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-rw-r--r--src/gallium/state_trackers/nine/nine_pipe.h568
1 files changed, 568 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/nine_pipe.h b/src/gallium/state_trackers/nine/nine_pipe.h
new file mode 100644
index 00000000000..1fd16944fd5
--- /dev/null
+++ b/src/gallium/state_trackers/nine/nine_pipe.h
@@ -0,0 +1,568 @@
+/*
+ * Copyright 2011 Joakim Sindholt <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_PIPE_H_
+#define _NINE_PIPE_H_
+
+#include "d3d9.h"
+#include "pipe/p_format.h"
+#include "pipe/p_state.h" /* pipe_box */
+#include "util/u_rect.h"
+#include "nine_helpers.h"
+
+struct cso_context;
+
+extern const enum pipe_format nine_d3d9_to_pipe_format_map[120];
+extern const D3DFORMAT nine_pipe_to_d3d9_format_map[PIPE_FORMAT_COUNT];
+
+void nine_convert_dsa_state(struct cso_context *, const DWORD *);
+void nine_convert_rasterizer_state(struct cso_context *, const DWORD *);
+void nine_convert_blend_state(struct cso_context *, const DWORD *);
+void nine_convert_sampler_state(struct cso_context *, int idx, const DWORD *);
+
+void nine_pipe_context_clear(struct NineDevice9 *);
+
+static INLINE unsigned d3dlock_buffer_to_pipe_transfer_usage(DWORD Flags)
+{
+ unsigned usage;
+
+ if (Flags & D3DLOCK_DISCARD)
+ usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
+ else
+ if (Flags & D3DLOCK_READONLY)
+ usage = PIPE_TRANSFER_READ;
+ else
+ usage = PIPE_TRANSFER_READ_WRITE;
+
+ if (Flags & D3DLOCK_NOOVERWRITE)
+ usage = (PIPE_TRANSFER_UNSYNCHRONIZED |
+ PIPE_TRANSFER_DISCARD_RANGE | usage) & ~PIPE_TRANSFER_READ;
+ else
+ if (Flags & D3DLOCK_DONOTWAIT)
+ usage |= PIPE_TRANSFER_DONTBLOCK;
+
+ /*
+ if (Flags & D3DLOCK_NO_DIRTY_UPDATE)
+ usage |= PIPE_TRANSFER_FLUSH_EXPLICIT;
+ */
+
+ return usage;
+}
+
+static INLINE void
+rect_to_pipe_box(struct pipe_box *dst, const RECT *src)
+{
+ dst->x = src->left;
+ dst->y = src->top;
+ dst->z = 0;
+ dst->width = src->right - src->left;
+ dst->height = src->bottom - src->top;
+ dst->depth = 1;
+}
+
+static INLINE boolean
+rect_to_pipe_box_clamp(struct pipe_box *dst, const RECT *src)
+{
+ rect_to_pipe_box(dst, src);
+
+ if (dst->width <= 0 || dst->height <= 0) {
+ DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
+ dst->width = MAX2(dst->width, 0);
+ dst->height = MAX2(dst->height, 0);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static INLINE boolean
+rect_to_pipe_box_flip(struct pipe_box *dst, const RECT *src)
+{
+ rect_to_pipe_box(dst, src);
+
+ if (dst->width >= 0 && dst->height >= 0)
+ return FALSE;
+ if (dst->width < 0) dst->width = -dst->width;
+ if (dst->height < 0) dst->height = -dst->height;
