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-rw-r--r--src/gallium/state_trackers/vega/mask.c387
1 files changed, 110 insertions, 277 deletions
diff --git a/src/gallium/state_trackers/vega/mask.c b/src/gallium/state_trackers/vega/mask.c
index ef28ebd740c..dfd0600e444 100644
--- a/src/gallium/state_trackers/vega/mask.c
+++ b/src/gallium/state_trackers/vega/mask.c
@@ -31,13 +31,14 @@
#include "shaders_cache.h"
#include "renderer.h"
#include "asm_util.h"
-#include "st_inlines.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
+#include "util/u_surface.h"
+#include "util/u_sampler.h"
struct vg_mask_layer {
struct vg_object base;
@@ -48,17 +49,6 @@ struct vg_mask_layer {
struct pipe_sampler_view *sampler_view;
};
-static INLINE struct pipe_surface *
-alpha_mask_surface(struct vg_context *ctx, int usage)
-{
- struct pipe_screen *screen = ctx->pipe->screen;
- struct st_framebuffer *stfb = ctx->draw_buffer;
- return screen->get_tex_surface(screen,
- stfb->alpha_mask_view->texture,
- 0, 0, 0,
- usage);
-}
-
static INLINE VGboolean
intersect_rectangles(VGint dwidth, VGint dheight,
VGint swidth, VGint sheight,
@@ -110,15 +100,13 @@ static void read_alpha_mask(void * data, VGint dataStride,
{
struct vg_context *ctx = vg_current_context();
struct pipe_context *pipe = ctx->pipe;
- struct pipe_screen *screen = pipe->screen;
struct st_framebuffer *stfb = ctx->draw_buffer;
struct st_renderbuffer *strb = stfb->alpha_mask;
- struct pipe_framebuffer_state *fb = &ctx->state.g3d.fb;
VGfloat temp[VEGA_MAX_IMAGE_WIDTH][4];
VGfloat *df = (VGfloat*)temp;
- VGint y = (fb->height - sy) - 1, yStep = -1;
+ VGint y = (stfb->height - sy) - 1, yStep = -1;
VGint i;
VGubyte *dst = (VGubyte *)data;
VGint xoffset = 0, yoffset = 0;
@@ -135,15 +123,15 @@ static void read_alpha_mask(void * data, VGint dataStride,
yoffset = -sy;
height += sy;
sy = 0;
- y = (fb->height - sy) - 1;
+ y = (stfb->height - sy) - 1;
yoffset *= dataStride;
}
{
struct pipe_surface *surf;
- surf = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
- PIPE_BIND_TRANSFER_READ);
+ surf = pipe->create_surface(pipe, strb->texture, 0, 0, 0,
+ PIPE_BIND_TRANSFER_READ);
/* Do a row at a time to flip image data vertically */
for (i = 0; i < height; i++) {
@@ -164,23 +152,23 @@ static void read_alpha_mask(void * data, VGint dataStride,
void save_alpha_to_file(const char *filename)
{
struct vg_context *ctx = vg_current_context();
- struct pipe_framebuffer_state *fb = &ctx->state.g3d.fb;
+ struct st_framebuffer *stfb = ctx->draw_buffer;
VGint *data;
int i, j;
- data = malloc(sizeof(int) * fb->width * fb->height);
- read_alpha_mask(data, fb->width * sizeof(int),
+ data = malloc(sizeof(int) * stfb->width * stfb->height);
+ read_alpha_mask(data, stfb->width * sizeof(int),
VG_sRGBA_8888,
- 0, 0, fb->width, fb->height);
+ 0, 0, stfb->width, stfb->height);
fprintf(stderr, "/*---------- start */\n");
fprintf(stderr, "const int image_width = %d;\n",
- fb->width);
+ stfb->width);
fprintf(stderr, "const int image_height = %d;\n",
- fb->height);
+ stfb->height);
fprintf(stderr, "const int image_data = {\n");
- for (i = 0; i < fb->height; ++i) {
- for (j = 0; j < fb->width; ++j) {
- int rgba = data[i * fb->height + j];
+ for (i = 0; i < stfb->height; ++i) {
+ for (j = 0; j < stfb->width; ++j) {
+ int rgba = data[i * stfb->height + j];
int argb = 0;
argb = (rgba >> 8);
argb |= ((rgba & 0xff) << 24);
@@ -193,49 +181,12 @@ void save_alpha_to_file(const char *filename)
}
#endif
-static void setup_mask_framebuffer(struct pipe_surface *surf,
- VGint surf_width, VGint surf_height)
-{
- struct vg_context *ctx = vg_current_context();
- struct pipe_framebuffer_state fb;
-
- memset(&fb, 0, sizeof(fb));
- fb.width = surf_width;
- fb.height = surf_height;
- fb.nr_cbufs = 1;
- fb.cbufs[0] = surf;
- {
- VGint i;
- for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
- fb.cbufs[i] = 0;
- }
- cso_set_framebuffer(ctx->cso_context, &fb);
-}
-
-
-/* setup shader constants */
-static void setup_mask_operation(VGMaskOperation operation)
+/* setup mask shader */
+static void *setup_mask_operation(VGMaskOperation operation)
{
struct vg_context *ctx = vg_current_context();
- struct pipe_resource **cbuf = &ctx->mask.cbuf;
- const VGint param_bytes = 4 * sizeof(VGfloat);
- const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f};
void *shader = 0;
- /* We always need to get a new buffer, to keep the drivers simple and
- * avoid gratuitous rendering synchronization.
