diff options
Diffstat (limited to 'src/gallium/state_trackers/vega/mask.c')
-rw-r--r-- | src/gallium/state_trackers/vega/mask.c | 387 |
1 files changed, 110 insertions, 277 deletions
diff --git a/src/gallium/state_trackers/vega/mask.c b/src/gallium/state_trackers/vega/mask.c index ef28ebd740c..dfd0600e444 100644 --- a/src/gallium/state_trackers/vega/mask.c +++ b/src/gallium/state_trackers/vega/mask.c @@ -31,13 +31,14 @@ #include "shaders_cache.h" #include "renderer.h" #include "asm_util.h" -#include "st_inlines.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "util/u_memory.h" +#include "util/u_surface.h" +#include "util/u_sampler.h" struct vg_mask_layer { struct vg_object base; @@ -48,17 +49,6 @@ struct vg_mask_layer { struct pipe_sampler_view *sampler_view; }; -static INLINE struct pipe_surface * -alpha_mask_surface(struct vg_context *ctx, int usage) -{ - struct pipe_screen *screen = ctx->pipe->screen; - struct st_framebuffer *stfb = ctx->draw_buffer; - return screen->get_tex_surface(screen, - stfb->alpha_mask_view->texture, - 0, 0, 0, - usage); -} - static INLINE VGboolean intersect_rectangles(VGint dwidth, VGint dheight, VGint swidth, VGint sheight, @@ -110,15 +100,13 @@ static void read_alpha_mask(void * data, VGint dataStride, { struct vg_context *ctx = vg_current_context(); struct pipe_context *pipe = ctx->pipe; - struct pipe_screen *screen = pipe->screen; struct st_framebuffer *stfb = ctx->draw_buffer; struct st_renderbuffer *strb = stfb->alpha_mask; - struct pipe_framebuffer_state *fb = &ctx->state.g3d.fb; VGfloat temp[VEGA_MAX_IMAGE_WIDTH][4]; VGfloat *df = (VGfloat*)temp; - VGint y = (fb->height - sy) - 1, yStep = -1; + VGint y = (stfb->height - sy) - 1, yStep = -1; VGint i; VGubyte *dst = (VGubyte *)data; VGint xoffset = 0, yoffset = 0; @@ -135,15 +123,15 @@ static void read_alpha_mask(void * data, VGint dataStride, yoffset = -sy; height += sy; sy = 0; - y = (fb->height - sy) - 1; + y = (stfb->height - sy) - 1; yoffset *= dataStride; } { struct pipe_surface *surf; - surf = screen->get_tex_surface(screen, strb->texture, 0, 0, 0, - PIPE_BIND_TRANSFER_READ); + surf = pipe->create_surface(pipe, strb->texture, 0, 0, 0, + PIPE_BIND_TRANSFER_READ); /* Do a row at a time to flip image data vertically */ for (i = 0; i < height; i++) { @@ -164,23 +152,23 @@ static void read_alpha_mask(void * data, VGint dataStride, void save_alpha_to_file(const char *filename) { struct vg_context *ctx = vg_current_context(); - struct pipe_framebuffer_state *fb = &ctx->state.g3d.fb; + struct st_framebuffer *stfb = ctx->draw_buffer; VGint *data; int i, j; - data = malloc(sizeof(int) * fb->width * fb->height); - read_alpha_mask(data, fb->width * sizeof(int), + data = malloc(sizeof(int) * stfb->width * stfb->height); + read_alpha_mask(data, stfb->width * sizeof(int), VG_sRGBA_8888, - 0, 0, fb->width, fb->height); + 0, 0, stfb->width, stfb->height); fprintf(stderr, "/*---------- start */\n"); fprintf(stderr, "const int image_width = %d;\n", - fb->width); + stfb->width); fprintf(stderr, "const int image_height = %d;\n", - fb->height); + stfb->height); fprintf(stderr, "const int image_data = {\n"); - for (i = 0; i < fb->height; ++i) { - for (j = 0; j < fb->width; ++j) { - int rgba = data[i * fb->height + j]; + for (i = 0; i < stfb->height; ++i) { + for (j = 0; j < stfb->width; ++j) { + int rgba = data[i * stfb->height + j]; int argb = 0; argb = (rgba >> 8); argb |= ((rgba & 0xff) << 24); @@ -193,49 +181,12 @@ void save_alpha_to_file(const char *filename) } #endif -static void setup_mask_framebuffer(struct pipe_surface *surf, - VGint surf_width, VGint surf_height) -{ - struct vg_context *ctx = vg_current_context(); - struct pipe_framebuffer_state