diff options
Diffstat (limited to 'src/gallium/state_trackers/nine/stateblock9.c')
-rw-r--r-- | src/gallium/state_trackers/nine/stateblock9.c | 533 |
1 files changed, 533 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/stateblock9.c b/src/gallium/state_trackers/nine/stateblock9.c new file mode 100644 index 00000000000..ffe4ab2f196 --- /dev/null +++ b/src/gallium/state_trackers/nine/stateblock9.c @@ -0,0 +1,533 @@ +/* + * Copyright 2011 Joakim Sindholt <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#include "stateblock9.h" +#include "device9.h" +#include "basetexture9.h" +#include "nine_helpers.h" + +#define DBG_CHANNEL DBG_STATEBLOCK + +/* XXX TODO: handling of lights is broken */ + +HRESULT +NineStateBlock9_ctor( struct NineStateBlock9 *This, + struct NineUnknownParams *pParams, + enum nine_stateblock_type type ) +{ + HRESULT hr = NineUnknown_ctor(&This->base, pParams); + if (FAILED(hr)) + return hr; + + This->type = type; + + This->state.vs_const_f = MALLOC(pParams->device->constbuf_vs->width0); + This->state.ps_const_f = MALLOC(pParams->device->constbuf_ps->width0); + if (!This->state.vs_const_f || !This->state.ps_const_f) + return E_OUTOFMEMORY; + + return D3D_OK; +} + +void +NineStateBlock9_dtor( struct NineStateBlock9 *This ) +{ + struct nine_state *state = &This->state; + struct nine_range *r; + struct nine_range_pool *pool = &This->base.device->range_pool; + + nine_state_clear(state, FALSE); + + if (state->vs_const_f) FREE(state->vs_const_f); + if (state->ps_const_f) FREE(state->ps_const_f); + + if (state->ff.light) FREE(state->ff.light); + + if (state->ff.transform) FREE(state->ff.transform); + + if (This->state.changed.ps_const_f) { + for (r = This->state.changed.ps_const_f; r->next; r = r->next); + nine_range_pool_put_chain(pool, This->state.changed.ps_const_f, r); + } + if (This->state.changed.vs_const_f) { + for (r = This->state.changed.vs_const_f; r->next; r = r->next); + nine_range_pool_put_chain(pool, This->state.changed.vs_const_f, r); + } + + NineUnknown_dtor(&This->base); +} + +/* Copy state marked changed in @mask from @src to @dst. + * If @apply is false, updating dst->changed can be omitted. + * TODO: compare ? + */ +static void +nine_state_copy_common(struct nine_state *dst, + const struct nine_state *src, + struct nine_state *mask, /* aliases either src or dst */ + const boolean apply, + struct nine_range_pool *pool) +{ + unsigned i, s; + + if (apply) + dst->changed.group |= mask->changed.group; + + if (mask->changed.group & NINE_STATE_VIEWPORT) + dst->viewport = src->viewport; + if (mask->changed.group & NINE_STATE_SCISSOR) + dst->scissor = src->scissor; + + if (mask->changed.group & NINE_STATE_VS) + nine_bind(&dst->vs, src->vs); + if (mask->changed.group & NINE_STATE_PS) + nine_bind(&dst->ps, src->ps); + + /* Vertex constants. + * + * Various possibilities for optimization here, like creating a per-SB + * constant buffer, or memcmp'ing for changes. + * Will do that later depending on what works best for specific apps. + */ + if (mask->changed.group & NINE_STATE_VS_CONST) { + struct nine_range *r; + for (r = mask->changed.vs_const_f; r; r = r->next) { + memcpy(&dst->vs_const_f[r->bgn * 4], + &src->vs_const_f[r->bgn * 4], + (r->end - r->bgn) * 4 * sizeof(float)); + if (apply) + nine_ranges_insert(&dst->changed.vs_const_f, r->bgn, r->end, + pool); + } + if (mask->changed.vs_const_i) { + uint16_t m = mask->changed.vs_const_i; + for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1) + if (m & 1) + memcpy(dst->vs_const_i[i], src->vs_const_i[i], 4 * sizeof(int)); + if (apply) + dst->changed.vs_const_i |= mask->changed.vs_const_i; + } + if (mask->changed.vs_const_b) { + uint16_t m = mask->changed.vs_const_b; + for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1) + if (m & 1) + dst->vs_const_b[i] = src->vs_const_b[i]; + if (apply) + dst->changed.vs_const_b |= mask->changed.vs_const_b; + } + } + + /* Pixel constants. */ + if (mask->changed.group & NINE_STATE_PS_CONST) { + struct nine_range *r; + for (r = mask->changed.ps_const_f; r; r = r->next) { + memcpy(&dst->ps_const_f[r->bgn * 4], + &src->ps_const_f[r->bgn * 4], + (r->end - r->bgn) * 4 * sizeof(float)); + if (apply) + nine_ranges_insert(&dst->changed.ps_const_f, r->bgn, r->end, + pool); + } + if (mask->changed.ps_const_i) { + uint16_t m = mask->changed.ps_const_i; + for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1) + if (m & 1) + memcpy(dst->ps_const_i[i], src->ps_const_i[i], 4 * sizeof(int)); + if (apply) + dst->changed.ps_const_i |= mask->changed.ps_const_i; + } + if (mask->changed.ps_const_b) { + uint16_t m = mask->changed.ps_const_b; + for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1) + if (m & 1) + dst->ps_const_b[i] = src->ps_const_b[i]; + if (apply) + dst->changed.ps_const_b |= mask->changed.ps_const_b; + } + } + + /* Render states. + * TODO: Maybe build a list ? + */ + for (i = 0; i < Elements(dst->changed.rs); ++i) { + uint32_t m = mask->changed.rs[i]; + if (apply) + dst->changed.rs[i] |= m; + while (m) { + const int r = ffs(m) - 1; + m &= ~(1 << r); + dst->rs[i * 32 + r] = src->rs[i * 32 + r]; + } + } + + + /* Clip planes. */ + if (mask->changed.ucp) { + for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i) + if (mask->changed.ucp & (1 << i)) + memcpy(dst->clip.ucp[i], + src->clip.ucp[i], sizeof(src->clip.ucp[0])); + if (apply) + dst->changed.ucp |= mask->changed.ucp; + } + + /* Sampler state. */ + if (mask->changed.group & NINE_STATE_SAMPLER) { + for (s = 0; s < NINE_MAX_SAMPLERS; ++s) { + if (mask->changed.sampler[s] == 0x3ffe) { + memcpy(&dst->samp[s], &src->samp[s], sizeof(dst->samp[s])); + } else { + uint32_t m = mask->changed.sampler[s]; + while (m) { + const int i = ffs(m) - 1; + m &= ~(1 << i); + dst->samp[s][i] = src->samp[s][i]; + } + } + if (apply) + dst->changed.sampler[s] |= mask->changed.sampler[s]; + } + } + + /* Index buffer. */ + if (mask->changed.group & NINE_STATE_IDXBUF) + nine_bind(&dst->idxbuf, src->idxbuf); + + /* Vertex streams. */ + if (mask->changed.vtxbuf | mask->changed.stream_freq) { + uint32_t m = mask->changed.vtxbuf | mask->changed.stream_freq; + for (i = 0; m; ++i, m >>= 1) { + if (mask->changed.vtxbuf & (1 << i)) { + nine_bind(&dst->stream[i], src->stream[i]); + if (src->stream[i]) { + dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset; + dst->vtxbuf[i].buffer = src->vtxbuf[i].buffer; + dst->vtxbuf[i].stride = src->vtxbuf[i].stride; + } + } + if (mask->changed.stream_freq & (1 << i)) + dst->stream_freq[i] = src->stream_freq[i]; + } + dst->stream_instancedata_mask &= ~mask->changed.stream_freq; + dst->stream_instancedata_mask |= + src->stream_instancedata_mask & mask->changed.stream_freq; + if (apply) { + dst->changed.vtxbuf |= mask->changed.vtxbuf; + dst->changed.stream_freq |= mask->changed.stream_freq; + } + } + + if (!(mask->changed.group & NINE_STATE_FF)) + return; + WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n"); + + /* Fixed function state. */ + if (apply) + dst->ff.changed.group |= src->ff.changed.group; + + if (mask->changed.group & NINE_STATE_FF_MATERIAL) + dst->ff.material = src->ff.material; + + if (mask->changed.group & NINE_STATE_FF_PSSTAGES) { + for (s = 0; s < NINE_MAX_SAMPLERS; ++s) { + for (i = 0; i < NINED3DTSS_COUNT; ++i) + if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32))) + dst->ff.tex_stage[s][i] = src->ff.tex_stage[s][i]; + if (apply) { + /* TODO: it's 32 exactly, just offset by 1 as 0 is unused */ + dst->ff.changed.tex_stage[s][0] |= + mask->ff.changed.tex_stage[s][0]; + dst->ff.changed.tex_stage[s][1] |= + mask->ff.changed.tex_stage[s][1]; + } + } + } + if (mask->changed.group & NINE_STATE_FF_LIGHTING) { + if (dst->ff.num_lights < mask->ff.num_lights) { + dst->ff.light = REALLOC(dst->ff.light, + dst->ff.num_lights * sizeof(D3DLIGHT9), + mask->ff.num_lights * sizeof(D3DLIGHT9)); + dst->ff.num_lights = mask->ff.num_lights; + } + for (i = 0; i < mask->ff.num_lights; ++i) + if (mask->ff.light[i].Type != NINED3DLIGHT_INVALID) + dst->ff.light[i] = src->ff.light[i]; + + DBG("TODO: active lights\n"); + } + if (mask->changed.group & NINE_STATE_FF_VSTRANSF) { + for (i = 0; i < Elements(mask->ff.changed.transform); ++i) { + if (!mask->ff.changed.transform[i]) + continue; + for (s = i * 32; s < (i * 32 + 32); ++s) { + if (!