_rasterizer_state rasterizer; + void *handle; + memset(&rasterizer, 0, sizeof rasterizer); + rasterizer.cull_face = PIPE_FACE_NONE; + rasterizer.gl_rasterization_rules = 1; + handle = ctx->create_rasterizer_state(ctx, &rasterizer); + ctx->bind_rasterizer_state(ctx, handle); + } + + set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); + set_vertices(); + set_vertex_shader(); + if (0) + set_fragment_shader(); +} + + +int main( int argc, char *argv[] ) +{ + if (argc > 1) + num_iters = atoi(argv[1]); + + init(); + + graw_set_display_func( draw ); + graw_main_loop(); + return 0; +} diff --git a/src/gallium/tests/graw/tri-gs.c b/src/gallium/tests/graw/tri-gs.c new file mode 100644 index 00000000000..152ae408eb0 --- /dev/null +++ b/src/gallium/tests/graw/tri-gs.c @@ -0,0 +1,268 @@ +/* Display a cleared blue window. This demo has no dependencies on + * any utility code, just the graw interface and gallium. + */ + +#include "state_tracker/graw.h" +#include "pipe/p_screen.h" +#include "pipe/p_context.h" +#include "pipe/p_state.h" +#include "pipe/p_defines.h" + +#include "util/u_debug.h" /* debug_dump_surface_bmp() */ +#include "util/u_memory.h" /* Offset() */ +#include "util/u_draw_quad.h" + +enum pipe_format formats[] = { + PIPE_FORMAT_R8G8B8A8_UNORM, + PIPE_FORMAT_B8G8R8A8_UNORM, + PIPE_FORMAT_NONE +}; + +static const int WIDTH = 300; +static const int HEIGHT = 300; + +static struct pipe_screen *screen = NULL; +static struct pipe_context *ctx = NULL; +static struct pipe_surface *surf = NULL; +static void *window = NULL; + +struct vertex { + float position[4]; + float color[4]; +}; + +static struct vertex vertices[4] = +{ + { { 0.0f, -0.9f, 0.0f, 1.0f }, + { 1.0f, 0.0f, 0.0f, 1.0f } + }, + { { -0.9f, 0.9f, 0.0f, 1.0f }, + { 0.0f, 1.0f, 0.0f, 1.0f } + }, + { { 0.9f, 0.9f, 0.0f, 1.0f }, + { 0.0f, 0.0f, 1.0f, 1.0f } + } +}; + + + + +static void set_viewport( float x, float y, + float width, float height, + float near, float far) +{ + float z = far; + float half_width = (float)width / 2.0f; + float half_height = (float)height / 2.0f; + float half_depth = ((float)far - (float)near) / 2.0f; + struct pipe_viewport_state vp; + + vp.scale[0] = half_width; + vp.scale[1] = half_height; + vp.scale[2] = half_depth; + vp.scale[3] = 1.0f; + + vp.translate[0] = half_width + x; + vp.translate[1] = half_height + y; + vp.translate[2] = half_depth + z; + vp.translate[3] = 0.0f; + + ctx->set_viewport_state( ctx, &vp ); +} + +static void set_vertices( void ) +{ + struct pipe_vertex_element ve[2]; + struct pipe_vertex_buffer vbuf; + void *handle; + + memset(ve, 0, sizeof ve); + + ve[0].src_offset = Offset(struct vertex, position); + ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + ve[1].src_offset = Offset(struct vertex, color); + ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + + handle = ctx->create_vertex_elements_state(ctx, 2, ve); + ctx->bind_vertex_elements_state(ctx, handle); + + + vbuf.stride = sizeof( struct vertex ); + vbuf.max_index = sizeof(vertices) / vbuf.stride; + vbuf.buffer_offset = 0; + vbuf.buffer = screen->user_buffer_create(screen, + vertices, + sizeof(vertices), + PIPE_BIND_VERTEX_BUFFER); + + ctx->set_vertex_buffers(ctx, 1, &vbuf); +} + +static void set_vertex_shader( void ) +{ + void *handle; + const char *text = + "VERT\n" + "DCL IN[0]\n" + "DCL IN[1]\n" + "DCL OUT[0], POSITION\n" + "DCL OUT[1], COLOR\n" + " 0: MOV OUT[1], IN[1]\n" + " 1: MOV OUT[0], IN[0]\n" + " 2: END\n"; + + handle = graw_parse_vertex_shader(ctx, text); + ctx->bind_vs_state(ctx, handle); +} + +static void set_fragment_shader( void ) +{ + void *handle; + const char *text = + "FRAG\n" + "DCL IN[0], COLOR, LINEAR\n" + "DCL OUT[0], COLOR\n" + " 0: MOV OUT[0], IN[0]\n" + " 1: END\n"; + + handle = graw_parse_fragment_shader(ctx, text); + ctx->bind_fs_state(ctx, handle); +} + + +static void set_geometry_shader( void ) +{ + void *handle; + const char *text = + "GEOM\n" + "PROPERTY GS_INPUT_PRIMITIVE TRIANGLES\n" + "PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP\n" + "DCL IN[][0], POSITION, CONSTANT\n" + "DCL IN[][1], COLOR, CONSTANT\n" + "DCL OUT[0], POSITION, CONSTANT\n" + "DCL OUT[1], COLOR, CONSTANT\n" + "0:MOV OUT[0], IN[0][0]\n" + "1:MOV