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-rw-r--r--src/gallium/state_trackers/vega/renderer.h76
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diff --git a/src/gallium/state_trackers/vega/renderer.h b/src/gallium/state_trackers/vega/renderer.h
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+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef RENDERER_H
+#define RENDERER_H
+
+#include "VG/openvg.h"
+
+struct renderer;
+
+struct vg_context;
+struct pipe_texture;
+struct pipe_surface;
+
+struct renderer *renderer_create(struct vg_context *owner);
+void renderer_destroy(struct renderer *);
+
+void renderer_draw_quad(struct renderer *,
+ VGfloat x1, VGfloat y1,
+ VGfloat x2, VGfloat y2,
+ VGfloat depth);
+void renderer_draw_texture(struct renderer *,
+ struct pipe_texture *texture,
+ VGfloat x1offset, VGfloat y1offset,
+ VGfloat x2offset, VGfloat y2offset,
+ VGfloat x1, VGfloat y1,
+ VGfloat x2, VGfloat y2);
+void renderer_texture_quad(struct renderer *,
+ struct pipe_texture *texture,
+ VGfloat x1offset, VGfloat y1offset,
+ VGfloat x2offset, VGfloat y2offset,
+ VGfloat x1, VGfloat y1,
+ VGfloat x2, VGfloat y2,
+ VGfloat x3, VGfloat y3,
+ VGfloat x4, VGfloat y4);
+void renderer_copy_texture(struct renderer *r,
+ struct pipe_texture *src,
+ VGfloat sx1, VGfloat sy1,
+ VGfloat sx2, VGfloat sy2,
+ struct pipe_texture *dst,
+ VGfloat dx1, VGfloat dy1,
+ VGfloat dx2, VGfloat dy2);
+void renderer_copy_surface(struct renderer *r,
+ struct pipe_surface *src,
+ int sx1, int sy1,
+ int sx2, int sy2,
+ struct pipe_surface *dst,
+ int dx1, int dy1,
+ int dx2, int dy2,
+ float z, unsigned filter);
+
+
+#endif