- */
- pipe_resource_reference(cbuf, NULL);
-
- *cbuf = pipe_buffer_create(ctx->pipe->screen,
- PIPE_BIND_CONSTANT_BUFFER,
- param_bytes);
- if (*cbuf) {
- st_no_flush_pipe_buffer_write(ctx, *cbuf,
- 0, param_bytes, ones);
- }
-
- ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
switch (operation) {
case VG_UNION_MASK: {
if (!ctx->mask.union_fs) {
@@ -281,94 +232,21 @@ static void setup_mask_operation(VGMaskOperation operation)
assert(0);
break;
}
- cso_set_fragment_shader_handle(ctx->cso_context, shader);
-}
-
-static void setup_mask_samplers(struct pipe_sampler_view *umask)
-{
- struct vg_context *ctx = vg_current_context();
- struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
- struct st_framebuffer *fb_buffers = ctx->draw_buffer;
- struct pipe_sampler_view *uprev = NULL;
- struct pipe_sampler_state sampler;
-
- uprev = fb_buffers->blend_texture_view;
- sampler = ctx->mask.sampler;
- sampler.normalized_coords = 1;
-
- samplers[0] = NULL;
- samplers[1] = NULL;
- sampler_views[0] = NULL;
- sampler_views[1] = NULL;
-
- samplers[0] = &sampler;
- samplers[1] = &ctx->mask.sampler;
-
- sampler_views[0] = umask;
- sampler_views[1] = uprev;
-
- cso_set_samplers(ctx->cso_context, 2,
- (const struct pipe_sampler_state **)samplers);
- cso_set_fragment_sampler_views(ctx->cso_context, 2, sampler_views);
-}
-
-
-/* setup shader constants */
-static void setup_mask_fill(const VGfloat color[4])
-{
- struct vg_context *ctx = vg_current_context();
- struct pipe_resource **cbuf = &ctx->mask.cbuf;
- const VGint param_bytes = 4 * sizeof(VGfloat);
-
- /* We always need to get a new buffer, to keep the drivers simple and
- * avoid gratuitous rendering synchronization.
- */
- pipe_resource_reference(cbuf, NULL);
-
- *cbuf = pipe_buffer_create(ctx->pipe->screen,
- PIPE_BIND_CONSTANT_BUFFER,
- param_bytes);
- if (*cbuf) {
- st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, color);
- }
-
- ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
- cso_set_fragment_shader_handle(ctx->cso_context,
- shaders_cache_fill(ctx->sc,
- VEGA_SOLID_FILL_SHADER));
-}
-
-static void setup_mask_viewport()
-{
- struct vg_context *ctx = vg_current_context();
- vg_set_viewport(ctx, VEGA_Y0_TOP);
-}
-
-static void setup_mask_blend()
-{
- struct vg_context *ctx = vg_current_context();
-
- struct pipe_blend_state blend;
- memset(&blend, 0, sizeof(struct pipe_blend_state));
- blend.rt[0].blend_enable = 0;
- blend.rt[0].colormask = PIPE_MASK_RGBA;
- blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
-
- cso_set_blend(ctx->cso_context, &blend);
+ return shader;
}
-
-static void surface_fill(struct pipe_surface *surf,
- int surf_width, int surf_height,
- int x, int y, int width, int height,
- const VGfloat color[4])
+static void mask_resource_fill(struct pipe_resource *dst,
+ int x, int y, int width, int height,
+ VGfloat coverage)
{
struct vg_context *ctx = vg_current_context();
+ VGfloat fs_consts[12] = {
+ 0.0f, 0.0f, 0.0f, 0.0f, /* not used */
+ 0.0f, 0.0f, 0.0f, 0.0f, /* not used */
+ 0.0f, 0.0f, 0.0f, coverage /* color */
+ };
+ void *fs;
if (x < 0) {
width += x;
@@ -379,50 +257,38 @@ static void surface_fill(struct pipe_surface *surf,
y = 0;
}
- cso_save_framebuffer(ctx->cso_context);
- cso_save_blend(ctx->cso_context);
- cso_save_fragment_shader(ctx->cso_context);
- cso_save_viewport(ctx->cso_context);
-
- setup_mask_blend();
- setup_mask_fill(color);
- setup_mask_framebuffer(surf, surf_width, surf_height);