+ return TRUE;
+}
+
+static INLINE void
+nine_u_rect_to_pipe_box(struct pipe_box *dst, const struct u_rect *rect, int z)
+{
+ dst->x = rect->x0;
+ dst->y = rect->y0;
+ dst->z = z;
+ dst->width = rect->x1 - rect->x0;
+ dst->height = rect->y1 - rect->y0;
+ dst->depth = 1;
+}
+
+static INLINE void
+rect_to_pipe_box_xy_only(struct pipe_box *dst, const RECT *src)
+{
+ user_warn(src->left > src->right || src->top > src->bottom);
+
+ dst->x = src->left;
+ dst->y = src->top;
+ dst->width = src->right - src->left;
+ dst->height = src->bottom - src->top;
+}
+
+static INLINE boolean
+rect_to_pipe_box_xy_only_clamp(struct pipe_box *dst, const RECT *src)
+{
+ rect_to_pipe_box_xy_only(dst, src);
+
+ if (dst->width <= 0 || dst->height <= 0) {
+ DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
+ dst->width = MAX2(dst->width, 0);
+ dst->height = MAX2(dst->height, 0);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static INLINE void
+rect_to_g3d_u_rect(struct u_rect *dst, const RECT *src)
+{
+ user_warn(src->left > src->right || src->top > src->bottom);
+
+ dst->x0 = src->left;
+ dst->x1 = src->right;
+ dst->y0 = src->top;
+ dst->y1 = src->bottom;
+}
+
+static INLINE void
+d3dbox_to_pipe_box(struct pipe_box *dst, const D3DBOX *src)
+{
+ user_warn(src->Left > src->Right);
+ user_warn(src->Top > src->Bottom);
+ user_warn(src->Front > src->Back);
+
+ dst->x = src->Left;
+ dst->y = src->Top;
+ dst->z = src->Front;
+ dst->width = src->Right - src->Left;
+ dst->height = src->Bottom - src->Top;
+ dst->depth = src->Back - src->Front;
+}
+
+static INLINE D3DFORMAT
+pipe_to_d3d9_format(enum pipe_format format)
+{
+ return nine_pipe_to_d3d9_format_map[format];
+}
+
+static INLINE enum pipe_format
+d3d9_to_pipe_format(D3DFORMAT format)
+{
+ if (format <= D3DFMT_A2B10G10R10_XR_BIAS)
+ return nine_d3d9_to_pipe_format_map[format];
+ switch (format) {
+ case D3DFMT_INTZ: return PIPE_FORMAT_Z24_UNORM_S8_UINT;
+ case D3DFMT_DXT1: return PIPE_FORMAT_DXT1_RGBA;
+ case D3DFMT_DXT2: return PIPE_FORMAT_DXT3_RGBA; /* XXX */
+ case D3DFMT_DXT3: return PIPE_FORMAT_DXT3_RGBA;
+ case D3DFMT_DXT4: return PIPE_FORMAT_DXT5_RGBA; /* XXX */
+ case D3DFMT_DXT5: return PIPE_FORMAT_DXT5_RGBA;
+ case D3DFMT_UYVY: return PIPE_FORMAT_UYVY;
+ case D3DFMT_YUY2: return PIPE_FORMAT_YUYV; /* XXX check */
+ case D3DFMT_NV12: return PIPE_FORMAT_NV12;
+ case D3DFMT_G8R8_G8B8: return PIPE_FORMAT_G8R8_G8B8_UNORM; /* XXX order ? */
+ case D3DFMT_R8G8_B8G8: return PIPE_FORMAT_R8G8_B8G8_UNORM; /* XXX order ? */
+ case D3DFMT_BINARYBUFFER: return PIPE_FORMAT_NONE; /* not a format */
+ case D3DFMT_MULTI2_ARGB8: return PIPE_FORMAT_NONE; /* not supported */