(mask->ff.changed.transform[i] & (1 << (s % 32)))) + continue; + *nine_state_access_transform(dst, s, TRUE) = + *nine_state_access_transform( /* const because !alloc */ + (struct nine_state *)src, s, FALSE); + } + if (apply) + dst->ff.changed.transform[i] |= mask->ff.changed.transform[i]; + } + } +} + +static void +nine_state_copy_common_all(struct nine_state *dst, + const struct nine_state *src, + struct nine_state *help, + const boolean apply, + struct nine_range_pool *pool, + const int MaxStreams) +{ + unsigned i; + + if (apply) + dst->changed.group |= src->changed.group; + + dst->viewport = src->viewport; + dst->scissor = src->scissor; + + nine_bind(&dst->vs, src->vs); + nine_bind(&dst->ps, src->ps); + + /* Vertex constants. + * + * Various possibilities for optimization here, like creating a per-SB + * constant buffer, or memcmp'ing for changes. + * Will do that later depending on what works best for specific apps. + */ + if (1) { + struct nine_range *r = help->changed.vs_const_f; + memcpy(&dst->vs_const_f[0], + &src->vs_const_f[0], (r->end - r->bgn) * 4 * sizeof(float)); + if (apply) + nine_ranges_insert(&dst->changed.vs_const_f, r->bgn, r->end, pool); + + memcpy(dst->vs_const_i, src->vs_const_i, sizeof(dst->vs_const_i)); + memcpy(dst->vs_const_b, src->vs_const_b, sizeof(dst->vs_const_b)); + if (apply) { + dst->changed.vs_const_i |= src->changed.vs_const_i; + dst->changed.vs_const_b |= src->changed.vs_const_b; + } + } + + /* Pixel constants. */ + if (1) { + struct nine_range *r = help->changed.ps_const_f; + memcpy(&dst->ps_const_f[0], + &src->ps_const_f[0], (r->end - r->bgn) * 4 * sizeof(float)); + if (apply) + nine_ranges_insert(&dst->changed.ps_const_f, r->bgn, r->end, pool); + + memcpy(dst->ps_const_i, src->ps_const_i, sizeof(dst->ps_const_i)); + memcpy(dst->ps_const_b, src->ps_const_b, sizeof(dst->ps_const_b)); + if (apply) { + dst->changed.ps_const_i |= src->changed.ps_const_i; + dst->changed.ps_const_b |= src->changed.ps_const_b; + } + } + + /* Render states. */ + memcpy(dst->rs, src->rs, sizeof(dst->rs)); + if (apply) + memcpy(dst->changed.rs, src->changed.rs, sizeof(dst->changed.rs)); + + + /* Clip planes. */ + memcpy(&dst->clip, &src->clip, sizeof(dst->clip)); + if (apply) + dst->changed.ucp = src->changed.ucp; + + /* Sampler state. */ + memcpy(dst->samp, src->samp, sizeof(dst->samp)); + if (apply) + memcpy(dst->changed.sampler, + src->changed.sampler, sizeof(dst->changed.sampler)); + + /* Index buffer. */ + nine_bind(&dst->idxbuf, src->idxbuf); + + /* Vertex streams. */ + if (1) { + for (i = 0; i < Elements(dst->stream); ++i) { + nine_bind(&dst->stream[i], src->stream[i]); + if (src->stream[i]) { + dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset; + dst->vtxbuf[i].buffer = src->vtxbuf[i].buffer; + dst->vtxbuf[i].stride = src->vtxbuf[i].stride; + } + dst->stream_freq[i] = src->stream_freq[i]; + } + dst->stream_instancedata_mask = src->stream_instancedata_mask; + if (apply) { + dst->changed.vtxbuf = (1ULL << MaxStreams) - 1; + dst->changed.stream_freq = (1ULL << MaxStreams) - 1; + } + } + + /* keep this check in case we want to disable FF */ + if (!