OUT[1], IN[0][1]\n" + "2:EMIT\n" + "3:MOV OUT[0], IN[1][0]\n" + "4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */ + "5:EMIT\n" + "6:MOV OUT[0], IN[2][0]\n" + "7:MOV OUT[1], IN[2][1]\n" + "8:EMIT\n" + "9:ENDPRIM\n" + "10:END\n"; + + handle = graw_parse_geometry_shader(ctx, text); + ctx->bind_gs_state(ctx, handle); +} + +static void draw( void ) +{ + float clear_color[4] = {1,0,1,1}; + + ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0); + util_draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3); + ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL); + + screen->flush_frontbuffer(screen, surf, window); +} + + +static void init( void ) +{ + struct pipe_framebuffer_state fb; + struct pipe_resource *tex, templat; + int i; + + /* It's hard to say whether window or screen should be created + * first. Different environments would prefer one or the other. + * + * Also, no easy way of querying supported formats if the screen + * cannot be created first. + */ + for (i = 0; + window == NULL && formats[i] != PIPE_FORMAT_NONE; + i++) { + + screen = graw_create_window_and_screen(0,0,300,300, + formats[i], + &window); + } + + ctx = screen->context_create(screen, NULL); + if (ctx == NULL) + exit(3); + + templat.target = PIPE_TEXTURE_2D; + templat.format = formats[i]; + templat.width0 = WIDTH; + templat.height0 = HEIGHT; + templat.depth0 = 1; + templat.last_level = 0; + templat.nr_samples = 1; + templat.bind = (PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + + tex = screen->resource_create(screen, + &templat); + if (tex == NULL) + exit(4); + + surf = screen->get_tex_surface(screen, tex, 0, 0, 0, + PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + if (surf == NULL) + exit(5); + + memset(&fb, 0, sizeof fb); + fb.nr_cbufs = 1; + fb.width = WIDTH; + fb.height = HEIGHT; + fb.cbufs[0] = surf; + + ctx->set_framebuffer_state(ctx, &fb); + + { + struct pipe_blend_state blend; + void *handle; + memset(&blend, 0, sizeof blend); + blend.rt[0].colormask = PIPE_MASK_RGBA; + handle = ctx->create_blend_state(ctx, &blend); + ctx->bind_blend_state(ctx, handle); + } + + { + struct pipe_depth_stencil_alpha_state depthstencil; + void *handle; + memset(&depthstencil, 0, sizeof depthstencil); + handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); + ctx->bind_depth_stencil_alpha_state(ctx, handle); + } + + { + struct pipe_rasterizer_state rasterizer; + void *handle; + memset(&rasterizer, 0, sizeof rasterizer); + rasterizer.cull_face = PIPE_FACE_NONE; + rasterizer.gl_rasterization_rules = 1; + handle = ctx->create_rasterizer_state(ctx, &rasterizer); + ctx->bind_rasterizer_state(ctx, handle); + } + + set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); + set_vertices(); + set_vertex_shader(); + set_fragment_shader(); + set_geometry_shader(); +} + + +int main( int argc, char *argv[] ) +{ + init(); + + graw_set_display_func( draw ); + graw_main_loop(); + return 0; +} diff --git a/src/gallium/tests/graw/tri-instanced.c b/src/gallium/tests/graw/tri-instanced.c new file mode 100644 index 00000000000..8859f745fdb --- /dev/null +++ b/src/gallium/tests/graw/tri-instanced.c @@ -0,0 +1,345 @@ +/* + * Test draw instancing. + */ + +#include <stdio.h> +#include <string.h> + +#include "state_tracker/graw.h" +#include "pipe/p_screen.h" +#include "pipe/p_context.h" +#include "pipe/p_state.h" +#include "pipe/p_defines.h" + +#include "util/u_debug.h" /* debug_dump_surface_bmp() */ +#include "util/u_memory.h" /* Offset() */ +#include "util/u_draw_quad.h" + + +enum pipe_format formats[] = { + PIPE_FORMAT_R8G8B8A8_UNORM, + PIPE_FORMAT_B8G8R8A8_UNORM, + PIPE_FORMAT_NONE +}; + +static const int WIDTH = 300; +static const int HEIGHT = 300; + +static struct pipe_screen *screen = NULL; +static struct pipe_context *ctx = NULL; +static struct pipe_surface *surf = NULL; +static void *window = NULL; + +struct vertex { + float position[4]; + float color[4]; +}; + + +static int draw_elements = 0; + + +/** + * Vertex data. + * Each vertex has three attributes: position, color and translation. + * The translation attribute is a per-instance attribute. See + * "instance_divisor" below. + */ +static struct vertex vertices[4] = +{ + { + { 0.0f, -0.3f, 0.0f, 1.0f }, /* pos */ + { 