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-rw-r--r--src/gallium/state_trackers/vega/arc.c2
-rw-r--r--src/gallium/state_trackers/vega/bezier.c3
-rw-r--r--src/gallium/state_trackers/vega/vg_context.c3
3 files changed, 7 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/vega/arc.c b/src/gallium/state_trackers/vega/arc.c
index 8b04d21ea76..db26e010a05 100644
--- a/src/gallium/state_trackers/vega/arc.c
+++ b/src/gallium/state_trackers/vega/arc.c
@@ -538,6 +538,7 @@ static INLINE int num_beziers_needed(struct arc *arc)
double d_eta = (max_eta - min_eta) / n;
if (d_eta <= 0.5 * M_PI) {
double eta_b = min_eta;
+ int i;
found = VG_TRUE;
for (i = 0; found && (i < n); ++i) {
double etaA = eta_b;
@@ -561,6 +562,7 @@ static void arc_to_beziers(struct arc *arc,
sin_eta_b, a_cos_eta_b, b_sin_eta_b, a_sin_eta_b,
b_cos_eta_b, x_b, y_b, x_b_dot, y_b_dot, lx, ly;
double t, alpha;
+ int i;
{ /* always move to the start of the arc */
VGfloat x = arc->x1;
diff --git a/src/gallium/state_trackers/vega/bezier.c b/src/gallium/state_trackers/vega/bezier.c
index 0d5504004cc..5fc17fbb72d 100644
--- a/src/gallium/state_trackers/vega/bezier.c
+++ b/src/gallium/state_trackers/vega/bezier.c
@@ -256,7 +256,6 @@ static enum shift_result good_offset(const struct bezier *b1,
const float max_dist_normal = threshold*offset;
const float spacing = 0.25;
float i;
-
for (i = spacing; i < 0.99; i += spacing) {
float p1[2],p2[2], d, l;
float normal[2];
@@ -344,6 +343,8 @@ static enum shift_result shift(const struct bezier *orig,
float points_shifted[4][2];
float prev_normal[2];
+ int i;
+
points[np][0] = orig->x1;
points[np][1] = orig->y1;
map[0] = 0;
diff --git a/src/gallium/state_trackers/vega/vg_context.c b/src/gallium/state_trackers/vega/vg_context.c
index 00d23f5c227..571e6b67d13 100644
--- a/src/gallium/state_trackers/vega/vg_context.c
+++ b/src/gallium/state_trackers/vega/vg_context.c
@@ -232,7 +232,10 @@ static void update_clip_state(struct vg_context *ctx)
struct pipe_blend_state *blend = &ctx->state.g3d.blend;
struct pipe_framebuffer_state *fb = &ctx->state.g3d.fb;
int i;
+<<<<<<< HEAD:src/gallium/state_trackers/vega/vg_context.c
+=======
+>>>>>>> mesa_7_6_branch:src/gallium/state_trackers/vega/vg_context.c
dsa->depth.writemask = 1;/*glDepthMask(TRUE);*/
dsa->depth.func = PIPE_FUNC_ALWAYS;
dsa->depth.enabled = 1;