- setup_mask_viewport();
+ fs = shaders_cache_fill(ctx->sc, VEGA_SOLID_FILL_SHADER);
- renderer_draw_quad(ctx->renderer, x, y,
- x + width, y + height, 0.0f/*depth should be disabled*/);
-
-
- /* make sure rendering has completed */
- ctx->pipe->flush(ctx->pipe,
- PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME,
- NULL);
+ if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE, ~0,
+ NULL, NULL, 0, fs, (const void *) fs_consts, sizeof(fs_consts))) {
+ renderer_filter(ctx->renderer, x, y, width, height, 0, 0, 0, 0);
+ renderer_filter_end(ctx->renderer);
+ }
#if DEBUG_MASKS
save_alpha_to_file(0);
#endif
-
- cso_restore_blend(ctx->cso_context);
- cso_restore_framebuffer(ctx->cso_context);
- cso_restore_fragment_shader(ctx->cso_context);
- cso_restore_viewport(ctx->cso_context);
}
static void mask_using_texture(struct pipe_sampler_view *sampler_view,
+ VGboolean is_layer,
VGMaskOperation operation,
VGint x, VGint y,
VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
+ struct pipe_sampler_view *dst_view = vg_get_surface_mask(ctx);
+ struct pipe_resource *dst = dst_view->texture;
struct pipe_resource *texture = sampler_view->texture;
- struct pipe_surface *surface =
- alpha_mask_surface(ctx, PIPE_BIND_RENDER_TARGET);
+ const struct pipe_sampler_state *samplers[2];
+ struct pipe_sampler_view *views[2];
+ struct pipe_sampler_state sampler;
VGint offsets[4], loc[4];
+ const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f};
+ void *fs;
- if (!surface)
- return;
- if (!intersect_rectangles(surface->width, surface->height,
+ if (!intersect_rectangles(dst->width0, dst->height0,
texture->width0, texture->height0,
x, y, width, height,
offsets, loc))
@@ -434,38 +300,30 @@ static void mask_using_texture(struct pipe_sampler_view *sampler_view,
loc[1], loc[2], loc[3]);
#endif
+
+ sampler = ctx->mask.sampler;
+ sampler.normalized_coords = 1;
+ samplers[0] = &sampler;
+ views[0] = sampler_view;
+
/* prepare our blend surface */
- vg_prepare_blend_surface_from_mask(ctx);
-
- cso_save_samplers(ctx->cso_context);
- cso_save_fragment_sampler_views(ctx->cso_context);
- cso_save_framebuffer(ctx->cso_context);
- cso_save_blend(ctx->cso_context);
- cso_save_fragment_shader(ctx->cso_context);
- cso_save_viewport(ctx->cso_context);
-
- setup_mask_samplers(sampler_view);
- setup_mask_blend();
- setup_mask_operation(operation);
- setup_mask_framebuffer(surface, surface->width, surface->height);
- setup_mask_viewport();
-
- /* render the quad to propagate the rendering from stencil */
- renderer_draw_texture(ctx->renderer, texture,
- offsets[0], offsets[1],
- offsets[0] + offsets[2], offsets[1] + offsets[3],
- loc[0], loc[1], loc[0] + loc[2], loc[1] + loc[3]);
+ samplers[1] = &ctx->mask.sampler;
+ views[1] = vg_prepare_blend_surface_from_mask(ctx);
- /* make sure rendering has completed */
- ctx->pipe->flush(ctx->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
- cso_restore_blend(ctx->cso_context);
- cso_restore_framebuffer(ctx->cso_context);
- cso_restore_fragment_shader(ctx->cso_context);
- cso_restore_samplers(ctx->cso_context);
- cso_restore_fragment_sampler_views(ctx->cso_context);
- cso_restore_viewport(ctx->cso_context);
-
- pipe_surface_reference(&surface, NULL);
+ fs = setup_mask_operation(operation);
+
+ if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE,
+ ~0, samplers, views, 2, fs, (const void *) ones, sizeof(ones))) {
+ /* layer should be flipped when used as a texture */
+ if (is_layer) {
