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-rw-r--r--src/gallium/state_trackers/nine/resource9.c171
1 files changed, 0 insertions, 171 deletions
diff --git a/src/gallium/state_trackers/nine/resource9.c b/src/gallium/state_trackers/nine/resource9.c
deleted file mode 100644
index 852801624a9..00000000000
--- a/src/gallium/state_trackers/nine/resource9.c
+++ /dev/null
@@ -1,171 +0,0 @@
-/*
- * Copyright 2011 Joakim Sindholt <[email protected]>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE. */
-
-#include "resource9.h"
-#include "device9.h"
-#include "nine_helpers.h"
-#include "nine_defines.h"
-
-#include "util/u_inlines.h"
-#include "util/u_resource.h"
-
-#include "pipe/p_screen.h"
-
-#define DBG_CHANNEL DBG_RESOURCE
-
-HRESULT
-NineResource9_ctor( struct NineResource9 *This,
- struct NineUnknownParams *pParams,
- struct pipe_resource *initResource,
- BOOL Allocate,
- D3DRESOURCETYPE Type,
- D3DPOOL Pool,
- DWORD Usage)
-{
- struct pipe_screen *screen;
- HRESULT hr;
-
- DBG("This=%p pParams=%p initResource=%p Allocate=%d "
- "Type=%d Pool=%d Usage=%d\n",
- This, pParams, initResource, (int) Allocate,
- Type, Pool, Usage);
-
- hr = NineUnknown_ctor(&This->base, pParams);
- if (FAILED(hr))
- return hr;
-
- This->info.screen = screen = This->base.device->screen;
- if (initResource)
- pipe_resource_reference(&This->resource, initResource);
-
- if (Allocate) {
- assert(!initResource);
-
- /* On Windows it is possible allocation fails when
- * IDirect3DDevice9::GetAvailableTextureMem() still reports
- * enough free space.
- *
- * Some games allocate surfaces
- * in a loop until they receive D3DERR_OUTOFVIDEOMEMORY to measure
- * the available texture memory size.
- *
- * We are not using the drivers VRAM statistics because:
- * * This would add overhead to each resource allocation.
- * * Freeing memory is lazy and takes some time, but applications
- * expects the memory counter to change immediately after allocating
- * or freeing memory.
- *
- * Vertexbuffers and indexbuffers are not accounted !
- */
- if (This->info.target != PIPE_BUFFER) {
- This->size = util_resource_size(&This->info);
-
- p_atomic_add(&This->base.device->available_texture_mem, -This->size);
- if (This->base.device->available_texture_mem <=
- This->base.device->available_texture_limit) {
- return D3DERR_OUTOFVIDEOMEMORY;
- }
- }
-
- DBG("(%p) Creating pipe_resource.\n", This);
- This->resource = screen->resource_create(screen, &This->info);
- if (!This->resource)
- return D3DERR_OUTOFVIDEOMEMORY;
- }
-
- This->type = Type;
- This->pool = Pool;
- This->usage = Usage;
- This->priority = 0;
-
- return D3D_OK;
-}
-
-void
-NineResource9_dtor( struct NineResource9 *This )
-{
- DBG("This=%p\n", This);
-
- /* NOTE: We do have to use refcounting, the driver might
- * still hold a reference. */
- pipe_resource_reference(&This->resource, NULL);
-
- /* NOTE: size is 0, unless something has actually been allocated */
- if (This->base.device)
- p_atomic_add(&This->base.device->available_texture_mem, This->size);
-
- NineUnknown_dtor(&This->base);
-}
-
-struct pipe_resource *
-NineResource9_GetResource( struct NineResource9 *This )
-{
- return This->resource;
-}
-
-D3DPOOL
-NineResource9_GetPool( struct NineResource9 *This )
-{
- return This->pool;
-}
-
-DWORD NINE_WINAPI
-NineResource9_SetPriority( struct NineResource9 *This,
- DWORD PriorityNew )
-{
- DWORD prev;
- DBG("This=%p, PriorityNew=%d\n", This, PriorityNew);
-
- if (This->pool != D3DPOOL_MANAGED || This->type == D3DRTYPE_SURFACE)
- return 0;
-
- prev = This->priority;
- This->priority = PriorityNew;
- return prev;
-}
-
-DWORD NINE_WINAPI
-NineResource9_GetPriority( struct NineResource9 *This )
-{
- if (This->pool != D3DPOOL_MANAGED || This->type == D3DRTYPE_SURFACE)
- return 0;
-
- return This->priority;
-}
-
-/* NOTE: Don't forget to adjust locked vtable if you change this ! */
-void NINE_WINAPI
-NineResource9_PreLoad( struct NineResource9 *This )
-{
- if (This->pool != D3DPOOL_MANAGED)
- return;
- /* We don't treat managed vertex or index buffers different from
- * default ones (are managed vertex buffers even allowed ?), and
- * the PreLoad for textures is overridden by superclass.
- */
-}
-
-D3DRESOURCETYPE NINE_WINAPI
-NineResource9_GetType( struct NineResource9 *This )
-{
- return This->type;
-}