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-rw-r--r--src/gallium/state_trackers/nine/stateblock9.c533
1 files changed, 533 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/stateblock9.c b/src/gallium/state_trackers/nine/stateblock9.c
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+++ b/src/gallium/state_trackers/nine/stateblock9.c
@@ -0,0 +1,533 @@
+/*
+ * Copyright 2011 Joakim Sindholt <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "stateblock9.h"
+#include "device9.h"
+#include "basetexture9.h"
+#include "nine_helpers.h"
+
+#define DBG_CHANNEL DBG_STATEBLOCK
+
+/* XXX TODO: handling of lights is broken */
+
+HRESULT
+NineStateBlock9_ctor( struct NineStateBlock9 *This,
+ struct NineUnknownParams *pParams,
+ enum nine_stateblock_type type )
+{
+ HRESULT hr = NineUnknown_ctor(&This->base, pParams);
+ if (FAILED(hr))
+ return hr;
+
+ This->type = type;
+
+ This->state.vs_const_f = MALLOC(pParams->device->constbuf_vs->width0);
+ This->state.ps_const_f = MALLOC(pParams->device->constbuf_ps->width0);
+ if (!This->state.vs_const_f || !This->state.ps_const_f)
+ return E_OUTOFMEMORY;
+
+ return D3D_OK;
+}
+
+void
+NineStateBlock9_dtor( struct NineStateBlock9 *This )
+{
+ struct nine_state *state = &This->state;
+ struct nine_range *r;
+ struct nine_range_pool *pool = &This->base.device->range_pool;
+
+ nine_state_clear(state, FALSE);
+
+ if (state->vs_const_f) FREE(state->vs_const_f);
+ if (state->ps_const_f) FREE(state->ps_const_f);
+
+ if (state->ff.light) FREE(state->ff.light);
+
+ if (state->ff.transform) FREE(state->ff.transform);
+
+ if (This->state.changed.ps_const_f) {
+ for (r = This->state.changed.ps_const_f; r->next; r = r->next);
+ nine_range_pool_put_chain(pool, This->state.changed.ps_const_f, r);
+ }
+ if (This->state.changed.vs_const_f) {
+ for (r = This->state.changed.vs_const_f; r->next; r = r->next);
+ nine_range_pool_put_chain(pool, This->state.changed.vs_const_f, r);
+ }
+
+ NineUnknown_dtor(&This->base);
+}
+
+/* Copy state marked changed in @mask from @src to @dst.
+ * If @apply is false, updating dst->changed can be omitted.
+ * TODO: compare ?
+ */
+static void
+nine_state_copy_common(struct nine_state *dst,
+ const struct nine_state *src,
+ struct nine_state *mask, /* aliases either src or dst */
+ const boolean apply,
+ struct nine_range_pool *pool)
+{
+ unsigned i, s;
+
+ if (apply)
+ dst->changed.group |= mask->changed.group;
+
+ if (mask->changed.group & NINE_STATE_VIEWPORT)
+ dst->viewport = src->viewport;
+ if (mask->changed.group & NINE_STATE_SCISSOR)
+ dst->scissor = src->scissor;
+
+ if (mask->changed.group & NINE_STATE_VS)
+ nine_bind(&dst->vs, src->vs);
+ if (mask->changed.group & NINE_STATE_PS)
+ nine_bind(&dst->ps, src->ps);
+
+ /* Vertex constants.
+ *
+ * Various possibilities for optimization here, like creating a per-SB
+ * constant buffer, or memcmp'ing for changes.
+ * Will do that later depending on what works best for specific apps.
