diff options
Diffstat (limited to 'src/gallium/state_trackers/vega/mask.c')
-rw-r--r-- | src/gallium/state_trackers/vega/mask.c | 98 |
1 files changed, 54 insertions, 44 deletions
diff --git a/src/gallium/state_trackers/vega/mask.c b/src/gallium/state_trackers/vega/mask.c index 839dc19a3b8..6d627b0e8da 100644 --- a/src/gallium/state_trackers/vega/mask.c +++ b/src/gallium/state_trackers/vega/mask.c @@ -45,7 +45,7 @@ struct vg_mask_layer { VGint width; VGint height; - struct pipe_texture *texture; + struct pipe_sampler_view *sampler_view; }; static INLINE struct pipe_surface * @@ -54,7 +54,7 @@ alpha_mask_surface(struct vg_context *ctx, int usage) struct pipe_screen *screen = ctx->pipe->screen; struct st_framebuffer *stfb = ctx->draw_buffer; return screen->get_tex_surface(screen, - stfb->alpha_mask, + stfb->alpha_mask_view->texture, 0, 0, 0, usage); } @@ -143,7 +143,7 @@ static void read_alpha_mask(void * data, VGint dataStride, struct pipe_surface *surf; surf = screen->get_tex_surface(screen, strb->texture, 0, 0, 0, - PIPE_BUFFER_USAGE_CPU_READ); + PIPE_BIND_TRANSFER_READ); /* Do a row at a time to flip image data vertically */ for (i = 0; i < height; i++) { @@ -217,7 +217,7 @@ static void setup_mask_framebuffer(struct pipe_surface *surf, static void setup_mask_operation(VGMaskOperation operation) { struct vg_context *ctx = vg_current_context(); - struct pipe_buffer **cbuf = &ctx->mask.cbuf; + struct pipe_resource **cbuf = &ctx->mask.cbuf; const VGint param_bytes = 4 * sizeof(VGfloat); const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f}; void *shader = 0; @@ -225,10 +225,10 @@ static void setup_mask_operation(VGMaskOperation operation) /* We always need to get a new buffer, to keep the drivers simple and * avoid gratuitous rendering synchronization. */ - pipe_buffer_reference(cbuf, NULL); + pipe_resource_reference(cbuf, NULL); - *cbuf = pipe_buffer_create(ctx->pipe->screen, 1, - PIPE_BUFFER_USAGE_CONSTANT, + *cbuf = pipe_buffer_create(ctx->pipe->screen, + PIPE_BIND_CONSTANT_BUFFER, param_bytes); if (*cbuf) { st_no_flush_pipe_buffer_write(ctx, *cbuf, @@ -284,35 +284,33 @@ static void setup_mask_operation(VGMaskOperation operation) cso_set_fragment_shader_handle(ctx->cso_context, shader); } -static void setup_mask_samplers(struct pipe_texture *umask) +static void setup_mask_samplers(struct pipe_sampler_view *umask) { struct vg_context *ctx = vg_current_context(); struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; - struct pipe_texture *textures[PIPE_MAX_SAMPLERS]; + struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; struct st_framebuffer *fb_buffers = ctx->draw_buffer; - struct pipe_texture *uprev = NULL; + struct pipe_sampler_view *uprev = NULL; struct pipe_sampler_state sampler; - uprev = fb_buffers->blend_texture; + uprev = fb_buffers->blend_texture_view; sampler = ctx->mask.sampler; sampler.normalized_coords = 1; samplers[0] = NULL; samplers[1] = NULL; - samplers[2] = NULL; - textures[0] = NULL; - textures[1] = NULL; - textures[2] = NULL; + sampler_views[0] = NULL; + sampler_views[1] = NULL; samplers[0] = &sampler; samplers[1] = &ctx->mask.sampler; - textures[0] = umask; - textures[1] = uprev; + sampler_views[0] = umask; + sampler_views[1] = uprev; cso_set_samplers(ctx->cso_context, 2, (const struct pipe_sampler_state **)samplers); - cso_set_sampler_textures(ctx->cso_context, 