diff options
Diffstat (limited to 'src/gallium/state_trackers/nine/swapchain9.c')
-rw-r--r-- | src/gallium/state_trackers/nine/swapchain9.c | 31 |
1 files changed, 30 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/nine/swapchain9.c b/src/gallium/state_trackers/nine/swapchain9.c index aa485a6268b..cd77081e915 100644 --- a/src/gallium/state_trackers/nine/swapchain9.c +++ b/src/gallium/state_trackers/nine/swapchain9.c @@ -662,6 +662,7 @@ present( struct NineSwapChain9 *This, struct pipe_fence_handle *fence; HRESULT hr; struct pipe_blit_info blit; + int target_width, target_height, target_depth; DBG("present: This=%p pSourceRect=%p pDestRect=%p " "pDirtyRegion=%p hDestWindowOverride=%p" @@ -696,6 +697,9 @@ present( struct NineSwapChain9 *This, if (This->params.SwapEffect == D3DSWAPEFFECT_DISCARD) handle_draw_cursor_and_hud(This, resource); + ID3DPresent_GetWindowInfo(This->present, hDestWindowOverride, &target_width, &target_height, &target_depth); + (void)target_depth; + pipe = NineDevice9_GetPipe(This->base.device); if (This->present_buffers[0]) { @@ -710,6 +714,29 @@ present( struct NineSwapChain9 *This, blit.src.box.width = resource->width0; blit.src.box.height = resource->height0; + /* Reallocate a new presentation buffer if the target window + * size has changed */ + if (target_width != This->present_buffers[0]->width0 || + target_height != This->present_buffers[0]->height0) { + struct pipe_resource *new_resource; + D3DWindowBuffer *new_handle; + + create_present_buffer(This, target_width, target_height, &new_resource, &new_handle); + /* Switch to the new buffer */ + if (new_handle) { + /* WaitBufferReleased also waits the presentation feedback, + * while IsBufferReleased doesn't. DestroyD3DWindowBuffer unfortunately + * checks it to release immediately all data, else the release + * is postponed for This->present release. To avoid leaks (we may handle + * a lot of resize), call WaitBufferReleased. */ + ID3DPresent_WaitBufferReleased(This->present, This->present_handles[0]); + ID3DPresent_DestroyD3DWindowBuffer(This->present, This->present_handles[0]); + This->present_handles[0] = new_handle; + pipe_resource_reference(&This->present_buffers[0], new_resource); + pipe_resource_reference(&new_resource, NULL); + } + } + resource = This->present_buffers[0]; blit.dst.resource = resource; @@ -723,7 +750,9 @@ present( struct NineSwapChain9 *This, blit.dst.box.height = resource->height0; blit.mask = PIPE_MASK_RGBA; - blit.filter = PIPE_TEX_FILTER_NEAREST; + blit.filter = (blit.dst.box.width == blit.src.box.width && + blit.dst.box.height == blit.src.box.height) ? + PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR; blit.scissor_enable = FALSE; blit.alpha_blend = FALSE; |