diff options
Diffstat (limited to 'src/gallium/tests/graw/fs-write-z.c')
-rw-r--r-- | src/gallium/tests/graw/fs-write-z.c | 222 |
1 files changed, 222 insertions, 0 deletions
diff --git a/src/gallium/tests/graw/fs-write-z.c b/src/gallium/tests/graw/fs-write-z.c new file mode 100644 index 00000000000..186e3ec5034 --- /dev/null +++ b/src/gallium/tests/graw/fs-write-z.c @@ -0,0 +1,222 @@ +/* Test the writing Z in fragment shader. + * The red quad should be entirely in front of the blue quad even + * though the overlap and intersect in Z. + */ + +#include <stdio.h> + +#include "graw_util.h" + + +static int width = 300; +static int height = 300; + +static struct graw_info info; + + +struct vertex { + float position[4]; + float color[4]; +}; + +#define z0 0.2 +#define z01 0.5 +#define z1 0.4 + + +static struct vertex vertices[] = +{ + /* left quad: clock-wise, front-facing, red */ + { + {-0.8, -0.9, z0, 1.0 }, + { 1, 0, 0, 1 } + }, + + { + { -0.2, -0.9, z0, 1.0 }, + { 1, 0, 0, 1 } + }, + + { + { 0.2, 0.9, z01, 1.0 }, + { 1, 0, 0, 1 } + }, + + { + {-0.9, 0.9, z01, 1.0 }, + { 1, 0, 0, 1 } + }, + + /* right quad : counter-clock-wise, back-facing, green */ + { + { 0.2, -0.9, z1, 1.0 }, + { 0, 0, 1, -1 } + }, + + { + { -0.2, 0.8, z1, 1.0 }, + { 0, 0, 1, -1 } + }, + + { + { 0.9, 0.8, z1, 1.0 }, + { 0, 0, 1, -1 } + }, + + { + { 0.8, -0.9, z1, 1.0 }, + { 0, 0, 1, -1 } + }, +}; + +#define NUM_VERTS (sizeof(vertices) / sizeof(vertices[0])) + + + +static void +set_vertices(void) +{ + struct pipe_vertex_element ve[2]; + struct pipe_vertex_buffer vbuf; + void *handle; + + memset(ve, 0, sizeof ve); + + ve[0].src_offset = Offset(struct vertex, position); + ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + ve[1].src_offset = Offset(struct vertex, color); + ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + + handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve); + info.ctx->bind_vertex_elements_state(info.ctx, handle); + + + vbuf.stride = sizeof(struct vertex); + vbuf.buffer_offset = 0; + vbuf.buffer = info.screen->user_buffer_create(info.screen, + vertices, + sizeof(vertices), + PIPE_BIND_VERTEX_BUFFER); + + info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf); +} + + +static void +set_vertex_shader(void) +{ + void *handle; + const char *text = + "VERT\n" + "DCL IN[0]\n" + "DCL IN[1]\n" + "DCL OUT[0], POSITION\n" + "DCL OUT[1], GENERIC[0]\n" + " 0: MOV OUT[0], IN[0]\n" + " 1: MOV OUT[1], IN[1]\n" + " 2: END\n"; + + handle = graw_parse_vertex_shader(info.ctx, text); + info.ctx->bind_vs_state(info.ctx, handle); +} + + +static void +set_fragment_shader(void) +{ + void *handle; + const char *text = + "FRAG\n" + "DCL IN[0], GENERIC, CONSTANT\n" + "DCL OUT[0], COLOR\n" + "DCL OUT[1], POSITION\n" + "DCL TEMP[0]\n" + "IMM FLT32 { 1.0, 0.0, 0.0, 0.0 }\n" + "IMM FLT32 { 0.0, 1.0, 0.0, 0.0 }\n" + "IMM FLT32 { 0.5, 0.4, 0.0, 0.0 }\n" + " 0: MOV OUT[0], IN[0]\n" /* front-facing: red */ + " 1: IF IN[0].xxxx :3\n" + " 2: MOV OUT[1].z, IMM[2].yyyy\n" /* red: Z = 0.4 */ + " 3: ELSE :5\n" + " 4: MOV OUT[1].z, IMM[2].xxxx\n" /* blue: Z = 0.5 */ + " 5: ENDIF\n" + " 6: END\n"; + + handle = graw_parse_fragment_shader(info.ctx, text); + info.ctx->bind_fs_state(info.ctx, handle); +} + + + +static void +draw(void) +{ + union pipe_color_union clear_color; + + clear_color.f[0] = 0.25; + clear_color.f[1] = 0.25; + clear_color.f[2] = 0.25; + clear_color.f[3] = 1.00; + + info.ctx->clear(info.ctx, + PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, + &clear_color, 1.0, 0); + util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS); + info.ctx->flush(info.ctx, NULL); + +#if 0 + /* At the moment, libgraw leaks out/makes available some of the + * symbols from gallium/auxiliary, including these debug helpers. + * Will eventually want to bless some of these paths, and lock the + * others down so they aren't accessible from test programs. + * + * This currently just happens to work on debug builds - a release + * build will probably fail to link here: + */ + debug_dump_surface_bmp(info.ctx, "result.bmp", surf); +#endif + + graw_util_flush_front(&info); +} + + +#if 0 +static void +resize(int w, int h) +{ + width = w; + height = h; + + graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0); +} +#endif + + +static void +init(void) +{ + if (!graw_util_create_window(&info, width, height, 1, TRUE)) + exit(1); + + graw_util_default_state(&info, TRUE); + + graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0); + + set_vertices(); + set_vertex_shader(); + set_fragment_shader(); +} + + +int +main(int argc, char *argv[]) +{ + init(); + + printf("The red quad should be entirely in front of the blue quad.\n"); + + graw_set_display_func(draw); + /*graw_set_reshape_func(resize);*/ + graw_main_loop(); + return 0; +} |