+ case D3DFMT_Y210: /* XXX */
+ case D3DFMT_Y216:
+ case D3DFMT_NV11:
+ case D3DFMT_DF16: /* useless, not supported by wine either */
+ case D3DFMT_DF24: /* useless, not supported by wine either */
+ case D3DFMT_NULL: /* special cased, only for surfaces */
+ return PIPE_FORMAT_NONE;
+ default:
+ DBG_FLAG(DBG_UNKNOWN, "unknown D3DFORMAT: 0x%x/%c%c%c%c\n",
+ format, (char)format, (char)(format >> 8),
+ (char)(format >> 16), (char)(format >> 24));
+ return PIPE_FORMAT_NONE;
+ }
+}
+
+static INLINE const char *
+d3dformat_to_string(D3DFORMAT fmt)
+{
+ switch (fmt) {
+ case D3DFMT_UNKNOWN: return "D3DFMT_UNKNOWN";
+ case D3DFMT_R8G8B8: return "D3DFMT_R8G8B8";
+ case D3DFMT_A8R8G8B8: return "D3DFMT_A8R8G8B8";
+ case D3DFMT_X8R8G8B8: return "D3DFMT_X8R8G8B8";
+ case D3DFMT_R5G6B5: return "D3DFMT_R5G6B5";
+ case D3DFMT_X1R5G5B5: return "D3DFMT_X1R5G5B5";
+ case D3DFMT_A1R5G5B5: return "D3DFMT_A1R5G5B5";
+ case D3DFMT_A4R4G4B4: return "D3DFMT_A4R4G4B4";
+ case D3DFMT_R3G3B2: return "D3DFMT_R3G3B2";
+ case D3DFMT_A8: return "D3DFMT_A8";
+ case D3DFMT_A8R3G3B2: return "D3DFMT_A8R3G3B2";
+ case D3DFMT_X4R4G4B4: return "D3DFMT_X4R4G4B4";
+ case D3DFMT_A2B10G10R10: return "D3DFMT_A2B10G10R10";
+ case D3DFMT_A8B8G8R8: return "D3DFMT_A8B8G8R8";
+ case D3DFMT_X8B8G8R8: return "D3DFMT_X8B8G8R8";
+ case D3DFMT_G16R16: return "D3DFMT_G16R16";
+ case D3DFMT_A2R10G10B10: return "D3DFMT_A2R10G10B10";
+ case D3DFMT_A16B16G16R16: return "D3DFMT_A16B16G16R16";
+ case D3DFMT_A8P8: return "D3DFMT_A8P8";
+ case D3DFMT_P8: return "D3DFMT_P8";
+ case D3DFMT_L8: return "D3DFMT_L8";
+ case D3DFMT_A8L8: return "D3DFMT_A8L8";
+ case D3DFMT_A4L4: return "D3DFMT_A4L4";
+ case D3DFMT_V8U8: return "D3DFMT_V8U8";
+ case D3DFMT_L6V5U5: return "D3DFMT_L6V5U5";
+ case D3DFMT_X8L8V8U8: return "D3DFMT_X8L8V8U8";
+ case D3DFMT_Q8W8V8U8: return "D3DFMT_Q8W8V8U8";
+ case D3DFMT_V16U16: return "D3DFMT_V16U16";
+ case D3DFMT_A2W10V10U10: return "D3DFMT_A2W10V10U10";
+ case D3DFMT_UYVY: return "D3DFMT_UYVY";
+ case D3DFMT_R8G8_B8G8: return "D3DFMT_R8G8_B8G8";
+ case D3DFMT_YUY2: return "D3DFMT_YUY2";
+ case D3DFMT_G8R8_G8B8: return "D3DFMT_G8R8_G8B8";
+ case D3DFMT_DXT1: return "D3DFMT_DXT1";
+ case D3DFMT_DXT2: return "D3DFMT_DXT2";
+ case D3DFMT_DXT3: return "D3DFMT_DXT3";
+ case D3DFMT_DXT4: return "D3DFMT_DXT4";
+ case D3DFMT_DXT5: return "D3DFMT_DXT5";
+ case D3DFMT_D16_LOCKABLE: return "D3DFMT_D16_LOCKABLE";
+ case D3DFMT_D32: return "D3DFMT_D32";
+ case D3DFMT_D15S1: return "D3DFMT_D15S1";
+ case D3DFMT_D24S8: return "D3DFMT_D24S8";
+ case D3DFMT_D24X8: return "D3DFMT_D24X8";
+ case D3DFMT_D24X4S4: return "D3DFMT_D24X4S4";
+ case D3DFMT_D16: return "D3DFMT_D16";
