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-rw-r--r--src/gallium/targets/egl-static/Android.mk2
-rw-r--r--src/gallium/targets/egl-static/SConscript6
2 files changed, 8 insertions, 0 deletions
diff --git a/src/gallium/targets/egl-static/Android.mk b/src/gallium/targets/egl-static/Android.mk
index 01408a7cb18..37244b5443a 100644
--- a/src/gallium/targets/egl-static/Android.mk
+++ b/src/gallium/targets/egl-static/Android.mk
@@ -31,6 +31,8 @@ LOCAL_SRC_FILES := \
egl_st.c
LOCAL_CFLAGS := \
+ -DFEATURE_ES1=1 \
+ -DFEATURE_ES2=1 \
-D_EGL_MAIN=_eglBuiltInDriverGALLIUM
LOCAL_C_INCLUDES := \
diff --git a/src/gallium/targets/egl-static/SConscript b/src/gallium/targets/egl-static/SConscript
index 7d8d4d27cdb..afb5c11fa91 100644
--- a/src/gallium/targets/egl-static/SConscript
+++ b/src/gallium/targets/egl-static/SConscript
@@ -63,6 +63,11 @@ if env['platform'] == 'windows':
# OpenGL ES and OpenGL
if env['gles']:
+ env.Append(CPPDEFINES = [
+ 'FEATURE_GL=1',
+ 'FEATURE_ES1=1',
+ 'FEATURE_ES2=1'
+ ])
env.Prepend(LIBPATH = [shared_glapi.dir])
# manually add LIBPREFIX on windows
glapi_name = 'glapi' if env['platform'] != 'windows' else 'libglapi'
@@ -70,6 +75,7 @@ if env['gles']:
# OpenVG
if True:
+ env.Append(CPPDEFINES = ['FEATURE_VG=1'])
env.Prepend(LIBPATH = [openvg.dir])
# manually add LIBPREFIX on windows
openvg_name = 'OpenVG' if env['platform'] != 'windows' else 'libOpenVG'