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-rw-r--r--src/gallium/state_trackers/nine/vertexshader9.c304
1 files changed, 0 insertions, 304 deletions
diff --git a/src/gallium/state_trackers/nine/vertexshader9.c b/src/gallium/state_trackers/nine/vertexshader9.c
deleted file mode 100644
index 600e298a393..00000000000
--- a/src/gallium/state_trackers/nine/vertexshader9.c
+++ /dev/null
@@ -1,304 +0,0 @@
-/*
- * Copyright 2011 Joakim Sindholt <[email protected]>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE. */
-
-#include "nine_helpers.h"
-#include "nine_shader.h"
-
-#include "vertexdeclaration9.h"
-#include "vertexshader9.h"
-
-#include "device9.h"
-#include "pipe/p_context.h"
-#include "cso_cache/cso_context.h"
-
-#define DBG_CHANNEL DBG_VERTEXSHADER
-
-HRESULT
-NineVertexShader9_ctor( struct NineVertexShader9 *This,
- struct NineUnknownParams *pParams,
- const DWORD *pFunction, void *cso )
-{
- struct NineDevice9 *device;
- struct nine_shader_info info;
- struct pipe_context *pipe;
- HRESULT hr;
- unsigned i;
-
- DBG("This=%p pParams=%p pFunction=%p cso=%p\n",
- This, pParams, pFunction, cso);
-
- hr = NineUnknown_ctor(&This->base, pParams);
- if (FAILED(hr))
- return hr;
-
- if (cso) {
- This->ff_cso = cso;
- return D3D_OK;
- }
-
- device = This->base.device;
-
- info.type = PIPE_SHADER_VERTEX;
- info.byte_code = pFunction;
- info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16;
- info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
- info.sampler_mask_shadow = 0x0;
- info.sampler_ps1xtypes = 0x0;
- info.fog_enable = 0;
- info.point_size_min = 0;
- info.point_size_max = 0;
- info.add_constants_defs.c_combination = NULL;
- info.add_constants_defs.int_const_added = NULL;
- info.add_constants_defs.bool_const_added = NULL;
- info.swvp_on = !!(device->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
- info.process_vertices = false;
-
- pipe = nine_context_get_pipe_acquire(device);
- hr = nine_translate_shader(device, &info, pipe);
- if (hr == D3DERR_INVALIDCALL &&
- (device->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)) {
- /* Retry with a swvp shader. It will require swvp to be on. */
- info.swvp_on = true;
- hr = nine_translate_shader(device, &info, pipe);
- }
- nine_context_get_pipe_release(device);
- if (hr == D3DERR_INVALIDCALL)
- ERR("Encountered buggy shader\n");
- if (FAILED(hr))
- return hr;
- This->byte_code.version = info.version;
- This->swvp_only = info.swvp_on;
-
- This->byte_code.tokens = mem_dup(pFunction, info.byte_size);
- if (!This->byte_code.tokens)
- return E_OUTOFMEMORY;
- This->byte_code.size = info.byte_size;
-
- This->variant.cso = info.cso;
- This->variant.const_ranges = info.const_ranges;
- This->variant.const_used_size = info.const_used_size;
- This->last_cso = info.cso;
- This->last_const_ranges = info.const_ranges;
- This->last_const_used_size = info.const_used_size;
- This->last_key = (uint32_t) (info.swvp_on << 9);
-
- This->lconstf = info.lconstf;
- This->sampler_mask = info.sampler_mask;
- This->position_t = info.position_t;
- This->point_size = info.point_size;
-
- memcpy(This->int_slots_used, info.int_slots_used, sizeof(This->int_slots_used));
- memcpy(This->bool_slots_used, info.bool_slots_used, sizeof(This->bool_slots_used));
-
- This->const_int_slots = info.const_int_slots;
- This->const_bool_slots = info.const_bool_slots;
-
- This->c_combinations = NULL;
-
- for (i = 0; i < info.num_inputs && i < ARRAY_SIZE(This->input_map); ++i)
- This->input_map[i].ndecl = info.input_map[i];
- This->num_inputs = i;
-
- return D3D_OK;
-}
-
-void
-NineVertexShader9_dtor( struct NineVertexShader9 *This )
-{
- DBG("This=%p\n", This);
-
- if (This->base.device) {
- struct pipe_context *pipe = nine_context_get_pipe_multithread(This->base.device);
- struct nine_shader_variant *var = &This->variant;
- struct nine_shader_variant_so *var_so = &This->variant_so;
-
- do {
- if (var->cso) {
- if (This->base.device->context.cso_shader.vs == var->cso)
- pipe->bind_vs_state(pipe, NULL);
- pipe->delete_vs_state(pipe, var->cso);
- FREE(var->const_ranges);
- }
- var = var->next;
- } while (var);
-
- while (var_so && var_so->vdecl) {
- if (var_so->cso) {
- This->base.device->pipe_sw->delete_vs_state(This->base.device->pipe_sw, var_so->cso);
- }
- var_so = var_so->next;
- }
-
- if (This->ff_cso) {
- if (This->ff_cso == This->base.device->context.cso_shader.vs)
- pipe->bind_vs_state(pipe, NULL);