(help->changed.group & NINE_STATE_FF)) + return; + WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n"); + + /* Fixed function state. */ + if (apply) + dst->ff.changed.group = src->ff.changed.group; + + dst->ff.material = src->ff.material; + + memcpy(dst->ff.tex_stage, src->ff.tex_stage, sizeof(dst->ff.tex_stage)); + if (apply) /* TODO: memset */ + memcpy(dst->ff.changed.tex_stage, + src->ff.changed.tex_stage, sizeof(dst->ff.changed.tex_stage)); + + /* Lights. */ + if (1) { + if (dst->ff.num_lights < src->ff.num_lights) { + dst->ff.light = REALLOC(dst->ff.light, + dst->ff.num_lights * sizeof(D3DLIGHT9), + src->ff.num_lights * sizeof(D3DLIGHT9)); + dst->ff.num_lights = src->ff.num_lights; + } + memcpy(dst->ff.light, + src->ff.light, src->ff.num_lights * sizeof(dst->ff.light[0])); + + DBG("TODO: active lights\n"); + } + + /* Transforms. */ + if (1) { + if (dst->ff.num_transforms < src->ff.num_transforms) { + dst->ff.transform = REALLOC(dst->ff.transform, + dst->ff.num_transforms * sizeof(dst->ff.transform[0]), + src->ff.num_transforms * sizeof(src->ff.transform[0])); + dst->ff.num_transforms = src->ff.num_transforms; + } + memcpy(dst->ff.transform, + src->ff.transform, src->ff.num_transforms * sizeof(D3DMATRIX)); + if (apply) /* TODO: memset */ + memcpy(dst->ff.changed.transform, + src->ff.changed.transform, sizeof(dst->ff.changed.transform)); + } +} + +/* Capture those bits of current device state that have been changed between + * BeginStateBlock and EndStateBlock. + */ +HRESULT WINAPI +NineStateBlock9_Capture( struct NineStateBlock9 *This ) +{ + struct nine_state *dst = &This->state; + struct nine_state *src = &This->base.device->state; + const int MaxStreams = This->base.device->caps.MaxStreams; + unsigned s; + + DBG("This=%p\n", This); + + if (This->type == NINESBT_ALL) + nine_state_copy_common_all(dst, src, dst, FALSE, NULL, MaxStreams); + else + nine_state_copy_common(dst, src, dst, FALSE, NULL); + + if (dst->changed.group & NINE_STATE_VDECL) + nine_bind(&dst->vdecl, src->vdecl); + + /* Textures */ + if (dst->changed.texture) { + uint32_t m = dst->changed.texture; + for (s = 0; m; ++s, m >>= 1) + if (m & 1) + nine_bind(&dst->texture[s], src->texture[s]); + } + + return D3D_OK; +} + +/* Set state managed by this StateBlock as current device state. */ +HRESULT WINAPI +NineStateBlock9_Apply( struct NineStateBlock9 *This ) +{ + struct nine_state *dst = &This->base.device->state; + struct nine_state *src = &This->state; + struct nine_range_pool *pool = &This->base.device->range_pool; + const int MaxStreams = This->base.device->caps.MaxStreams; + unsigned s; + + DBG("This=%p\n", This); + + if (This->type == NINESBT_ALL) + nine_state_copy_common_all(dst, src, src, TRUE, pool, MaxStreams); + else + nine_state_copy_common(dst, src, src, TRUE, pool); + + if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl) + nine_bind(&dst->vdecl, src->vdecl); + + /* Textures */ + if (src->changed.texture) { + uint32_t m = src->changed.texture; + dst->changed.texture |= m; + + dst->samplers_shadow &= ~m; + + for (s = 0; m; ++s, m >>= 1) { + struct NineBaseTexture9 *tex = src->texture[s]; + if (!(m & 1)) + continue; + if (tex) { + tex->bind_count++; + if ((tex->dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list)) + list_add(&tex->list, &This->base.device->update_textures); + dst->samplers_shadow |= tex->shadow << s; + } + if (src->texture[s]) + src->texture[s]->bind_count--; + nine_bind(&dst->texture[s], src->texture[s]); + } + } + + return D3D_OK; +} + +IDirect3DStateBlock9Vtbl NineStateBlock9_vtable = { + (void *)NineUnknown_QueryInterface, + (void *)NineUnknown_AddRef, + (void *)NineUnknown_Release, + (void *)NineUnknown_GetDevice, /* actually part of StateBlock9 iface */ + (void *)NineStateBlock9_Capture, + (void *)NineStateBlock9_Apply +}; + +static const GUID *NineStateBlock9_IIDs[] = { + &IID_IDirect3DStateBlock9, + &IID_IUnknown, + NULL +}; + +HRESULT +NineStateBlock9_new( struct NineDevice9 *pDevice, + struct NineStateBlock9 **ppOut, + enum nine_stateblock_type type) +{ + NINE_DEVICE_CHILD_NEW(StateBlock9, ppOut, pDevice, type); +} |