+ offsets[1] += offsets[3];
+ offsets[3] = -offsets[3];
+ }
+ renderer_filter(ctx->renderer,
+ loc[0], loc[1], loc[2], loc[3],
+ offsets[0], offsets[1], offsets[2], offsets[3]);
+ renderer_filter_end(ctx->renderer);
+ }
}
@@ -496,8 +354,8 @@ struct vg_mask_layer * mask_layer_create(VGint width, VGint height)
pt.width0 = width;
pt.height0 = height;
pt.depth0 = 1;
+ pt.array_size = 1;
pt.bind = PIPE_BIND_SAMPLER_VIEW;
- pt.compressed = 0;
texture = screen->resource_create(screen, &pt);
@@ -519,7 +377,7 @@ void mask_layer_destroy(struct vg_mask_layer *layer)
struct vg_context *ctx = vg_current_context();
vg_context_remove_object(ctx, VG_OBJECT_MASK, layer);
- pipe_resource_release(&layer->texture);
+ pipe_sampler_view_reference(&layer->sampler_view, NULL);
FREE(layer);
}
@@ -528,22 +386,12 @@ void mask_layer_fill(struct vg_mask_layer *layer,
VGint width, VGint height,
VGfloat value)
{
- struct vg_context *ctx = vg_current_context();
VGfloat alpha_color[4] = {0, 0, 0, 0};
- struct pipe_surface *surface;
alpha_color[3] = value;
- surface = ctx->pipe->screen->get_tex_surface(
- ctx->pipe->screen, layer->sampler_view->texture,
- 0, 0, 0,
- PIPE_BIND_RENDER_TARGET);
-
- surface_fill(surface,
- layer->width, layer->height,
- x, y, width, height, alpha_color);
-
- ctx->pipe->screen->tex_surface_release(ctx->pipe->screen, &surface);
+ mask_resource_fill(layer->sampler_view->texture,
+ x, y, width, height, value);
}
void mask_copy(struct vg_mask_layer *layer,
@@ -551,16 +399,27 @@ void mask_copy(struct vg_mask_layer *layer,
VGint dx, VGint dy,
VGint width, VGint height)
{
- struct vg_context *ctx = vg_current_context();
- struct st_framebuffer *fb_buffers = ctx->draw_buffer;
-
- renderer_copy_texture(ctx->renderer,
- layer->sampler_view,
- sx, sy,
- sx + width, sy + height,
- fb_buffers->alpha_mask_view->texture,
- dx, dy,
- dx + width, dy + height);
+ struct vg_context *ctx = vg_current_context();
+ struct pipe_sampler_view *src = vg_get_surface_mask(ctx);
+ struct pipe_surface *surf, surf_tmpl;
+
+ /* get the destination surface */
+ u_surface_default_template(&surf_tmpl, layer->sampler_view->texture,
+ PIPE_BIND_RENDER_TARGET);
+ surf = ctx->pipe->create_surface(ctx->pipe, layer->sampler_view->texture,
+ &surf_tmpl);
+ if (surf && renderer_copy_begin(ctx->renderer, surf, VG_FALSE, src)) {
+ /* layer should be flipped when used as a texture */
+ sy += height;
+ height = -height;
+
+ renderer_copy(ctx->renderer,
+ dx, dy, width, height,
+ sx, sy, width, height);
+ renderer_copy_end(ctx->renderer);
+ }
+
+ pipe_surface_reference(&surf, NULL);
}
static void mask_layer_render_to(struct vg_mask_layer *layer,
@@ -568,41 +427,25 @@ static void mask_layer_render_to(struct vg_mask_layer *layer,
VGbitfield paint_modes)
{
struct vg_context *ctx = vg_current_context();
- const VGfloat fill_color[4] = {1.f, 1.f, 1.f, 1.f};
- struct pipe_screen *screen = ctx->pipe->screen;
- struct pipe_surface *surface;
-
- surface = screen->get_tex_surface(screen, layer->sampler_view->texture, 0, 0, 0,
- PIPE_BIND_RENDER_TARGET);
-
- cso_save_framebuffer(ctx->cso_context);
- cso_save_fragment_shader(ctx->cso_context);
- cso_save_viewport(ctx->cso_context);
+ struct pipe_context *pipe = ctx->pipe;
+ struct pipe_sampler_view *view = vg_get_surface_mask(ctx);
+ struct matrix *mat = &ctx->state.vg.path_user_to_surface_matrix;
+ struct pipe_surface *surf, surf_tmpl;
+ u_surface_default_template(&surf_tmpl, view->texture,
+ PIPE_BIND_RENDER_TARGET);