+ */
+ if (mask->changed.group & NINE_STATE_VS_CONST) {
+ struct nine_range *r;
+ for (r = mask->changed.vs_const_f; r; r = r->next) {
+ memcpy(&dst->vs_const_f[r->bgn * 4],
+ &src->vs_const_f[r->bgn * 4],
+ (r->end - r->bgn) * 4 * sizeof(float));
+ if (apply)
+ nine_ranges_insert(&dst->changed.vs_const_f, r->bgn, r->end,
+ pool);
+ }
+ if (mask->changed.vs_const_i) {
+ uint16_t m = mask->changed.vs_const_i;
+ for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
+ if (m & 1)
+ memcpy(dst->vs_const_i[i], src->vs_const_i[i], 4 * sizeof(int));
+ if (apply)
+ dst->changed.vs_const_i |= mask->changed.vs_const_i;
+ }
+ if (mask->changed.vs_const_b) {
+ uint16_t m = mask->changed.vs_const_b;
+ for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
+ if (m & 1)
+ dst->vs_const_b[i] = src->vs_const_b[i];
+ if (apply)
+ dst->changed.vs_const_b |= mask->changed.vs_const_b;
+ }
+ }
+
+ /* Pixel constants. */
+ if (mask->changed.group & NINE_STATE_PS_CONST) {
+ struct nine_range *r;
+ for (r = mask->changed.ps_const_f; r; r = r->next) {
+ memcpy(&dst->ps_const_f[r->bgn * 4],
+ &src->ps_const_f[r->bgn * 4],
+ (r->end - r->bgn) * 4 * sizeof(float));
+ if (apply)
+ nine_ranges_insert(&dst->changed.ps_const_f, r->bgn, r->end,
+ pool);
+ }
+ if (mask->changed.ps_const_i) {
+ uint16_t m = mask->changed.ps_const_i;
+ for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
+ if (m & 1)
+ memcpy(dst->ps_const_i[i], src->ps_const_i[i], 4 * sizeof(int));
+ if (apply)
+ dst->changed.ps_const_i |= mask->changed.ps_const_i;
+ }
+ if (mask->changed.ps_const_b) {
+ uint16_t m = mask->changed.ps_const_b;
+ for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
+ if (m & 1)
+ dst->ps_const_b[i] = src->ps_const_b[i];
+ if (apply)
+ dst->changed.ps_const_b |= mask->changed.ps_const_b;
+ }
+ }
+
+ /* Render states.
+ * TODO: Maybe build a list ?
+ */
+ for (i = 0; i < Elements(dst->changed.rs); ++i) {
+ uint32_t m = mask->changed.rs[i];
+ if (apply)
+ dst->changed.rs[i] |= m;
+ while (m) {
+ const int r = ffs(m) - 1;
+ m &= ~(1 << r);
+ dst->rs[i * 32 + r] = src->rs[i * 32 + r];
+ }
+ }
+
+
+ /* Clip planes. */
+ if (mask->changed.ucp) {
+ for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i)
+ if (mask->changed.ucp & (1 << i))
+ memcpy(dst->clip.ucp[i],
+ src->clip.ucp[i], sizeof(src->clip.ucp[0]));
+ if (apply)
+ dst->changed.ucp |= mask->changed.ucp;
+ }
+
+ /* Sampler state. */
+ if (mask->changed.group & NINE_STATE_SAMPLER) {
+ for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
+ if (mask->changed.sampler[s] == 0x3ffe) {
+ memcpy(&dst->samp[s], &src->samp[s], sizeof(dst->samp[s]));
+ } else {
+ uint32_t m = mask->changed.sampler[s];
+ while (m) {
+ const int i = ffs(m) - 1;
+ m &= ~(1 << i);
+ dst->samp[s][i] = src->samp[s][i];
+ }
+ }
+ if (apply)
+ dst->changed.sampler[s] |= mask->changed.sampler[s];
+ }
+ }
+
+ /* Index buffer. */
+ if (mask->changed.group & NINE_STATE_IDXBUF)
+ nine_bind(&dst->idxbuf, src->idxbuf);
+
+ /* Vertex streams. */
+ if (mask->changed.vtxbuf | mask->changed.stream_freq) {
+ uint32_t m = mask->changed.vtxbuf | mask->changed.stream_freq;
