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-rw-r--r--src/gallium/targets/libgl-haiku/GLDispatcher.h109
1 files changed, 0 insertions, 109 deletions
diff --git a/src/gallium/targets/libgl-haiku/GLDispatcher.h b/src/gallium/targets/libgl-haiku/GLDispatcher.h
deleted file mode 100644
index 44bca8ce586..00000000000
--- a/src/gallium/targets/libgl-haiku/GLDispatcher.h
+++ /dev/null
@@ -1,109 +0,0 @@
-/*
- * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
- * Copyright 2000-2012 Haiku, Inc. All Rights Reserved.
- * Distributed under the terms of the MIT License.
- *
- * Authors:
- * Brian Paul <[email protected]>
- * Philippe Houdoin <[email protected]>
- */
-#ifndef GLDISPATCHER_H
-#define GLDISPATCHER_H
-
-
-#include <BeBuild.h>
-#include <GL/gl.h>
-#include <SupportDefs.h>
-
-#include "glheader.h"
-
-extern "C" {
-#include "glapi/glapi.h"
-}
-
-
-class BGLDispatcher
-{
- // Private unimplemented copy constructors
- BGLDispatcher(const BGLDispatcher &);
- BGLDispatcher & operator=(const BGLDispatcher &);
-
- public:
- BGLDispatcher();
- ~BGLDispatcher();
-
- void SetCurrentContext(void* context);
- void* CurrentContext();
-
- struct _glapi_table* Table();
- status_t CheckTable(
- const struct _glapi_table* dispatch = NULL);
- status_t SetTable(struct _glapi_table* dispatch);
- uint32 TableSize();
-
- const _glapi_proc operator[](const char* functionName);
- const char* operator[](uint32 offset);
-
- const _glapi_proc AddressOf(const char* functionName);
- uint32 OffsetOf(const char* functionName);
-};
-
-
-// Inlines methods
-inline void
-BGLDispatcher::SetCurrentContext(void* context)
-{
- _glapi_set_context(context);
-}
-
-
-inline void*
-BGLDispatcher::CurrentContext()
-{
- return _glapi_get_context();
-}
-
-
-inline struct _glapi_table*
-BGLDispatcher::Table()
-{
- return _glapi_get_dispatch();
-}
-
-
-inline uint32
-BGLDispatcher::TableSize()
-{
- return _glapi_get_dispatch_table_size();
-}
-
-
-inline const _glapi_proc
-BGLDispatcher::operator[](const char* functionName)
-{
- return _glapi_get_proc_address(functionName);
-}
-
-
-inline const char*
-BGLDispatcher::operator[](uint32 offset)
-{
- return _glapi_get_proc_name((GLuint) offset);
-}
-
-
-inline const _glapi_proc
-BGLDispatcher::AddressOf(const char* functionName)
-{
- return _glapi_get_proc_address(functionName);
-}
-
-
-inline uint32
-BGLDispatcher::OffsetOf(const char* functionName)
-{
- return (uint32) _glapi_get_proc_offset(functionName);
-}
-
-
-#endif // GLDISPATCHER_H