1.0f, 0.0f, 0.0f, 1.0f } /* color */ + }, + { + { -0.2f, 0.3f, 0.0f, 1.0f }, + { 0.0f, 1.0f, 0.0f, 1.0f } + }, + { + { 0.2f, 0.3f, 0.0f, 1.0f }, + { 0.0f, 0.0f, 1.0f, 1.0f } + } +}; + + +#define NUM_INST 5 + +static float inst_data[NUM_INST][4] = +{ + { -0.50f, 0.4f, 0.0f, 0.0f }, + { -0.25f, 0.1f, 0.0f, 0.0f }, + { 0.00f, 0.2f, 0.0f, 0.0f }, + { 0.25f, 0.1f, 0.0f, 0.0f }, + { 0.50f, 0.3f, 0.0f, 0.0f } +}; + + +static ushort indices[3] = { 0, 2, 1 }; + + +static void set_viewport( float x, float y, + float width, float height, + float near, float far) +{ + float z = far; + float half_width = (float)width / 2.0f; + float half_height = (float)height / 2.0f; + float half_depth = ((float)far - (float)near) / 2.0f; + struct pipe_viewport_state vp; + + vp.scale[0] = half_width; + vp.scale[1] = half_height; + vp.scale[2] = half_depth; + vp.scale[3] = 1.0f; + + vp.translate[0] = half_width + x; + vp.translate[1] = half_height + y; + vp.translate[2] = half_depth + z; + vp.translate[3] = 0.0f; + + ctx->set_viewport_state( ctx, &vp ); +} + + +static void set_vertices( void ) +{ + struct pipe_vertex_element ve[3]; + struct pipe_vertex_buffer vbuf[2]; + struct pipe_index_buffer ibuf; + void *handle; + + memset(ve, 0, sizeof ve); + + /* pos */ + ve[0].src_offset = Offset(struct vertex, position); + ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + ve[0].vertex_buffer_index = 0; + + /* color */ + ve[1].src_offset = Offset(struct vertex, color); + ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + ve[1].vertex_buffer_index = 0; + + /* per-instance info */ + ve[2].src_offset = 0; + ve[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + ve[2].vertex_buffer_index = 1; + ve[2].instance_divisor = 1; + + handle = ctx->create_vertex_elements_state(ctx, 3, ve); + ctx->bind_vertex_elements_state(ctx, handle); + + + /* vertex data */ + vbuf[0].stride = sizeof( struct vertex ); + vbuf[0].max_index = sizeof(vertices) / vbuf[0].stride; + vbuf[0].buffer_offset = 0; + vbuf[0].buffer = screen->user_buffer_create(screen, + vertices, + sizeof(vertices), + PIPE_BIND_VERTEX_BUFFER); + + /* instance data */ + vbuf[1].stride = sizeof( inst_data[0] ); + vbuf[1].max_index = sizeof(inst_data) / vbuf[1].stride; + vbuf[1].buffer_offset = 0; + vbuf[1].buffer = screen->user_buffer_create(screen, + inst_data, + sizeof(inst_data), + PIPE_BIND_VERTEX_BUFFER); + + + ctx->set_vertex_buffers(ctx, 2, vbuf); + + /* index data */ + ibuf.buffer = screen->user_buffer_create(screen, + indices, + sizeof(indices), + PIPE_BIND_VERTEX_BUFFER); + ibuf.offset = 0; + ibuf.index_size = 2; + + ctx->set_index_buffer(ctx, &ibuf); + +} + +static void set_vertex_shader( void ) +{ + void *handle; + const char *text = + "VERT\n" + "DCL IN[0]\n" + "DCL IN[1]\n" + "DCL IN[2]\n" + "DCL OUT[0], POSITION\n" + "DCL OUT[1], COLOR\n" + " 0: MOV OUT[1], IN[1]\n" + " 1: ADD OUT[0], IN[0], IN[2]\n" /* add instance pos to vertex pos */ + " 2: END\n"; + + handle = graw_parse_vertex_shader(ctx, text); + ctx->bind_vs_state(ctx, handle); +} + +static void set_fragment_shader( void ) +{ + void *handle; + const char *text = + "FRAG\n" + "DCL IN[0], COLOR, LINEAR\n" + "DCL OUT[0], COLOR\n" + " 0: MOV OUT[0], IN[0]\n" + " 1: END\n"; + + handle = graw_parse_fragment_shader(ctx, text); + ctx->bind_fs_state(ctx, handle); +} + + +static void draw( void ) +{ + float clear_color[4] = {1,0,1,1}; + struct pipe_draw_info info; + + ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0); + + util_draw_init_info(&info); + info.indexed = (draw_elements != 0); + info.mode = PIPE_PRIM_TRIANGLES; + info.start = 0; + info.count = 3; + /* draw NUM_INST triangles */ + info.instance_count = NUM_INST; + + ctx->draw_vbo(ctx, &info); + + ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL); + +#if 0 + /* At the moment, libgraw leaks out/makes available some of the + * symbols from gallium/auxiliary, including these debug helpers. + * Will eventually want to bless some of these paths, and lock the + * others down so they aren't accessible from test programs. + * + * This currently just happens to work on debug builds - a release + * build will probably fail to link here: + */ + debug_dump_surface_bmp(ctx, "result.bmp", surf); +#endif + + screen->flush_frontbuffer(screen, surf, window); +} + + +static void init( void ) +{ + struct pipe_framebuffer_state fb; + struct pipe_resource *tex, templat; + int i; + + /* It's hard to say whether window or screen should be created + * first. Different environments would prefer one or the other. + * + * Also, no easy way of querying supported formats if the screen + * cannot be created first. + */ + for (i = 0; + window == NULL && formats[i] != PIPE_FORMAT_NONE; + i++) { + + screen = graw_create_window_and_screen(0,0,300,300, + formats[i], + &window); + } + + ctx = screen->context_create(screen, NULL); + if (ctx == NULL) + exit(3); + + templat.target = PIPE_TEXTURE_2D; + templat.format = formats[i]; + templat.width0 = WIDTH; + templat.height0 = HEIGHT; + templat.depth0 = 1; + templat.last_level = 0; + templat.nr_samples = 1; + templat.bind = (PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + + tex = screen->resource_create(screen, + &templat); + if (tex == NULL) + exit(4); + + surf = screen->get_tex_surface(screen, tex, 0, 0, 0, + PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + if (surf == NULL) + exit(5); + + memset(&fb, 0, sizeof fb); + fb.nr_cbufs = 1; + fb.width = WIDTH; + fb.height = HEIGHT; + fb.cbufs[0] = surf; + + ctx->set_framebuffer_state(ctx, &fb); + + { + struct pipe_blend_state blend; + void *handle; + memset(&blend, 0, sizeof blend); + blend.rt[0].colormask = PIPE_MASK_RGBA; + handle = ctx->create_blend_state(ctx, &blend); + ctx->bind_blend_state(ctx, handle); + } + + { + struct pipe_depth_stencil_alpha_state depthstencil; + void *handle; + memset(&depthstencil, 0, sizeof depthstencil); + handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); + ctx->bind_depth_stencil_alpha_state(ctx, handle); + } + + { + struct pipe_rasterizer_state rasterizer; + void *handle; + memset(&rasterizer, 0, sizeof rasterizer); + rasterizer.cull_face = PIPE_FACE_NONE; + rasterizer.gl_rasterization_rules = 1; + handle = ctx->create_rasterizer_state(ctx, &rasterizer); + ctx->bind_rasterizer_state(ctx, handle); + } + + set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); + set_vertices(); + set_vertex_shader(); + set_fragment_shader(); +} + + +static void options(int argc, char *argv[]) +{ + int i; + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-e") == 0) + draw_elements = 1; + } + if (draw_elements) + printf("Using pipe_context::draw_elements_instanced()\n"); + else + printf("Using pipe_context::draw_arrays_instanced()\n"); +} + + +int main( int argc, char *argv[] ) +{ + options(argc, argv); + + init(); + + graw_set_display_func( draw ); + graw_main_loop(); + return 0; +} diff --git a/src/gallium/tests/graw/tri.c b/src/gallium/tests/graw/tri.c new file mode 100644 index 00000000000..f7e39588a4d --- /dev/null +++ b/src/gallium/tests/graw/tri.c @@ -0,0 +1,263 @@ +/* Display a cleared blue window. This demo has no dependencies on + * any utility code, just the graw interface and gallium. + */ + +#include <stdio.h> + +#include "state_tracker/graw.h" +#include "pipe/p_screen.h" +#include "pipe/p_context.h" +#include "pipe/p_state.h" +#include "pipe/p_defines.h" + +#include "util/u_debug.h" /* debug_dump_surface_bmp() */ +#include "util/u_memory.h" /* Offset() */ +#include "util/u_draw_quad.h" + +enum pipe_format formats[] = { + PIPE_FORMAT_R8G8B8A8_UNORM, + PIPE_FORMAT_B8G8R8A8_UNORM, + PIPE_FORMAT_NONE +}; + +static const int WIDTH = 300; +static const int HEIGHT = 300; + +static struct pipe_screen *screen = NULL; +static struct pipe_context *ctx = NULL; +static struct pipe_surface *surf = NULL; +static void *window = NULL; + +struct vertex { + float position[4]; + float color[4]; +}; + +static struct vertex vertices[3] = +{ + { + { 0.0f, -0.9f, 0.0f, 1.0f }, + { 1.0f, 0.0f, 0.0f, 1.0f } + }, + { + { -0.9f, 0.9f, 0.0f, 1.0f }, + { 0.0f, 1.0f, 0.0f, 1.0f } + }, + { + { 0.9f, 0.9f, 0.0f, 1.0f }, + { 0.0f, 0.0f, 1.0f, 1.0f } + } +}; + + + + +static void set_viewport( float x, float y, + float width, float height, + float near, float far) +{ + float z = far; + float half_width = (float)width / 2.0f; + float half_height = (float)height / 2.0f; + float half_depth = ((float)far - (float)near) / 2.0f; + struct pipe_viewport_state