+ surf = pipe->create_surface(pipe, view->texture, &surf_tmpl);
- setup_mask_blend();
- setup_mask_fill(fill_color);
- setup_mask_framebuffer(surface, layer->width, layer->height);
- setup_mask_viewport();
+ renderer_validate_for_mask_rendering(ctx->renderer, surf, mat);
if (paint_modes & VG_FILL_PATH) {
- struct matrix *mat = &ctx->state.vg.path_user_to_surface_matrix;
- path_fill(path, mat);
+ path_fill(path);
}
if (paint_modes & VG_STROKE_PATH){
path_stroke(path);
}
-
- /* make sure rendering has completed */
- ctx->pipe->flush(ctx->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
-
- cso_restore_framebuffer(ctx->cso_context);
- cso_restore_fragment_shader(ctx->cso_context);
- cso_restore_viewport(ctx->cso_context);
- ctx->state.dirty |= BLEND_DIRTY;
-
- screen->tex_surface_release(ctx->pipe->screen, &surface);
+ pipe_surface_reference(&surf, NULL);
}
void mask_render_to(struct path *path,
@@ -610,19 +453,19 @@ void mask_render_to(struct path *path,
VGMaskOperation operation)
{
struct vg_context *ctx = vg_current_context();
- struct st_framebuffer *fb_buffers = ctx->draw_buffer;
+ struct st_framebuffer *stfb = ctx->draw_buffer;
struct vg_mask_layer *temp_layer;
VGint width, height;
- width = fb_buffers->alpha_mask_view->texture->width0;
- height = fb_buffers->alpha_mask_view->texture->width0;
+ width = stfb->width;
+ height = stfb->height;
temp_layer = mask_layer_create(width, height);
+ mask_layer_fill(temp_layer, 0, 0, width, height, 0.0f);
mask_layer_render_to(temp_layer, path, paint_modes);
- mask_using_layer(temp_layer, 0, 0, width, height,
- operation);
+ mask_using_layer(temp_layer, operation, 0, 0, width, height);
mask_layer_destroy(temp_layer);
}
@@ -632,7 +475,7 @@ void mask_using_layer(struct vg_mask_layer *layer,
VGint x, VGint y,
VGint width, VGint height)
{
- mask_using_texture(layer->sampler_view, operation,
+ mask_using_texture(layer->sampler_view, VG_TRUE, operation,
x, y, width, height);
}
@@ -654,7 +497,7 @@ void mask_using_image(struct vg_image *image,
VGint x, VGint y,
VGint width, VGint height)
{
- mask_using_texture(image->sampler_view, operation,
+ mask_using_texture(image->sampler_view, VG_FALSE, operation,
x, y, width, height);
}
@@ -662,23 +505,15 @@ void mask_fill(VGint x, VGint y, VGint width, VGint height,
VGfloat value)
{
struct vg_context *ctx = vg_current_context();
- VGfloat alpha_color[4] = {.0f, .0f, .0f, value};
- struct pipe_surface *surf = alpha_mask_surface(
- ctx, PIPE_BIND_RENDER_TARGET);
+ struct pipe_sampler_view *view = vg_get_surface_mask(ctx);
#if DEBUG_MASKS
debug_printf("mask_fill(%d, %d, %d, %d) with rgba(%f, %f, %f, %f)\n",
x, y, width, height,
- alpha_color[0], alpha_color[1],
- alpha_color[2], alpha_color[3]);
- debug_printf("XXX %f === %f \n",
- alpha_color[3], value);
+ 0.0f, 0.0f, 0.0f, value);
#endif
- surface_fill(surf, surf->width, surf->height,
- x, y, width, height, alpha_color);
-
- pipe_surface_reference(&surf, NULL);
+ mask_resource_fill(view->texture, x, y, width, height, value);
}
VGint mask_bind_samplers(struct pipe_sampler_state **samplers,
@@ -687,10 +522,8 @@ VGint mask_bind_samplers(struct pipe_sampler_state **samplers,
struct vg_context *ctx = vg_current_context();
if (ctx->state.vg.masking) {
- struct st_framebuffer *fb_buffers = ctx->draw_buffer;
-
samplers[1] = &ctx->mask.sampler;
- sampler_views[1] = fb_buffers->alpha_mask_view;
+ sampler_views[1] = vg_get_surface_mask(ctx);
return 1;
} else
return 0;