+ for (i = 0; m; ++i, m >>= 1) {
+ if (mask->changed.vtxbuf & (1 << i)) {
+ nine_bind(&dst->stream[i], src->stream[i]);
+ if (src->stream[i]) {
+ dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
+ dst->vtxbuf[i].buffer = src->vtxbuf[i].buffer;
+ dst->vtxbuf[i].stride = src->vtxbuf[i].stride;
+ }
+ }
+ if (mask->changed.stream_freq & (1 << i))
+ dst->stream_freq[i] = src->stream_freq[i];
+ }
+ dst->stream_instancedata_mask &= ~mask->changed.stream_freq;
+ dst->stream_instancedata_mask |=
+ src->stream_instancedata_mask & mask->changed.stream_freq;
+ if (apply) {
+ dst->changed.vtxbuf |= mask->changed.vtxbuf;
+ dst->changed.stream_freq |= mask->changed.stream_freq;
+ }
+ }
+
+ if (!(mask->changed.group & NINE_STATE_FF))
+ return;
+ WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
+
+ /* Fixed function state. */
+ if (apply)
+ dst->ff.changed.group |= src->ff.changed.group;
+
+ if (mask->changed.group & NINE_STATE_FF_MATERIAL)
+ dst->ff.material = src->ff.material;
+
+ if (mask->changed.group & NINE_STATE_FF_PSSTAGES) {
+ for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
+ for (i = 0; i < NINED3DTSS_COUNT; ++i)
+ if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
+ dst->ff.tex_stage[s][i] = src->ff.tex_stage[s][i];
+ if (apply) {
+ /* TODO: it's 32 exactly, just offset by 1 as 0 is unused */
+ dst->ff.changed.tex_stage[s][0] |=
+ mask->ff.changed.tex_stage[s][0];
+ dst->ff.changed.tex_stage[s][1] |=
+ mask->ff.changed.tex_stage[s][1];
+ }
+ }
+ }
+ if (mask->changed.group & NINE_STATE_FF_LIGHTING) {
+ if (dst->ff.num_lights < mask->ff.num_lights) {
+ dst->ff.light = REALLOC(dst->ff.light,
+ dst->ff.num_lights * sizeof(D3DLIGHT9),
+ mask->ff.num_lights * sizeof(D3DLIGHT9));
+ dst->ff.num_lights = mask->ff.num_lights;
+ }
+ for (i = 0; i < mask->ff.num_lights; ++i)
+ if (mask->ff.light[i].Type != NINED3DLIGHT_INVALID)
+ dst->ff.light[i] = src->ff.light[i];
+
+ DBG("TODO: active lights\n");
+ }
+ if (mask->changed.group & NINE_STATE_FF_VSTRANSF) {
+ for (i = 0; i < Elements(mask->ff.changed.transform); ++i) {
+ if (!mask->ff.changed.transform[i])
+ continue;
+ for (s = i * 32; s < (i * 32 + 32); ++s) {
+ if (!(mask->ff.changed.transform[i] & (1 << (s % 32))))
+ continue;
+ *nine_state_access_transform(dst, s, TRUE) =
+ *nine_state_access_transform( /* const because !alloc */
+ (struct nine_state *)src, s, FALSE);
+ }
+ if (apply)
+ dst->ff.changed.transform[i] |= mask->ff.changed.transform[i];
+ }
+ }
+}
+
+static void
+nine_state_copy_common_all(struct nine_state *dst,
+ const struct nine_state *src,
+ struct nine_state *help,
+ const boolean apply,
+ struct nine_range_pool *pool,
+ const int MaxStreams)
+{
+ unsigned i;
+
+ if (apply)
+ dst->changed.group |= src->changed.group;
+
+ dst->viewport = src->viewport;
+ dst->scissor = src->scissor;
+
+ nine_bind(&dst->vs, src->vs);
+ nine_bind(&dst->ps, src->ps);
+
+ /* Vertex constants.
+ *
+ * Various possibilities for optimization here, like creating a per-SB
+ * constant buffer, or memcmp'ing for changes.
+ * Will do that later depending on what works best for specific apps.
