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Diffstat (limited to 'src/gallium/state_trackers/vega/vg_context.c')
-rw-r--r--src/gallium/state_trackers/vega/vg_context.c24
1 files changed, 13 insertions, 11 deletions
diff --git a/src/gallium/state_trackers/vega/vg_context.c b/src/gallium/state_trackers/vega/vg_context.c
index 11ebbbe5444..1a8952ce34a 100644
--- a/src/gallium/state_trackers/vega/vg_context.c
+++ b/src/gallium/state_trackers/vega/vg_context.c
@@ -132,8 +132,8 @@ struct vg_context * vg_create_context(struct pipe_context *pipe,
void vg_destroy_context(struct vg_context *ctx)
{
- struct pipe_buffer **cbuf = &ctx->mask.cbuf;
- struct pipe_buffer **vsbuf = &ctx->vs_const_buffer;
+ struct pipe_resource **cbuf = &ctx->mask.cbuf;
+ struct pipe_resource **vsbuf = &ctx->vs_const_buffer;
util_destroy_blit(ctx->blit);
renderer_destroy(ctx->renderer);
@@ -142,10 +142,10 @@ void vg_destroy_context(struct vg_context *ctx)
paint_destroy(ctx->default_paint);
if (*cbuf)
- pipe_buffer_reference(cbuf, NULL);
+ pipe_resource_reference(cbuf, NULL);
if (*vsbuf)
- pipe_buffer_reference(vsbuf, NULL);
+ pipe_resource_reference(vsbuf, NULL);
if (ctx->clear.fs) {
cso_delete_fragment_shader(ctx->cso_context, ctx->clear.fs);
@@ -381,14 +381,14 @@ void vg_validate_state(struct vg_context *ctx)
2.f/fb->width, 2.f/fb->height, 1, 1,
-1, -1, 0, 0
};
- struct pipe_buffer **cbuf = &ctx->vs_const_buffer;
+ struct pipe_resource **cbuf = &ctx->vs_const_buffer;
vg_set_viewport(ctx, VEGA_Y0_BOTTOM);
- pipe_buffer_reference(cbuf, NULL);
- *cbuf = pipe_buffer_create(ctx->pipe->screen, 16,
- PIPE_BUFFER_USAGE_CONSTANT,
- param_bytes);
+ pipe_resource_reference(cbuf, NULL);
+ *cbuf = pipe_buffer_create(ctx->pipe->screen,
+ PIPE_BIND_CONSTANT_BUFFER,
+ param_bytes);
if (*cbuf) {
st_no_flush_pipe_buffer_write(ctx, *cbuf,
@@ -451,7 +451,8 @@ void vg_prepare_blend_surface(struct vg_context *ctx)
dest_surface = pipe->screen->get_tex_surface(pipe->screen,
stfb->blend_texture_view->texture,
0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_WRITE);
+ PIPE_BIND_BLIT_DESTINATION |
+ PIPE_BIND_RENDER_TARGET);
/* flip it, because we want to use it as a sampler */
util_blit_pixels_tex(ctx->blit,
view,
@@ -487,7 +488,8 @@ void vg_prepare_blend_surface_from_mask(struct vg_context *ctx)
dest_surface = pipe->screen->get_tex_surface(pipe->screen,
stfb->blend_texture_view->texture,
0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_WRITE);
+ PIPE_BIND_BLIT_DESTINATION |
+ PIPE_BIND_RENDER_TARGET);
/* flip it, because we want to use it as a sampler */
util_blit_pixels_tex(ctx->blit,