2, textures); + cso_set_fragment_sampler_views(ctx->cso_context, 2, sampler_views); } @@ -320,16 +318,16 @@ static void setup_mask_samplers(struct pipe_texture *umask) static void setup_mask_fill(const VGfloat color[4]) { struct vg_context *ctx = vg_current_context(); - struct pipe_buffer **cbuf = &ctx->mask.cbuf; + struct pipe_resource **cbuf = &ctx->mask.cbuf; const VGint param_bytes = 4 * sizeof(VGfloat); /* We always need to get a new buffer, to keep the drivers simple and * avoid gratuitous rendering synchronization. */ - pipe_buffer_reference(cbuf, NULL); + pipe_resource_reference(cbuf, NULL); - *cbuf = pipe_buffer_create(ctx->pipe->screen, 1, - PIPE_BUFFER_USAGE_CONSTANT, + *cbuf = pipe_buffer_create(ctx->pipe->screen, + PIPE_BIND_CONSTANT_BUFFER, param_bytes); if (*cbuf) { st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, color); @@ -411,14 +409,15 @@ static void surface_fill(struct pipe_surface *surf, } -static void mask_using_texture(struct pipe_texture *texture, +static void mask_using_texture(struct pipe_sampler_view *sampler_view, VGMaskOperation operation, VGint x, VGint y, VGint width, VGint height) { struct vg_context *ctx = vg_current_context(); + struct pipe_resource *texture = sampler_view->texture; struct pipe_surface *surface = - alpha_mask_surface(ctx, PIPE_BUFFER_USAGE_GPU_WRITE); + alpha_mask_surface(ctx, PIPE_BIND_RENDER_TARGET); VGint offsets[4], loc[4]; if (!surface) @@ -439,13 +438,13 @@ static void mask_using_texture(struct pipe_texture *texture, vg_prepare_blend_surface_from_mask(ctx); cso_save_samplers(ctx->cso_context); - cso_save_sampler_textures(ctx->cso_context); + cso_save_fragment_sampler_views(ctx->cso_context); cso_save_framebuffer(ctx->cso_context); cso_save_blend(ctx->cso_context); cso_save_fragment_shader(ctx->cso_context); cso_save_viewport(ctx->cso_context); - setup_mask_samplers(texture); + setup_mask_samplers(sampler_view); setup_mask_blend(); setup_mask_operation(operation); setup_mask_framebuffer(surface, surface->width, surface->height); @@ -463,7 +462,7 @@ static void mask_using_texture(struct pipe_texture *texture, cso_restore_framebuffer(ctx->cso_context); cso_restore_fragment_shader(ctx->cso_context); cso_restore_samplers(ctx->cso_context); - cso_restore_sampler_textures(ctx->cso_context); + cso_restore_fragment_sampler_views(ctx->cso_context); cso_restore_viewport(ctx->cso_context); pipe_surface_reference(&surface, NULL); @@ -483,8 +482,12 @@ struct vg_mask_layer * mask_layer_create(VGint width, VGint height) mask->height = height; { - struct pipe_texture pt; + struct pipe_resource pt; + struct pipe_context *pipe = ctx->pipe; struct pipe_screen *screen = ctx->pipe->screen; + struct pipe_sampler_view view_templ; + struct pipe_sampler_view *view = NULL; + struct pipe_resource *texture; memset(&pt, 0, sizeof(pt)); pt.target = PIPE_TEXTURE_2D; @@ -493,10 +496,17 @@ struct vg_mask_layer * mask_layer_create(VGint width, VGint height) pt.width0 = width; pt.height0 = height; pt.depth0 = 1; - pt.