+ */
+ if (1) {
+ struct nine_range *r = help->changed.vs_const_f;
+ memcpy(&dst->vs_const_f[0],
+ &src->vs_const_f[0], (r->end - r->bgn) * 4 * sizeof(float));
+ if (apply)
+ nine_ranges_insert(&dst->changed.vs_const_f, r->bgn, r->end, pool);
+
+ memcpy(dst->vs_const_i, src->vs_const_i, sizeof(dst->vs_const_i));
+ memcpy(dst->vs_const_b, src->vs_const_b, sizeof(dst->vs_const_b));
+ if (apply) {
+ dst->changed.vs_const_i |= src->changed.vs_const_i;
+ dst->changed.vs_const_b |= src->changed.vs_const_b;
+ }
+ }
+
+ /* Pixel constants. */
+ if (1) {
+ struct nine_range *r = help->changed.ps_const_f;
+ memcpy(&dst->ps_const_f[0],
+ &src->ps_const_f[0], (r->end - r->bgn) * 4 * sizeof(float));
+ if (apply)
+ nine_ranges_insert(&dst->changed.ps_const_f, r->bgn, r->end, pool);
+
+ memcpy(dst->ps_const_i, src->ps_const_i, sizeof(dst->ps_const_i));
+ memcpy(dst->ps_const_b, src->ps_const_b, sizeof(dst->ps_const_b));
+ if (apply) {
+ dst->changed.ps_const_i |= src->changed.ps_const_i;
+ dst->changed.ps_const_b |= src->changed.ps_const_b;
+ }
+ }
+
+ /* Render states. */
+ memcpy(dst->rs, src->rs, sizeof(dst->rs));
+ if (apply)
+ memcpy(dst->changed.rs, src->changed.rs, sizeof(dst->changed.rs));
+
+
+ /* Clip planes. */
+ memcpy(&dst->clip, &src->clip, sizeof(dst->clip));
+ if (apply)
+ dst->changed.ucp = src->changed.ucp;
+
+ /* Sampler state. */
+ memcpy(dst->samp, src->samp, sizeof(dst->samp));
+ if (apply)
+ memcpy(dst->changed.sampler,
+ src->changed.sampler, sizeof(dst->changed.sampler));
+
+ /* Index buffer. */
+ nine_bind(&dst->idxbuf, src->idxbuf);
+
+ /* Vertex streams. */
+ if (1) {
+ for (i = 0; i < Elements(dst->stream); ++i) {
+ nine_bind(&dst->stream[i], src->stream[i]);
+ if (src->stream[i]) {
+ dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
+ dst->vtxbuf[i].buffer = src->vtxbuf[i].buffer;
+ dst->vtxbuf[i].stride = src->vtxbuf[i].stride;
+ }
+ dst->stream_freq[i] = src->stream_freq[i];
+ }
+ dst->stream_instancedata_mask = src->stream_instancedata_mask;
+ if (apply) {
+ dst->changed.vtxbuf = (1ULL << MaxStreams) - 1;
+ dst->changed.stream_freq = (1ULL << MaxStreams) - 1;
+ }
+ }
+
+ /* keep this check in case we want to disable FF */
+ if (!(help->changed.group & NINE_STATE_FF))
+ return;
+ WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
+
+ /* Fixed function state. */
+ if (apply)
+ dst->ff.changed.group = src->ff.changed.group;
+
+ dst->ff.material = src->ff.material;
+
+ memcpy(dst->ff.tex_stage, src->ff.tex_stage, sizeof(dst->ff.tex_stage));
+ if (apply) /* TODO: memset */
+ memcpy(dst->ff.changed.tex_stage,
+ src->ff.changed.tex_stage, sizeof(dst->ff.changed.tex_stage));
+
+ /* Lights. */
+ if (1) {
+ if (dst->ff.num_lights < src->ff.num_lights) {
+ dst->ff.light = REALLOC(dst->ff.light,
+ dst->ff.num_lights * sizeof(D3DLIGHT9),
+ src->ff.num_lights * sizeof(D3DLIGHT9));
+ dst->ff.num_lights = src->ff.num_lights;
+ }
+ memcpy(dst->ff.light,
+ src->ff.light, src->ff.num_lights * sizeof(dst->ff.light[0]));
+
+ DBG("TODO: active lights\n");
+ }
+
+ /* Transforms. */
+ if (1) {
+ if (dst->ff.num_transforms < src->ff.num_transforms) {
+ dst->ff.transform = REALLOC(dst->ff.transform,
+ dst->ff.num_transforms * sizeof(dst->ff.transform[0]),
+ src->ff.num_transforms * sizeof(src->ff.transform[0]));
+ dst->ff.num_transforms = src->ff.num_transforms;
+ }
+ memcpy(dst->ff.transform,
+ src->ff.transform, src->ff.num_transforms * sizeof(D3DMATRIX));
+ if (apply) /* TODO: memset */
+ memcpy(dst->ff.changed.transform,
+ src->ff.changed.transform, sizeof(dst->ff.changed.transform));
+ }
+}
+
+/* Capture those bits of current device state that have been changed between
+ * BeginStateBlock and EndStateBlock.
