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-rw-r--r--src/gallium/tests/graw/fs-write-z.c222
1 files changed, 222 insertions, 0 deletions
diff --git a/src/gallium/tests/graw/fs-write-z.c b/src/gallium/tests/graw/fs-write-z.c
new file mode 100644
index 00000000000..186e3ec5034
--- /dev/null
+++ b/src/gallium/tests/graw/fs-write-z.c
@@ -0,0 +1,222 @@
+/* Test the writing Z in fragment shader.
+ * The red quad should be entirely in front of the blue quad even
+ * though the overlap and intersect in Z.
+ */
+
+#include <stdio.h>
+
+#include "graw_util.h"
+
+
+static int width = 300;
+static int height = 300;
+
+static struct graw_info info;
+
+
+struct vertex {
+ float position[4];
+ float color[4];
+};
+
+#define z0 0.2
+#define z01 0.5
+#define z1 0.4
+
+
+static struct vertex vertices[] =
+{
+ /* left quad: clock-wise, front-facing, red */
+ {
+ {-0.8, -0.9, z0, 1.0 },
+ { 1, 0, 0, 1 }
+ },
+
+ {
+ { -0.2, -0.9, z0, 1.0 },
+ { 1, 0, 0, 1 }
+ },
+
+ {
+ { 0.2, 0.9, z01, 1.0 },
+ { 1, 0, 0, 1 }
+ },
+
+ {
+ {-0.9, 0.9, z01, 1.0 },
+ { 1, 0, 0, 1 }
+ },
+
+ /* right quad : counter-clock-wise, back-facing, green */
+ {
+ { 0.2, -0.9, z1, 1.0 },
+ { 0, 0, 1, -1 }
+ },
+
+ {
+ { -0.2, 0.8, z1, 1.0 },
+ { 0, 0, 1, -1 }
+ },
+
+ {
+ { 0.9, 0.8, z1, 1.0 },
+ { 0, 0, 1, -1 }
+ },
+
+ {
+ { 0.8, -0.9, z1, 1.0 },
+ { 0, 0, 1, -1 }
+ },
+};
+
+#define NUM_VERTS (sizeof(vertices) / sizeof(vertices[0]))
+
+
+
+static void
+set_vertices(void)
+{
+ struct pipe_vertex_element ve[2];
+ struct pipe_vertex_buffer vbuf;
+ void *handle;
+
+ memset(ve, 0, sizeof ve);
+
+ ve[0].src_offset = Offset(struct vertex, position);
+ ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ ve[1].src_offset = Offset(struct vertex, color);
+ ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+
+ handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
+ info.ctx->bind_vertex_elements_state(info.ctx, handle);
+
+
+ vbuf.stride = sizeof(struct vertex);
+ vbuf.buffer_offset = 0;
+ vbuf.buffer = info.screen->user_buffer_create(info.screen,
+ vertices,
+ sizeof(vertices),
+ PIPE_BIND_VERTEX_BUFFER);
+
+ info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf);
+}
+
+
+static void
+set_vertex_shader(void)
+{
+ void *handle;
+ const char *text =
+ "VERT\n"
+ "DCL IN[0]\n"
+ "DCL IN[1]\n"
+ "DCL OUT[0], POSITION\n"
+ "DCL OUT[1], GENERIC[0]\n"
+ " 0: MOV OUT[0], IN[0]\n"
+ " 1: MOV OUT[1], IN[1]\n"
+ " 2: END\n";
+
+ handle = graw_parse_vertex_shader(info.ctx, text);
+ info.ctx->bind_vs_state(info.ctx, handle);
+}
+
+
+static void
+set_fragment_shader(void)
+{
+ void *handle;
+ const char *text =
+ "FRAG\n"
+ "DCL IN[0], GENERIC, CONSTANT\n"
+ "DCL OUT[0], COLOR\n"
+ "DCL OUT[1], POSITION\n"
+ "DCL TEMP[0]\n"
+ "IMM FLT32 { 1.0, 0.0, 0.0, 0.0 }\n"
+ "IMM FLT32 { 0.0, 1.0, 0.0, 0.0 }\n"
+ "IMM FLT32 { 0.5, 0.4, 0.0, 0.0 }\n"
+ " 0: MOV OUT[0], IN[0]\n" /* front-facing: red */
+ " 1: IF IN[0].xxxx :3\n"
+ " 2: MOV OUT[1].z, IMM[2].yyyy\n" /* red: Z = 0.4 */
+ " 3: ELSE :5\n"
+ " 4: MOV OUT[1].z, IMM[2].xxxx\n" /* blue: Z = 0.5 */
+ " 5: ENDIF\n"
+ " 6: END\n";
+
+ handle = graw_parse_fragment_shader(info.ctx, text);
+ info.ctx->bind_fs_state(info.ctx, handle);
+}
+
+
+
+static void
+draw(void)
+{
+ union pipe_color_union clear_color;
+
+ clear_color.f[0] = 0.25;
+ clear_color.f[1] = 0.25;
+ clear_color.f[2] = 0.25;
+ clear_color.f[3] = 1.00;
+
+ info.ctx->clear(info.ctx,
+ PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL,
+ &clear_color, 1.0, 0);
+ util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS);
+ info.ctx->flush(info.ctx, NULL);
+
+#if 0
+ /* At the moment, libgraw leaks out/makes available some of the
+ * symbols from gallium/auxiliary, including these debug helpers.
+ * Will eventually want to bless some of these paths, and lock the
+ * others down so they aren't accessible from test programs.
+ *
+ * This currently just happens to work on debug builds - a release
+ * build will probably fail to link here:
+ */
+ debug_dump_surface_bmp(info.ctx, "result.bmp", surf);
+#endif
+
+ graw_util_flush_front(&info);
+}
+
+
+#if 0
+static void
+resize(int w, int h)
+{
+ width = w;
+ height = h;
+
+ graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0);
+}
+#endif
+
+
+static void
+init(void)
+{
+ if (!graw_util_create_window(&info, width, height, 1, TRUE))
+ exit(1);
+
+ graw_util_default_state(&info, TRUE);
+
+ graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0);
+
+ set_vertices();
+ set_vertex_shader();
+ set_fragment_shader();
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ init();
+
+ printf("The red quad should be entirely in front of the blue quad.\n");
+
+ graw_set_display_func(draw);
+ /*graw_set_reshape_func(resize);*/
+ graw_main_loop();
+ return 0;
+}