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path: root/src/gallium/state_trackers/vega/mask.c
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Diffstat (limited to 'src/gallium/state_trackers/vega/mask.c')
-rw-r--r--src/gallium/state_trackers/vega/mask.c66
1 files changed, 38 insertions, 28 deletions
diff --git a/src/gallium/state_trackers/vega/mask.c b/src/gallium/state_trackers/vega/mask.c
index 839dc19a3b8..316ea7a9c95 100644
--- a/src/gallium/state_trackers/vega/mask.c
+++ b/src/gallium/state_trackers/vega/mask.c
@@ -45,7 +45,7 @@ struct vg_mask_layer {
VGint width;
VGint height;
- struct pipe_texture *texture;
+ struct pipe_sampler_view *sampler_view;
};
static INLINE struct pipe_surface *
@@ -54,7 +54,7 @@ alpha_mask_surface(struct vg_context *ctx, int usage)
struct pipe_screen *screen = ctx->pipe->screen;
struct st_framebuffer *stfb = ctx->draw_buffer;
return screen->get_tex_surface(screen,
- stfb->alpha_mask,
+ stfb->alpha_mask_view->texture,
0, 0, 0,
usage);
}
@@ -284,35 +284,33 @@ static void setup_mask_operation(VGMaskOperation operation)
cso_set_fragment_shader_handle(ctx->cso_context, shader);
}
-static void setup_mask_samplers(struct pipe_texture *umask)
+static void setup_mask_samplers(struct pipe_sampler_view *umask)
{
struct vg_context *ctx = vg_current_context();
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
- struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
struct st_framebuffer *fb_buffers = ctx->draw_buffer;
- struct pipe_texture *uprev = NULL;
+ struct pipe_sampler_view *uprev = NULL;
struct pipe_sampler_state sampler;
- uprev = fb_buffers->blend_texture;
+ uprev = fb_buffers->blend_texture_view;
sampler = ctx->mask.sampler;
sampler.normalized_coords = 1;
samplers[0] = NULL;
samplers[1] = NULL;
- samplers[2] = NULL;
- textures[0] = NULL;
- textures[1] = NULL;
- textures[2] = NULL;
+ sampler_views[0] = NULL;
+ sampler_views[1] = NULL;
samplers[0] = &sampler;
samplers[1] = &ctx->mask.sampler;
- textures[0] = umask;
- textures[1] = uprev;
+ sampler_views[0] = umask;
+ sampler_views[1] = uprev;
cso_set_samplers(ctx->cso_context, 2,
(const struct pipe_sampler_state **)samplers);
- cso_set_sampler_textures(ctx->cso_context, 2, textures);
+ cso_set_fragment_sampler_views(ctx->cso_context, 2, sampler_views);
}
@@ -411,12 +409,13 @@ static void surface_fill(struct pipe_surface *surf,
}
-static void mask_using_texture(struct pipe_texture *texture,
+static void mask_using_texture(struct pipe_sampler_view *sampler_view,
VGMaskOperation operation,
VGint x, VGint y,
VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
+ struct pipe_texture *texture = sampler_view->texture;
struct pipe_surface *surface =
alpha_mask_surface(ctx, PIPE_BUFFER_USAGE_GPU_WRITE);
VGint offsets[4], loc[4];
@@ -439,13 +438,13 @@ static void mask_using_texture(struct pipe_texture *texture,
vg_prepare_blend_surface_from_mask(ctx);
cso_save_samplers(ctx->cso_context);
- cso_save_sampler_textures(ctx->cso_context);
+ cso_save_fragment_sampler_views(ctx->cso_context);
cso_save_framebuffer(ctx->cso_context);
cso_save_blend(ctx->cso_context);
cso_save_fragment_shader(ctx->cso_context);
cso_save_viewport(ctx->cso_context);
- setup_mask_samplers(texture);
+ setup_mask_samplers(sampler_view);
setup_mask_blend();
setup_mask_operation(operation);
setup_mask_framebuffer(surface, surface->width, surface->height);
@@ -463,7 +462,7 @@ static void mask_using_texture(struct pipe_texture *texture,
cso_restore_framebuffer(ctx->cso_context);
cso_restore_fragment_shader(ctx->cso_context);