+ case D3DFMT_D32F_LOCKABLE: return "D3DFMT_D32F_LOCKABLE";
+ case D3DFMT_D24FS8: return "D3DFMT_D24FS8";
+ case D3DFMT_D32_LOCKABLE: return "D3DFMT_D32_LOCKABLE";
+ case D3DFMT_S8_LOCKABLE: return "D3DFMT_S8_LOCKABLE";
+ case D3DFMT_L16: return "D3DFMT_L16";
+ case D3DFMT_VERTEXDATA: return "D3DFMT_VERTEXDATA";
+ case D3DFMT_INDEX16: return "D3DFMT_INDEX16";
+ case D3DFMT_INDEX32: return "D3DFMT_INDEX32";
+ case D3DFMT_Q16W16V16U16: return "D3DFMT_Q16W16V16U16";
+ case D3DFMT_MULTI2_ARGB8: return "D3DFMT_MULTI2_ARGB8";
+ case D3DFMT_R16F: return "D3DFMT_R16F";
+ case D3DFMT_G16R16F: return "D3DFMT_G16R16F";
+ case D3DFMT_A16B16G16R16F: return "D3DFMT_A16B16G16R16F";
+ case D3DFMT_R32F: return "D3DFMT_R32F";
+ case D3DFMT_G32R32F: return "D3DFMT_G32R32F";
+ case D3DFMT_A32B32G32R32F: return "D3DFMT_A32B32G32R32F";
+ case D3DFMT_CxV8U8: return "D3DFMT_CxV8U8";
+ case D3DFMT_A1: return "D3DFMT_A1";
+ case D3DFMT_A2B10G10R10_XR_BIAS: return "D3DFMT_A2B10G10R10_XR_BIAS";
+ case D3DFMT_BINARYBUFFER: return "D3DFMT_BINARYBUFFER";
+ case D3DFMT_DF16: return "D3DFMT_DF16";
+ case D3DFMT_DF24: return "D3DFMT_DF24";
+ case D3DFMT_INTZ: return "D3DFMT_INTZ";
+ case D3DFMT_NULL: return "D3DFMT_NULL";
+ default:
+ break;
+ }
+ return "Unknown";
+}
+
+static INLINE unsigned
+nine_fvf_stride( DWORD fvf )
+{
+ unsigned texcount, i, size = 0;
+
+ switch (fvf & D3DFVF_POSITION_MASK) {
+ case D3DFVF_XYZ: size += 3*4; break;
+ case D3DFVF_XYZRHW: size += 4*4; break;
+ case D3DFVF_XYZB1: size += 4*4; break;
+ case D3DFVF_XYZB2: size += 5*4; break;
+ case D3DFVF_XYZB3: size += 6*4; break;
+ case D3DFVF_XYZB4: size += 7*4; break;
+ case D3DFVF_XYZB5: size += 8*4; break;
+ case D3DFVF_XYZW: size += 4*4; break;
+ default:
+ user_warn("Position doesn't match any known combination.");
+ break;
+ }
+
+ if (fvf & D3DFVF_NORMAL) { size += 3*4; }
+ if (fvf & D3DFVF_PSIZE) { size += 1*4; }
+ if (fvf & D3DFVF_DIFFUSE) { size += 1*4; }
+ if (fvf & D3DFVF_SPECULAR) { size += 1*4; }
+
+ texcount = (fvf >> D3DFVF_TEXCOUNT_SHIFT) & D3DFVF_TEXCOUNT_MASK;
+ if (user_error(texcount <= 8))
+ texcount = 8;
+
+ for (i = 0; i < texcount; ++i) {
+ unsigned texformat = (fvf>>(16+i*2))&0x3;
+ /* texformats are defined having been shifted around so 1=3,2=0,3=1,4=2
+ * meaning we can just do this instead of the switch below */
+ size += (((texformat+1)&0x3)+1)*4;
+
+ /*
+ switch (texformat) {
+ case D3DFVF_TEXTUREFORMAT1: size += 1*4;
+ case D3DFVF_TEXTUREFORMAT2: size += 2*4;
+ case D3DFVF_TEXTUREFORMAT3: size += 3*4;
+ case D3DFVF_TEXTUREFORMAT4: size += 4*4;
+ }
+ */
+ }
+
+ return size;
+}
+
+static INLINE void
+d3dcolor_to_rgba(float *rgba, D3DCOLOR color)
