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diff --git a/src/gallium/state_trackers/vega/polygon.h b/src/gallium/state_trackers/vega/polygon.h
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+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef POLYGON_H
+#define POLYGON_H
+
+#include "VG/openvg.h"
+
+struct polygon;
+struct vg_context;
+struct vg_paint;
+struct array;
+
+struct polygon *polygon_create(int size);
+struct polygon *polygon_create_from_data(float *data, int size);
+void polygon_destroy(struct polygon *poly);
+
+void polygon_resize(struct polygon *poly, int new_size);
+int polygon_size(struct polygon *poly);
+
+int polygon_vertex_count(struct polygon *poly);
+float * polygon_data(struct polygon *poly);
+
+void polygon_vertex_append(struct polygon *p,
+ float x, float y);
+void polygon_append_polygon(struct polygon *dst,
+ struct polygon *src);
+void polygon_set_vertex(struct polygon *p, int idx,
+ float x, float y);
+void polygon_vertex(struct polygon *p, int idx,
+ float *vertex);
+
+void polygon_bounding_rect(struct polygon *p,
+ float *rect);
+int polygon_contains_point(struct polygon *p,
+ float x, float y);
+
+VGboolean polygon_is_closed(struct polygon *p);
+
+void polygon_fill(struct polygon *p, struct vg_context *pipe);
+
+/* TODO: make a file/module around this struct
+ */
+struct polygon_array {
+ struct array *array;
+ VGfloat min_x, max_x;
+ VGfloat min_y, max_y;
+};
+
+void polygon_array_fill(struct polygon_array *polyarray, struct vg_context *ctx);
+
+#endif