fb; - - memset(&fb, 0, sizeof(fb)); - fb.width = surf_width; - fb.height = surf_height; - fb.nr_cbufs = 1; - fb.cbufs[0] = surf; - { - VGint i; - for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i) - fb.cbufs[i] = 0; - } - cso_set_framebuffer(ctx->cso_context, &fb); -} - - -/* setup shader constants */ -static void setup_mask_operation(VGMaskOperation operation) +/* setup mask shader */ +static void *setup_mask_operation(VGMaskOperation operation) { struct vg_context *ctx = vg_current_context(); - struct pipe_resource **cbuf = &ctx->mask.cbuf; - const VGint param_bytes = 4 * sizeof(VGfloat); - const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f}; void *shader = 0; - /* We always need to get a new buffer, to keep the drivers simple and - * avoid gratuitous rendering synchronization. - */ - pipe_resource_reference(cbuf, NULL); - - *cbuf = pipe_buffer_create(ctx->pipe->screen, - PIPE_BIND_CONSTANT_BUFFER, - param_bytes); - if (*cbuf) { - st_no_flush_pipe_buffer_write(ctx, *cbuf, - 0, param_bytes, ones); - } - - ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf); switch (operation) { case VG_UNION_MASK: { if (!ctx->mask.union_fs) { @@ -281,94 +232,21 @@ static void setup_mask_operation(VGMaskOperation operation) assert(0); break; } - cso_set_fragment_shader_handle(ctx->cso_context, shader); -} - -static void setup_mask_samplers(struct pipe_sampler_view *umask) -{ - struct vg_context *ctx = vg_current_context(); - struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; - struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; - struct st_framebuffer *fb_buffers = ctx->draw_buffer; - struct pipe_sampler_view *uprev = NULL; - struct pipe_sampler_state sampler; - - uprev = fb_buffers->blend_texture_view; - sampler = ctx->mask.sampler; - sampler.normalized_coords = 1; - - samplers[0] = NULL; - samplers[1] = NULL; - sampler_views[0] = NULL; - sampler_views[1] = NULL; - - samplers[0] = &sampler; - samplers[1] = &ctx->mask.sampler; - - sampler_views[0] = umask; - sampler_views[1] = uprev; - - cso_set_samplers(ctx->cso_context, 2, - (const struct pipe_sampler_state **)samplers); - cso_set_fragment_sampler_views(ctx->cso_context, 2, sampler_views); -} - - -/* setup shader constants */ -static void setup_mask_fill(const VGfloat color[4]) -{ - struct vg_context *ctx = vg_current_context(); - struct pipe_resource **cbuf = &ctx->mask.cbuf; - const VGint param_bytes = 4 * sizeof(VGfloat); - - /* We always need to get a new buffer, to keep the drivers simple and - * avoid gratuitous rendering synchronization. - */ - pipe_resource_reference(cbuf, NULL); - - *cbuf = pipe_buffer_create(ctx->pipe->screen, - PIPE_BIND_CONSTANT_BUFFER, - param_bytes); - if (*cbuf) { - st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, color); - } - - ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf); - cso_set_fragment_shader_handle(ctx->cso_context, - shaders_cache_fill(ctx->sc, - VEGA_SOLID_FILL_SHADER)); -} - -static void setup_mask_viewport() -{ - struct vg_context *ctx = vg_current_context(); - vg_set_viewport(ctx, VEGA_Y0_TOP); -} - -static void setup_mask_blend() -{ - struct vg_context *ctx = vg_current_context(); - - struct pipe_blend_state blend; - memset(&blend, 0, sizeof(struct pipe_blend_state)); - blend.rt[0].blend_enable = 0; - blend.rt[0].colormask = PIPE_MASK_RGBA; - blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; - blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; - blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; - - cso_set_blend(ctx->cso_context, &blend); + return shader; } - -static void surface_fill(struct pipe_surface *surf, - int surf_width, int surf_height, - int x, int y, int width, int height, - const