cso_restore_samplers(ctx->cso_context);
- cso_restore_sampler_textures(ctx->cso_context);
+ cso_restore_fragment_sampler_views(ctx->cso_context);
cso_restore_viewport(ctx->cso_context);
pipe_surface_reference(&surface, NULL);
@@ -484,7 +483,11 @@ struct vg_mask_layer * mask_layer_create(VGint width, VGint height)
{
struct pipe_texture pt;
+ struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = ctx->pipe->screen;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *view = NULL;
+ struct pipe_texture *texture;
memset(&pt, 0, sizeof(pt));
pt.target = PIPE_TEXTURE_2D;
@@ -496,7 +499,14 @@ struct vg_mask_layer * mask_layer_create(VGint width, VGint height)
pt.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
pt.compressed = 0;
- mask->texture = screen->texture_create(screen, &pt);
+ texture = screen->texture_create(screen, &pt);
+
+ if (texture) {
+ u_sampler_view_default_template(&view_templ, texture, texture->format);
+ view = pipe->create_sampler_view(pipe, texture, &view_templ);
+ }
+ pipe_texture_reference(&texture, NULL);
+ mask->sampler_view = view;
}
vg_context_add_object(ctx, VG_OBJECT_MASK, mask);
@@ -525,7 +535,7 @@ void mask_layer_fill(struct vg_mask_layer *layer,
alpha_color[3] = value;
surface = ctx->pipe->screen->get_tex_surface(
- ctx->pipe->screen, layer->texture,
+ ctx->pipe->screen, layer->sampler_view->texture,
0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE);
@@ -545,10 +555,10 @@ void mask_copy(struct vg_mask_layer *layer,
struct st_framebuffer *fb_buffers = ctx->draw_buffer;
renderer_copy_texture(ctx->renderer,
- layer->texture,
+ layer->sampler_view,
sx, sy,
sx + width, sy + height,
- fb_buffers->alpha_mask,
+ fb_buffers->alpha_mask_view->texture,
dx, dy,
dx + width, dy + height);
}
@@ -562,7 +572,7 @@ static void mask_layer_render_to(struct vg_mask_layer *layer,
struct pipe_screen *screen = ctx->pipe->screen;
struct pipe_surface *surface;
- surface = screen->get_tex_surface(screen, layer->texture, 0, 0, 0,
+ surface = screen->get_tex_surface(screen, layer->sampler_view->texture, 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE);
cso_save_framebuffer(ctx->cso_context);
@@ -604,8 +614,8 @@ void mask_render_to(struct path *path,
struct vg_mask_layer *temp_layer;
VGint width, height;
- width = fb_buffers->alpha_mask->width0;
- height = fb_buffers->alpha_mask->width0;
+ width = fb_buffers->alpha_mask_view->texture->width0;
+ height = fb_buffers->alpha_mask_view->texture->width0;
temp_layer = mask_layer_create(width, height);
@@ -622,7 +632,7 @@ void mask_using_layer(struct vg_mask_layer *layer,
VGint x, VGint y,
VGint width, VGint height)
{
- mask_using_texture(layer->texture, operation,
+ mask_using_texture(layer->sampler_view, operation,
x, y, width, height);
}
@@ -644,7 +654,7 @@ void mask_using_image(struct vg_image *image,
VGint x, VGint y,
VGint width, VGint height)
{
- mask_using_texture(image->texture, operation,
+ mask_using_texture(image->sampler_view, operation,
x, y, width, height);
}
@@ -672,7 +682,7 @@ void mask_fill(VGint x, VGint y, VGint width, VGint height,
}
VGint mask_bind_samplers(struct pipe_sampler_state **samplers,
- struct pipe_texture **textures)
+ struct pipe_sampler_view **sampler_views)
{
struct vg_context *ctx = vg_current_context();
@@ -680,7 +690,7 @@ VGint mask_bind_samplers(struct pipe_sampler_state **samplers,
struct st_framebuffer *fb_buffers = ctx->draw_buffer;
samplers[1] = &ctx->mask.sampler;
- textures[1] = fb_buffers->alpha_mask;
+ sampler_views[1] = fb_buffers->alpha_mask_view;
return 1;
} else
return 0;