+{
+ rgba[0] = (float)((color >> 16) & 0xFF) / 0xFF;
+ rgba[1] = (float)((color >> 8) & 0xFF) / 0xFF;
+ rgba[2] = (float)((color >> 0) & 0xFF) / 0xFF;
+ rgba[3] = (float)((color >> 24) & 0xFF) / 0xFF;
+}
+
+static INLINE void
+d3dcolor_to_pipe_color_union(union pipe_color_union *rgba, D3DCOLOR color)
+{
+ d3dcolor_to_rgba(&rgba->f[0], color);
+}
+
+static INLINE unsigned
+d3dprimitivetype_to_pipe_prim(D3DPRIMITIVETYPE prim)
+{
+ switch (prim) {
+ case D3DPT_POINTLIST: return PIPE_PRIM_POINTS;
+ case D3DPT_LINELIST: return PIPE_PRIM_LINES;
+ case D3DPT_LINESTRIP: return PIPE_PRIM_LINE_STRIP;
+ case D3DPT_TRIANGLELIST: return PIPE_PRIM_TRIANGLES;
+ case D3DPT_TRIANGLESTRIP: return PIPE_PRIM_TRIANGLE_STRIP;
+ case D3DPT_TRIANGLEFAN: return PIPE_PRIM_TRIANGLE_FAN;
+ default:
+ assert(0);
+ return PIPE_PRIM_POINTS;
+ }
+}
+
+static INLINE unsigned
+prim_count_to_vertex_count(D3DPRIMITIVETYPE prim, UINT count)
+{
+ switch (prim) {
+ case D3DPT_POINTLIST: return count;
+ case D3DPT_LINELIST: return count * 2;
+ case D3DPT_LINESTRIP: return count + 1;
+ case D3DPT_TRIANGLELIST: return count * 3;
+ case D3DPT_TRIANGLESTRIP: return count + 2;
+ case D3DPT_TRIANGLEFAN: return count + 2;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static INLINE unsigned
+d3dcmpfunc_to_pipe_func(D3DCMPFUNC func)
+{
+ switch (func) {
+ case D3DCMP_NEVER: return PIPE_FUNC_NEVER;
+ case D3DCMP_LESS: return PIPE_FUNC_LESS;
+ case D3DCMP_EQUAL: return PIPE_FUNC_EQUAL;
+ case D3DCMP_LESSEQUAL: return PIPE_FUNC_LEQUAL;
+ case D3DCMP_GREATER: return PIPE_FUNC_GREATER;
+ case D3DCMP_NOTEQUAL: return PIPE_FUNC_NOTEQUAL;
+ case D3DCMP_GREATEREQUAL: return PIPE_FUNC_GEQUAL;
+ case D3DCMP_ALWAYS: return PIPE_FUNC_ALWAYS;
+ default:
+ assert(0);
+ return PIPE_FUNC_NEVER;
+ }
+}
+
+static INLINE unsigned
+d3dstencilop_to_pipe_stencil_op(D3DSTENCILOP op)
+{
+ switch (op) {
+ case D3DSTENCILOP_KEEP: return PIPE_STENCIL_OP_KEEP;
+ case D3DSTENCILOP_ZERO: return PIPE_STENCIL_OP_ZERO;
+ case D3DSTENCILOP_REPLACE: return PIPE_STENCIL_OP_REPLACE;
+ case D3DSTENCILOP_INCRSAT: return PIPE_STENCIL_OP_INCR;
+ case D3DSTENCILOP_DECRSAT: return PIPE_STENCIL_OP_DECR;
+ case D3DSTENCILOP_INVERT: return PIPE_STENCIL_OP_INVERT;
+ case D3DSTENCILOP_INCR: return PIPE_STENCIL_OP_INCR_WRAP;
+ case D3DSTENCILOP_DECR: return PIPE_STENCIL_OP_DECR_WRAP;
+ default:
+ return PIPE_STENCIL_OP_ZERO;
+ }
+}
+
+static INLINE unsigned
+d3dcull_to_pipe_face(D3DCULL cull)
+{
+ switch (cull) {
+ case D3DCULL_NONE: return PIPE_FACE_NONE;
+ case D3DCULL_CW: return PIPE_FACE_FRONT;
+ case D3DCULL_CCW: return PIPE_FACE_BACK;
+ default:
+ assert(0);