vp; + + vp.scale[0] = half_width; + vp.scale[1] = half_height; + vp.scale[2] = half_depth; + vp.scale[3] = 1.0f; + + vp.translate[0] = half_width + x; + vp.translate[1] = half_height + y; + vp.translate[2] = half_depth + z; + vp.translate[3] = 0.0f; + + ctx->set_viewport_state( ctx, &vp ); +} + +static void set_vertices( void ) +{ + struct pipe_vertex_element ve[2]; + struct pipe_vertex_buffer vbuf; + void *handle; + + memset(ve, 0, sizeof ve); + + ve[0].src_offset = Offset(struct vertex, position); + ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + ve[1].src_offset = Offset(struct vertex, color); + ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + + handle = ctx->create_vertex_elements_state(ctx, 2, ve); + ctx->bind_vertex_elements_state(ctx, handle); + + + vbuf.stride = sizeof( struct vertex ); + vbuf.max_index = sizeof(vertices) / vbuf.stride; + vbuf.buffer_offset = 0; + vbuf.buffer = screen->user_buffer_create(screen, + vertices, + sizeof(vertices), + PIPE_BIND_VERTEX_BUFFER); + + ctx->set_vertex_buffers(ctx, 1, &vbuf); +} + +static void set_vertex_shader( void ) +{ + void *handle; + const char *text = + "VERT\n" + "DCL IN[0]\n" + "DCL IN[1]\n" + "DCL OUT[0], POSITION\n" + "DCL OUT[1], COLOR\n" + " 0: MOV OUT[1], IN[1]\n" + " 1: MOV OUT[0], IN[0]\n" + " 2: END\n"; + + handle = graw_parse_vertex_shader(ctx, text); + ctx->bind_vs_state(ctx, handle); +} + +static void set_fragment_shader( void ) +{ + void *handle; + const char *text = + "FRAG\n" + "DCL IN[0], COLOR, LINEAR\n" + "DCL OUT[0], COLOR\n" + " 0: MOV OUT[0], IN[0]\n" + " 1: END\n"; + + handle = graw_parse_fragment_shader(ctx, text); + ctx->bind_fs_state(ctx, handle); +} + + +static void draw( void ) +{ + float clear_color[4] = {1,0,1,1}; + + ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0); + util_draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3); + ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL); + +#if 0 + /* At the moment, libgraw leaks out/makes available some of the + * symbols from gallium/auxiliary, including these debug helpers. + * Will eventually want to bless some of these paths, and lock the + * others down so they aren't accessible from test programs. + * + * This currently just happens to work on debug builds - a release + * build will probably fail to link here: + */ + debug_dump_surface_bmp(ctx, "result.bmp", surf); +#endif + + screen->flush_frontbuffer(screen, surf, window); +} + + +static void init( void ) +{ + struct pipe_framebuffer_state fb; + struct pipe_resource *tex, templat; + int i; + + /* It's hard to say whether window or screen should be created + * first. Different environments would prefer one or the other. + * + * Also, no easy way of querying supported formats if the screen + * cannot be created first. + */ + for (i = 0; + window == NULL && formats[i] != PIPE_FORMAT_NONE; + i++) { + + screen = graw_create_window_and_screen(0,0,300,300, + formats[i], + &window); + } + + ctx = screen->context_create(screen, NULL); + if (ctx == NULL) { + fprintf(stderr, "Unable to create context!\n"); + exit(3); + } + + templat.target = PIPE_TEXTURE_2D; + templat.format = formats[i]; + templat.width0 = WIDTH; + templat.height0 = HEIGHT; + templat.depth0 = 1; + templat.last_level = 0; + templat.nr_samples = 1; + templat.bind = (PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + + tex = screen->resource_create(screen, + &templat); + if (tex == NULL) { + fprintf(stderr, "Unable to create screen texture!\n"); + exit(4); + } + + surf = screen->get_tex_surface(screen, tex, 0, 0, 0, + PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + if (surf == NULL) { + fprintf(stderr, "Unable to get tex surface!