- pipe->delete_vs_state(pipe, This->ff_cso);
- }
- }
- nine_shader_variants_free(&This->variant);
- nine_shader_variants_so_free(&This->variant_so);
-
- nine_shader_constant_combination_free(This->c_combinations);
-
- FREE((void *)This->byte_code.tokens); /* const_cast */
-
- FREE(This->lconstf.data);
- FREE(This->lconstf.ranges);
-
- NineUnknown_dtor(&This->base);
-}
-
-HRESULT NINE_WINAPI
-NineVertexShader9_GetFunction( struct NineVertexShader9 *This,
- void *pData,
- UINT *pSizeOfData )
-{
- user_assert(pSizeOfData, D3DERR_INVALIDCALL);
-
- if (!pData) {
- *pSizeOfData = This->byte_code.size;
- return D3D_OK;
- }
- user_assert(*pSizeOfData >= This->byte_code.size, D3DERR_INVALIDCALL);
-
- memcpy(pData, This->byte_code.tokens, This->byte_code.size);
-
- return D3D_OK;
-}
-
-void *
-NineVertexShader9_GetVariant( struct NineVertexShader9 *This,
- unsigned **const_ranges,
- unsigned *const_used_size )
-{
- /* GetVariant is called from nine_context, thus we can
- * get pipe directly */
- struct pipe_context *pipe = This->base.device->context.pipe;
- void *cso;
- uint64_t key;
-
- key = This->next_key;
- if (key == This->last_key) {
- *const_ranges = This->last_const_ranges;
- *const_used_size = This->last_const_used_size;
- return This->last_cso;
- }
-
- cso = nine_shader_variant_get(&This->variant, const_ranges, const_used_size, key);
- if (!cso) {
- struct NineDevice9 *device = This->base.device;
- struct nine_shader_info info;
- HRESULT hr;
-
- info.type = PIPE_SHADER_VERTEX;
- info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16;
- info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
- info.byte_code = This->byte_code.tokens;
- info.sampler_mask_shadow = key & 0xf;
- info.fog_enable = device->context.rs[D3DRS_FOGENABLE];
- info.point_size_min = asfloat(device->context.rs[D3DRS_POINTSIZE_MIN]);
- info.point_size_max = asfloat(device->context.rs[D3DRS_POINTSIZE_MAX]);
- info.add_constants_defs.c_combination =
- nine_shader_constant_combination_get(This->c_combinations, (key >> 16) & 0xff);
- info.add_constants_defs.int_const_added = &This->int_slots_used;
- info.add_constants_defs.bool_const_added = &This->bool_slots_used;
- info.swvp_on = device->context.swvp;
- info.process_vertices = false;
-
- hr = nine_translate_shader(This->base.device, &info, pipe);
- if (FAILED(hr))
- return NULL;
- nine_shader_variant_add(&This->variant, key, info.cso,
- info.const_ranges, info.const_used_size);
- cso = info.cso;
- *const_ranges = info.const_ranges;
- *const_used_size = info.const_used_size;
- }
-
- This->last_key = key;
- This->last_cso = cso;
- This->last_const_ranges = *const_ranges;
- This->last_const_used_size = *const_used_size;
-
- return cso;
-}
-
-void *
-NineVertexShader9_GetVariantProcessVertices( struct NineVertexShader9 *This,
- struct NineVertexDeclaration9 *vdecl_out,
- struct pipe_stream_output_info *so )
-{
- struct nine_shader_info info;
- HRESULT hr;
- void *cso;
-
- cso = nine_shader_variant_so_get(&This->variant_so, vdecl_out, so);
- if (cso)
- return cso;
-
- info.type = PIPE_SHADER_VERTEX;
- info.const_i_base = 0;
- info.const_b_base = 0;
- info.byte_code = This->byte_code.tokens;
- info.sampler_mask_shadow = 0;
- info.fog_enable = false;
- info.point_size_min = 0;
- info.point_size_max = 0;
- info.add_constants_defs.c_combination = NULL;
- info.add_constants_defs.int_const_added = NULL;
- info.add_constants_defs.bool_const_added = NULL;
- info.swvp_on = true;
- info.vdecl_out = vdecl_out;
- info.process_vertices = true;
- hr = nine_translate_shader(This->base.device, &info, This->base.device->pipe_sw);
- if (FAILED(hr))
- return NULL;
- *so = info.so;
- nine_shader_variant_so_add(&This->variant_so, vdecl_out, so, info.cso);
- return info.cso;
-}
-
-IDirect3DVertexShader9Vtbl NineVertexShader9_vtable = {
- (void *)NineUnknown_QueryInterface,
- (void *)NineUnknown_AddRef,
- (void *)NineUnknown_Release,
- (void *)NineUnknown_GetDevice,
- (void *)NineVertexShader9_GetFunction
-};
-
-static const GUID *NineVertexShader9_IIDs[] = {
- &IID_IDirect3DVertexShader9,
- &IID_IUnknown,
- NULL
-};
-
-HRESULT
-NineVertexShader9_new( struct NineDevice9 *pDevice,
- struct NineVertexShader9 **ppOut,
- const DWORD *pFunction, void *cso )
-{
- if (cso) {
- NINE_DEVICE_CHILD_BIND_NEW(VertexShader9, ppOut, pDevice, pFunction, cso);
- } else {
- NINE_DEVICE_CHILD_NEW(VertexShader9, ppOut, pDevice, pFunction, cso);
- }
-}