+ return PIPE_FACE_NONE;
+ }
+}
+
+static INLINE unsigned
+d3dfillmode_to_pipe_polygon_mode(D3DFILLMODE mode)
+{
+ switch (mode) {
+ case D3DFILL_POINT: return PIPE_POLYGON_MODE_POINT;
+ case D3DFILL_WIREFRAME: return PIPE_POLYGON_MODE_LINE;
+ case D3DFILL_SOLID: return PIPE_POLYGON_MODE_FILL;
+ default:
+ assert(0);
+ return PIPE_POLYGON_MODE_FILL;
+ }
+}
+
+static INLINE unsigned
+d3dblendop_to_pipe_blend(D3DBLENDOP op)
+{
+ switch (op) {
+ case D3DBLENDOP_ADD: return PIPE_BLEND_ADD;
+ case D3DBLENDOP_SUBTRACT: return PIPE_BLEND_SUBTRACT;
+ case D3DBLENDOP_REVSUBTRACT: return PIPE_BLEND_REVERSE_SUBTRACT;
+ case D3DBLENDOP_MIN: return PIPE_BLEND_MIN;
+ case D3DBLENDOP_MAX: return PIPE_BLEND_MAX;
+ default:
+ assert(0);
+ return PIPE_BLEND_ADD;
+ }
+}
+
+/* NOTE: The COLOR factors for are equal to the ALPHA ones for alpha.
+ * Drivers may check RGB and ALPHA factors for equality so we should not
+ * simply substitute the ALPHA variants.
+ */
+static INLINE unsigned
+d3dblend_alpha_to_pipe_blendfactor(D3DBLEND b)
+{
+ switch (b) {
+ case D3DBLEND_ZERO: return PIPE_BLENDFACTOR_ZERO;
+ case D3DBLEND_ONE: return PIPE_BLENDFACTOR_ONE;
+ case D3DBLEND_SRCCOLOR: return PIPE_BLENDFACTOR_SRC_COLOR/*ALPHA*/;
+ case D3DBLEND_INVSRCCOLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR/*ALPHA*/;
+ case D3DBLEND_SRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
+ case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
+ case D3DBLEND_DESTALPHA: return PIPE_BLENDFACTOR_DST_ALPHA;
+ case D3DBLEND_INVDESTALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA;
+ case D3DBLEND_DESTCOLOR: return PIPE_BLENDFACTOR_DST_COLOR/*ALPHA*/;
+ case D3DBLEND_INVDESTCOLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR/*ALPHA*/;
+ case D3DBLEND_SRCALPHASAT: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
+ case D3DBLEND_BOTHSRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
+ case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
+ case D3DBLEND_BLENDFACTOR: return PIPE_BLENDFACTOR_CONST_COLOR/*ALPHA*/;
+ case D3DBLEND_INVBLENDFACTOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR/*ALPHA*/;
+ case D3DBLEND_SRCCOLOR2: return PIPE_BLENDFACTOR_ONE; /* XXX */
+ case D3DBLEND_INVSRCCOLOR2: return PIPE_BLENDFACTOR_ZERO; /* XXX */
+ default:
+ DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
+ return PIPE_BLENDFACTOR_ZERO;
+ }
+}
+
+static INLINE unsigned
+d3dblend_color_to_pipe_blendfactor(D3DBLEND b)
+{
+ switch (b) {
+ case D3DBLEND_ZERO: return PIPE_BLENDFACTOR_ZERO;
+ case D3DBLEND_ONE: return PIPE_BLENDFACTOR_ONE;
+ case D3DBLEND_SRCCOLOR: return PIPE_BLENDFACTOR_SRC_COLOR;