\n"); + exit(5); + } + + memset(&fb, 0, sizeof fb); + fb.nr_cbufs = 1; + fb.width = WIDTH; + fb.height = HEIGHT; + fb.cbufs[0] = surf; + + ctx->set_framebuffer_state(ctx, &fb); + + { + struct pipe_blend_state blend; + void *handle; + memset(&blend, 0, sizeof blend); + blend.rt[0].colormask = PIPE_MASK_RGBA; + handle = ctx->create_blend_state(ctx, &blend); + ctx->bind_blend_state(ctx, handle); + } + + { + struct pipe_depth_stencil_alpha_state depthstencil; + void *handle; + memset(&depthstencil, 0, sizeof depthstencil); + handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); + ctx->bind_depth_stencil_alpha_state(ctx, handle); + } + + { + struct pipe_rasterizer_state rasterizer; + void *handle; + memset(&rasterizer, 0, sizeof rasterizer); + rasterizer.cull_face = PIPE_FACE_NONE; + rasterizer.gl_rasterization_rules = 1; + handle = ctx->create_rasterizer_state(ctx, &rasterizer); + ctx->bind_rasterizer_state(ctx, handle); + } + + set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); + set_vertices(); + set_vertex_shader(); + set_fragment_shader(); +} + + +int main( int argc, char *argv[] ) +{ + init(); + + graw_set_display_func( draw ); + graw_main_loop(); + return 0; +} diff --git a/src/gallium/tests/graw/vertex-shader b/src/gallium/tests/graw/vertex-shader new file mode 120000 index 00000000000..7b216e8ca08 --- /dev/null +++ b/src/gallium/tests/graw/vertex-shader @@ -0,0 +1 @@ +../python/tests/regress/vertex-shader
\ No newline at end of file diff --git a/src/gallium/tests/graw/vs-test.c b/src/gallium/tests/graw/vs-test.c new file mode 100644 index 00000000000..e1cd814bf72 --- /dev/null +++ b/src/gallium/tests/graw/vs-test.c @@ -0,0 +1,508 @@ +/* Display a cleared blue window. This demo has no dependencies on + * any utility code, just the graw interface and gallium. + */ + +#include "state_tracker/graw.h" +#include "pipe/p_screen.h" +#include "pipe/p_context.h" +#include "pipe/p_shader_tokens.h" +#include "pipe/p_state.h" +#include "pipe/p_defines.h" + +#include <stdio.h> /* for fread(), etc */ + +#include "util/u_debug.h" /* debug_dump_surface_bmp() */ +#include "util/u_inlines.h" +#include "util/u_memory.h" /* Offset() */ +#include "util/u_draw_quad.h" +#include "util/u_box.h" + +static const char *filename = NULL; +unsigned show_fps = 0; + + +static void usage(char *name) +{ + fprintf(stderr, "usage: %s [ options ] shader_filename\n", name); +#ifndef WIN32 + fprintf(stderr, "\n" ); + fprintf(stderr, "options:\n"); + fprintf(stderr, " -fps show frames per second\n"); +#endif +} + + +enum pipe_format formats[] = { + PIPE_FORMAT_R8G8B8A8_UNORM, + PIPE_FORMAT_B8G8R8A8_UNORM, + PIPE_FORMAT_NONE +}; + +static const int WIDTH = 250; +static const int HEIGHT = 250; + +static struct pipe_screen *screen = NULL; +static struct pipe_context *ctx = NULL; +static struct pipe_resource *rttex = NULL; +static struct pipe_resource *constbuf = NULL; +static struct pipe_surface *surf = NULL; +static struct pipe_sampler_view *sv = NULL; +static void *sampler = NULL; +static void *window = NULL; +static struct pipe_resource *samptex = NULL; + +struct vertex { + float position[4]; + float color[3]; +}; + +/* Draw a regular mesh + */ +#define MESH_SZ 16 +static struct vertex vertices[MESH_SZ * MESH_SZ]; + +static float constants[] = +{ 0.4, 0, 0, 1, + 1, 1, 1, 1, + 2, 2, 2, 2, + 4, 8, 16, 32, + + 3, 0, 0, 0, + 0, .5, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1, + + 1, 0, 0, 0.5, + 0, 1, 0, 0.5, + 0, 0, 1, 0, + 0, 0, 0, 1, +}; + +static void init_fs_constbuf( void ) +{ + struct pipe_resource templat; + struct pipe_box box; + + templat.target = PIPE_BUFFER; + templat.format = PIPE_FORMAT_R8_UNORM; + templat.width0 = sizeof(constants); + templat.height0 = 1; + templat.depth0 = 1; + templat.last_level = 0; + templat.nr_samples = 1; + templat.bind = PIPE_BIND_CONSTANT_BUFFER; + + constbuf = screen->resource_create(screen, + &templat); + if (constbuf == NULL) + exit(4); + + + u_box_2d(0,0,sizeof(constants),1, &box); + + ctx->transfer_inline_write(ctx, + constbuf, + u_subresource(0,0), + PIPE_TRANSFER_WRITE, + &box, + constants, + sizeof constants, + sizeof constants); + + + ctx->set_constant_buffer(ctx, + PIPE_SHADER_FRAGMENT, 0, + constbuf); +} + + +static void set_viewport( float x, float y, + float width, float height, + float near, float far) +{ + float z = far; + float half_width = (float)width / 2.0f; + float half_height = (float)height / 2.0f; + float half_depth = ((float)far - (float)near) / 2.0f; + struct pipe_viewport_state vp; + + vp.scale[0] = half_width; + vp.scale[1] = half_height; + vp.scale[2] = half_depth; + vp.scale[3] = 1.0f; + + vp.translate[0] = half_width + x; + vp.translate[1] = half_height + y; + vp.translate[2] = half_depth + z; + vp.translate[3] = 