+ */
+HRESULT WINAPI
+NineStateBlock9_Capture( struct NineStateBlock9 *This )
+{
+ struct nine_state *dst = &This->state;
+ struct nine_state *src = &This->base.device->state;
+ const int MaxStreams = This->base.device->caps.MaxStreams;
+ unsigned s;
+
+ DBG("This=%p\n", This);
+
+ if (This->type == NINESBT_ALL)
+ nine_state_copy_common_all(dst, src, dst, FALSE, NULL, MaxStreams);
+ else
+ nine_state_copy_common(dst, src, dst, FALSE, NULL);
+
+ if (dst->changed.group & NINE_STATE_VDECL)
+ nine_bind(&dst->vdecl, src->vdecl);
+
+ /* Textures */
+ if (dst->changed.texture) {
+ uint32_t m = dst->changed.texture;
+ for (s = 0; m; ++s, m >>= 1)
+ if (m & 1)
+ nine_bind(&dst->texture[s], src->texture[s]);
+ }
+
+ return D3D_OK;
+}
+
+/* Set state managed by this StateBlock as current device state. */
+HRESULT WINAPI
+NineStateBlock9_Apply( struct NineStateBlock9 *This )
+{
+ struct nine_state *dst = &This->base.device->state;
+ struct nine_state *src = &This->state;
+ struct nine_range_pool *pool = &This->base.device->range_pool;
+ const int MaxStreams = This->base.device->caps.MaxStreams;
+ unsigned s;
+
+ DBG("This=%p\n", This);
+
+ if (This->type == NINESBT_ALL)
+ nine_state_copy_common_all(dst, src, src, TRUE, pool, MaxStreams);
+ else
+ nine_state_copy_common(dst, src, src, TRUE, pool);
+
+ if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl)
+ nine_bind(&dst->vdecl, src->vdecl);
+
+ /* Textures */
+ if (src->changed.texture) {
+ uint32_t m = src->changed.texture;
+ dst->changed.texture |= m;
+
+ dst->samplers_shadow &= ~m;
+
+ for (s = 0; m; ++s, m >>= 1) {
+ struct NineBaseTexture9 *tex = src->texture[s];
+ if (!(m & 1))
+ continue;
+ if (tex) {
+ tex->bind_count++;
+ if ((tex->dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
+ list_add(&tex->list, &This->base.device->update_textures);
+ dst->samplers_shadow |= tex->shadow << s;
+ }
+ if (src->texture[s])
+ src->texture[s]->bind_count--;
+ nine_bind(&dst->texture[s], src->texture[s]);
+ }
+ }
+
+ return D3D_OK;
+}
+
+IDirect3DStateBlock9Vtbl NineStateBlock9_vtable = {
+ (void *)NineUnknown_QueryInterface,
+ (void *)NineUnknown_AddRef,
+ (void *)NineUnknown_Release,
+ (void *)NineUnknown_GetDevice, /* actually part of StateBlock9 iface */
+ (void *)NineStateBlock9_Capture,
+ (void *)NineStateBlock9_Apply
+};
+
+static const GUID *NineStateBlock9_IIDs[] = {
+ &IID_IDirect3DStateBlock9,
+ &IID_IUnknown,
+ NULL
+};
+
+HRESULT
+NineStateBlock9_new( struct NineDevice9 *pDevice,
+ struct NineStateBlock9 **ppOut,
+ enum nine_stateblock_type type)
+{
+ NINE_DEVICE_CHILD_NEW(StateBlock9, ppOut, pDevice, type);
+}