+ case D3DBLEND_INVSRCCOLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR;
+ case D3DBLEND_SRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
+ case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
+ case D3DBLEND_DESTALPHA: return PIPE_BLENDFACTOR_DST_ALPHA;
+ case D3DBLEND_INVDESTALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA;
+ case D3DBLEND_DESTCOLOR: return PIPE_BLENDFACTOR_DST_COLOR;
+ case D3DBLEND_INVDESTCOLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR;
+ case D3DBLEND_SRCALPHASAT: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
+ case D3DBLEND_BOTHSRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
+ case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
+ case D3DBLEND_BLENDFACTOR: return PIPE_BLENDFACTOR_CONST_COLOR;
+ case D3DBLEND_INVBLENDFACTOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR;
+ case D3DBLEND_SRCCOLOR2: return PIPE_BLENDFACTOR_SRC1_COLOR;
+ case D3DBLEND_INVSRCCOLOR2: return PIPE_BLENDFACTOR_INV_SRC1_COLOR;
+ default:
+ DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
+ return PIPE_BLENDFACTOR_ZERO;
+ }
+}
+
+static INLINE unsigned
+d3dtextureaddress_to_pipe_tex_wrap(D3DTEXTUREADDRESS addr)
+{
+ switch (addr) {
+ case D3DTADDRESS_WRAP: return PIPE_TEX_WRAP_REPEAT;
+ case D3DTADDRESS_MIRROR: return PIPE_TEX_WRAP_MIRROR_REPEAT;
+ case D3DTADDRESS_CLAMP: return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ case D3DTADDRESS_BORDER: return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
+ case D3DTADDRESS_MIRRORONCE: return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
+ default:
+ assert(0);
+ return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ }
+}
+
+static INLINE unsigned
+d3dtexturefiltertype_to_pipe_tex_filter(D3DTEXTUREFILTERTYPE filter)
+{
+ switch (filter) {
+ case D3DTEXF_POINT: return PIPE_TEX_FILTER_NEAREST;
+ case D3DTEXF_LINEAR: return PIPE_TEX_FILTER_LINEAR;
+ case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
+
+ case D3DTEXF_NONE:
+ case D3DTEXF_PYRAMIDALQUAD:
+ case D3DTEXF_GAUSSIANQUAD:
+ case D3DTEXF_CONVOLUTIONMONO:
+ default:
+ assert(0);
+ return PIPE_TEX_FILTER_NEAREST;
+ }
+}
+
+static INLINE unsigned
+d3dtexturefiltertype_to_pipe_tex_mipfilter(D3DTEXTUREFILTERTYPE filter)
+{
+ switch (filter) {
+ case D3DTEXF_NONE: return PIPE_TEX_MIPFILTER_NONE;
+ case D3DTEXF_POINT: return PIPE_TEX_FILTER_NEAREST;
+ case D3DTEXF_LINEAR: return PIPE_TEX_FILTER_LINEAR;
+ case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
+
+ case D3DTEXF_PYRAMIDALQUAD:
+ case D3DTEXF_GAUSSIANQUAD:
+ case D3DTEXF_CONVOLUTIONMONO:
+ default:
+ assert(0);
+ return PIPE_TEX_MIPFILTER_NONE;
+ }
+}
+
+#endif /* _NINE_PIPE_H_ */