VGfloat color[4]) +static void mask_resource_fill(struct pipe_resource *dst, + int x, int y, int width, int height, + VGfloat coverage) { struct vg_context *ctx = vg_current_context(); + VGfloat fs_consts[12] = { + 0.0f, 0.0f, 0.0f, 0.0f, /* not used */ + 0.0f, 0.0f, 0.0f, 0.0f, /* not used */ + 0.0f, 0.0f, 0.0f, coverage /* color */ + }; + void *fs; if (x < 0) { width += x; @@ -379,50 +257,38 @@ static void surface_fill(struct pipe_surface *surf, y = 0; } - cso_save_framebuffer(ctx->cso_context); - cso_save_blend(ctx->cso_context); - cso_save_fragment_shader(ctx->cso_context); - cso_save_viewport(ctx->cso_context); - - setup_mask_blend(); - setup_mask_fill(color); - setup_mask_framebuffer(surf, surf_width, surf_height); - setup_mask_viewport(); + fs = shaders_cache_fill(ctx->sc, VEGA_SOLID_FILL_SHADER); - renderer_draw_quad(ctx->renderer, x, y, - x + width, y + height, 0.0f/*depth should be disabled*/); - - - /* make sure rendering has completed */ - ctx->pipe->flush(ctx->pipe, - PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, - NULL); + if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE, ~0, + NULL, NULL, 0, fs, (const void *) fs_consts, sizeof(fs_consts))) { + renderer_filter(ctx->renderer, x, y, width, height, 0, 0, 0, 0); + renderer_filter_end(ctx->renderer); + } #if DEBUG_MASKS save_alpha_to_file(0); #endif - - cso_restore_blend(ctx->cso_context); - cso_restore_framebuffer(ctx->cso_context); - cso_restore_fragment_shader(ctx->cso_context); - cso_restore_viewport(ctx->cso_context); } static void mask_using_texture(struct pipe_sampler_view *sampler_view, + VGboolean is_layer, VGMaskOperation operation, VGint x, VGint y, VGint width, VGint height) { struct vg_context *ctx = vg_current_context(); + struct pipe_sampler_view *dst_view = vg_get_surface_mask(ctx); + struct pipe_resource *dst = dst_view->texture; struct pipe_resource *texture = sampler_view->texture; - struct pipe_surface *surface = - alpha_mask_surface(ctx, PIPE_BIND_RENDER_TARGET); + const struct pipe_sampler_state *samplers[2]; + struct pipe_sampler_view *views[2]; + struct pipe_sampler_state sampler; VGint offsets[4], loc[4]; + const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f}; + void *fs; - if (!surface) - return; - if (!intersect_rectangles(surface->width, surface->height, + if (!intersect_rectangles(dst->width0, dst->height0, texture->width0, texture->height0, x, y, width, height, offsets, loc)) @@ -434,38 +300,30 @@ static void mask_using_texture(struct pipe_sampler_view *sampler_view, loc[1], loc[2], loc[3]); #endif + + sampler = ctx->mask.sampler; + sampler.normalized_coords = 1; + samplers[0] = &sampler; + views[0] = sampler_view; + /* prepare our blend surface */ - vg_prepare_blend_surface_from_mask(ctx); - - cso_save_samplers(ctx->cso_context); - cso_save_fragment_sampler_views(ctx->cso_context); - cso_save_framebuffer(ctx->cso_context); - cso_save_blend(ctx->cso_context); - cso_save_fragment_shader(ctx->cso_context); - cso_save_viewport(ctx->cso_context); - - setup_mask_samplers(sampler_view); - setup_mask_blend(); - setup_mask_operation(operation); - setup_mask_framebuffer(surface, surface->width, surface->height); - setup_mask_viewport(); - - /* render the quad to propagate the rendering from stencil */ - renderer_draw_texture(ctx->renderer, texture, - offsets[0], offsets[1], - offsets[0] + offsets[2], offsets[1] + offsets[3], - loc[0], loc[1], loc[0] + loc[2], loc[1] + loc[3]); + samplers[1] = &ctx->mask.sampler; + views[1] = vg_prepare_blend_surface_from_mask(ctx); - /* make sure rendering has completed */ - ctx->pipe->flush(ctx->pipe, PIPE_FLUSH_RENDER_CACHE, NULL); - cso_restore_blend(ctx->cso_context); - cso_restore_framebuffer(ctx->cso_context); - cso_restore_fragment_shader(ctx->cso_context); - cso_restore_samplers(ctx->cso_context); - cso_restore_fragment_sampler_views(ctx->cso_context); - cso_restore_viewport(ctx->cso_context); - - pipe_surface_reference(&surface, NULL); + fs = setup_mask_operation(operation); + + if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE, + ~0, samplers, views, 2, fs, (const void *) ones, sizeof(ones))) { + /* layer should be flipped when used as a texture */ + if (is_layer) { + offsets[1] += offsets[3]; + offsets[3] = -offsets[3]; + } + renderer_filter(ctx->renderer, + loc[0], loc[1], loc[2], loc[3], + offsets[0], offsets[1], offsets[2], offsets[3]); + renderer_filter_end(ctx->renderer); + } } @@ -496,8 +354,8 @@ struct vg_mask_layer * mask_layer_create(VGint width, VGint height) pt.width0 = width; pt.height0 = height; pt.depth0 = 1; + pt.array_size = 1; pt.bind = PIPE_BIND_SAMPLER_VIEW; - pt.compressed = 0; texture = screen->resource_create(screen, &pt); @@ -519,7 +377,7 @@ void mask_layer_destroy(struct vg_mask_layer *layer) struct vg_context *ctx = vg_current_context(); vg_context_remove_object(ctx, VG_OBJECT_MASK, layer); - pipe_resource_release(&layer->texture); + pipe_sampler_view_reference(&layer->sampler_view, NULL); FREE(layer); } @@ -528,22 +386,12 @@ void mask_layer_fill(struct vg_mask_layer *layer, VGint width, VGint height, VGfloat value) { - struct vg_context *ctx = vg_current_context(); VGfloat alpha_color[4] = {0, 0, 0, 0}; - struct pipe_surface *surface; alpha_color[3] = value; - surface = ctx->pipe->screen->get_tex_surface( - ctx->pipe->screen, layer->sampler_view->texture, - 0, 0, 0, - PIPE_BIND_RENDER_TARGET); - - surface_fill(surface, - layer->width, layer->height, - x, y, width, height, alpha_color); - - ctx->pipe->screen->tex_surface_release(ctx->pipe->screen, &surface); + mask_resource_fill(layer->sampler_view->texture, + x, y, width, height, value); } void mask_copy(struct vg_mask_layer *layer, @@ -551,16 +399,27 @@ void mask_copy(struct vg_mask_layer *layer, VGint dx, VGint dy, VGint width, VGint height) { - struct vg_context *ctx = vg_current_context(); - struct st_framebuffer *fb_buffers = ctx->draw_buffer; - - renderer_copy_texture(ctx->renderer, - layer->sampler_view, - sx, sy, - sx + width, sy + height, - fb_buffers->alpha_mask_view->texture, - dx, dy, - dx + width, dy + height); + struct vg_context *ctx = vg_current_context(); + struct pipe_sampler_view *src = vg_get_surface_mask(ctx); + struct pipe_surface *surf, surf_tmpl; + + /* get the destination surface */ + u_surface_default_template(&surf_tmpl, layer->sampler_view->texture, + PIPE_BIND_RENDER_TARGET); + surf = ctx->pipe->create_surface(ctx->pipe, layer->sampler_view->texture, + &surf_tmpl); + if (surf && renderer_copy_begin(ctx->renderer, surf, VG_FALSE, src)) { + /* layer should be flipped when used as a texture */ + sy += height; + height = -height; + + renderer_copy(ctx->renderer, + dx, dy, width, height, + sx, sy, width, height); + renderer_copy_end(ctx->renderer); + } + + pipe_surface_reference(&surf, NULL); } static void mask_layer_render_to(struct vg_mask_layer *layer, @@ -568,41 +427,25 @@ static void mask_layer_render_to(struct vg_mask_layer *layer, VGbitfield paint_modes) { struct vg_context *ctx = vg_current_context(); - const VGfloat fill_color[4] = {1.f, 1.f, 1.f, 1.f}; - struct pipe_screen *screen = ctx->pipe->screen; - struct pipe_surface *surface; - - surface = screen->get_tex_surface(screen, layer->sampler_view->texture, 0, 0, 0, - PIPE_BIND_RENDER_TARGET); - - cso_save_framebuffer(ctx->cso_context); - cso_save_fragment_shader(ctx->cso_context); - cso_save_viewport(ctx->cso_context); + struct pipe_context *pipe = ctx->pipe; + struct pipe_sampler_view *view = vg_get_surface_mask(ctx); + struct matrix *mat = &ctx->state.vg.path_user_to_surface_matrix; + struct pipe_surface *surf, surf_tmpl; + u_surface_default_template(&surf_tmpl, view->texture, + PIPE_BIND_RENDER_TARGET); + surf = pipe->create_surface(pipe, view->texture, &surf_tmpl); - setup_mask_blend(); - setup_mask_fill(fill_color); - setup_mask_framebuffer(surface, layer->width, layer->height); - setup_mask_viewport(); + renderer_validate_for_mask_rendering(ctx->renderer, surf, mat); if (paint_modes & VG_FILL_PATH) { - struct matrix *mat = &ctx->state.vg.path_user_to_surface_matrix; - path_fill(path, mat); + path_fill(path); } if (paint_modes & VG_STROKE_PATH){ path_stroke(path); } - - /* make sure rendering has completed */ - ctx->pipe->flush(ctx->pipe, PIPE_FLUSH_RENDER_CACHE, NULL); - - cso_restore_framebuffer(ctx->cso_context); - cso_restore_fragment_shader(ctx->cso_context); - cso_restore_viewport(ctx->cso_context); - ctx->state.dirty |= BLEND_DIRTY; - - screen->tex_surface_release(ctx->pipe->screen, &surface); + pipe_surface_reference(&surf, NULL); } void mask_render_to(struct path *path, @@ -610,19 +453,19 @@ void mask_render_to(struct path *path, VGMaskOperation operation) { struct vg_context *ctx = vg_current_context(); - struct st_framebuffer *fb_buffers = ctx->draw_buffer; + struct st_framebuffer *stfb = ctx->draw_buffer; struct vg_mask_layer *temp_layer; VGint width, height; - width = fb_buffers->alpha_mask_view->texture->width0; - height = fb_buffers->alpha_mask_view->texture->width0; + width = stfb->width; + height = stfb->height; temp_layer = mask_layer_create(width, height); + mask_layer_fill(temp_layer, 0, 0, width, height, 0.0f); mask_layer_render_to(temp_layer, path, paint_modes); - mask_using_layer(temp_layer, 0, 0, width, height, - operation); + mask_using_layer(temp_layer, operation, 0, 0, width, height); mask_layer_destroy(temp_layer); } @@ -632,7 +475,7 @@ void mask_using_layer(struct vg_mask_layer *layer, VGint x, VGint y, VGint width, VGint height) { - mask_using_texture(layer->sampler_view, operation, + mask_using_texture(layer->sampler_view, VG_TRUE, operation, x, y, width, height); } @@ -654,7 +497,7 @@ void mask_using_image(struct vg_image *image, VGint x, VGint y, VGint width, VGint height) { - mask_using_texture(image->sampler_view, operation, + mask_using_texture(image->sampler_view, VG_FALSE, operation, x, y, width, height); } @@ -662,23 +505,15 @@ void mask_fill(VGint x, VGint y, VGint width, VGint height, VGfloat value) { struct vg_context *ctx = vg_current_context(); - VGfloat alpha_color[4] = {.0f, .0f, .0f, value}; - struct pipe_surface *surf = alpha_mask_surface( - ctx, PIPE_BIND_RENDER_TARGET); + struct pipe_sampler_view *view = vg_get_surface_mask(ctx); #if DEBUG_MASKS debug_printf("mask_fill(%d, %d, %d, %d) with rgba(%f, %f, %f, %f)\n", x, y, width, height, - alpha_color[0], alpha_color[1], - alpha_color[2], alpha_color[3]); - debug_printf("XXX %f === %f \n", - alpha_color[3], value); + 0.0f, 0.0f, 0.0f, value); #endif - surface_fill(surf, surf->width, surf->height, - x, y, width, height, alpha_color); - - pipe_surface_reference(&surf, NULL); + mask_resource_fill(view->texture, x, y, width, height, value); } VGint mask_bind_samplers(struct pipe_sampler_state **samplers, @@ -687,10 +522,8 @@ VGint mask_bind_samplers(struct pipe_sampler_state **samplers, struct vg_context *ctx = vg_current_context(); if (ctx->state.vg.masking) { - struct st_framebuffer *fb_buffers = ctx->draw_buffer; - samplers[1] = &ctx->mask.sampler; - sampler_views[1] = fb_buffers->alpha_mask_view; + sampler_views[1] = vg_get_surface_mask(ctx); return 1; } else return 0; |