0.0f; + + ctx->set_viewport_state( ctx, &vp ); +} + +static void set_vertices( void ) +{ + struct pipe_vertex_element ve[2]; + struct pipe_vertex_buffer vbuf; + void *handle; + int x,y; + + memset(ve, 0, sizeof ve); + + ve[0].src_offset = Offset(struct vertex, position); + ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + ve[1].src_offset = Offset(struct vertex, color); + ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + + handle = ctx->create_vertex_elements_state(ctx, 2, ve); + ctx->bind_vertex_elements_state(ctx, handle); + + for (x = 0; x < MESH_SZ; x++) { + for (y = 0; y < MESH_SZ; y++) { + int i = y * MESH_SZ + x; + vertices[i].position[0] = ((float)x)/MESH_SZ * 2.0 - 1.0; + vertices[i].position[1] = ((float)y)/MESH_SZ * 2.0 - 1.0; + vertices[i].position[2] = 0; + vertices[i].position[3] = 1.0; + + vertices[i].color[0] = .5; + vertices[i].color[1] = (float)x / (float)MESH_SZ; + vertices[i].color[2] = (float)y / (float)MESH_SZ; + } + } + + vbuf.stride = sizeof( struct vertex ); + vbuf.max_index = sizeof(vertices) / vbuf.stride; + vbuf.buffer_offset = 0; + vbuf.buffer = screen->user_buffer_create(screen, + vertices, + sizeof(vertices), + PIPE_BIND_VERTEX_BUFFER); + + ctx->set_vertex_buffers(ctx, 1, &vbuf); +} + +static void set_vertex_shader( void ) +{ + FILE *f; + char buf[50000]; + void *handle; + int sz; + + if ((f = fopen(filename, "r")) == NULL) { + fprintf(stderr, "Couldn't open %s\n", filename); + exit(1); + } + + sz = fread(buf, 1, sizeof(buf), f); + if (!feof(f)) { + printf("file too long\n"); + exit(1); + } + printf("%.*s\n", sz, buf); + buf[sz] = 0; + + handle = graw_parse_vertex_shader(ctx, buf); + ctx->bind_vs_state(ctx, handle); + fclose(f); +} + +static void set_fragment_shader( void ) +{ + void *handle; + const char *text = + "FRAG\n" + "DCL IN[0], COLOR, LINEAR\n" + "DCL OUT[0], COLOR\n" + " 0: MOV OUT[0], IN[0]\n" + " 1: END\n"; + + handle = graw_parse_fragment_shader(ctx, text); + ctx->bind_fs_state(ctx, handle); +} + + + +static void draw( void ) +{ + float clear_color[4] = {.1,.3,.5,0}; + + ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0); + util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, Elements(vertices)); + ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL); + +#if 0 + /* At the moment, libgraw leaks out/makes available some of the + * symbols from gallium/auxiliary, including these debug helpers. + * Will eventually want to bless some of these paths, and lock the + * others down so they aren't accessible from test programs. + * + * This currently just happens to work on debug builds - a release + * build will probably fail to link here: + */ + debug_dump_surface_bmp(ctx, "result.bmp", surf); +#endif + + screen->flush_frontbuffer(screen, surf, window); +} + +#define SIZE 16 + +static void init_tex( void ) +{ + struct pipe_sampler_view sv_template; + struct pipe_sampler_state sampler_desc; + struct pipe_resource templat; + struct pipe_box box; + ubyte tex2d[SIZE][SIZE][4]; + int s, t; + +#if (SIZE != 2) + for (s = 0; s < SIZE; s++) { + for (t = 0; t < SIZE; t++) { + if (0) { + int x = (s ^ t) & 1; + tex2d[t][s][0] = (x) ? 0 : 63; + tex2d[t][s][1] = (x) ? 0 : 128; + tex2d[t][s][2] = 0; + tex2d[t][s][3] = 0xff; + } + else { + int x = ((s ^ t) >> 2) & 1; + tex2d[t][s][0] = s*255/(SIZE-1); + tex2d[t][s][1] = t*255/(SIZE-1); + tex2d[t][s][2] = (x) ? 0 : 128; + tex2d[t][s][3] = 0xff; + } + } + } +#else + tex2d[0][0][0] = 0; + tex2d[0][0][1] = 255; + tex2d[0][0][2] = 255; + tex2d[0][0][3] = 0; + + tex2d[0][1][0] = 0; + tex2d[0][1][1] = 0; + tex2d[0][1][2] = 255; + tex2d[0][1][3] = 255; + + tex2d[1][0][0] = 255; + tex2d[1][0][1] = 255; + tex2d[1][0][2] = 0; + tex2d[1][0][3] = 255; + + tex2d[1][1][0] = 255; + tex2d[1][1][1] = 0; + tex2d[1][1][2] = 0; + tex2d[1][1][3] = 255; +#endif + + templat.target = PIPE_TEXTURE_2D; + templat.format = PIPE_FORMAT_B8G8R8A8_UNORM; + templat.width0 = SIZE; + templat.height0 = SIZE; + templat.depth0 = 1; + templat.last_level = 0; + templat.nr_samples = 1; + templat.bind = PIPE_BIND_SAMPLER_VIEW; + + + samptex = screen->resource_create(screen, + &templat); + if (samptex == NULL) + exit(4); + + u_box_2d(0,0,SIZE,SIZE, &box); + + ctx->transfer_inline_write(ctx, + samptex, + u_subresource(0,0), + PIPE_TRANSFER_WRITE, + &box, + tex2d, + sizeof tex2d[0], + sizeof tex2d); + + /* Possibly read back & compare against original data: + */ + if (0) + { + struct pipe_transfer *t; + uint32_t *ptr; + t = pipe_get_transfer(ctx, samptex, + 0, 0, 0, /* face, level, zslice */ + PIPE_TRANSFER_READ, + 0, 0, SIZE, SIZE); /* x, y, width, height */ + + ptr = ctx->transfer_map(ctx, t); + + if (memcmp(ptr, tex2d, sizeof tex2d) != 0) { + assert(0); + exit(9); + } + + ctx->transfer_unmap(ctx, t); + + ctx->transfer_destroy(ctx, t); + } + + memset(&sv_template, 0, sizeof sv_template); + sv_template.format = samptex->format; + sv_template.texture = samptex; + sv_template.first_level = 0; + sv_template.last_level = 0; + sv_template.swizzle_r = 0; + sv_template.swizzle_g = 1; + sv_template.swizzle_b = 2; + sv_template.swizzle_a = 3; + sv = ctx->create_sampler_view(ctx, samptex, &sv_template); + if (sv == NULL) + exit(5); + + ctx->set_fragment_sampler_views(ctx, 1, &sv); + + + memset(&sampler_desc, 0, sizeof sampler_desc); + sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT; + sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT; + sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT; + sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; + sampler_desc.compare_func = 0; + sampler_desc.normalized_coords = 1; + sampler_desc.max_anisotropy = 0; + + sampler = ctx->create_sampler_state(ctx, &sampler_desc); + if (sampler == NULL) + exit(6); + + ctx->bind_fragment_sampler_states(ctx, 1, &sampler); + +} + +static void init( void ) +{ + struct pipe_framebuffer_state fb; + struct pipe_resource templat; + int i; + + /* It's hard to say whether window or screen should be created + * first. Different environments would prefer one or the other. + * + * Also, no easy way of querying supported formats if the screen + * cannot be created first. + */ + for (i = 0; + window == NULL && formats[i] != PIPE_FORMAT_NONE; + i++) { + + screen = graw_create_window_and_screen(0,0,WIDTH,HEIGHT, + formats[i], + &window); + } + + ctx = screen->context_create(screen, NULL); + if (ctx == NULL) + exit(3); + + templat.target = PIPE_TEXTURE_2D; + templat.format = formats[i]; + templat.width0 = WIDTH; + templat.height0 = HEIGHT; + templat.depth0 = 1; + templat.last_level = 0; + templat.nr_samples = 1; + templat.bind = (PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + + rttex = screen->resource_create(screen, + &templat); + if (rttex == NULL) + exit(4); + + surf = screen->get_tex_surface(screen, rttex, 0, 0, 0, + PIPE_BIND_RENDER_TARGET | + PIPE_BIND_DISPLAY_TARGET); + if (surf == NULL) + exit(5); + + memset(&fb, 0, sizeof fb); + fb.nr_cbufs = 1; + fb.width = WIDTH; + fb.height = HEIGHT; + fb.cbufs[0] = surf; + + ctx->set_framebuffer_state(ctx, &fb); + + { + struct pipe_blend_state blend; + void *handle; + memset(&blend, 0, sizeof blend); + blend.rt[0].colormask = PIPE_MASK_RGBA; + handle = ctx->create_blend_state(ctx, &blend); + ctx->bind_blend_state(ctx, handle); + } + + { + struct pipe_depth_stencil_alpha_state depthstencil; + void *handle; + memset(&depthstencil, 0, sizeof depthstencil); + handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); + ctx->bind_depth_stencil_alpha_state(ctx, handle); + } + + { + struct pipe_rasterizer_state rasterizer; + void *handle; + memset(&rasterizer, 0, sizeof rasterizer); + rasterizer.cull_face = PIPE_FACE_NONE; + rasterizer.point_size = 8.0; + rasterizer.gl_rasterization_rules = 1; + handle = ctx->create_rasterizer_state(ctx, &rasterizer); + ctx->bind_rasterizer_state(ctx, handle); + } + + set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); + + init_tex(); + init_fs_constbuf(); + + set_vertices(); + set_vertex_shader(); + set_fragment_shader(); +} + +static void args(int argc, char *argv[]) +{ + int i; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-fps") == 0) { + show_fps = 1; + } + else if (i == argc - 1) { + filename = argv[i]; + } + else { + usage(argv[0]); + exit(1); + } + } + + if (!filename) { + usage(argv[0]); + exit(1); + } +} + +int main( int argc, char *argv[] ) +{ + args(argc,argv); + init(); + + graw_set_display_func( draw ); + graw_main_loop(); + return 0; +} |