diff options
Diffstat (limited to 'src/gallium/tests/graw/tex-swizzle.c')
-rw-r--r-- | src/gallium/tests/graw/tex-swizzle.c | 226 |
1 files changed, 226 insertions, 0 deletions
diff --git a/src/gallium/tests/graw/tex-swizzle.c b/src/gallium/tests/graw/tex-swizzle.c new file mode 100644 index 00000000000..80a96087e78 --- /dev/null +++ b/src/gallium/tests/graw/tex-swizzle.c @@ -0,0 +1,226 @@ +/* Test texture swizzles */ + +#include <stdio.h> + +#include "graw_util.h" + + +static struct graw_info info; + +static struct pipe_resource *texture = NULL; +static struct pipe_sampler_view *sv = NULL; +static void *sampler = NULL; + +static const int WIDTH = 300; +static const int HEIGHT = 300; + +struct vertex { + float position[4]; + float color[4]; +}; + +static struct vertex vertices[] = +{ + { { 0.9, -0.9, 0.0, 1.0 }, + { 1, 0, 0, 1 } }, + + { { 0.9, 0.9, 0.0, 1.0 }, + { 1, 1, 0, 1 } }, + + { {-0.9, 0.9, 0.0, 1.0 }, + { 0, 1, 0, 1 } }, + + { {-0.9, -0.9, 0.0, 1.0 }, + { 0, 0, 0, 1 } }, +}; + + +static void set_vertices(void) +{ + struct pipe_vertex_element ve[2]; + struct pipe_vertex_buffer vbuf; + void *handle; + + memset(ve, 0, sizeof ve); + + ve[0].src_offset = Offset(struct vertex, position); + ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + ve[1].src_offset = Offset(struct vertex, color); + ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + + handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve); + info.ctx->bind_vertex_elements_state(info.ctx, handle); + + + vbuf.stride = sizeof(struct vertex); + vbuf.buffer_offset = 0; + vbuf.buffer = info.screen->user_buffer_create(info.screen, + vertices, + sizeof(vertices), + PIPE_BIND_VERTEX_BUFFER); + + info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf); +} + +static void set_vertex_shader(void) +{ + void *handle; + const char *text = + "VERT\n" + "DCL IN[0]\n" + "DCL IN[1]\n" + "DCL OUT[0], POSITION\n" + "DCL OUT[1], GENERIC[0]\n" + " 0: MOV OUT[1], IN[1]\n" + " 1: MOV OUT[0], IN[0]\n" + " 2: END\n"; + + handle = graw_parse_vertex_shader(info.ctx, text); + info.ctx->bind_vs_state(info.ctx, handle); +} + +static void set_fragment_shader(void) +{ + void *handle; + const char *text = + "FRAG\n" + "DCL IN[0], GENERIC[0], PERSPECTIVE\n" + "DCL OUT[0], COLOR\n" + "DCL SAMP[0]\n" + " 0: TXP OUT[0], IN[0], SAMP[0], 2D\n" + " 2: END\n"; + + handle = graw_parse_fragment_shader(info.ctx, text); + info.ctx->bind_fs_state(info.ctx, handle); +} + + +static void draw(void) +{ + union pipe_color_union clear_color; + + clear_color.f[0] = 0.5; + clear_color.f[1] = 0.5; + clear_color.f[2] = 0.5; + clear_color.f[3] = 1.0; + + info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0); + util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4); + info.ctx->flush(info.ctx, NULL); + + graw_util_flush_front(&info); +} + + + +static void +init_tex(const unsigned swizzle[4]) +{ +#define SIZE 256 + struct pipe_sampler_view sv_template; + ubyte tex2d[SIZE][SIZE][4]; + int s, t; + + for (s = 0; s < SIZE; s++) { + for (t = 0; t < SIZE; t++) { + tex2d[t][s][0] = 0; /*B*/ + tex2d[t][s][1] = t; /*G*/ + tex2d[t][s][2] = s; /*R*/ + tex2d[t][s][3] = 1; /*A*/ + } + } + + texture = graw_util_create_tex2d(&info, SIZE, SIZE, + PIPE_FORMAT_B8G8R8A8_UNORM, tex2d); + + memset(&sv_template, 0, sizeof sv_template); + sv_template.format = texture->format; + sv_template.texture = texture; + sv_template.swizzle_r = swizzle[0]; + sv_template.swizzle_g = swizzle[1]; + sv_template.swizzle_b = swizzle[2]; + sv_template.swizzle_a = swizzle[3]; + sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_template); + if (sv == NULL) + exit(5); + + info.ctx->set_fragment_sampler_views(info.ctx, 1, &sv); + + sampler = graw_util_create_simple_sampler(&info, + PIPE_TEX_WRAP_REPEAT, + PIPE_TEX_FILTER_NEAREST); + + info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler); +#undef SIZE +} + + +static void +init(const unsigned swizzle[4]) +{ + if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE)) + exit(1); + + graw_util_default_state(&info, FALSE); + + graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 10000); + + init_tex(swizzle); + + set_vertices(); + set_vertex_shader(); + set_fragment_shader(); +} + + +static unsigned +char_to_swizzle(char c) +{ + switch (c) { + case 'r': + return PIPE_SWIZZLE_RED; + case 'g': + return PIPE_SWIZZLE_GREEN; + case 'b': + return PIPE_SWIZZLE_BLUE; + case 'a': + return PIPE_SWIZZLE_ALPHA; + case '0': + return PIPE_SWIZZLE_ZERO; + case '1': + return PIPE_SWIZZLE_ONE; + default: + return PIPE_SWIZZLE_RED; + } +} + + +int main(int argc, char *argv[]) +{ + const char swizzle_names[] = "rgba01"; + uint swizzle[4]; + int i; + + swizzle[0] = PIPE_SWIZZLE_RED; + swizzle[1] = PIPE_SWIZZLE_GREEN; + swizzle[2] = PIPE_SWIZZLE_BLUE; + swizzle[3] = PIPE_SWIZZLE_ALPHA; + + for (i = 1; i < argc; i++) { + swizzle[i-1] = char_to_swizzle(argv[i][0]); + } + + printf("Example:\n"); + printf(" tex-swizzle r 0 g 1\n"); + printf("Current swizzle = "); + for (i = 0; i < 4; i++) { + printf("%c", swizzle_names[swizzle[i]]); + } + printf("\n"); + + init(swizzle); + + graw_set_display_func(draw); + graw_main_loop(); + return 0; +} |