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER; + pt.bind = PIPE_BIND_SAMPLER_VIEW; pt.compressed = 0; - mask->texture = screen->texture_create(screen, &pt); + texture = screen->resource_create(screen, &pt); + + if (texture) { + u_sampler_view_default_template(&view_templ, texture, texture->format); + view = pipe->create_sampler_view(pipe, texture, &view_templ); + } + pipe_resource_reference(&texture, NULL); + mask->sampler_view = view; } vg_context_add_object(ctx, VG_OBJECT_MASK, mask); @@ -509,7 +519,7 @@ void mask_layer_destroy(struct vg_mask_layer *layer) struct vg_context *ctx = vg_current_context(); vg_context_remove_object(ctx, VG_OBJECT_MASK, layer); - pipe_texture_release(&layer->texture); + pipe_resource_release(&layer->texture); free(layer); } @@ -525,9 +535,9 @@ void mask_layer_fill(struct vg_mask_layer *layer, alpha_color[3] = value; surface = ctx->pipe->screen->get_tex_surface( - ctx->pipe->screen, layer->texture, + ctx->pipe->screen, layer->sampler_view->texture, 0, 0, 0, - PIPE_BUFFER_USAGE_GPU_WRITE); + PIPE_BIND_RENDER_TARGET); surface_fill(surface, layer->width, layer->height, @@ -545,10 +555,10 @@ void mask_copy(struct vg_mask_layer *layer, struct st_framebuffer *fb_buffers = ctx->draw_buffer; renderer_copy_texture(ctx->renderer, - layer->texture, + layer->sampler_view, sx, sy, sx + width, sy + height, - fb_buffers->alpha_mask, + fb_buffers->alpha_mask_view->texture, dx, dy, dx + width, dy + height); } @@ -562,8 +572,8 @@ static void mask_layer_render_to(struct vg_mask_layer *layer, struct pipe_screen *screen = ctx->pipe->screen; struct pipe_surface *surface; - surface = screen->get_tex_surface(screen, layer->texture, 0, 0, 0, - PIPE_BUFFER_USAGE_GPU_WRITE); + surface = screen->get_tex_surface(screen, layer->sampler_view->texture, 0, 0, 0, + PIPE_BIND_RENDER_TARGET); cso_save_framebuffer(ctx->cso_context); cso_save_fragment_shader(ctx->cso_context); @@ -604,8 +614,8 @@ void mask_render_to(struct path *path, struct vg_mask_layer *temp_layer; VGint width, height; - width = fb_buffers->alpha_mask->width0; - height = fb_buffers->alpha_mask->width0; + width = fb_buffers->alpha_mask_view->texture->width0; + height = fb_buffers->alpha_mask_view->texture->width0; temp_layer = mask_layer_create(width, height); @@ -622,7 +632,7 @@ void mask_using_layer(struct vg_mask_layer *layer, VGint x, VGint y, VGint width, VGint height) { - mask_using_texture(layer->texture, operation, + mask_using_texture(layer->sampler_view, operation, x, y, width, height); } @@ -644,7 +654,7 @@ void mask_using_image(struct vg_image *image, VGint x, VGint y, VGint width, VGint height) { - mask_using_texture(image->texture, operation, + mask_using_texture(image->sampler_view, operation, x, y, width, height); } @@ -654,7 +664,7 @@ void mask_fill(VGint x, VGint y, VGint width, VGint height, struct vg_context *ctx = vg_current_context(); VGfloat alpha_color[4] = {.0f, .0f, .0f, value}; struct pipe_surface *surf = alpha_mask_surface( - ctx, PIPE_BUFFER_USAGE_GPU_WRITE); + ctx, PIPE_BIND_RENDER_TARGET); #if DEBUG_MASKS debug_printf("mask_fill(%d, %d, %d, %d) with rgba(%f, %f, %f, %f)\n", @@ -672,7 +682,7 @@ void mask_fill(VGint x, VGint y, VGint width, VGint height, } VGint mask_bind_samplers(struct pipe_sampler_state **samplers, - struct pipe_texture **textures) + struct pipe_sampler_view **sampler_views) { struct vg_context *ctx = vg_current_context(); @@ -680,7 +690,7 @@ VGint mask_bind_samplers(struct pipe_sampler_state **samplers, struct st_framebuffer *fb_buffers = ctx->draw_buffer; samplers[1] = &ctx->mask.sampler; - textures[1] = fb_buffers->alpha_mask; + sampler_views[1] = fb_buffers->alpha_mask_view; return 1; } else return 0; |