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Diffstat (limited to 'src/gallium/targets/d3dadapter9/drm.c')
-rw-r--r--src/gallium/targets/d3dadapter9/drm.c76
1 files changed, 34 insertions, 42 deletions
diff --git a/src/gallium/targets/d3dadapter9/drm.c b/src/gallium/targets/d3dadapter9/drm.c
index 680f5164e60..fabc820f268 100644
--- a/src/gallium/targets/d3dadapter9/drm.c
+++ b/src/gallium/targets/d3dadapter9/drm.c
@@ -46,12 +46,6 @@
#define DBG_CHANNEL DBG_ADAPTER
-#define VERSION_DWORD(hi, lo) \
- ((DWORD)( \
- ((DWORD)((hi) & 0xFFFF) << 16) | \
- (DWORD)((lo) & 0xFFFF) \
- ))
-
const char __driConfigOptionsNine[] =
DRI_CONF_BEGIN
DRI_CONF_SECTION_PERFORMANCE
@@ -63,12 +57,21 @@ DRI_CONF_BEGIN
DRI_CONF_SECTION_END
DRI_CONF_END;
-/* Regarding os versions, we should not define our own as that would simply be
- * weird. Defaulting to Win2k/XP seems sane considering the origin of D3D9. The
- * driver also defaults to being a generic D3D9 driver, which of course only
- * matters if you're actually using the DDI. */
-#define VERSION_HIGH VERSION_DWORD(0x0006, 0x000E) /* winxp, d3d9 */
-#define VERSION_LOW VERSION_DWORD(0x0000, 0x0001) /* version, build */
+/* define fallback value here: NVIDIA GeForce GTX 970 */
+#define FALLBACK_NAME "NV124"
+#define FALLBACK_DEVID 0x13C2
+#define FALLBACK_VENID 0x10de
+
+/* prototypes */
+void
+d3d_match_vendor_id( D3DADAPTER_IDENTIFIER9* drvid,
+ unsigned fallback_ven,
+ unsigned fallback_dev,
+ const char* fallback_name );
+
+void d3d_fill_driver_version(D3DADAPTER_IDENTIFIER9* drvid);
+
+void d3d_fill_cardname(D3DADAPTER_IDENTIFIER9* drvid);
struct d3dadapter9drm_context
{
@@ -152,9 +155,9 @@ get_bus_info( int fd,
*subsysid = 0;
*revision = 0;
} else {
- DBG("Unable to detect card. Fake GTX 680.\n");
- *vendorid = 0x10de; /* NV GTX 680 */
- *deviceid = 0x1180;
+ DBG("Unable to detect card. Faking %s\n", FALLBACK_NAME);
+ *vendorid = FALLBACK_VENID;
+ *deviceid = FALLBACK_DEVID;
*subsysid = 0;
*revision = 0;
}
@@ -169,33 +172,23 @@ read_descriptor( struct d3dadapter9_context *ctx,
memset(drvid, 0, sizeof(*drvid));
get_bus_info(fd, &drvid->VendorId, &drvid->DeviceId,
&drvid->SubSysId, &drvid->Revision);
+ snprintf(drvid->DeviceName, sizeof(drvid->DeviceName),
+ "Gallium 0.4 with %s", ctx->hal->get_vendor(ctx->hal));
+ strncpy(drvid->Description, ctx->hal->get_name(ctx->hal),
+ sizeof(drvid->Description));
+
+ /* choose fall-back vendor if necessary to allow
+ * the following functions to return sane results */
+ d3d_match_vendor_id(drvid, FALLBACK_VENID, FALLBACK_DEVID, FALLBACK_NAME);
+ /* fill in driver name and version info */
+ d3d_fill_driver_version(drvid);
+ /* override Description field with Windows like names */
+ d3d_fill_cardname(drvid);
+
+ /* this driver isn't WHQL certified */
+ drvid->WHQLLevel = 0;
- strncpy(drvid->Driver, "libd3dadapter9.so", sizeof(drvid->Driver));
- strncpy(drvid->DeviceName, ctx->hal->get_name(ctx->hal), 32);
- snprintf(drvid->Description, sizeof(drvid->Description),
- "Gallium 0.4 with %s", ctx->hal->get_vendor(ctx->hal));
-
- drvid->DriverVersionLowPart = VERSION_LOW;
- drvid->DriverVersionHighPart = VERSION_HIGH;
-
- /* To make a pseudo-real GUID we use the PCI bus data and some string */
- drvid->DeviceIdentifier.Data1 = drvid->VendorId;
- drvid->DeviceIdentifier.Data2 = drvid->DeviceId;
- drvid->DeviceIdentifier.Data3 = drvid->SubSysId;
- memcpy(drvid->DeviceIdentifier.Data4, "Gallium3D", 8);
-
- drvid->WHQLLevel = 1; /* This fakes WHQL validaion */
-
- /* XXX Fake NVIDIA binary driver on Windows.
- *
- * OS version: 4=95/98/NT4, 5=2000, 6=2000/XP, 7=Vista, 8=Win7
- */
- strncpy(drvid->Driver, "nvd3dum.dll", sizeof(drvid->Driver));
- strncpy(drvid->Description, "NVIDIA GeForce GTX 680", sizeof(drvid->Description));
- drvid->DriverVersionLowPart = VERSION_DWORD(12, 6658); /* minor, build */
- drvid->DriverVersionHighPart = VERSION_DWORD(6, 15); /* OS, major */
- drvid->SubSysId = 0;
- drvid->Revision = 0;
+ /* this value is fixed */
drvid->DeviceIdentifier.Data1 = 0xaeb2cdd4;
drvid->DeviceIdentifier.Data2 = 0x6e41;
drvid->DeviceIdentifier.Data3 = 0x43ea;
@@ -207,7 +200,6 @@ read_descriptor( struct d3dadapter9_context *ctx,
drvid->DeviceIdentifier.Data4[5] = 0x76;
drvid->DeviceIdentifier.Data4[6] = 0x07;
drvid->DeviceIdentifier.Data4[7] = 0x81;
- drvid->WHQLLevel = 0;
}
static HRESULT WINAPI