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-rw-r--r--src/gallium/state_trackers/python/gallium.i88
1 files changed, 66 insertions, 22 deletions
diff --git a/src/gallium/state_trackers/python/gallium.i b/src/gallium/state_trackers/python/gallium.i
index d6594f3a87a..53d160ef6c4 100644
--- a/src/gallium/state_trackers/python/gallium.i
+++ b/src/gallium/state_trackers/python/gallium.i
@@ -44,9 +44,11 @@
#include "pipe/p_inlines.h"
#include "pipe/p_util.h"
#include "pipe/p_shader_tokens.h"
+#include "cso_cache/cso_context.h"
#include "util/u_draw_quad.h"
#include "util/p_tile.h"
-#include "cso_cache/cso_context.h"
+#include "tgsi/util/tgsi_text.h"
+#include "tgsi/util/tgsi_dump.h"
#include "st_device.h"
@@ -201,29 +203,32 @@ struct st_context {
cso_set_depth_stencil_alpha($self->cso, state);
}
-
- void * create_fs( const struct pipe_shader_state *state ) {
- return $self->pipe->create_fs_state($self->pipe, state);
- }
-
- void bind_fs( void *state_obj ) {
- $self->pipe->bind_fs_state($self->pipe, state_obj);
- }
-
- void delete_fs( void *state_obj ) {
- $self->pipe->delete_fs_state($self->pipe, state_obj);
- }
+ void set_fragment_shader( const struct pipe_shader_state *state ) {
+ void *fs;
+
+ fs = $self->pipe->create_fs_state($self->pipe, state);
+ if(!fs)
+ return;
+
+ if(cso_set_fragment_shader_handle($self->cso, fs) != PIPE_OK)
+ return;
- void * create_vs( const struct pipe_shader_state *state ) {
- return $self->pipe->create_vs_state($self->pipe, state);
- }
-
- void bind_vs( void *state_obj ) {
- $self->pipe->bind_vs_state($self->pipe, state_obj);
+ cso_delete_fragment_shader($self->cso, $self->fs);
+ $self->fs = fs;
}
-
- void delete_vs( void *state_obj ) {
- $self->pipe->delete_vs_state($self->pipe, state_obj);
+
+ void set_vertex_shader( const struct pipe_shader_state *state ) {
+ void *vs;
+
+ vs = $self->pipe->create_vs_state($self->pipe, state);
+ if(!vs)
+ return;
+
+ if(cso_set_vertex_shader_handle($self->cso, vs) != PIPE_OK)
+ return;
+
+ cso_delete_vertex_shader($self->cso, $self->vs);
+ $self->vs = vs;
}
/*
@@ -446,3 +451,42 @@ error1:
}
};
+
+
+%extend pipe_shader_state {
+
+ pipe_shader_state(const char *text, unsigned num_tokens = 1024) {
+ struct tgsi_token *tokens;
+ struct pipe_shader_state *shader;
+
+ tokens = MALLOC(num_tokens * sizeof(struct tgsi_token));
+ if(!tokens)
+ goto error1;
+
+ if(tgsi_text_translate(text, tokens, num_tokens ) != TRUE)
+ goto error2;
+
+ shader = CALLOC_STRUCT(pipe_shader_state);
+ if(!shader)
+ goto error3;
+
+ shader->tokens = tokens;
+
+ return shader;
+
+error3:
+error2:
+ FREE(tokens);
+error1:
+ return NULL;
+ }
+
+ ~pipe_shader_state() {
+ FREE((void*)$self->tokens);
+ FREE($self);
+ }
+
+ void dump(unsigned flags = 0) {
+ tgsi_dump($self->tokens, flags);
+ }
+} \ No newline at end of file